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The first mission when Entering Mordor isn't so much a mission as it is a short set of

objectives. Nevertheless, it will still count as completing one of the Main Missions in the game.

Upon arriving in Mordor, Press the Right Shoulder Button to activate the Forge Tower. These
towers serve as waypoints between the lands of Mordor, both for fast travel, passing time, and
unlocking missions and collectables on the Map. Once you've taken a good look at the part of the
Udun that you've uncovered, jump off the Forge Tower - and right into a band of Uruks.

For this next objective, you'll need to eliminate the four Uruks with the help of the Wraith's bow
- Azkar. Hold down the Left Trigger Button to draw your bow, and hold and release the Right
Trigger button to charge and shoot arrows. Drawing the bow will slow down time for a short
period, but will require focus - the white bar on the left of the reticule. You can recharge Focus
over time, or use abilities later in the game to charge it at a faster rate. Take down as many Uruks
as you can with the bow and dispatch the rest with your sword.

After the quick scene, you'll learn of your next objective - the ability to interrogate Uruks with
the power of the Wraith. Grab and hold the Uruk by holding the Right Shoulder Button and
interrogate (X on PS versions, A on Xbox versions) to learn more about the Black Captains.

Welcome to Sauron's Army. Here you can find out everything about the game's Nemesis System,
as you interrogate the Uruk for information on a local Captain. Every Captain (excluding Gimub
the Slaver) is procedurally generated with a different power rating, random strengths and
weaknesses, and much more. You'll also learn of where to find these Captains, particularly
Gimub - who is central to one of the next Main Missions.

The Slaver is one of the first Main Missions available in Mordor, and follows the story arc of
Hirgon the Outcast. An Uruk Slaver holds a Captive with information on The Black Captains.
Talion must hunt down the Slaver, rescue the captive and find out what he knows.

After the opening scene, you'll need to identify Gimub the Slaver from the mess of Uruks
patrolling the Black Gate. Tap the Right Shoulder Button to view the Wraith World, where you
can spot Uruks and other points of interest through the fog. Regular enemies will be marked in
blue, while mission important enemies will be marked in gold. Captains will be marked in red,
and you can press in on the right thumbstick to identify Gimub and mark him.

You next objective will be to eliminate Gimub, though you have a chance to complete an extra
objective by killing 4 Archers before Gimub. The Archers will be located along the buildings and
patrol the top. You can either sneak up behind them and stab them in the back, or pick them off
with your bow to keep things quiet. There should be enough Archers to eliminate by the time you
reach Gimub.
Most likely, you won't have intel on Gimub's strengths and weaknesses, but if you do - take
advantage of them! If he's vulnerable to stealth attacks, start off with the attack from above or
sneak up behind him. Alternatively you can snipe form a distance or just run in and start
slashing.

Captains are a special breed of Uruk, and they'll take time to lock blades with you so you can get
a good look at who you are up against. They are also much tougher than regular Uruks, and will
require a lot of hits to weaken and kill. If you've unlocked any ability points, be sure to get the
Execution ability to instantly kills Uruks at hit streak of 8, and deal a ton of damage to captains
like Gimub who are vulnerable to combat finishers. Note that when a Captain's icon turns green
he'll be vulnerable to grabbing, at which point you can shank him or interrogate him (which
becomes very important later on). Finish off Gimub while staving off his minions, and they'll run
off when Gimub has been eliminated. As the scene plays out, you'll meet up with an old
acquaintance, and notice the presence of a very familiar character in Lord of the Rings lore.

At this point, you won't be able to continue this Story Arc until you complete other main
missions. To learn more about an interested party, click here. To find out about the spirit of
Mordor, click here.

An Interested Party is one of the first Main Missions you can undertake in Middle-Earth:
Shadow of Mordor, and if the first of several missions centering on Gollum's Story Arc. To start
with mission, you must complete The Slaver.

As the mission begins, Talion and the Wraith will express interest in locating the mysterious
creature tailing them. The Wraith will tell Talion to track him using his senses in the Wraith
world. Start by tapping the Left Shoulder Button and following the highlighted tracks. The tracks
will lead you in a haphazard route that goes through several groups of Uruks guarding slaves.
For a bonus objective, free the four groups of slaves by killing the Uruks around them, and
continue on your way.

Note that you don't have to remain in the Wraith world to follow the tracks, but it is helpful if
you get caught up in fighting the Uruks and lose your way.

There is the off-chance that you may run into an Uruk Captain or two while following the path,
so be on the lookout for Uruks marked in red while in the Wraith world. You can either avoid
them, or get some intel on them by interrogating Uruks marked in green before fighting them.

Eventually the tracks will lead into a cave where Talion will find an ancient artifact. Touching
the artifact will show a vision of the Wraith's past, and give Talion quite a shock. As the vision
ends, Talion will notice the creature escaping, as a Caragor arrives to greet you.
Caragors are incredibly nasty lion-like beasts that roam Mordor. Quickly pull out your bow and
shoot it in the face to eliminate and, and head outside. As you do, a hunting party of Uruks will
converge on your position, so defeat them as well, while watching for spears tossed your way. If
you see the indicator for an enemy shooting at you, tap the dodge button to roll out of the way
and keep fighting.

As you defeat them, another Caragor will leap into the frenzy, and you can either let the hunters
go at him or take it on yourself. Fighting a Caragor head on is ill-advised, so be ready to dodge
and follow up with a quick strike or two.

Once the enemies have been defeated, approach the opening near the cave to learn more about
the creature that's been following you, and what he can offer you in return for not killing him.

The next mission in Gollum's Story Arc may not be readily available to you. When it unlocks,
you can find more info on it here.

The Spirit of Mordor is one of the first Main Missions you can unlock in Middle-Earth:
Shadow of Mordor. The mission begins the story arc of an Uruk named Ratbag, and offers
deeper insight to Orc hierarchy and how to sow dissension among the ranks. The mission can be
undertaken after completing the very first objective - Entering Mordor.

Begin the mission to find a pitiful Uruk named Ratbag left to rot outside of Durthang West
Stronghold. The wimpy guy will offer to tell you everything about the Black Captains in
exchange for letting him free. After searching through his mind, Talion will come up with intel
on a new Captain: Goroth Caragor Tamer. It seems that for a Caragor tamer, he's pretty terrified
of the beasts, and can even be killed instantly by a Caragor attack. On the other hand, he's
impervious to ranged attacks.

Start following Ratbag to Goroth's location, only to be ambushed by other Uruks. For a bonus
objective, keep Ratbag alive and make sure his health stays above 50%. These Uruk Defenders
can be quite pesky, as their shields will block your blows unless you have a really high Hit
Streak going. They also can't be blocked, so vault over them instead by tapping the dodge button
towards them, and hit them from the back to defeat them. Make use of the Wraith Stun to lay
into Defender when they are stunned.

Once you follow Ratbag to the other stronghold, you'll need to search for Goroth within the keep
without being detected. Focus on stealth kills or just avoid enemies altogether by scaling the far
side of the keep, and head inside to the marker. If you do manage to get caught, be on the
lookout for anyone running to sound the alarm, and take them out with a shot from your bow.
Once you reach the market, Goroth will show himself, and depart for a hunting camp.
Make your way to the outskirts of the camp, and take out any archers you find silently. Before
attacking Goroth, look around for a Caragor cage. Goroth is no match for an uncaged Caragor,
and will either panic and try to flee, or get chomped on and die instantly from the Caragor's
attack. If Goroth manages to escape the Cargor, ambush him and finish him off yourself. If you
want, you can grab him in his panicked state and interrogate him for info on other Captains
before killing him.

With Goroth disposed of, Ratbag will take his place and move up in Orc hierarchy, firmly
planting your little mole in Uruk territory.

The Outcasts is the one of the second tier of Main Missions in Middle-Earth Shadow of Mordor.
It is the second mission in Hirgons Story Arc, and can only be completed once both The Slaver
and The Spirit of Mordor have been completed. Hirgon has his own plan to draw out the Black
Captains to Udun, but he will need more men to accomplish this task. You'll need to infiltrate
Uruk Strongholds and free Outcast slaves, with a little help from some spiced up grog...

After the cutscene, walk and talk with Hirgon a bit until you reach the first Uruk camp. Hirgon
has a wonderful plan involving poison, but you'll need to gather some herbs first. Head into the
highlighted area of the map and use Wraith vision to located the gold-tinged plants. Either avoid
the Uruks or take them out quietly - you don't want to get to much attention on you just yet - and
grab all the herbs in the area before following Hirgon once more.

When you reach the second area, you'll need to gather two more herbs. No Uruks here, but a
wandering Caragor will need to be taken care of. Shoot it from afar or dodge its lunges like a
bullfighter to take care of it.

The last area won't be much trouble, find the last bits of herbs needed before following Hirgon
into Uruk's Hollow. Now begins the poisoning.

Sneak into the encampment and try to avoid detection. For an added bonus objective - take down
5 Uruks with stealth kills, preferably Archers as the less eyes that are on you from above, the
better.

Once you reach the interior of the camp, you'll need to poison 5 barrels of grog. This wouldn't be
too hard except for two things: There are a lot of Uruks overlooking or standing near these grog
barrels, and poisoning these barrels will immediately draw a large crowd to partake in the drink.
This means that the moment you poison a barrel, you'll need to make yourself scarce, otherwise
Uruks will be too busy trying to kill you to poison themselves. Look for bushes or cracks in the
walls to dive into after poisoning a barrel, and let the infighting do the rest.

Once all five barrels have been poisoned, watch the ensuing cut-scene to see the effects, and
meet a new character!

From here, the next mission in Hirgon's Story Arc may not yet be available for some time.

Shattered Memories is the one of the second tier Main Missions in Middle-Earth: Shadow of
Mordor. It is the second mission in Gollum's Story Arc, and can only be undertaken once the first
mission, An Interested Party, has been completed.

Gollum seems to have a knack for finding ancient relics, and you'll need a knack for following
Gollum. After the cutscene, stick close to him and avoid the Uruk patrols. The Archers will see
you if you stray in the open, so you'll need to eliminate them. For a bonus objective, use your
Focus to headshot both of them

Keep following Gollum as he sings about tricksy Bagginses, until you head to a large open area.
Use the Wraith vision to follow his tracks to where he uncovered an artifact. Upon finding it,
you'll be treated to another vision of the Wraiths past, as a very familiar elven dagger is forged.

Once out of the vision, Talion will again be snared into a fight with more beasts of Mordor. This
time - Ghuls. Ghuls only come out at night, but when they do, they come in annoying packs.
Lucky for you, they happen to be running around flammable grog barrels - which is great if you
purchased the Detonate ability. Even more lucky for you, the Wraith has a new power - Wraith
Flash. With a Hit Streak meter of at least 8, you can unleash an area of effect blast that will stun
Uruks, and outright kill Ghuls. The bigger your hitstreak, the bigger the blast. Alternate between
dodging, striking, and Wraith Blasting Ghuls until they all fall before you, finishing the mission.

Completing this mission will unlock the final mission in Gollum's Story Arc

Climbing the Ranks is one of the second tier Main Missions in Middle-Earth: Shadow of
Mordor. It is the second mission in Ratbag's Story Arc, and can only be undertaken once the
previous mission, The Spirit of Mordor has been completed.

Ratbag is a pretty power-hungry individual, and his infiltration into the Orc hierarchy is proving
useful - if only he wasn't so prone to other Uruks trying to kill him.

You'll arrive at the mission to find that Ratbag is on the chopping block, which means you'll
have just 4 minutes to prevent his execution. To do so, and to get a bonus objective, it's
recommended that you silently kill the 4 archers posted among the ruins. The archers follow a set
path along the ruins, high above the eyes of other Uruks, so taking them out will require patience
and stealth. Remember that even if an Uruk spots Talion, you have a few moments to assassinate
them before the shock wears off and they warn their comrades.

Start with the Archer to the right on the ledge, and go from the raised plateau across the rope to
the ruins, taking out Archers as you go. Killing the last Archer should put you right above the
execution area, giving you a clear view of the Captain, Brogg the Twin.

There is a chance that this Captain is immune to arrows, though you are welcome to try. If so,
drop down and attack him, or start dropping in on his friends before he can figure out what's
going on. Of course your objective is not to kill, but to weaken - you need to interrogate Brogg
about the Warchiefs. Make use of your Execution ability to kill his friends, and Wraith Blast to
keep them back. To interrogate him, you'll need some breathing room to grab him uninterrupted,
so thin the ranks of his followers while you whittle down his health, then focus everything on
Brogg.

Once his icon turns green, that's your cue to grab and interrogate Brogg. As it turns out, he's the
bodyguard of a Warchief named Mogg the Other Twin, and that's all Ratbag needs to kill Brogg
and take his place as bodyguard, getting both of you one step closer to power and information.

The One Truth is one of the third tier Main Missions in Middle-Earth: Shadow of Mordor. It is
the third and final mission of Gollum's Story Arc, and requires that you complete the previous
mission, Shattered Memories.

Gollum is once again eager to lead the Wraith to more artifacts for his own purposes, which will
give the Wraith more power, and make his connection to the Dark Lord Sauron clearer.

When the missions begins, You'll once again have to track Gollum through his tracks left behind.
Find them with the Wraith Visions and avoid the annoying obstacles like wandering Caragor.

As you reach the top of a ruined structure, you'll come across a terrible sight - a Graug. These
troll-like creatures are incredibly powerful and unsuitable to fight one-on-one. Instead, lure some
Caragor into his range by shooting a nearby bait, and run into the cave when the Graug leaves to
hunt.

Continue following the trail inside the cave, and kill any Ghuls you find. As you reach the end of
the cave you'll find the treasure you seek in a large room crisscrossed by Gollum's path. Follow
the paths to the far side and up a wall to the last artifact, and a vision of the Wraith's true identity.

This revelation is short lived, as the Graug returns from his hunt to find you in his lair.
Thankfully, a new power has been unlocked - Shadow Strike. With this ability you can teleport
to nearby enemies and strike them down - which is good for stealthy strikes, or traveling a
distance in a hurry!

Quickly Shadow Strike to the nearby Ghul, and then to one on a nearby ledge. In order to
complete the bonus objective, you'll need to move fast. You can replenish your Elf Shots as you
run through the caves, so ignore the fleeing Ghuls, except for ones on ledges that you can
quickly teleport to.

Make it outside to finish the mission and have one last interaction with Gollum. At this point you
can resume Ratbag's Story Arc here

Normal weapon runes

Weapon runes are dropped by Captains and Warchiefs. Talion can upgrade each weapon to hold
a maximum of four weapon runes. The effectiveness of normal runes are determined by the level
of Captain or Warchief that dropped the particular rune. The following is a list of normal weapon
runes and their effect:

Bow

Aura Of Dismay: Talion has a chance of making Uruks flee near a headshot.
Broken Mind: Talion has a chance to recover 4 Elf-shots from a Drain or Brand.
Holwing Storm: All weapon damage increased while riding a mount.
Keen Eyed: Bow stealth kills grants Talion Focus.
River Of Arrows: Talion has a chance of recovering Elf-Shot by bow kills.
Sylvan Arrow: Headshot kills has a chance to give Talion +30 Focus.
Unbreakable Bond: Using Pin in Place and Talion may recover Focus.

Dagger

Bare As Bones: Talion has a chance of executing a Critical Hit on the first hit of a Hit
Streak.
Breath Of Light: Recovers health with a stealth kill.
Chill Soul: Talion recovers 50 Focus with a head explosion kill.
Choking Horror: Talion has a chance to terrify more than two Uruks with a Brutalize kill.
Favor Of The Lady: Talion recovers HP with Drain or Brand.
Harbinger Of Doom: Talion recovers his HP with Drain and Brand from above.
Rule Through Fear: Talion recovers Focus with each stealth kill.
Sylvan Doom: Brutalize kills lets Talion recover five Elf-Shots.
To The Death: Grab kills allows Talion focus boost.
Worm's Tooth: Head explosion kills gives Talion extra health.
Sword

Betrayer: Hitting an enemy from the back will increase all sword damage.
Blade Master: When the Hit Streak reaches 30, Talion can recover HP.
For Vengeance: When the Hit Streak reaches 30, Talion gets increased melee damage.
Grim Resolve: Talion has increased defense against ranged attacks.
Know No Pain: Talion has a chance of recovering +5 HP with each kill.
Power Of Earth: Ground Executions gets Talion additional Focus Boost.
Quick To Anger: Talion recovers HP with each Critical Strike.
Savage Onslaught: Between a 15 to 29 Hit Streak, Talion will start recovering HP.
Smite: Flurry Kills will give Talion Focus Boost.
Strength From Courage: Flurry Kills will give Talion HP recovery.
Epic weapon runes

Epic runes are rarely dropped by high level Uruk Warchiefs and Uruk Captains. The
effectiveness of epic runes are static and do not depend on the level of the enemy that dropped
them. The following is a list of epic weapon runes and their effect:

Bow

Ascendant: Decreases the Focus depletion rate by 50%.


Bow Master: 50% chance of increased bow damage.
Explosive Demise: Talion has 20% to blast an area with a charged headshot.
Fell-Handed: Recover Flame of Azkar twice as fast with headshot kills.
Knight Of Eregion: Shadow Strike kills will get +1 Elf-Shot.
Stand Fast: Damage output of all bows increases by 100% when Talion's HP is below
25%.
Wrath Of The Eldar: Increases the duration of Flame of Azkar by ten seconds.

Dagger

Bane Of Mordor: Increases the duration of the Shadow of Acharn by ten seconds.
Balefire: Head explosion kills get +2 Elf-Shot.
Fell Voices: Talion recovers complete HP and Focus when killing Captains and
Warchiefs.
Forge Of War: Drain or Brand will get Talion +2 Elf-Shot.
Heart Of The Mearas: Talion receives Doubles Elven Swiftness speed burst duration.
Lure Of Power: Talion has a 33% chance of branding an enemy standing near a target
that is stealth branded.
Oathbreaker: Shadow of Acharn will recover twice as fast with stealth kills.
One With Nature: Talion is immune to poison.

Sword

Bones Of The Earth: Recover +3 Elf-Shot by a flurry kill.


Burning Pitch: 15% chance of igniting enemies by countering.
Elven Grace: 50% chance of reducing incoming melee damage to half.
Evenstar: Talion will recover complete Focus every time a hit streak is charged.
Foe Hammer: Combat execution will get +2 Elf-Shot.
Mighty Rage: Increases the stun and knockdown time of the melee attacks.
Ruination: Increases the Storm of Urfael duration by ten seconds.
Stand And Fight: When below 25% health, Talion deals double damage with his sword.
Storm Of Battle: Increases the damage of all swords by 50%.
The End Comes: Talion blasts enemies' heads with Wraith Blast.
The Undying: Recover all Focus and Elf-Shot on any Last Chance.
Tower Of Defense: Increases the combo reset time by ten seconds.
Wraith And Ruin: Increases the stun and knockdown duration of Wraith Flash.

Special

Orc Hunter: Obtained from linking your WB ID to your in-game account. Enemies get
terrorized by brutalized stealth kills.
Stinging Blade: Obtained from PlayStation exclusive mission reward. Talion gets 50 HP
with each stealth kill.
Hidden Blade: Obtained from Gamestop pre-order. Captains and Warchiefs receive more
damage with stealth kills and ground executions.
Deadly Archer: Obtained from Amazon pre-order. Captains and Warchiefs will receive
more damage with ranged attacks.
Flame Of Anor: Obtained from Best Buy pre-order. Talion's weapon will catch fire after
a long combo.
Gravewalker: Obtained from linking the Palantir iOS app to your account. Take out a
Captain and all nearby enemies will run away.
Orc Slayer: Obtained from Steam pre-order. Captains and Warchiefs receive more
damage from finishers.
Duplicating epic runes

Note: This process takes some time to prepare. Collect all 43 different epic runes, and have the
"Dispatch" ability. You must have at least 20 Captains alive, which is done easiest in Endless
Challenge and Test Of Wisdom. Select a Warchief that you will brand later. Send death threats to
all the Captains and Warchiefs. Brand the Warchief that you selected earlier. Brand the 20 or
more living Captains. Command all the Captains to become bodyguards of the Warchief that you
branded. Summon the branded Warchief. Delete the epic rune to be duplicated, or convert it to
Mirian. You should now have 42 epic runes. Kill all the followers. Once dead, every Captain and
the Warchief will drop the same epic rune that you are currently missing.

Easy epic runes

To increase the chance of obtaining an epic rune, kill high level Warchiefs and Captains. Allow
them to win during Captains' and Warchiefs' Power Struggles. You can allow them to
intentionally kill you so that their own rank and level increases. Then, return to them and get a
revenge kill. You can also threaten the Captains and Warchiefs to increase their level. However,
you will then have to take out their reinforcements.
Weapon attributes

A total of four runes can be added to each weapon (bow, dagger, and sword) for the indicated
cost:

Rune 1: 60 Mirian
Rune 2: 80 Mirian
Rune 3: 380 Mirian
Rune 4: 800 Mirian
Ultimate weapon powers

The following weapon powers can be purchased for the indicated amount of Mirian. Once
purchased, a charge meter will appear at the bottom of the screen. When filled, you can use the
corresponding ultimate attack:

Flame Of Azkar (2,500 Mirian): Begins charging when Talion draws his bow. Once it is
ready, it allows Talion to have infinite Elf-Shots, Focus, and Fire Arrows for 15 seconds.
The duration of this effect can be increased by using the Wrath Of The Eldar rune.

Shadow Of Acharn (2,500 Mirian): Begins charging when Talion enters Stealth mode.
Once it is ready, it allows Talion to become invisible for 20 seconds. He can then perform
infinite stealth kills during that time. The duration of this effect can be increased by using
the Oathbreaker rune.

Storm Of Urafel (2,500 Mirian): Once it is ready, Talion can continue executing enemies
for approximately 20 seconds. The duration of this effect can be increased by using the
Ruination weapon rune.

Attribute upgrades

Collect the indicated amount of Mirian to upgrade the corresponding attribute:

Health (each tier adds +20 HP)

Tier 1: 100 Mirian


Tier 2: 320 Mirian
Tier 3: 640 Mirian
Tier 4: 1,050 Mirian
Tier 5: 2,100 Mirian

Elf-Shot (each tier adds +2 shots)

Tier 1: 130 Mirian


Tier 2: 370 Mirian
Tier 3: 870 Mirian
Tier 4: 1,750 Mirian
Tier 5: 2,100 Mirian

Focus (each tier adds +20 Focus)

Tier 1: 100 Mirian


Tier 2: 320 Mirian
Tier 3: 640 Mirian
Tier 4: 1,050 Mirian
Tier 5: 2,100 Mirian
Ability upgrades

Increase the Power stat to the indicated value to unlock and upgrade new abilities:

Ranger

Tier 1 (unlocked by default)

Execution: Talion can kill a single enemy in one strike with a Hit Streak.
Impact: Talion can stun or knock back countered enemies.
Strike From Above: All of the Talion's aerial takedowns on surprised targets are lethal.

Tier 2 (160 Power required)

Critical Strike: Talion's doubles Hit Streak will receive well-timed attacks.
Last Chance Finisher: Talion can initiate an execution on a successful Last Chance
Struggle.
Poison: Poisoned enemies start attacking each other and eventually die.
Throwing Daggers: Throw a dagger will receive light damage and staggers enemies.
Brutalize: Enemies will be frightened during stealth kills.

Tier 3 (300 Power required)

Swift Finisher: Decreases the time needed to perform Ground Executions.


Vault Stun: Talion will vault over an enemy and stun them.
Brace Of Daggers: Talion throws three daggers at once.
Shoulder Charge: Talion's dash attacks breaks shields and knocks down enemies.

Tier 4 (500 Power required)

Blade Master: Special moves threshold reduced to five.


Resilience: Talion can absorb one hit without breaking a combo.
Death Threat: Talion can threaten Uruk Captains or Warchiefs.

Tier 5 (700 Power required)

Critical Strike 2: Perfectly timed attacks will net Talion 3x Hit Streaks.
Flame Of Vengeance: Charges Talion's Hit Streak and strike enemies for increased
damage.
Double Charge: Charged Hit Streaks will execute two special moves.

Wraith

Tier 1 (unlocked by default)

Detonate: Talion is immune fire and can fire barrels to make them explode.
Elven Swiftness: Perfectly vaulting over obstacles will give Talion a temporary speed
boost and Hit Streak point.
Ride Caragors: Talion can ride Caragors.
Wraith Stun: Stuns enemies then attack with sword strikes.

Tier 2 (160 Power required)

Caragor Hunter: Talion has the ability to counter, stun, and mount a Caragor.
Pin In Place: Shoots arrows to the legs of an Uruk to immobilize him.
Shadow Strike: Invest 2 Elf-Shots to teleport to targeted enemy.
Stealth Drain: Talion can drain from stealth attacks.
Wraith Flash: Area of effect that stuns nearby enemies, but only available with a Hit
Streak.

Tier 3 (300 Power required)

Combat Drain: Drain and terrorize an Uruk with a Hit Streak.


Graug Hunter: Talion can mount Gragu.
Lethal Shadow Strike: Talion can teleport and kill an enemy.
Wraith Finisher: Drains and Flurry Attacks makes enemies explode.

Tier 4 (700 Power required)

Brand: Mind control normal enemies to fight for Talion.


Fire Arrow: When charged with Hit Streak, arrows will catch fire in flight.
Shadow Mount: Talion can instantly mount a Graug or Caragor using Shadow Strike.
Wraith Blast: Wraith Blast is upgraded to damage everything in highlighted area.

Tier 5 (500 Power required)

Dispatch: This will allow Talion to kill all branded Uruks.


Quick Draw: This ability greatly increases Elf-Shot charge speed.
Shadow Strike Chain: This ability allows Talion to chain together Shadow Strike attacks.
Wraith Burn: A charged Hit Streak allows Talion to create a circle of Wraith Fire which
will kill the downed and stunned enemies.
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Nemesis strengths and weaknesses
Each member of the Nemesis system has strengths and weaknesses that can be used to your
advantage when attempting to defeat them. The following is a list of their strengths and
weaknesses:

Strengths

Attack

Body Slam: Pick up an opponent and slam him in to the ground or another object.
Boomerang Throw: Throw a weapon which returns to the Nemesis.
Charge Attack: Running charge in a straight line, knocking enemies down.
Explosive Arrow: Fire arrows that explode for area of effect damage.
Fury Attack: Highly aggressive and damaging melee attack.
Ground Pound: Slam the ground hard, causing area of effect damage around him.
Heavy Attack: High damage melee attack that cannot be countered.
Jump Attack: Perform a leap attack to reach enemies when at a distance.
Mangler: Attack multiple times to hit enemies in the gut.
Poison Cloud: Create a poisonous cloud that stuns opponents.
Quick Shot: Shoot multiple times in rapid succession.
Rapid Attack: Attack multiple times in quick succession; each attack must be countered
separately.
Reposition/Grapple: Grab and throw an enemy around.
Throat Grab: Pick up an enemy by the throat.
Wrecker: Use a shield for defense and to slam into enemies and impale them.

Hate

Hate of Bodyguard Suffering: Enraged if his bodyguards are attacked.


Hate of Burns: Enraged if fire attacks, such as fire arrows or explosions, are used against
him.
Hate of Caragors: Enraged upon seeing Caragors out of their cages.
Hate of Defeat: Enraged when at low health.
Hate of Ghuls: Enraged when seeing Ghuls.
Hate of Graugs: Enraged upon seeing a Graug.
Hate of His Master Suffering: Enraged if his Warchief is damaged.
Hate of His Rival: Enraged when he sees his rival from the Nemesis system.
Hate of Morgai Flies: Enraged when hit with a Morgayi Fly swarm.

Invulnerability

Invulnerable to Combat Takedowns: Cannot be damaged or killed by combat finishers,


such as ground takedown.
Invulnerable to Ranged: Cannot be damaged by ranged attacks.
Invulnerable to Stealth: Cannot be damaged or killed by stealth takedowns.

Weapon
Flaming Weapon: Weapons are on fire for increased damage to enemies.
Poison Weapon: Weapons coated with poison, which deal damage over time.
Savage Weapons: Weapons that cause bleeding damage over time.

Other

Ambusher: Launches ambushes against enemies.


Backlash: Counter attacks are not effective.
Battle-Hardened: Cannot be dominated and must be finished off.
Blood Thirsty: Recovers health from striking enemies.
Cautious: Averse to combat.
Deadly: Attacks do more damage than most Uruks.
Deflect: Can deflect attacks.
Deflect and Counter, plus Quick Turn: Can deflect attacks and follow with a counter
attack, turns quickly.
Monster Slayer: Kill monsters quickly and is resistant to their attacks.
Regeneration: Continually heals rapidly.
Side Step: Dodge thrown daggers
Skirmisher: Attempt to back away from combat.
Sneaky: Sometimes appears unexpectedly.
Sniffer: Smell out enemies who are hiding nearby.
Summoner: Call nearby allies to join the fight.
Tracker: Sense the presence of nearby enemies and hunt them down.
Vault Breaker: Block attempts to jump over him.

Weaknesses

General

Branded: Nemesis can be grabbed without having to first weaken him with attacks.
Clumsy: Can be grabbed without having to be weakened.
Damaged by Combat Executions: Can be injured for a decent amount with combat
executions.
Damaged by Combat Finishers: Can be damaged by combat finishers.
Damaged by Explosions: Can be damaged by explosions, such as detonation of camp
fires.

Fear

Fear of Betrayal: Terrified when allied Uruks fight each other.


Fear of Burning: Terrified when set on fire through an explosion or fire arrow.
Fear of Caragors: Terrified when the nemesis sees Caragors out of their cages or in the
wild.
Fear of Graugs: Terrified when seeing Graugs.
Fear of Morgai Flies: Terrified when attacked by a swarm of Morgai Flies.
Fear of Rival: Terrified when seeing a rival Nemesis.
Vulnerable

Vulnerable to Combat Finishers: Killed instantly with a Combat Finisher.


Vulnerable to Mounted Beasts: Killed instantly by mounted beasts, such as dominated
Caragors or Graugs.
Vulnerable to Ranged Attacks: Killed instantly by ranged attacks, such as a Charged
Headshot, Fire Arrow, or Shadow Strike.
Vulnerable to Stealth Finishers: Killed instally by sneak attacks.
Nemesis missions

All Nemeses randomly start different missions. When you start your own mission of their own,
you spend time at the map screen, or die. The following types of missions are available for
Nemeses:

Ambush: It is similar to a duel, but one Nemesis will fight another with one of them
being outnumbered by the ambush set by the other. Normally the ambushing Nemesis
will win. You can change the outcome by defending the Uruk who is outnumbered. This
can be a useful strategy when trying to dominate someone.

Beast Hunt: Uruks will participate in beast hunts to display their skills to others. If a
Nemesis is successful on the hunt, he will gain a power level. If he fails, the Nemesis will
either die or develop a fear of the particular beast he was hunting. You can intervene and
either kill the beast to level up the Nemesis, or take out the Nemesis while he is distracted
by the beast.

Betrayal: A Warchief's bodyguard can betray him and damage or kill him. If an initial
assassination attempt is unsuccessful, the betrayer has to fight the Warchief and all his
other followers, which usually ends with his death. If you intervene and kill the Warchief,
the betrayer becomes the new Warchief and gains a power level. This is useful for
drawing out a Warchief with the plan of killing him, especially if one of his bodyguards
is already dominated by you.

Duel: One Nemesis will battle another Uruk Nemesis to gain more power. The Nemeses
can either fight one-on-one or along with their followers. The winner will gain a power
level, whether he kills the opponent or you intervene. The losing Uruk may survive by
fleeing the battle.

Execution: A specific Uruk might attempt to execute another Uruk and his followers. The
executioner Nemesis will line up the victim with three of his followers and execute them
one by one, with the Nemesis victim being the last one. If you kill the executioner while
this is happening, the survivor gains a power level; however, if the execution is
successful, he gains a power level.

Feast: During the feasts, Uruks are in a dull state and perform poorly in combat. You can
take advantage of this to stealth kill a Nemesis. If the feast is uninterrupted, the Nemeses
involved will gain power levels.
Killed Talon: If a Nemesis delivers the killing blow to you, he will gain a power level
along with other Nemeses who survived encounters against you.

Promotion: After completing a promotion mission, an Uruk Grunt will enter the Nemesis
system to become a Captain and acquire a new title and armor. If there are no empty
positions in the Captain's roster, the Uruk will try to kill another Captain. Note: Newly
added Captains to the Nemesis system are easier to defeat.

Recruit: Enemies in the Nemesis system may attempt to recruit new followers. If
successful, they will gain a power level.

Survived After Encounter: If a Nemesis survives an encounter with you, whether they
fought or not, they will gain a power level. This can be a useful way to level up someone
which you plan on dominating later by leaving that specific Nemesis alive.

Nemesis interactions

You can adjust the Nemesis system in various ways to promote someone you dominated or
overthrow a Warchief you do not want to fight. The following is a list of the possible interactions
and their outcomes:

Death Threat: After dominating a Nemesis in the system, you can have him deliver a
death threat to another Nemesis. This will force the threatened Nemesis to become
stronger by surrounding himself with bodyguards. However, you will receive a better
reward for defeating them.

Dying: You can intentionally die to Uruks to promote them in the Nemesis system. Dying
to a specific Uruk multiple times will level him up faster, in order to prepare a powerful
minion to dominate later, or kill to obtain a powerful rune.

Gathering Intel: When a new Nemesis enters the Nemesis system without having any
interaction with Talion, they will appear as silhouettes and no information will be known
about them. You can dominate other Nemeses to know more about the newly added ones.
Repeating this will provides additional information about them.

Initiation: You can force a specific Captain to become their target Warchief's bodyguard
by dominating him, then having him perform an Initiation rite to display his worthiness to
the Warchief. You can interfere with the Initiation rite to make their dominated Captain
succeed and become the Warchief's bodyguard.

Interference: Nemeses will occasionally do missions on their own, and you can interfere
with the Uruk's plans. You can prevent or allow the Nemeses to succeed in those
missions. Usually if the Nemesis succeeds in their missions, they will grow in power; if
they fail they either die or flee.
Mission Creation: After dominating a Nemesis, you can order him to start a mission from
a list. You can then focus on helping that Nemesis through his missions to level him up
easier, and move him up the ladder among other Nemeses.

Warchief interactions

A Warchief must be drawn out before he can be dominated or killed. Each Warchief requires a
different tactic, which can be learned by fighting his Captains. Killing a Warchief results in a
gain of 70 power points.

Cry Havoc: Fighting and killing waves of enemies will force a Warchief to come out of
hiding and fight you.

Dishonored: Humiliate a Warchief by forcing his minions to abandon him. Wraith


powers can be used to scare away the Uruks from their strongholds and abandon their
leader.

Killing Spree: Quickly defeating a large number of Uruks will draw out their Warchief.

Riot: Use the "Dominate" ability to force a Warchief to start a riot against a hostile
Captain or Warchief. You can use the chaos this causes to kill the target easier.

Strike From Above: Kill yellow marked targets by surprising them from a high vantage
point. This will force the Warchief to fight you.

Taunt and Kill Supporters: You can force a Warchief to fight you by taunting him first,
then killing a number of his supporters without taking any damage.

Uncaged: You can force a Warchief to fight you if the caged Caragors in his stronghold
are freed.

Vantage Point: You can ambush a Warchief by stealthily infiltrating his stronghold then
surprising him by attacking from a high vantage point.

Warchief Supporters: Execute the yellow marked supporters of a Warchief in open


combat to draw him out. Ground or combat executions are the best way to get the
Warchief's attention.

Hunting challenge locations

Go to the indicated area to find the corresponding hunting challenge:

Challenge 1 - Kill Three Ungol Spiders (100 Mirian): Ungol Spiders can be found in cave
openings and strongholds at Uldun and Sea Of Nurnen. Once in one of these areas, enter
the Wraith World to find them on the ground.
Challenge 2 - Kill Five Flying Creatures (105 Mirian): Flying creatures can be found in
any location, in flight or perched on top of tall structures. Enter the Wraith World, and
use Focus to pick them off with your bow.

Challenge 3 - Kill Three Caragors (115 Mirian): Caragors are often found in cages in
various areas, such as strongholds. Get on an elevated platform, and use arrows to kill
them. An alternative, but more difficult, approach is to use a head-on attack while
continuously dodging their attacks.

Challenge 4 - Kill Four Mordor Rats (130 Mirian): Mordor Rats can be found at
strongholds and encampments. Enter the Wraith World, and they will appear as blue dots
moving around.

Challenge 5 - Kill Eight Ghuls (150 Mirian): Travel to Mordor at night to encounter them
more frequently. They are encountered on the world map randomly.

Challenge 6 - Kill Three Morgul Bats (180 Mirian): Finding Morgul Bats can be difficult.
Enter a cave, and search the walls while in the Wraith World. Use Focus to make your
bow shots accurate. They will fly away when they sense your approach or hear your bow.

Challenge 7 - Kill a Graug (220 Mirian): It is normally completed during the "Hunting
Partners" mission. Enter Stealth mode, get behind a Graug, and bleed it. Next, stun it by
shooting its face. Finally grab the stunned creature to dominate and kill it.

Challenge 8 - Kill a Dire Caragor (270 Mirian): It is normally completed during "The
Great White Graug" mission. Alternately, go to the wilderness in Sea Of Nurnen to find a
Dire Caragor. Have the "Shadow Mount" ability to mount a Dire Caragor, then kill it.

Challenge 9 - Kill a Ghul Matron (330 Mirian): A Ghul Matron can be very difficult to
find. After finding a group of Ghuls, begin killing them until a Ghul Matron appears from
the ground. Ghul Matrons are vulnerable to fire and ranged attacks. Avoid their strong
counter attacks.

Challenge 10 - Kill a Horned Graug (500 Mirian): It is normally completed during the
"Great White Graug" mission. Alternately, Horned Graugs can be found in the Sea Of
Nurnen, Harad Basin, Cab-Gwanth Bluff, and Cape Of Nurn. Use the "Shadow Mount"
ability to mount a Horned Graug. Then, kill the creature.

Finding Ghul Matrons

Enter Modor at night on a Caragor. Ride until you find a sparsely populated area and see small
claw marks appear on the mini-map, which indicates the presence of a pack of Ghuls. Once at
that location, begin killing them. Save a few of them, and wait until they retreat. This happens
when a flashing claw icon appears over their heads. After they escape, remain in that area until
more Ghuls and spitters appear. Kill them as well, but leave a few alive. They will also retreat;
continuing waiting in that area. After fighting a few waves of Ghuls this way, you will increase
the chances of a Ghul Matron appearing.

Batman reference

Kill a Morgul Bat, which appear near caves in Mordor. Enter the "Nature" section of the
Appendices to read the following description: "Those Uruks that get poisoned become horribly
diseased and bloated, wearing their deformities as marks of honor. The poison slowly eats at
their minds, sending them nightmares of a demonic man-bat who preys on fear."

The Lord Of The Rings references

Several of the mission names (for example, "A Knife In The Dark" and "The Dark Rider") are
also titles to chapters in The Lord Of The Rings books.

Celebrimbor will say, "Fly, you fool" during "Shattered Memories", after waking to find the
Graug. This is a reference to Gandalf, when he faces the Balrog.

After returning to the Forge Tower, Talion will sometimes ask Celebrimbor what the towers are.
He will state that they are "lights in the darkness of Mordor, when all other have gone out",
which is a reference to the Vial of Galadriel given to Frodo.

When Talion states that Torvin is a wanderer, Celebrimber will say, "not all who wander are
lost", which is a reference to the poem "All That Is Gold Does Not Glitter".

Easy "A Mighty Doom" achievement

Find a Level 20 Warchief that has a vulnerability and fear of fire. Let him kill you once, then kill
him. From his Level 20 base, you will get +1 for knowing the weaknesses, +2 for Warchief rank,
+1 for exploiting his vulnerability (or +1 for using his fear), and +1 for the revenge kill.

Target a Level 20 Warchief. Become a Nemesis to the Warchief by letting him kill you. Get intel
on the Warchief. If the Warchief does not have a combination of easily exploitable fears and
weaknesses, issue a death threat. However, there is a chance your rune will be epic by using a
death threat, but it will also give another point towards a Level 25 rune. Exploit his weakness
first, then fear. The best fears to utilize are Caragors, burning, and betrayal. After the death threat
is sent, exploit a single fear or weakness, then kill the Warchief. Note: Alternately, you can start
this entire process by locating a Captain who has fears and weaknesses that you can exploit.
Repeatedly allow him to kill you to elevate him to a Level 20 Warchief.

Easy "A New Master" achievement

To be able to Brand a Captain while in combat, you must first complete the "Queen Of The
Shore" story mission, and buy the "Combat Drain" ability. Completing that mission will unlock
the Brand ability, and buying the "Combat Drain" ability allows you to Brand enemies during
combat, without having to grab them. Captains spawn randomly all over the map. Drain a
Captain's health until the skull symbol turns green, then use the Combat Drain finisher several
times to Brand a Captain and get the "A New Master" achievement.

Easy "Black Celebration" achievement

First, successfully complete "The Outcasts" (early) story mission to obtain the Poison ability.
Then, go to a Feast. Feasts randomly appear on your map and are marked with a red icon. If no
Feast is available, scroll over a Forge Tower on your map, and advance the time to make new
events spawn. Do this until a Feast appears. There are multiple drinking bowls at each Feast. The
Captain will walk from one bowl to the next. You must poison one of them without being seen
and wait for the Captain to drink from it to get the "Black Celebration" achievement. If you are
detected, you must quit the game to try the event again.

Easy "Burning Vengeance" achievement

Berserkers are the enemies with two axes. To make them burn, push them into a campfire. You
will then have a couple of seconds to land an execution finisher. Any stronghold is a good
location to do this at. There is one on the far right side of Udn. Look for a campfire, and let an
enemy set off the alarm. Lots of Uruks will come running to your location. Although the enemies
are random, there is almost always a Berserker in the group. Build up a combo streak, then throw
him into the fire. Then, perform the finisher as soon as the Berserker starts burning to get the
"Burning Vengeance" achievement. Note: The campfire can only be used once. Thus, if you do
not land a finisher quick enough, or if no Berserker spawns, fast travel back to the nearest Forge
Tower to try again.

Once you have the "Double Charge" ability and fire arrows, charge your hit counter on any
enemy. Then, get in very close range of a Berserker, shoot a fire arrow, and immediately perform
a combat execution. If this is not done quickly enough, the Berserker can die from fire or get
back up.

Easy "Height Of Despair" achievement

A great area to use Strike From Above while at least 60 feet above your target is at the eastern
most Forge Tower of Udn (the map where the game starts). There are a couple of enemies
roaming the area. Attract one Uruk, then lure the Uruk all the way to the tower, climb up, and
perform a Stealth Takedown from above to get the "Height Of Despair" achievement. The Uruk
may not be in combat mode while doing this. You must stay undetected, or else you will only
knock the Uruk down instead of performing a stealth kill.

Easy "Iron Of Death" achievement

To issue a Death Threat, you must first buy the "Death Threat" ability. Then, dominate any
enemy desired, and issue a Death Threat. Mark the Uruk you have chosen, hunt him down, and
kill him to get the "Iron Of Death" achievement.

Easy "Master Of The Wilds" achievement


There are ten Hunting challenges. The Hunting challenges require you to track down and kill
certain creatures. All challenges can be done in Free Roam mode, but you will not be able to
access some of them until later in the game (for example, Graugs only spawn after reaching the
second map). There are no missable creatures. You can still complete all Hunting challenges
after completing the story. Some creatures also do not always spawn in the same location. The
Horned Graug is the rarest creature. If creatures do not spawn in a certain area they normally
spawn in, simply fast travel back to the nearest Forge Tower, then check the location again. The
easiest way to kill Graugs and Caragors is to mount them, and then use the "Dispatch" ability. It
will immediately kill the creatures.

Easy "No Power In Numbers" achievement

First, play until the end of the story when you get the ability to command Uruks. You need to
brand a Captain and command him to infiltrate a Warchief. However, this does not always
unlock a recruitment mission, as it is a random type of mission. Thus, keep commanding
Captains until a recruitment mission appears on your map. Once you start a recruitment mission,
defend your captain and kill other Uruks. After successfully completing the mission, kill your
Captain and all his recruits to get the "No Power In Numbers" achievement.

You can avoid branding a Captain beforehand by entering any easy target's recruitment mission.
Brand him before the first set of Uruks die. You can be seen by the enemy as long as you kill all
the targets indicated by the yellow dot markers afterwards. After you brand the Captain, all the
Uruks following him will be under his control, as if you had branded them yourself. Ensure that
the Captain does not die from other groups of Uruks to allow success of the recruitment mission.
When the mission ends, use the ability to kill all branded units on sight to get the "No Power In
Numbers" achievement.

Easy "Power Vacuum" achievement

Play Trials Of War mode to more easily kill Warchiefs before Uruks take their place.

Easy "Stinking Rebels" achievement

First, obtain the ability to command enemies. You will earn this skill automatically towards the
end of the story. Then, command five different Captains to betray/infiltrate the same Warchief.
You must dominate the Captains in combat, then command them. Successfully complete all the
infiltration missions of your Captains (blue symbols on the map). Next, pause the game, go to
Sauron's Army, and select your target Warchief. Five of the Captains under your control must be
connected to him as bodyguards. Finally, fight the Warchief, and activate your Captains.

Easy "The White Rider" achievement

A great location to liberate 30 slaves in 180 seconds while riding a Caragor is on the left side of
the second map ("Sea Of Nrnen", where the second half of the story takes place). If you have
the "Shadow Mount" ability, you can easily mount any Caragor from a distance. Fast travel to
the Forge Tower in the southwest during daytime. This is very important because the slave
locations are different at night. You can advance the time by scrolling over a Forge Tower on
your map. The slaves are accompanied by one or two Uruks. Take them out to liberate the slaves.

Steam achievements

Successfully complete the indicated task to unlock the corresponding achievement. To view your
achievements and stats in Steam, select "Community", "My profile", "View all my games", then
the game and view stats.

Paths of the Dead: Collect 25% of the Artifacts.


Crowned with Living Light: Collect 50% of the Ithildin.
Stinking Rebels: Brand 5 Bodyguards of a Warchief, turning them against him in combat.
The Maker's Bow: Complete all Azkr Legend Missions.
Legend of the Maker: Complete a Bow Mission and begin growing the legend of Azkr.
Strike True: Unlock 2 Bow Rune slots.
The Last Shadow: Complete all Acharn Legend Missions.
Legend of Shadow: Complete a Dagger Mission and begin growing the legend of Acharn.
Paid in Blood: Unlock 4 Dagger Rune slots.
Height of Despair: Use Strike From Above while at least 60 feet above your target.
You Will Obey: Make an uruk yours.
Black Celebration: Poison a Captain at his own Feast.
Memories of Eregion: Activate all Forge Towers.
The Bright Master: Discover some of the Wraith's past.
Fly you fools!: Make 20 uruks flee by dropping Morgai Fly nests.
Iron of Death: Issue a Death Threat, and then successfully kill the target.
Unleashed: Free 5 caragors from cages.
The Spirit of Mordor: Start a Riot by commanding a Warchief to attack another
Warchief.
Scout of the Morannon: Successfully complete a Survivalist Challenge.
Thrill of the Hunt: Successfully complete 4 Hunting Challenges.
Lord and Master: Brand all 5 Warchiefs.
And it Burns, Burns, Burns: Use the Detonate ability to burn 50 uruks.
The White Rider: Liberate 30 slaves in 180 seconds while riding a caragor.
Divide and Conquer: Eliminate the bodyguards of two Warchiefs, then draw them out
and kill them.
A New Master: Brand a Captain while in combat.
Bearer of the Shining Lamp: Collect 100% of the Ithildin.
Ranger of Ithilien: Complete all Survivalist Challenges.
Master of the Wilds: Complete all Hunting Challenges.
The Free Folk: Complete an Outcast Rescue Mission.
Liberator: Complete all Outcast Rescue Missions.
Repaid in Blood: Complete a Vendetta Mission.
A Mighty Doom: Acquire a level 25 Rune.
Power Vacuum: Kill all 5 Warchiefs before any uruk take their place.
Shadows of the Ancient Past: Collect 100% of the Artifacts and listen to their memories.
No Power in Numbers: Help a Captain survive a Recruitment Power Struggle, and then
kill him and all his new recruits.
Fire of Justice: Complete all Urfael Legend Missions.
Legend of Vengeance: Complete a Sword Mission and begin growing the legend of
Urfael.
The Cold Light: Unlock 3 Sword Rune slots.
Rise and Fall: After an uruk kills you to become a Captain, help him become a Warchief,
then kill him.
Burning Vengeance: Perform an Execution on a flaming Berserker.
A Graug's Heel: Capitalize on a Warchief's Fear.
Ratbag the Great and Powerful: Get Ratbag promoted to Warchief.
The Bright Master: Discover some of the Wraith's past.
Gorthaur the Cruel: Destroy the Monument Gate and topple the statue of Sauron.
The Hammer Falls: Kill The Hammer.
Beyond Hope: Save Lithariel's life.
The White Wizard: Lift Lady Marwen's curse.
For My Brother: Kill the Great White Graug.
The Tower Crumbles: Kill The Tower.
The Hand is Severed: Kill The Black Hand.
To Rule them All: Witness the creation of The Rings of Power.

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