Académique Documents
Professionnel Documents
Culture Documents
The Soft Copy of the Rules and the Registration form could be
downloaded from
http://www.nustouchcarnival2007.blogspot.com
1. Objectives
1.1 To give young players in the touch scene exposure through
playing more competitions.
1.2 To develop strong team spirit among players.
1.3 To foster good relationships and nurture sportsmanship in
players from different schools.
2. Registration
2.1 The carnival is limited to the first 12 teams that registered.
2.2 Each team may register a maximum of 10 players.
2.3 Registration fee will be S$100.00 + GST ($107) per
team.
2.4 Registration fee could be paid in cash or cheque (to be
made payable to “National University of Singapore”) by
Monday, 15th October 2007. Please contact
Kimberley/Huimin if alternative arrangement is required.
2.5 Receipt will be given to all teams on carnival day.
2.6 Registration form and fee could be submitted/mailed (no
cash please) to the Organiser at Sports Development
Office, NUS Sports & Recreation Centre, 2 Sports
Drive 1, Singapore 117561.
2.7 All registered teams are required to report at the
registration counter at 8.30am on the day of the carnival
day (21st October).
2.8 All registered players will be given event t-shirt.
3. Eligibility
4. Rules
The rules for this Touch Carnival will be played under the
Federation of International Touch Rules (Incorporated – 3rd Edition,
http://www.internationaltouch.org/), except for the following
variations to be applied, stipulated by the organizer.
1
4.1 Rule No. 5: Team Composition and Substitution – Each
team shall consist of a maximum of twelve (12) players, no
more than six (6) of whom are allowed on the field at any
time. Substitution of any player can be made at any point of
the game, along the designated sideline.
4.6 Rule No. 4.8: Extra Time for drawn matches – Extra time
ruling will only apply for playoffs: quarters, semis and finals.
2
4.8 Scoring during extra-time
4.8.1 At the start of extra-time, if the attacking team
scores a touchdown within the first 6 touches, the
team against which the score has made will have to
score a touchdown within the 6 touches during its
possession/attack, failing which will declare the team
that has scored the first touchdown during extra-time
the winner of the game.
4.8.2 If no touchdown is awarded during the first 6 touches
to either team, extra time will persist, till either team
scores a touchdown. The team that scores the first
touchdown will be declared the winner of the game.
4.8.3 If no touchdown is awarded, the referee will signal for
one player to be dropped off every 2 minutes. This
will continue until only 3 players are left on the field,
and the game will continue until a touchdown is
awarded. Substitutions will still be allowed during
extra time.