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Photoshop CS4: Mastery

Introduction
Welcome
Installing keyboard shortcuts
Resetting the Function keys on a Mac
Installing the CS4 color settings
Setting up the CS4 color settings
23. Masking Essentials
Introduction to masking
Introducing color range
Adding base colors and adjusting fuzziness
Localized color clusters
The Quick Mask mode
Viewing a quick mask by itself
Testing the quality of edges
Introducing the Masks palette
Editing a layer mask
Choking a mask with Gaussian Blur and Levels
Choking a mask with Mask Edge
Adding a Gradient Overlay shadow
Using live Density and Feather
Journeyman masking
Creating an alpha channel
Increasing contrast
Overlay painting
Cleaning up whites and blacks
Soft light painting
Selecting in style
Employing masks as selections
Scaling and compositing layers
Compositing glass
Selecting glass highlights
Working with found masks
24. Vector-Based Shapes
Introduction to vector-based shapes
Vector-based type outlines
The benefits of vectors
Upsampling vs. nondestructive scaling
Vectors and effects
Fill Opacity and clipped layers
Basic shape creation
Drawing interacting shapes
Power-duplicating paths

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Combining pixels and vector masks
Line tool and layer attributes
Copying and pasting path outlines
Drawing custom shapes
Drawing with the Pen tool
Creating cusp points
Defining a custom shape
Assigning a vector mask to an image
Adding a vector object to a composition
25. Vanishing Point
Introduction to Vanishing Point
Creating and saving the first plane
Creating perpendicular planes
Healing in perspective
Cloning and scaling in perspective
Patching an irregularly shaped area
Healing between planes
Importing an image into a 3D scene
Adding perspective type
Removing and matching perspective
Applying a reflection in perspective
Creating a perspective gradient
Converting a gradient to a mask
Swinging planes to custom angles
Wrapping art around multiple surfaces
26. Using Smart Objects
Introduction to Smart Objects
Placing a Smart Object
Saving a PDF-compatible AI file
Performing nondestructive transformations
Editing a Smart Object in Illustrator
Converting an image to a Smart Object
Cloning Smart Objects
Creating a multilayer Smart Object
Updating multiple instances at once
Creating a Camera Raw Smart Object
Editing a Camera Raw Smart Object
Assembling a layered ACR composition
Using an ACR Smart Object to effect
Blending multiple ACR portraits
Live type that inverts everything behind it
27. Nondestructive Smart Filters
Introducing nondestructive Smart Filters
Applying a Smart Filter
Adjusting filter and blend settings

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Heaping on the Smart Filters
Smart Filter stacking order
Resolution and Smart Filter radius
Masking Smart Filters
Employing nested Smart Objects
Dragging and dropping Smart Filters
Using the Shadows/Highlights filter
Regaining access to the pixels
Parametric wonderland
Working with the Filter Gallery
Freeform filter jam
Swapping filters from the Filter Gallery
Mixing all varieties of parametric effects
Addressing a few Smart Filter bugs
Applying a Smart Filter to live type
Choking letters with Maximum
Duplicating a Smart Filter
Enhancing a filter with a layer effect
28. Auto-Align, Auto-Blend, and Photomerge
Introduction to Auto-Align, Auto-Blend, and Photomerge
Merging two shots into one
Applying Auto-Align layers
Masking images into a common scene
Auto-Align plus Auto-Blend
Assigning weighted Opacity values
Employing a Difference mask
Masking smarter, not harder
Capturing multiple depths of field
Auto-blending real focus
Creating a panorama with Photomerge
Correcting a seamless panorama
An altogether nondestructive Lab correction
29. New CS4 Technologies
Introduction to new CS4 technologies
Applying Content-Aware Scale
What works and what doesn't with Content-Aware Scale
Protecting areas with masks
Applying incremental edits
Protecting skin tones
Scaling around a model with TLC
Adjusting the scale threshold
When Content-Aware Scale fails
Creating a lens distortion effect
Layer masking the family
Installing the Pixel Bender
Introducing Pixel Bender kernels

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Pixel Bender kernel roundup
Tube View and Ripple Blocks
Making a seamless pattern with Kaleidoscope
Introducing the Pixel Bender Toolkit
30. Recording and Playing Actions
Introduction to actions
Creating an action
Recording operations
Reviewing and editing an action
Playing an action (the Button Mode)
Saving and loading actions
Copying and modifying an action
Permitting the user to change settings
The Best Chrome Effect Ever II
Recording a fail-safe action
Rounding corners with a mask
Cleaning up layers
Automating layer effects
Applying chrome with Gradient Map
Action anomalies
Rendering effects to layers
Testing that it works
Conclusion
See ya

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