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Thief
Class: Race: Human Gender: M
Alignment: Chaotic Deity: -none Age: 17
Prime Attribute: Dex XP Bonus: 5%
Player: Will LEVEL: 3 Experience Points (XP): 2505
NOTES
Leather Armor Member of the Endhome Thieve's Guild under 5 pouches
1 healing potion the direction of Guildmaster Grifter you have served Backpack
Bag of loot for grifter as one of his street urchin pick pockets until recently. 4 candles
1 copper short sword He promoted you to one of his street toughs, a position grappling hook
Astok, the Mountain Lion Buckler +1 you enjoy a fair amount of better compensation from. Waterskin
He recently however sent you to collect a debt owed him by Rations
Languages: Common, Thieves Cant, Goblin, Dwarven a Degmont Mcguire, a rather terrible blacksmith at Rope (silk) 50 feet
Granite Springs a small town outside of Endhome. lockpicks
He sent you with three companions but you were waylaid flint& steel
by a small goblin scout party, They kill your 2 brother thiefs golden jeweled bauble
but kept you alive because you speak goblin. You freed your bonds
and have just ran into the town right as the other players arrive.
Character Name: Alice Leaftreader
Ranger
Class: Race: Human Gender: F
Alignment: Law Deity: Age: 19
Prime Attribute: Strength XP Bonus: 5%
Player: Alanna LEVEL: 2 Experience Points (XP): 2501
Hide in Shadows:
Open Locks:
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Rations +2 damage to goblins, orcs, kobolds, trolls, giants
NOTES
Abilities: Robes
Deadly Strike: If the monks ability is 5 higher Walking Stick (Bo Staff)
than the required to hit number, there is a 75% Pouches
chance to be stunned by the blow for 2d6 rounds. Rations (1 week)
Waterskin
Multiple Attacks: When fighting unarmed, the monk gains Backpack
additional attacks during a single melee round Codex of Lo Pei
Alertness: Monks are not easily attacked by surprise
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