Académique Documents
Professionnel Documents
Culture Documents
College of Charleston
COMM 480-481
Dr. Parisi
Rachel Rothermel
Taylor Sekanovich
Jake Irmiter
Abstract
TOUCH RESEARCH REPORT TOUCH 1
During the past two decades, a growing demand in online retail has changed how
marketers and consumers interact. The emergence of the internet as peoples primary source for
media and information has forever transformed the science behind marketing. Various industries
have adapted to online marketing at different speeds, and this shift was more natural for some
industries than others. The textile and fashion industries initially resisted the shift to online retail
due to the high importance of products tactile properties. Simultaneously, the digitization of
touch has lagged far behind the advancements made relating to the more technologically
conspicuous senses, namely hearing and vision. Modern online media representations of textiles
provide a poor representation of their haptic properties, and a significant perceptual gap exists in
the ability of marketers to communicate the touch qualities of fabrics. We set out to investigate
the history of this problem as well as modern efforts to solve it, establishing a list of readings
based on their relevance to our area of focus, and analyzing their content using a Critical
Discourse Analysis approach. We found that a set of situational factors determine how important
touch information is to a consumer, and we discovered that the touch qualities of products can be
divided into different types. Certain types of touch information prevalent in textiles cannot be
effectively communicated verbally, hence the perceptual gap. We examined modern efforts
within the industry to address this problem, and found that most cutting-edge efforts revolve
around either the use of vibratory stimuli or the use of multi-sensory interaction.
Table of Contents
Abstract1
Introduction..3-4
TOUCH RESEARCH REPORT TOUCH 2
Background.5-10
Method.
Results..
Haptic Technology..
Gaps in Knowledge ..
Limitations ..
Future Study.
Reference List..
Appendix..
Introduction
The sense of touch is often regarded as inferior to senses more easily reached by
marketers such as hearing and vision. Historically, touch has been viewed through the lens of
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with textile properties and gestures. These observations are used to decipher how consumers use
touch, and convey these actions through haptic feedback. The ability to appeal to the sense of
touch digitally could revolutionize online retail and speed up the already fast paced process of e-
commerce, closing the gap between consumers and producers. Scholars, computer scientists,
philosophers, and advertisers alike are beginning to become more aware of consumers desires
Our research began by asking ourselves if marketers are currently attempting to more
accurately communicate qualities of touch in products? We chose to focus on the textile industry
based on the fact that products within this industry are rich in tactile information and our belief
that consumers within this industry place a high value on tactile information. We found that
many experts within the fashion industry held serious doubts about the legitimacy of online
fashion retail as recently as 2000, and that the industry has lagged behind other markets in terms
of advancements to digital marketing and e-commerce. Much of the early dissent among experts
regarding online fashion retail was rooted in the fact that fashion consumers have a strong desire
to physically touch a product before purchasing it, which fell in line with our original assumption
One of the most prevalent themes found within our readings was the general
understanding and study of touch is significantly underdeveloped compared to the other senses.
We sought to gain perspective on our research by attempting to situate the modern problem of
the perceptual gap within the broader historic context of the study of touch. The goal was to be
able to evaluate why touch seems to be relatively underdeveloped. Initially, we struggled to find
relevant sources before the late 1900s. The ongoing investigate though the history of the senses
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led us to valuable information on touch. We found that touch was largely regarded as a primitive,
inferior sense for decades during which significant advancements were being made in humans
After amassing a large amount of information validating the existence of a perceptual gap
and the need to address it digitally, we gradually shifted our focus to analysis of cutting-edge
efforts to solve this problem. Current research in the field centers around two vastly different
approaches; the use of vibratory stimuli delivered with haptic feedback hardware, and the use of
the multi-sensory interaction to create a Visual Preview Model (Peck, 2003). The former
draws on more established research and is being pioneered by a company called Tanvas. The
latter is based on cutting-edge neuroscience theories and finds Pawel Orzechowski and his
Our findings confirmed that the perceptual gap is a setback in online fashion retail, and
one that experts are indeed working to solve. We were not surprised to learn that fashion and
textile consumers place a high value on touch information and respond emotionally to it, nor
were we surprised to learn that methods for communicating this touch information digitally are
few and far between. However, we did not expect to uncover a history of dissent among fashion
experts in regard to online retail (Peck & Childers, 2003). We were also quite surprised by the
methods being employed by scientists who are attempting to bridge this perceptual gap in online
retail.
Background
The textile industry lacks a reliable method for evaluating, measuring, and
communicating tactile properties of products, placing it behind other fields, such as food and
cosmetics, [where] specific tools have been developed and standardized to describe the sensory
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characteristics of diverse products, from facial creams to ice creams (Sular & Okur, 2007). This
has become more of a problem as e-commerce has continued to grow in its dominance. When
clothing is concerned, tactile properties have a greater importance [compared to other items],
making it even more difficult to convey accurately online (Sular & Okur, 2007). The fashion
industrys initial skepticism about moving into online retail combined with the
underdevelopment of research for digitizing touch has created a problem within this market, one
where the touch qualities of products are crucial to the decision making processes of consumers.
begging for the technology to facilitate an immersive, sensory experience. Most items sold
online were, and still are, accompanied by visual media that attempts to communicate
information to the consumer regarding the physical qualities of an item. While this may be
changing, advertisers and clothing companies alike are noticing that, although each of [the
senses] is a potentially important system for the processing of information, the sense of sight has
perhaps received the greatest amount of attention (Peck & Childers, 2007). This is why the
perceptual gap exists, and why it is such a problem in markets such as fashion and textiles where
Peck and Childers discuss in To Have and To Hold: The Influence of Haptic Information
on Product Judgements, the importance of haptic information and the impact it has on
consumers. Peck and Childers state, product categories in which the material properties of
texture, hardness, temperature, or weight information vary in a diagnostic manner are more likely
to encourage touch, (2003). The level of motivation consumers have to obtain haptic
between the two types of haptic information that consumers attempt to extract from products;
instrumental and autotelic touch qualities. Instrumental touch qualities are, specific to the goal-
directed evaluation of a products performance (Peck & Childers, 2003). These properties have
to do with a products structure rather than the consumers sensory enjoyment of the product. In
contrast, autotelic forms of information are related to the sensory experience and hedonic
appreciation of the product, (2003). Textile goods are products that are extraordinarily rich in
autotelic touch information, due to the fact that wearing clothing involves a direct sensory
Individual consumer factors are also important in determining the value and salience of
haptic information. A multitude of evidence has been found that individual preferences for
sensory information vary greatly from one person to another. Peck and Childers state that, for
certain people, haptic information is chronically more salient, and these haptically oriented
people are more likely to use this information for product evaluation, (2003). They define this
level of haptic motivation as the consumers need for touch, or NFT. Consumers shopping for
textile products are generally high in NFT, and are likely to develop a sense of frustration if they
are forced to shop without the opportunity to directly touch the products (Peck & Childers,
2003).
The high NFT of consumers in the textile industry created considerable dissent among
fashion experts regarding the online retail boom that occurred around the beginning of the new
millennium. Italian clothes designer Ottavio Missoni has been quoted saying, because of the
products we are offering and the clients we have throughout the world, we dont see a real need
for this kind of [online or web-based] strategy [...] our clients want to touch the fabrics (Peck &
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Childers, 2003). This sentiment was echoed throughout the industry circa 2000, and while online
retail has clearly boomed despite these initial concerns, the issue raised by Missoni has
blossomed into a significant problem for the textile and fashion industries.
Research done by Peck and Childers in the early 2000s shows that written descriptions
and other forms of compensatory information can effectively moderate the desire to obtain haptic
information in some cases. However, the effectiveness of such techniques is determined by the
previously outlined factors involving instrumental versus autotelic touch qualities and the
consumers NFT. Peck and Childers found that while written descriptions of haptic properties are
sufficient in cases of low-NFT, for the more autotelic aspect of touching for pleasure, a written
description would not adequately represent this rich sensory experience and would not be
expected to compensate for a lack of touch for more haptically motivated consumers, (Peck &
Childers, 2003). Both the previous literature cited by Peck and Childers, and their own research
from 2003, serve to position the problem of a perceptual gap in online fashion retail within a
scientific context.
Peck and Childers also discuss the concept of the visual preview model. This is a
relatively new cognitive psychology theory which suggests that visual cues can cause, broad but
coarse haptic information to be generated by the brain. Peck and Childers conclude that a
meaningful extrinsic nonhaptic cue could successfully moderate the motivation to obtain
tactile information in cases of high-NFT consumers and products rich in autotelic touch
properties (2003). The theory of the visual preview model is closely related to the idea of multi-
sensory interaction and substitution, the driving concept behind one of the most intriguing
modern efforts to address the perceptual gap in digital textile marketing: Dr. Pawel
iShoogle is a touchscreen fabric simulator that translates the gestures people use when
handling textiles into gestures that can be performed on a phone or tablet. The simulator
responds to these gestures by providing visual cues that allow the user to perceive the touch
qualities of the fabric (Orzechowski, 2016). While research in the area of haptic feedback is
plentiful, little prior effort had been made on the part of scientists to investigate the ways people
examine fabrics with their hands. Orzechowski and his team used this gesture-centric approach
to design and test the iShoogle interface, with the goals of enabling low-cost prototyping of
digital fabric samples and allowing consumers to easily interact with these samples on their
The designing of iShoogle was a direct response to the problem of the perceptual gap in
online fashion retail. Orzechowski and his team aligned the goals of their research with solving
the issues presented by Peck & Childers in the early 2000s in regard to high-NFT consumers
seeking haptic information about products. The iShoogle projects methodology is focused on
using the visual preview model to essentially trick the brain into perceiving haptic information
(Peck & Childers, 2003). This use of multi-sensory substitution (a visual cue resulting in haptic
information) is presented as a work-around for needing haptic feedback hardware that would not
While Orzechowski and the iShoogle team are using cutting-edge neuroscience theory to
find new ways of communicating haptic information digitally, other modern efforts continue to
haptics experts Ed Colgate and Michael Peshkin, has been developing tablets that use advanced
vibratory stimuli to produce haptic information. Tanvas users have an actual tactile experience
while touching the screen, contrary to iShoogles visual preview model approach. However, this
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requires haptic feedback hardware that is not found in standard touchscreen devices; anyones
iPhone can run iShoogle, but using Tanvas requires purchasing one of their surface haptics
The study of vibratory stimuli and haptic information is relatively established compared
to the study of multisensory interaction and substitution. The complexity of the skin and the
ways in which it interacts with stimuli has long been an area of interest among scientists. Frank
Geldard was a Psychologist who conducted extensive research on vibratory stimuli at Princeton
University in the 1970s. He is best known for his discovery of the cutaneous rabbit
at various points on the body. Rather than experiencing the stimuli individually, subjects feel the
sensation gradually move across the skin, as if a rabbit were crawling up their arm (Geldard,
1977).
Geldard determined that, whenever two [or more] successive stimuli are presented to the
skin, there is a regular and predictable error of localization. The regularity and predictability of
this phenomenon are important factors which suggest that learning to manipulate vibratory
stimuli could be a very powerful tool. Geldard hits at the possibilities: If successive stimuli are
just moved around a little spatially, a whole new sensory and perceptual realm is revealed
(Geldard, 1977). One has to wonder what the deceased Geldard would have to say about Tanvas
and their use of vibratory stimuli to unlock the sensory and perceptual realm he hypothesized
Method (2 pages)
Given that our study was largely based in evaluating other scholars research, theories,
and ideas, we decided to conduct a critical discourse analysis. By gathering our sources, studying
TOUCH RESEARCH REPORT TOUCH 10
their viewpoints, and making connections between similar ideas, we were able to situate our own
assumptions within the context of their research. We approached the topic of touch with a very
broad interest. Once we became intrigued by Pawel Orzechowski and Bruna Petrecas focus on
the textile and fashion industry, we were able to narrow down our search to authors that
specifically critiqued the consumer experience and analyzed a gap in tactile perceptions. From
this point, we identified several textual sources that considered tactile technologys impact on e-
commerce and consumer satisfaction. At this point in our research, we had nearly fifteen articles
We came up with five points of criteria to achieve a working sample of sources. These
included mentions of: efforts to improve retail experience and e-commerce, a multi-sensory
interaction or substitution, the ability to communicate perceived touch qualities, marketing and
consumerism in the fashion industry, or historical relevance to the study of touch. Once we
applied this criteria, we had our final sample of eight sources to give us the information we
This technique of critical discourse analysis allowed us to eliminate the information that
addressed other aspects of haptics and the study of touch. We determined that these sources were
not useful to us as they cluttered the view of the textiles and e-commerce information that we
were seeking. Initially, we struggled with the problem of being unable to synthesize much of the
highly scientific information we were finding. Many of the resources directly related to our area
of focus were heavy with data-centric information involving neuroscience and haptics;
information that we lacked the background to evaluate and use. We shifted our focus to working
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to situate modern research within the context of both the history of haptics and the brief history
of online retail.
Our sources and research all complement each other, building off of previous studies and
results. We were able to combine a wide range of perspectives and connect and differentiate
experts in the field. Through critical discourse analysis, we were able to compare gaps in
research, different approaches, and ideologies. For our research, it was important for us to look at
the fashion and textile industry as a whole, then to dig deeper to see the contributes. The
ideologies of the research of textiles and haptics really demonstrates the variety of approaches to
similar areas of research impacts outcomes and results. The different angles used helped us
narrowed down our focus by choosing a team of researchers that share similar goals, areas of
research, and expertise. Overall, sharing similar structural relationships in their research.
We did run into some limitations with this research technique, however. Critical
discourse analysis involves the cultivation of a sampling of research items that has no specific
parameters. This means we were unable to know for certain when we had reached the point of
saturation or when we had collected enough information to satisfy our needs. While we were
able to assemble a reliable sample of articles, there will always be some doubt given the chosen
technique as to whether or not we addressed all of the information available in this field of
research.
The major findings of our research prove that haptic technology is increasingly being
considered as a marketing and sales tool for the fashion industry. The introduction of haptic-
stimuli technology, like iShoogle and Tanvas, come with their own concerns. However, their
existence and research are examples of the advancements the industry is interested in and see as
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valuable contributions to their online presence. Also, the consumers varying need for tactile
experiences impacts the research and production of new technology. The technology used in
devices like Tanvas require a certain interfaces that do not meet the needs of devices already
available to the public. This includes iPads and tablets, which are not capable of the interface, or
screen, required to experience the surface haptic technology. Therefore, the device cannot
communicate the multisensory experiences, textures, and intended reaction without the Tanvas
Haptic Technology
iShoogle uses sensory substitution methods for portraying haptic information. This was
particularly interesting to us as using haptic information online could possibly be based in the
manipulation of our other senses. This technique was unprecedented in our research, making it
significant to our exploration of this topic. Atkinson et al. discovered that when, visual
visually presented object are haptically perceived, even if the touch feedback is of an object of a
different texture, (2013). iShoogle is the first in its field of technology to make use of this
simulation by simply recording how the specific fabric moves under certain lighting and three of
the most universal gestures, have led to designers exploiting these mechanisms in particular in
Consumers differ on their inherent need to feel products. This discovery was significant
as well, because it highlights the very reason the current design for online commerce is failing.
When consumers that are high in NFT attempt to purchase clothing online, they are paralyzed in
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the purchasing process because they lack a tactile experience.This was not only interesting
because it showed consumer differences and the importance of knowing the online shopping
demographic, but also because this showed to be the main driver behind the motivation for
creating technology like iShoogle and Tanvas. These groups were able to recognize this
disconnect between consumer need and company ingenuity. Consumers who are high NFT are
The research weve concluded lays out historical and foundational knowledge of touch
and technology. Our research was to explore previous works on the subject to see the growth and
the gaps in haptic technology. Specifically, our goal was to explore the growth in the
communication of touch qualities through technology, looking at the impacts the research has on
brands that should be aware of how this technology has the potential to address some of their
previously unreachable audiences online. With this research, the textile industry could rewrite
their less productive marketing model to appeal to a much broader array of consumers,
ultimately more revenue through online sales. It is important to highlight the fascination and
relevance surrounding haptic technology that could encourage or inspire other researchers to
The research that we surveyed often became interconnected, showing that contributions
from new research scholars would have a large impact on the understanding of the sense of touch
in retail marketing. We found a conversation of research taking place among these authors that
were all working towards a relatively similar goal. For example, Orzechowskis team situates the
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perceptual gap problem by thinking directly in line with Peck & Childers in the early 2000s,
saying that, consumers acquire most information about products through vision and touch, and
that consumers respond more emotionally to tactile elements of products which could directly
impact their purchasing power (Atkinson et al., 2013). This viewpoint relates back to Joann Peck
and Terry L. Childers argument that their studies showed touch is essentially neglected in retail
environments (2003, 2007). Atkinson et al. assert this same concern, stating that, the touch
A major topic of study in the haptic field is the touch display. In Feeling and Seeing:
Issues of Force Display, Minsky, et al. research explores hardware and software to implement
force display. Their research began with the experimentation of texture, arguing that force
display has potential to communicare surface texture and bulk properties (1990).
We believe that we can make computer interface systems which can synthesize all of
these in order to do that we need to understand both the perceptual and computational issues
As online and offline experiences as a consumer begins to blur through the rise of
ecommerce and online shopping, technologies continue to change the nature of retail and
consumer experiences. Amongst the new technologies reshaping the fashion industry in order to
stay relevant with sales and marketing, touch technologies are significant advancements needed
to transform the fashion industry, especially online shopping and conveying textile properties.
Gaps in Knowledge
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Gaps in our research include the potential merge of secluded haptic technology with
major technology companiesApple, Samsung, and Microsoft. Therefore, the technology is not
accessible to a public consumer. Untimely, the ability for software and interfaces to be
compatible, and not limiting certain consumers and devices access to the haptic advancements in
Limitations
A limitation to our research and method of study was the ability to interact with the
technologies and interfaces, such as iShoogle, force display technologies, and different haptic
surfaces. The ability to have a hand-on, personal interaction with the devices and haptic
Future Study
differences in perceived touch quality as this is what we proposed but did not necessarily have
the means to make evaluations regarding the findings we would have received.
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Reference List
Atkinson, D., Orzechowski, P., Petreca, B., Bianchi-Berthouze, N., Watkins, P., Baurley, S., ...
&
Colgate, J. E., Olley, M. F., & Peshkin, M. A. (2015). U.S. Patent Application No. 15/117,277.
Minsky, M., Ming, O. Y., Steele, O., Brooks Jr, F. P., & Behensky, M. (1990, February). Feeling
and seeing: issues in force display. In ACM SIGGRAPH Computer Graphics (Vol. 24,
University.
Peck, J., & Childers, T. L. (2003). To Have and To Hold: The influence of haptic information on
TOUCH RESEARCH REPORT TOUCH 17
Peck, J., & Childers, T. L. (2007). Sensory factors and consumer behavior. Handbook of
Sular, V., & Okur, A. (2007). Sensory evaluation methods for tactile properties of fabric.
CDA Criteria
Criteria:
1. Efforts to improve retail experience and e-commerce
a. Peck, J., & Childers, T. L. (2003). To Have and To Hold: The influence of haptic
information on product judgments. Journal of Marketing, 67(2), 35-48.
TOUCH RESEARCH REPORT TOUCH 18
b. Peck, J., & Childers, T. L. (2007). Sensory factors and consumer behavior.
Handbook of Consumer Psychology, 193-219.