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TEACHING STRATEGIES PLAN

Jeopardy Game: What is my Role?

NAME OF LEARNING Interdisciplinary Healthcare Team


ACTIVITY
Learning Activity The students will participate in a jeopardy game to help
Summary increase their understanding of the roles of the
interdisciplinary collaborative team(IDT) and identify
barriers and facilitation techniques of the IDT.
Cognitive: Knowledge, Understanding

Domain of Learning Affective: Receive


(Blooms Taxonomy
Revised) Psychomotor: N/A

Student-Centered At the completion of this learning activity, the learner will:


Learning Objective(s)
Identify the roles of the IDT and how they promote patient
care
Recognize barriers and facilitators to the performance of
IDT

Preparation Required Create the game and develop questions. Headers Titles can
by Teacher/Facilitator be: Name, Role, Barriers, Facilitation, Outcomes. This game
and Materials Needed can be created through a website to set up design. Divide the
class up into two groups. Give each group a bell to ring. Bring
prizes for the winning team to promote participation.

Time Allotted To play game approximately 30 Minutes


Learning Styles Information Presentation: X sight X sound X text
Addressed by Activity
Modality: X visual X verbal

Approach: X active __ reflective

Understanding: X sequential __ holistic

How is content connected Students will not be familiar with how interdisciplinary
to prior learning? teams function. Students will get some content from
observations in clinical setting and from assigned articles.
Reflective Debriefing During the activity when students answer a question the class
with Learners (post- will discuss why they think the answer is right or wrong.
learning activity) How Some questions may not have clear right or wrong answers so
will it be accomplished? the class can reveal why they decided to choose their answer
and self-learning will be promoted.
Evaluation of Learning will be evaluated based on the students responses
Learning (How will it to the game questions. When an exam is developed some of
be accomplished?) the game questions can be used on the test furthering
evaluation of retention. Clinical can further reinforce and
evaluate IDT roles.
Teacher Reflection I believe jeopardy is an effective teaching strategy because it
engages the entire class and is fun and interactive way to
(justify choice of learning provide knowledge and information. It promotes high energy
activity and good fit for and some competition to answer questions correctly. It
the identified learning promotes teamwork, communication, and serves as an
objectives) example of how an IDT works.

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