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Traditional 2D animation
Bit depth describes the potential accuracy of a particular hardware or software that
processes audio data. The more bits that are available, the more accurate the resulting
output form the data is being processed. Bit depth is commonly used in analog-to-digital-
converters and bit depth is commonly seen in digital-to-analog-converters.
The word bit depth sampling is about the size of the sample of the audio can take up. There
are 16 bit of data and there are 24 bit of data. These are the different sizes of audio files and
24 bit being the largest taking up a lot of storage. The High colour is the colour scale, which
is also used for the pixel gradient. The High colour determines the colouration of the image.
It also helps the image quality for when you magnify the quality. The BPP or bits per pixel are
the number of bits stored per pixel of an image or displayed by a graphics adapter. The more
bits there are, the more colours can be represented, but more memory is required to store
the image.
Adobe Flash Player is the standard for delivering high-impact, rich Web
content. Designs, animation, and application user interfaces are
deployed immediately across all browsers and platforms, attracting and
engaging users with a rich Web experience. This means that flash is a
very suitable software for me to use for making my animation, as this
software is the only software that can handle animation and other large
file projects. Flash also provides me with a large amount of animation
options that other softwares such as director could not offer.
Photoshop is another software that provides many image-editing features for raster (pixel-
based) images as well as vector graphics. It uses a layer-based editing system that enables
image creation and altering with multiple overlays that support transparency. Layers can also
act as masks or filters, altering underlying colours. Shadows and
other effects can be added to the layers. Photoshop actions include
automation features to reduce the need for repetitive tasks. An
option known as Photoshop CC (Creative Cloud) allows users to work
on content from any computer. Furthermore, due to these qualities I
feel that adobe Photoshop is a good software to pair with Flash as I
can develop the graphics on Photoshop and animate the graphics on
the software flash.
Pioneers
Joseph plateau
In 1829 joseph plateau submitted his doctoral thesis to his mentor Adolphe
Quetelet for advice. The Phenakistiscope, invented by Professor Joseph
Plateau (1801-1883) and The Stampfer Disc, invented by Professor Simon
Stampfer (1792-1864) are both the same devices, done indepentently by
these two scientists.
The device was mentioned to be a scientific experiment in creating the
illusion of movement and how our eyes are able to experience this.
The phenakistiscope and the stampfer disc are able to create the sense of illusion of an
object moving this was created 60 years before the invention of films. However, this early
method of creating live in static images was not the first successful attempt to show
animated images.
Thomas Alva Edison (February 11, 1847 October 18, 1931) was an
American inventor and businessman. He developed many devices
that greatly influenced life around the world, including the
phonograph, the motion picture camera, and the long-lasting,
practical electric light bulb. Dubbed "The Wizard of Menlo Park",
he was one of the first inventors to apply the principles of mass
production and large-scale teamwork to the process of invention,
and because of that, he is often credited with the creation of the
first industrial research laboratory.
Developers
Walt Disney
During his life, Walt would often try to recapture the freedom he
felt when aboard those trains, by building his own miniature train
set. Then building a 1/8-scale backyard railroad, the Carol wood
Pacific or Lilly Bell.
During the fall of 1918, Disney attempted to enlist for military service. Rejected because he
was under age, only sixteen years old at the time. Instead, Walt joined the Red Cross and
was sent overseas to France, where he spent a year driving an ambulance and chauffeuring
Red Cross officials. His ambulance was covered from
stem to stern, not with stock camouflage, but with
Disney cartoons. Once he returned from France, he
wanted to pursue a career in commercial art, which
soon lead to his experiments in animation. He began
producing short animated films for local businesses, in
Kansas City. After the short films, this gave Walt
notoriety around Kansas and this is where the
cartooning animation began to shoot up for Walt.
Hanna-Barbera
William Denby Hanna and Joseph Barbera have had a powerful and lasting impact on
television animation. Since the late 1950s, Hanna-Barbera
programmes have been a staple of television entertainment, and
many of the characters originally created by Hanna and Barbera for
the small screen have crossed into film, books, toys, comics and have
become cultural icons. The first short cartoon film that hanna-
Barbera was called Ruff & Reddy which was created in 1957 and
ended 3 years after in 1960.
THE SHOWS
Warner Bros
The original Warner Bros. Cartoons studio, as well as all of Warner Bros.' short subject
production divisions, closed in 1969 due to the rising costs and declining returns of short
subject production. Outside animation, companies were hired to produce new Looney
Tunes-related animation for TV specials and
commercials at irregular intervals. In 1976, Warner
Bros. Cartoon alumnus Chuck Jones began producing
a series of Looney Tunes specials at his Chuck Jones
Productions animation studio, the first of which was
Carnival of the Animals.
In 1991, Warner Bros distributed its first animated film, Rover Dangerfield. Its title character
is a dog whose look and mannerisms are inspired by his voice actor Rodney Dangerfield. The
film received mixed reviews and under-performed at the box office due to lack of promotion.
Three years later, Warner distributed Don Bluth's Thumbelina, which also received mixed
reviews from critics and under-performed at the box office.
Norman Mclaren
In 1968, Norman Mclaren was made an Officer of the Order of Canada and promoted to
Companion in 1973. In the year 1977, Mclaren received an honorary doctorate from
Concordia University. Furthermore, in 1982 he was the first Anglophone to receive the Prix
Albert-Tessier, given to persons for an outstanding career in Qubec cinema.
In 1986, Mclaren received a Lifetime Achievement Award at the World Festival of Animated
Film - Anima fest Zagreb.
In 2009, McLaren's works were added to UNESCO's Memory of the World Programme, listing
the most significant documentary heritage collections in the world, joining such works as the
Gutenberg Bible and The Wizard of Oz.
Len Lye
Lye became convinced that motion could be part of the language of art, leading him to early
(and now lost) experiments with kinetic sculpture, as well as a desire to make film. Lye was
also one of the first Pkeh artists to appreciate the art of Mori, Australian Aboriginal,
Pacific Island and African cultures, and this had great influence on his work. In the early
1920s Lye travelled widely in the South Pacific. Working his way as a coal trimmer aboard a
steam ship, Lye moved to London in 1926. There he joined the Seven and Five Society,
exhibited in the 1936 International Surrealist Exhibition and began to make experimental
films. Following his first animated film Tusalava, Lye began to make films in association with
the British General Post Office, for the GPO Film Unit. Lye also worked for the GPO Film
Unit's successor, the Crown Film Unit producing wartime information films, such as Musical
Poster Number One. Because of this work, Lye was later offered work for The March of Time
newsreel in New York.
Contemporary work
Monty Python
The 2000s was the era of Python humour returning to the stage, with the 2005 Broadway
premiere of Spamalot. Written by Eric Idle and John Du Prez, this smashhit retooling of
Holy Grail won the Tony Award for Best Musical, and was quickly followed by the "Brian"-
derived comic oratorio, Not The Messiah, memorably presented at the Royal Albert Hall in a
40th-anniversary staging that featured many of the other Pythons.
Yellow Submarine
A Scanner Darkly
Originally, Richard Linklater toyed with adapting the Philip K. Dick novel Ubik but stopped
early on because he was unable to obtain the rights and he "couldn't quite
crack it". He began thinking about A Scanner Darkly, another dark novel
while talking to producer Tommy Pallotta during the making of Waking
Life. Linklater liked A Scanner Darkly more than Ubik and felt that he could
make a film out of it. According to Linklater, the challenge was to capture
"the humour and exuberance of the book but not let go of the sad and
tragic". Linklater was not interested in turning the book into a big-budget
action thriller as had been done in the past because he felt that A Scanner
Darkly was "about these guys and what they're all doing in their alternative world and
what's going through their minds is really what keeps the story moving". He wanted to keep
the budget under $10 million so that he could have more creative control, remain faithful to
the book, and make it an animated film.
Persepolis
Persepolis is a 2007 French animated biographical film based on Marjane Satrapi's
autobiographical graphic novel of the same name. The film was written and directed by
Satrapi with Vincent Paronnaud.
The animation team worked alongside Satrapi to gain a detailed understanding of the types
of graphic images she deemed necessary for accuracy. Following her guidelines, the
animators, such as interviewee Marc Jousset, commented on their use of "tradition
animation techniques" as requested by Satrapi to keep the drawings simple and avoid the
"more high-tech techniques" that "would look dated". Moreover, the film was directed by
Christian Desmares, the film was produced by a total of twenty animators.
Initially opposed to producing an animated movie due to the high level of
difficulty, producers Marc-Antoine Robert and Xavier Regault gave
protagonist, Marjane Satrapi, alternative options of film production to avoid
animation.
Cinema
Cinemas use stop motion in different films. A good example of stop motion in the cinema is
the film fantastic Mr fox which is based on the novel. This film was
created in a stop motion platform and was published into the
cinemas and watched by millions.
Are ones in which individual drawings, paintings, or illustrations are
photographed frame by frame (stop-frame cinematography).
Usually, each frame differs slightly from the one preceding it, giving
the illusion of movement when frames are projected in rapid
succession at 24 frames per second. The earliest cinema animation was composed of frame-
by-frame, hand-drawn images. When combined with movement, the illustrator's two-
dimensional static art came alive and created pure and imaginative cinematic images -
animals and other inanimate objects could become evil villains or heroes.
Advertising
Most advertisements are created by stop motion animations as its a cheaper option filming
the advert instead of funding a lot of money for animation CGI etc.
CGI is used in many modern types of advertising as it requires a lot of attention but this type
of advertisement gets the best praise from the audience as they add a new level of detail
within the advert. An example of this animation technique is with the latest John Lewis
advert which consisted of animals and a trampoline as all the forest creatures and certain
areas of the dog were animated so the producers could get across their idea in a full advert
form.
Childrens Television
Music videos
Its a rarity for music videos to use the stop motion animation technique but the common
music video created in this way was called sledgehammer
and the music video to the song was created by Aardman
studio.
Computer games
Most computer games in the common day dont tend to use the stop motion technique due
to a higher ability to create the games with CGI. Old fashion games on the other hand use
the stop motion technique for example the old Donkey Kong game used the stop motion as
frame by frame pixels made the character look like its moving. If the game is third person,
and the player rotates the camera around theyll see the walk or run cycle from a completely
new angle.
This new angle can revealing things like knee pops that may not have been visible in the
normal camera view. These are things that a game animator needs to take into account to
ensure their animation holds up to whatever the player may throw at it. Unlike animation in
a movie where the animator doesnt need to worry about how it will look from a side view
or from behind, creating animations for games need to look good from any angle. For
instance, when implementing the principle of arcs into an
animation, the animator needs to ensure the character is
following nice smooth arcing motions from any camera angle.
Mobile phones
The mobile phone has many different animation techniques such as when you unlock your
phone and all the animation zoom onto the screen of the phone that is one animation.
Being able to play games on the phone such as apps these are also animations as animation
is used to show the games etc.
The movements with the phone can translate to animation as it requires pixels
to move within the image to give the impression that the specific images is
moving. Furthermore, for this to be added in a mobile device is in certain
aspects such as the lock screen on an iPhone where you have to swipe the lock
to open the device. This specific interaction turns the phone into an animation
for the user to transfer from the lock screen to the main phone.
Websites
Websites have many different animations but one of the animations is animated banner
these are commonly found on the top of websites and these demonstrate what a website is
selling.