Académique Documents
Professionnel Documents
Culture Documents
By Carl Brown
published by
credits
Written and created by: Carl Brown
Games development: Carl Brown, Gav Thorpe
Proof reading and essential editing: Nick Simmerson, Gav Thorpe
Playtesters: Carl, Gav, Nick, Matthew and those that must remain nameless
Graphic design, photography & illustration: Carl Brown
Open Combat would not exist if it wasnt for the help of many people. Thanks to my parents for setting me on the path of tabletop miniature
gaming so many years ago (theyre still giving the big kid new toys), my brothers for joining me on many fantastic adventures and all of the friends
(and strangers) Ive played against over the years. Thanks too go to Gav for cracking the mental whip (and listening to my wild ramblings),
Nick for consistently asking is it finished yet? (and providing a few bits from his collection for the photos) and to Catherine (and the kids)
for putting up with me as I dragged this publication into being. Thank you all.
Second Thunder Limited 2014. Second Thunder and Open Combat are trademarks of Second Thunder Limited. All rights reserved.
contents
Front Cover 1 Warbands 18
Credits 2 Renown 18
Leader 19
Contents 3
Break Point 19
Preface 4
Zero Characteristics 19
Introduction 5
Mounted Models and Monsters 20
The Basics 7
Weapons 22
The Turn 10
Skills and Abilities 25
Initiative 10
Psychological Attacks 27
Actions 10
Terrain 28
Movement 11
Cover 28
Engaging the enemy 11
Additional Rules 33
DisEngaging the enemy 11
Hiding, CLimbing, Falling 33
Combat 12
Jumping 34
Shooting 12
Combined Actions 34
Obscured Target Test 12
Scenarios 36
Force Back 12
Open Combat 37
Hand-to-Hand Combat 14
Retrieve the Prize 38
Follow-up 15
Capture 41
Additional Hits 15
Fortitude loss 15
Afterword 43
main contents
preface
If youre reading this then you probably have some The challenge
experience with tabletop miniature games. You may
It was with all this bubbling about in my head that I
even be similar to me and enjoy buying models just
recieved a verbal prod in the right direction from an
because theyre cool. These models could be from all
old friend. It was an off-hand remark made back in
kinds of periods, genres, settings and manufacturers.
2011 by my friend Gav that made me pull together
Maybe, again like me, you want to build a new army
my thoughts about the kind of game I wanted to play.
but cant wait to have the whole lot finished before
Wed been working on another project together and
starting to play using your latest purchases on the
Id been babbling on about tinkering with my own
gaming table. Open Combat is designed for you.
system when he said I should try writing it up properly.
Background He even joked about trying to keep it to two sides of
A4. I reckoned I could keep it to one side and Open
Ive been playing tabletop games for over 30 years
Combat was born.
and over that period Ive collected a great mountain
of miniatures and played many different games. Lots The early incarnation of Open Combat did fit on one
of the games Ive played require a lot of miniatures side of A4 but it relied on a lot of assumptions based
to create a force before they can be used on the on experiences of playing many other tabletop games.
tabletop which has often resulted in my enthusiasm The document youre reading now is the fleshed out,
waning. I have a multitude of half-finished projects, refined version of that early prototype.
one-off models or choice picks from particular ranges
An open system
of miniatures that I have purchased. Some of these
models have been bought on a whim without any Right from the outset Ive wanted Open Combat to
particular army, game or project in mind. Others are be as open as possible with regards to its usefulness
intended for use in a specific project but need me to across genres and settings. I wanted a core system
finish something else before I can use them. that allows gamers to play out what they want on
the tabletop, creating their own encounters and
With regards to games, I love all kinds of games:
adventures in whatever setting they felt the itch to
massed combat, RPGs and skirmish, fantasy, historical
play within. Essentially, if you imagine something a
or sci-fi. Despite enjoying a great many of the games
particular way I wanted a system that allows you to
currently available I found I wanted a game that gave
play it that way.
me something else.
Open Combat
I wanted to have a game that didnt need too much
space to play, could be played quickly and that gave On the following pages youll find all you need to
me a taste of that immersive action and drama you get started with Open Combat. Hopefully youll see
get when reading an action scene or watching a the opportunities it presents for using your favourite
fight sequence in a movie or TV show. Perhaps more miniatures within your preferred time periods and
importantly, I also wanted an outlet for my continuing settings. It may even encourage you to try a new range
habit of buying models that I really like but dont of miniatures or a setting youve not played before. Go
necessarily want to commit to a whole range or game on, you know youll enjoy it!
setting to use.
main contents
introduction
Open Combat is a fast-paced tabletop skirmish game in which you create the
heroes, battles and adventures of your imagination.
You can guide the ragtag remains of a Roman expeditionary force through
barbarian territory, become a Saxon lord with his retinue as they face off against
a local rival, or chart the story of a group of adventurers fighting for fortune and
glory in a goblin-infested wilderness.
It could be anything you wish to play out on the tabletop. So grab a selection of
your favourite models and read on!
This rulebook
At least three six-sided dice
A tape measure
A selection of models to represent
opposing warbands
A Warband Roster (see later) detailing
the characteristics, skills and equipment
of each warband
An area of approximately 24"x24" to use
as a battlefield
A selection of model terrain pieces to set the
scene and dress the battlefield
Scrap paper and pencils
and of course, a willing opponent!
main contents
Six-sided Dice & Tape Measure Note: If you choose to play on an expanded area you
may need to adjust a few details within the scenarios
Most gamers have access to six-sided dice (referred to reflect the area youre using.
to as D6). If you dont, theyre readily available from
game and hobby shops or online retailers. Model Terrain
Open Combat uses inches for measuring distances Open Combat can be played across a barren
so youll need a tape measure with inch increments. landscape if necessary but you will find your games
If you prefer to work in centimetres, please feel free are far more entertaining and engaging if you dress
to do so, wed recommend using a ratio of 3cm to 1. the tabletop with appropriate pieces of model scenery.
Whichever form of measurement you choose, ensure Not only do terrain pieces create interesting tactical
both you and your opponent use the same approach. situations, they make your games look great too!
Players may measure distances at any time, the Aim of the Game
action in Open Combat takes place at close quarters
so we assume the combatants can assess relative Open Combat games are played using scenarios.
positions accurately. Each scenario has its own set of victory conditions that
explain what you must do to win the game. It may be
Models as simple as forcing the enemy to break away from
the battlefield or you may be required to complete a
One of the great joys of playing miniature tabletop
task such as finding an important relic. You can find
games is the vast array of models available to buy,
out more about scenarios and victory conditions in the
paint and play games with. Weve used 28mm models
Scenarios section (see page 36).
from several manufacturers throughout this book
selected from the authors own collection and Open Overview of the Game
Combat has been designed with this size in mind.
Once you have all the necessary components to hand
If you and your opponent prefer using a different scale its time to get down and play.
of models these rules will work just fine regardless
(although you may wish to use centimetres instead of Choose Forces
inches for measuring distances if using 15mm models Each player constructs their warband using an
and smaller. Simply treat any references to inches as agreed number of renown points.
centimetres. i.e. 1 = 1cm).
Choose Scenario
Warband Roster You can randomly determine a scenario to
play or simply pick the one that you and your
Open Combat pits two rival groups of fighters, opponent wish to use.
called warbands, against each other. Each player
creates their warband and records the details of their Set up the Battlefield
fighters characteristics, abilities and equipment on a Set up the scene of battle by placing scenery
Warband Roster. on the tabletop. Sometimes the scenario will
require specific pieces of terrain, otherwise set
You can print the roster sheet from this book or up the scenery in any agreed fashion.
download it from our website.
Deploy Forces
Play Area Both players place their warbands onto the
tabletop as detailed in the scenario.
Open Combat can be played comfortably within a
24x24 area. The scenarios have been developed Fight for Victory!
with this area in mind but feel free to alter the size to Start the game.
suit your own preferences and availability of space
and time. The play area is often referred to as the
battlefield, board or tabletop.
main contents
the basics
Before we get into the nitty gritty of the rules lets cover a few concepts central
to playing tabletop miniature games.
Model Bases
main contents
All fractions are rounded up. A line of sight (LOS) between two models is drawn
by extending an imaginary line from the centre of one
Facing models base to the centre of another models base.
You are free to check line of sight at any time but when
Models have a front and rear facing. You may change
you declare an action you are committed to that action.
the direction a model faces as often as you wish during
that models activation. Once a model has completed A model cannot draw line of sight through its own rear
its activation its facing is fixed until it is next activated facing.
or something happens to it in the meantime which
If the line is uninterrupted by intervening terrain or
alters its position.
models then there is a clear line of sight.
that it has fallen to the ground. Alternatively place a A: Clear LOS to B and C but blocked to D.
C
HEDGE
BUILDING
main contents
Open Combat allows you to field a wide variety of A fighters Fortitude value represents their stamina,
combatants. These fighters all have different abilities, health and physical ability to continue to fight.
strengths and weaknesses which contribute to their
effectiveness on the tabletop. Mind (MIN)
We measure a models effectiveness using a series of A fighters Mind value represents their mental
characteristics. These characteristics are: aptitude, discipline, strength of will and general desire
to fight on.
Speed (SPD)
Attack (ATK)
main contents
the turn
Open Combat is played over a series of turns with the initiative passing back
and forth between the combatants as the ebb and flow of battle sweeps from
side to side. A game can last for any number of turns depending on the victory
conditions of the scenario being played.
During your turn each model in your warband may When your opponent loses initiative you will start a
activate once. fresh turn as the initiative returns to you.
10
main contents
movement
Arming a fighter with a spear, sword or bow will prepare him for combat but you
still need to get him into the most advantageous position to use them. As in all
battles being in the right place at the right time is crucial for victory in Open
Combat especially so if you can surround your enemy
A model may move up to its SPD in inches when it Disengaging From The Enemy
uses a move action. A model may not move over
other models. If you have a model Engaged with one or more enemy
models and wish to disengage, by moving the model
away from base-to-base contact, you must state
Example: Nick activates a model with a SPD of your intention to do so before you move the model.
4 and uses a move action to move 4. Looking at The controller of the enemy model/s may make a
the battlefield Nick decides it would be useful if the free attack with any models currently Engaged with
model were further forward and uses the models the model you wish to move. See the hand-to-hand
second action to move a further 4. combat section for details of how to handle these
free attacks.
11
main contents
COMBAT
A model may use an Attack action to make either a shooting attack with
a missile weapon (if not Engaged) or attempt to strike an enemy in hand-to-hand
combat (if Engaged).
Use the following procedure to shoot: Nominate the weapon used and choose an
unengaged target to shoot at.
1. Nominate weapon and specify target
2. Check line of sight and range 2. Check Line of Sight
3. Compare ATK and DEF values Check that there is a line of sight between the model
4. Adjust for modifiers making the shot and the target.
If line of sight is Obscured, roll a D6. On a score If the weapon the model is using has a range value
of 2-6 the fighter has a good enough view of check that the target is within range. If the target is
the target and may make the shot. On a score beyond the range of the weapon the shot cannot be
of 1 the fighter attempting the shot struggles taken and the action is lost.
to get a view of the target and wastes precious
time. Lose initiative. 3. Compare ATK and DEF Values
Move the target model 1 directly away from Apply any modifiers present.
the source of the attack. If the target model
cannot move the full 1 it moves as far as it Soft cover (see page 28) +2 DEF
can and loses 1 Fortitude. Hard cover (see page 28) +4 DEF
Point blank, target within 2 +2 ATK
Shot in back Half DEF
12
main contents
Roll attack dice according to the table below: Look up the score of the selected attack dice roll on
the table below:
ATK vs DEF Attack Roll
If the ATK value is equal to Roll one dice Score Result
or less than the DEF value 1 Terrible miss, lose initiative
6 Solid Hit
Miss No Effect.
13
main contents
The process for fighting hand-to-hand combat is very Compare the Attack value of the model making the
similar to shooting but with a couple of alterations attack with the Defence value of the target.
to represent the different opportunities a warrior has
when getting stuck into close quarter fighting. 3. Adjust for any modifiers
Use the following procedure to attack an enemy in Apply any modifiers present.
hand-to-hand combat:
Target prone Half DEF
1. Specify target/s and declare the weapon/s Elevated position +2 ATK
that your model is using Behind barrier +2 DEF
2. Compare ATK and DEF values Attack target rear ATKx2
Target is disengaging Half DEF
3. Apply any modifiers
4. Roll attack dice Note: Weapons, skills or abilities may modify
5. Apply results attacks - see relevant rule for details.
You must specify which enemy model you wish to Roll attack dice according to the table below:
attack and the weapon your model is using. The target
ATK vs DEF Attack Roll
must be in base-to-base contact with your attacking
model (unless a piece of equipment, skill or ability If the ATK value is equal to Roll one dice
allows otherwise). This will normally be obvious in a or less than the DEF value
one-against-one situation but some weapons and If the ATK value is up to (and Roll two dice,
abilities allow models to attack multiple opponents, or including) twice the DEF value choose one
even allow multiple models to join forces and attack
If the ATK value is more than Roll three dice,
single enemy models.
double the DEF value choose one
14
main contents
Look up the score of the selected attack dice roll on In hand-to-hand combat particularly skilled fighters
the table below and apply the result: can subject their enemy to a flurry of blows. If after
rolling the attack dice for hand to hand combat, you
Score Result have scored multiple hits on the dice (normally scores
1 Terrible miss, lose initiative of 5 or 6), you select one dice as usual but may also
select any additional hits and apply them too.
2 Impasse
Note if you choose to select a Force Back result
3,4 Force Back (a score of 3 or 4 on the attack dice) you do not
count additional hits as your fighter is obviously
5 Minor Hit
concentrating on driving the enemy back rather than
6 Solid Hit striking an effective blow.
Terrible Miss A stumble, slip or brief lack of Example: Alfred the saxon is battling with a viking
concentration has given the enemy raider. After comparing ATK and DEF values Alfred
an opportunity. Lose initiative. rolls three attack dice scoring 3,5 and 6. Alfred
chooses the 6, the viking loses 1 point of Fortitude
Impasse The sound of clashing weapons
and is forced back from the blow. The viking then
heralds a momentary impasse.
suffers a further 1 point loss of fortitude as Alfred
No effect.
chooses to apply the score of a 5 (an additional hit
Force Back See Force Back box out. See also on his attack dice). Alfred then chooses to follow up
Follow Up. on the retreating viking maintaining base-to-base
contact.
Minor Hit Target loses 1 Fortitude.
If the viking could not move the full 1 when forced
Solid Hit Target loses 1 Fortitude and the back by Alfreds initial blow he would have suffered
enemy is forced back (see Force an additional 1 point loss of fortitude.
Back box out).
If Alfred had chosen the score of 3 from his initial
attack dice roll the viking would simply have been
forced back and the two hits would have been
Follow up ignored (even if the viking lost Fortitude due to not
being able to move the full 1)
When a model inflicts a Force Back in hand-
to-hand combat the models controller may
choose to have the model follow up Move the
attacking model directly after the forced back Fortitude loss
model maintaining base-to-base contact. This
decision is made before any Fortitude losses Over the course of a game of Open Combat your
are applied. models may lose points of Fortitude. This will usually
be through combat but can also be as a result of other
circumstances. If a model is ever reduced to zero
Fortitude (or below) the warrior has either succumbed
to its injuries or lost the ability to fight on and fled the
field. Remove the model from play.
15
main contents
During Open Combat you may find situations where a When fighting with two weapons
model is on higher ground such as on a hill, further up we do not round fractions when
a staircase or standing on a table. presented with odd numbers, the
controlling player splits the ATK
A model engaged in combat while in an elevated value (e.g. ATK 7 becomes ATK 4
position adds +2 to its ATK value. and ATK 3).
Note: Players should agree before starting play
whether a piece of terrain is a suitable place to fight
from. Clinging halfway up a tree might not be the best Example: Carls crazed fanatic, armed with two
place to make an attack from but it may appeal to your hand weapons, starts its activation engaged by two
sense of drama in the context of your games. Two enemy romans. One roman is armed with a sword
fighters racing to top of cliff towards a prize, slashing and shield the other with a spear. The fanatic has
and hacking at each other as they go, conjures up an ATK of 7 and the romans both have a DEF of 3.
some heroic imagery!
For the first Action Carl declares a hand-to-hand
Discuss potential situations with your opponent when attack against both romans. Starting with the roman
placing terrain and agree an approach. with the sword, the fanatic makes an ATK 4 attack
versus DEF 3. Rolling two dice he scores 6 and 6.
Two hits! The unfortunate roman is Forced Back and
loses 2 Fortitude (hes now looking very battered).
Carl chooses not to follow up and makes his attack
against the second roman. An ATK 3 versus DEF 3
sees a single dice rolled with a score of 2 meaning
an impasse.
16
main contents
FREE ATTACKS
FIGHTING ACROSS A BARRIER The player controlling the models eligible to make a
Free Attack chooses in which order any Free Attacks
If a model is in base-to-base contact with a piece of are performed.
terrain designated as a barrier (such as a hedge, wall
or pile of crates) it can use the barrier to protect itself A model may not Follow Up after making a Free Attack,
in hand-to-hand combat. a Free Attack represents a last slash or thrust with a
weapon as an enemy backs out of range.
A model fighting across a barrier receives +2 DEF
against hand-to-hand attacks from the opposite side Free Attacks may only be made against models
and can only be forced back as part of a Solid Hit (a 6 disnegaging from the front facing of a model. If the
on the attack roll). enemy is behind you and decides to leave theres not
much you can do about it! (Except perhaps to breathe
If a model manages to inflict a Force Back against an a sigh of relief.)
opponent behind a barrier they may follow up across
the barrier filling the spot vacated by the retreating
opponent.
PRONE
In the case of unusual base sizes move the enemy
model back to make enough space to fit the attacking There are several ways a model can find itself
model even if this is further than the usual 1. Fortitude knocked to the ground, while prone a model is
is only lost if the model cannot move back 1 rather in a precarious position and will want to regain
than the full distance needed to fit the attackers base. its feet quickly if it wants to survive.
If the Force Back move is blocked, move the enemy
A model may regain its composure and
model back as far as possible, if there is not enough
stand back up onto its feet by using a stand
room for the attacker to follow up into the space the
up action.
attacker must remain where it is.
A model cannot do any action except stand
up while prone. While in a prone position
a models DEF is halved. A prone model
has no facing.
17
main contents
WARBANDS
Before you start to play Open Combat you need to create your warband
to take to battle.
18
main contents
Break point
While all warbands fight for victory they have their limits.
To represent this sudden urge for self-preservation
(or running away as victorious enemy see it) each
warband has a Break Point.
If your leader is prone you cannot use a MIN: Model is mentally exhausted.
reroll - their attention is otherwise occupied Half ATK and DEF.
dealing with their own immediate situation.
19
main contents
MOUNTED MODELS AND MONSTERS However, mounts can be difficult to control and
monsters can just stand still bellowing in a rage or can
Mounted models and monsters should have their get easily confused so whenever a mounted model or
unique nature reflected in the characteristics that are monster is activated the controlling player must first
assigned to them. High SPD is appropriate in most roll on the Behaviour chart below:
cases for cavalry and high FOR might be suitable
for your idea of the robustness of a Troll. The rules D6 Behaviour
presented here are a quick and easy way to establish 1 Uh-oh... A jittery horse, a bellowing troll,
their differences from regular infantry models. We whatever it is it isnt behaving at all. Lose
will revisit mounted models and monsters in future initiative.
micro expansions which will add rules for mounting
2 Will...you...just...move! A bit slow off
and dismounting, special monster attacks, unusual the mark but active. Model may take
behaviours and more. one Action this activation.
Mounted models (such as roman cavalry or goblin 3-6 Model behaves normally.
wolf riders) and monsters (suchs as Ogres and Trolls)
are all presented on larger bases than regular foot It does not cost any Renown to be mounted or a
troops. To reflect this greater presence on the tabletop monster, the model must simply be appropriate for
we assign these models the following rules. what its supposed to represent and be presented on a
suitable base to reflect the difference.
When a mounted model or monster scores a Force
Back in hand-to-hand combat against a non-mounted You could put an infantry model on a large base and
model or monster the enemy model is Forced Back counts as a monster if you feel its suitable for your
2 rather than the usual 1. The mounted model or setting. For example, a frothing viking berserker or a
monster may follow up 2 to remain in base contact. If screaming ancient British fanatic are both arguably
a model forced back by a mounted model or monster suited to the title monster. Just ensure your opponent
cannot move the full 2 it is moved as far as it can go is aware of what each model represents.
and placed prone (in addition to losing 1 FOR due to
being unable to move back the full distance, see Force
Back page 14).
20
main contents
21
main contents
weapons
This section describes the weapons and equipment available to ready your
fighters for Open Combat.
Generally speaking we play our games WYSIWYG Desperate times may see a warrior relying on his
(What You See Is What You Get) where weapons and bare hands.
equipment must be visible on the model. But there are Only causes loss of Fortitude when scoring a Solid Hit
occasions, particularly with some of the more unusual in hand-to-hand combat. Cannot score additional hits.
models in our collection, where weve used a counts Minor Hits count as a Force Back.
as approach.
Note: This is the default weapon that a human (or
If youre playing in a fantasy setting and wish to humanoid in a fantasy setting) has available if no
use models of animals or creatures that dont carry Renown is spent on other weapons..
weapons in the traditional sense, buy the weapon you
wish to use and say the claws/horns/bite etc. counts Dagger
as the weapon. Just make sure your opponent is A short, bladed weapon easily hidden away, a spike or a
absolutely clear what each model is capable of to knife. The term dagger could also respresent the claws,
avoid any confusion during the game. talons or bite of an animal or beast.
Only causes loss of Fortitude on Solid Hits. Minor Hits
count as Force Back. May score additional hits only if
Solid Hits.
22
main contents
A sturdy shaft topped with a steel blade incorporating a A Minor Hit is applied to each saxon as they are
point and cutting edge, the halberd can be used to chop and caught by the whirling dane axe. One saxon dies as
thrust making it a versatile weapon. a result (losing his last remaining point of FOR to
May make a hand-to-hand attack against targets up to the blow).
1 away. Cannot use Shield.
The Force Back is then applied to the two remaining
The horns of a rhino or other monstrous creature saxons as they stagger back from the assault.
could easily be counted as a halberd when thrust from
Finally, with both scores applied, Nick chooses to
powerful muscles.
Follow Up after one of the retreating saxons and
moves his viking into base contact.
23
main contents
Bow Javelin
A strong flexible wooden stave, sometimes backed A lightweight, short spear suitable for throwing at the
by sinew, horn or bone, used to cast arrows at the enemy as a warrior moves to engage.
enemy from afar. May be thrown as part of a move action. Remove from
May take shoot action. roster and take a shoot action at any point during a
move action, continue with the move once the shoot
Crossbow action is completed. Range 8.
A more complex missile weapon than the bow, slower to use
Only causes loss of Fortitude on Solid Hits. Minor Hits
but offering more power in return.
count as Force Back. May score additional hits only if
May take shoot action. Shoot action requires two Solid Hits.
actions. May score additional hits (see hand-to-hand
combat this represents the sheer power of the shot Shield
rather than a flurry of blows). Although the style and materials used in their
manufacture may differ, the protection a shield offers is
Sling
always welcome.
A simple weapon which can be quick to use when close
Do not suffer Fortitude damage when unable to move
to the enemy.
the full distance during a Force Back from attacks
May take shoot action. Only causes loss of Fortitude emanating from the users front facing .
on Solid Hits. Minor Hits count as Force Back. May
take one shot with no range restriction or take two Minor Hits from enemy missile fire emanating from the
shots at Range 8. users front facing are deflected, treat as a Miss.
24
main contents
Furious Assault
If a model using the Aim ability moves, is engaged, Raw aggression (or sheer panic) can drive a warrior to
Forced Back or hit by any kind of attack while taking incredible bouts of ferocity but the moment is often fleeting
aim it loses any ATK bonus it has build up using Aim. and can leave them open to a counterattack.
They have taken their eye off their target. A special hand-to-hand attack action that requires
two actions. Double the models ATK for this attack.
Focussed Blow Surviving engaged enemy models may make a Free
Talented warriors know how to assess amd read an opponent, Attack against this model after the result of the Furious
only making an attack when it is most advantageous for them Assault has been resolved.
to do so.
Resolute
A special hand-to-hand attack action that requires
two actions. This model recieves +3 ATK for this Sometimes you meet a warrior that simply will not
attack. A Terrible Miss is treated as Miss. give ground.
25
main contents
Exert
Heroes are renowned for pushing themselves beyond what is
expected of mortals but these feats come at a price.
Reduce Fortitude and Mind by one for an extra action
during this activation only. Use only once per turn.
Quick Recovery
Whether it is acrobatic skill or sheer determination this
warrior wont stay down for long.
May stand up from prone position for a single action.
Nimble
There are some people that possess a natural agility that
makes them appear to glide past terrain which others must
clumsily clamber over.
Model is not impeded by barriers and moves at full
SPD when crossing them.
Ambidextrous
Evade
This warrior can use a deft sidestep or fake attack to allow It may be natural ability or long hours of training that allows
themselves the room to escape their enemies. this warrior to fight with equal skill with either hand.
When this model is about to disengage it may This model may split its ATK value between each
nominate one enemy model it is engaged with. The enemy model in any way the controlling player wishes
nominated model may not make a Free Attack as this when fighting with two weapons.
model disengages from them.
Surefooted
This fighter can judge where to tread in even the most
precarious of environments.
Example: Carls elf warrior with the Evade ability
starts his activation engaged by an enemy orc with Model may reroll dice relating to crossing
an axe, shield and the Shield Bash ability. Not liking Hazardous terrain.
the idea of the elf having his face put into the dirt
Carl decides to try to escape and declares that the
elf is disengaging. He uses Evade and nominates the
orc with the Shield Bash ability. The orc cannot make
a Free Attack as the elf disengages so Carl safely
moves the elf away to a more suitable position.
26
main contents
Open Combat often brings members of warbands An imposing physical presence, a frightening display
into very close proximity. In these fractious of skill at arms or a series of mind-numbing threats, whatever
environments some warriors have a knack of form it takes intimidation can leave an opponent unwilling
getting into the minds of their enemies or comrades, to fight on.
reducing foes to quivering wrecks or adding grit Range 6.
to the resolve of a wavering ally.
Minor Hit = target loses 1 Mind.
Psychological Attacks
Solid Hit = target loses 2 Mind.
Influence Abilities introduce a new form of Attack
action, a Psychological Attack. Inspire
Sometimes even the most downtrodden souls can be inspired
A psychological attack is performed in the same way to continue the struggle.
as a shooting attack but instead of comparing the ATK
of the attacker with the DEF of the target you compare Range 6.
the MIN of the attacker with the MIN of the target. Do
Minor Hit = target regains 1 Mind.
not use the shooting modifiers for a psychological
attack. Solid Hit = target regains 2 Mind.
Enrage
Feint
A few well chosen words can drive a warrior into
A half-move, a muttered comment or a fake attack can all
a rage, adding strength to their blows as they disregard
give your opponent pause for thought and create a gap in
their own safety.
their defences.
Range 6.
Range base-to-base.
Minor Hit = target is +1ATK -1DEF.
Minor Hit = target is -1DEF.
Solid Hit = target is +2ATK, -2DEF.
Solid Hit = target is -2DEF.
The effect lasts until the end of the targets next
The effect lasts until the end of the targets next
activation.
activation.
Taunt
Distract
Taunting the opposition (and friends) has long been part of
A good distraction can buy valuable time for your friends
life for men of action, although it can lead to unexpected
but if you get it wrong you could find yourself in a tricky
results.
situation.
Range 6.
Range base-to-base.
Minor Hit = target moves half SPD directly towards
Terrible Miss = Target may make a Free Attack against
this model.
this model. Lose initiative.
Solid Hit = target moves full SPD directly towards this
Minor Hit = target loses one Action from its next
model.
activation.
If target engages this model because of the
Solid Hit = target loses two Actions from its next
movement the target must make a free attack
activation.
against this model.
27
main contents
TERRAIN
Battles can be fought across wide open spaces but games played with
plenty of model scenery are tactically more challenging and a great deal
more visually appealing.
Area terrain is any terrain feature that has a defined Impassable terrain is terrain that models cannot move
area that you can clearly discern on the tabletop. through. Examples include lava flows, deep fissures,
cliff faces, fast flowing rivers or deep lakes.
If part of a models base is within the area terrain then
the model is subject to the rules of the terrain feature. You may agree to allow attempts to jump across some
forms of impassable terrain (such as a deep fissure,
fast moving water course or lava flow). Failure to
successfully jump across results in the model being
removed as a casualty. (See Jumping on page 34).
Cover
28
main contents
29
main contents
Areas of Woodland or Forest. Another approach Rivers, Streams, Ponds and Lakes
is to designate woodland as area terrain. Mark the
boundaries of the wood or forested area with an Water can present unique tactical challenges to the
appropriate base or border and place a few trees general manoeuvrability of your warband.
within this area to represent the woodland. As models
move through these areas you can move the trees There are two kinds of water you can include in your
around to make room to move the models. games: running water and standing water. All water
terrain is area terrain. Assume any banks or grassy
Areas of woodland can be light or dense so discuss edges to your stream or pond models are muddy or
with your opponent which approach youre using for slippery so any models touching them are subject to
each area of trees before you start your game. the rules of the terrain piece. However, you may wish
to use different rules for a shallow ford or stepping
Light woodland obscures line of sight that passes stones to create safe crossing points.
through it. It offers light cover if enemy missile fire must
pass through 1 or more of the terrain before hitting a Running water is represented by rivers and streams.
model standing within or beyond it. If you use rivers or streams ensure they have an entry
and exit point on the tabletop. Include some way of
Dense woodland obscures line of sight up to 3 into it. crossing them without resorting to jumping (see
Dense woodland blocks line of sight beyond 3 as it is Jumping on page 34) at two or more points along the
simply too diffficult to see clearly enough to get a shot course of the feature.
off. It offers light cover if enemy missile fire must pass
through 1 or more of the terrain before hitting a model Streams are shallow areas of running water and count
standing within or beyond it. Thick underbrush makes as difficult ground.
travelling through the area difficult ground.
Rivers are wider, fast flowing and usually run much
In practice you may find that you use a mixture of deeper than streams. Either treat as impassable or
single trees and area terrain for your games. treat as hazardous difficult ground (see Hazards on
page 32).
30
main contents
A E
F C
31
main contents
32
main contents
additional rules
The following rules provide additional depth to your games of Open Combat.
HIDING
CLIMBING
33
main contents
A model may jump vertically down from a height as a If a model starts within 1 of one or more friendly
single move action. models that have not been activated in the turn you
may make a combined action.
Follow the procedure for falling. If the model survives
the drop do not place the model prone as the fighter Nominate a model to start the combined action, this
lands on their feet. If the model has any actions left model is shouting, signalling or otherwise leading the
they may continue with their turn. combined action. All of the models activate together
and take part in the special combined action as
A model may attempt to jump horizontally (such as detailed below.
across a gap between roofs or over a stream) as part
of a move action as long as it has the SPD to complete A model may only take part in one combined action
the distance to make the jump. during a turn. Participating in a combined action
counts as a models activation.
Roll D6 adding the distance moved during this
activation before take off (this represents the model Follow Me!
having a run up). If the result is equal to or more than
that required to clear the gap the model continues its Follow Me! represents one of your fighters spotting
move. On an unmodified roll of 1 the model stumbles the need for haste and guiding or encouraging his
on take off and only travels 1 before landing in (or comrades onwards.
falling through) the gap it was attempting to cross.
Each model taking part in a Follow Me! action takes
Lose initiative.
two consecutive move actions.
34
main contents
Volley fire!
Add together the ATK values of the models taking part If a model Engaged with an enemy model starts the
in the Volley fire! action and compare the total to the action within 1 of other friendly models Engaged
DEF of the target model and make an attack roll as with the same enemy model you may make a special
appropriate. Additional hits may be scored (see hand- With me! combined hand-to-hand attack. The
to-hand combat this represents multiple missiles combined action is a special combat action which
raining down on the target rather than a flurry of blows) requires two actions. Nominate the model to start the
regardless of the missile weapon being used. combined action.
Note the obscured target test and range is calculated Add together the ATK values of the models participating
from the model calling the combined action. If the in the With me! action and compare the total to the
model that started the combined action has the Sharp DEF of the target model and make an attack roll as
Eyed ability then it may be used during the combined appropriate.
action.
Any number of the attackers may follow up in the case
Models taking part in a Volley fire! combined action of a Force Back.
do not block line of sight to other models taking part
in the same action (we assume they keep out of each If the models are armed with weapons which have
others way). However, if line of sight to the target is special rules only use the rules associated with the
blocked for a participating model in any other way the weapon/s wielded by the model that started the With
model may not take part in the combined action. me! action.
35
main contents
scenarios
When you have created your warbands its time to get stuck into the action and
see what your warriors are made of.
Scenarios provide you with the background to Objective and victory conditions
the situation that has brought your warbands into
conflict and provide you with the rules for fighting This section details what the warbands need to do to
out the encounter. secure victory and how to work out which warband is
the winner.
In keeping with the accessible nature of Open Combat
the scenarios included here are intentionally kept Set-up
suitable for a wide a range of settings and genres.
This section describes how forces should be deployed
Weve included a selection of ideas and concepts
and highlights any additional elements which may
to consider in the Background and Terrain section
need to be placed on the battlefield for the scenario.
for each scenario to help inspire your imagination for
your own games. Special rules
Each scenario is presented with the following sections: This section includes any additional rules that need to
be considered when playing the scenario.
Background and terrain
36
main contents
Background and terrain Players deploy a model by taking a single move action
with the model using any point along their board edge
The Open Combat scenario is your opportunity to as the starting position.
set-up whatever battle you fancy playing out as befits
your warbands and terrain collection. A handful of Corner Deployment
adventurers fighting goblins in an underground cavern,
Both players roll a D6, the
rival native tribes in ritual combat across a jungle river
player that scores the highest
ford, Saxons and Vikings clashing on a wind-lashed
chooses a corner to start from,
coastline or even opposing merchant guilds coming
the opposing player starts
to blows in a busy market square. You are limited only
from the opposite corner.
by your imagination.
Players alternate deploying
Arrange the terrain to reflect the situation you feel befits
models from their warbands in the same way as Board
the opposing warbands and agree with your opponent
Edge deployment but use the chosen corner as the
what rules apply to each terrain element.
starting point.
Objective and victory conditions
Confrontation
Drive the opposing warband from the battlefield.
The opposing warbands
The warband which drives their enemy from the
have spent a few moments
battlefield wins.
Set-up
posturing, exchanging threats,
jibes or general abuse as they
ease themselves into position
?
Prepare a 24 x 24 play area with a selection of terrain before one of the leaders
to suit the coming conflict. Once the terrain has been loses patience and battle
placed roll on the deployment chart below. commences.
Dice Roll Deployment Both players roll a D6, the player that scores the
1-2 Board Edge
highest places a model from their warband anywhere
on the battlefield. The opposing player now places a
3-4 Corner model from their warband anywhere on the battlefield
as long as it is at least 8 away from an enemy model.
5-6 Confrontation Players alternate placing models until both warbands
are on the tabletop.
Board Edge
37
main contents
D6 Parts
1 Two
2-5 Three
6 Four
38
main contents
Its not that easy rest of this turn and its next activation as it enjoys
its discovery. Make a note or mark the model with a
Unfortunately for the warbands finding the prizes isnt counter to remind you that it is distracted.
that easy. There are a number of other objects that can
confuse or distract them during the search which they Large Fish
may discover before they find the prizes.
What the... what? How it got there no one knows but
You will need to create pool of items to be discovered its a whopper.
which can be blindly drawn from. This can be a deck
of cards or a cup with different coloured chits or beads The model discovering it may throw the fish by making
inside. Whatever system you choose the pool of items a shooting attack with a range of up to 6. If a minor or
will consist of: solid hit is scored do not cause any damage but knock
the target prone. Regardless of a hit or a miss place a
Item Number suitable counter to represent the fish in base contact
with the target. The fish may be picked up by a model
Prizes 2-4 (see Prize in Parts above)
in base contact using an interact action.
Calamity 1
The fish can also be used in hand-to-hand combat
Distraction 2 and follows the rules for a double-handed weapon.
However, it does not cause any loss of FOR on Minor
Large Fish 1 or Solid hits, it knocks the target/s prone instead.
Nothing to see here Enough to bring total items to 13 Nothing to see here
39
main contents
Determination Variations
The warbands are determined to get the prizes. The You can have a lot of fun making up your own
Break Point of warbands in this scenario is calculated variations for this scenario. Simply adjusting the mix
as a quarter rather a half of the total FOR and MIN. of the item pool can produce very different games,
more calamities or distractions will give your games
Example: If a warband had 7 models, each model a very different tone. Another option would be to flip
with a FOR of 3 and a MIN of 2 it would have a Break the mix of the item pool around and have the majority
Point of 9. (Fortitude 3 x 7 models = 21 + Mind 2 x 7 of the prize pool valuable. The terrain can also play
models =14. This results in 21 + 14 = 35, 35 /4 = 8.75 a huge part, having the Locations of Interest within
rounded up to 9). hazardous area terrain or on different levels can add
more chances for fun and mayhem to the experience.
Game End
40
main contents
Scenario 3 : Capture
You are free to use any means necessary but I want them alive!
Warbands score victory points based on the prey Both players roll a D6 and add the MIN of their leader.
they remove from the battlefield via their deployment The player that scores the highest chooses who gets
edge. A model with a secured prey that moves off the the first turn. (Reroll ties).
battlefield may not re-enter the battlefield. The Prey
Unsecured Submissive prey moving off a deployment Once the terrain has been set-up roll a D6 to see what
edge are claimed by the warband using that the warbands are trying to capture.
deployment edge. Other unsecured prey moving off
the table are lost. D6 Result
Hostile 3
Youll need appropriate models to represent the prey
depending on what they are supposed to be (villagers,
If a warband breaks, any models from the warband livestock, trophy monsters or gribblie critters). There
that have not left the battlefield when they break but are potentially three kinds of prey as detailed below.
have secured prey in base contact leave the prey
Submissive
behind as they run for their lives.
These are completely at the mercy of the approaching
Any unsecured prey on the battlefield is claimed by the
warbands. A model within 6 of Submissive prey may
remaining warband.
take an interact action to coax the prey into moving.
Set-up The model will move D3 directly away from the model
making the interact action.
Prepare the play area with a selection of terrain to suit
the coming conflict and place the prey in the starting
area (see below).
41
main contents
Neutral The Prey move after both players have taken a turn
and do so throughout the game (Player A turn, Player
Neutral prey is moving about in a daze or otherwise B turn, Prey move, Play A turn, Player B turn, Prey
unaware of the potential danger surrounding it and move and so on).
can be secured by anyone that gets close enough to
convince it to move. When it is time for the Prey to move the players take
turns nominating a prey model and moving it as
Hostile follows:
Feisty, some might say dangerous this one wont Nominate a point on the models base as 1 and roll
come quietly. Hostile prey will not willingly submit to D6 for random direction (see Random Direction guide)
anyone. When a model moves within 1 of this prey the
model immediately suffers a psychological attack with Roll D3 for distance in inches.
MIN 5 as the prey lashes out, spews abuse or otherwise
puts the frighteners on the model approaching. On
a Solid Hit the model suffering the attack is totally
6 1
unnerved and its activation ends immediately, lose the
initiative. On any other result the model may continue Random
its activation normally. While secured (see below) the 5 Direction 2
prey does not lash out so no attack is made against Guide
nearby models.
Securing Prey 4 3
Moving Targets
42
main contents
afterword
The Open Combat rules contained within this e-book Additional scenarios are already in various states
provide you with a system which can accommodate of development. Then there is the prospect of an
most close quarter engagements you might care to advancement and campaign system. They are in the
play on the tabletop. But there is a lot more to come. works too.
When I started the process of putting the rules I plan to release some supporting material online as
together I had, at the back of my mind, the desire to articles on the Second Thunder website while other
produce micro expansions to add additional flavour to material will be released as micro expansions. The
the system. During development I have had to squirrel eventual aim is to publish a range of optional material
away various details and mechanics which, while that players can pick and mix from depending on the
being great fun, could have detracted from the open tastes, budgets and desires of their play group.
nature of the core system.
I hope Open Combat fires your imagination and
Expanded rules for monsters, mounted models, encourages you to explore new frontiers and model
particular historical periods and campaigns are all on ranges for your tabletop gaming. It may even rekindle
my development list. So too are expanded rules for the fire for old projects, maybe even putting into
particular fantasy tropes such as dwarfs, orcs, elves use old favourites from your collection that have lain
and so on. Also for fantasy gamers theres the undead dormant for too long.
and magic to explore. Many of the rules exist to one
Whatever aspect of tabletop gaming you enjoy I wish
degree or another (strewn across several notebooks)
you luck in Open Combat.
they just need me to swing my focus onto them to
bring them fully to life.
Join us online
Wed love to hear from you about your experiences with Open Combat
join us online at www.secondthunder.com
43
main contents
miniatures reference
This book contains miniatures and terrain from the Page 9:
authors personal collection (along with a few pieces Mantic Games, Reaper Miniatures.
you find them should you wish to add particular Page 14:
Warlord Games.
miniatures to your own collection. Where a miniature
Page 16:
appears multiple times within the book only the
Mantic Games, Warlord Games.
manufacturer is named on subsequent pages).
Page 17:
Hasslefree Miniatures, Reaper Miniatures (Skeletal barrier).
Gripping Beast
Page 18:
http://www.grippingbeast.com/
Mantic Games.
Hasslefree Miniatures Page 19:
http://www.hfminis.co.uk/ Heresy Miniatures, Warlord Games.
Heresy Miniatures Page 20:
http://www.heresyminiatures.com Gripping Beast, Reaper Miniatures.
Page 21:
Mantic Games
Warlord Games.
http://www.manticgames.com/ Page 23:
Reaper Miniatures Warlord Games.
http://www.reapermini.com/ Page 26:
Gripping Beast, Wargames Factory.
Wargames Factory
Page 31:
http://www.wargamesfactory.com/
Mantic Games.
Warlord Games Page 32:
http://www.warlordgames.com/ Reaper Miniatures (Scorpion).
Page 33:
Front Cover (left to right):
Hasslefree Miniatures, Reaper Miniatures (Ruins).
Mantic Games (Elves, Orcs), Reaper Miniatures (Owlbear),
Page 36:
Gripping Beast (Norman knight), Wargames Factory
Gripping Beast (swine, child and lady), Wargames Factory
(Saxons), Heresy Miniatures (Barbarian), Warlord Games
(Saxon with staff).
(Romans, Celts).
Page 40:
Page 5:
Heresy Miniatures, Mantic Games, Reaper Miniatures.
Mantic Games.
Page 7: Some of the scenery is available from Ainsty Castings,
Reaper Miniatures, Gripping Beast, Warlord Games, Heresy
Lost Valley and Renedra, the rest of the pieces are
Miniatures, Wargames Factory.
scratch built.
Page 7:
Reaper Miniatures, Gripping Beast, Warlord Games, Heresy
Keep an eye on the Second Thunder website for
Miniatures, Wargames Factory.
tutorials on building your own terrain along with a few
Page 8:
hints and tips on painting your miniatures.
Warlord Games.
44
main contents
Warband Roster
Warband Name Renown
name SPD ATK DEF FOR MIN Weapons Skills/Abilities Notes Renown
TOTALs
Second Thunder Limited 2014. Permission is granted for personal use only.
Break Point
Second Thunder and Open Combat are
trademarks of Second Thunder Limited.
All rights reserved. www.secondthunder.com
Character
Character
Name Renown Name Renown
SPD ATK DEF FOR MIN SPD ATK DEF FOR MIN
Notes Notes
Second Thunder Limited 2014. For personal use only. www.secondthunder.com Second Thunder Limited 2014. For personal use only. www.secondthunder.com
Character
Character
Name Renown Name Renown
SPD ATK DEF FOR MIN SPD ATK DEF FOR MIN
Notes Notes
Second Thunder Limited 2014. For personal use only. www.secondthunder.com Second Thunder Limited 2014. For personal use only. www.secondthunder.com
Character
Character
Name Renown Name Renown
SPD ATK DEF FOR MIN SPD ATK DEF FOR MIN
Notes Notes
Second Thunder Limited 2014. For personal use only. www.secondthunder.com Second Thunder Limited 2014. For personal use only. www.secondthunder.com
Character
Warband
Name Renown Name Renown
Break point
Notes
Second Thunder Limited 2014. For personal use only. www.secondthunder.com Second Thunder Limited 2014. For personal use only. www.secondthunder.com