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m nurman helmi
Program Pascasarjana
Universitas Pasundan
SYSTEMS THINKING AS A
LANGUAGE
Systems thinking can be thought of as a language for
communicating about complexities and interdependencies.
The following qualities make systems thinking a useful
framework for discussing and analyzing complex issues
Focuses on "closed interdependencies."
The language of systems thinking is circular rather than linear.
It focuses on closed interdependencies, where x influences y, y
influences z, and z influences x.
A "visual" language.
Many of the systems thinking toolscausal loop diagrams, behavior-
over-time diagrams, systems archetypes, and structural diagrams
have a strong visual component.
They help clarify complex issues by summing up, concisely and clearly,
the key elements involved.
Diagrams also facilitate learning.
A systems diagram is a powerful communication tool because it distills
the essence of a problem into a format that can be easily remembered,
yet is rich in implications and insights.
SYSTEMS THINKING TOOLS
Basic tools
Feedback diagram
Stocks and flows
Dynamic thinking tools
Behaviour over time diagrams (BOTs)
Causal loop diagram (CLD)
Systems archetypes
Structural thinking tools
Graphical function diagram
Structure behaviour pair
Policy structure diagram
FEEDBACK
Reinforcing Feedback
Balancing Feedback
FEEDBACK LOOP: REINFORCE LOOP
Engine of growth and collapse
They compound more change in one direction with
even more change in the same direction
snowball effect
+ S
state of
the system
Net Increase State of
Rate R The System
Time S +
state of
the system
Goal (desired
Time S + state of state of
Behaviour over time the system the system)
O
+ S -
+
B
discrepancy S
Stress Level Coping
B
Strategies
O-
Corrective
+ S
action
Balancing Loop (I) Balancing Loop (II)
BEHAVIOR-OVER
BEHAVIOR- OVER--TIME GRAPHS
(BOTGS):
A BOTG is a simple tool that can help people focus on
patterns of change over time rather than on isolated
events, leading to rich discussions on how and why
something is changing. BOTGs focus on trends.
A BOTG is a basic line graph showing the trend, or pattern of
change, of a variable over time.
The X axis:
is always labeled in units of time or can reflect change in time.
has defined beginning and ending points; the precision of the
definition can meet your specific purpose.
Care should be taken to explain the logic for the
BOTGS FOR FEEDBACK LOOPS
Reinforcing Loop
Balancing Loop
MODEL UMUM PERILAKU DINAMIKA SISTEM EXPONENTIAL
WAKTU
LO GOAL SEEKING 1 HI GOAL SEEKING 2 S - CURVE
+ + -
Layoffs Morale Productivity
R
CAUSAL LOOP DIAGRAM (CLD)
LINK
+ +
Coping Interest accrued in
Stress Strategies Balance in Account Account Savings
Level Savings
- -
VARIABLES
CAUSAL LOOP DIAGRAMS
Total Work
Capacity
My Goals Your Goals
My Consumption of Your Consumption of
+ Dollars Dollars +
- + -
+ Work +
My Need for Work Available Your Need for Work
+ +
-
Conflict
+ +
Two reinforcing loops (Sherwood, 2002)
CLD & BOT DIAGRAM
Time
STOCK AND FLOW
Stock
Anything that builds up or dwindles
E.g. water in bathtub, savings in bank account,
inventory in a warehouse
Flow
The amount of change something undergoes
during a particular unit of time
E.g. amount of water that flows out of a bathtub
each minute, amount of interest rate earned in
savings, etc
Stock and flow diagrams contain specific
symbols and components representing the
structure of a system.
STOCK AND FLOW
outflow
Valves represent the flow of inventory into and out of the warehouse
Stock
Inventory
source sink
Stocks and Flows are used in Causal Loop Diagrams to cover some
of their limitations of not being able to capture stocks and flows
within systems (Sterman, 2000).
STOCKS AND FLOWS
SYSTEMS ARCHTYPES
Archetype is name given to certain dynamics that seem to
recur in many different settings
They classic stories in systems thinking common pattern &
structure that occur repeatedly in different settings
Presents a way to describe system behavior without the rigors of
loops, stocks and flows, and computer modeling.
Consists of the combination of balancing & reinforcing loops
Types of Archetypes
Drifting goals:
Escalation
Fixes that backfire:
Limits of growth
Shifting the burden
A tragedy of common issues
Accidental adversaries
EXAMPLE OF SYSTEMS ARCHETYPES
O
Pressure to DRIFTING GOALS
Goal lower goal
B2
A gap between a goal and an
S actual condition can be
S Gap resolved in by:
Taking a corrective
action to achieve the goal
O S or lowering the goal
B1 Drifting goal the goal is
Actual Corrective lowered to close the gap
Action Continual lowering gradually
S deteriorate performance
EXAMPLE OF SYSTEMS ARCHETYPES
ESCALATION
s As Result s s
o Bs Result
When one partys actions are perceived by another party to be a threat and
the second party respond in a similar manner further increasing a threat
Result in threatening actions by both parties grow exponentially
EXAMPLE OF SYSTEMS ARCHETYPES
Problem Fix
Symptom
delay
Unintended
consequences
Is akin to giving the squeaky wheel the grease.
The problem symptom alternately improves. It goes down, then comes
Back up again and usually comes back worse than before (Senge, 1994).
Strategies: Increase awareness, dont apply so many fixes, see if the
system might take care of itself in the long run, reframe and address the
root problem.
EXAMPLE OF SYSTEMS ARCHETYPES
LIMITS TO GROWTH
Actual
Problem performance Corrective
Symptom action
Helps us see how the balance between the elements shifts over time.
Growth occurs and sometimes dramatic but levels off and/or
falls into decline (Senge, 1994).
Strategies:
Beware of doing more of what worked in the past.
Look at both reinforcing and balancing loops is growth has stalled.
Find the limits, work within the limits but plan early, look for other
potential engines of growth.
TUTORIAL