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09/02/2016

The Strategic Form of a Game


Two-person zero-sum games are games with
Two-Person Zero-Sum only two players in which one player wins
Game what the other one loses.
The theory of von Neumann and
AMAT 115
Morgenstern is most complete in these class
2nd Semester AY2015-2016
of games.
From this point, we will refer to the players
as Player I and Player II.

The Strategic Form of a Game The Strategic Form of a Game


The simplest mathematical description of a Definition 1. The strategic form, or normal form,
game is the strategic form. of a two-person zero-sum game is given by a
triplet , , , where
For a two-person zero-sum game, the payoff 1) is a nonempty set, the set of strategies of
function of Player II is the negative of the Player I
payoff of Player I, so we may restrict 2) is a nonempty set, the set of strategies of
attention to the single payoff function of Player II
Player I, which we call here . 3) is a real-valued function defined by .
Thus, , is a real number for every
and every y . (Pay-off function)

The Strategic Form of a Game The Strategic Form of a Game


Interpretation: Example: Odd or Even Game
Simultaneously, Player I chooses and Players I and II simultaneously call out one of
Player II chooses , each unaware of the the numbers one or two.
choice of the other.
Player Is name is Odd; he wins if the sum of
Then their choices are made known and I wins the numbers is odd.
the amount (, ) from II.
Player IIs name is Even; she wins if the sum
If , is negative, I pays the absolute value of the numbers is wins.
of this amount to II.
Thus, (, ) represents the gains/winnings of II The amount paid to the winner by the loser
and the losses of II (if positive). is always the sum of the numbers in PhPesos.

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09/02/2016

The Strategic Form of a Game The Strategic Form of a Game


Example: Odd or Even Game Example: Odd or Even Game ANALYSIS
In strategic form, we let = 1,2 , = It turns out that one of the players has a distinct
advantage in this game. Can you tell which one
1,2 and is given by the following pay-off it is?
matrix
Suppose, we are Player I. Assume he calls one
3 of the time and two 2 of the time at
Player II 5 5
random. In this case,
1 2 1. If PII calls one, PI loses 2 PhP 35 of the
1 -2 +3 time and wins 3 PhP 25. On average:
Player I 2 35 + 3 25 = 0.
2 +3 -4

The Strategic Form of a Game The Strategic Form of a Game


Example: Odd or Even Game ANALYSIS Example: Odd or Even Game ANALYSIS
1. Using this strategy, PI breaks even in the To generalize, let be the proportion of times
long run. that player I calls one.
2. If PII calls two, PI wins 3 PhP 35 of the GOAL: Find the value for so that Player 1 wins
time and loses 4 PhP 25 of the time. the same amount no matter what Player II calls.
That is, 3 35 4 25 = 15 in the PIs average winnings when PII calls one is
long run. 2 + 3 1
PIs average winnings when PII calls two is
3 4 1

The Strategic Form of a Game The Strategic Form of a Game


Example: Odd or Even Game ANALYSIS Example: Odd or Even Game ANALYSIS
GOAL: Find the value for so that Player I Hence, player I should call one with
wins the same amount no matter what Player probability 712 and two with probability
II calls. 5 .
12
Player I should choose , so that His expected winnings should be 2 712 +
2 + 3 1 = 3 4 1 3 512 = 112 no matter what II does.
3 5 = 7 4 This is called an equalizing strategy.
= 712

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09/02/2016

The Strategic Form of a Game Pure and Mixed Strategies


Example: Odd or Even Game ANALYSIS Given a game , , , the elements of the sets
Thus, the game is in Is favor, but can he do and (sets of strategies for players I and II,
better that 112? respectively) is referred to as pure strategies.
No, if PII plays the same strategy as PI. In fact, The more complex entity that chooses among
1 is the average loss for II in the long run. the pure strategies at random in various
12
proportions is called a mixed strategy.
112 is the called the value of the game.
In Odd or Even, the optimal strategy is a mixed
The procedure that ensures this winning for PI strategy of one and two, with probabilities
or keeps PIIs loss to 112 is the optimal or 7 and 5 , respectively.
12 12
minimax strategy.

The Minimax Theorem The Minimax Theorem


A two-person zero-sum game (, , ) is said THE MINIMAX THEOREM (von Neumann). For
to be finite game if both strategy sets and every finite two-person zero-sum game,
are finite sets. 1. there is a number , called value of the game;
Meaning, a game is finite if the number of 2. there is a mixed strategy for Player I such that
strategies of the players is finite. PIs average gain is at least no matter what
The fundamental theorem of game theory Player II does; and
due to von Neumann states that the 3. there is a mixed strategy for Player II such that
situation encountered in the game of Odd- PIIs average loss is at most no matter what
or-Even holds for all finite two-person zero- Player I does.
sum games.

The Minimax Theorem EXERCISE 1


1. Sherlock Holmes boards the train from London to Dover in an effort to
reach the continent and so escape from Professor Moriarty. Moriarty
If is zero, we say the game is fair. can take an express train and catch Holmes at Dover. However, there is
an intermediate station at Canterbury at which Holmes may detrain to
If is positive, we say the game favors Player avoid such a disaster. But of course, Moriarty is aware of this too and
may himself stop instead at Canterbury.
I, while if is negative, we say the game
Von Neumann and Morgenstern (loc. cit.) estimate the value to
favors Player II. Moriarty of these four possibilities to be given in the following matrix
(in some unspecified units).
What are the optimal strategies for Holmes and Moriarty, and what is
the value?
Holmes
Canterbury Dover
Canterbury 100 -50
Moriarty
Dover 0 100

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09/02/2016

EXERCISE 1 Matrix Games


2. The entertaining book The Compleat Strategyst by John Williams
contains many simple examples and informative discussion of strategic
form games. Here is one of his problems. A finite two-person zero-sum game in strategic
I know a good game, says Alex. We point fingers at each other; either form, (, , ), is sometimes called a matrix game
one finger or two fingers. If we match with one finger, you buy me one because the payoff function can be represented
Daiquiri, If we match with two fingers, you buy me two Daiquiris. If we
dont match I let you off with a payment of a dime. Itll help pass the by a matrix.
time.
If = 1 , 2 , , and = 1 , 2 , , ,
Olaf appears quite unmoved. That sounds like a very dull game at then the game matrix or pay-off matrix is
least in its early stages. His eyes glaze on the ceiling for a moment and
his lips flutter briefly; he returns to the conversation with: Now if youd
care to pay me 42 cents before each game, as a partial compensation 11 1
for all those 55-cent drinks Ill have to buy you, then Id be happy to
pass the time with you. = where = ,
Olaf could see that the game was inherently unfair to him so he insisted 1
on a side payment as compensation. Does this side payment make the
game fair? What are the optimal strategies and the value of the game?

Matrix Games Matrix Games Our OBJECTIVE


A mixed strategy for Player I may be represented
by an -tuple = 1 , 2 , , , where
=1 = 1.
If PI uses the mixed strategy = 1 , 2 , , To solve a game, that is, finding its
and PII chooses column , then the average pay-off value and at least one optimal strategy
to PI is =1 .
for each player and .
If PII uses the mixed strategy = 1 , 2 , ,
and PI chooses column , then the average pay-off
to PII is =1 .
A pure strategy is a vector 1 , 2 , , where
= 1 and the rest are zero for some .

Matrix Games Matrix Games


min
Definition 2. Let be a pay-off matrix of a game and Example. 4 1 3 3
A 3 2 5 2 max
is an element of . If
1. is the minimum of the th row; and
SADDLE POINT
2. is the maximum of the th column 0 1 6 0
max 4 2 6
then we say that is a saddle point. min

If is a saddle point, then Player I can then win at Therefore, the value of the game is 2 and the optimal
least by choosing row , and Player II can keep her mixed strategy is 0,1,0 .
loss to at most by choosing column . Hence is
the value of the game. (Best of the Worst)

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09/02/2016

Matrix Games Matrix Games


Theorem (Solution of all Matrix Games). Consider the general 2 Example:
2 game matrix
2 3
= NO SADDLE POINT
=

. 2 4
If has no saddle point, then the optimal mixed strategy for Player 1 is
, 1 where
1. The optimal mixed strategy for Player I is
= 42 1
+ , 1 where = (23)+(43) = 2.
and the value of the game is given by
2. The optimal mixed strategy for Player II is
= .
+ 43 7
Moreover, the optimal mixed strategy for Player II is , 1 where
, 1 where = (23)+(43) = 12.

= . 86 1
+ 3. The value of the game is = = .
12 6

Matrix Games - Dominance Matrix Games - Dominance


Sometimes, large matrix games may be reduced in Example. Removing dominated strategy
size (hopefully to the 2 2 case) by deleting rows Dominated by row 3 2 0 4
and columns that are obviously bad for the player = 1 2 3 . Dominated by column 2
who uses them.
NO SADDLE POINT 4 1 2
Definition 3. We say the th row of a matrix =
dominates the th row if for all . We 1. The optimal strategy for Player I is 0, , 1
say the th row of strictly dominates the th row if 14
where = 12 + 14 = 4.
3
> for all . Similarly, the th column of
dominates (strictly dominates) the th column if 2. The optimal strategy for Player II is , 1 , 0
12 1
(resp. < ) for all . where = 12 + 14 = 4 and the value of the
7
game is = .
4

Matrix Games - Dominance Matrix Games - Dominance


Solving and games graphically. Solving and games graphically.
Consider the following example: Consider the following example:

2 3 1 5 2 3 1 5
1 4 1 6 0 1 4 1 6 0

Suppose Player I chooses first row with probability Similarly, PIIs choices of column 2,3 and 4, yield
and the second with probability 1 . 3 + 1 , + 6 1 and 5, respectively.
If PII chooses column 1, PIs average payoff is 2 + We plot this 4 lines, respectively, for 0,1 .
4 1 .

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09/02/2016

Matrix Games - Dominance Matrix Games - Dominance


For a fixed value of , Player I can be sure
that his average winnings is at least the
Lower minimum of these four functions evaluated
envelop at .
This is known as the lower envelope of these
functions.
Since PI wants to maximize his guaranteed
average winnings, he wants to find that
achieves the maximum of this lower
envelope.

Matrix Games - Dominance Matrix Games - Dominance


This maximum occurs at the intersection of the
lines for Columns 2 and 3. Essentially, we only need
Lower to solve the 2 2 game involving col 2 and 3, that
envelop 3 1
is, .
1 6
Note, from the drawing, col 1 is dominated.
5
Hence, = = , where the optimal strategies for
7
5 2 5 2
PI and PII are ,
7 7
and 0, 7 , 7 , 0 , respectively.
Max of the 17
The value of the game = .
envelop 7

Matrix Games - Dominance Matrix Games - Dominance


Consider another example:
q 1 q
Upper
1 5 envelop
4 4

6 2 Min of the
envelop
If is the probability that PII chooses col 1, then
PIIs average loss for PIs three possible moves are
given in the following graph.

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09/02/2016

Matrix Games - Dominance Exercise 2


This time, we will get minimum of the 0 2
1. Let be a game matrix for some arbitrary
maximum losses. That is, the minimum of 1
value . Sketch the graph of , the value of the
the upper envelope. game as a function of .
1 1 5 4 1 0
From the plot, all 4 , 2 gives the
4 3 2 1
minimum. 2. Reduce the game matrix to
0 1 4 3
The value of the game = 4 and the 1 2 1 2
optimal strategy is a pure strategy, row 2. 2 2 by dominance and solve.
3 2 4 0
3. Solve the game matrix
2 1 4 5
graphically.

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