Académique Documents
Professionnel Documents
Culture Documents
Andreas Meier
Zurich University of Applied Sciences
Switzerland
Authors
Andreas Meier
Zurich University of Applied Sciences (ZHAW)
Winterthur
Website: www.swissagilestudy.ch
ISSN: 2296-2476
2
1 Management Summary........................................................................................................ 4
2 Introduction.......................................................................................................................... 5
3 Acknowledgment ................................................................................................................. 6
4 Overwiew of the Interview Study ........................................................................................ 7
5 Results of the qualitative study ............................................................................................ 9
6 Other Findings .................................................................................................................... 14
7 Conclusion .......................................................................................................................... 16
8 References .......................................................................................................................... 17
9 Contact ............................................................................................................................... 18
11 Appendix A - Theory of Complex Adaptive Systems and Agile Competences ................. 19
12 Appendix B Project Report Forms ................................................................................. 22
3
1 MANAGEMENT SUMMARY
Various studies show great improvements pion who motivated and inspired the team
in software projects when agile software to use agility.
development is applied. However, there
are still remaining problems and there are On the value level we found that success-
also reports about project failures in the ful agile teams live a culture of openness
agile community. This raises the question and transparency. They establish an agile
of what factors distinguish successful agile culture at least on the team and organiza-
software projects and teams from less tional level (we found only one company
successful ones? who had established the agile method in
the whole company). Third, they live an
The authors of the Swiss Agile Study attitude of craftsmanship, being proud of
wanted to shed some light on these ques- their work and striving for high quality
tions. We conducted a qualitative inter- work.
view study with eight successful agile IT
companies. We asked them about the Finally we noticed, that while putting high
essential success factors in their agile pro- emphasize on the above practices, mature
jects. The findings are divided into three agile teams start adapting these practices
different categories: Engineering practic- and the agile process to their needs, when
es, management practices and the values, they notice that some of the practices do
or culture, they live. not work or that following the recipe is
insufficient. A constant probing, sensing
On the engineering level it was found that and appropriate responding was ob-
these companies apply many technical served. This is the typical pattern for mov-
practices in a very disciplined way, with a ing forward in complex adaptive systems.
strong emphasis on quality assuring prac- Applying a sense-making methodology like
tices like unit testing, continuous integra- the Cynefin framework, theoretically ex-
tion and automation, and clean coding. plains the observations in the present
study. Companies should therefore be
On the management level it was pointed aware, that software projects are often
out that clear requirements, which are located in the complex domain, i.e. can be
verified and validated in very close collab- modeled as complex adaptive systems.
oration with the customer, are essential. These kinds of problems rather require
The same was true for very close commu- emergent practices instead of good or
nication within the team. The third aspect best practices and an understanding of the
that was found, was that in each success- implications of complexity theory is of
ful team there was a kind of Agile Cham- merit.
2 INTRODUCTION
2.1 Motivation 2.2 Scope and Goal of the Study
The Swiss Agile Study, an online survey on With the new study the authors wanted to
the state of software development in find out, what the essential factors for
Switzerland, was conducted in 2012 and successful agile projects are. For this they
2014. The studies clearly show significant conducted an interview study among eight
improvements as compared to traditional Swiss IT companies about their most suc-
approaches, i.e. faster time-to-market, cessful agile projects.
improved change management, and high-
er satisfaction with the overall process. The main goals of the study were to find
However, the studies also show, that a out:
significant part of the agile projects fail
due to various reasons, though most of What the essential criteria are that
the recommended good practices for agile make an agile software project suc-
development were applied. So the studies cessful
also raised new questions. The predomi- If patterns of behavior can be identi-
nant question was: What makes agile fied for successful projects
teams successful? Which factors distin- If these patterns can help others con-
guish successful software projects and duct successful projects
teams from unsuccessful ones?
5
3 ACKNOWLEDGMENT
The authors would like to thank the Swiss We would also like to thank all the partici-
Hasler Foundation, www.haslerstiftung.ch, pating companies of the study for taking
which has generously funded the Agile the time and their willingness to answer
Success Factors project. In 2012, the Has- all our questions. Last but not least we
ler Foundation also funded our first Swiss would like to thank Jenny C. Ivarsson for
Agile Study, a quantitative study on soft- proofreading and improving our study.
ware development in Switzerland, which
has run now in a bi-annual survey. The
Swiss Agile Study was the inspiration for
this project.
6
4 OVERWIEW OF THE INTERVIEW STUDY
4.1 Interview Method The interviewed companies operate na-
tionally, internationally and globally. The
The aim of our study was to show by ex-
following table gives an overview of the
ample how agility is successfully realized
industry branches covered.
in various kinds of projects and different
kinds of companies and branches. To do Table 1. Branches covered in study
this we conducted an interview study
Branches # Companies
among eight Swiss IT companies that have
adopted agile methods in their software Product Development 2
development. The companies were asked Public Service 1
to provide a written description in ad- Manufacturing 2
vance of their most successful agile pro-
Insurance 1
ject, including a reasoning why they con-
sidered the described project as successful IT Supplier 2
from their own point of view and from
their customers point of view. The interviews were conducted with a
total of nine participants (at one company,
We conducted eight semi-structured indi-
we had two interviewees). The partici-
vidual interviews and used a self-
pants were mostly project leaders, group
developed interview guide. We structured
leaders, or department leaders. The inter-
our interview questions according to the
view duration was between one and al-
Agile Competence Pyramid (see Figure 1)
most two hours. All interviews were audio
with the three different competence lev-
recorded and later transcribed. The tran-
els engineering, management and agile
scription facilitated the evaluation of the
values, as formulated in [7]. Since all in-
interviews with a statistical text-analysis
terviews took place in the German speak-
tool.
ing part of Switzerland, all interviews were
conducted in German.
8
TABLE 2. INTERVIEW QUESTIONS
Success
1. What makes the project successful from your point of view?
2. What makes the project successful from your customers point of view?
3. What are the reasons for the success from your point of view?
Engineering
4. How much do the engineering practices (according to [7]) contribute to the success?
5. Which engineering practices do you apply regularly?
Organization/Management
6. How much do the management practices (according to [7]) contribute to the success?
7. Which management practices do you apply regularly?
Culture & Values
8. How much do the cultural aspects / values (according to [7]) contribute to the success?
9. Which cultural aspects / values do you apply regularly?
Improvements
10. What would you change to make the project even more successful?
11
This all requires huge amounts of talking es relationships for about 5-6 weeks, and
to people. The role of the agile champion then the next physical meeting is due.
is not to tell them what to do, but to in-
spire them with a vision of where they and 5.5 Agile Values
the project could be. It is more a role of All interviewed organizations realized that
pulling than of pushing. developing agile is not only a matter of
changing processes, but foremost, a
5.4.3 Collaboration and Communication change of the culture in an organization.
Intensive and open communication among Thus values become more important.
all stakeholders is seen to be one of the Scrum defines the following five Scrum
key elements for successful agile projects. values [17] (in no particular order): Com-
In our interviews we identified the follow- mitment, Focus, Openness, Respect and
ing three major communication scenarios. Courage. Extreme Programming [8] de-
Firstly, the team members themselves fines the values a bit differently: Simplici-
must communicate intensively with each ty, Communication, Feedback, Respect and
other. Secondly, the team as a whole must Courage. In the Agile Manifesto [12] the
communicate with the customers and four core values are: Individuals and their
end-users, and finally the team must es- interactions, delivering working software,
tablish good communication with the customer collaboration and responding to
management (which is often organized in change. Of course there are also other
a classical hierarchical way). important values like trust, safety, securi-
ty, quality-of-life etc.
To foster communication in teams, almost
all organizations implement co-located Because we each interpret the values dif-
teams in an open office environment. ferently as individuals and as teams, we
Most communication is then carried out need to take a look at each value and de-
informally at the desks. This helps to re- cide as a team what that value means to
duce official meeting time significantly and us. What is most important is that the
make the necessary meetings much more team behavior is aligned to the team val-
efficient. ues. Below we present an overview of the
most important findings.
Regular communication with the custom-
ers is established through short iterations 5.5.1 Transparency and Openness
with reviews and continuous feedback Transparency and openness are highly
loops. However, developers have a clear valued in agile software development.
need to communicate directly with the Different measures are taken by the team
end-users instead of the product owners. in order to keep the organization as well
as the customer informed about progress
Communication and collaboration with
and to get feedback quickly. For instance,
remote teams is always seen as challeng- in Scrum there is the Scrum board and the
ing. Companies invest a lot in establishing daily standup meeting, where the whole
a good communication between these world is invited to attend.
teams. Means are regular chat sessions,
remote participation in meetings, and vid- In the study we found that in all projects
eo conferencing. Despite its high costs, both aspects were very important. How-
some companies value bringing the peo- ever, transparency can be either good or
ple together physically at regular intervals. bad. Sometimes, transparency can pre-
A week of common work usually refresh-
12
vent people from innovating [9]. Agile In the study, we found that seven projects
leaders know that for innovative ideas or started out with the third option and after
things to be created, sometimes privacy some time and effort managed to move to
and protection is needed, because other- stage 2. In the eighth project both organi-
wise people outside the team may chal- zation and company were agile (option 1).
lenge the ideas and there is a risk that In non-agile companies we observed some
they get prematurely rejected. Therefore, tension between the different cultures.
they create protected spaces to allow for Some of the typical problems are differ-
new ideas to evolve. So, the right amount ences in hierarchy, responsibility, open-
of transparency depends on the context of ness, trust, reporting, management, com-
the project and the culture of the compa- pensation, planning etc. For instance, if
ny and should be carefully balanced by the agile values such as transparency and
agile champion. openness lead to promotions and praise in
the company, those behaviors will be the
Openness of the individuals also means, ones which individuals select. But if the
that the team members not only take re- agile values are at odds with the organiza-
sponsibility for a dedicated area of the tional culture, they will not be reinforced,
project, e.g. requirements and compo- and no agile culture can evolve.
nents, but are open and willed to under-
stand the system as a whole, to have the Agile leaders know that they cannot
big picture in mind. People in agile teams change the company, at least not in the
take responsibility for what they do in the short term. We found that usually they
context of the project as a whole. respond by creating an agile environment
within the company as well as possible
Another aspect of openness is the will and and proactively manage the boundaries.
capability to learn. As the market place is This requires a lot of skills and patience
always changing, agile organizations deliv- from the agile leader.
er value through the process of learning.
Any change in the organization is based 5.5.3 Craftsmanship
upon continuous learning through suc- The idea of highlighting the importance of
cessful and failing experiments. In other software development practice was popu-
words change happens as a sequence of larized by R. Martin in [13]. The author
learning events that combine to create introduces the disciplines, techniques,
paramount value, rather than by execut- tools, and practices of software crafts-
ing a master plan toward a static goal. manship. Craftsmanship is much more
than a technique: It is an attitude. The
5.5.2 Organizational Culture
author shows how to approach software
It is important how the organization and development with honor, self-respect, and
the company that encompass the agile pride; work well and work clean; com-
team and project are organized. Principal- municate and estimate faithfully; face dif-
ly there are three possibilities: ficult decisions with clarity and honesty;
and understand that deep knowledge
1. Agile team, organization and company comes with a responsibility to act [14].
2. Agile team and organization, non-agile
company In our interviews, we found that members
3. Agile team, non-agile organization and of agile teams and organizations take
company
pride in their work. They seek mastery in
13
their (programming) skills. They know the tivated to become better experts. We
importance of producing high quality found that they challenge themselves and
software to increase the business value. In their colleagues to continuously grow and
the interviews, all the teams and organiza- develop.
tions pointed out that craftsmanship, (or
the equivalent thereof), was important
and that most developers were highly mo-
6 OTHER FINDINGS
6.1 Changing the process tive is a good example of how to han-
When analyzing the interviews and exam- dle the dampening of the parts that
ining how the teams organized themselves fail and the amplifying of the parts that
and behaved in their successful projects, succeed.
we observed that all teams in our study Thirdly, and also very important: the
originally started with Scrum [17]. Howev- team members get the feeling that
er, most teams have carefully altered their they are the masters of the process,
processes and practices over time and not vice versa.
customized them to the specific needs of
their organizations and projects. 6.3 From Best to Emergent Practices
It seems that a list of good or best practic-
Some of the changes and extensions we es, which the team carefully follows, is not
noticed, are: sufficient. It takes more for a project to
become successful. Mature agile teams
Introducing User Story grooming adapt these practices and processes to
Changing Sprint planning 1 their needs. We observed a kind of con-
Installing Product Owner proxies stant probing and sensing and appropriate
Using Use Cases and User Stories to- responses. In other words, the participat-
gether ing organizations do not see these practic-
Establishing an Agile Champion es as a recipe to follow. They are merely a
Bringing distributed teams together collection of emergent practices (see ap-
Introducing testing days pendix A). This is the typical pattern for
moving forward in complex adaptive sys-
6.2 Reasons for Changes tems [10] in complexity theory [5]. The
The ability to alter the process is im- teams create safe to fail experiments and
portant for the team for several reasons: act according to the outcomes. The ob-
served emergent practices may then be
It objectively allows the elimination of useful as a starting point to create safe
impediments that hinders the team to fail experiments in other projects.
from being efficient.
Secondly, it becomes apparent that Applying a sense-making methodology like
Scrum is a good choice to start with, the Cynefin framework, explains the ob-
but that it is not sufficient for all situa- servations in the present study theoreti-
tions and thus should be customized cally. Therefore, it is suggested that com-
to the various needs [19]. Retrospec- panies be aware, that software projects
14
are often located in the complex domain, ous and complicated (see Cynefin frame-
i.e. can be modeled as a complex adaptive work in appendix A). A lot of expert
system. These kinds of problems rather knowledge is necessary to master the en-
require emergent practices than good or gineering practices and that is the reason
best practices and an understanding of the why it takes a long time for the students
implications of complexity theory is of or developers to acquire it. For instance, if
merit. the good practice of Automated Unit
Testing is properly applied, there is a re-
6.4 Theoretical Background lation between cause and effect, i.e. the
As mentioned in the previous chapter, the more (good) tests you write, the higher
observed behavior of successful agile the quality of the software. Additionally,
teams is typical for the behavior in com- the software is also easier to refactor. It is
plex systems. Complexity theory deals well known that many of the XP-practices
with understanding how organizations like Automated Unit Testing and Refac-
cope with conditions, constraints and un- toring positively reinforce themselves.
certainty and how they adapt their behav- This causality has been well described in
ior accordingly [23]. [8]. In general, most engineering practices
are in the complicated domain where ex-
The complexity theory of constraints dis- pert knowledge is required and good prac-
tinguishes between chaotic systems, tices can be applied. However, some prac-
where no constraints exist, complex sys- tices can be placed in the simple domain.
tems, and ordered systems, which are An example of this is Clean code.
highly constraint. Depending on which
system your problem is in, the solution is Moving up the pyramid we get to the
clear and you can either follow simple management practices. On this level there
recipes to solve your problem, or there is are more people involved and things are
no known solution and you have to exper- more complex. Communication outside
iment to a large extent. Complex Adaptive the team, within the organization or with
Systems are special kinds of complex sys- customers becomes important. Customer
tems in the sense that they adapt to the relationships are difficult to manage and
changing environment (typical for soft- so there is a transition between the or-
ware projects) [10]. Based on the theory dered and the complex domain. There are
of complex systems and Complex Adaptive no simple recipes to follow. Strategies that
Systems, D. Snowden has developed the worked in past projects might be useless
Cynefin framework [5], which provides or even dangerous for the current project.
some guidelines on how to behave in the When the agile (project) leaders are aware
various system spaces. A more elaborate of this, they can take appropriate
discussion of the complexity theory and measures and apply emergent practice in
how it relates to software development order to adequately keep the project on
can be found in appendix A. track.
6.5 CAS and Agile Competencies On the top of the pyramid are the agile
We found that the Theory of Complex values or culture. Cultural aspects are def-
Adaptive Systems and the Pyramid of Agile initely not in the ordered domain but be-
Competences (Figure 1) are related. The long in the complex sphere. In this do-
practices at the bottom of the pyramid are main, the agile leaders and their teams
typically in the ordered domain, i.e. obvi- often learn by doing. Or more precisely,
15
they must dampen the parts that fail and ing up the pyramid means transitioning
amplify the parts that succeed. from the ordered to the complex domain,
or if you are unlucky even to the chaotic
In [7] the authors argued that teaching domain.
and learning the agile values on the top of
the pyramid is much more difficult than
the practices at the bottom. With the the-
oretical insight of the Cynefin framework,
it is not difficult to understand why. Mov-
7 CONCLUSION
The study shows that software develop- In the qualitative interviews we saw that
ment is a multi-domain problem, i.e. prob- successful agile teams and team leaders
lems are in the ordered or complex do- apply various strategies. They are - implic-
main. When different people or groups of itly or (seldom) explicitly - aware that
people are involved, we are typically deal- software development is a multi-domain
ing with a complex (adaptive) system. In problem and act accordingly. In practice,
such systems, there is no or only weak they sometimes find that the agile method
causality. This means there are no recipes they are following does not work and then
for success. What worked in one project try to find a different solution strategy.
might not work in the next one, or even They amplify what works and dampen
worse, it might be outright dangerous. what does not work.
When people are not aware of this, they
tend to apply best practices or call in an Agile teams think differently about differ-
expert. Experts and best practices only ent problems. There is no one size fits all
work in the ordered domain but not in the approach and the action they take de-
complex domain. In the complex domain, pends on which domain the problem is in.
a different approach is required.
16
8 REFERENCES
[1] Version One. State of Agile Development [12] Agile Manifesto. http://agilemanifesto.org/,
Survey results. Retrieved 20.Aug.2014.
http://www.versionone.com/state_of_agile_d [13] Robert C. Martin, Clean Code: A Handbook of
evelopment_survey/11/, Agile Software Craftsmanship, 2009,
Retrieved 14.11.2013 ISBN 0-13-235088-2
[2] S. Kaltenecker et. al. Successful Leadership in [14] Robert C. Martin, The Clean Coder: A Code of
the Agile World a Study Report of PAM. Conduct for Professional Programmers, Pren-
2011. (German only) tice Hall, 2011, ISBN 0-13-708107-3
[3] Martin Kropp, Andreas Meier, Swiss Agile [15] Mike Cohn, Agile Estimating and Planning,
Study - Einsatz und Nutzen von Agilen Metho- 2006, ISBN 0-13-147941-5
den in der Schweiz. (German)
www.swissagilestudy.ch, 20.10.2013 [16] Mike Cohn, User Stories Applied, For Agile
Software Development,
[4] David J. Snowden, Mary E. Boone A Leader's 2004, ISBN 0-321-20568-5
Framework for Decision Making. Harvard Busi-
ness Review, November 2007, pp. 6976 [17] Ken Schwaber, Mike Beedle. Agile Software
Development with Scrum, 2001,
[5] D. Snowden, C.F. Kurtz. The new dynamics of ISBN 0-13-207489-3
strategy: Sense-making in a complex and com-
plicated world, IBM Systems Journal, Volume [18] Kent Beck, Test-Driven Development: By Ex-
42, Number 3, 2003, pp.462-483. ample. Addison-Wesley, 2003,
ISBN 0-321-14653-0
[6] R. Arell, J. Coldewey, I. Gat, J. Hesselberg, [19] Henrik Kniberg, Scrum and XP from the
Characteristics of Agile Organizations, Agile Al- Trenches. How we do Scrum. An agile war sto-
liance, 2012, http://www.agilealliance.org ry, 2007, ISBN: 978-1-4303-2264-1
[7] M. Kropp, A. Meier, Teaching Agile Software [20] Alistair Cockburn, Jim Highsmith, Agile Soft-
Development at University Level: Values, ware Development: The People Factor, ACM
Management, and Craftsmanship, CSEE&T Digital Library, Computer, vol. 34, no. 11, pp.
2013, San Francisco 131-133, November, 2001
[8] Kent Beck, Extreme Programming Explained:
Embrace Change. Addison-Wesley, 2004 [21] Cristiano Tolfo1, Raul Sidnei Wazlawick, Mar-
ISBN 0-321-27865-8 celo Gitirana Gomes Ferreira1, Fernando An-
tonio Forcellini1, Agile methods and organiza-
[9] D. Snowden, Keynote: Making Sense of Com- tional culture: reflections about cultural levels,
plexity, 5. Lean Agile Scrum Conference, LAS Journal of Software Maintenance and Evolu-
2013, Zurich. http://www.lean-agile- tion: Research and Practice Volume 23, Issue
scrum.ch/wp-content/files/2013/ Ky- 6, pages 423441, October 2011.
note_Making%20Sense%20of%20Complexity%
20-%20Dave%20Snowden.pdf [22] Juhani Iivari, Netta Iivari, The relationship
between organizational culture and the de-
[10] Complex Adaptive Systems ployment of agile methods, Information and
http://en.wikipedia.org/wiki/ Software Technology Volume 53, Issue 5, May
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[11] http://commons.wikimedia.org/wiki/File:Cyne ry_and_organizations, retrieved 30. April 2015
fin_as_of_1st_June_2014.png,
Retrieved 18.Aug. 2014
17
9 CONTACT
Andreas Meier
Dozent fr Informatik
Zrcher Hochschule fr Angewandte Wissenschaften (ZHAW)
Institut fr angewandte Informationstechnologie
Steinberggasse 13, CH-8401 Winterthur
E-Mail: andreas.meier@zhaw.ch
Information
Website: www.swissagilestudy.ch
11 APPENDIX A - THEORY OF COMPLEX ADAPTIVE
SYSTEMS AND AGILE COMPETENCES
11.1 Complexity Theory and Software ant colonies, and any human social group-
Development based endeavor. A software development
project is therefore also regarded as a
In recent years complexity theory has
complex adaptive system. [9]
been widely discussed in the scientific
community. In this paper we argue that Listed below are some of the characteris-
some parts of software development pro- tics of complex adaptive systems [9]:
jects should be treated as complex sys-
tems, i.e. the problems are in multiple A CAS is highly sensitive to small
domains. changes. There is a danger that weak
signals are easily missed or even dis-
11.1.1 Ordered and Un-ordered Systems
missed. Small changes can have un-
There are different definitions of complex predictable consequences. This is also
systems. In this paper we use the defini- known as the butterfly effect.
tion of constraints [9]. Basically, there are There is no (or very little) causality and
three different types or ontologies: chaot- therefore hindsight does not lead to
ic systems, complex systems and ordered foresight. In other words, a CAS is not
systems. A system consists of agents and causal but dispositional.
the interaction between these agents. Retrospective coherence, i.e. the fact
Agents interact within the system or on that a system worked in a certain way
the system. Examples of agents in soft- in the past does not mean it will work
ware development are: the project goal, the same way in the future.
the project team, customers, the compa- Proximity and connectivity are key
ny, the culture within the company, man- There are dangers of confusing corre-
agement, competitors, technology, market lation with causation and simulation
place, etc. It is important to note that with prediction
agents are not usually single individuals. Need to keep your options open.
Premature convergence is the main
In a chaotic system, the agents are not
danger of complexity, i.e. converting
constrained and thus independent of each
too quickly to a solution and not keep-
other. In an ordered system, the system
ing multiple possibilities open.
constrains the agents. These are the two
extremes of the spectrum. In between If we look at agile software develop-
there is the complex system. Such a sys- ment projects as complex adaptive sys-
tem slightly constrains the agents. The tems, there are a number of consequences
agents modify the system by their interac- that follow [9]:
tion with it and among each other.
CAS cannot be reset. Wherever you
11.1.2 Complex Adaptive System are, is where you are, e.g. it is not pos-
sible to reset a sprint and start over.
A Complex Adaptive System (CAS) is a spe-
cial case of a complex system. Here the Relationships between agents are
constraints and agents co-evolve. Exam- more important than the agents them-
ples of CAS are the Internet, cyberspace, selves. It is more effective to improve
stock markets, manufacturing businesses, the relationships than to try to change
19
every agent, especially when the un-ordered domain. This is important be-
agents are groups of individuals. cause problems in the ordered domain
Management of ordered and complex require very different strategies than the
systems or domains is important. The ones in the unordered domain.
team has to know, what kind of do-
main the project is in and how to re- Its value is not so much in logical argu-
spond accordingly (see Cynefin ments or empirical verifications as in its
framework below) effect on the sense-making and decision-
Praxis 1 makes perfect. Agile teams making capabilities of those who use it.
value both theory and practice, e.g. The Cynefin framework has been used for
they do not only apply Scrum in prac- knowledge management, project man-
tice but they also know the theory of agement, IT-design, strategy making etc.
complex systems behind it. Its purpose is to give decision makers (e.g.
the team members, agile leaders, man-
11.2 Cynefin agement etc.) powerful new constructs
Cynefin [4] is a decision-making frame- that they can use to make sense of a wide
work that recognizes the causal differ- range of unspecified problems. It also
ences that exist between chaotic, complex helps people to break out of old ways of
and ordered systems. It is valuable be- thinking and to consider intractable prob-
cause it proposes different approaches to lems in new ways [4], [5].
decision-making in complex social envi-
ronments like those found in software
projects.
Notes:
1. For confidentiality reasons the descriptions have been made anonymous and any con-
fidential information has been removed.
2. The written descriptions have been translated from German into English
Project P1
What makes the project successful for the customer from your point of view?
The labels produced by the software could be directly used in the shops due to the
process.
Deadline was reached.
Project P2
Direct communication among all stakeholder. Especially between the developer and
users
Prototype as reference architecture
Common focus on the main goal:
First payment on due-date for the whole region was successful
Motto: Keep it strictly simple!
Autonomy and self-responsibility to find solutions and in system design
Very high identification of all stakeholders with the project goals (commitment)
What makes the project successful for the customer from your point of view?
Project P3
What makes the project successful for the customer from your point of view?
Improved robustness
Faster because focused on important features
23
Project P4
Involve key accounts into prioritization/planning: Ensures that right features are ad-
dressed and we understand the requirements.
External tests and early feedback from key accounts: we get better results faster. No
late, negative and expensive surprises!
All time requirements and quality requirements were reached.
At least the most important customer requirements were implemented
The ambitious goals spurred the team, motivation and performance was improved
What makes the project successful for the customer from your point of view?
Involve key accounts into prioritization/planning: The product contains the most im-
portant requested features.
Frequent delivery of sprint versions: enabled tests and early feedback
Frequent delivery of product increments: generates early value for the customer
External tests and early feedback: Can take influence during the development. In
general goals are reached faster, better und more in the sense of the customer.
Trust, that the product will contain the most important feature from the customers
point of view in due time.
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Project P5
Requirements Engineering
Focus on quality during software development
Very disciplined with respect to all aspects of the project
What makes the project successful for the customer from your point of view?
Requirements Engineering
Transparency
High quality of solution
Project P6
The replacement of the old software system could be done, without any restrictions
for the end user.
The teamwork was empowered.
What makes the project successful for the customer from your point of view?
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Project P7
What makes the project successful for the customer from your point of view?
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Project P8
User friendliness
Agile development approach (Scrum) with deliverables for user feedback at an early stage
of the project
User Feedbacks on usability collected via formal feedback channels and informal
feedback given by Key Stakeholders
Interoperability
System Validation
Cost-Budget
Tracking in project development report
Communication
Proactive communication with Product Management, R&D Stecos
Scope of Delivery
Early pilot projects defined with the Engineering Center brought proof that the scope
of the current release was met
What makes the project successful for the customer from your point of view?
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