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This guide is written with the assumption that readers have completed at least one Fire
Emblem game and are familiar with the series basic mechanics.
Thracia 776 is set in the same universe as the preceding title, Genealogy of the Holy War. It
is not necessary to have played this game first: the opening cinematic of Thracia sets up the
story for those new to the world of Jugdral.
Introduction
Thracia 776, the fifth Fire Emblem title, is a wonderful game but a game that requires
assistance. Newcomers commonly find themselves overwhelmed by the sheer number of
strategic options, the complexity of various side objectives, and the frequent (sadistic)
surprises.
So players are left with a choice: either go into Thracia 776 blind and feel lost, or read
lengthy walkthroughs and ruin the magic of a first playthrough.
This guide provides an alternative. Gameplay and story spoilers are kept at a minimum, but
important information about mechanics, strategy, and preparation are provided. I aim to fully
equip players with all the tools they need to tackle Thracia on their own.
I encourage newcomers to read through this companion fully before starting, and then
reference it periodically as they progress.
Navigating Menus
The translation is incomplete, and this is felt most prominently in the menus. Many options
and descriptions are either partially translated or rendered as gibberish.
To get around this, enter the options menu and switch the "cursor info" (looks like a dialogue
box) to the right. This will disable the buggy information and prevent a softlock.
Elite Mode
Thracia offers multiple difficulties, although the easier difficulty is locked behind a cheat
code.
After selecting New Game but before starting a file, press Right Left Right Left Right Left
Right Right. A chime will sound. Press B to go back to the previous menu, and the option for
Elite Mode will become available.
In Elite Mode, all units receive double experience; otherwise it is identical. This is a great
option for those who want a more manageable first playthrough.
Notable Mechanics
1. Escape Maps. This trips up more new players than anything else. On escape maps,
Leif must escape last; any units who do not escape beforehand are considered
captured and lost for a majority of the game.
2. Stealing. Thieves can now steal weapons as well as items. Thieves must be faster than
the enemy and their build must be higher than the item/weapon weight. Only one
weapon or item can be stolen per thief per turn.
3. Rescuing. Thracia is the first Fire Emblem game to include rescuing, but it functions
differently from other games. First, a character must have a higher build stat than the
intended rescue target. Second, a character who has rescued another unit will have
most of his or her stats halved. Third, if a carried characters build is more than half
the build of the carrier, movement is halved. Fourth, all mounted units are treated as
having 20 build. This means mounts cannot be rescued but can rescue any unit of
<=10 build without movement penalty.
4. Capturing. Instead of killing, players are given the option of capturing enemies
instead. This has the same requirements and penalties of rescuing listed above, but
units must reduce enemy HP to zero (while fighting with halved stats) to successfully
complete a capture. The upside is that players can acquire all items from a captured
units inventory. Very helpful! (Note: If an enemy does not have a weapon or 1-2
range tome equipped, that unit can be captured without lowering its HP to zero.)
5. Pursuit. Some characters are blessed with higher critical than usual on pursuit
(second of a double-attack) hits. New players do not need to worry about the precise
numbers, but it is worth paying attention to critical frequency: if a unit is getting more
criticals than expected, he or she might have an innate pursuit critical boost. (Note:
All non-pursuit hits have their critical rate capped at 25, regardless of what the
battle forecast says.)
6. Fatigue. When characters perform actions in battle, their fatigue score is increased. If
fatigue score goes above a characters maximum HP, eg. HP of 20 and fatigue of 21,
that character is forced to sit out in the following map. Units who do not participate in
a chapter have their fatigue reset to 0. This encourages using many units and limits
strategies like dance abuse, staff abuse, etc. (Note: Special items called S-Drinks can
be given to fatigued characters in the battle preparations screen. This resets fatigue
and allows them to participate.)
7. Stars. Some units possess special stars, which can be viewed on the second page of
the status screen (press X on a character to open this screen). Leadership stars add
+3 hit and avoid (per star) to all player units on the map. Movement stars add a 5%
chance (per star) that a unit may act again after ending his or her turn. (Note: You
may run across foes with leadership / movement stars. These function the same way
but apply to enemy units.)
8. Magic. There is no resistance in Thracia; instead the magic stat pulls double duty,
acting as both magic power and magic defense. This has many implications, among
them that mages are typically the best magic tanks and pure water (an item that
increases magic) is more useful than ever.
9. Trading. A small note about trading: unlike most games, Thracia allows units to trade
with multiple allies in the same turn. This opens up possibilities for complex trade
chains and makes on-map inventory management a little easier.
Calculations
Highlights:
AI Quirks
This section lists predictable enemy behavior that can and should be exploited throughout the
game.
1. With rare exceptions, enemies will prioritize capturing unarmed units over attacking
armed units. This can be manipulated to distract enemies and lower their statistics for
player phase. Keep in mind that captured units will instantly have their inventories
(including items and staffs) transferred to the capturing enemy; if setting up bait, it is
recommended that units trade their inventories away first.
2. Dark mages with rewarp staffs will prioritize attacking units in range over warping
elsewhere.
3. Enemy turn order is predictable. If on a given enemy phase one group of units moves
before another group of units, that group will always go first. Pay attention to turn
order because it is useful information for many situations.
4. If an enemy unit can only attack at range, it will attack (so long as the attack deals
damage) no matter how disadvantageous. This behavior is most usefully exploited
against bosses and other strong enemies.
Essential Gameplay Tips
Not following these tips will make the game much harder in places than it would be
otherwise.
1. Players will collect many stat-boosting items during the first few missions. These
should all be given to Leif, and given to Leif as soon as possible.
2. Dagdar is a warrior who auto-recruits during Chapter 1. Place a vulnerary into his
inventory and consider giving him Halvans brave axe. This preparation will pay off
later.
3. Staffs are more powerful in Thracia than any other Fire Emblem. Incorporate at least
two staff-wielders into your core team. Id further recommend Safy, the games first
staff-wielder, be promoted early to improve her staff rank.
4. Weapons are prohibitively expensive. Capturing, not shopping, should be your main
way to keep well-supplied.
5. Enemy grunts often carry valuable equipment. Before starting a map, poke around
enemy inventories and see if there are good weapons and items to procure. Remember
that enemies cannot be captured while mounted.
6. You can never have too many door keys. Purchase at vendors.
7. Do not hoard weapons and items. Use them.
Recruitments
This section lists characters whose recruitments are too cryptic for players to figure out on
their own without a good deal of trial-and-error.
Xavier requires a more detailed explanation. While infamous, this recruitment is not difficult
with preparation.
The goal is to put all Lenster knights to sleep, have the villagers talk to the sleeping knights,
and then talk to Xavier. I advise players kill the soldiers because the Membership Card is not
worth the added hassle.
Take your time; there is no reason to move quickly. All reinforcement points are obvious and
can be blocked.
Gaidens
This section lists all gaiden (optional) maps and their requirements.
Conversations
This section lists useful conversations not made obvious by the game script. These are
strongly encouraged because the conversations reward players with valuables, important
information, or special events.
Please note that this is not a complete list. Many conversations exist purely for character
development, while others provide valuables but attentive players will be able to figure them
out.
Skills
Thracia has a small number of skills, but their properties are not made obvious in-game.
Below is a complete list of skills, organized by type, and what their effects / activation rates
are.
To see which characters have what skills, pull up a characters status screen and scroll down
to the second page. Press X to examine the skill icons and see their names.
Guaranteed activation
Percentage-based activation
Scrolls
Scrolls (they look like sheets of paper with colorful icons) boost growth rates, and their
boosts can be stacked by having characters carry multiple at a time. Scrolls also prevent non-
wrath enemy critcals.
These are useful items but not as useful as many believe. Growth rates do not matter much in
Thracia. More importantly, focusing on scroll abuse makes the game tedious and the small
benefits are not worth the headache.
I would strongly recommend players spread out their scrolls, since negating criticals is
always useful.
There are seven scrolls that give major boosts to the seven stats. These boosts are worth
keeping in mind; treat other scrolls as giving small all-around growth improvements.
Hezul: +HP
Noba: +str
Heim: +mag
Odo: +skl
Sety: +spd
Blaggi: +luk
Dain: +def (and 5% movement)
Neir: +bld (10%)
Chapter-Specific Advice
Most maps are best enjoyed blind, but there are some instances where a little foreknowledge
goes a long way.
This guide was a little longer than I intended, but if youve made it through then you are
ready to tackle Thracia 776 without any additional help.