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Complication

Complication
Instinct
Instinct
Belief
Belief
Goal
Goal
DRAMAS

ROLL DAMAGETRACK Notes


15above Tough1
610above Dazed+Tough1
Staggered+Tough1
1015
IfalreadyStaggeredbecome
above
Incapacitated

1620 Incapacitated

DEGREESOFSUCCESS
Compared
ResultvsDC Success
toDC20
DC+20 FiveSuccess 40
DC+15 FourSuccess 35
DC+10 ThreeSuccess 30
DC+5 TwoSuccess 25
DC OneSuccess 20
DC5 OneFailure 15
DC10 TwoFailure 10

DC15 ThreeFailure 5
DC20 FourFailure 0

COMBATNUMBERS
DODGE PARRY WILL FORT TOUGH WEALTH LEVEL POINTS HeroPoints
/

TOUGH 30 29 28 27 26 25 24 23 22 21 20 19 18 17

16 15 14 13 12 11 10 9 8 7 6 5 4` 3 2 1

WEALTH 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1

NOTES:






JOURNAL









Base Enhanced POWERS
NAME Total ADVANTAGES
Rank Rank
COST Rank Extras Flaws Modifiers

AGILITY
Dodge10
Acrobatics* Note:
Stealth



AWARENESS Note:
Willpower10
AnimalHandling*


Insight Note:
Perception


DEXTERITY
Note:
RangedCombat


SleightofHand*

Vehicles*

Note:

FIGHTING
10
Parry
CloseCombat Note:
OFFENSE
DMG Range Atk Modifier


INTELLIGENCE Note:
Culture*


History*
Investigation*
Note:
Nature*

Psionics*

Technology*
Note:
Treatment*
EQUIPMENT
PRESENCE
Deception
Intimidation
Performance

Persuasion*
1
DEFENCE
STAMINA
Rank Type Modifier
Toughness5



STRENGTH
Athletics
5or10
*requiresatleastoneranktouse, BaseValue
POWERS NOTES
COST Rank Extras Flaws Modifiers



Note:


Note:



Note:


Note:


Note:



Note:




Note:


Note:



Note: DRAMAS
Goal
Goal
Note: Belief
Belief

Instinct
Note:
Instinct

Complication

Note: Complication
BASEVALUES MAXIMUMS STARTINGCHARACTERSTATS
DEFENSES CombinedTotals 2,1,0,0,+1,+1,+2,+3
Dodge,Parry,
SKIll BASICTRAITCOSTS
Rangedand Will,Fort,Ref Skill Freebie Attack Damage Defense
Bonus
Level CloseCombat AndTougness Points Points TRAIT COSTINPOWERPOINTS
1 2 0 2 5 11 6 6 6 Abilities 2perrank
2 2 1 4 10 12 7 7 7
Defenses 1perrank
3 2 1 6 15 13 8 8 8
4 2 2 8 20 14 9 9 9 Skills 2pointsperPowerPoint
5 3 2 10 25 15 10 10 10 Advantage 1perAdvantageorAdvantage
6 3 3 12 30 16 11 11 11 Rank
7 3 3 14 35 17 12 12 12 Power (BaseCost+ExtrasFlaws)x
8 3 4 16 40 18 13 13 13 Rank+Modifiers
9 4 4 18 45 19 14 14 14
Wealth
10 4 5 20 50 20 15 15 15
Presence+[Benefit(wealth)x2]
11 4 5 22 55 21 16 16 16
12 4 6 24 60 22 17 17 17
13 5 6 26 65 23 18 18 18
14 5 7 28 70 24 19 19 19
15 5 7 30 75 25 20 20 20
16 5 8 32 80 26 21 21 21
17 6 8 34 85 27 22 22 22
18 6 9 36 90 28 23 23 23
19 6 9 38 95 29 24 24 24
20 6 10 40 100 30 25 25 25
STRENGTH(STR) Dexteritychecksforfeatsoffinecontrol leadersaswellasthosewhostrikefearinto
Strengthmeasuressheermusclepowerand andprecisionwhenaspecificskilldoesnt theheartsofcriminalswiththeirpresence.
theabilitytoapplyit.YourStrengthrank apply. YourPresencemodifierappliesto:
appliesto: Deception,Intimidation,andPersuasion
Damagedealtbyyourunarmedand FIGHTING(FGT) skillchecks.
strengthbasedattacks. Fightingmeasuresyourcharactersabilityin Presencecheckstoinfluenceothers
Howfaryoucanjump(basedonan closecombat,fromhittingatargettoducking throughforceofpersonalitywhena
Athleticsskillcheck). andweavingaroundanycounterattacks.Your specificskilldoesntapply.
Theamountofweightyoucanlift,carry, Fightingrankappliesto:
andthrow. Attackchecksforcloseattacks.
Athleticsskillchecks. Parrydefense,foravoidingcloseattacks. CHARACTERPOINTTRACKER

STAMINA(STA) INTELLECT(INT) Abilities
Staminaishealth,endurance,andoverall Intellectcoversreasoningabilityandlearning.
physicalresilience.Staminaisimportant AcharacterwithahighIntellectranktendsto Skills
becauseitaffectsacharactersabilitytoresist beknowledgeableandwelleducated.Your
mostformsofdamage.YourStamina Intellectmodifierappliesto: Advantages
modifierappliesto: Expertise,Investigation,Technology,and
Toughnessdefense,forresistingdamage. Treatmentskillchecks. Powers
Fortitudedefense,forresistingeffects Intellectcheckstosolveproblemsusing 1.
targetingyourcharactershealth. sheerbrainpowerwhenaspecificskill
Staminacheckstoresistorrecoverfrom doesntapply. 2.
thingsaffectingyourcharactershealth
whenaspecificdefensedoesntapply. AWARENESS(AWE) 3.
WhileIntellectcoversreasoning,Awareness 4.
AGILITY(AGL) describescommonsenseandintuition,what
Agilityisbalance,grace,speed,andoverall somemightcallwisdom.Acharacterwitha 5.
physicalcoordination.YourAgilityrankapplies highIntellectandalowAwarenessmaybean
to: absentmindedprofessortype,smartbutnot 6.
Dodgedefense,foravoidingranged alwaysawareofwhatsgoingon.Ontheother 7.
attacksandotherhazards. hand,anotsobright(lowIntellect)character
Initiativebonus,foractingfirstincombat. mayhavegreatdealofcommonsense(high 8.
AcrobaticsandStealthskillchecks. Awareness).YourAwareness
Agilitychecksforfeatsofcoordination, modifierappliesto: 9.
grossmovement,andquicknesswhena Willdefense,forresistingattacksonyour 10.
specificskilldoesntapply. mind.
InsightandPerceptionskillchecks. 11.
DEXTERITY(DEX) Awarenesscheckstoresolvemattersof
Dexterityisameasureofhandeye intuitionwhenaspecificskilldoesnt 12.
coordination,precision,andmanualdexterity. apply. 13.
YourDexterityrankappliesto:
Attackchecksforrangedattacks. PRESENCE(PRE) 14.
SleightofHandandVehiclesskillchecks. Prenceisusefulforheroeswhointendtobe
15.
Conditions EXTENDED
RANK TIME VALUE
Limitedtoasinglestandardactioneachturn,chosenbyanothercontrollingcharacter. RANGE
Compelled Controlledsupercedescompelled. 1 3 seconds (1 action) 1 10 ft
Controlled Nofreewill.Actionsdictatedbyanothercontrollingcharacter. 2 6 seconds (1 round) 2 15ft
Dazed Singlestandardactionperround.StunnedsupercedesDazed. 3 1 minute (10 rounds) 5 25ft
Debilitated Thecharacterhasoneormoreabilitiesloweredbelow5. 4 5 minutes 10 35f t
ActiveDefensebonusesof0.Attackscanmakeattacksasroutinechecks.Iftheattackermakes
Defenseless anormalattack,anyhitistreatedasacriticalhit.Defenselesscharactersareoften 5 10 minutes 15 75ft
Prone. 6 15 minutes 25 100ft
Disabled 5circumstancepenaltyonchecks.Debilitated(ifitappliestothesametraits)supercedes 7 20 minutes 35 150 ft
disabled. 8 25 minutes 75 250ft
Fatiguedcharactersarehindered.CharactersrecoverfromFatigueafteranhourof
Fatigued rest. 9 40 minutes 100 350 ft
Hindered Movesathalfnormalspeed(1speedrank).Immobilesupercedeshindered.
10 1 hour 125 500 ft
11 6 hours 150 750 ft
Immobile Nomovementspeedandcannotmovefromthespottheyoccupy.
2circumstancepenaltyonchecks.Disabled(ifitappliestothesametraits)supercedes
12 12 hours 200 1000 ft
Impaired Impaired. 13 1 day 300 1500 ft
Normal Unharmedandunaffectedbyotherconditions. 14 1 week 400 2500 ft
Stunned Cannottakeanyactions. 15 2 weeks 500 3500 ft
Transformed Someoralltraitsaltered. 16 1 month 600 1 Mile
UnabletomakeinteractionorPerceptionchecksorperformanyactionbasedonthem. 17 2 months 700 1.5 Miles
Unaware Subjectshavefullconcealmentfromallofacharacter'sunaware
senses. 18 4 months 800 2 Miles
Vulnerable HalfActiveDefenses(roundingup).Defenselesssupercedesvulnerable. 19 8 months 900 3 Miles
Weakened Temporarilylostpowerpointsinatrait.DebilitatedsupercedesWeakened. 20 1 year 1000 5 Miles
CombinedConditions MANUEVERS
Asleep Defenseless,Stunned,andUnaware.HearingPerceptioncheckwiththreeormorelevelsof Name Attack Defense Effect
successwakesthecharacter. AccurateAttack+1or2 1or2toEffect
Everythinghasfullvisualconcealment.Hindered,visuallyUnaware,and AlloutAttack +1or2 1or2
Blind Vulnerable.
FinishingAttack Autohitorattackvs.DC10,if
Bound Defenseless,Immobile,andImpaired. successfultreatasacrit.
PowerAttack 1or2 +1or2toEffect
Deaf Everythinghasauditoryconcealment.Interactionlimitedtosignlanguageandlip
reading. Charge,DamageisDamageor
Speedranks+1,fullspeedis+2;
Incapacitated.WhenacharactergainedDying,makingaFortitudecheck(DC15).Ifsucceeds, SlamAttack 1or2 +1or2 youmake
nothinghappens.Iftwodegreesofsuccess,thecharacterstabilizes,removingthiscondition.If
Dying thecheckfails,thecharacterremainsDying.Threeormoretotaldegreesoffailuremeanthe Toughnesscheckvs.1/2damage
(rounddown)
characterdies.Dyingcharactersmakeacheckeachrounduntiltheystabilizeordie. Mustbesimultaneous,mustbevs.
Entranced Stunned.Anyobviousthreatautomaticallybreaksthetrance.Alliescanbreakwithinteraction TeamAttack samedefense,seepage179
skillcheck(DC10+EffectRank) ACTIONS
Exhausted ImpairedandHindered.Charactersrecoverafteranhourofrestincomfortable Name AttackDefense Effect
surroundings. Close;Attackcheck(DC10),successgrants
Aid +2attackordefense,fourdegreesgrants
Incapacitated Defenseless,Stunned,andUnaware.Usuallyfallprone,unlesssomeoutsideforcekeepsthem
standing. +5.
Defenseless,Immobile,andphysicallyStunned,frozeninplaceandunabletomove.Stillaware Aim +5 CloseorRanged;+2bonusiflongerthan
Paralyzed andcantakepurelymentalactions. closerange
Charge 2 Close;Speedrankinstraightline,then
Lyingontheground,receivinga5circumstancepenaltyoncloseattackchecks.Opponents attack
Prone receivea+5circumstancebonustocloseattackchecksbuta5penaltytorangedattacks. Makeanopposedcheckvs.attack,add10
PronecharactersareHindered.StandingupisaMoveaction. Defend torollof10orless
Restrained HinderedandVulnerable.Iftherestraintsareanchoredtoanimmobileobject,thecharacteris Close;5atrange;opposedcheckDamage
ImmobileinsteadofHindered. Disarm 2 vs.targetsSTR
Staggered DazedandHindered. OpposedAthleticsorSleightofHandvs.
Escape opponentsroutineSTRorgrabeffect
Surprised StunnedandVulnerable,caughtoffguardandunabletoact.
Grab Attackcheck,ifsuccessful,targetresists
ExtraEffortUses(FreeAction,LimitedtoOnceperTurn) withSTRorDodge;seeGrabp.176
Action Gainanadditionalstandardactionduringyourturn.
Recover +2 Removehighestlevelofdamageorfatigue,
ormakeresistancecheck;onepercombat
Bonus Performonecheckwitha+2circumstancebonusorimproveanexistingbonusto+5ornegate
onelevelofapenalty. Smash 5attackifvs.aheldobject
Increaseoneofyourpowereffectsby+1rankuntilthestartofyournextturn.Permanent Attackvs.Parry,ifsuccessfulmake
Power effectscannotbeincreasedthisway. opposedAcrobaticsorAthleticsvs.
Trip 2 targetsAcrobaticsorAthletics;defenderis
Power TemporarilygainanduseanAlternateEffect.Thislastsuntiltheendofthesceneoruntilit's prone
Stunt durationexpires.Permanenteffectscannotbeusedforpower
stunts. ReferenceNotes
Gainanimmediateadditionalresistancecheckagainstanongoingeffect.Iftheextraeffort
Resistance incapacitatesyou,youforfeitallresistancechecksagainsttheeffectuntilyourecover.The
fatigueconditionsdonotaffectyouuntilyouarefreeoftheeffect.
Certaineffectsrequireextraefforttoretryafteracertaindegreeoffailure.Thispermits

Retry anotherattempttousetheeffect.
Speed Increasethehero'sspeedrankby+1untilthestartofthehero'snextturn.

Strength Increasethehero'sStrengthrankby+1untilthestartofthehero'snextturn.

Atthestartoftheturnimmediatelyafterusingextraeffort,theherobecomesfatigued.Afatiguedherowho
usesextraeffortbecomesexhausted.Anexhaustedherowouldbecomeincapacitated.IfyouspendaHero
Pointsatthestartoftheturn,youcannegatethisandsuffernoadverseeffects.

HeroPointUses(SpendasaReaction,NoLimitperTurn)
EditScene Editascenetograntyourheroanadvantage.Cannotchangeeventsthathavehappenedand
theGMhasfinalruleaboutlimits.
Heroic Gainbenefitsofonerankofanadvantageyoudon'talreadyhaveuntiltheendofyournext
Feat turn.YoumustbecapableofusingtheadvantageandcannotgainthebenefitsofFortune
advantages.Youmusthavetheprerequisites.
ImproveRoll Rerollanydierollandtakethebetterresult.Ona110,add10totheresult.Mustbedone
beforetheGMannouncedtheoutcome.
Inspiration Hint,clue,orabitofhelpfromtheGM.
InstantCounter Attempttocounteraneffectusedagainstyouasareaction.
Recover Immediatelyremoveadazed,fatigued,orstunnedcondition.

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