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Archer Inquisitor Melee Huntsmaster

Human Dhampir (Nosferatu-Born->Vampiric Empathy, Heir Undying


Nobility), traits: Unnatural Presence & Fate's Favored
str 14, con 12, dex 16, Sacred Huntsmaster, Persistence Inquisition, of
Urgathoa
wis 14, int 10, cha 8 str 19(+2+3), con 10(-2), dex 14, int 13, wis 14(+2),
cha 8
1- PB Shot 1- Combat Expertise
1- Precise Shot 1- Step Up (B)
3- Rapid Shot 3- Power Attack
3- Pack Flanking
5- Deadly Aim 5- Improved Trip
6- Outflank
7- 7- Greater Trip
9- Manyshot 9- Combat Reflexes
9- Paired Opportunists
11- 11- Toughness
12- Coordinated Reposition
to hit: 20/15, dmg: 1d8+20 (longspear)

Crossbowman: RANGED TRIP!!! -> Ace Trip & Burrowing Shot (for Fighter only [Lore
Warden?])
Oracle Cyclopean Seer (avec arme crit x4: Scythe), mystery: time ou occult
Bard: Sorrowsoul / Dirge + Thundercaller

Half-elf (Arcane Training)


str 10, con 12, dex 14, int 10, wis 8, cha 21(+2)(+3)
1- Spellsong
1- Skill Focus: Diplomacy
3- Ability Focus: Thunder Call
5- Steadfast Personality
7-
9-
11- Discordant Voice

Spells: Distressing Tone, Unnatural Lust


to hit (bow): 20/15, dmg: 2d6+5

Mutated Archer
Human
Traits: Deadeye Bowman,
str 14, con 14, dex 19(+2)(+3), int 10, wis 10, cha 10
1- Weapon Focus
1- Point Blank Shot
1- Precise Shot (B)
2- Rapid Shot
3- Deadly Aim
4- Weapon Specialization
5- Ranged Trip
6- Manyshot
7- Ace Trip
8- Greater Weapon Focus
9- Iron Will
10- [kept until lvl12]
11- Improved Precise Shot
12- Penetrating Strike, Greater Weapon Specialization
Weapon training 1: bows, weapon training 2: Armed Bravery
to hit: 20/20/15/10
dmg: 1d8+20 (1st shot: 2d8+40)

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