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UWP 001
Ms. Bamert
May 30 2017
Discourse Community Project
For most people, videogames might seem like a waste of time or even a method in which
a person cannot gain information from. On the other hand, I believe that gaming is an artform
that can teach players strategies, develop problem solving skills, and give them opportunities to
connect with other players online. These positives of videogaming outweigh the negatives since
videogaming can also be applied to many other areas that can aid people in hand-eye
coordination as well as simulating real life situations that will not harm any human lives.
Chiappe confirms these pros of videogaming saying that, , action videogames, in comparison to
other genres, have been found to broaden the attentional visual field. This is likely due to the
learning how to apply this artform, we can have more possible applications that may even save
costs, time, and even lives. In society, there are many different types of videogames, there are
some that are simulations used in industry, virtual reality, and even games that provide
entertainment for people. The definition of art given by Erin Hallmark is a method of
communication and expression created by a conscious use of skill and imagination (Hallmark
2008). Based on Hallmarks definition, the videogame Overwatch and many other games can
be a part of technical artistry and thus an artform that expresses human imagination and
creativity.
Overwatch is a recently released game that has multiple people who play in teams that
compete to achieve certain objectives. This game is classified as a MOBA, which stands as a
Multiplayer Online Battle Arena. The game consists of a battle between two teams, each with 6
players. Each player has a choice of choosing a number of characters to play from (24
characters), where each character has their own specific set of abilities as well as their main
damaging weapon. These different characters are separated in different categories to allow for a
smooth team building composition. These different categories/classes are tank: someone who can
take damage, offense: someone who can deal lots of damage, defense: someone who can nullify
damage, and finally support: someone who can focus on aiding their team in succeeding. These
aspects combined make up the game of Overwatch as well as the large discourse community of
The goals of the discourse community of Overwatch are to collaborate with your five
teammates to win a game by achieve an objective while facing an enemy team that will stop you
from reaching your objective. This goal may also be different since some members dont have an
opinion on winning a certain match of Overwatch, they may just want to play and be entertained
by the game itself. Genre-wise, the game of Overwatch provides many literacies. It can teach the
player how to successfully deal with dangerous situations using theory and strategies gained
from experience. This ability to learn and apply strategies is a strong skill and can be used in
many other situations that dont have to do with videogaming. The vocabulary used in
Overwatch is very different, since some of it is abbreviated. For example, when a person is going
to use their ultimate ability, the player will usually say Im using my ult!. More vocabulary
that is exclusive to the game of Overwatch are the names of characters, as well as the names of
certain abilities. Another example would be, if a person says, Im going to use Tracers pulse
bomb, use Graviton Surge!, then a person who has never played Overwatch would not
understand this statement at all. What the phrase above means, is that the character Tracer will
use her ability called Pulse Bomb in combination with another persons ability called
Graviton Surge to do lots of damage to the opposing team. The ways of communication in
Overwatch are similar to many other games that have already been released at this time. In this
game, there is a small chat window in which any player can communicate with their team so as
can be use ones microphone to speak, this method is much faster and allows the player to play
while strategizing attack with their fellow teammates. And lastly, in Overwatch, there are also
emotions, actions, and poses that your character can do to communicate to other people playing.
For the primary research that I chose to conduct, I decided to interview two people. I
wanted a perspective from someone who is part of a videogaming discourse community along
with someone who is not a part of the videogaming community. For my first interview, I chose
my close friend Daniel Nasr-Church who was a part of the videogaming discourse community of
Overwatch. Secondly, I decided to choose my father, I had interviewed him across the phone and
asked him questions since he was not a part of the Overwatch discourse community. I had asked
both of my interviewees similar questions but when it came to my friend, who was part of the
Overwatch discourse community, I decided to ask him specifics when it came to the videogame
such as the types of people who are part of it, the purpose of the community, the language used,
colorful flashing lights and character models that are enough to give anyone mild case of eye-
redness and confusion. I asked him about the community of Overwatch and what kinds of
people it consists of, he replied saying that The community is full of gamers and FPS(first
person shooter) enthusiasts. He adds by saying that its mostly consisted of people who want to
have fun and just play a good match with other people online. He had essentially answered my
second question that addressed the purpose of the community of Overwatch. I had still asked this
question and he added more information sharing that, Some people just go to have fun while
other people just want to play competitively and so theres an option given to those hard-core
players. I then asked him about the specific lexicon used during an Overwatch match that others
may not completely understand. Daniel shared that Yea of course, words that have to do with
character names and their abilities are very foreign to people whove never heard about
Overwatch. He uses an example saying that If I said something like, Mercy, use your damage
boost staff on Pharahs ultimate, then of course a person who hasnt played Overwatch will have
no clue what Im talking about. To end the interview, I asked him about art and if videogaming
can be considered an art style, he replied by saying Videogaming is a piece of art, the amount of
work that went into Overwatch for example, shows that creativity can be explored in multiple
ways rather than typical art we look at. He continues by saying that the specifics in creating the
maps of Overwatch with color and design definitely show art. He ends by talking about how
coding is a piece of art too, since it allows people to find algorithms and formulas that solve
completely agree with Daniels statement and how videogames can be considered modern art.
general. I first explained the game of Overwatch to my father to see his thoughts on it. He
replied, saying that It seems like a very fun game, I wish I had something like that when I was
younger. I think I would waste a lot of time with it! He continued by saying that it seems like a
good videogame, like a good investment if wanted buy it as a gift. I then asked him what he
thought about the people and its purpose, he replied It might be full of people who play lots of
games and I think most of them play to relax, maybe like over the weekend. I continued to ask
him about videogame being considered an art, he says It can be art if someone tries to be
creative, but I think it was made for people to play and not to be looked at. Like art now is for the
enjoyment of the eyes and videogames are used for people to play. I had sensed that his
perspective was in between but more leaned to side that art was a different type of enjoyment
than videogames.
fruition. For example, creativity is needed when designing characters, their backstories, as well
as the many settings at which the match occurs. This exploration of creativity through the
creation of games should be addressed in schools as well, instead of shunning students Sean
Roberts also has a similar view in which he says that it should encourage academics to treat
gaming as a legitimate area of study and an exciting resource (Roberts 2013). Videogaming
should be a part of creativity and exploration, teaching people how to code and how to use
CUDDY, L. (2011). The Journal of Aesthetics and Art Criticism, 69(4), 430-433.
http://www.jstor.org/stable/30218172
http://www.jstor.org/stable/43095355
http://www.jstor.org/stable/24441619