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Painting
atmospheric
lighting
Mac Smith shows how he
paints his captivating plus
Create a city under attack
webcomic illustrations Paint like the masters: Turner
Light drenched environments
Imaginative grandiose concepts
Volcanic environment
and much more!
2DARTIST MAGAZINE | ISSUE 128
Contributors
GLENN PORTER ALENA VELICHKO
Glenn Porter has previously worked in visual effects and Alena Velichko is a graphic designer and illustrator based
compositing, concept art, matte painting and visual in Ukraine. She currently works as a freelance artist
development. He currently supervises animation and creating deeply atmospheric digital artworks with an
creative direction for Lindeman & Associates in L.A. impression of traditional brushstrokes.
2 | 2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 128
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2DARTIST MAGAZINE | Light drenched environments
Light drenched
environments
Glenn Porter, concept artist and animator for projects such as Game of
Thrones and Disneyland Forever, discusses his extensive career...
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 128
The Artist
Glenn Porter
gporterdesign.com
Interviewed by:
Annie Moss
When Glenn Porter moved to L.A. as a new 2dartist: Hi Glenn, thank you for talking to If youre not telling
film production and animation graduate, 2dartist! Can you kick things off by telling us compelling stories that
he believed that a career in concept art and a little bit about yourself and your work? can connect with a person
animation was an impossible blip on the halfway around the planet,
horizon. He worked for several years doing odd Glenn Porter: Thanks very much for speaking with youre cheating yourself and
production jobs on commercials and short films me! Im thrilled to be sharing a bit about myself your viewer
before working for the production company and my work. I moved out to Los Angeles with my
I.E. Effects (Innovate Entertainment, Inc.). now wife almost immediately after graduating 2da: Storytelling is really important in
from the Rochester Institute of Technology with your work, how do you ensure there is a
There, Glenn was introduced to the world of a degree in Film Production and Animation. clear sense of narrative in your work?
VFX and concept art, from which he launched
himself into an impressive career spanning I had almost no fundamental art background GP: Storytelling is indeed the heart of everything
concept art, visual effects and compositing, prior to graduating, so a career in concept art I do. If youre not telling compelling stories that
matte painting, animation and creative direction. and animation seemed an impossible blip on the can connect with a person halfway around the
horizon. And really we just thrashed around for the planet, youre cheating yourself and your viewer
Having worked on high profile projects such as first three or four years in LA trying to get our feet. out of a meaningful connection to your hard
Game of Thrones, X-Men: Days of Future Past and I did lots of odd production jobs on commercials work. Stories need not be complex or over-
the Disneyland Forever 60th anniversary show, and short films everything from camera work, to wrought with detail. Even a few perfectly placed
Glenn has a wealth of commercial experience lighting, to grip getting paid mostly in handshakes brushstrokes can move someone to tears.
and knowledge, but still values the philosophical and sometimes in actual money. Then I started
insights that creativity offers. Here, Glenn working at a company called I.E. Effects (Innovate Storytelling really comes down to ninety-percent of
discusses his career highlights, tells us how Entertainment, Inc.) where I was introduced, via the workload being in the research and reference
he avoids creative burn out, and he shares his mountains of rotoscoping and paint work, to phase of your design. Gathering the right reference is
top tips for creating engaging works of art... the world of visual effects and concept art. the absolute most important part of the storytelling
Glenn particularly enjoyed the loose brush work on this image, Shaman
2DARTISTMAG.COM
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Open Wide 9
FoundMAGAZINE
2DARTIST the Perfect although
Spot,drenched
| Light Glenn has yet to find it
environments
There are all sorts of face to face, someone living thousands of miles My primary tool is Photoshop. Theres such a
philosophical insights away in hugely different circumstances. But a wealth of resources in terms of brushes and tools
that watercolor gives you shared experience takes place when something Ive at your disposal. Its a medium that really quite
to apply to your work, done strikes a chord with them. That connection selfishly allows you to build on the talent and
such as learning to love stays with them even in small ways it becomes brilliance of other artists and in turn, give back to
your mistakes a part of them. I just think thats incredible. their process. Thats something that I love about
digital art; it can be so open source, so collaborative
process. Even just scratching the surface of the world 2da: What are your preferred tools in ways that traditional mediums cant.
you are trying to create through reference leads you to work with and why?
down amazing roads youd never thought to include, 2da: Are there any tools, techniques or software
and all sorts of exciting stories start to bloom. GP: I love the fluidity of working in digital painting. you would like to explore in the future, and why?
Lighting and mood that, for me at least, would
2da: What made you want to pursue a otherwise be impossible to create in a traditional GP: My mother is a fantastically beautiful watercolor
career in the digital art industry? medium; I can do quickly and with great control in a painter. Her Zen-like ability to use the flow and bleed
digital medium. However, I love sketching in pencil. of water and pigment through paper is amazing to
GP: I think the ability to introduce another person me. Thats something I really aspire to practice.
to worlds and characters you create is a kind of The value range with pencil is really quite incredible,
human connection that cant be found anywhere and the speed at which you can quickly express There are all sorts of philosophical insights that
else. I may never get a chance to meet that person something in a pencil sketch is pretty awesome. watercolor gives you to apply to your work, such
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as learning to love your mistakes, learning to I owe a huge debt of gratitude to Bill Watterson 2da: If you could meet any artist, past or
use what is beyond your control to make your as well. His Calvin and Hobbes comic, with present, what would you ask them and why?
art better, and learning to work comfortably both incredible art and a deeply thought
in the unknown. Lessons in watercolor could provoking commentary, is something I glean GP: Eyvind Earle is another hero of mine. He has
be a brilliant guide to living life in general! more from every year of my life. I cannot wait to an incredible ability to convey shape and motion
introduce these old friends to my daughter. in landscape and give overwhelmingly beautiful
2da: Which artist, or group of artists,
particularly inspire your work?
Artist Timeline Glenns career so far
GP: I feel like it would take a lifetime to name them
2008: First feature film credit as compositor on 2014: Concept artist and visual development
all! I have to comment on the great fantasy painters
the cult horror classic Drag Me to Hell designer for The Order: 1886
Michael Whelan, John Howe and James Gurney.
2012: Led key art campaigns for X-Men: Days of 2015: Lead animator on the Disneyland
They were my very first guides into the world of Future Past and Game of Thrones Forever 60th anniversary show
fantasy art. I cant tell you how excited I was every
year a new Tolkien calendar was released or a new 2013: Lead designer for the Game of 2016: The birth of Glenns daughter (which
Whelan book cover hit the shelves. To this day I Thrones exhibition has had more of a positive impact on his art
still feel an incredible thrill looking back through than anything else)
those same books Ive had for twenty odd years.
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detail through pointillism. But he was also a outside of your comfort zone. It doesnt matter
hugely spiritual person who believed that art was if you end up going back to the old technique
a tremendous unifying force for humanity and that afterwards; if you incorporate a new process
every painting he produced was an expression into the mix itll open some surprising doors
of the infinite. I want to know if he ever felt like he that will only add to your overall workflow.
adequately expressed that overwhelming beauty he
saw in nature. Did he ever feel like he approached in Also it can be helpful to go back to your reference
a painting what he saw as the infinite in all things? gathering. I feel like a broken record here
but you can never gather enough reference
2da: Where (and when) do you feel material. I promise you there will be something
you are at your most creative? youve missed that will break open the creative
beaver dam youve created for yourself.
GP: I am absolutely at my most creative in two
very different circumstances. One is after a long 2da: What has been the project you
walk through nature. The other is an hour or so have most enjoyed working on?
before a deadline. Ive done some of my very
best work under the pressure of delivery. That GP: I loved doing the animation for Disneylands
cant happen every time or Ill burn out (hence 60th diamond anniversary fireworks show. The
the long walks). But deadlines have often given project was creating an animation to be 3D
me some of the best creative surprises. projected onto every building on Main street,
the Castle, the Matterhorn and Small World
2da: Artist block is a problem for many creative during the fireworks. It was an entirely new
people. Can you share a couple of tips you process for me and I was able to work with all
use when the inspiration stops flowing? these wonderful classic Disney characters.
GP: I find that when Im at some kind of creative Every day of that six month production was a
Glenn tried to capture the elusive lighting of crepusc
impasse its because Ive been relying on the same joy. I would come home and my wife would ask
technique to solve problems in a piece. Thats me how my day was and Id replay Wonderful! I
when its time to use a radically different technique was animating pixie dust and Winnie the Pooh all
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If I can accomplish a few GP: Have I mentioned reference gathering GP: I think it is important not to take yourself
dozen thumbnails narrowed before? I feel like I need to talk about the so seriously all the time. I think when artists
to four or five value sketches, importance of reference gathering. No, really burn out on a difficult project it is because
I usually feel like I have the but really, get good references! the project isnt going according to how
proper foundation to really theyve built it up to be in their own heads.
dive in from there Also I very much look for connections to common
themes throughout the brief that might lead me Ive never had a project that hasnt had its share
day. I mean really, how much fun is that? It was down the correct road. Good value sketching is of sudden unexpected turns. I understand that
also a blast to actually go see the show, stand in absolutely where I begin the visual design after the creative process can be draining and that
the crowd and just watch peoples faces as the sifting through references. If I can accomplish clients can be demanding and so on. And there
show unfolded. Such a wonderful moment. a few dozen thumbnails narrowed to four or will absolutely be times when the work that is
five value sketches, I usually feel like I have the delivered is not as good as the first rounds because
2da: What initial steps do you take when you proper foundation to really dive in from there. of unexpected changes requested along the way.
are first given a brief for a new project? Do But at the end of the day Im getting paid to do
you dive straight in to the new assignment, or 2da: How do you keep yourself motivated something that is only slightly removed from
do you have a more analytical process? when working on a difficult project? finger painting and I think thats pretty amazing.
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19
*a selection of our alumni s achievements , c o n g r at u l at i o n s to them all .
3DTOTALPUBLISHING
The Beginners Guide series is back with a clear and comprehensive look at working in Adobe Photoshop Elements.
Bo Zonneveld
bozonneveld.com
Interviewed by:
Annie Moss
Bo Zonneveld is a
twenty-three-year-old
concept artist and
illustrator living in Berlin.
He works as a freelance
artist for various film and
AAA game projects.
Imaginative
grandiose concepts
Recently graduated concept artist Bo Zonneveld showcases the portfolio that
is winning him work on AAA projects and discusses his career so far...
2DARTIST MAGAZINE | ISSUE 128
Recently graduated concept artist Bo his indie game The Flock which he worked on with different perspectives and contrasts.
Zonneveld has already generated an impressive while still studying at Utrecht School of Art Bo speaks to 2dartist about how 3D bases
career having worked for companies such and Technology. Now working as a freelance help to speed up his workflow, learning to
as Atomhawk, One Pixel Brush and MPC. In concept artist on AAA projects, Bo has been treat his idols as normal people, and keeping
2013 Bo also won a Dutch Game Award for exploring ways to affect the mood of images his work interesting with hidden designs...
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Most of my inspiration
comes from seeing If you could write a letter to your younger self, just
interesting photos online. starting out as an artist, what advice would you give?
They can be from a pro- I really enjoyed my career progress and I wouldnt change a thing other than that I wished I had started
photographer or just a few years earlier. I think by saying something to my younger self I would compromise the course of
someone who randomly the years in a way.
happened to take an
amazing photo Is there anything you think budding artists should
try to avoid?
Looking at other peoples work too much and copying it. It might be the fast route to success but I dont
2dartist: Hi Bo, thanks for talking to 2dartist! Could think you are doing art to copy from other people.
Bo Zonneveld: Thanks for having me! Im a BZ: Working on AAA projects I am usually given Most of my inspiration comes from seeing
twenty-three-year-old concept artist currently living some 3D from the client which saves me so much interesting photos online. They can be from
in Berlin. Learning from peers, I started working time! Having a 3D base really pushes the level a pro-photographer or just someone who
as a concept artist on an independent game The of detail as you start with some detail already randomly happened to take an amazing photo.
Flock. The Flock received a Dutch Game Award rather than starting with nothing. In the end you
in 2013 and is currently available on Steam. are trying to add more detail generally but also 2da: If you could meet any artist (past or
simplify the amount of detail in particular places. present) what would you ask them and why?
After a year of working on The Flock I moved to By having 3D as a starting point my mind can
Newcastle, UK to work for Atomhawk as an illustrator make these design choices from the beginning. BZ: I have met tons of artists by going to events
and concept artist. Currently Im working as a like THU (Trojan Horse was a Unicorn) and other
freelancer for various clients on AAA projects. 2da: Where do you find inspiration for your work? events like it. At first I asked too many work
Which other artists do you particularly admire? related questions which I regret now. Most of
Next to art I recently grew very fond of the sport the people there are just human beings who
table tennis. I think its very good to have a second BZ: I try to avoid looking at other people and are there to just hang out with other people!
hobby once art has become a job. Especially if browsing through ArtStation. Even by doing so I
it does not relate to anything art-based at all! still see so many images through my Facebook I admired some people too much and just asked
wall. Also I notice a lot of images by other artists generic questions rather than getting to know
2da: Working on AAA projects you have where I can tell straight away what painting them as real people. When I meet new artists now
to use both 2D and 3D software, how they tried to copy. I try to not do this in my I try to approach the situation as if I dont know
has this aided your workflow? own images, but I probably do in some. them and go with the flow of the conversation.
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2DARTIST MAGAZINE | Imaginative grandiose concepts
PRO TIP
Contrast
In every image try to create contrast in a logical way (such as having something light in front of something dark). But also create contrast in a more abstract
way in the composition, shapes and color. If you have something light on the left, something dark on the right there will be a good contrast. The same can
go for color and size. If you think about art in an abstract way I think your images can get more feeling. I think this image Only One shows this well.
2da: What are your preferred tools to 2da: How have you adapted and developed 2da: What do you most enjoy about
work with? Are there any tools you find your skills over the course of your career? working on a new project?
yourself using again and again?
BZ: Slowly throughout my career I have been BZ: Trying to come up with hidden designs in
BZ: Here it comes Photoshop! Ive also begun asked more and more to work with 3D software the images is something I have really enjoyed
using CINEMA 4D a lot with the OctaneRender plug- for clients, and this has really made me adapt lately. Even when I am looking for references I try
in. The real-time render reduces any frustration! my workflow to that! My other art skills come to look for the images that are more ambiguous
from being pushed by client work too. but still relate to the project. By using those
2da: Which tools and software would images to create a new image you instantly
like to learn in the future? Having to deliver a good image every time have a more thought-out idea behind it. It also
really makes you work hard; especially as a makes working on the image more fun for me.
BZ: Currently not any, I feel like artistic freelancer! If the image doesnt look good at
sensibility and design sense can get you much the end of a workday, you just have to keep 2da: Are there any other areas in the art world
further than knowing another program. working longer until it does look good. that youd like to branch into and why?
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BZ: I currently work mostly for games. I started out trying to push more into that by making my BZ: I always start by inspiring myself with reference
working on indie games. My art school was also own images more cinematic as well! In the images online. I can spend hours and hours
very focused on that area of the game industry. future I would like to art direct a project. looking for photos, saving them into folders
After a while bigger and bigger projects came for that project and ideating in my brain.
into play as I started working as a freelancer. 2da: What initial steps do you take when
you are first given a brief for a new project? After that I will sometimes create scribbles on a
Next to games I have worked on some film Do you dive straight into sketching or do piece of paper, but I will present none of this to the
projects but I wished it was more! Im currently you have a more analytical process? client. The next step then would then generally
29
Fire! Part
2DARTIST 1, a personal
MAGAZINE concept
| Imaginative illustration
grandiose concepts
be either mocking up something in 3D or in 2D. BZ: The difficulty is often with the motivation 2da: Can you tell us anything about the
I try to have a presentable thumbnail within the itself. By having to deliver something good projects you are working on at the moment?
first few hours so not much time would be lost if at the end of the day I cant be distracted or
the client prefers to take it in a different direction. unmotivated. Finding motivation in my personal BZ: So many projects are under NDAs at
projects however is something else for me! Some the moment unfortunately. Apart from
2da: Do you have any tricks or tips to keep people may seem like they are always motivated, freelance work, I try to always create new
yourself motivated on a difficult project? but for me its more the result of discipline. images to update my website with!
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2da: When youre not working hard on your grow tired of playing games or watching films! feel free to follow me online on Facebook
art, what do you like to do with your time? or ArtStation to see my latest images!
2da: And finally, what should we look
BZ: Table-tennis has become my second hobby out for from you in the future? Thank you Bo for talking to 2dartist!
after art. Or my main one now since art has
become a job for me. Also, playing games is BZ: I really hope to be able to show some of
what got me started in this industry. I will never my NDA work in the near future! Otherwise
31
CL I NI C
The Artist
Pablo Carpio
artstation.com/artist/
pablocarpio
hand gun
Pablo Carpio is a concept
artist and designer from
Madrid, Spain. He has
a background in both
traditional and digital
painting techniques, and
Concept artist Pablo Carpio shows how you can quickly paint a specializes in lighting
and compositions.
weapon to add into a scene in just five steps
2DARTIST MAGAZINE | ISSUE 126
05
You can achieve this step
Texture details: In the last step, painting in a normal
make some different layers in the layer or experimenting
Multiply mode, to apply textures using different with a Multiply layer
brushes creating dust, scratches and dirt.
After that, merge all the layers and use the
Vivid Light mode on your brush with white to
create strong scratches over all the edges and
enhance the shape.
Each issue the 2dartist team selects 10 of the best digital images from around the world. Enjoy!
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On The Edge
Daniel Schmelling
Year created: 2016
Web: schmellingdesign.de
Daniel Schmelling
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2DARTIST MAGAZINE | The Gallery
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2DARTIST MAGAZINE | The Gallery
Cloud City
Saby Menyhei
Year created: 2016
Web: menyhei.com
Saby Menyhei
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39
The Gathering
Andreas Rocha
Year created: 2010
Web: andreasrocha.deviantart.com
Andreas Rocha
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2DARTIST MAGAZINE | The Gallery
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Crash
Jos Julin Londoo Calle
Year created: 2016
Web: artstation.com/artist/handsdigitalstudio
Jos Julin Londoo Calle
2DARTIST MAGAZINE | The Gallery
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KV-X
Arthur Gurin
Year created: 2016
Web: artstation.com/artist/otomozok
Arthur Gurin
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Boring Night
Ismail Inceoglu - Seventeen'th
Year created: 2016
Web: 17thstudio.com
Ismail Inceoglu - Seventeen'th
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AVAILABLE NOW
SHOP.3DTOTAL.COM
Helen Norcott
artstation.com/artist/
skraww
Software Used:
Photoshop
Helen Norcott is
currently working as
a freelance concept
artist who specializes in
environment art.
2DARTIST MAGAZINE | Volcanic environment
Initial thumbnails exploring the contrast of dark rocks and hot, bright lava
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If there are elements in each thumbnail that you like, merge them together to create your vision
Gradient maps are a very useful way of laying down an initial color layer on which to add further detail
Try out a few of the default mountain and place some rough, jagged values are safe. The Gradient Map tool is a great
gradients to get a feel for how shapes around the scene to draw the viewers way to add a first wash of color to your work.
it works, and then create a eyes to this point. You dont need to add too Change the top layer to Color Blend Mode, then
new gradient to apply the much detail at this point but make sure you navigate to Image > Adjustments > Gradient Map.
colors you require are happy with the large shapes and general
composition of the image. Details and texture This great tool allows you to apply color to the
or if you prefer you may want to bring elements can be added later but it is much harder to different values of your painting. Try out a few
from a couple of the thumbnails together and change the composition at a later stage. of the default gradients to get a feel for how it
blend them to create the scene you have in mind. works, and then create a new gradient to apply
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2DARTIST MAGAZINE | Volcanic environment
I much prefer abstract fresh eyes. If anything stands out to you as custom shapes you can either search for free ones
textures to obvious shapes, being jarring or awkward, now is a good time online or make your own. I much prefer abstract
as I like to sketch into the to fix it before you add any more details. Using textures to obvious shapes, as I like to sketch
textures and erase parts I a very large, soft brush, use the Dodge tool (set into the textures and erase parts I dont want.
dont want to Highlight mode) to very gently bring back a The lava throws off light onto the surrounding
glow to the scene in the center of the lava. rocks, so add some illumination to show this, and
Try not to use solid black or solid white in an image as it can be distracting
Custom shapes are great for adding texture and shape to your painting
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If you feel like the color is not exactly as you wanted it, adjust it until you are happy!
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The Artist
Helen Norcott
artstation.com/artist/skraww
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3 D T O TA L S A N AT O M I C A L C O L L E C T I O N :
N E W F I G U R E S AVA I L A B L E N O W
Ricean Vlad
vladracean.wix.com/
vladricean
Software Used:
Photoshop
Ricean Vlad is a 2D
digital artist based in
Cluj, Transylvania. He
has worked in the games
industry for the past nine
years, primarily focusing on
environment design.
2DARTIST MAGAZINE | Create a city under attack
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2DARTIST MAGAZINE | Create a city under attack
Locate the point of interest in the image using the golden spiral
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Mix photos of fireworks and fires to create explosive fires in your city
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2DARTIST MAGAZINE | Create a city under attack
Take elements from industrial objects to create an aircraft then transform the perspective to match your scene using Skew or Warp
this step we need to add some fire and some there. I combined several images which in paint in some areas so that the fire will fit with
explosions. Select a few images with fire and the end result in something that I like. Start the smoke you painted in the previous step.
fireworks from your resources and start playing to play with adding fire around the city too.
with them using the Screen blending mode.
Knowing where the point of interest will be
in the image, I decide to create an explosion
Use a layer with Screen blending mode and
the Clone Stamp tool to multiply the fire here
and there. Once you have done this you can
12 The crack: Although I have added some
smoke and fire, buildings still look rather
new. Some cracks and holes in the buildings are
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Add some final story telling elements and blur anything that is distracting for the viewer
Use the Skew and Warp other components which will compose the top-right corner of the scene I have added a cloud
transform tools (Edit > aircraft, I use some pictures of jet engines, of bombers who come to intercept the foreign
Transform > Skew/Warp) to engines, and some kind of snow bulldozer. ships and protect the city from destruction.
bring the shapes into the I think that these additions help the story.
same perspective as the rest Use the Polygonal Lasso tool to cut out the To avoid attracting the eye too much to the ship
of the image elements that interest you from pictures and in the bottom-left of the image I blur it a little.
combine them together. I am really pleased with
more than necessary. Blend together images of the shape that results from this technique. Then Duplicate the layer and use Motion blur from
cracks and use a hard brush (as in step 02) to use the Skew and Warp transform tools (Edit > the blur filters (Filter > Blur > Motion Blur). Then
start destroying the buildings. When this phase Transform > Skew/Warp) to bring the shapes into erase some parts from the blurred layer. The
is finished the city is ready and we can move to the same perspective as the rest of the image. final version is not attracting the attention of
the next step; creating the attacking aircraft. the viewer and also has some speed effect.
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The Artist
Ricean Vlad
vladracean.wix.com/vladricean
71
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Paint like the
masters: Turner
Alena Velichko demonstrates how to incorporate the
expressive style of J.M.W. Turner into your digital work
The Artist
Alena Velichko
artstation.com/artist/
aenamiart
Software Used:
PaintTool SAI, Photoshop
The main idea behind Turners work is the silence and peace, he created a magnificent on the canvas. They become one bright emotion
beauty and greatness of nature. I will not try to painting which reflects the huge amount from the artists memories and experiences.
exactly copy Turners work but I will show you of emotion. I am most impressed with the That is what I will try to capture in my work.
how to make a picture in your own style more light and shadow, the richness of color and
alive and colorful using traditional techniques.
For me it is a very interesting method of
working because I think it is necessary for an
seascapes in Turners work. Landscape-disaster
is a characteristic of the majority of his works,
which attracts the viewers eye and fascinates.
02 Quick sketches: I think speed painting
is the best tool to find a mood for an
illustration. Take as many ideas out of your head
artist to learn from the experience of their as you can and paint on the canvas the vivid
great predecessors. For this painting I will Most of all, I like the works that are less detailed; images that are in your mind. Try to introduce
draw inspiration from Turners Fishermen where large numbers of colors mix in a single spot the main idea, composition and lighting.
at Sea and analyze a wider collection of his
work. Usually I paint warm and sunny speed
painted landscapes, so I thought it would be a
good experience to train myself to paint in the
style of one of the greatest landscape artists.
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2DARTIST MAGAZINE | Paint like the masters: Turner
Now I draw the clouds in the background and gradient and adding more light from the lantern. For this work I take inspiration from the painting
then add more bright patches and the sun. I Now this sea visually looks calm, despite the Fishermen at Sea. This landscape oil painting
make sure to draw them not too detailed so that feeling of an impending storm in the work. depicts a storm and people who are fighting
the clouds look light and airy. The sky is a very against it for their lives. The image of a boat in
important part of the landscape. You can draw For me the sea is always a reflection of the peril contrasts with the cold light of the moon
a very simple object against the bright sky and sky and completes it, which is why we need because of the firelight glow of the fishermens
it will be enough to make a great impression. In to add a lot of reflections on the water. I use lantern. Similar stories appear in many of his
a sea landscape I believe all the beauty of the dark shades against which the light is brighter. works and the feeling of inner restlessness and
picture comes not from the sea itself but from its Turners seas always look very rough and often the emotional experiences of the artist give me
interaction with the sky and the beautiful clouds. threaten a person who is struggling with a delight. I want the storm in this work to cause a
mighty storm, which causes excitement, and sense of threat so a cold green color looks perfect.
Add green moonlight to provide a sense of threat and suggest a storm is approaching
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Paint in silhouettes of buildings and ships on the horizon to give the painting more depth
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2DARTIST MAGAZINE | Paint like the masters: Turner
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The Artist
Alena Velichko
artstation.com/artist/
aenamiart
81
Matte paint an interior
Discover how both 2D and 3D software can be used to matte paint a
futuristic hospital interior
The Artist
Nikolay Razuev
artstation.com/artist/koly
Software Used:
Photoshop
Nikolay Razuev is a
concept artist and matte
painter based in Shanghai,
China. He works on a
variety of projects in
the film, animation and
videogame industries.
2DARTIST MAGAZINE | Matte paint an interior
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2DARTIST MAGAZINE | Matte paint an interior
Small benches and large structural elements are added to give the composition a sense of scale
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2DARTIST MAGAZINE | Matte paint an interior
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2DARTIST MAGAZINE | Matte paint an interior
The Artist
Nikolay Razuev
artstation.com/artist/koly
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3DTOTALPUBLISHING AVAILABLE NOW!
Mac Smith
mac-smith.com
Software Used:
Photoshop
Basic lines on a separate layer acted as a guide later in the process without appearing in the finished work
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Flat colors were painted on different layers and Hue/Saturation was used to create a smooth transition between planes
wolves in silhouette to create a sense of as long as it helped me visualize the scene be in silhouette anyway, there was little need
mystery and foreboding until I was ready I wanted. This page called for a large panel for details. However, the silhouettes were very
to fully reveal them later. I added layers of showing a wolf and his pack-mates emerging important, so I paid attention to those shapes.
dust and atmosphere to further obscure from the forest as the sun sets behind them,
their form. For the colors, I knew it was
going to be very warm, with a fiery yellow
sun glowing through the canopy, but much
signaling that things are about to get a whole
lot darker for our heroes. I knew I wanted them
on a few separate planes going back into the
03 Flat colors: Working from back to front,
I used the Lasso tool to make selections
around the trees and wolves on each plane and
of the light would not reach the forest floor, painting to give the impression that there are filled them with color. I created a new layer for
so there would be a lot of cool purples in many more wolves hidden deep in the woods. each plane, and used the eraser or brush to alter
the shadows. In this overview I will show the silhouettes until I had something I liked.
you how I used atmosphere and lighting
to quickly create a sense of mystery. 02 Drawing and basic color wash:
I lowered the opacity of the sketch
and drew over it again on a new layer, this
There were six distinct layers (including the
background). I locked the transparency on
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2DARTIST MAGAZINE | Painting atmospheric lighting
05
In order to keep things easily readable, remember to keep the value range on a plane
Light bloom: Then I wanted to
very narrow and separate from those in front or behind it. In the case of this picture, even
add a bloom of light rays bursting
the darkest areas of the background are brighter than most of the brightest parts of the
through the leaves. To get this effect quickly I
middle ground. If the background and foreground share similar values, then not only will
used a splatter brush on a new layer to make
you lose the illusion of depth, but it can be very hard to see what is going on. Alternatively,
some orange dots. Then I used the Elliptical you can give focal points a more extreme value range while keeping less interesting areas
Marquee tool to select a big circle around more muted.
them, leaving plenty of room inside.
Next I used Radial Blur (Filter > Blur > Radial Blur)
set to Zoom at 100% to create the rough effect of
light rays. I repeated this a couple times to really
stretch out the light rays. Moving the selection
around before blurring made the rays less
symmetrical, as the blur effect uses the center of
the selection as its center point. I duplicated the
layer a few times to increase the opacity, and then
flattened them together. Then I brightened up the
center with a soft brush. Finally, I set the layer to
Screen and overlaid it over the rest of the image.
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I wanted the light rays to radiate from the Creating a bloom of light gave the impression of sunlight
bright center light, so I moved them around or bursting through the trees
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2DARTIST MAGAZINE | Painting atmospheric lighting
PRO TIP
Atmospheric perspective trick
If a foreground element is blending into the background, try adding mist to the bottom of the background, behind the foreground. This will pop
the foreground out without sacrificing the overall value range. Doing this multiple times creates alternating light and dark areas that can be used
to add more depth in a painting.
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PRO TIP
Focus, focus, focus!
Our eyes (or a camera) can only
focus on a small area at a time. We
can only see clearly at a certain
depth and center point, depending
on where we are looking.
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The Artist
Mac Smith
mac-smith.com
103
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2DARTIST MAGAZINE | Digital Art Master: Franois Baranger
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The Artist
Franois Baranger
francois-baranger.com
Software Used:
Photoshop
Franois Baranger is an
illustrator, concept artist
and artistic director based in
Paris, France. He creates epic
scenes for the videogame
and movie industry.
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2DARTIST MAGAZINE | Digital Art Master: Franois Baranger
Background
With the second pass of detail, I tried to make
The black-and-white and color sketches
the whole place as realistic as possible. Taking
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Adding life
With the third pass, I dealt with the intermediate
A first details pass
details. These helped to determine whether
Texture examples
The third pass adding small details to give the image life Franois Baranger
Tell a story
Next, I started work on the foreground. The two
soldiers walking toward us create dramatic
action in the scene and they suggest a story
taking place: Who are they? Where are they
heading? Why do they look so concerned?
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Final pass
From the beginning of this process, I worked
at a distance, with the picture fitting the full
screen, never using the zoom tool. So next
it was time to examine every section of the
picture at 100% zoom, checking for the smallest
errors or missing elements which I might have
overlooked (there is always something).
Finally, I added a few bokehs (the blurry little approach. Since there is so much information and picture that is striking, full of dramatic
circles caused by the depth of field that are so many different levels of depth, its extremely details, with a pregnant atmosphere.
sometimes seen on photographs) as well as a important to start with a clear idea of the final
little dust hanging in the air. All these effects help result, then force oneself to work step by step, I had hoped to create an image that
to stay away from the sometimes too-perfect progressing from the furthest background to made it possible to imagine the story
and too smooth finish of digital pictures. the next level until you reach the foreground. behind the characters and the place in
other words, a picture that is able to fire
A methodical approach I hope I have achieved the aim I had up and capture the imagination!
This sort of picture demands a very methodical in mind for this concept: to create a
The Artist
Franois Baranger
francois-baranger.com
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Fascinating sketches