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How To Create a Cool Vector Yeti Character

in Illustrator
TUTORIALS
06 FEBRUARY 2012
37 COMMENTS

This post was originally published in 2012


THE TIPS AND TECHNIQUES EXPLAINED MAY BE OUTDATED.
Follow this step by step Illustrator tutorial to create a cool vector Yeti character. Well

use as many basic shapes as possible to achieve that quirky style of illustration, then

bring the character to life with a palette of cold colours. Despite the use of basic shapes

this tutorial includes a good spread of intermediate to advanced tools and techniques.
The Yeti character well be creating is made up of basic shapes to maintain that simple

illustration feel. The plump round shapes all help create a friendly and loveable

character while the high shoulders and wide stance give him a slow and lazy

personality.

VIEW THE VECTOR YETI CHARACTER DESIGN


Whenever you start a character design its always worth creating a rough sketch to base

any vector element on. Place the sketch (included in the members source file

download) into an Illustrator document and use a large oval to outline the main body

shape. Intersect the lower half of the oval with a temporary rectangle and use it to clip

away the excess with the Subtract button from the Pathfinder palette.
Match up basic shapes to flesh out the overall appearance of the character. Toggle on

Smart Guides (CMD+U) to make aligning elements super easy. Here Im using two

rounded rectangles for each leg, then a smaller circle aligned in the center which will be

used to create a smooth join between them.


Blend the rectangle legs with the main oval body using the Merge button from the

Pathfinder palette, then use the Direct Selection tool to delete out the upper points from

the rectangles and lower point of the circle to leave two open paths.
Select one end of the open path and join it to fill the gap. Repeat this on the opposite

side to leave a complete path outlining the whole body.

Draw a large circle to match the profile of the arms. Drag the lowermost point upwards

to round off the arms near the hands.


Press CMD+C and CMD+F to copy and paste a duplicate of the main body shape,

press CMD+Shift+] to send it to the top, then use this shape as a tool with the

Pathfinder to Subtract this shape from the arms. Right click and select Ungroup to split

the arms into two separate elements.


Draw three increasingly sized circles at the bottom of the arm to represent a simple

hand. Merge the circles together, then make a duplicate of the arm shape. Make sure

the arm is positioned at the top of the stack (CMD+Shift+]), then use it to clip away the

overlap.

Make a duplicate of the hand shape, send it to the top, select both the temporary hand

shape and the body shape, then hit the Subtract button from the Pathfinder tool to clip

away the overlap between the hand and the main body.
Draw three circles aligned side by side and align them to the foot area. Select the three

circles and hit CMD+8 to create a Compound Path then make a duplicate of the main

body shape and use the Pathfinder to Intersect the circles to create a set of toes.
Draw a circle as a base of the facial outline, then use the Direct Selection tool to

manipulate its shape by dragging the top and bottom points into place.

Use a black filled circle with a smaller white circle to create a simple eye, then hold ALT

and drag the shapes to create a copy.


Draw a large and small circle elsewhere on the document and create a Blend between

them by going to Object > Blend > Make.


Head back into the Blend options (Object > Blend > Blend Options) and change the

settings to Specified Steps with a super high value of say 800.

Next, give the shape a Warp with the Envelope Distort feature (Object > Envelope

Distort > Make with Warp). Use the Arc option and adjust the amount to bend the

shape.
Reset the shape back into an editable object by going to Object > Expand. Select both

the Object and Fill options.


The shape is currently made up of around 800 facets, so merge them all together with

the Pathfinder to simplify it.

The outline of the shape still has lots of unnecessary points, so use the Simplify option

from the Path menu to reduce to number of points while maintaining the same overall

shape.
Position this random shape onto the face to represent the mouth, then draw three white

circles as teeth. Merge the teeth into a single shape, make a duplicate of the mouth

shape, send it to the top then use the Intersect option from the Pathfinder to clip them to

size.
Repeat the process, but this time using a red circle to represent the tongue.
The overall structure of the character is complete, but yetis are generally quite furry.

Ours looks pretty bald

Draw a circle elsewhere on the artboard and drag out the right most point with the Direct

Selection tool. Add this to the Brush palette as a new brush and select the Art Brush

option. In the options make sure the direction of the brush is correct, then change the

Method dropdown to Tints.


Use the Brush tool to draw in thick strands of fur around one half of the characters body

and arm. Dont worry about the inner areas of the shapes, just pay attention to the new

outline the brush strokes are creating.


Once brush strokes have been added to one half of the character select them all and go

to Object > Expand Appearance to convert the strokes into solid shapes.
Copy and Paste the series of strokes then go to Object > Transform > Reflect to mirror

them on the opposite side. Add a random colour fill to make it easy to see any overlaps,

particularly on the top of the head.


Starting with an arm, select all the brush strokes along with the main arm shape and

merge them together with the Pathfinder palette.


Repeat the process on the second arm, then replace the fill/stroke to white/black and

send the arms to the bottom of the stack so they dont overlap the body.

Select the body shape along with all the remaining brush strokes and merge them

together. Replace the fill and stroke and adjust the stacking order so the facial features

are visible again.


The series of brush strokes around the character gives him a loveable furriness!
Use more brush strokes to surround the facial outline and to add a belly outline. The

strokes around the face should be directed inwards as opposed to outwards like the

main body shapes.

Expand and blend the facial outline stroke together but this time use the Subtract option

from the Pathfinder to clip out the outline from the facial outline shape. Increase the size

of the face if necessary.


Expand and merge the belly outline shapes then use the Direct Selection tool to delete

out all the points along the lower edge to leave a single line.
The character linework is now complete and is ready for an injection of colour to bring

him to life.

Replace the white fills with a subtle blue/grey, then add a 3pt blue/grey stroke. Align the

stroke to the Outside using the icons in the Stroke palette.


Fill the facial area with a slightly lighter blue tone and add the 3pt stroke, this time

aligned to the inside.


Use these same colours to fill the hands and feet. These fills help inject some life to the

character but it still looks a little flat.

Open the Appearance palette and select the Add New Stroke option to the body and

arm shapes.
Adjust this fill to a light blue with the settings of 11pt in size aligned to the inside. Add

the same fill to the facial outline, but aligned to the outside.
Tone down the impact of the eyes/mouth fills by making them a 90% black then add a

couple of blue/grey strokes to the outside to help define them.

Draw a background for the Yeti and fill it with a complementing gradient to finish off the

character design.
Add a simple radial gradient fill to a circle then squash it into a flat oval.
Position these shapes underneath the Yetis feet to add a touch of shading to help

ground the character.

This leaves our cool vector Yeti character complete! Group together all the shapes that

make up the figure so its ready for use as a mascot for your product or website.

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