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Character Name: Star aka Joe

Thief
Class: Race: Human Gender: M
Alignment: Chaotic Deity: -none Age: 17
Prime Attribute: Dex XP Bonus: 5%
Player: Will LEVEL: 3 Experience Points (XP): 2505

STRENGTH: 9 ATTRIBUTE BONUSES HIT POINTS: 14


Bonus to Hit (STR):
DEXTERITY: 17 Open Doors (STR): 1-2 SAVING THROW: 13
Damage Bonus (STR):
CONSTITUTION: 10 Carry Modifier (STR): +5 ARMOR CLASS: 14
Bonus to Missiles (DEX): +1
INTELLIGENCE: Armor Bonus (DEX): +1 GOLD & TREASURES:
13
Hit Point Bonus (CON): 0 gp
WISDOM: 9 Raise Dead Survival (CON): 75%
Additional Languages: 3
5
CHARISMA: 15 Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: 87% Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds: 4 in 6 Short Sword 1d6 +1

Move Silently: 30% Throwing Daggers x4 1d4 10 ft

Delicate Tasks: 25%


Hide in Shadows: 20%
Open Locks: 20%

NOTES
Leather Armor Member of the Endhome Thieve's Guild under 5 pouches
1 healing potion the direction of Guildmaster Grifter you have served Backpack
Bag of loot for grifter as one of his street urchin pick pockets until recently. 4 candles
1 copper short sword He promoted you to one of his street toughs, a position grappling hook
Astok, the Mountain Lion Buckler +1 you enjoy a fair amount of better compensation from. Waterskin
He recently however sent you to collect a debt owed him by Rations
Languages: Common, Thieves Cant, Goblin, Dwarven a Degmont Mcguire, a rather terrible blacksmith at Rope (silk) 50 feet
Granite Springs a small town outside of Endhome. lockpicks
He sent you with three companions but you were waylaid flint& steel
by a small goblin scout party, They kill your 2 brother thiefs golden jeweled bauble
but kept you alive because you speak goblin. You freed your bonds

and have just ran into the town right as the other players arrive.
Character Name: Alice Leaftreader
Ranger
Class: Race: Human Gender: F
Alignment: Law Deity: Age: 19
Prime Attribute: Strength XP Bonus: 5%
Player: Alanna LEVEL: 2 Experience Points (XP): 2501

STRENGTH: 16 ATTRIBUTE BONUSES HIT POINTS: 17


Bonus to Hit (STR): +1
DEXTERITY: 14 Open Doors (STR): 1-3 SAVING THROW: 13
Damage Bonus (STR): +1
CONSTITUTION: 13 Carry Modifier (STR): +15 ARMOR CLASS: 13
Bonus to Missiles (DEX): +1
INTELLIGENCE: Armor Bonus (DEX): +1 GOLD & TREASURES:
14
Hit Point Bonus (CON): +1 62 gp
WISDOM: 8 Raise Dead Survival (CON): 100%
Additional Languages:
5
CHARISMA: 13 Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds: Longbow 1d6 +1 70 feet

Move Silently: Dagger 1d4+1 +1

Delicate Tasks: Short sword 1d6+1 +1

Hide in Shadows:
Open Locks:

NOTES
Rations +2 damage to goblins, orcs, kobolds, trolls, giants

Flask Alertness only surprised on 1 in 6


Rope 50 ft Hemp Tracking 90% outdoors - 10% for every day old

3 torches Tracking 90% indoors to start modified by different conditions indoors

flint & steel


grappling hook
Leather Armor (worn)
Backpack
Character Name:
Monk
Class: Race: Human
Gender: M
Lawful
Alignment: Deity: Age: 21
Wisdom
Prime Attribute: XP Bonus: +10%
Player: Gavin 2
LEVEL: Experience Points (XP): 2501

STRENGTH: 14 ATTRIBUTE BONUSES HIT POINTS: 6


Bonus to Hit (STR): +1
DEXTERITY: 17 Open Doors (STR): 1-2 SAVING THROW: 14
Damage Bonus (STR): +0
CONSTITUTION: 11 Carry Modifier (STR): +10 ARMOR CLASS: 12
Bonus to Missiles (DEX): +1
INTELLIGENCE: Armor Bonus (DEX): +1 GOLD & TREASURES:
10
Hit Point Bonus (CON): +0 0 gp
WISDOM: 17 Raise Dead Survival (CON): 75%
Additional Languages: 2
4
CHARISMA: 12 Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: 86% Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds: 3 in 6 Bare Fists 1d6 +1

Move Silently: 25% Bo Staff 1d6+1 +1

Delicate Tasks: 20%


Hide in Shadows: 15%
Open Locks: 15%

NOTES
Abilities: Robes
Deadly Strike: If the monks ability is 5 higher Walking Stick (Bo Staff)
than the required to hit number, there is a 75% Pouches
chance to be stunned by the blow for 2d6 rounds. Rations (1 week)
Waterskin
Multiple Attacks: When fighting unarmed, the monk gains Backpack
additional attacks during a single melee round Codex of Lo Pei
Alertness: Monks are not easily attacked by surprise

a party containing a monk is unlikely to be surprised

with only a 1 in 6 in chance.


Deflect Missiles: The monk can deflect arrows and

magic missile spells with a successful saving throw


Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES
Character Name:
Class: Race: Gender:
Alignment: Deity: Age:
Prime Attribute: XP Bonus:
Player: LEVEL: Experience Points (XP):

STRENGTH: ATTRIBUTE BONUSES HIT POINTS:


Bonus to Hit (STR):
DEXTERITY: Open Doors (STR): SAVING THROW:
Damage Bonus (STR):
CONSTITUTION: Carry Modifier (STR): ARMOR CLASS:
Bonus to Missiles (DEX):
INTELLIGENCE: Armor Bonus (DEX): GOLD & TREASURES:
Hit Point Bonus (CON):
WISDOM: Raise Dead Survival (CON):
Additional Languages:
CHARISMA: Max # of Special Hirelings:

THIEVING SKILLS WEAPONS


Climb Walls: Weapon: Damage: To-Hit Bonus: Range:
Hear Sounds:
Move Silently:
Delicate Tasks:
Hide in Shadows:
Open Locks:

NOTES

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