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How to solve the Rubik's Cube blindfolded


Zane C 291,292 views
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Published on Dec 24, 2011 A complete tutorial for solving the Rubik's Cube blindfolded using the
'Classic/Old Pochmann' method. ***Summary and helpful links are below***

Key parts:
Intro: 0:00
Conjugates and setup moves: 6:20
The buffer and targets/cycles: 8:22
Recap: 10:10
Solving the edges: 10:39
Solving the corners: 16:07
Flipped/twisted pieces: 19:10
Parity: 21:38
Example solve: 23:07
Memorising: 32:47

Link to speedsolving.com thread (additional example solve + much better layout):


http://www.speedsolving.com/forum/sho...

Rubik's cube turning notation:


http://www.speedsolving.com/wiki/inde...

How to improve:
https://www.youtube.com/watch?v=xFjkM...

Memory methods:
http://www.speedsolving.com/wiki/inde...

Lettering scheme:
http://www.speedsolving.com/wiki/inde...

Tutorial on how to memorise letters (you first need a lettering scheme):


http://www.speedsolving.com/forum/sho...

Jol's tutorial (sorry, I think this is no longer active)


http://www.solvethecube.110mb.com/bli...
-------------------------------------------------
Algorithms:
T-perm: R U R' U' R' F R2 U' R' U' R U R' F'
J-perm: R U2 R' U' R U2 L' U R' U' L
L-perm: R' U2 R U R' U2' L U' R U L'
Y-perm: R U' R' U' R U R' F' R U R' U' R' F R
R-perm: L U2 L' U2 L F' L' U' L U L F L2 U
-------------------------------------------------------------
Solution for edge targets:
UF = J-perm
UL = T-perm
UB = L-perm
FU = Lw' (L-perm) Lw
FR = Dw2 L (T-perm) L' Dw2
FD = Lw' (J-perm) Lw
FL = L' (T-perm) L
LU = L' Dw L' (T-perm) L Dw' L
LF = Dw' L (T-perm) L' Dw
LD = D Lw' (J-perm) Lw D'
LB = Dw L' (T-perm) L Dw'
BU = Lw (J-perm) Lw'
BL = L (T-perm) L'
BD = Lw (L-perm) Lw'
BR = Dw2 L' (T-perm) L Dw2
RB = Dw L (T-perm) L' Dw'
RD = D' Lw' (J-perm) Lw D
RF = Dw' L' (T-perm) L Dw
DF = D' L2 (T-perm) L2 D
DL = L2 (T-perm) L2
DB = D L2 (T-perm) L2 D'
DR = D2 L2 (T-perm) L2 D2

Solution for corner targets:


UBR = R D' (Y-perm) D R' or U (L-perm) U'
UFR = F (Y-perm) F'
UFL = F R' (Y-perm) R F'
FLU = F' D (Y-perm) D' F
FRU = R2 D' (Y-perm) D R2
FRD = R F (Y-perm) F' R'
FLD = D (Y-perm) D'
LFU = F2 (Y-perm) F2
LFD = D2 R (Y-perm) R' D2
LBD = D2 (Y-perm) D2
BUR = R' F (Y-perm) F' R
BDL = D' R (Y-perm) R' D
BDR = D' (Y-perm) D
RUF = R' (Y-perm) R
RUB = R2 (Y-perm) R2
RDB = R (Y-perm) R'
RDF = Y-perm
DFL = F' (Y-perm) F
DFR = F' R' (Y-perm) R F
DBR = R2 F (Y-perm) F' R2
DBL = D F' (Y-perm) F D'
-------------------------------------------------
Example solve:
Scramble cube in the orientation you wish to solve it in.

R L U2 D2 L2 B2 R' B2 U2 F2 L2 B D' B' D' L' U' L2 B' D2 R

Corners:
UBR = R D' (Y-perm) D R'
DBL = D F' (Y-perm) F D'
FLU = F' D (Y-perm) D' F
FRU = R2 D' (Y-perm) D R2
DFL = F' (Y-perm) F
DFR = F' R' (Y-perm) R F
RBD = R (Y-perm) R'

Fix parity: y' (R-perm) y

Edges:
DL = L2 (T-perm) L2
DF = D' L2 (T-perm) L2 D

Since the blue/yellow edge is now at the buffer, you need to break into a new cycle, I have arbitrarily
chosen to shoot to UB...

UB = L-perm
RD =D' Lw' (J-perm) Lw D
BR = Dw2 L' (T-perm) L Dw2
DB = Lw2 (J-perm) Lw2 or D L2 (T-perm) L2 D'
LB = Dw L' (T-perm) L Dw'
UF = J-perm
FL = L' (T-perm) L
FR =Dw2 L (T-perm) L' Dw2
UB = L-perm

Flip UL:
shoot to UL: T-perm
shoot to LU: L' Dw L' (T-perm) L Dw' L
-----------------------------------------------------
Formula to reassure all pieces have been cycled: t = u + c
If t=u+c you have cycled all the pieces. *Please don't get confused/distracted by this formula, you certainly
don't need it, it's only if you want to be super safe.*

Where:
t = No. of targets (excluding targets associated with flipping edges or twisting corners)
u = No. of unsolved pieces (excluding buffer and flipped/twisted pieces)
c = No. of cycle breaks (ie. how many times you break into a new cycle)

Don't feel compelled to use this formula, it's just something you can use. Another way to make sure you've
cycled all the pieces, is to simply study your memorisation, and check that no unsolved pieces are left out.
-------------------------------------------------
Image suggestions for edge targets:
UF = UFO
UL = Ultra-quick (the Flash)
UB = sUBmarine
FU = Fugitive/Fuck you
FR = Fridge/fruit
FD = Food
FL = Flower/flour/flood
LU = Lute
LF = Leaf
LD = Lead
LB = Lobster
BU = Bull
BL = Blood
BD = Bed
BR = Bear
RB = Robber
RD = Rubber Duckie/road
RF = Roof/rifle
DF = Dolphin
DL = Doll
DB = Disco Ball
DR = Dragon

Memo can be easier to recall if you interact 2 images per location.


For example: BR+LB could be imagined as a bear eating a lobster.
Category Howto & Style
License Standard YouTube License

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