Académique Documents
Professionnel Documents
Culture Documents
1
Limitations from the past (1995) Games today
Not yet able to do discourse modeling – About one dozen utilize speech recognizers.
for simple command and control tasks only.
cannot ask agent to apply a previous Game Developers are not necessarily aware of the
action to another object or undo their limitations of just using a speech recognizer and Text-
Text-to-
to-
speech engine without a dialogue manager. None
previous actions. currently utilize NLP dialogue.
Characters need beliefs, capabilities, Fonix’
Fonix’s recognizer part of XBOX XDK
choices, and commitments. Scansoft’
Scansoft’s recognizer is available for the Playstation 2.
Tom Clancy’
Clancy’s Ghost Recon, and Konami’
Konami’s LifeLine have
received very favorable reviews.
Interactive Drama takes drama as the narrative With proper discourse (dialogue) modeling, we
guide. can create Player-
Player-constructed narratives.
Interactive drama wants player interaction to shape How do we need to model dialogues for Interactive
the path and outcome of the story, while maintaining Drama?
a tight, author given story. Michael’
Michael’s ABL behavior modeling language is very similar to
We want first person immersion into a story. Ariadne’
Ariadne’s ADL dialogue modeling language. (for a future talk
/ technical comparison).
Both the Character and Story are necessary to The dialogue becomes the story graph.
provide dramatic experiences.
Script writing and dialogue design go hand in
Story and Interaction are opposed goals. hand.