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2.72 Elements of Mechanical Design


Spring 2009

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2.72

Elements of

Mechanical Design

Lecture 05: Structures

Schedule and reading assignment


Quizzes
Quiz None

Topics
Finish fatigue
Finish HTMs in structures

Reading assignment
None
Quiz next time on HTMs

Martin Culpepper, All rights reserved 2


Matrix Review

What is a Matrix?

A matrix is an easy way to b1


represent a system of linear
b
equations
Linear algebra is the set of
2
rules that governs matrix Vector
and vector operations

a1 a2

a
3 a4

Matrix

Martin Culpepper, All rights reserved 4


Matrix Addition/Subtraction
You can only add or subtract matrices of the same dimension
Operations are carried out entry by entry

a1 a2 b1 b2 a1 + b1 a2 + b2
a + =
3 a4 b3 b4 a3 + b3 a4 + b4
(2 x 2) (2 x 2) (2 x 2)

a1 a2 b1 b2 a1 b1 a2 b2
a =

3 a4

b3 b4
a3
b3 a4 b4
(2 x 2) (2 x 2) (2 x 2)

Martin Culpepper, All rights reserved 5


Matrix Multiplication
An m x n matrix times an n x p matrix produces an m x p matrix

a1 a2 b1 b2 a1b1 + a2b3 a1b2 + a2b4


a =

3 a4
b3 b4

a3b1 + a4b3 a3b2 + a4b4
(2 x 2) (2 x 2)
(2 x 2)

Martin Culpepper, All rights reserved 6


Matrix Properties

Notation: A, B, C = matrix , c = scalar


Cumulative Law: A+B=B+A
Distributive Law: c(A + B) = cA + cB
C(A + B) = CA + CB
Associative Law: A + (B C) = (A + B) C
A(BC) = (AB)C

NOTE that AB does not equal BA !!!!!!!

Martin Culpepper, All rights reserved 7


Matrix Division
To divide in linear algebra we multiply each side by an inverse
matrix:
AB = C
A-1AB = A-1C
B = A-1C

Inverse matrix properties:


A-1A = AA-1 = I (The identity matrix)
(AB)-1 = B-1A-1

Martin Culpepper, All rights reserved 8


Structures

Machines structures
Structure = backbone = affects everything

Satisfies a multiplicity of needs


Enforcing geometric relationships (position/orientation)

Material flow and access

Reference frame

Requires first consideration and serves to link modules:

Joints (bolted/welded/etc)

Bearings

Image removed due to copyright restrictions. Please see


Shafts http://www.clarkmachinetools.com/2003_1.jpg
Parts

Tools

Sensors

Actuators

Martin Culpepper, All rights reserved 10


Key issues with structural design
Machine concepts
Topology Image removed due to copyright restrictions. Please see
http://www.fortune-cnc.com/uploads/images/1600ge_series.jpg
Material properties

Principles
Thermomechanical

Elastomechanics

Kinematics

Vibration

Key tools that help


Stick figures

Parametric system/part error model

Visualization of the:
Load path
Vibration modes
Thermal growth
Martin Culpepper, All rights reserved 11
Modeling: stick figures

Image removed due to copyright restrictions. Please see


http://americanmachinetools.com/images/diagram-lathe.jpg

1 3

2
Martin Culpepper, All rights reserved 12
Modeling: stick figures
1. Stick figures These types of models
are idealizations of the
2. Beam bending physical behavior. The
designer must KNOW:
3. System bend.
(a) if beam bending
assumptions are valid

(b) how to interpret


and use the results o
this type of these
models

1 3
x
z
2
Martin Culpepper, All rights reserved 13
Modeling: stick figures

Martin Culpepper, All rights reserved 14


Transformation

Matrices

Translational
TranslationalTransformation
TransformationMatrix
Matrix
Y

P=(A+L
P=(A, B)1, B+L2)=(A, B)

B
Y
L1
X
A

L2

A 1 0 L1 A
X B = 0 1 B
L2
1 0 0 1 1

Martin Culpepper, All rights reserved 16


Translational Transformation Matrix

General 2D transformation matrix

1 0 X

0 1 Y
0 0 1

1 0 L1

0 1 L2
0 0 1

Martin Culpepper, All rights reserved 17


Rotational
RotationalTransformation
TransformationMatrix
Matrix

Y
Y P=(A, B)
P=(A, B) B

X
B


X
A

Martin Culpepper, All rights reserved 18


Rotational
RotationalTransformation
TransformationMatrix
Matrix

Y P=(A, B)

X
B


X

A = A cos + B sin

Martin Culpepper, All rights reserved 19


Rotational Transformation Matrix

Y P=(A, B)

X
B


X

A = A cos + B sin

B = -A sin + B cos

Martin Culpepper, All rights reserved 20


Rotational
RotationalTransformation
TransformationMatrix
Matrix

Y
Y P=(A, B) B

X
B

A cos sin 0 A
A
B =
-sin cos 0 B
A = A cos + B sin 1
1 0 0 1
B = -A sin + B cos

Martin Culpepper, All rights reserved 21


Rotational
RotationalTransformation
TransformationMatrix
Matrix
Y
Y (+) Counter Clockwise

X cos sin 0
General 2D rotational
matrix:
-sin cos 0

0 0 1
X
Y Y
(-) Clockwise
cos -sin 0

sinsin
cos cos
0 0
0 0 0 1
-sin cos
X

0 0 1
X
Martin Culpepper, All rights reserved 22
Homogeneous Transformation Matrix

General 2D HTM translational and rotational matrix:

cos sin x

-sin cos y
0 0 1

Martin Culpepper, All rights reserved 23


HTM Applications

Simple
SimpleBeam
BeamExample
Example:

Y Y
B A
X X

F
L

Martin Culpepper, All rights reserved 25


Simple
SimpleBeam
BeamExample
Example:
Y
A X
Y
B D
X F

Martin Culpepper, All rights reserved 26


Useful
ForceForce-deflection Equations
Deflection Equations
d
FL
d=
EA
F

d FL3 FL2
d= =
3EI 2EI
F

d
ML2 ML
d= =
2EI EI
M

Martin Culpepper, All rights reserved 27


Simple
SimpleBeam
BeamExample
Example:
Y
A X
Y
B D
X

L
B A
L cos -sin L 0 FL3
D=
H
B D =
A = sin cos D 0 3EI

1 0 0 1 1 FL2
=
2EI

Martin Culpepper, All rights reserved 28


Drill Press
Simple Example
Beam Example:
Find the HTM from a to b:

L b
c b

D a

H a
F

F
1 0 0
d
L e

Ha =
b 0 1 -(D-)
0 0 1
Cross-Sectional Area of large sections = A
Cross-Sectional Area of Drill Bit = Ad
Youngs Modulus of Material = E
Martin Culpepper, All rights reserved 29
Useful
ForceForce-deflection Equations
Deflection Equations
d
FL
d=
EA
F

d FL3 FL2
d= =
3EI 2EI
F

d
ML2 ML
d= =
2EI EI
M

Martin Culpepper, All rights reserved 30


Drill Press
Simple Example
Beam Example:
Find the HTM from a to b:

L b
c b

D a

H a
F

F
1 0 0
d
L e

Ha =
b 0 1 -(D-)
0 0 1
Cross-Sectional Area of large sections = A
Cross-Sectional Area of Drill Bit = Ad =
FD
EAd
Youngs Modulus of Material = E
Martin Culpepper, All rights reserved 31
Drill Press
Simple Example
Beam Example:
Find the HTM from b to c:

L
c b
c b
D
H a F
F
cos -sin L

d
L e c Hb = sin cos
0 0 1

Cross-Sectional Area of large sections = A


Cross-Sectional Area of Drill Bit = Ad
Youngs Modulus of Material = E
Martin Culpepper, All rights reserved 32
Useful
ForceForce-deflection Equations
Deflection Equations
d
FL
d=
EA
F

d FL3 FL2
d= =
3EI 2EI
F

d
ML2 ML
d= =
2EI EI
M

Martin Culpepper, All rights reserved 33


Drill Press
Simple Example
Beam Example:
Find the HTM from b to c:

L
c b
c b
D
H a F
F
cos -sin L

d
L e c Hb = sin cos
0 0 1

Cross-Sectional Area of large sections = A


Cross-Sectional Area of Drill Bit = Ad =
FL3
3EI
=
FL2
2EI
Youngs Modulus of Material = E
Martin Culpepper, All rights reserved 34
Drill Press
Simple Example
Beam Example:
Find the HTM from c to d:

L F
c b c

D FL
H a

d
L e d

cos -sin -1

Cross-Sectional Area of large sections = A


Hc =
d
sin cos H+2
0 0 1
Cross-Sectional Area of Drill Bit = Ad
Youngs Modulus of Material = E
Martin Culpepper, All rights reserved 35
Useful
ForceForce-deflection Equations
Deflection Equations
d
FL
d=
EA
F

d FL3 FL2
d= =
3EI 2EI
F

d
ML2 ML
d= =
2EI EI
M

Martin Culpepper, All rights reserved 36


Drill Press
Simple Example
Beam Example:
Find the HTM from c to d:

L F
c b c

D FL
H a

d
L e d

cos -sin -1

Cross-Sectional Area of large sections = A


Hc =
d
sin cos H+2
0 0 1
Cross-Sectional Area of Drill Bit = Ad

Youngs Modulus of Material = E


FLH FLH2 FH
= 1 = 2 =
EI 2EI EA
Martin Culpepper, All rights reserved 37
Drill Press
Simple Example
Beam Example:
Find the HTM from d to e:

L
c b

D d F e
H a

F FL

d
L e
1 0 -L

Hd =
e 0 1 0
Cross-Sectional Area of large sections = A 0 0 1
Cross-Sectional Area of Drill Bit = Ad
Youngs Modulus of Material = E
Martin Culpepper, All rights reserved 38
Drill Press
Simple Example
Beam Example:
Find the HTM from a to e:

L
c b eH a = e Hd d Hc c Hb b Ha
D
H a
Find the vector aVe from e to a:
F
0

d
L e
aV
e = Ha
e 0

1
Cross-Sectional Area of large sections = A
Cross-Sectional Area of Drill Bit = Ad
Youngs Modulus of Material = E
Martin Culpepper, All rights reserved 39
Method
Simplefor building
Beam systems HTM
Example:

Identify key nodes around the systems


structural loop
Create HTMs for each member between each
node
Multiply the members HTMs in the correct
order

Martin Culpepper, All rights reserved 40


More on HTMs

3D HTMs
1 0 0 X

For x-axis 0 cos sin x Y


rotation x

0 sin x cos x Z


0 0 0 1 For small :
cos()~1 & sin()~
cos y 0 sin y X
For y-axis 0 1 0 Y
rotation
sin y 0 cos y Z

0 0 0 1
cos z sin z 0 X
For z-axis sin cos z 0 Y
rotation z

0 0 1 Z

0 0 0 1
Martin Culpepper, All rights reserved 42
HTM Rotation
Remember order of multiplication matters:

180 90
deg deg
flip
right

90 180
deg deg
right flip

To combine a translation and rotation, again multiply the HTM matrices


together
Note that the order of the rotation and translation matrices does matter, so
makes sure the answer makes sense!!!

Martin Culpepper, All rights reserved 43

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