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Sisi Init: +4

Speed: 30 ft
HP: 24 level 2 (11+5+5+3)
Damage -3 wis
Rogue 1, Oracle 2 BAB: +1

STR 12 +1 SAVES total base abil magic misc SKILLS total mod rank misc

DEX 18 +4 FORT +3 0 3 Acrobatics dex +8 4 1 3


CON 16 +3 REFL +7 2 4 1 (deft dodger) Bluff cha +9 5 1 3
INT 12 +1 WILL +4 3 2 (0) 1 (indom. faith) Climb str +5 1 1 3
WIS 14 +2 -3 (+0) Diplomacy cha +9 5 1 3
CHA 20 +5 Disable Device dex +8 4 1 3

total armor shield dex magic natural deflect misc Disguise cha

AC (23) 19 10 4 (1+1) 4 - - (2) spel 1 dge Escape Artist dex +8 4 1 3


Knwg. Dungeoneering int +5 1 1 3
FF (19) 15 10 4 (1+1) - - (2) spel 1 dge
Knwg. History int +5 1 1 3
Touch (17) 15 10 4 - (2) spel 1 dge
Knwg. Local int +5 1 1 3
Armor: Chain Shirt (Arm 4, max dex 4, check penalty -2, spd 30)
Shield: Shield +1 (shield +1, magic +1) Knwg. Nature int +5 1 1 3
Shield of Faith: +2 deflection bonus Knwg. Planes int +5 1 1 3
Dodge: +1 dodge
Knwg. Religion int +5 1 1 3
Lingistics int
Weapon Attack Bonus Critical Damage Special
Perception wis +5 0 2 3
Unarmed Strike +6 1 +4 (+1) x2 1d3 + 4 (+1) +1d4
bab, dex, spell bleeding Sense Motive wis +4 0 1 3
Grapple Constrict +12 4 +2 +5 (+1) x2 1d8 + 6 + 4 (+1) +1d4 Sleigh of Hand dex +8 4 1 3
racial, oracle, cha, spell bleeding

1 +4 +1 (+1) Spellcraft int +5 1 1 3


Daga +1 bab, dex, mag, spell
19/20 x2 1d4, +5 (+1)
Stealth dex +8 4 1 3
Rapier 1 +4 (+1) 18/20 x2 1d6 +4 (+1)
bab, dex, spell
Swim str +5 1 1 3

1 + 4 (+1) Use Magic Device cha +9 5 1 3


Crossbow, light bab, dexm spell
19/20 x2 1d8 (+1)
total ranks: 9+1+5+5 (20)

Sneak attack: +1d6 damage, when flat footed. Trapfinding


Mythic Weapon Finesse (use dex to attack bonus and damagefor light and natural Flaw: Illeterate
weapons)
Feats (level 1, human, flaw, mythic feat, level 3)
Improve Unarmed Strike (coils) Quick Draw
Coils: Grapple + constrict Weapon Finesse
Spells: Divine Favor (+1 attack and damage) Toughness
Mythic Weapon Finesse
Bleeding Attack (when you damage an opponent with an
unarmed strike, you deal an extra 1d4 bleed damage)

Coils extra feat: Improved Unarmed Strike

spells save per Bonus Orisons 1 Level MYTHIC MARSHALL


level
known DC day Spells Detect Magic Cure Light Wounds (oracle)
Guidance Shield of Faith
0 4 15 - - Light Divine Favor
1 4 16 4 2 Resistance Pass Without Trace (bonus)
Bane Divine Surge
Bless Path Ability
Feat (weapon finesse)
Hard to Kill
Traits CURSE: Merecifull Surge 1d6
Deft Dodger (+1 reflex) Lay on hands, 1/2 level + cha / day Mythic Power
Indominable faith (+1 will) 6 day: 1d6/level
stand action to others, swift action for me

COILS Improved Unarmed Strike bonus feat. Whenever you hit with an unarmed melee attack, you can make a grapple check without provoking an
attack of opportunity, and you gain a +4 racial bonus to such checks. When making grapple checks, you use your oracle level as your base attack bonus plus
your Charisma modifier to calculate your CMB. On a successful grapple, you can constrict an opponent and deal 1d8 + 1/2 oracle level + Charisma modifier
damage each round you maintain the grapple.

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