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Setup Steps of an Attack

1 vv Select a Campaign vv 1 Declare Target


2 Twin Shadows << Select 2 Roll Dice
3 Choose Player Roles 3 Rerolls
4 Choose Heroes 4 Apply Modifiers
5 Choose Imperial Class 5 Spend Surges
6 Build Agenda Deck 6 Check Accuracy
7 Build Side Mission Deck 7 Calculate Damage

Mission Setup Card Terms


1 Assemble Map 1 Exhaust
2 Prepare Threat and Round Dial 2 Deplete
3 Deployment and Setup 3 Interrupt
4 Deploy Imperial Figures 4 Discard
5 Prepare Dice, Cards, and Other Tokens
6 Read Mission Briefing
7 Deploy Rebel Figures
8 Prepare Activation Tokens

Campaign Status Phase Dice


1 Increase Threat 100% DMG, 16% Surge, No Range
2 Ready 83% DMG, 33% Surge, High Range
3 Deploy and Reinforce 83% DMG, 50% Surge, Mid Range
4 End of Round Effects 66% DMG, 66% Surge, Low Range
5 Advanced Round Dial 83% Block, 16% Evade
50% Block, 50% Evade, 16% Dodge 16% Fail

Campaign Structure Side Mission Deck Creation


1 Mission Stage 1
2 Rebel Upgrade Stage
3 Imperial Upgrade Stage

IMPORTANT UI TIP! 2

With this Lite version, all macros have


been removed such as tick boxes. This
creates a challenge in that it is harder to 3
call out cells that need data entry by the
end user. Please note outside of the
Campaign Log sheets, Green Cells indicate
dropdowns that the end user needs to
interact with. All other cells should be left
alone.
Campaign Guide
Here you select the campaign you plan to play in cell B3 before
Campaign Log Guide selecting the green and grey side decks from the dropdowns
provided in cells E28-E39

Hero Selection Sheet

This sheet is step 1 in getting this spreadsheet started. Select


the hero name from the pull down menu. Type in the player
name to keep track of characters, and the rest is easy. Ability to
sell your starting weapon, purchase your skills with XP, current
hero or number of player reward cards populate automatically
when certain conditions are met. The allies are also added next
to the hero grid once the side mission has been won.

Item Sheet
Items can be purchased and sold on this sheet. Every item has a
comment as to what that card can do. If ever in doubt, check
the red triangle in the corner for assistance.

Imperial Sheet
This sheet is used for the Imperial player. This is where he can
build his Agenda deck and keep track of his class deck. These
cards are referencing from a hidden page that can be brought
up by right-clicking the tabs, and unhiding the '+Imperial Class
Deck' or '+Imperial Agenda Deck'. These tabs are generally
hidden to create an easy flow for the campaign log.

Campaign Log

This will be the tracker for the entire campaign. Here you will
select the heroes win/lose conditions, if any bonuses were met.
You will need to populate the side missions, and 2 out of the 3
Forced Missions since these missions can be completely
random. There is a Manual Override pull down that will zero
out the campaign results for the current mission. This was
added incase you ever need to house rule extra credits, or
come to an agreement due to rule misundertanding.
<< Select
<< Select
<< Select Twin Shadows Campaign
<< Select
This is the tracker for the Twin Shadows Mini-Campaign
<< Select
<< Select
<< Select Return to Hoth
<< Select
This is the tracker for the Return to Hoth Campaign

Supply Crates-Rewards Sheet

This sheet, much like the Item Sheet, is full of card information
located when hovering the cursor over the cell. This sheet
should be hidden, except for one card that makes this sheet
This sheet, much like the Item Sheet, is full of card information
located when hovering the cursor over the cell. This sheet
should be hidden, except for one card that makes this sheet
available. Here, you will need to type in how many times the
Heroes have discarded the Supply Crate Valuable Goods. This
will tally up the 100 credits gained.
Bespin Gambit
This is the tracker for the Bespin Gambit Campaign
Hidden Sheet Guide
play in cell B3 before
om the dropdowns +Hero Reference Sheet This sheet holds the skill information for each hero. Comments
have been added per cell for reference. This sheet is kept
hidden for easy campaign log tracking.
+Campaigndatasheet This sheet is the brains behind the scenes. This sheet should
remain hidden for accurate record keeping. Altering this sheet
in any way will throw off the data throughout the entire
heet started. Select spreadsheet.
Type in the player
rest is easy. Ability to +Imperial Class Deck
kills with XP, current This sheet holds the skills listed for the imperial class deck. This
pulate automatically sheet is kept hidden for easy campaign log tracking.
s are also added next
been won.
+Imperial Agenda Deck This sheet holds the card information needed for the Imperial
Agenda Deck. This sheet is kept hidden for easy campaign log
tracking.
heet. Every item has a +Missions
ver in doubt, check
e. This sheet is what the brains behind the scenes looks at in order
to compute a proper ledger. This sheet should remain hidden
for accurate record keeping. Altering this sheet in any way will
throw off the data throughout the entire spreadsheet.
This is where he can
s class deck. These
that can be brought +Rewards Tracker This contains the rewards and allies lists earned through forced
the '+Imperial Class and side missions, this populates a list of rewards earned
abs are generally throughout a campaign in the Hero Selection Sheet and
paign log. Imperial Sheet.

paign. Here you will


ny bonuses were met.
s, and 2 out of the 3 (Note that the sheets marked with a '+' in front of the name refer to a sheet that should
be completely remain hidden during the manipulation of this campaign log. If the campaign log should
own that will zero ever get too messed up, just download a fresh copy from the link below)
mission. This was
extra credits, or
ertanding. http://www.boardgamegeek.com

ini-Campaign

ampaign

l of card information
e cell. This sheet
t makes this sheet
ampaign
Rebel Hero Selection And
Character Selection Character Selection
Player 1 #N/A Player 2
Hero Selection Hero Selection
Hero Flavor Hero Flavor
Player Name Player Name
Starting Item 1 Sold? No Starting Item 1 Sold?
Starting Item 2 Sold? No Starting Item 2 Sold?
Reward Card 0 Reward Card
Side Mission Side Mission

Skill Sheet Skill Sheet


Select Class Select Class
Cards Purchased Skill Card XP Cost Cards Purchased Skill Card XP Cost
1 1
1 1
2 2
2 2
3 3
3 3
4 4
4 4

XP Earned & Spent XP Earned & Spent


Total XP Gained Total XP Gained
XP Spent XP Spent
Remaining XP Remaining XP
ction And Class XP Tracker
n Character Selection Character Selection
0 Player 3 0 Player 4
Hero Selection Hero Selection
Hero Flavor Hero Flavor
Player Name Player Name
No Starting Item 1 Sold? No Starting Item 1
No Starting Item 2 Sold? No Starting Item 2
0 Reward Card 0 Reward Card
Side Mission Side Mission

Skill Sheet Skill Sheet


Select Class Select Class
XP Cost Cards Purchased Skill Card XP Cost Cards Purchased Skill Card
1 1
1 1
2 2
2 2
3 3
3 3
4 4
4 4

nt XP Earned & Spent XP Earned & Spent


Total XP Gained Total XP Gained
XP Spent XP Spent
Remaining XP Remaining XP
Allies Rewards
lection
0

Sold? No ###
Sold? No ###
0

eet Active Side Missions


XP Cost Active Card 1 Active Card 2
1 ###
1 ###
2 ###
2 ###
3 ###
3 ###
4 ###
4 ###

& Spent
###
Tier 1
Item Name Value Purchased? Sold? Spent Reclaimed
Armored Gauntlets 300 0 0
Balanced Hilt 300 0 0
Combat Coat 500 0 0
DH-17 200 0 0
DL-44 500 0 0
E-11 400 0 0
Extended Haf 300 0 0
Marksman Barrel 300 0 0
Portable Medkit 450 0 0
Survival Gear 250 0 0
Tactical Display 300 0 0
Vibroblade 300 0 0
Tatooine Hunting Rifle 250 0 0
Gaffi Stick 200 0 0
DDC Defender 550 0 0
Vibroknife 150 0 0
Under-Barrel HH-4 300 0 0
Vibrosword 350 0 0
Shadowsilk Cloak 350 0 0
0 0

Legend
Weapons 2 Number of Equipment
Cards Allowed to bring to
Modifications Weapon Limit mission per hero
Armor 1
Equipment 3

To purchase Item cards, Rebel players shuffle the Item deck


listed on the campaign log. Then they draw six cards from
this deck and may purchase any number of those cards of
their choice. Then they shuffle any unpurchased cards back
into the deck
Tier 2
Item Name Value Purchased? Sold? Spent Reclaimed
A280 600 0 0
BD-1 Vibro-Ax 600 0 0
Combat Coat 500 0 0
434 "Deathhammer" 600 0 0
Extra Ammunition 300 0 0
High-Impact Guard 500 0 0
Laminate Armor 700 0 0
Overcharger 300 0 0
Slicing Tools 250 0 0
Spread Barrel 300 0 0
T-21 900 0 0
Vibro Knucklers 400 0 0
EE-3 Carbine 550 0 0
Plasma Cell 450 0 0
Enviromental Hazard Suit 600 0 0
Stun Baton 500 0 0
Cybernetic Arm 350 0 0
R5 Astromech 250 0 0
Weighted Head 400 0 0
DT-12 Heavy Blaster Pistol 600 0 0
0 0

Credits
Total Credits Gained 0
Credits Spent 0
Credits Remaining 0

Players cannot look at the cards in any deck except for the Reward deck. Discarded cards,
active missions, faceup cards on the table, and cards in players play areas are open
information and may be read by any player at any time.
Tier 3
Item Name Value Purchased? Sold? Spent Reclaimed
Combat Knife 500 0 0
Combat Visor 350 0 0
Disruption Cell 600 0 0
DXR-6 1000 0 0
Force Pike 1100 0 0
Laminate Armor 700 0 0
Personal Shields 550 0 0
Pulse Cannon 1200 0 0
Reinforced Helmet 300 0 0
Shock Emitter 500 0 0
Sporting Blaster 900 0 0
Telescoping Sights 400 0 0
Hidden Blade 300 0 0
DLT-19 950 0 0
Valken-38 Carbine 1250 0 0
Vibrogenerator 350 0 0
Concussion Gernades 400 0 0
Sniper Scope 250 0 0
Disrupter Pistol 700 0 0
Ancient Lightsaber 1000 0 0
Electrostaff 1250 0 0
0 0

Twin Shadows Boost 400 0 0 0


Bespin Gambit Boost 400 0 Total Reclaimed
Imperial Class Deck Imperial Agenda Deck
Class Selection XP Value Selected Agenda Card Selection
Purchased 0 0
Purchased 1 0
Purchased 1 0
Purchased 2 0
2 0
3 0
3 0
4 0
4 0
Total XP Gained 3
XP Spent 0
Remaining XP 3

Influence Gained
Influence Spent
Remaining Influence
Agenda Deck
Card Names Inf Value Purchased? Status Times Purchased
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Imperial Villains Imperial Rewards
Card Type Supply Deficit
Bounty
General Weiss Surveillance Operatives
Royal Guard Champion Imperial Industry
Supply Deficit Special Operations
Bounty Old Wounds
Surveillance Operatives Tusken Weaponry
Imperial Industry Mecrenary Ties
Kayne Somos 501st Training
Boba Fett
Tusken Weaponry
Dengar
Mecrenary Ties
501st Training
General Sorin
Agent Blaise
Bossk
Grand Inquisitor
Greedo
Campaign Log
Stage Threat Mission Title Rebel Win? Bonus Achieved? # of Heroes Crates Gathered Chance Cube Won?
Introduction 2 Afermath 0 0 0

Side Mission 2 0 0 0

Story Mission 1 3 0 0 0

Side Mission 3 0 0 0

Story Mission 2 4 0 0 0

Side Mission 4 0 0 0

Side Mission 4 0 0 0

Story Mission 3 5 0 0 0

Side Mission 5 0 0 0

Story Mission 4 6 0 0 0

Finale 6 0 0 0

Forced Mission 0 0 0

Forced Mission 0 0 0

Forced Mission 0 0 0

Forced Mission 0 0 0

* Past Life Enemies has unique bonus objective setup not supported right now, manual override will be needed.
** Generous Donations has unique bonus objective setup not supported right now, manual override will be needed.
paign Log
# of Valuble Goods Items Rebel XP Credits Imperial XP Influence Bonus Credits Manual Override
0 Tier 1 0 0 0 0 No
0 Tier 1 0 0 0 0 No
0 Tier 1 0 0 0 0 No
0 Tier 1 & 2 0 0 0 0 No
0 Tier 2 0 0 0 0 No
0 Tier 2 0 0 0 0 No
0 Tier 2 & 3 0 0 0 0 No
0 Tier 3 0 0 0 0 No
0 Tier 3 0 0 0 0 No
0 Tier 3 0 0 0 0 No
0

0 0 0 0 0 No
0 0 0 0 0 No
0 0 0 0 0 No
0 0 0 0 0 No

Rebel XP Credits Imperial XP Influence

0 0 0 0
erride will be needed.
l override will be needed.
Twin Shadows Mini-Camp
Stage Threat Mission Title Rebel Win? Bonus Achieved? # of Heroes Crates Gathered Chance Cube Won?

Introduction 3 Hunted Down 0 0 0

Story Mission 1 4 0 0 0

Story Mission 2 5 0 0 0

Finale 5 0 0 0

Forced Mission 0 0 0

Forced Mission 0 0 0

Forced Mission 0 0 0
Mini-Campaign Log
# of Valuble Goods Items Rebel XP Credits Imperial XP Influence Bonus Credits Manual Override

0 Tier 1 & 2 0 0 0 0 No
0 Tier 2 0 0 0 0 No
0 Tier 3 0 0 0 0 No
0

0 0 0 0 0 No
0 0 0 0 0 No
0 0 0 0 0 No

Rebel XP Credits Imperial XP Influence


0 0 3 0
Return to Hoth Campaign Lo
Stage Threat Mission Title Rebel Win? Bonus Achieved? # of Heroes Crates Gathered Chance Cube Won?
0
Introduction 2 The Battle Of Hoth 0 0
0
Side Mission 2 0 0
0
Story Mission 1 3 0 0
0
Side Mission 3 0 0
0
Side Mission 4 0 0
0
Interlude ** 0 0
0
Story Mission 2 4 0 0
0
Side Mission 5 0 0
0
Side Mission 5 0 0
0
Story Mission 3 6 0 0
0
Finale 6 0
0
Forced Mission 0
0
Forced Mission 0
0
Forced Mission 0
0
Forced Mission 0

* Past Life Enemies has unique bonus objective setup not supported right now, manual override will be needed.
** Generous Donations has unique bonus objective setup not supported right now, manual override will be needed.
ampaign Log
# of Valuble Goods Items Rebel XP Credits Imperial XP Influence Bonus Credits Manual Override
0
Tier 1 0 0 0 0 No
0
Tier 1 0 0 0 0 No
0
Tier 1 0 0 0 0 No
0
Tier 1 & 2 0 0 0 0 No
0
Tier 2 0 0 0 0 No
0
Tier 2 0 0 0 0 No
0
Tier 2 & 3 0 0 0 0 No
0
Tier 3 0 0 0 0 No
0
Tier 3 0 0 0 0 No
0
Tier 3 0 0 0 0 No
0

0 0 0 0 0 No
0 0 0 0 0 No
0 0 0 0 0 No
0 0 0 0 0 No

Rebel XP Credits Imperial XP Influence


0 0 0 0
erride will be needed.
l override will be needed.
Twin Shadows Mini-Camp
Stage Threat Mission Title Rebel Win? Bonus Achieved? # of Heroes Crates Gathered Chance Cube Won?

Introduction 3 Reclamation 0 0 0

Story Mission 1 4 0 0 0

Story Mission 2 5 0 0 0

Finale 5 0 0 0

Forced Mission 0 0 0

Forced Mission 0 0 0

Forced Mission 0 0 0
Mini-Campaign Log
# of Valuble Goods Items Rebel XP Credits Imperial XP Influence Bonus Credits Manual Override

0 Tier 1 & 2 0 0 0 0 No
0 Tier 2 0 0 0 0 No
0 Tier 3 0 0 0 0 No
0

0 0 0 0 0 No
0 0 0 0 0 No
0 0 0 0 0 No

Rebel XP Credits Imperial XP Influence


0 0 3 0
Supply Crates Reward Cards
Adrenal Stim Adrenal Implant
Bacta Infusion Allied Operations
C1 Comlink Fearless Leader
C22 Frag Grenade Heroic
Emergency Medpac Imperial Industry
Shock Grenade Intimidation
Troop Data Legendary
Valuable Goods Discard 0 Life Debt
Chance Cubes 0 Old Wounds
Flash Emitter Peacemaker
Turbocharger Quickdraw Holster
Rebel Recon
Legend Shadow Suit
Explosive Shu Yen's Lightsaber
Intel Special Operations
Medical Supply Deficit
Tool The Ways of the Force
Valuable Veteran Prowess
Hunt Them Down
Tech Goggles
Systems Upgrade
Battle Vision
Iron Hand
Relief Effort
Cautious Approach
Tactical Advantage
Lady Luck
Radion Holocron
Cam Droid
Labot's Favour
Under The Radar

Legend
Hero Side Mission Reward
One Hero Equipment Reward
Setup Reward
Imperial Side Mission Reward
Hero Allies
Rebel Saboteurs
Rebel Troopers
Luke Skywalker
Han Solo
Rebel Saboteurs
Chewbacca
Echo Base Troopers

Players cannot look at the cards in


any deck except for the Reward deck.
Discarded cards, active missions,
faceup cards on the table, and cards
in players play areas are open
information and may be read by any
player at any time.

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