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You are about to enter the Moonlands, a Moonlands, the more you'll find there is to
place of wondrous regions created from the stuff discover!
of dreams. The Moonlands are a mystical place Now lets take a look at the four different
filled with amazing Magi, strange Dream types of cards in Magi-Nation Duel.
Creatures, and ancient Relics of untold power.
Powerful wizards and sorcerers, the Magi hone Magi
their potent skills by dueling other Magi. They
need to be the best they can be, for the Magi of Magi have a circular border around the
the Moonlands are fighting a war against the vile artwork. Magi are the centerpieces of your deck
creatures that crawl up from the core of the moon and the focus of the whole game.
and seek to corrupt their entire race. (1) Name: This is the specific Magi the card
Magi-Nation Duel is a game about these represents.
magical duels. Each player controls a group of (2) Region and Profession: Here we give the
three Magi. These Magi cast Spells, conjure up Magis home region, as well as what special title
Dream Creatures, and use Relics to defeat the he or she may have.
other group of Magi. Defeat all of the Magi that (3) Region Emblem and Edition Mark: We
oppose you, and you win! put the symbol of the region here as a reminder.
Most games of Magi-Nation Duel are played Also, if the card is a first-edition printing, a
between two players, but theres no reason you Roman numeral I appears as illustrated.
cant play with three or more. Whoever your (4) Starting Energy: This shows how much
friends are, invite them to join the fun! power the Magi has available at the start.
(5) Artwork: Aint she cute?
(6) Energize Number: This is how much
So How Does This Work? additional power the Magi gets every turn.
Magi-Nation Duel is a collectible card game (7) Starting Cards: Each Magi has his or her
(often called a CCG). The cards represent your favorite tricks; youll start with these cards in
Magi, the Dream Creatures they call, the Spells your hand.
they cast, and the Relics they use in their duels. (8) Powers and Effects: All Magi have
In a CCG, you dont use all of your cards at special abilities unique to them; these are listed
once; players build custom decks from their here.
collection. As an analogy, imagine you could (9) Flavor Text: This tells you more about
play a game with baseball sports cards. You the Magi and the Moonlands. It has no effect on
wouldnt use every baseball player in your game play.
collection at once; aside from being pretty (10) Rarity: One dot means the card is rare,
obnoxious, itd be silly. Instead, youd only two dots is uncommon card, three dots is
choose your favorite nine players to take the common, deck cards only appear fixed in a
field. CCGs work in the same way. You take deck, and limited is a promo.
your best cards and make a deck, then use that (11) Artist Credits: Praise for the art goes
deck to play with your friends. here.
Cards come in decks and in 11-card booster
packs. At this time there are over 750 cards Creatures
available that you can collect. You can buy some
Creatures have a rectangular border around
and trade for others, and use those cards to make
the picture. They are from the Dream Realm, and
your deck better, or to make additional decks.
are called forth by your Magi to battle opposing
Magi. There are many Creatures in the game,
How Can I Learn More? some weak and some powerful. All have useful
Magi-Nation is more than a card game, it's a Powers or Effects that can help you defeat your
story. You can learn more in the Game Boy opponent.
Color game pak, and fiction appears regularly (1) Name: This tells you what sort of
on our web site. The more you explore the Creature it is. Certain Creatures, like Jiles and
Arbolls, appear in different forms across the