Académique Documents
Professionnel Documents
Culture Documents
But first of all, many credits here to the guy who created the automatic_excel_char_sheet, and those w
Obviously alot of the design you find here is directly inspired by this sheet. To be exact, I would never ha
it, if that wouldn't have been more work then making a completly new one (understanding other peop
concatenating (both excessively used now), grouping, selfsorting tables, and some tricks in formulas (b
Also, alot of the busy-work was spared for me, because I could so ruthlessly copy their data tables out a
o You can delete every entry by actually pressing 'Delete' on your keyboard, even if the cell contains a list where
o Insert your own values only in fields that are yellow, or yellowish (light brown, orange). Anything grey is not ed
The color code is:
yellowish = input field
grey = calculation
green and violett = output field (but violett is a sum of output values)
o The green output fields represent the sum of every modifier in the questioned value, including not only your s
If you want to see how much points you spent yourself, or how exactly that value came to be, just open the Deta
o Look out for these little red triangles in the upper right corner of some cells, as they contain hints and explana
o Don't be confused with the Advantage/Disadvantages-Section layout. I know it's not the best, but I couldn't fit
which means the optics everywhere else would suffer. But here is a little helper:
o All the secondary "+" Marks inside a group of what allready is a "+"-range, are merely there to hide the calcula
--- The exception is on the 'Powers'-Tab, where real secondary sub ranges exist, but those are marked by grey bo
o !! Do not ever delete a whole range of anything with a range selection:
o There is no error-bot or something similar for the main character creator, and I doubt I or someone else will ge
You are also free to break any of the DP limitations that are presented here. They are merely display, but no cont
Most importantly: There is also nothing that is tracking the requirements that some abilitys have, so if you aren'
o Sidenote: The only reason why there is a full Elan section, even though you couldn't by rules have levels on eve
I wanted every NPC or monster to be displayable here, which is the reason for some of the adjustment sliders ---
o I will not make a printout myself, because I see no real use in it. Nobody actually prints these out I think, since
if you care to find the sections. The only reason I see is a more pleasant to look at resorting of modules, advanta
I may put that into the "Character Recording" tab later, but am not sure about excels possibilities here.
o This sheet was created on a 1080p widescreen monitor and everything matches those resolution and proporti
If you should encounter too many difficulties with this, I recommend using the zoom function on the lower right
Finish
o If you encounter any sort of problem like " #N/A " and similar errors, disparities with the rules, something miss
I cannot promise anything, but if I or somebody finds the time, this person might see and correct it even quite a
This also applies if you seek to advance or change the sheet by yourself, and you don't understand how somethi
o No copyright is claimed, but it will be a problem if you take it and are like "I made dis". You can change and red
it has gotten quite complicated, and there are some things to point out. If you think you are too tech-pro to read it (like I usually would
nge). Anything grey is not editible, except if you are directly told it is.
ue, including not only your spent DP, but also attribute and class boni, and whatever might have influence:
me to be, just open the Detail Sidetab. It displays all the values' orgin.
ot the best, but I couldn't fit anything else in, as the advantages names are just so long sometimes. I would have had to make the whol
rely there to hide the calculation fields and prevent information overflow.
those are marked by grey boxes
I know it is silly, but you will also select and delete the calc
hidden between the lines. But that is how Excel does it I g
Feel free to use the Ctrl-Selection method though.
ubt I or someone else will get to it. That means you have to control yourself to not select silly stuff like the same advantage two times, o
e merely display, but no control.
abilitys have, so if you aren't cautious, you might end up with an illegal build. Working some lines in for display at least would be a blas
't by rules have levels on everyone, is the existence of Anna Never. Thanks for keeping the folk busy, Ann.
of the adjustment sliders --- ..We all know NPC's master the powers of hax before anything.
rints these out I think, since you need to have your sheets 'editible' by pencil and rubber. And if it is for the oversight summary, well, th
sorting of modules, advantages, Ki Abilities etc., which cannot be summed up of course.
s possibilities here.
hose resolution and proportions (for example that from every point, no matter where you scroll to, the horizontal name tags can be visi
m function on the lower right (or ctrl+scroll), as I cannot easily change the format in this state anymore.
th the rules, something missing: Search for the corresponding thread on cipher-studios.com (the same site as above)
e and correct it even quite a time after it is finished.
n't understand how something is able to work or what terminologies are used.
dis". You can change and redistribute it on other places as you like, but this is an open source sheet from now on, so nobody has to clai
ead it (like I usually would :P), feel free to skip ahead.
have had to make the whole sheet wider just for that,
o select and delete the calculations that are
hat is how Excel does it I guess.
on method though.
Gender
Race
Detail sidetab
Level Switch
1st Level 2nd Level
Class Acrobatic Warrior
Final Value Change Cost 0
0 Creation Points Left 0 1
Advantage Gain
CP Investment
Disadvantage Loss
1 Agility
1 Constitution
1 Dexterity
1 Strength
1 Intelligence
1 Perception
1 Power
1 Willpower
-30 Block 0 0
-25 Dodge 0 0
-30 Wear Armor 0 0
10 Life Points (Multiples) 0 0
25 Martial Knowledge 0 0
Adjustable in the sidebar In contrast to the other statistics, these here actually display
-30 Initiative -30 0 0 0
1 Fatigue 1 0 0 0
0 Regeneration 0 0 0
0 Physical Resistance 0 0 0
0 Disease Resistance 0 0 1 0
0 Venom Resistance 0 0 1 0
0 Magical Resistance 0 0 1 0
0 Psychic Resistance 0 0 0
0 Innate Magic 0 0 0 0
Displayables
Ki Dominion
Metaphysics
Open a plus sign from the left under an ability to display a field where you can distribute Na
Athletics Value DP Cost Value DP Cost
-50 Acrobatics 0 0
-50 Athleticism 0 0
-60 Climb 0 0
-50 Jump 0 0
-60 Ride 0 0
-60 Swim 0 0
Perceptive
Natural Boni Left 50 of 50 0
-60 Notice 0 0
-60 Search 0 0
-60 Track 0 0
Social Value DP Cost Value DP Cost
-60 Etiquette 0 0
-60 Intimidate 0 0
-60 Leadership 0 0
-60 Persuasion 0 0
-60 Streetwise 0 0
-50 Style 0 0
-60 Trading 0 0
Subterfudge
Natural Boni Left 50 of 50 0
-60 Disguise 0 0
-60 Hide 0 0
-60 Lock Picking 0 0
-60 Poisons 0 0
-60 Stealth 0 0
-60 Theft 0 0
-60 Trap Lore 0 0
Intellectual Value DP Cost Value DP Cost
-60 Animals 0 0
-60 Appraisal 0 0
-60 Herbal Lore 0 0
-60 History 0 0
-60 Law 0 0
-60 Magic Appraisal 0 0
-60 Medicine 0 0
-60 Memorize 0 0
-60 Navigation 0 0
-60 Occult 0 0
-60 Science 0 0
-60 Tactics 0 0
Creative
Natural Boni Left 50 of 50 0
-60 Alchemy 0 0
-60 Animism 0 0
-60 Art 0 0
-60 Dance 0 0
-60 Forging 0 0
-60 Goldsmithing 0 0
-60 Music 0 0
-60 Runes 0 0
-50 Sleight of Hand 0 0
-60 Tailoring 0 0
Vigor Value DP Cost Value DP Cost
-60 Composure 0 0
-60 Feats of Strength 0 0
-60 Withstand Pain 0 0
Custom
Natural Boni Left 50 of 50 0
-30 Other 0 0
-30 Other 0 0
-30 Other 0 0
Detail Initial Disadvantages Startup Creation Points
0
2nd Level 3rd Level 4th Level 5th Level 6th Level
0 0 0 0 0
1 1 2 2 3
Remaining DP
hese here actually display their value on a given level instead of just the bonus, including advantages etc. // Only the personal adjustme
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0
5
0 0 0
1 0 1 0 1 0 1 5
1 0 1 0 1 0 1
1 0 1 0 1 0 1
0 0 0
0 0 0 0 0 0 0
here you can distribute Natural Boni. Attribute Multiples can be selected in the second field.
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
6th Level 7th Level 8th Level 9th Level 10th Level
0 0 0 0 0
3 3 4 4 5
Remaining DP
// Only the personal adjustment is not added directly, but in the green result bar
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 1 0 1 0 1 0 1
0 1 0 1 0 1 0 1
0 1 0 1 0 1 0 1
0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
10th Level
0
5
10
DP Cost
0
0 10
0
0
0
0
0
0
0 0
0 0
0
10
0
0 1 10
0 1
0 1
0
0 0
DP Cost
0
0
0
0
0
0
0
0
10
0
0
DP Cost
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
DP Cost
0
10
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0 10
0
DP Cost
0
0
0
0
0
0
0
o Use "Single Weapon" under
o For Martial Arts: Remember
Remaining MK 25 of 25
25
Type
Choice Cost DP
Detail Cost MK
Type
Choice Cost DP
Detail Cost MK
Type
Choice Cost DP
Detail Cost MK
Modules
Type
Choice Cost DP
Detail Cost MK
Type
Choice Cost DP
Detail Cost MK
Cost DP
Name
Cost MK
Cost DP
Name
Cost MK
Techniques
Technique Cost MK
Technique Tree Level
Technique Cost MK
Technique Tree Level
Technique Cost MK
Technique Tree Level
Technique Cost MK
Minor Seals
0 Air Cost MK 0
0 Metal Cost MK 0
Ki Invocation
0 Fire Cost MK 0
0 Water Cost MK 0
0 Earth/Wood Cost MK 0
Greater Seals
0 Air Cost MK 0
0 Metal Cost MK 0
0 Fire Cost MK 0
0 Water Cost MK 0
0 Earth/Wood Cost MK 0
Use "Single Weapon" under "Weapon Module" to learn Weapons individually
For Martial Arts: Remember to select every element of the whole path (Basic, Advanced.. etc.) somewhere, and not just the final degre
Modules
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Ki Abilities
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Ki Techniques
0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Ki Invocation
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
e, and not just the final degree, or you will miss out on those degrees' boni
0 0 0
0 0 0
5
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 5 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 5 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 5 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
7th Level 8th Level 9th Level
Remaining DP
Modules
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Ki Abilities
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Ki Techniques
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Ki Abilities
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
9th Level 10th Level
0 0
0 0
10
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0 10
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0 10
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0 10
0 0
0 0
0 0
0 0
0 0
Under Construction
o Gnosis only works in the u
1 1 1
3 2 1
1st Level
Remaining ML
New Path Level Free Spells Gained
Light
Darkness
Main Paths
Spell Learning
Creation
Destruction
Air
Water
Fire
Earth
Essence
Illusion
Necromancy
Subpath Integration
Free Access
Autonomous Spells
Metamagic Advantages
Spell Learning
0 of 0 Remaining PP 0 of 0 0
Discipline
Power Choice
Activation
Discipline
Power Choice
Discipline
Activatio
Power Choice
Discipline
Power Choice
Discipline
Power Choice
Psychic Powers
0 Psychic Potential 0
0 Potential Bonus 0
Power
Empowering
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0
Pattern Cost DP 0
Pattern Cost DP 0
Psychic Powers
Mikael
Zemial
Uriel
Jedah
Gabriel
Elan Levels
Noah
Rafael
Erebus
Azrael
Abbadon
Barakiel
Eriol
Edamiel
Elan Powers
Meseguis
Deity Selection
Power Choice
Elan Po
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Elan Powers
o Gnosis only works in the upward direction. No loosing of powers possible ~ would be far to complicated to put in
2 2 2 3 3 3 4 4 4
3 2 1 3 2 1 3 2 1
2nd Level 3rd Level 4th Level
Remaining DP
Path Knowledge
Path Level Free Spells Path Level Free Spells Path Level Free Spells
Power Activation
Power Upgrades
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Mental Patterns
0 0 0
0 0 0
Elan Levels
Gifts
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
complicated to put in
5 5 5 97 6 6 6 7 7 7
3 2 1 97 3 2 1 3 2 1
5th Level 6th Level 7th Level
Path Level Free Spells Path Level Free Spells Path Level Free Spells
5
5
0 0 0
0 0 0
0 0 0
0 0 0
5
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
5
0 0 0 0 0 0
0 0 0 0 0 0
0 0 5 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
8 8 8 9 9 9 10 10 10 97
3 2 1 3 2 1 3 2 1 97
8th Level 9th Level 10th Level
Remaining DP
10
Spell Learning
Path Level Free Spells Path Level Free Spells Path Level Free Spells
10
Power Activation
10
10
Power Upgrades
0 0 0
0 0 0
0 0 0
0 0 0
10
0 0 0
0 0 0
0 0 0
Mental Patterns
0 0 0
0 0 0
Elan Levels
10
Gifts
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0 10
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
Untouched
KI-Builder
Technique Tree Name : Custom
1.
Combinable Technique
Cost Alteration -1 10 -1
Primary Effect: Impact Total
Disadvantages 7
Err:502
Err:502 Maintanance
Err:502
Instructions:
o Choose the Level of the technique first
o -!- you can erase any kind of entry while pressing delete - but be caucious with the areas that are n
o If you want a Elemental Binding disadvantage, choose that next, otherwise start selecting your effec
o The costs of optional effects (marked with [~]) are added to the main effect, so distribute points on
o You can only spend points in fields if there is an entry for cost just right of it (even a zero counts tho
o For more complicated problems, listen to the complaining bot till he is happy
o All Pictures on this sheet are to Wen Yu Li
2.
Combinable Technique
Cost Alteration -1 10 -1
Primary Effect: Area Attack (Multiple) Total
Disadvantages #N/A
Err:502
Err:502 Maintanance
Err:502 5
3.
Combinable Technique
Cost Alteration 2 -5 2
Primary Effect: Initiative Augmentation Total
Disadvantages 2
Err:502
Err:502 Maintanance
Err:502
4.
Combinable Technique
Cost Alteration
Primary Effect: Attack Ability (Single) Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502
Combinable Technique
Cost Alteration
Primary Effect: Supernatural States Total
Disadvantages 47
Complex Err:502
Exterminator: Humanoids Err:502 Maintanance
Advance Preparation 1 day Err:502
o this cursed blades (Youtou) main attribute is a certain resistance against being saved in good quality
Name:
Level: Sustenance:
MK:
6.
Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502
Name:
Level: Sustenance:
MK:
7.
Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502
Name:
Level: Sustenance:
MK:
Effects Value MK KI Cost
8.
Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502
Name:
Level: Sustenance:
MK:
9.
Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502
o This sword looks like straight out of the Sword Art Online anime by the way :P
| cost cost cost cost cost cost
KI paid | AGI CON DEX STR POW WIL
6 | 2 3 0 6 1 1
7 2 3 3 1 7 0
-1 -1
AGI CON DEX STR POW WIL
12 6 6
Maintanance
###
with the areas that are not meant to be changed (middle part, "MK:"; the Totals below and the " cost"-columns)
e start selecting your effects, their value and everything else
ct, so distribute points only there (the KI cost entry serves only as a reminder in this case)
it (even a zero counts though). If you do it anyways, those values will just be ignored by the calculation.
-1 -1
AGI CON DEX STR POW WIL
#N/A 3 6 6
Maintanance
5 1 2 2
###
messing up the data, but the corresponding List in 'Cluster Type Data' needs to be expanded too, so additional techniques can be seen
2 1 1
AGI CON DEX STR POW WIL
32 8 12 12
Maintanance
###
Maintanance
###
22 3 15 3 2 1 7 0
65 4 4 4 36 0 29 1
Maintanance
###
eing saved in good quality -_-' .... Tried it multiple times, but excel won't accept for no reason I can see..
Maintanance
Maintanance
Maintanance
(`Y_)
Err:502
((>.<= ))
(")``(")o
(\_(\_
Err:502
((..)(..) ))
_w__w_
(\_/)_
Err:502
((>.<= ))
(___)O
(\_/)_
((_))
o-([Io-II))
(___)O
_\_/__
((_))
((>.<= ))
(")``(")o
(\_(\_
((_))
o-([Io-II))
(")``(")o
_\_/__
((_))
o-([Io-II))
(""))-(""))
Warrior Acrobatic Warrior Paladin
Life Point Multiple Cost 15 20 15
Life Points per Level 15 10 15
Initiative per Level 5 10 5
Martial Knowledge per Level 25 25 20
Innate Psychic Points 1/3 1/3 1/3
Combat Percentage 60 60 60
Attack Cost 2 2 2
Block Cost 2 3 2
Dodge Cost 2 2 2
Wear Armor Cost 2 2 2
Ki Cost 2 2 2
Ki Accumulation Cost 20 20 20
Supernatural Percentage 50 50 50
Zeon Cost 3 3 2
Magic Projection Cost 3 3 3
Magic Accumulation Cost 70 70 60
Summon Cost 3 3 3
Control Cost 3 3 3
Bind Cost 3 3 3
Banish Cost 3 3 1
Psychic Percentage 50 50 50
Psychic Points Cost 20 20 20
Psychic Projection Cost 3 3 3
Acrobatics 2 2 2
Athleticism 2 2 2
Climb 2 2 2
Jump 2 2 2
Ride 2 2 2
Swim 2 2 2
Notice 2 2 2
Search 2 2 2
Track 2 2 2
Etiquette 2 2 2
Intimidate 2 2 1
Leadership 2 2 1
Persuasion 2 2 1
Streetwise 2 2 2
Style 2 2 1
Trading 2 2 2
Disguise 2 2 3
Hide 2 2 3
Lock Picking 2 2 3
Poisons 2 2 3
Stealth 2 2 3
Theft 2 2 3
Trap Lore 2 2 3
Animals 3 3 2
Appraisal 3 3 2
Herbal Lore 3 3 2
History 3 3 2
Law 3 3 2
Magic Appraisal 3 3 2
Medicine 3 3 2
Memorize 3 3 2
Navigation 3 3 2
Occult 3 3 2
Science 3 3 2
Tactics 3 3 2
Alchemy 2 2 2
Animism 2 2 2
Art 2 2 2
Dance 2 2 2
Forging 2 2 2
Goldsmithing 2 2 2
Music 2 2 2
Runes 2 2 2
Sleight of Hand 2 2 2
Tailoring 2 2 2
Composure 2 2 2
Feats of Strength 1 2 2
Withstand Pain 2 2 1
Other1 2 2 2
Other2 2 2 2
Other3 2 2 2
Attack Bonus 5 5
Block Bonus 5 5
Dodge Bonus 0 5
Wear Armor Bonus 5 10
Zeon Bonus 20
Summon Bonus
Control Bonus
Bind Bonus
Banish Bonus 10
Acrobatics Bonus 10
Athleticism Bonus 10
Climb Bonus
Jump Bonus 10
Ride Bonus
Swim Bonus
Notice Bonus
Search Bonus
Track Bonus
Etiquette Bonus
Intimidate Bonus
Leadership Bonus 10
Persuasion Bonus
Streetwise Bonus
Style Bonus 10 5
Trading Bonus
Disguise Bonus
Hide Bonus
Lock Picking Bonus
Poisons Bonus
Stealth Bonus
Theft Bonus
Trap Lore Bonus
Animals Bonus
Appraisal Bonus
Herbal Lore Bonus
History Bonus
Law Bonus
Magic Appraisal Bonus
Medicine Bonus
Memorize Bonus
Navigation Bonus
Occult Bonus
Science Bonus
Tactics Bonus
Alchemy Bonus
Animism Bonus
Art Bonus
Dance Bonus
Forging Bonus
Goldsmithing Bonus
Music Bonus
Runes Bonus
Sleight of Hand Bonus 10
Tailoring Bonus
Composure Bonus
Feats of Strength Bonus 5
Withstand Pain Bonus 10
Other Bonus
Other Bonus
Other Bonus
IF
Identification Formula: IF($M$11="";--0 or something--;
Minor Psychokinesis
Psychokinetic Impact
Psychokinetic Trap
Psychokinetic Shield
Psychokinetic Armor
Motion Detection
Repulsion
Ballistics
Shatter
Psychokinetic Flight
Organic Psychokinesis
Ground Control
Atomic Restructuring
Major Psychokinesis
Create Fire
Extinguish Fire
Control Fire
Immolate
Igneous Maintenance
Fire Immunity
Igneous Barrier
Raise Temperature
Consume
Nova
Major Fire
Create Chill
Freeze
Sense Temperature
Eliminate Cold
Cold Dominion
Crystallize
Ice Splinters
Decrease Ambient Temperature
Ice Shield
Absolute Zero
Everlasting Moment
Major Cold
Sense Feelings
Intensify Feelings
Detect Feelings
Connect Senses
Project Senses
Eliminate Senses
Create Feelings
Infuse Feelings
Destroy Feelings
Area
Sense Residues
Read the Past
Human Erudition
See in History
Sense Matrices
Destroy Matrices
Hide Matrices
Link Matrices
Create Chaos
Delete Law of Causality
Alter Climate
Create Order
Control Causality
Perceive Electricity
Create Electricity
Electricity Control
Magnetic Manipulation
Magnetic Shield
Read Electrical Impulses
Electricity Arc
Magnetic Acceleration Attack
Control Electrical Impulses
Relocate Object
Teleport Self
Defensive Teleportation
Major Teleport Self
Aleph
Major Relocate Objects
Teleport Self
Manipulate Light
Create Light
Flash of Light
Screen of Light
Hologram
Laser
Filter Senses
Move Sense
Superior Sense
Deities
Mikael
Zemial
Uriel
Jedah
Gabriel
Noah
Rafael
Erebus
Azrael
Abbadon
Barakiel
Eriol
Edamiel
Meseguis
60 60 60 60 60
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 1 2 2 2
2 3 1 2 2
20 30 10 15 25
50 50 50 50 50
2 3 3 3 3
3 3 3 3 3
60 70 70 70 70
3 3 3 3 3
1 3 3 3 3
3 3 3 3 3
3 3 3 3 3
50 50 50 50 50
20 20 20 20 20
3 3 3 3 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 1
2 2 2 2 1
2 2 2 2 1
2 2 2 2 2
1 2 2 2 2
1 2 2 2 2
1 2 2 2 2
2 2 2 2 2
1 2 2 2 2
2 2 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 1
2 3 3 3 1
2 3 3 3 3
2 3 3 3 2
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 2
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 1 2 2 3
2 1 2 2 3
2 1 2 2 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
5 5 5 5
5
5 10
20
10
10
10
10
10
5 5
5
5
10
5
Detail Adress
Access_to_Natural_Psychic_Power
Attribute_plus1
Aptitude_in_a_Field
Aptitude_in_a_Subject_minus1
Aptitude_in_a_Subject_minus2
Artifact
Been_Around
Combat_Senses
Elan
Exceptional_Magical_Resistence
Exceptional_Physical_Resistence
Exceptional_Psychic_Resistence
Hard_to_Kill
Increased_Ki_Accumulation
Ki_Recovery
Learning
Martial_Mastery
Natural_Learner_plus10
Natural_Learner_plus20
Natural_Learner_plus30
Natural_Learner_Field_plus5
Natural_Learner_Field_plus10
Quick_Reflexes
Regeneration
Starting_Wealth
Supernatural_Immunity
Untiring
Use_of_Armor
Contacts
Fame
Powerful_Ally
Social_Position
Legacy_of_Blood
Psychic_Point_Recovery
Familiar
Improved_Innate_Magic
Magic_Nature
Mass_Invocation
Superior_Magic_Recovery
Type Sorted List "Progressive"-Type Mark
1. General
1. General
1. General
1. General
1. General
1. General -
1. General X
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General -
1. General X
1. General -
1. General X
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
2. Background
2. Background
2. Background
2. Background
2. Background -
2. Background X
4. Psychic
4. Psychic
4. Psychic
4. Psychic
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
IF($M$11="Duk'Zarist";IF($M$7="";0;IF($M$7="Female";VLOOKUP("Duk'Zarist, Female";Races;--Column--;0
11="";--0 or something--;
DP Cost MK Cost Base Weapon Type
30 10 None Minor
20 10 None Minor
10 10 None Minor
40 10 None Minor
30 10 None Minor
30 10 None Minor
30 10 None Minor
30 10 None Minor
80 80 None Major
30 30 None Major
80 100 None Major
40 40 None Major
30 30 None Major
30 50 None Major
40 40 None Major
50 50 None Major
30 50 None Major
60 60 None Major
40 60 None Major
60 60 None Major
60 80 None Major
30 30 None Major
50 50 None Major
30 50 None Major
20 40 None Major
100 100 None Major
20 50 None Major
30 50 None Major
40 40 None Weapon
20 30 Two-Handed Sword,Weapon
50 50 None Weapon
40 20 None Weapon
30 30 None Weapon
20 10 Sword and Pistol, Weapon
50 50 None Weapon
30 20 None Weapon
10 10 Long Sword and WhiWeapon
40 30 None Weapon
30 30 None Weapon
20 20 None Weapon
20 20 None Weapon
10 20 None Weapon
50 100 Whole Class: SwordWeapon
Weapon Type 2
void
Cord
Mace
Pole
Short Arm
Sword
Two-Handed
void
Mace
Pole
Short Arm
Sword
Two-Handed
void
Pole
Short Arm
Sword
Two-Handed
void
Short Arm
Sword
Two-Handed
void
void
Sword
Two-Handed
void
Two-Handed
void
void
Weapon 2 Weapon 3 Weapon 4 Weapon 5
Miniature Crossbow Club Blowgun Stiletto
Crossbow Short Sword Mace Club
Battle Axe Two-Handed Sword Bastard Sword Heavy Battle Mace
Foil Parrying Dagger Saber Long Sword
Gladiator's Net Buckler Trident Whip
Short Bow Short Sword Lance Bolos
Lance Full Shield Bow Blowgun
Cavalry Lance Mace Bastard Sword Shield
Tanto Claws Shuriken Kusari-Gama
Chakram Long Bow Scimitar Lance
Gladiator's Net Hook Saber Handaxe
Long Sword Halberd Lance Shield
ess Extrusion
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan/2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan/2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
1 Willpower 1 Dexterity 1
30
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Leadership Elan
Elan/2 Summoning Elan/2
Elan/2
1 Willpower 1 Intelligence 1
30
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Music Elan
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan/2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan
2 Willpower 2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan
1 Dexterity 1
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan*2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan*2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Withstand Pain Elan
Shadow Thief Assassin Wizard Warlock
20 20 20 20 20
5 5 5 5 10
10 10 10 5 5
25 20 20 10 20
1/3 1/3 1/3 1/3 1/3
60 50 50 50 50
2 2 2 3 2
3 3 3 3 2
2 2 2 2 2
2 3 3 3 2
2 2 2 3 2
20 25 25 30 25
50 50 50 60 50
3 3 3 1 1
3 3 3 2 2
70 70 70 50 50
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
50 50 50 50 50
20 20 20 20 20
3 3 3 3 3
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 2 1 2 2
2 2 1 2 2
2 2 1 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 1 2 2
1 1 2 2 2
1 1 2 2 2
3 3 3 2 2
3 1 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 1 2
3 3 3 2 2
3 3 2 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 3 2 3 2
2 3 3 3 2
2 3 3 3 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
5 5 5
5
5 5 5
100 20
10 5 10
10 5 10
10 5 10
10
10 5 10
10
5 10
10 5
10
50 50 50 50 50
3 3 3 2 3
3 3 3 2 3
2 2 2 2 2
3 3 3 2 3
2 3 3 2 3
25 30 30 20 30
60 50 60 50 50
1 1 1 1 3
2 2 3 3 3
60 50 60 60 70
3 2 1 1 3
3 2 1 1 3
3 2 1 1 3
3 2 1 1 3
50 50 50 50 60
20 10 20 20 10
3 2 3 3 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 1 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
3 3 3 2 3
3 3 3 2 3
3 3 3 2 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
5
5
5
75 100 50 20
10 5
10 5
10 5
10 5
5
5
10
10
5
5 10 5
5 10 5
10
50 60
2 2
2 2
2 2
2 2
2 2
25 20
50 60
3 2
3 2
70 60
3 2
3 2
3 2
3 2
50 60
15 20
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
5
5
5
10
fighter novel
psychic
Magic Resistance
0
0
0
0
15
10
20
20
0
0
0
0
0
0
0
-20
-10
0
0
30
10
0
0
0
20
15
20
15
)
philim)";Races;--Column--;0);VLOOKUP("Duk'Zarist (Male Nephilim)";Races;--Column--;0)));--Usual Formula--) )
o This sheet contains the type of data that is not very likely to change or receive updates, so it is feasible to give
(the other data should hold on the option to add entire new rows without screwing up any other tables on the
o very messy though
Advantages
Access to Natural Psychic Powers Cost Full Name
Difficult 1
V-Difficult 2
Absurd 3
Artifact Cost Full Name
1 1
2 2
3 3
Been Around Cost Full Name
50 1
100 2
150 3
Elan Cost Full Name
25 1
45 2
60 3
Hard to Kill Cost Full Name
10 1 Hard to Kill (+10)
20 2 Hard to Kill (+20)
30 3 Hard to Kill (+30)
Ki Recovery Cost Full Name
1/10Min 1 Ki Recovery (1/10Min)
1/5Min 2 Ki Recovery (1/5Min)
1/Min 3 Ki Recovery (1/Min)
Learning Cost Full Name
+3XP 1
+6XP 2
+9XP 3
Martial Mastery Cost Full Name
40 MK 1 Martial Mastery (40MK)
80 MK 2 Martial Mastery (80MK)
120 MK 3 Martial Mastery (120MK)
Quick Reflexes Cost Full Name
25 1 Quick Reflexes (+25)
45 2 Quick Reflexes (+45)
60 3 Quick Reflexes (+60)
Regeneration Cost Full Name
2 1 Regeneration (+2)
4 2 Regeneration (+4)
6 3 Regeneration (+6)
Starting Wealth Cost Full Name
2,000 1
5,000 2
10,000 3
Supernatural Immunity Cost Full Name
60/80 1 Supernatural Immunity (60/80)
90/100 2 Supernatural Immunity (90/100)
100/120 3 Supernatural Immunity (100/120)
Untiring Cost Full Name
3 1 Untiring (+3)
6 2 Untiring (+6)
9 3 Untiring (+9)
Use of Armor Cost Full Name
5 1 Use of Armor (+5)
10 2 Use of Armor (+10)
15 3 Use of Armor (+15)
Techniques
A'arab Zaraq
Eternal Martyrdom
Blood Feast
The Hand of Purgatory
Infernal Call
Primary Corruption
The Seed of Evil
Ignis
Feuer
Le Feu
Horecka
Vatra
Eld
The Dragon
The Scales
The Claws
The Fang
The Tail
The Dragon's Breath
Psychic Po
Telepathy Level
Activate Tree
Area Scanning 1
Mental Restraint 1
Mind Reading 1
Mental Communication 1
Psychic Shield 1
Psychic Illusion 1
Mental Research 2
Psychic Assault 2
Psychic Connection 2
Alter Memory 2
Astral Shape 2
Psychic Tracking 2
Mind Control 3
Psychic Death 3
Area 3
Causality Level
Activate Tree
Create Chaos 1
Delete Law of Causality 2
Alter Climate 2
Create Order 3
Control Causality 3
receive updates, so it is feasible to give it a two dimensional layout
ut screwing up any other tables on the right)
1 Create Chill 1
1 Freeze 1
1 Sense Temperature 1
1 Eliminate Cold 1
2 Cold Dominion 1
2 Crystallize 2
2 Ice Splinters 2
2 Decrease Ambient Temperature 2
3 Ice Shield 2
3 Absolute Zero 3
3 Everlasting Moment 3
Major Cold 3
Level Light Level
Activate Tree
1 Manipulate Light 1
1 Create Light 1
1 Flash of Light 1
2 Screen of Light 2
3 Hologram 2
3 Laser 3
3
Taken Aptitude in a Subject (-2) Cost Taken Natural Learner (+10)
Acrobatics 2 Acrobatics
Athleticism 2 Athleticism
Climb 2 Climb
Jump 2 Jump
Ride 2 Ride
Swim 2 Swim
Notice 2 Notice
Search 2 Search
Track 2 Track
Etiquette 2 Etiquette
Intimidate 2 Intimidate
Leadership 2 Leadership
Persuasion 2 Persuasion
Streetwise 2 Streetwise
Style 2 Style
Trading 2 Trading
Disguise 2 Disguise
Hide 2 Hide
Lock Picking 2 Lock Picking
Poisons 2 Poisons
Stealth 2 Stealth
Theft 2 Theft
Trap Lore 2 Trap Lore
Animals 2 Animals
Appraisal 2 Appraisal
Herbal Lore 2 Herbal Lore
History 2 History
Law 2 Law
Magic Appraisal 2 Magic Appraisal
Medicine 2 Medicine
Memorize 2 Memorize
Navigation 2 Navigation
Occult 2 Occult
Science 2 Science
Tactics 2 Tactics
Alchemy 2 Alchemy
Animism 2 Animism
Art 2 Art
Dance 2 Dance
Forging 2 Forging
Goldsmithing 2 Goldsmithing
Music 2 Music
Runes 2 Runes
Sleight of Hand 2 Sleight of Hand
Tailoring 2 Tailoring
Composure 2 Composure
Feats of Strength 2 Feats of Strength
Withstand Pain 2 Withstand Pain
Hypersensitivity Level
Activate Tree
Filter Senses 1
Move Sense 2
Superior Sense 3
Cost Taken Natural Learner (+20) Cost Taken
1 Acrobatics 2
1 Athleticism 2
1 Climb 2
1 Jump 2
1 Ride 2
1 Swim 2
1 Notice 2
1 Search 2
1 Track 2
1 Etiquette 2
1 Intimidate 2
1 Leadership 2
1 Persuasion 2
1 Streetwise 2
1 Style 2
1 Trading 2
1 Disguise 2
1 Hide 2
1 Lock Picking 2
1 Poisons 2
1 Stealth 2
1 Theft 2
1 Trap Lore 2
1 Animals 2
1 Appraisal 2
1 Herbal Lore 2
1 History 2
1 Law 2
1 Magic Appraisal 2
1 Medicine 2
1 Memorize 2
1 Navigation 2
1 Occult 2
1 Science 2
1 Tactics 2
1 Alchemy 2
1 Animism 2
1 Art 2
1 Dance 2
1 Forging 2
1 Goldsmithing 2
1 Music 2
1 Runes 2
1 Sleight of Hand 2
1 Tailoring 2
1 Composure 2
1 Feats of Strength 2
1 Withstand Pain 2
1 Sense Feelings 1
1 Intensify Feelings 1
1 Detect Feelings 1
1 Connect Senses 1
1 Project Senses 2
2 Eliminate Senses 2
2 Create Feelings 2
2 Infuse Feelings 2
2 Destroy Feelings 3
3 Area 3
3
Natural Learner (+30) Cost Taken Skill to Attribute Connector
Acrobatics 3 Acrobatics
Athleticism 3 Athleticism
Climb 3 Climb
Jump 3 Jump
Ride 3 Ride
Swim 3 Swim
Notice 3 Notice
Search 3 Search
Track 3 Track
Etiquette 3 Etiquette
Intimidate 3 Intimidate
Leadership 3 Leadership
Persuasion 3 Persuasion
Streetwise 3 Streetwise
Style 3 Style
Trading 3 Trading
Disguise 3 Disguise
Hide 3 Hide
Lock Picking 3 Lock Picking
Poisons 3 Poisons
Stealth 3 Stealth
Theft 3 Theft
Trap Lore 3 Trap Lore
Animals 3 Animals
Appraisal 3 Appraisal
Herbal Lore 3 Herbal Lore
History 3 History
Law 3 Law
Magic Appraisal 3 Magic Appraisal
Medicine 3 Medicine
Memorize 3 Memorize
Navigation 3 Navigation
Occult 3 Occult
Science 3 Science
Tactics 3 Tactics
Alchemy 3 Alchemy
Animism 3 Animism
Art 3 Art
Dance 3 Dance
Forging 3 Forging
Goldsmithing 3 Goldsmithing
Music 3 Music
Runes 3 Runes
Sleight of Hand 3 Sleight of Hand
Tailoring 3 Tailoring
Composure 3 Composure
Feats of Strength 3 Feats of Strength
Withstand Pain 3 Withstand Pain
Frostkolier MK Cost Level Gunhell MK Cost
Frostlinder 35 1 Gunslinger 35
Frostvalar 25 1 Barrel Shot 45
Kolinger 45 2 Bounce Shot 25
Arnbjorg 45 2 Bullet Time 30
Gunnhildur 75 3 Perfect Shot 85
Sniper Shot 65
Storm Waltz 90
Arcane Degree
MK Cost Level Enuth
25 1 Basic Degree
25 1 Arcane Degree
30 1 Exelion
60 2 Basic Degree
45 2 Arcane Degree
80 2 Godhand
Basic Degree
Arcane Degree
MK Cost Level Hakyoukuken
20 1 Basic Degree
25 1 Arcane Degree
65 2 Hanja
50 2 Basic Degree
60 2 Arcane Degree
90 3 Lama Tsu
Basic Degree
Arcane Degree
Melkaiah
Basic Degree
Arcane Degree
Mushin
Basic Degree
Arcane Degree
Rex Frame
Basic Degree
Arcane Degree
Selene
Basic Degree
Arcane Degree
Seraphite
Basic Degree 10
Arcane Degree
Shepon
Basic Degree
Arcane Degree
Suyanta
Basic Degree
Arcane Degree
Velez
Basic Degree
Arcane Degree
Bonus Attack Bonus Dodge Bonus Block Bonus Ini Bonus MK Complexity Cost
2 20
10 10 10 2 30
10 10 10 2 50
5 1 20
5 10 1 30
10 10 10 1 50
1 20
10 10 1 30
10 10 1 50
1 20
10 1 30
10 1 50
2 20
10 10 10 2 30
10 10 10 2 50
2 20
10 2 30
10 10 2 50
1 20
10 10 1 30
10 10 1 50
2 20
10 2 30
10 2 50
10 10 2 20
10 2 30
10 10 10 2 50
1 20
10 10 1 30
20 10 1 50
1 20
10 1 30
10 1 50
1 20
10 1 30
10 10 10 1 50
2 20
10 10 2 30
10 10 2 50
5 1 20
5 10 1 30
10 10 1 50
2 20
10 10 10 2 30
10 10 10 2 50
1 20
10 1 30
10 1 50
10 2 20
20 2 30
30 2 50
2 20
10 2 30
10 2 50
10 10 10 10 10 4 50
10 10 10 10 4 50
20 10 4 50
20 10 4 50
20 10 10 3 50
20 10 10 3 50
20 20 10 3 50
15 15 15 10 3 50
10 15 5 50
25 20 5 50
10 10 4 50
15 10 4 50
10 20 10 5 50
20 20 10 5 50
10 10 10 3 50
20 10 3 50
20 20 10 4 50
20 20 10 4 50
10 10 3 50
10 10 10 10 3 50
10 15 4 50
20 15 4 50
10 10 10 3 50
20 20 20 3 50
20 20 10 5 50
20 20 10 5 50
20 10 4 50
20 10 4 50
20 20 10 4 50
20 20 10 4 50
10 15 4 50
15 20 4 50
20 20 20 5 50
15 15 20 5 50
Tao
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
10
10
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
20
o Only for the KI-Technique Builder!
Terms
All Light/Darkness
Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple)
Predetermined Attack Predetermined Attack
Counterattack Ability Indirect Attack
Combat Maneuvers and Aiming (S) Camouflage Attack
Combat Maneuvers and Aiming (M)Block Ability (Single)
Indirect Attack Block Ability (Multiple)
Camouflage Attack Limited Block Ability
Block Ability (Single) Dodge Ability (Single)
Block Ability (Multiple) Dodge Ability (Multiple)
Limited Block Ability Limited Dodge Ability
Dodge Ability (Single) Predetermined Defense
Dodge Ability (Multiple) Limited Additional Attack
Limited Dodge Ability ~Continuous Attack (ATL)
Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration (ENS)
Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Impact
~Attract
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical (CRS)
Attack Mirroring
~Target Choice (AMI)
Damage Multiplier (Single) Predetermined Damage (Single) ~Added Fatigue Bonus (AAT)
~Added Fatigue Bonus (AAT) Damage Augmentation (Multiple) ~Added Fatigue Bonus (AAT)
Attack Mirroring
~Target Choice (AMI)
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration (ENS)
Impact
~Attract
Interruption
~Type of Interruption
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical (CRS)
Attack Mirroring
~Target Choice (AMI)
Brand Interruption
Intangibility ~Type of Interruption
~Affect Others Intangibility
~Fusion ~Affect Others
Attack Mirroring ~Fusion
~Target Choice (AMI) Attack Mirroring
~Mirroring Esoteric Abilities ~Target Choice (AMI)
Exhaustion EXHAUSTION_1
Elemental Binding ELEMENTALBINDING_1
Specialized Attack: SPECIALIZEDATTACK_1
Tied to a Weapon TIEDTOWEAPON_1
Limited Circumstance: LIMITEDCIRCUMSTANCES_1
Combat Circumstance: COMBATCIRCUMSTANCES_1
Complex
Conditions: CONDITIONS_1
Reduced Damage REDUCEDDAMAGE_1
Specialized Defense: SPECIALIZEDDEFENSE_1
Exterminator: EXTERMINATOR_1
Excessive Energy Use EXCESSIVEENERGYUSE
Weapon Loss WEAPONLOSS
Action Penalty ACTIONPENALTY_1
Predetermination
Advance Preparation ADVANCEPREPARATION_1
Elemental Requirements ELEMENTALREQUIREMENTS_1
Vital Sacrifice VITALSACRIFICE_1
Char. Sacrifice: CHARACTERISTICSACRIFICE_1
Defenseless DEFENSELESS
Overload OVERLOAD_1
Final Technique
Maintained Technique MAINTAINEDTECHNIQUE_1
Limited Uses LIMITEDUSES_1
Determined Condition DETERMINEDCONDITION_1
Level 1 List
Exhaustion
Elemental Binding
Specialized Attack:
Tied to a Weapon
Limited Circumstance:
Combat Circumstance:
Conditions:
Reduced Damage
Specialized Defense:
Exterminator:
Excessive Energy Use
Weapon Loss
Action Penalty
Advance Preparation
Elemental Requirements
Vital Sacrifice
Char. Sacrifice:
Defenseless
Overload
Maintained Technique
Limited Uses
Determined Condition
Sustenance
Lv 1
Minor
Greater
Maintained 10
Cost Alteration
KI
-5
-4
-3
-2
-1
0
2
4
6
8
Combinable Technique
Lv 1
Yes 3
No
Optionals List
Botrage
(( -_- ))
((>_< ))
(( >_>))
((='.'=))
((.________.))
((Q_Q))
((o_O))
(( ,, ))
((T_T))
((^_^;))
((0`-0))
((_))
EXHAUSTION_2 EXHAUSTION_2 EXHAUSTION
ELEMENTALBINDING_1 ELEMENTALBINDING_1 ELEMENTALBINDING
SPECIALIZEDATTACK_1 SPECIALIZEDATTACK_1 SPECIALIZEDATTACK
TIEDTOWEAPON_1 TIEDTOWEAPON_1 TIEDTOWEAPON
LIMITEDCIRCUMSTANCES_2 LIMITEDCIRCUMSTANCES_2 LIMITEDCIRCUMSTANCES
COMBATCIRCUMSTANCES_1 COMBATCIRCUMSTANCES_1 COMBATCIRCUMSTANCES
COMPLEX COMPLEX COMPLEX
CONDITIONS_2 CONDITIONS_2 CONDITIONS
REDUCEDDAMAGE_1 REDUCEDDAMAGE_1 REDUCEDDAMAGE
SPECIALIZEDDEFENSE_1 SPECIALIZEDDEFENSE_1 SPECIALIZEDDEFENSE
EXTERMINATOR_2 EXTERMINATOR_2 EXTERMINATOR
EXCESSIVEENERGYUSE EXCESSIVEENERGYUSE EXCESSIVEENERGYUSE
WEAPONLOSS WEAPONLOSS WEAPONLOSS
ACTIONPENALTY_2 ACTIONPENALTY_3 ACTIONPENALTY
PREDETERMINATION PREDETERMINATION PREDETERMINATION
ADVANCEPREPARATION_2 ADVANCEPREPARATION_2 ADVANCEPREPARATION
ELEMENTALREQUIREMENTS_1 ELEMENTALREQUIREMENTS_1 ELEMENTALREQUIREMENTS
VITALSACRIFICE_2 VITALSACRIFICE_3 VITALSACRIFICE
CHARACTERISTICSACRIFICE_1CHARACTERISTICSACRIFICE_1CHARACTERISTICSACRIFICE
DEFENSELESS DEFENSELESS DEFENSELESS
OVERLOAD_1 OVERLOAD_1 OVERLOAD
FINALTECHNIQUE FINALTECHNIQUE FINALTECHNIQUE
MAINTAINEDTECHNIQUE_2 MAINTAINEDTECHNIQUE_3 MAINTAINEDTECHNIQUE
LIMITEDUSES_2 LIMITEDUSES_3 LIMITEDUSES
DETERMINEDCONDITION_1 DETERMINEDCONDITION_1 DETERMINEDCONDITION
Lv 2 Lv 3
40 60
60 90
20 30
MK
50
40
30
20
10
0
-5
-10
-15
-20
Lv 2
10 6 20
DAMPLUS_SACRIFICE_LIST DAMPLUS_LDAMAGE
ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO
ADDATL_ENDURE
ADDDEF_FATIGUE
ADDACT_FATIGUE
DISTANCE_PROJECTION DISTANCE_TRAIL
AREA_TARGET
AREAM_TARGET
ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS
PHRPLUS_DR PHRPLUS_VR
KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL
TRAPPING_SPIRIT
DAMRESIST_REGEN
MIRAGE_NONDETECTION MIRAGE_CHANGE MIRAGE_PHANTASMAL
ENERGYSHIELD_REGEN
STATUSEFFECT_ADD STATUSEFFECT_CONDITION STATUSEFFECT_RANGE
IMPACT_ATTRACT
INTERRUPTION_TYPE
INTANGIBILITY_OTHERS INTANGIBILITY_FUSION
CRITPLUS_AUTO
CRITPLUSM_AUTO
ATMIRROR_TARGET ATMIRROR_ESOTERIC
Botjoy
(( +_+ ))
((OvO))
((o))
(( ^_~ ))
(( *~* ))
(( ^.^ ))
((@-@))
(( ^o^ ))
(( u ))
((_))
((_))
((0L,0))
Offensive
Attack Ability (Single) (Maint.x2)
Oneliner Multiuse Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 2 4 5 1 2
"+25" 3 5 5 2 4
"+40" 4 6 10 3 6
"+50" 5 8 15 4 8
"+75" 9 12 20 6 12
1 "+90" 12 15 25 8 16
1 "+100" 14 18 30 10 20
1 "+125" 18 22 35 12 24
"+150" 22 26 40 14 28
"+175" 26 32 45 16 32
"+200" 30 36 50 18 36
1 A/C/D/S/P/W 2 X 0 2 2
1
Attack Ability (Multiple)
1 Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 4 6 10 2 4
"+25" 8 11 15 5 10
"+40" 10 13 20 8 16
"+50" 12 15 30 10 20
1 "+75" 18 22 50 14 28
"+90" 24 29 60 18 36
1 "+100" 28 32 70 20 40
A/C/D/S/P/W 2 X 0 2 2
Predetermined Attack
Attack Difficulty Prim. Sec. MK Maint. MiS
80 2 4 5 1 2
120 4 6 5 2 4
140 6 9 5 3 6
180 8 11 10 4 8
240 12 15 15 6 12
280 16 20 25 8 16
320 20 24 35 10 20
440 26 32 45 12 24
A/C/D/S/P/W 2 X 2 3 0
Counterattack Ability
Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+25" 2 4 5 2 4
"+40" 3 5 10 3 6
"+50" 4 6 10 4 8
"+75" 6 9 15 6 12
"+90" 9 12 20 8 16
"+100" 12 15 25 10 20
"+125" 14 18 30 12 24
"+150" 18 22 35 14 28
"+175" 22 26 40 16 32
"+200" 26 32 45 18 36
A/C/D/S/P/W 2 X 0 2 2
Indirect Attack
Prim. Sec. MK Maint. MiS
1 3 5 10 2 4
2 6 9 20 4 8
3 9 12 30 6 12
A/C/D/S/P/W 2 2 2 X 0
Lv 3
9 30 Camouflage Attack
Attack Difficulty Prim. Sec. MK Maint. MiS
80 1 2 5 1 2
120 2 4 5 1 2
140 3 5 5 1 2
180 5 8 10 2 4
240 6 9 10 3 6
280 7 10 15 4 8
320 8 11 20 5 10
440 10 13 25 6 12
A/C/D/S/P/W 2 3 1 X 0
Defensive
(Maint.x3.5) Block Ability (Single)
GrS Lv Block Bonus Prim. Sec. MK Maint. MiS
4 "+10" 2 4 5 1 2
7 "+25" 3 5 5 1 2
11 "+40" 4 6 10 2 4
14 "+50" 5 8 15 3 6
21 "+75" 9 12 20 4 8
28 "+90" 12 15 25 5 10
35 "+100" 14 18 30 8 16
42 2 "+125" 18 22 35 10 20
49 2 "+150" 22 26 40 12 24
56 3 "+175" 26 32 45 14 28
63 3 "+200" 30 36 50 16 32
3 A/C/D/S/P/W 2 X 0 2 2
~ Sacrifice:
GrS Lv Option Prim. Sec. MK Maint. MiS
7 Vital 4 4 15 3 6
14 Double Vital 10 10 50 4 8
21 Health 2 2 10 2 4
32 2 Characteristic 2 2 10 2 4
42 2
53 3 ~ Limited Damage
63 3 Prim. Sec. MK Maint. MiS
3 12 12 30 4 8
GrS Lv
4
7
11
14
21
28 2
35 2
42 3
2
Action
Additional Attack
GrS Lv Attacks Prim. Sec. MK Maint. MiS
4 "+1" 6 9 20 3 6
4 "+2" 12 15 30 6 12
4 "+3" 18 22 40 9 18
7 "+4" 24 29 50 12 24
11 "+5" 30 36 60 15 30
14 A/C/D/S/P/W 2 1 0 X 3
18
21 2 ~ Continuous Attack
28 2 Prim. Sec. MK Maint. MiS
35 3 10 10 30 5 10
42 3
1 ~ Added Fatigue Bonus
Prim. Sec. MK Maint. MiS
6 6 20 2 4
GrS Lv
11 ~ Combo
14 Prim. Sec. MK Maint. MiS
7 "+1" -3 -3 -10
7 "+2" -3 -3 -10
"+3" -6 -6 -20
"+4" -6 -6 -20
GrS Lv "+5" -6 -6 -20
14
Limited Additional Attack
Attacks Prim. Sec. MK Maint. MiS
GrS Lv "+1" 3 5 5 1 2
4 "+2" 6 9 10 2 4
7 "+3" 9 12 15 3 6
11 "+4" 12 15 20 4 8
14 2 "+5" 15 19 30 6 12
21 2 "+6" 18 22 40 8 16
28 3 "+8" 22 26 50 10 20
35 3 "+10" 26 32 60 12 24
2 A/C/D/S/P/W 2 1 0 X 3
~ Continuous Attack
GrS Lv Prim. Sec. MK Maint. MiS
14 10 10 30 5 10
28 2
42 3 Additional Defense
1 Defenses Prim. Sec. MK Maint. MiS
"+1" 1 2 5 1 2
"+2" 2 4 5 2 4
GrS Lv "+3" 3 5 10 3 6
28 "+4" 4 6 15 4 8
56 2 "+6" 5 8 20 6 12
77 3 "+8" 6 9 25 8 16
1 "+10" 7 10 30 10 20
Unlimited 8 11 35 12 24
A/C/D/S/P/W 0 2 1 X 3
GrS Lv
4 ~ Added Fatigue Bonus
7 Prim. Sec. MK Maint. MiS
11 6 6 20 2 4
18 2
25 2 Additonal Action
32 3 Actions Prim. Sec. MK Maint. MiS
42 3 "+1" 1 2 5 1 2
2 "+2" 2 4 5 2 4
"+3" 3 5 10 3 6
"+4" 4 6 15 4 8
GrS Lv "+5" 5 8 20 6 12
7 "+6" 6 9 25 8 16
18 "+8" 7 10 30 10 20
21 "+10" 8 11 35 12 24
28 2 A/C/D/S/P/W 1 1 0 X 3
35 2
42 3 ~ Added Fatigue Bonus
2 Prim. Sec. MK Maint. MiS
6 6 20 1 2
Reaction
Initiative Augmentation
GrS Lv Initiative Bonus Prim. Sec. MK Maint. MiS
11 "+25" 1 2 5 1 2
21 "+50" 2 4 10 1 2
32 "+75" 4 6 15 2 4
42 2 "+100" 6 9 20 3 6
53 3 "+125" 8 11 25 4 8
3 "+150" 10 13 30 5 10
"+175" 12 15 35 6 12
"+200" 14 18 40 7 14
GrS Lv A/C/D/S/P/W 0 2 1 X 3
18
Quick Recovery
Prim. Sec. MK Maint. MiS
GrS Lv 6 9 25 2 4
7 A/C/D/S/P/W 2 2 3 X 2
Foretell
GrS Lv Foretell Prim. Sec. MK Maint. MiS
Half 3 5 10 1 2
Full 6 9 25 3 6
A/C/D/S/P/W X 2 3 1 0
GrS Lv
4
7
11
14
21
28 2
35 2
42 3
3
GrS Lv
18
GrS Lv
4
7
11
14
21
28
35 2
42 3
3
GrS Lv
7
GrS Lv
4
7
11
14
21
28
35 2
42 3
2
GrS Lv
4
Special
Long-Distance Attack (Single)
GrS Lv Distance Prim. Sec. MK Maint. MiS
4 5m 1 2 5 1 2
4 10m 2 4 10 1 2
7 20m 3 5 10 2 4
11 50m 4 6 15 3 6
14 2 100m 5 8 20 4 8
18 2 250m 6 9 25 5 10
21 3 500m 8 11 30 6 12
25 3 1km 10 13 35 8 16
3 5km 14 18 40 10 20
10km 18 22 45 12 24
100km 22 26 50 14 28
GrS Lv A/C/D/S/P/W 3 4 2 X 0
7
0 ~ Projection
Prim. Sec. MK Maint. MiS
4 4 10 1 2
GrS Lv
4 ~ Trail of Destruction
11 Prim. Sec. MK Maint. MiS
1 8 8 20 1 2
~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 1 2
~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 1 2
Area Block
Radius Prim. Sec. MK Maint. MiS
1m 1 2 5 1 2
5m 2 4 5 2 4
10m 3 5 10 3 6
25m 4 6 15 4 8
50m 5 8 20 5 10
100m 6 9 25 6 12
500m 8 11 30 7 14
1km 10 13 35 8 16
A/C/D/S/P/W X 2 2 2 0
Automatic Transportation
Distance Prim. Sec. MK Maint. MiS
10m 2 4 5 1 2
20m 3 5 10 2 4
50m 4 6 10 3 6
100m 5 8 15 4 8
250m 6 9 20 5 10
500m 8 11 25 6 12
1km 10 13 30 7 14
5km 14 18 35 8 16
10km 18 22 40 10 20
100km 22 26 50 12 24
A/C/D/S/P/W 0 2 2 2 3
Durability
Breakage Augmentation
GrS Lv Breakage Prim. Sec. MK Maint. MiS
4 "+5" 1 2 5 1 2
4 "+10" 2 4 10 1 2
7 "+15" 4 6 15 2 4
11 "+20" 6 9 20 3 6
14 "+25" 8 11 25 4 8
18 2 "+30" 12 15 30 5 10
21 2 "+35" 14 18 35 6 12
28 2 "+40" 18 22 40 8 16
35 3 A/C/D/S/P/W X 2 4 0 2
42 3
49 3 Fortitude Augmentation
1 Fortitude Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+15" 2 4 5 1 2
GrS Lv "+20" 3 5 10 2 4
4 "+25" 4 6 10 2 4
"+30" 5 8 15 3 6
"+35" 6 9 20 3 6
GrS Lv "+40" 7 10 25 4 8
4 A/C/D/S/P/W X 0 4 2 2
Armor Penetration
GrS Lv Reduction Prim. Sec. MK Maint. MiS
7 "-1 AT" 1 2 5 1 2
11 "-2 AT" 2 4 5 1 2
14 "-3 AT" 3 5 10 2 4
18 "-4 AT" 4 6 10 2 4
21 2 "-5 AT" 5 8 15 3 6
28 2 "-6 AT" 6 9 20 3 6
35 2 "-7 AT" 8 11 25 4 8
42 3 "-8 AT" 10 13 30 5 10
1 Ignore 12 15 40 6 12
A/C/D/S/P/W X 2 2 0 1
~ Unmodifiable
GrS Lv Prim. Sec. MK Maint. MiS
4 4 4 15 2 4
~ Physical Armor
GrS Lv Prim. Sec. MK Maint. MiS
7 -1 -1 -5 0 0
11
14 ~ Slowness
18 2 Prim. Sec. MK Maint. MiS
21 2 -1 -1 -10 0 0
28 3
1
GrS Lv
4
GrS Lv
4
7
11
14
18 2
21 2
25 3
28 3
3
GrS Lv
4
7
11
14
18
21 2
25 2
28 2
35 3
42 3
X
Increase
Movement Increase
GrS Lv Bonus Prim. Sec. MK Maint. MiS
4 "+1" 1 2 5 1 2
4 "+2" 2 4 10 2 4
7 "+3" 4 6 15 3 6
11 "+4" 6 9 20 4 8
14 2 "+5" 8 11 25 5 10
18 2 A/C/D/S/P/W 0 1 2 X 3
21 2
28 3 Ability Increase
1 Bonus Prim. Sec. MK Maint. MiS
"+25" 2 4 5 1 2
"+50" 4 6 5 2 4
GrS Lv "+75" 6 9 10 3 6
4 "+100" 9 12 15 4 8
4 "+125" 12 15 20 5 10
7 "+150" 15 19 25 6 12
7 A/C/D/S/P/W 2 0 3 X 2
11 2
11 2 Increased Bonus: Agility
14 3 Bonus Prim. Sec. MK Maint. MiS
1 "+1" 1 2 5 1 2
"+2" 2 4 5 2 4
"+3" 4 6 5 3 6
GrS Lv "+4" 6 9 10 4 8
4 "+5" 8 11 15 5 10
4 "+6" 10 13 20 6 12
7 "+7" 12 15 25 7 14
7 "+8" 14 18 30 8 16
11 2 A/C/D/S/P/W 0 1 X X 1
11 2
14 2 Increased Bonus: Constitution
18 3 Bonus Prim. Sec. MK Maint. MiS
21 3 "+1" 1 2 5 1 2
2 "+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
GrS Lv "+5" 8 11 15 5 10
4 "+6" 10 13 20 6 12
4 "+7" 12 15 25 7 14
7 "+8" 14 18 30 8 16
7 A/C/D/S/P/W X 0 X X 1
11 2
11 2 Increased Bonus: Dextery
14 3 Bonus Prim. Sec. MK Maint. MiS
18 3 "+1" 1 2 5 1 2
2 "+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
GrS Lv "+5" 8 11 15 5 10
7 "+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
GrS Lv A/C/D/S/P/W X 1 0 X 1
0
Increased Bonus: Strength
Bonus Prim. Sec. MK Maint. MiS
GrS Lv "+1" 1 2 5 1 2
0 "+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
"+5" 8 11 15 5 10
"+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
A/C/D/S/P/W X 1 X 0 1
~ Disease Resistance
Prim. Sec. MK Maint. MiS
1 1 5 1 2
~ Venom Resistance
Prim. Sec. MK Maint. MiS
1 1 5 1 2
Perceptive Abilities
Bonus Prim. Sec. MK Maint. MiS
Night Vision 2 4 5 1 2
Radial Vision 4 6 10 2 4
Spiritual Vision 3 5 5 1 2
Magic Vision 3 5 5 1 2
Matrices Vision 3 5 5 1 2
See Supernatural 5 8 15 2 4
Greater See Supern. 8 11 25 2 4
A/C/D/S/P/W 4 4 4 X 0
Varied
Energy Damaging Attack
GrS Lv Prim. Sec. MK Maint. MiS
4 1 2 5 1 2
7 A/C/D/S/P/W X 2 3 3 0
11
14 2 Elemental Attack: Fire
18 3 Prim. Sec. MK Maint. MiS
3 2 4 5 1 2
A/C/D/S/P/W X 2 3 3 0
GrS Lv ~ Projectiles
4 Prim. Sec. MK Maint. MiS
7 2 2 10 1 2
11
14 ~ Additional Weapons
18 2 Option Prim. Sec. MK Maint. MiS
21 2 1 1 1 5 1 2
25 3 2 to 3 2 2 10 2 4
28 3 4 to 10 4 4 15 3 6
1 Unlimited 6 6 20 4 8
Supernatural Attack
GrS Lv Prim. Sec. MK Maint. MiS
4 5 8 10 1 2
7 A/C/D/S/P/W X 2 3 3 0
11
14 KI Absorption
18 2 Maximum Value Prim. Sec. MK Maint. MiS
21 2 Up to 5 1 2 5 1 2
25 3 Up to 10 2 4 10 1 2
28 3 Up to 15 4 6 15 2 4
1 Up to 20 6 9 20 2 4
Up to 25 8 11 25 3 6
Unlimited 10 13 30 3 6
GrS Lv A/C/D/S/P/W X 3 4 3 0
4
7 Trapping
11 Trapping Prim. Sec. MK Maint. MiS
14 4 2 4 5 1 2
18 2 6 3 5 10 2 4
21 2 8 4 6 10 3 6
25 3 10 5 8 15 4 8
28 3 12 6 9 20 5 10
1 14 8 11 25 6 12
16 10 13 30 7 14
18 14 18 35 8 16
GrS Lv 20 18 22 40 10 20
4 A/C/D/S/P/W X 2 1 0 2
7
11 ~ Spirit Trap
14 Prim. Sec. MK Maint. MiS
18 2 1 1 5 1 2
21 2
25 3 Physical Shock
28 3 Prim. Sec. MK Maint. MiS
0 1 2 5 1 2
A/C/D/S/P/W X 1 3 1 0
Mirage
GrS Lv Mirages Prim. Sec. MK Maint. MiS
4 1 1 2 5 1 2
7 2 2 4 5 2 4
11 4 4 6 10 3 6
14 6 6 9 10 4 8
18 2 10 8 11 15 6 12
21 2 15 10 13 20 8 16
25 3 20 12 15 25 10 20
28 3 25 14 18 30 12 24
1 A/C/D/S/P/W 2 3 3 X 1
~ Non-detection
GrS Lv Option Prim. Sec. MK Maint. MiS
4 80 1 1 5 1 2
7 120 2 2 10 1 2
11 140 3 3 10 2 4
14 180 4 4 15 2 4
18 2 240 5 5 15 3 6
21 2 280 6 6 20 3 6
25 3 320 7 7 20 4 8
28 3 440 8 8 30 4 8
0
~ Change in Appearance
Prim. Sec. MK Maint. MiS
GrS Lv 2 2 10 2 4
4
7 ~ Phantasmal Illusions
4 Option Prim. Sec. MK Maint. MiS
4 PsR 140 3 3 10 2 4
4 PsR 180 4 4 15 3 6
7 PsR 240 6 6 20 4 8
7 2
1 Energy Shield
Life Points Prim. Sec. MK Maint. MiS
100 2 4 5 1 2
200 3 5 5 1 2
300 4 6 10 2 4
400 5 8 15 3 6
500 8 11 20 4 8
800 12 15 25 5 10
1000 14 18 30 8 15
1250 18 22 35 10 20
1500 22 26 40 12 24
2000 26 32 45 14 28
A/C/D/S/P/W 3 2 3 2 0
~ Regeneration
Option Prim. Sec. MK Maint. MiS
100 1 1 5 1 2
250 2 2 10 2 4
500 4 4 15 3 6
Supernatural States
PhR to Pass Prim. Sec. MK Maint. MiS
40 1 2 5 1 2
60 2 4 5 1 2
80 3 5 10 2 4
100 5 8 15 3 6
120 6 9 20 4 8
140 8 11 20 5 10
160 14 18 35 6 12
180 20 24 50 8 16
200 28 32 80 10 20
A/C/D/S/P/W X 4 4 4 0
~ Added State:
Option Prim. Sec. MK Maint. MiS
Minor Action Penalty 1 1 5
Greater Action Penalty 4 4 5
Blindness 6 6 15
Char. Reduction (one) 2 2 10
Char. Reduction (all) 5 5 15
Damage 1 1 5
Double Damage 5 5 10
PhR Reduction 2 2 10
PsR Reduction 2 2 10
Fascination 6 6 10
Partial Paralysis 6 6 10
Fear 3 3 10
Terror 6 6 15
Pain 3 3 10
Extreme Pain 6 6 15
Illusion 7 7 10
Greater Illusion 9 9 15
Phantasmal Illusion 11 11 20
Drain KI 8 8 20
Coma 14 14 40
Control 14 14 40
Drain Life 8 8 15
Total Paralysis 12 12 20
Unconsciousness 12 12 35
Death 20 20 50
~ Predet. Condition:
Option Prim. Sec. MK Maint. MiS
Attack
Kiss 1 1 10
Physical Contact 2 2 5
Mutual Visual Contact 8 8 15
Visual Contact (one) 12 12 30
Heard (one) 13 13 35
Along the Ground 12 12 30
Visual Contact (all) 16 16 40
Inhaled 20 20 50
Heard (all) 18 18 45
Along the Ground 2 18 18 45
~ Range of Effect
Range of Effect Prim. Sec. MK Maint. MiS
1m 1 1 5
5m 3 3 5
10m 5 5 10
25m 8 8 10
50m 12 12 15
100m 15 15 20
150m 20 20 25
500m 25 25 30
Impact
Impact Prim. Sec. MK Maint. MiS
4 1 2 5 1 2
6 2 4 5 2 4
8 3 5 10 3 6
10 4 6 10 4 8
12 5 8 15 5 10
14 6 9 20 6 12
16 8 11 25 7 14
18 10 13 30 8 16
20 12 15 35 10 20
A/C/D/S/P/W X 2 3 0 1
~ Attract
Prim. Sec. MK Maint. MiS
1 1 5 1 2
Interruption
PhR Difficulty Prim. Sec. MK Maint. MiS
Dam. 1 2 5 1 2
Dam. +20 2 4 10 2 4
Dam. +40 4 6 15 3 6
Dam. +60 6 9 20 4 8
Dam. +80 8 11 25 6 12
Dam. +100 12 15 30 8 16
Dam. +120 16 20 35 10 20
A/C/D/S/P/W X 3 3 2 1
~ Type of Interruption:
Option Prim. Sec. MK Maint. MiS
KI 2 2 5 1 2
Magic 2 2 5 1 2
Psychic 2 2 5 1 2
Brand:
Attack Prim. Sec. MK Maint. MiS
Minor 4 6 10 2 4
Prolonged Minor 8 10 20 2 4
Eternal Minor 14 16 40 4 8
Greater 10 13 25 4 8
Prolonged Greater 14 17 35 4 8
Eternal Greater 20 23 55 6 12
A/C/D/S/P/W X 2 3 3 0
Intangibility
Prim. Sec. MK Maint. MiS
3 3 10 2 4
A/C/D/S/P/W X 3 3 3 0
~ Affect Others
Option Prim. Sec. MK Maint. MiS
Simple 1 1 5 1 2
Extended 3 3 10 2 4
~ Fusion
Prim. Sec. MK Maint. MiS
2 2 10 2 4
~ Automatic Critical
Prim. Sec. MK Maint. MiS
8 8 30 4 8
~ Automatic Critical
Prim. Sec. MK Maint. MiS
8 8 30 4 8
Attack Mirroring
Prim. Sec. MK Maint. MiS
12 15 30 8 16
A/C/D/S/P/W 3 X 3 2 0
~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 2 4
Specialized Attack:
GrS Lv Specialization MK Lv
4 Against Block -10
1 Against Dodge -10
Damage Resistance -10
GrS Lv Conditions:
4 Circumstance MK Lv
4 Unsheathe -5
7 2 Flying -5
7 2 Charging -5
11 2 Mounted -5
11 3 Day -10
1 Night -10
Certain Terrain -10
Certain Time -20 2
GrS Lv
4 Reduced Damage
7 Option MK Lv
11 No Damage -20
14 Half Damage -10
18
21 2 Specialized Defense:
25 2 Specialization MK Lv
28 3 Physical -5
35 3 Projectile -10
2 KI -10
Spell -15
Psychic -15
GrS Lv
4 Exterminator:
Exterminator MK Lv
Humanoids -5
GrS Lv Type of Being -10
4 Specific Being -30 2
1
Excessive Energy Use
MK Lv
GrS Lv -15
4
4 Weapon Loss
7 MK Lv
11 -10
14
18 Action Penalty
28 2 Penalty MK Lv
35 2 "-50" -10
42 3 "-75" -15
1 "-100" -20 2
"-125" -25 2
"-150" -30 3
GrS Lv
4 Predetermination
7 MK Lv
11 -20 2
Advance Preparation
GrS Lv Preparation MK Lv
4 1 minute -10
7 1 hour -15
11 1 day -25 2
14
21 2 Elemental Requirements
28 2 Option MK Lv
35 2 2+ Intensities -5
42 3 8+ Intensities -10
0
Vital Sacrifice
Sacrifice MK Lv
GrS Lv 25 LP -5
4 50 LP -10
4 75 LP -15 2
7 100 LP -20 2
7 All LP -25 3
11
11 2 Char. Sacrifice:
14 2 Sacrifice MK Lv
14 3 Agility -30
Constitution -30
Dextery -30
GrS Lv Strength -30
7 Intelligence -30
Perception -30
Power -30
GrS Lv Willpower -30
7
11 Defenseless
14 MK Lv
-15
GrS Lv Overload
4 Overload MK Lv
4 5 Turns -5
7 20 Turns -10
11
14 Final Technique
18 2 MK Lv
28 2 -55 2
35 2
42 3 Maintained Technique
49 3 Maintained MK Lv
X Level 1 -5
Level 2 -10 2
Level 3 -15 3
GrS Lv
4 Limited Uses
7 Limited Uses MK Lv
11 20 Uses -10
10 Uses -20
5 Uses -25 2
GrS Lv 3 Uses -30 2
4 1 Use -40 3
4
7 Determined Condition
11 Complexity MK Lv
14 easy -5
18 2 common -10
21 2 uncommon -15
28 3 complex -20
35 3 most complex -25
1
GrS Lv
2
2
2
2
2
2
3
GrS Lv
2
2
2
3
3
3
3
GrS Lv
2
2
3
3
GrS Lv
4
7
11
14
18
21 2
25 2
28 3
35 3
1
GrS Lv
4
GrS Lv
4
7
11
14
21 2
28 2
35 3
0
GrS Lv
4
4
4
GrS Lv
7
7
14
14 2
14 2
21 2
1
GrS Lv
7
1
GrS Lv
4
7
GrS Lv
7
GrS Lv
4
7
11
14
21
28
35
42 2
49 2
56 3
63 3
1
GrS Lv
14
GrS Lv
4
14
21
28 2
35 2
42 3
49 3
1
GrS Lv
14
GrS Lv
28 2
1
GrS Lv
7
GrS Lv
4
Numbers Numbers+
1 1 Expander
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10
11 11
12 12
13 13
14 14
15 15
16 16
17 17
18 18
19 19
20 20
21 21
22 22
23 23
24 24
25 25
26 26
27 27
28 28
29 29
30 30
31 31
32 32
33 33
34 34
35 35
36 36
37 37
38 38
39 39
40 40
41 41
42 42
43 43
44 44
45 45
46 46
47 47
48 48
49 49
50 50
51 51
52 52
53 53
54 54
55 55
56 56
57 57
58 58
59 59
60 60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120