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SAVE SAVE
MODS 0 to all Saves MODS 0
F Modifier Use Dice AC DESCRIPTION WEIGHT
0 +4 STR +2 INT 0
PRO
14 Armor Breastplate 20 lb
132 +4 16
Set Max HP
STRENGTH 0 +4 DEX +7 WIS 0
Shield 0 lb
+4 0 +3 CON
RESISTANCES
+7 CHA 0
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex Medium Armor Heavy Armor Stealth
Disadvantage
Magic
Necrotic
18 Misc
Temporary Hit Points: 0 Misc
DEXTERITY
Advantage on saves vs. spells cast +4 ARMOR
+3
DEATH
0 to all Skills SKILL MODS SAVES HIT DICE SPEED
ARMOR
F EX F
+4 Acrobatics (Dex) 0 Light Medium Shields
PRO
Heavy
PRO
+2
+7 Deception (Cha) 0 > Combat Superiority (d6) 1 SR Common Gaming set or musical instrument
+3 Persuasion (Cha) 0 > Pact of the Blade Hexblade's Curse < Blade Mastery Parrying Stance <
CHARISMA +2 Religion (Int) 0 > Burning Hex < Melee weapon attack (if spell cast in 5 ft) <
SKILLS ACTIONS
Remarkable Athlete Jack of All Trades
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
WEIGHT
NOTES
SUBTOTAL SUBTOTAL
EXTRA EQUIPMENT
ORGANIZATION
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SYMBOL
APPEARANCE
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
DEXTERITY
0 0 0
>
DESCRIPTION 0 lb
INITIATIVE SPEED
0 0
>
LEVEL USED
0 lb
0 0
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
0 lb
ATTACKS
Acrobatics (Dex)
0
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int) 0
Athletics (Str) 0
Deception (Cha) 0
History (Int) 0
Insight (Wis) 0
Intimidation (Cha) 0
WISDOM Investigation (Int) 0
Medicine (Wis) 0
Nature (Int) 0
Perception (Wis) 0
Performance (Cha) 0
CHARISMA Persuasion (Cha) 0
Religion (Int) 0 FEATURES TRAITS
Sleight of Hand (Dex)0
Stealth (Dex) 0
Survival (Wis) 0
SKILLS
SENSES
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COMPANIONS APPEARANCE
REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Duran
0 0 0 0 3 SLOTS
SPELL 0 0 0 0
CHARACTER NAME
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Booming Blade Melee wea atk with cast; if hit, it 0d8, if it moves next rnd it 1d8 Thunder dmg; +1d8 at CL5, 11, & 17 Evoc 1a 5 ft V,M Instantaneous S 142
> Eldritch Blast Spell attack beam 1d10 Force damage; beams can be combined or split; CL5:2, CL11:3, CL17:4 beams Evoc 1a 120 ft V,S Instantaneous P 237
> Green-Flame Blade Melee wea atk with cast; if hit, it 0d8, crea in 5 ft 0d8+spell mod Fire dmg; +1d8 at CL 5, 11, and 17 Evoc 1a 5 ft V,M Instantaneous S 143
> Sword Burst All crea in range save or 1d6 Force damage; +1d6 at CL 5, 11, and 17 Dex Conj 1a 5 ft V Instantaneous S 143
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Armor of Agathys 5+5/SL temp hp; as long as temp hp last any crea that hits in melee takes 5+5/SL Cold dmg Abjur 1a Self V,S,M 1 h P 215
> Hex 1 crea +1d6 Necrotic dmg from your atks; dis. on chosen ability checks; SL3: conc, 8h; SL5: conc, 24h Ench 1 bns 90 ft V,S,M Conc, 1 h P 251
> Witch Bolt Spell attack 1d12+1d12/SL Lightning dmg; 1 a, if consecutive, for dmg again; ends if out of range Evoc 1a 30 ft V,S,M Conc, 1 min P 289
> Wrathful Smite Next melee weapon hit +1d6 Psychic dmg and save or frightened; it can take 1 a for extra save Wis Evoc 1 bns Self V Conc, 1 min P 289
2ND LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Branding Smite Next melee hit +2d6+1d6/SL Radiant dmg; invisible target becomes visible for spell duration Evoc 1 bns Self V Conc, 1 min P 219
> Cloud of Daggers 5-ft cube 4d4+2d4/SL Slashing dmg to all that enter or start turn in area Conj 1a 60 ft V,S,M Conc, 1 min P 222
> Darkness 15-ft rad darkness on point or object; darkvision doesn't work; only magical light of higher SL works Evoc 1a 60 ft V,M Conc, 10 min P 230
> Misty Step You teleport 30 feet to a unoccupied space you can see Conj 1 bns Self V Instantaneous P 260
3RD LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Hunger of Hadar 20-ft rad blinds all while in; all start turn in 2d6 Cold dmg; all end turn in save or 2d6 Acid dmg Dex Conj 1a 150 ft V,S,M Conc, 1 min P 251
> Vampiric Touch Spell attack each turn as 1 a for 3d6+1d6/SL Necrotic dmg; you heal half the damage dealt Necro 1a Self V,S Conc, 1 min P 285
4TH LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Staggering Smite Next melee weapon hit +4d6 Psychic dmg and save or dis. on atks/chks, no rea, until end next turn Wis Evoc 1 bns Self V Conc, 1 min P 278
6TH LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
1
LR Create Undead Turn corpses into 3+1/SL ghoul a.o.; control 24h; bns a command 120 ft; see B (150gp/corpse cons.) Necro 1 min 10 ft V,S,M Instantaneous P 229
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.995 (Printer Friendly - Redesign); Spell Sheet 1/1 Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponents Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesnt cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Cant see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)