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Instructions

Note from the original creator


This site merely serves as some sort of tutorial on how to use the sheet, as it has gotten quite complica

But first of all, many credits here to the guy who created the automatic_excel_char_sheet, and those w
Obviously alot of the design you find here is directly inspired by this sheet. To be exact, I would never ha
it, if that wouldn't have been more work then making a completly new one (understanding other peop
concatenating (both excessively used now), grouping, selfsorting tables, and some tricks in formulas (b
Also, alot of the busy-work was spared for me, because I could so ruthlessly copy their data tables out a

o You can delete every entry by actually pressing 'Delete' on your keyboard, even if the cell contains a list where

o Insert your own values only in fields that are yellow, or yellowish (light brown, orange). Anything grey is not ed
The color code is:
yellowish = input field
grey = calculation
green and violett = output field (but violett is a sum of output values)

o The green output fields represent the sum of every modifier in the questioned value, including not only your s

If you want to see how much points you spent yourself, or how exactly that value came to be, just open the Deta

o Look out for these little red triangles in the upper right corner of some cells, as they contain hints and explana

o Don't be confused with the Advantage/Disadvantages-Section layout. I know it's not the best, but I couldn't fit
which means the optics everywhere else would suffer. But here is a little helper:

o All the secondary "+" Marks inside a group of what allready is a "+"-range, are merely there to hide the calcula
--- The exception is on the 'Powers'-Tab, where real secondary sub ranges exist, but those are marked by grey bo
o !! Do not ever delete a whole range of anything with a range selection:

o There is no error-bot or something similar for the main character creator, and I doubt I or someone else will ge
You are also free to break any of the DP limitations that are presented here. They are merely display, but no cont
Most importantly: There is also nothing that is tracking the requirements that some abilitys have, so if you aren'

o Sidenote: The only reason why there is a full Elan section, even though you couldn't by rules have levels on eve
I wanted every NPC or monster to be displayable here, which is the reason for some of the adjustment sliders ---

o I will not make a printout myself, because I see no real use in it. Nobody actually prints these out I think, since
if you care to find the sections. The only reason I see is a more pleasant to look at resorting of modules, advanta
I may put that into the "Character Recording" tab later, but am not sure about excels possibilities here.

o This sheet was created on a 1080p widescreen monitor and everything matches those resolution and proporti
If you should encounter too many difficulties with this, I recommend using the zoom function on the lower right

Finish
o If you encounter any sort of problem like " #N/A " and similar errors, disparities with the rules, something miss
I cannot promise anything, but if I or somebody finds the time, this person might see and correct it even quite a
This also applies if you seek to advance or change the sheet by yourself, and you don't understand how somethi

o No copyright is claimed, but it will be a problem if you take it and are like "I made dis". You can change and red
it has gotten quite complicated, and there are some things to point out. If you think you are too tech-pro to read it (like I usually would

cel_char_sheet, and those who helped expand it. ---> http://cipher-studios.com/AnimaBB/index.php?topic=3941.0


To be exact, I would never have started this if I didn't see what would be possible with this level flow design. And I would just have taken
(understanding other peoples formulas and reworking design is no fun). I learned a great deal by analysing their sheet too, namely con
d some tricks in formulas (but I think that is where I am better now :P)
y copy their data tables out and reuse them

he cell contains a list where no "blank"-entry exists.

nge). Anything grey is not editible, except if you are directly told it is.

ue, including not only your spent DP, but also attribute and class boni, and whatever might have influence:

me to be, just open the Detail Sidetab. It displays all the values' orgin.

ey contain hints and explanation directly in the sheet to help out.


!

ot the best, but I couldn't fit anything else in, as the advantages names are just so long sometimes. I would have had to make the whol

rely there to hide the calculation fields and prevent information overflow.
those are marked by grey boxes
I know it is silly, but you will also select and delete the calc
hidden between the lines. But that is how Excel does it I g
Feel free to use the Ctrl-Selection method though.

Sometimes it is acceptable if there are no hidden lines (ch


the left for consistency), but stay on the safe side if you ar

Should it ever happen, which is an easy mistake to make w


be sure to hit the Undo-Button, even if nothing seems to h

ubt I or someone else will get to it. That means you have to control yourself to not select silly stuff like the same advantage two times, o
e merely display, but no control.
abilitys have, so if you aren't cautious, you might end up with an illegal build. Working some lines in for display at least would be a blas

't by rules have levels on everyone, is the existence of Anna Never. Thanks for keeping the folk busy, Ann.
of the adjustment sliders --- ..We all know NPC's master the powers of hax before anything.

rints these out I think, since you need to have your sheets 'editible' by pencil and rubber. And if it is for the oversight summary, well, th
sorting of modules, advantages, Ki Abilities etc., which cannot be summed up of course.
s possibilities here.

hose resolution and proportions (for example that from every point, no matter where you scroll to, the horizontal name tags can be visi
m function on the lower right (or ctrl+scroll), as I cannot easily change the format in this state anymore.

th the rules, something missing: Search for the corresponding thread on cipher-studios.com (the same site as above)
e and correct it even quite a time after it is finished.
n't understand how something is able to work or what terminologies are used.

dis". You can change and redistribute it on other places as you like, but this is an open source sheet from now on, so nobody has to clai
ead it (like I usually would :P), feel free to skip ahead.

And I would just have taken their sheet and reworked


their sheet too, namely conditional formating,

have had to make the whole sheet wider just for that,
o select and delete the calculations that are
hat is how Excel does it I guess.
on method though.

ere are no hidden lines (check the counter on


y on the safe side if you are not sure.

an easy mistake to make while unconcentrated,


even if nothing seems to have changed.

me advantage two times, or the same module.

ay at least would be a blast.

versight summary, well, that is allready implemented

ontal name tags can be visible, so you get never lost).

w on, so nobody has to claim anything about it.


Name Initial Advantages Detail

Gender

Race

Detail sidetab

Level Switch
1st Level 2nd Level
Class Acrobatic Warrior
Final Value Change Cost 0
0 Creation Points Left 0 1
Advantage Gain
CP Investment

Disadvantage Loss

1 Agility
1 Constitution
1 Dexterity
1 Strength
1 Intelligence
1 Perception
1 Power
1 Willpower

600 of 600 Total 600 of 600 0


360 of 360 Combat 360 of 360 0

300 of 300 Supernatural 300 of 300 0

300 of 300 Psychic 300 of 300 0


Insert desired bonus' value here DP Cost Value DP Cost
-25 Attack 0 0
Basics

-30 Block 0 0
-25 Dodge 0 0
-30 Wear Armor 0 0
10 Life Points (Multiples) 0 0
25 Martial Knowledge 0 0

0 of 300 Combat Statistics 0 of 300 0


0 of 60 Martial Knowledge 0 of 60 0

Adjustable in the sidebar In contrast to the other statistics, these here actually display
-30 Initiative -30 0 0 0
1 Fatigue 1 0 0 0
0 Regeneration 0 0 0
0 Physical Resistance 0 0 0
0 Disease Resistance 0 0 1 0
0 Venom Resistance 0 0 1 0
0 Magical Resistance 0 0 1 0
0 Psychic Resistance 0 0 0
0 Innate Magic 0 0 0 0
Displayables

Ki Dominion

Metaphysics

Open a plus sign from the left under an ability to display a field where you can distribute Na
Athletics Value DP Cost Value DP Cost
-50 Acrobatics 0 0
-50 Athleticism 0 0
-60 Climb 0 0
-50 Jump 0 0
-60 Ride 0 0
-60 Swim 0 0
Perceptive
Natural Boni Left 50 of 50 0
-60 Notice 0 0
-60 Search 0 0
-60 Track 0 0
Social Value DP Cost Value DP Cost
-60 Etiquette 0 0
-60 Intimidate 0 0
-60 Leadership 0 0
-60 Persuasion 0 0
-60 Streetwise 0 0
-50 Style 0 0
-60 Trading 0 0
Subterfudge
Natural Boni Left 50 of 50 0
-60 Disguise 0 0
-60 Hide 0 0
-60 Lock Picking 0 0
-60 Poisons 0 0
-60 Stealth 0 0
-60 Theft 0 0
-60 Trap Lore 0 0
Intellectual Value DP Cost Value DP Cost
-60 Animals 0 0
-60 Appraisal 0 0
-60 Herbal Lore 0 0
-60 History 0 0
-60 Law 0 0
-60 Magic Appraisal 0 0
-60 Medicine 0 0
-60 Memorize 0 0
-60 Navigation 0 0
-60 Occult 0 0
-60 Science 0 0
-60 Tactics 0 0
Creative
Natural Boni Left 50 of 50 0
-60 Alchemy 0 0
-60 Animism 0 0
-60 Art 0 0
-60 Dance 0 0
-60 Forging 0 0
-60 Goldsmithing 0 0
-60 Music 0 0
-60 Runes 0 0
-50 Sleight of Hand 0 0
-60 Tailoring 0 0
Vigor Value DP Cost Value DP Cost
-60 Composure 0 0
-60 Feats of Strength 0 0
-60 Withstand Pain 0 0
Custom
Natural Boni Left 50 of 50 0
-30 Other 0 0
-30 Other 0 0
-30 Other 0 0
Detail Initial Disadvantages Startup Creation Points
0

2nd Level 3rd Level 4th Level 5th Level 6th Level

0 0 0 0 0
1 1 2 2 3

Remaining DP

DP Cost Value DP Cost Value DP Cost Value DP Cost Value


0 0 0 0
0 0 0 0 5
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Maximum DP Spending
0 0 0 0
0 0 0 0

hese here actually display their value on a given level instead of just the bonus, including advantages etc. // Only the personal adjustme
0 0 0 0 0 0 0
0 0 0 0 0 0 0
0 0 0

5
0 0 0
1 0 1 0 1 0 1 5
1 0 1 0 1 0 1
1 0 1 0 1 0 1
0 0 0
0 0 0 0 0 0 0

here you can distribute Natural Boni. Attribute Multiples can be selected in the second field.
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
5
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
6th Level 7th Level 8th Level 9th Level 10th Level

0 0 0 0 0
3 3 4 4 5

Remaining DP

DP Cost Value DP Cost Value DP Cost Value DP Cost Value


0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
Maximum DP Spending
0 0 0 0
0 0 0 0

// Only the personal adjustment is not added directly, but in the green result bar
0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
0 0 0 0
0 0 0 0
0 1 0 1 0 1 0 1
0 1 0 1 0 1 0 1
0 1 0 1 0 1 0 1
0 0 0 0
0 0 0 0 0 0 0 0

DP Cost Value DP Cost Value DP Cost Value DP Cost Value


0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
DP Cost Value DP Cost Value DP Cost Value DP Cost Value
0 0 0 0
0 0 0 0
0 0 0 0

0 0 0 0
0 0 0 0
0 0 0 0
0 0 0 0
10th Level

0
5

10

DP Cost
0
0 10
0
0
0
0

0
0

0 0
0 0
0

10
0
0 1 10
0 1
0 1
0
0 0

DP Cost
0
0
0
0
0
0

0
0
10
0
0
DP Cost
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
DP Cost
0
10
0
0
0
0
0
0
0
0
0
0
0

0
0
0
0
0
0
0
0
0
0 10
0
DP Cost
0
0
0

0
0
0
0
o Use "Single Weapon" under
o For Martial Arts: Remember

O Primary Weapon Cost DP


0
1st Level

600 of 600 Total 600 of 600


360 of 360 Combat 360 of 360

300 of 300 Supernatural 300 of 300

300 of 300 Psychics 300 of 300

Remaining MK 25 of 25
25

Type
Choice Cost DP
Detail Cost MK
Type
Choice Cost DP
Detail Cost MK
Type
Choice Cost DP
Detail Cost MK
Modules

Type
Choice Cost DP
Detail Cost MK
Type
Choice Cost DP
Detail Cost MK

Cost DP
Name
Cost MK
Cost DP
Name
Cost MK

Ability Choice Cost MK


Ability Choice Cost MK
Ability Choice Cost MK
Ki Abilities

Ability Choice Cost MK


Ability Choice Cost MK
Ability Choice Cost MK
Ability Choice Cost MK
Ability Choice Cost MK
Ability Choice Cost MK
Ability Choice Cost MK
Remaining MK 25 of 25

Technique Tree Level

Techniques
Technique Cost MK
Technique Tree Level
Technique Cost MK
Technique Tree Level
Technique Cost MK
Technique Tree Level
Technique Cost MK

Minor Seals
0 Air Cost MK 0
0 Metal Cost MK 0
Ki Invocation

0 Fire Cost MK 0
0 Water Cost MK 0
0 Earth/Wood Cost MK 0
Greater Seals
0 Air Cost MK 0
0 Metal Cost MK 0
0 Fire Cost MK 0
0 Water Cost MK 0
0 Earth/Wood Cost MK 0
Use "Single Weapon" under "Weapon Module" to learn Weapons individually
For Martial Arts: Remember to select every element of the whole path (Basic, Advanced.. etc.) somewhere, and not just the final degre

vel 2nd Level 3rd Level 4th Level


Remaining DP
0
0
0
0
0

Modules

0 0 0
0 0 0

0 0 0
0 0 0

0 0 0
0 0 0

0 0 0
0 0 0

0 0 0
0 0 0

Custom Ars Magnus

Ki Abilities
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
Ki Techniques
0

0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

Ki Invocation

0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
e, and not just the final degree, or you will miss out on those degrees' boni

4th Level 5th Level 6th Level

0 0 0
0 0 0
5
0 0 0
0 0 0

0 0 0
0 0 0

0 0 0
0 0 0

0 0 0
0 0 0

0 0 0
0 0 0
0 0 0
0 0 0
0 0 5 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 5 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

0 0 0
0 0 0
0 0 0
0 0 0
0 0 5 0

0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
7th Level 8th Level 9th Level
Remaining DP

Modules

0 0
0 0

0 0
0 0

0 0
0 0

0 0
0 0

0 0
0 0

Custom Ars Magnus

Ki Abilities
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
Ki Techniques

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Ki Abilities

0 0
0 0
0 0
0 0
0 0

0 0
0 0
0 0
0 0
0 0
9th Level 10th Level

0 0
0 0
10
0 0
0 0

0 0
0 0

0 0
0 0

0 0
0 0

0 0
0 0
0 0
0 0
0 0 10
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0 10
0 0
0 0
0 0
0 0
0 0

0 0
0 0
0 0
0 0
0 0 10

0 0
0 0
0 0
0 0
0 0
Under Construction
o Gnosis only works in the u

1 1 1
3 2 1
1st Level

600 of 600 Total 600 of 600 0


Gnosis
Extra CP
Towards DP
Free Creature DP
Creature Powers

Remaining ML
New Path Level Free Spells Gained
Light
Darkness
Main Paths
Spell Learning

Creation
Destruction
Air
Water
Fire
Earth
Essence
Illusion
Necromancy
Subpath Integration
Free Access
Autonomous Spells
Metamagic Advantages

Spell Learning

0 of 0 Remaining PP 0 of 0 0

Discipline
Power Choice
Activation

Discipline
Power Choice
Discipline
Activatio
Power Choice
Discipline
Power Choice
Discipline
Power Choice
Psychic Powers
0 Psychic Potential 0
0 Potential Bonus 0

Power
Empowering
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0
Power
Amount PP Cost 0

Pattern Cost DP 0
Pattern Cost DP 0

Psychic Powers

Mikael
Zemial
Uriel
Jedah
Gabriel
Elan Levels

Noah
Rafael
Erebus
Azrael
Abbadon
Barakiel
Eriol
Edamiel
Elan Powers

Meseguis

Deity Selection
Power Choice
Elan Po
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Deity Selection
Power Choice
Elan Requirement Elan Cost 0 0
Elan Powers
o Gnosis only works in the upward direction. No loosing of powers possible ~ would be far to complicated to put in

2 2 2 3 3 3 4 4 4
3 2 1 3 2 1 3 2 1
2nd Level 3rd Level 4th Level
Remaining DP

Path Knowledge

Path Level Free Spells Path Level Free Spells Path Level Free Spells

Power Activation
Power Upgrades

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

0 0 0

Mental Patterns
0 0 0
0 0 0

Elan Levels

Gifts
0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0
complicated to put in

5 5 5 97 6 6 6 7 7 7
3 2 1 97 3 2 1 3 2 1
5th Level 6th Level 7th Level

Path Level Free Spells Path Level Free Spells Path Level Free Spells

5
5

0 0 0

0 0 0

0 0 0

0 0 0
5
0 0 0

0 0 0

0 0 0

0 0 0
0 0 0

5
0 0 0 0 0 0

0 0 0 0 0 0

0 0 5 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0
8 8 8 9 9 9 10 10 10 97
3 2 1 3 2 1 3 2 1 97
8th Level 9th Level 10th Level
Remaining DP

10

Spell Learning

Path Level Free Spells Path Level Free Spells Path Level Free Spells

10

Power Activation

10
10

Power Upgrades

0 0 0

0 0 0

0 0 0

0 0 0
10
0 0 0

0 0 0

0 0 0

Mental Patterns
0 0 0
0 0 0

Elan Levels

10

Gifts
0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0 10

0 0 0 0 0 0

0 0 0 0 0 0

0 0 0 0 0 0
Untouched
KI-Builder
Technique Tree Name : Custom

Name: Floating Comma Ki


Level: 1 Sustenance:
MK: Err:502

Effects Value MK KI Cost


Impact 12 15 6
Mirage 1 5 2
~Non-detection 240 0 0

1.

Combinable Technique
Cost Alteration -1 10 -1
Primary Effect: Impact Total
Disadvantages 7
Err:502
Err:502 Maintanance
Err:502

Instructions:
o Choose the Level of the technique first
o -!- you can erase any kind of entry while pressing delete - but be caucious with the areas that are n
o If you want a Elemental Binding disadvantage, choose that next, otherwise start selecting your effec
o The costs of optional effects (marked with [~]) are added to the main effect, so distribute points on
o You can only spend points in fields if there is an entry for cost just right of it (even a zero counts tho
o For more complicated problems, listen to the complaining bot till he is happy
o All Pictures on this sheet are to Wen Yu Li

Name: Colorful Galvaniza


Level: 1 Sustenance:Maintained
MK: Err:502

Effects Value MK KI Cost


Elemental Attack: Air 12 5 #N/A
Area Attack (Multiple) 5m 15 8
Counterattack Ability "+10" 5 0

2.

Combinable Technique
Cost Alteration -1 10 -1
Primary Effect: Area Attack (Multiple) Total
Disadvantages #N/A
Err:502
Err:502 Maintanance
Err:502 5

"Only for Excel Veterans" - Note:


o This block is in a format where the rows can be copied vertically without messing up the data, but th
o Who needs more than nine techniques on the other hand?..

Name: Classified Spontan


Level: 2 Sustenance:
MK: Err:502

Effects Value MK KI Cost


Foretell Half 10 0
Brand Prolonged Greater 35 0
Initiative Augmentation "+100" 20 0

3.

Combinable Technique
Cost Alteration 2 -5 2
Primary Effect: Initiative Augmentation Total
Disadvantages 2
Err:502
Err:502 Maintanance
Err:502

Name: Division without


Level: 2 Sustenance:
MK: Err:502

Effects Value MK KI Cost


Attack Ability (Single) "+90" 25 0
Armor Penetration "-7 AT" 25 0

4.

Combinable Technique
Cost Alteration
Primary Effect: Attack Ability (Single) Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502

Name: Revolutionary The


Level: 3 Sustenance:
MK: Err:502

Effects Value MK KI Cost


Interruption Dam. +100 30 18
~Type of Interruption Magic 0 0
~Type of Interruption Psychic 0 0
Supernatural States 200 80 29
~Added State: Fascination 0 0
5. ~Predetermined Condition Heard (all) 0 0
~Range of Effect 50m 0 0

Combinable Technique
Cost Alteration
Primary Effect: Supernatural States Total
Disadvantages 47
Complex Err:502
Exterminator: Humanoids Err:502 Maintanance
Advance Preparation 1 day Err:502

o this cursed blades (Youtou) main attribute is a certain resistance against being saved in good quality

Name:
Level: Sustenance:
MK:

Effects Value MK KI Cost

6.

Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502

Name:
Level: Sustenance:
MK:

Effects Value MK KI Cost

7.

Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502

Name:
Level: Sustenance:
MK:
Effects Value MK KI Cost

8.

Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502

Name:
Level: Sustenance:
MK:

Effects Value MK KI Cost

9.

Combinable Technique
Cost Alteration
Primary Effect: Total
Disadvantages
Err:502
Err:502 Maintanance
Err:502

o This sword looks like straight out of the Sword Art Online anime by the way :P
| cost cost cost cost cost cost
KI paid | AGI CON DEX STR POW WIL
6 | 2 3 0 6 1 1
7 2 3 3 1 7 0

-1 -1
AGI CON DEX STR POW WIL
12 6 6

Maintanance

###

with the areas that are not meant to be changed (middle part, "MK:"; the Totals below and the " cost"-columns)
e start selecting your effects, their value and everything else
ct, so distribute points only there (the KI cost entry serves only as a reminder in this case)
it (even a zero counts though). If you do it anyways, those values will just be ignored by the calculation.

| cost cost cost cost cost cost


KI paid | AGI CON DEX STR POW WIL
#N/A | 2 3 3 5 0 1
8 2 3 2 1 0 7 1
3 2 3 0 2 2 3

-1 -1
AGI CON DEX STR POW WIL
#N/A 3 6 6

Maintanance
5 1 2 2

###

messing up the data, but the corresponding List in 'Cluster Type Data' needs to be expanded too, so additional techniques can be seen

| cost cost cost cost cost cost


KI paid | AGI CON DEX STR POW WIL
5 | 2 3 1 5 0 1
18 2 3 3 6 0 12 1
7 0 2 7 1 3 3

2 1 1
AGI CON DEX STR POW WIL
32 8 12 12

Maintanance
###

| cost cost cost cost cost cost


KI paid | AGI CON DEX STR POW WIL
15 | 2 6 0 2 2 9 3
12 2 2 3 0 9 1 2

AGI CON DEX STR POW WIL


27 6 3 9 9

Maintanance

###

| cost cost cost cost cost cost


KI paid | AGI CON DEX STR POW WIL
|

22 3 15 3 2 1 7 0

65 4 4 4 36 0 29 1

AGI CON DEX STR POW WIL


87 15 36 36

Maintanance

###

eing saved in good quality -_-' .... Tried it multiple times, but excel won't accept for no reason I can see..

| cost cost cost cost cost cost


KI paid | AGI CON DEX STR POW WIL
|

AGI CON DEX STR POW WIL


Maintanance

U have work for me?

| cost cost cost cost cost cost


KI paid | AGI CON DEX STR POW WIL
|

AGI CON DEX STR POW WIL

Maintanance

U have work for me?


| cost cost cost cost cost cost
KI paid | AGI CON DEX STR POW WIL
|

AGI CON DEX STR POW WIL

Maintanance

U have work for me?

| cost cost cost cost cost cost


KI paid | AGI CON DEX STR POW WIL
|
AGI CON DEX STR POW WIL

Maintanance

U have work for me?


_\_/__
Err:502
o-([Io-II))
(""))-(""))
_\_/__
#N/A
o-([Io-II))
(")``(")o

tional techniques can be seen

(`Y_)
Err:502
((>.<= ))
(")``(")o

(\_(\_
Err:502
((..)(..) ))
_w__w_
(\_/)_
Err:502
((>.<= ))
(___)O

(\_/)_
((_))
o-([Io-II))
(___)O

_\_/__
((_))
((>.<= ))
(")``(")o
(\_(\_
((_))
o-([Io-II))
(")``(")o
_\_/__
((_))
o-([Io-II))
(""))-(""))
Warrior Acrobatic Warrior Paladin
Life Point Multiple Cost 15 20 15
Life Points per Level 15 10 15
Initiative per Level 5 10 5
Martial Knowledge per Level 25 25 20
Innate Psychic Points 1/3 1/3 1/3

Combat Percentage 60 60 60
Attack Cost 2 2 2
Block Cost 2 3 2
Dodge Cost 2 2 2
Wear Armor Cost 2 2 2
Ki Cost 2 2 2
Ki Accumulation Cost 20 20 20

Supernatural Percentage 50 50 50
Zeon Cost 3 3 2
Magic Projection Cost 3 3 3
Magic Accumulation Cost 70 70 60
Summon Cost 3 3 3
Control Cost 3 3 3
Bind Cost 3 3 3
Banish Cost 3 3 1

Psychic Percentage 50 50 50
Psychic Points Cost 20 20 20
Psychic Projection Cost 3 3 3

Acrobatics 2 2 2
Athleticism 2 2 2
Climb 2 2 2
Jump 2 2 2
Ride 2 2 2
Swim 2 2 2
Notice 2 2 2
Search 2 2 2
Track 2 2 2
Etiquette 2 2 2
Intimidate 2 2 1
Leadership 2 2 1
Persuasion 2 2 1
Streetwise 2 2 2
Style 2 2 1
Trading 2 2 2
Disguise 2 2 3
Hide 2 2 3
Lock Picking 2 2 3
Poisons 2 2 3
Stealth 2 2 3
Theft 2 2 3
Trap Lore 2 2 3
Animals 3 3 2
Appraisal 3 3 2
Herbal Lore 3 3 2
History 3 3 2
Law 3 3 2
Magic Appraisal 3 3 2
Medicine 3 3 2
Memorize 3 3 2
Navigation 3 3 2
Occult 3 3 2
Science 3 3 2
Tactics 3 3 2
Alchemy 2 2 2
Animism 2 2 2
Art 2 2 2
Dance 2 2 2
Forging 2 2 2
Goldsmithing 2 2 2
Music 2 2 2
Runes 2 2 2
Sleight of Hand 2 2 2
Tailoring 2 2 2
Composure 2 2 2
Feats of Strength 1 2 2
Withstand Pain 2 2 1
Other1 2 2 2
Other2 2 2 2
Other3 2 2 2

Attack Bonus 5 5
Block Bonus 5 5
Dodge Bonus 0 5
Wear Armor Bonus 5 10

Zeon Bonus 20
Summon Bonus
Control Bonus
Bind Bonus
Banish Bonus 10

Acrobatics Bonus 10
Athleticism Bonus 10
Climb Bonus
Jump Bonus 10
Ride Bonus
Swim Bonus
Notice Bonus
Search Bonus
Track Bonus
Etiquette Bonus
Intimidate Bonus
Leadership Bonus 10
Persuasion Bonus
Streetwise Bonus
Style Bonus 10 5
Trading Bonus
Disguise Bonus
Hide Bonus
Lock Picking Bonus
Poisons Bonus
Stealth Bonus
Theft Bonus
Trap Lore Bonus
Animals Bonus
Appraisal Bonus
Herbal Lore Bonus
History Bonus
Law Bonus
Magic Appraisal Bonus
Medicine Bonus
Memorize Bonus
Navigation Bonus
Occult Bonus
Science Bonus
Tactics Bonus
Alchemy Bonus
Animism Bonus
Art Bonus
Dance Bonus
Forging Bonus
Goldsmithing Bonus
Music Bonus
Runes Bonus
Sleight of Hand Bonus 10
Tailoring Bonus
Composure Bonus
Feats of Strength Bonus 5
Withstand Pain Bonus 10
Other Bonus
Other Bonus
Other Bonus

Archetype 1 fighter fighter fighter


Archetype 2

Advantage Cost Char Gen Only Type


Access to Natural Psychic Powers 0 Yes 1. General
Access to One Psychic Discipline 1 Yes 1. General
Acute Senses 1 1. General
Affinity of Use 1 1. General
Attribute +1 0 Yes 1. General
Ambidextrous 1 1. General
Ancient Blood 2 Yes 1. General
Animal Affinity 1 1. General
Aptitude in a Field 0 Yes 1. General
Aptitude in a Subject (-1) 0 Yes 1. General
Aptitude in a Subject (-2) 0 Yes 1. General
Artifact 0 Yes 1. General
Been Around 0 Yes 1. General
Charm 1 Yes 1. General
Combat Senses 0 1. General
Danger Sense 2 Yes 1. General
Disquieting 1 1. General
Dual Limit 1 1. General
Elan 0 Yes 1. General
Exceptional Magic Resistance 0 1. General
Exceptional Physical Resistance 0 1. General
Exceptional Psychic Resistance 0 1. General
Fortunate 1 Yes 1. General
Free Access to Any Psychic Discipline 2 Yes 1. General
Free Will 1 1. General
Good Luck 1 1. General
Hard to Kill 0 1. General
Immunity to Pain and Fatique 1 1. General
Imperceptible Ki 1 1. General
Increase One Characteristic to Nine 2 Yes 1. General
Increased Ki Accumulation 0 1. General
Increased Natural Bonus 2 Yes 1. General
Innate Power 1 1. General
Jack of All Trades 2 Yes 1. General
Ki Perception 1 1. General
Ki Recovery 0 1. General
Learning 0 Yes 1. General
Light Sleeper 1 1. General
Martial Learning 1 1. General
Martial Mastery 0 1. General
Mystical Armor 1 Yes 1. General
Natural Armor 1 Yes 1. General
Natural Learner (+10) 0 Yes 1. General
Natural Learner (+20) 0 Yes 1. General
Natural Learner (+30) 0 Yes 1. General
Natural Learner, Field (+5) 0 Yes 1. General
Natural Learner, Field (+10) 0 Yes 1. General
Night Vision 1 1. General
No Gestures 1 1. General
Psychic Immunity 1 1. General
Quick Reflexes 0 1. General
Regeneration 0 1. General
Repeat a Characteristcs Roll 1 Yes 1. General
Seducer 1 1. General
See Supernatural 1 Yes 1. General
Starting Wealth 0 Yes 1. General
Supernatural Immunity 0 1. General
Survivor 1 1. General
Talented 1 1. General
The Gift 2 Yes 1. General
To the Limit 1 1. General
Total Accumulation 2 1. General
Touched by Destiny 1 Yes 1. General
Uncommon Size 1 Yes 1. General
Unconnected Techniques 1 1. General
Unlimited Familiars 2 Yes 1. General
Untiring 0 1. General
Use of Armor 0 1. General
Versatile 1 1. General
Contacts 0 Yes 2. Background
Cultural Roots 1 Yes 2. Background
Fame 0 Yes 2. Background
Powerful Ally 0 Yes 2. Background
Saint 2 Yes 2. Background
Social Position 0 Yes 2. Background
Legacy of Blood 0 Yes 3. Legacy
Amplify Sustained Power 2 4. Psychic
Extreme concentration 2 4. Psychic
Focus 1 4. Psychic
Increased Psychic Modifiers 1 4. Psychic
Passive Concentration 2 4. Psychic
Psychic Ambilvalence 1 4. Psychic
Psychic Fatigue Resistance 2 4. Psychic
Psychic Inclination 2 4. Psychic
Psychic Point Recovery 0 4. Psychic
Aptitude for Magic Development 1 5. Supernatural
Contested Spell Mastery 1 5. Supernatural
Elemental compatability 1 5. Supernatural
Familiar 0 Yes 5. Supernatural
Gestureless Casting 1 5. Supernatural
Gradual Magic Learning 2 5. Supernatural
Half-Attuned to the Tree 2 5. Supernatural
Improved Innate Magic 0 5. Supernatural
Incomplete Gift 1 Yes 5. Supernatural
Magic Nature 0 5. Supernatural
Magical Diction 1 5. Supernatural
Mass Invocation 0 5. Supernatural
Natural Knowledge of a Path 1 5. Supernatural
Natural Power 1 5. Supernatural
Natural Sorcerer 1 5. Supernatural
Opposite Magic 1 5. Supernatural
Sheela Essence 1 5. Supernatural
Superior Magic Recovery 0 5. Supernatural
Unspoken Casting 1 5. Supernatural
Versatile Metamagic 1 5. Supernatural

Advantage Later List Cost Progress-Mark


Acute Senses 1
Affinity of Use 1
Ambidextrous 1
Animal Affinity 1
Combat Senses (Attack) 3
Combat Senses (Block) 3
Combat Senses (Dodge) 3
Disquieting 1
Dual Limit 1
Exceptional Magic Resistance (+25) 1 1
Exceptional Magic Resistance (+50) 2 2
Exceptional Physical Resistance (+25) 1 1
Exceptional Physical Resistance (+50) 2 2
Exceptional Psychic Resistance (+25) 1 1
Exceptional Psychic Resistance (+50) 2 2
Free Will 1
Good Luck 1
Hard to Kill (+10) 1 1
Hard to Kill (+20) 2 2
Hard to Kill (+30) 3 3
Immunity to Pain and Fatique 1
Imperceptible Ki 1
Increased Ki Accumulation (+1) 1 1
Increased Ki Accumulation (+2) 2 2
Innate Power 1
Ki Perception 1
Ki Recovery (1/10Min) 1 1
Ki Recovery (1/5Min) 2 2
Ki Recovery (1/Min) 3 3
Light Sleeper 1
Martial Learning 1
Martial Mastery (40MK) 1 1
Martial Mastery (80MK) 2 2
Martial Mastery (120MK) 3 3
Night Vision 1
No Gestures 1
Psychic Immunity 1
Quick Reflexes (+25) 1 1
Quick Reflexes (+45) 2 2
Quick Reflexes (+60) 3 3
Regeneration (+2) 1 1
Regeneration (+4) 2 2
Regeneration (+6) 3 3
Seducer 1
Supernatural Immunity (60/80) 1 1
Supernatural Immunity (90/100) 2 2
Supernatural Immunity (100/120) 3 3
Survivor 1
Talented 1
To the Limit 1
Total Accumulation 2
Unconnected Techniques 1
Untiring (+3) 1 1
Untiring (+6) 2 2
Untiring (+9) 3 3
Use of Armor (+5) 1 1
Use of Armor (+10) 2 2
Use of Armor (+15) 3 3
Versatile 1
Amplify Sustained Power 2
Extreme concentration 2
Focus 1
Increased Psychic Modifiers 1
Passive Concentration 2
Psychic Ambilvalence 1
Psychic Fatigue Resistance 2
Psychic Inclination 2
Psychic Point Recovery (1/10Min) 1 1
Psychic Point Recovery (1/5Min) 2 2
Psychic Point Recovery (1/Min) 3 3
Aptitude for Magic Development 1
Contested Spell Mastery 1
Elemental compatability 1
Gestureless Casting 1
Gradual Magic Learning 2
Half-Attuned to the Tree 2
Improved Innate Magic (+10) 1 1
Improved Innate Magic (+20) 2 2
Improved Innate Magic (+30) 3 3
Magic Nature (+50) 1 1
Magic Nature (+100) 2 2
Magic Nature (+150) 3 3
Magical Diction 1
Mass Invocation (Level+1) 1 1
Mass Invocation (Level+2) 2 2
Mass Invocation (Level+3) 3 3
Natural Knowledge of a Path 1
Natural Power 1
Natural Sorcerer 1
Opposite Magic 1
Sheela Essence 1
Superior Magic Recovery (x2) 1 1
Superior Magic Recovery (x3) 2 2
Superior Magic Recovery (x4) 3 3
Unspoken Casting 1
Versatile Metamagic 1

Disadvantage Cost Taken


Addiction or Serious Vice -1
Atrophied Limb -1
Bad Luck -1
Blind -2
Cowardice -1
Damned 1 -1
Damned 2 -2
Deafness -1
Deduct Two Points from a Characteristic -1
Deep Sleeper -1
Easily Possessed -1
Exclusive Weapon -1
Exhausted -1
Feeble -1
Insufferable -1
Klutzy -1
Mute -1
Nearsighted -1
Physical Weakness -1
Rookie -1
Serious Illness -2
Severe Allergy -1
Severe Phobia -1
Sickly -1
Slow Learner (-4) -1
Slow Learner (-8) -2
Slow Reactions (-30) -1
Slow Reactions (-60) -2
Susceptible to Magic -1
Susceptible to Poisons -1
Unattractive -1
Unfortunate -1
Unlucky Destiny -2
Vulnerability to Cold -1
Vulnerable to Heat -1
Vulnerable to Pain -1
Without any Natural Bonus -1
Code of Conduct -1
Debts -1
Dirty Little Secret -1
Pariah -1
Powerful Enemy 1 -1
Powerful Enemy 2 -2
No Concentration -1
One Power at a Time -1
Psychic Consumption -2
Psychic Exhaustion -1
Action Requirement -1
Magic Blockage -2
Magical Ties -1
Magical Exhaustion -1
Oral Requirement -1
Require Gestures -1
Shamanism -2
Slow Recovery of Magic -1

Race Agility Constitution Dexterity


Daimah 1 -1 1
Daimah (Nephilim) 0 0 0
D'anjayni 0 0 0
D'anjayni (Nephilim) 0 0 0
Devah 0 -2 0
Devah (Nephilim) 0 0 0
Duk'Zarist 1 1 1
Duk'Zarist (Nephilim) 0 0 0
Dvergr 0 2 0
Dvergr (Nephilim) 0 0 0
Ebudan 0 0 0
Ebudan (Nephilim) 0 0 0
Ebudan Sue'Aman 0 0 0
Ebudan Sue'Aman (Nephilim) 0 0 0
Human 0 0 0
Jayn 0 1 0
Jayn (Nephilim) 0 0 0
Ryl-faen 1 0 1
Ryl-faen (Nephilim) 0 0 0
Sylvain 1 -1 1
Sylvain (Nephilim) 0 0 0
Tuan Dalyr 0 0 0
Vetala 0 0 0
Vetala (Nephilim) 0 0 0
Duk'Zarist (Female Nephilim) 0 0 0
Duk'Zarist (Male Nephilim) 0 0 0
Duk'Zarist, Female 1 1 1
Duk'Zarist, Male 1 1 1

IF
Identification Formula: IF($M$11="";--0 or something--;

Weapons List Weapon Type Weapon Type 2


Arquebus Projectile void
Atlatl Projectile void
Bastard Sword Sword Two-Handed
Battle Axe Axe void
Battle Cane Pole void
Bec de Corbin Pole Mace
Berdiche Pole void
Blowgun Projectile void
Boku-to Sword void
Bolos Throwing void
Boomerang Short Arm void
Bracamarte Sword void
Brandistock Pole void
Broadsword Sword void
Broken Bottle Short Arm void
Buckler Shield void
Bullet Bow Projectile void
Cannon Projectile void
Cavalry Lance Pole void
Cestus Short Arm void
Chain Cord void
Chair Two-Handed void
Chakram Throwing void
Chui Mace void
Cinquedea Short Arm void
Claws Short Arm void
Claymore Sword Two-Handed
Club Mace void
Composite Bow Projectile void
Crossbow Projectile void
Dagger Short Arm void
Daikyu Projectile void
Darts Throwing void
Dirk Short Arm void
Falcata Sword Axe
Flail Mace Cord
Foil Sword Short Arm
Full Shield Shield void
Gladiator's Net Cord void
Glavius Pole void
Goedendag Pole void
Great Warhammer Mace void
Grosse Messer Sword Two-Handed
Guandao Pole void
Gunslinger Pistol Projectile void
Halberd Pole Two-Handed
Hammer Mace void
Hand Axe Axe void
Harpoon Pole void
Haru No Okina Pole void
Heavy Ballista Projectile void
Heavy Battle Mace Mace Two-Handed
Heavy Crossbow Projectile void
Hoe Axe void
Hook Short Arm void
Hu Die Dao Short Arm void
Javelin Pole void
Jutte Short Arm void
Kama Short Arm void
Katana Sword Two-Handed
Katar Short Arm void
Katzbalger Short Arm void
Kau Sin Ke Cord void
Kerambit Short Arm void
Kiseru Mace void
Kitchen Knife Short Arm void
Koncerz Sword void
Kris Short Arm void
Kukri Short Arm void
Kumade Pole void
Kunai Short Arm void
Kusari-Gama Short Arm Cord
Kyuketsu-shogui Short Arm Cord
Lajatang Pole void
Lance Pole void
Large Multi-Headed Flail Mace Two-Handed
Lasso Cord void
Light Ballista Projectile void
Liu Xing Chui Cord void
Long Sword Sword void
Longbow Projectile void
Lujiaodao Short Arm void
Mace Mace void
Mace Bar Mace void
Matchlock Pistol Projectile void
Metal Bar Mace void
Miniature Crossbow Projectile void
Montante Sword Two-Handed
Nagimaki Pole void
Naginata Pole void
Ninja-to Sword void
Nodachi Two-Handed void
Nunchakus Cord void
Parrying Dagger Short Arm void
Pata Short Arm void
Pick Short Arm void
Pike Pole void
Pudao Pole void
Quarterstaff Pole void
Ram Dao Sword Two-Handed
Rapier Sword void
Raven Short Arm void
Repeating Crossbow Projectile void
Saber Sword void
Sai Short Arm void
Sang Kauw Pole void
Scimitar Sword void
Scramasax Short Arm void
Scythe Pole Two-Handed
Shang Gou Sword void
Shield Shield void
Short Bow Projectile void
Short Sword Short Arm void
Shuko Short Arm void
Shuriken Short Arm void
Sickle Short Arm void
Sling Projectile void
Sode Garami Pole void
Spatha Sword void
Spiked Ball Throwing void
Stiletto Short Arm void
Sword Breaker Two-Handed void
Tanto Short Arm void
Tessen (WarFan) Short Arm void
Tetsubo Mace void
Tonfa Short Arm void
Torch Mace void
Trident Pole void
Two-bladed Katana Sword void
Two-Handed Axe Axe Two-Handed
Two-Handed Sword Two-Handed void
Uchi-ne Pole void
Unarmed Combat Unarmed void
Urumi Cord void
Valaska Pole Axe
Vase Mace void
Wakizashi Sword void
Warhammer Mace void
Whip Cord void
Wooden Pole Mace void
Woodsman's Axe Axe void
Aikido Aikido
Boxing Boxing
Capoeira Capoeira
Grappling Grappling
Kardad Kardad
Kempo Kempo
Kuan Kuan
Kung Fu Kung_Fu
Lama Lama
Malla-Yuddha Malla_Yuddha
Muay Tai Muay_Tai
Pankration Pankration
Sambo Sambo
Shotokan Shotokan
Soo Bahk Soo_Bahk
Tae Kwon Do Tae_Kwon_Do
Tai Chi Tai_Chi
Xing Quan Xing_Quan

Ars Magnus Requirement Legacy


Berserker None None
Yuuse Batojutsu Batto Jutsu / Iai Jut None
Kiai Ki use, Any martial None
Guardian Notice 50+ None
Final Attack None None
Special Maneuver 1 None None
Special Maneuver 2 None None
Special Maneuver 3 None None
Ashuriam: Dimensional Assault Attack 220+, Use ofNone
Agnitum: Absolute Eye Attack 180+, Erudit None
Chaos Meister: Control of Chaos Attack 250+, DefensNone
Etherial: Infinite Attacks Attack 200+ None
Haima: Shadow of Blood Defense 200+, Will Eternal Blood
Magnum: Liberation of Power Attack 200+, Aura ENone
Infinium: Fluctuation of Space Attack 200+, Inhuma None
Matrix: Existential Division Attack 150+, DefensNone
Mundus: Control of the Surroundings Attack 200+, Defen None
Raikou: Lightning Blade Attack 200+, Inhuman None
Rem: The Eyes of Destiny Attack 180+, DefensNone
Samiel: Final Retribution Attack 200+, Defen None
Shinkyou: Mirror Position Defense 250+, PercNone
Summun: Accumulation of Energy Attack 180+, DexterNone
Transformation: The Awakening Attack 200+, Defen None
Transformation: Physical Power Attack 200+, DefensNone
Transformation: Eliodon Attack 150+, Defen Blood of Great Beas
Transformation: Rupture of Destiny Attack 250+, Defen None
Transformation: The Seals of the Dragon Attack 160+, Defen Blood of the Drago
Umbra: Attack of Shadows Attack 150+, Use ofNone
Aries: Weapon Swarm Attack 150+, Defen None
Taurus: Giant Double-Headed Weapons Attack 120+, InhumNone
Gemini: Marionette Weapons Dex 11+, InhumanitNone
Cancer: Monofiliament Weapons Use of Ki, Sleight o None
Cancer Magister: Monofiliament Weapons Cancer: MonofilameNone
Leo: Weapon Pistols Inhumanity None
Virgo: Musical Instruments Attack 140+, Music None
Libra: Variable Weapon Attack 160+, DefensNone
Scorpio: Sword-Whip Attack 140+, Aura ENone
Sagittarius: Throwing Objects Attack 140+, ThrowiNone
Sagittarius Magister: Throwing Objects Sagittarius, Attack None
Capricorn: Needles Attack 100+, DexterNone
Aquarius: Cape Weapons Attack 150+, DefensNone
Pisces: Yo-Yo Atack 120+, DexteriNone
Ophiucos: Lord of the Infinite Swords Attack 250+, Aura ENone

Weapon Module Cost Type Weapon Type 1


Axe 50 Whole Class Axe
Axe/Cord 50 Whole Class Axe
Axe/Mace 50 Whole Class Axe
Axe/Pole 50 Whole Class Axe
Axe/Short Arm 50 Whole Class Axe
Axe/Sword 50 Whole Class Axe
Axe/Two-Handed 50 Whole Class Axe
Cord 50 Whole Class Cord
Cord/Mace 50 Whole Class Cord
Cord/Pole 50 Whole Class Cord
Cord/Short Arm 50 Whole Class Cord
Cord/Sword 50 Whole Class Cord
Cord/Two-Handed 50 Whole Class Cord
Mace 50 Whole Class Mace
Mace/Pole 50 Whole Class Mace
Mace/Short Arm 50 Whole Class Mace
Mace/Sword 50 Whole Class Mace
Mace/Two-Handed 50 Whole Class Mace
Pole 50 Whole Class Pole
Pole/Short Arm 50 Whole Class Pole
Pole/Sword 50 Whole Class Pole
Pole/Two-Handed 50 Whole Class Pole
Projectile 50 Whole Class Projectile
Short Arm 50 Whole Class Short Arm
Short Arm/Sword 50 Whole Class Short Arm
Short/Two-Handed 50 Whole Class Short Arm
Sword 50 Whole Class Sword
Sword/Two-Handed 50 Whole Class Sword
Two-Handed 50 Whole Class Two-Handed
Throwing 50 Whole Class Throwing
Single Weapon 10 Weapon Weapon 1
Assassin 50 Weapon Short Sword
Bandit 50 Weapon Dagger
Barbarian 50 Weapon Two-Handed Axe
Duel 50 Weapon Rapier
Gladiator 50 Weapon Short Sword
Hunt 50 Weapon Javelin
Indigenous 50 Weapon Javelin
Knight 50 Weapon Long Sword
Ninja 50 Weapon Katana
Nomad 50 Weapon Dagger
Pirate 50 Weapon Harpoon
Soldier 50 Weapon Crossbow

Style Module Cost Type


Additional Attacks 40 Style
Area Attack 40 Style
Armor Reduction 40 Style
Batto Jutsu / Iai Jutsu 30 Style
Blind Fighting 40 Style
Bodyguard 30 Style
Defense Against Projectiles 40 Style
Disarming Attack 40 Style
Dodging With Shield 30 Style
Firm Grip 10 Style
Graceful Parry 30 Style
Improvised Weapons 50 Style
Increased Critical 20 Style
Movement in Confined Spaces 30 Style
Moving Target 50 Style
Multiple Missiles 20 Style
Multiple Target 40 Style
Precision Attack 50 Style
Running Shot 40 Style
Second Weapon: Defensive Style 30 Style
Unusual Attacks 20 Style
Unusual Traps 40 Style

Psychic Module Cost Type


Psychic Projection Module 100 Psychic

Magic Module Cost Type


Magic Projection as a Defense 75 Magic
Magic Projection as an Attack 75 Magic

Martial Art Type Detail Address


Aikido Basic Aikido
Boxing Basic Boxing
Capoeira Basic Capoeira
Grappling Basic Grappling
Kardad Basic Kardad
Kempo Basic Kempo
Kuan Basic Kuan
Kung Fu Basic Kung_Fu
Lama Basic Lama
Malla-Yuddha Basic Malla_Yuddha
Muay Tai Basic Muay_Tai
Pankration Basic Pankration
Sambo Basic Sambo
Shotokan Basic Shotokan
Soo Bahk Basic Soo_Bahk
Tae Kwon Do Basic Tae_Kwon_Do
Tai Chi Basic Tai_Chi
Xing Quan Basic Xing_Quan
Emp Advanced Emp
Enuth Advanced Enuth
Hakyoukuken Advanced Hakyoukuken
Hanja Advanced Hanja
Lama Tsu Advanced Lama_Tsu
Melkaiah Advanced Melkaiah
Mushin Advanced Mushin
Rex Frame Advanced Rex_Frame
Selene Advanced Selene
Seraphite Advanced Seraphite
Shephon Advanced Shephon
Suyanta Advanced Suyanta
Velez Advanced Velez

Ki Abilities MK Cost Prerequisite


Use of Ki 40
Ki Control 30 Use of Ki
Ki Detection 20 Ki Control
Erudition 10 Ki Detection
Weight Elimination 10 Use of Ki
Levitation 20 Weight Elimination
Object Motion 10 Levitation
Flight 20 Levitation
Presence Extrusion 10 Use of Ki
Energy Armor 10 Presence Extrusion
Aura Extension 10 Presence Extrusion
Destruction by Ki 20 Presence Extrusion
Ki Transmission 10 Use of Ki
Ki Healing 10 Ki Transmission
Use of Necessary Energy 10 Use of Ki
Ki Concealment 10 Use of Necessary Energy
False Death 10 Ki Concealment
Elimination of Necessities 10 Use of Necessary Energy
Penalty Reduction 20 Use of Necessary Energy
Recovery 20 Penalty Reduction
Characteristic Augmentation 20 Use of Necessary Energy
Inhumanity 30 Use of Ki
Zen 50 Inhumanity
Mass Movement 20 Object Motion
Armor of Greater Energy 10 Energy Armor
Armor of Arcane Energy 10 Armor of Greater Energy
Elemental Attack 10 Aura Extension
Increased Damage 10 Aura Extension
Increase Reach 10 Aura Extension
Increased Speed 10 Aura Extension
Absorption of Energy 30 Presence Extrusion
Physical Shield 10 Presence Extrusion
Superior Healing 10 Ki Healing
Stabilize 10 Ki Healing
Life Sacrifice 10 Ki Transmission
Aura of Concealment 10 Ki Concealment
Elemental Immunity: Fire 20 Elimination of Necessities
Elemental Immunity: Cold 20 Elimination of Necessities
Elemental Immunity: Electricity 20 Elimination of Necessities
Restore Others 10 Recovery
Superior Characteristic Augmentation 20 Characteristic Augmentation
Improvised Combat Techniques 50 Use of Ki
Technique Pushing 20 Use of Ki
Combat Aura 40 Ki Control
Physical Dominion 10 Ki Control
Physical Change 30 Physical Dominion
Superior Change 20 Physical Change
Multiplication of Bodies 30 Physical Dominion
Greater Multiplication of Bodies 30 Multiplication of Bodies
Arcane Multiplication of Bodies 40 Greater Multiplication of Bodies
Magnitude 30 Multiplication of Bodies
Arcane Magnitude 40 Magnitude
Age Control 20 Physical Dominion
Technique Imitation 50 Ki Control
Use of Nemesis 70
Armor of Emptiness 20 Use of Nemesis
Noht 30 Armor of Emptiness
Ki Cancellation 30 Use of Nemesis
Greater Ki Cancellation 20 Ki Cancellation
Magic Cancellation 30 Use of Nemesis
Greater Magic Cancellation 20 Magic Cancellation
Matrices Cancellation 30 Use of Nemesis
Greater Matrices Cancellation 20 Matrices Cancellation
Binding Cancellation 30 Use of Nemesis
Emptiness Extrusion 30 Use of Nemesis
Body of Emptiness 10 Use of Nemesis
No Needs 10 Body of Emptiness
Movement of Emptiness 20 Body of Emptiness
Form of Emptiness 30 Body of Emptiness, Emptiness Extrusion
Essence of Emptiness 20 Body of Emptiness
One With the Nothing 40 Body of Emptiness
Aura of Emptiness 30 Use of Nemesis
Undetectable 10 Use of Nemesis
Inhuman (Nemesis) 20 Use of Nemesis
Zen (Nemesis) 40 Inhuman (Nemesis)
Minor Invocation Seal of Air 30 Ki Control
Greater Invocation Seal of Air 60 Minor Invocation Seal of Air
Minor Invocation Seal of Metal 30 Ki Control
Greater Invocation Seal of Metal 60 Minor Invocation Seal of Earth
Minor Invocation Seal of Fire 30 Ki Control
Greater Invocation Seal of Fire 60 Minor Invocation Seal of Fire
Minor Invocation Seal of Water 30 Ki Control
Greater Invocation Seal of Water 60 Minor Invocation Seal of Water
Minor Invocation Seal of Earth/Wood 30 Ki Control
Greater Invocation Seal of Earth/Woo 60 Minor Invocation Seal of Wood

Ki Technique Tree Detail Address


Custom Custom
A'arab Zaraq Aarab_Zaraq
Anima, The Song of the Fallen Angels Anima_FallenAngels
Arashido, The Path of Storms Arashido_Storms
Celeritas Celeritas
Cosmos Cosmos
Di Quiu Di_Quiu
Frostkolier Frostkolier
Gunhell Gunhell
Hyousetsu Jigoku Hyousetsu_Jigoku
Hypnos Requiem Hypnos_Requiem
Ignis Ignis
Kagami Kagami
Le Rose du Sang Rose_Sang
Legacy of Solomon Legacy_Solomon
Magus Abstergo Magus_Abstergo
Master of Catastrophes Master_Catastrophes
Obscuritas Obscuritas
Ormus Ormus
Sattyagraha Sattyagraha
Thanathos Thanathos
The Dragon TheDragon
The Path of Meizo Path_Meizo
Wushu Wushu

Psychic Disciplines Detail Address


Causality Causality
Cryokinesis Cryokinesis
Electromagnetism Electromagnetism
Energy Energy
Hypersensitivity Hypersensitivity
Light Light
Matrix Powers Matrix_Powers
Physical Increase Physical_Increase
Psychokinesis Psychokinesis
Pyrokinesis Pyrokinesis
Sentience Sentience
Telemetry Telemetry
Telepathy Telepathy
Teleportation Teleportation

Mental Pattern Cost Multiple Cost Oppose Patterns


Compassion 30 40 Psychopath
Courage 30 40 Cowardice
Cowardice 30 40 Courage
Extroversion 30 40 Introversion
Introversion 30 40 Extroversion
Madness 20 30
Psychopath 30 40 Compassion
All Psychic Powers List
Area Scanning
Mental Restraint
Mind Reading
Mental Communication
Psychic Shield
Psychic Illusion
Mental Research
Psychic Assault
Psychic Connection
Alter Memory
Astral Shape
Psychic Tracking
Mind Control
Psychic Death
Area

Minor Psychokinesis
Psychokinetic Impact
Psychokinetic Trap
Psychokinetic Shield
Psychokinetic Armor
Motion Detection
Repulsion
Ballistics
Shatter
Psychokinetic Flight
Organic Psychokinesis
Ground Control
Atomic Restructuring
Major Psychokinesis

Create Fire
Extinguish Fire
Control Fire
Immolate
Igneous Maintenance
Fire Immunity
Igneous Barrier
Raise Temperature
Consume
Nova
Major Fire

Create Chill
Freeze
Sense Temperature
Eliminate Cold
Cold Dominion
Crystallize
Ice Splinters
Decrease Ambient Temperature
Ice Shield
Absolute Zero
Everlasting Moment
Major Cold

Increase Jump Ability


Increase Ability
Increase Acrobatics
Increase Strength
Inhumanity
Increase Motion
Increase Reaction
Perception Increase
Increase Endurance
Regeneration
Fatigue Elimination
Total Increase
Imbue

Energy Object Creation


Energy Discharge
Create Energy
Energy Shield
Sense Energy
Modify Nature
Undo Energy
Immunity
Control Energy
Energy Dome
Major Energy

Sense Feelings
Intensify Feelings
Detect Feelings
Connect Senses
Project Senses
Eliminate Senses
Create Feelings
Infuse Feelings
Destroy Feelings
Area

Sense Residues
Read the Past
Human Erudition
See in History

Sense Matrices
Destroy Matrices
Hide Matrices
Link Matrices

Create Chaos
Delete Law of Causality
Alter Climate
Create Order
Control Causality

Perceive Electricity
Create Electricity
Electricity Control
Magnetic Manipulation
Magnetic Shield
Read Electrical Impulses
Electricity Arc
Magnetic Acceleration Attack
Control Electrical Impulses

Relocate Object
Teleport Self
Defensive Teleportation
Major Teleport Self
Aleph
Major Relocate Objects
Teleport Self

Manipulate Light
Create Light
Flash of Light
Screen of Light
Hologram
Laser

Filter Senses
Move Sense
Superior Sense

Deities
Mikael
Zemial
Uriel
Jedah
Gabriel
Noah
Rafael
Erebus
Azrael
Abbadon
Barakiel
Eriol
Edamiel
Meseguis

Mikael Requirement Cost Effect 1 Name


Light of Hope 10 5
Eliminate Disease 20 10
Keeping in the World 30 5
Heavenly Resistence 40 20 Resistence
Exorcise Evil 50 15
Aura 50 10
Miracle 60 10
Undo Negative States 70 10
Savior 70 10
Heavenly Essence 80 15
Rise from the Dead 90 20
Resurrection 100 10

Zemial Requirement Cost Effect 1 Name


Spiritual Assault 10 5
Demented Yearning 20 5
Increased Damage 30 10 Damage
Animic Damage 40 10
Destroyer 50 15
Lord of Destruction (Touch) 50 10
Exterminating Presence 60 10
Lord of Destruction (Sight) 60 10
Lord of Destruction (Aura) 70 10
Destructive Assault 80 15
Blood of Insanity 90 20
Bearer of Catastrophes 100 10

Uriel Requirement Cost Effect 1 Name


Instinct of Liberty 10 5
Unnoticed 20 5
Indomitable Spirit 20 10
Free Soul 30 5
Visionary 40 10
Means of Transport 40 5
Breaking the Chains 50 10
Eyes of the Future 60 20
Free Passage 60 15
Communion with Uriel 70 10 Power
Supernatural Essence 80 10 Gnosis
A Second Chance 90 20
The Traveler 100 10

Jedah Requirement Cost Effect 1 Name


The Gift of Politics 10 5 Persuasion
Increased Domination 20 10 Control
Shadow 30 5
Dark Affinity 40 5
The Power of Knowledge 50 10 Intellectual
The Dominator (Speech) 50 10
Chain of Command 60 10
Lord of Shadows 65 15
Dark Power 70 15 Power
The Dominator (Sight) 70 10
Supernatural Essence 80 15 Gnosis
The Dominator (Aura) 90 10
Master of Puppets 100 10

Gabriel Requirement Cost Effect 1 Name


Artistic Aptitude 10 5 Art
Grace 20 5
Positive Empathy 30 10
Peace Maker 40 10
Psychological Immunity 40 10
Feeling Perception 50 10
Imbuing Feelings 50 15
Bond 60 15
Help 70 10
Peace Song 80 15
Protection 90 20
Paradise 100 10

Noah Requirement Cost Effect 1 Name


In the Right Hands 10 5
The Will to Improve 20 10
Resistant 20 5 PhR
Inhuman 30 5
Ignore Penalties 40 10
Dark Power 50 15
Equipment 60 10
In the Face of Adversity 70 15
War Aura 70 10
Dark Avatar 80 20
The Shadow of War 90 15
The Vanquisher 100 10
Rafael Requirement Cost Effect 1 Name
Mother Nature Knowledge 10 5 Herbal Lore
Animal Knowledge 20 5 Animals
Healing 20 10
Fertility Cloak 30 5
Eliminate Natural Venoms 40 10
Totem 50 20
Expanded Healing 50 15
Mother Nature Eyes 60 10
Invoking Animals 60 10
Animal Transformation 70 20
Increased Invocation 80 10
Unlimited Healing 90 20
Nature Conscience 100 10

Erebus Requirement Cost Effect 1 Name


Supernatural Knowledge 10 5 Occult
Frightful Presence 20 5 Intimidate
The Path of Nightmares 30 5
Dream Whispers 40 10
Natural Mystic 50 15
Supernatural Influx 60 10 Power
Dream Walker 60 10
Cardinal Fears 70 20
Supernatural Enhancement 80 15
Nux, Absolute Fear 90 10
Demiurge 100 10 Attribute Points

Azrael Requirement Cost Effect 1 Name


Leader 10 5 Leadership
The Value of Heroes 20 5 Composure
Exaltation of the Spirit 30 10
Sense of Justice 40 10
Sacred Spirit 50 5
Power Aura 60 10
Immunity 60 15
Destroyer of Evil 70 15
Blessed 70 20
Azrael Warrior 80 10 Strength
Consecrating 90 15
Yihad 100 10

Abbadon Requirement Cost Effect 1 Name


Dark Empathy 10 10
Eyes of Evil 20 5
Lord of Sins 30 10
Dark Being 40 5
Soul Corruptor 50 15
Demonic Incarnation 60 10 Creature DP
Destroyer of the Sacred 70 15
Gift of Evil 80 10
Demonic Summoning 80 15
Soul Devourer 90 15
The Seed of the Devil 100 10

Barakiel Requirement Cost Effect 1 Name


Aesthetics 10 5 Style
Attractive 20 10
Science Knowledge 30 10 Science
Sensing Imperfections 40 10
Sensing Order 40 5
Perfect Beauty 50 5
Perfects Body 50 15
Order Aura 60 10
Barakiel's Essence 70 20
Unable to Err 70 10
Divinity in Body and Soul 80 20
Immortality 90 10
Absolute Perfection 100 10

Eriol Requirement Cost Effect 1 Name


Granting Misfortune and Disgrace 10 10
Altering the Law of Chance 20 5
Sensing Chaos 30 5
Stealing Luck 40 10
Conjuring up Providence 50 10
Chaos Stigmate 50 15 Creature DP
Chaos Aura 60 10
Altering Fate 70 15
Forcing Luck 80 15
Truncating Fate 90 15
Lord of Chaos 100 10

Edamiel Requirement Cost Effect 1 Name


Desirable 10 5
Pleasure Amplifier 20 5
The Voice of Pleasure 30 5
Feeling Desire 40 10
Psychological Immunity 50 10
Plucking Feeling Away 60 10
Passivity 60 15
Suppression 70 15
Transition of Emptiness 80 15
Vortex 90 25
Arrival of Nothingness 100 10

Meseguis Requirement Cost Effect 1 Name


Serenity of Melancholy 10 5 Composure
The Path of Vengeance 20 5
Eyes of Sorrow 30 10
Tears for Others 30 5
Transmitting Pain 40 10
Spirit of Vengeance 40 10
The Voice of the Dead 50 10
Dark Avenger 60 10
The Voice of Pain 60 15
Beyond Death 70 10
Dark Executor 80 10
Dark Mirror 90 15
Communion with the Fallen Ones 100 10
Dark Paladin Weaponsmaster Technician Tao Ranger
15 10 20 20 20
15 20 5 10 10
5 5 5 5 5
20 10 50 30 20
1/3 1/3 1/3 1/3 1/3

60 60 60 60 60
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 1 2 2 2
2 3 1 2 2
20 30 10 15 25

50 50 50 50 50
2 3 3 3 3
3 3 3 3 3
60 70 70 70 70
3 3 3 3 3
1 3 3 3 3
3 3 3 3 3
3 3 3 3 3

50 50 50 50 50
20 20 20 20 20
3 3 3 3 3

2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 1
2 2 2 2 1
2 2 2 2 1
2 2 2 2 2
1 2 2 2 2
1 2 2 2 2
1 2 2 2 2
2 2 2 2 2
1 2 2 2 2
2 2 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 2
2 3 2 2 1
2 3 3 3 1
2 3 3 3 3
2 3 3 3 2
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 2
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 3 3 3 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 1 2 2 3
2 1 2 2 3
2 1 2 2 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2

5 5 5 5
5

5 10

20

10

10
10
10

10

5 5

5
5

10
5

fighter fighter domine fighter fighter


domine prowler

Detail Adress
Access_to_Natural_Psychic_Power
Attribute_plus1

Aptitude_in_a_Field
Aptitude_in_a_Subject_minus1
Aptitude_in_a_Subject_minus2
Artifact
Been_Around

Combat_Senses

Elan
Exceptional_Magical_Resistence
Exceptional_Physical_Resistence
Exceptional_Psychic_Resistence

Hard_to_Kill

Increased_Ki_Accumulation

Ki_Recovery
Learning

Martial_Mastery

Natural_Learner_plus10
Natural_Learner_plus20
Natural_Learner_plus30
Natural_Learner_Field_plus5
Natural_Learner_Field_plus10

Quick_Reflexes
Regeneration

Starting_Wealth
Supernatural_Immunity

Untiring
Use_of_Armor

Contacts

Fame
Powerful_Ally

Social_Position
Legacy_of_Blood

Psychic_Point_Recovery

Familiar

Improved_Innate_Magic

Magic_Nature

Mass_Invocation
Superior_Magic_Recovery
Type Sorted List "Progressive"-Type Mark
1. General
1. General
1. General
1. General
1. General
1. General -
1. General X
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General -
1. General X
1. General -
1. General X
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
1. General
2. Background
2. Background
2. Background
2. Background
2. Background -
2. Background X
4. Psychic
4. Psychic
4. Psychic
4. Psychic
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural
5. Supernatural

Strength Intelligence Perception Power Willpower


0 0 0 0 -1
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
-1 1 0 1 1
0 0 0 0 0
1 1 1 1 1
0 0 0 0 0
1 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 2 2
0 0 0 0 0
0 0 0 0 0
2 0 0 -1 0
1 0 0 0 0
-1 0 1 0 0
0 0 0 0 0
-1 1 0 1 0
0 0 0 0 0
0 0 1 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
1 1 1 1 1
1 1 1 1 1

IF($M$11="Duk'Zarist";IF($M$7="";0;IF($M$7="Female";VLOOKUP("Duk'Zarist, Female";Races;--Column--;0
11="";--0 or something--;
DP Cost MK Cost Base Weapon Type
30 10 None Minor
20 10 None Minor
10 10 None Minor
40 10 None Minor
30 10 None Minor
30 10 None Minor
30 10 None Minor
30 10 None Minor
80 80 None Major
30 30 None Major
80 100 None Major
40 40 None Major
30 30 None Major
30 50 None Major
40 40 None Major
50 50 None Major
30 50 None Major
60 60 None Major
40 60 None Major
60 60 None Major
60 80 None Major
30 30 None Major
50 50 None Major
30 50 None Major
20 40 None Major
100 100 None Major
20 50 None Major
30 50 None Major
40 40 None Weapon
20 30 Two-Handed Sword,Weapon
50 50 None Weapon
40 20 None Weapon
30 30 None Weapon
20 10 Sword and Pistol, Weapon
50 50 None Weapon
30 20 None Weapon
10 10 Long Sword and WhiWeapon
40 30 None Weapon
30 30 None Weapon
20 20 None Weapon
20 20 None Weapon
10 20 None Weapon
50 100 Whole Class: SwordWeapon

Weapon Type 2
void
Cord
Mace
Pole
Short Arm
Sword
Two-Handed
void
Mace
Pole
Short Arm
Sword
Two-Handed
void
Pole
Short Arm
Sword
Two-Handed
void
Short Arm
Sword
Two-Handed
void
void
Sword
Two-Handed
void
Two-Handed
void
void
Weapon 2 Weapon 3 Weapon 4 Weapon 5
Miniature Crossbow Club Blowgun Stiletto
Crossbow Short Sword Mace Club
Battle Axe Two-Handed Sword Bastard Sword Heavy Battle Mace
Foil Parrying Dagger Saber Long Sword
Gladiator's Net Buckler Trident Whip
Short Bow Short Sword Lance Bolos
Lance Full Shield Bow Blowgun
Cavalry Lance Mace Bastard Sword Shield
Tanto Claws Shuriken Kusari-Gama
Chakram Long Bow Scimitar Lance
Gladiator's Net Hook Saber Handaxe
Long Sword Halberd Lance Shield
ess Extrusion
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value

Elan/2

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value

Elan/2

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value

1 Willpower 1 Dexterity 1
30
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Leadership Elan
Elan/2 Summoning Elan/2

Elan/2

1 Willpower 1 Intelligence 1

30

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Music Elan

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value

Elan/2
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan

2 Willpower 2

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan
Elan

1 Dexterity 1

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan*2

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan

Elan

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value

Elan*2

Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Effect 1 Value Effect 2 Name Effect 2 Value Effect 3 Name Effect 3 Value
Elan Withstand Pain Elan
Shadow Thief Assassin Wizard Warlock
20 20 20 20 20
5 5 5 5 10
10 10 10 5 5
25 20 20 10 20
1/3 1/3 1/3 1/3 1/3

60 50 50 50 50
2 2 2 3 2
3 3 3 3 2
2 2 2 2 2
2 3 3 3 2
2 2 2 3 2
20 25 25 30 25

50 50 50 60 50
3 3 3 1 1
3 3 3 2 2
70 70 70 50 50
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2

50 50 50 50 50
20 20 20 20 20
3 3 3 3 3

2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 1 2 2 2
2 2 1 2 2
2 2 1 2 2
2 2 1 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 2 2 2
1 1 1 2 2
1 1 2 2 2
1 1 2 2 2
3 3 3 2 2
3 1 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 1 2
3 3 3 2 2
3 3 2 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
3 3 3 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 3 2 3 2
2 3 3 3 2
2 3 3 3 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2

5 5 5
5
5 5 5

100 20

10 5 10
10 5 10
10 5 10

10
10 5 10
10
5 10

10 5

10

fighter prowler prowler mystic fighter


prowler mystic
Cost Level Adjustment Gnosis Size Fatigue
0 1 5 -1 0
20 0 0 -1 0
30 1 5 0 0
30 0 0 0 0
0 2 5 2 0
30 0 0 0 0
0 3 5 0 0
50 0 0 0 0
0 1 5 -5 1
20 0 0 -1 0
0 1 10 0 0
30 0 0 0 0
0 3 10 0 0
30 0 0 0 0
0 0 0 0 0
0 1 0 2 3
30 0 0 2 1
0 1 5 -5 0
20 0 0 -2 0
30 2 5 0 3
40 0 0 0 1
0 2 0 0 0
20 2 5 0 0
30 0 0 0 0
50 0 0 0 0
50 0 0 0 0
0 3 5 0 0
0 3 5 0 0

uk'Zarist, Female";Races;--Column--;0);VLOOKUP("Duk'Zarist, Male";Races;--Column--;0))) ;IF($M$11="Duk'Zarist (Nephilim)";IF($M$7


Illusionist Wizard Mentalist Summoner Warrior Summoner Mentalist
20 20 20 20 20
5 5 5 10 5
5 5 5 5 5
20 10 10 20 10
1/3 1 1/3 1/3 1

50 50 50 50 50
3 3 3 2 3
3 3 3 2 3
2 2 2 2 2
3 3 3 2 3
2 3 3 2 3
25 30 30 20 30

60 50 60 50 50
1 1 1 1 3
2 2 3 3 3
60 50 60 60 70
3 2 1 1 3
3 2 1 1 3
3 2 1 1 3
3 2 1 1 3

50 50 50 50 60
20 10 20 20 10
3 2 3 3 2

2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
1 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 1 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2
3 3 3 2 3
3 3 3 2 3
3 3 3 2 3
2 2 2 2 2
2 2 2 2 2
2 2 2 2 2

5
5
5

75 100 50 20
10 5
10 5
10 5
10 5
5

5
10

10
5

5 10 5

5 10 5

10

mystic mystic mystic fighter psychic


prowler psychic mystic
Regeneration Physical Resistance Disease Resistance Venom Resistance Psychic Resistance
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 -10 -10 0 0
0 -10 -10 0 0
5 15 15 15 15
1 15 15 15 15
1 10 10 10 0
0 5 5 5 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 20 0 0 0
0 15 0 0 0
0 10 10 0 15
0 0 0 0 5
0 10 20 10 30
0 5 20 5 10
0 0 0 0 0
0 0 0 0 0
0 0 -20 0 0
1 15 15 15 15
1 20 15 15 15
5 15 15 15 15
5 20 15 15 15

M$11="Duk'Zarist (Nephilim)";IF($M$7="";0;IF($M$7="Female";VLOOKUP("Duk'Zarist (Female Nephilim)";Races;--Column--;0);VLOOKU


Warrior Mentalist Freelancer
20 20
10 5
5 5
20 20
1 1/2

50 60
2 2
2 2
2 2
2 2
2 2
25 20

50 60
3 2
3 2
70 60
3 2
3 2
3 2
3 2

50 60
15 20
2 2

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
3 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

5
5
5

10
fighter novel
psychic
Magic Resistance
0
0
0
0
15
10
20
20
0
0
0
0
0
0
0
-20
-10
0
0
30
10
0
0
0
20
15
20
15

)
philim)";Races;--Column--;0);VLOOKUP("Duk'Zarist (Male Nephilim)";Races;--Column--;0)));--Usual Formula--) )
o This sheet contains the type of data that is not very likely to change or receive updates, so it is feasible to give
(the other data should hold on the option to add entire new rows without screwing up any other tables on the
o very messy though

Advantages
Access to Natural Psychic Powers Cost Full Name
Difficult 1
V-Difficult 2
Absurd 3
Artifact Cost Full Name
1 1
2 2
3 3
Been Around Cost Full Name
50 1
100 2
150 3
Elan Cost Full Name
25 1
45 2
60 3
Hard to Kill Cost Full Name
10 1 Hard to Kill (+10)
20 2 Hard to Kill (+20)
30 3 Hard to Kill (+30)
Ki Recovery Cost Full Name
1/10Min 1 Ki Recovery (1/10Min)
1/5Min 2 Ki Recovery (1/5Min)
1/Min 3 Ki Recovery (1/Min)
Learning Cost Full Name
+3XP 1
+6XP 2
+9XP 3
Martial Mastery Cost Full Name
40 MK 1 Martial Mastery (40MK)
80 MK 2 Martial Mastery (80MK)
120 MK 3 Martial Mastery (120MK)
Quick Reflexes Cost Full Name
25 1 Quick Reflexes (+25)
45 2 Quick Reflexes (+45)
60 3 Quick Reflexes (+60)
Regeneration Cost Full Name
2 1 Regeneration (+2)
4 2 Regeneration (+4)
6 3 Regeneration (+6)
Starting Wealth Cost Full Name
2,000 1
5,000 2
10,000 3
Supernatural Immunity Cost Full Name
60/80 1 Supernatural Immunity (60/80)
90/100 2 Supernatural Immunity (90/100)
100/120 3 Supernatural Immunity (100/120)
Untiring Cost Full Name
3 1 Untiring (+3)
6 2 Untiring (+6)
9 3 Untiring (+9)
Use of Armor Cost Full Name
5 1 Use of Armor (+5)
10 2 Use of Armor (+10)
15 3 Use of Armor (+15)

Attribute to Boni Translator


0 -30
1 -30
2 -20
3 -10
4 -5
5 0
6 5
7 5
8 10
9 10
10 15
11 20
12 20
13 25
14 25
15 30
16 35
17 35
18 40
19 40
20 45

Techniques
A'arab Zaraq
Eternal Martyrdom
Blood Feast
The Hand of Purgatory
Infernal Call
Primary Corruption
The Seed of Evil

Ignis
Feuer
Le Feu
Horecka
Vatra
Eld

The Dragon
The Scales
The Claws
The Fang
The Tail
The Dragon's Breath

Psychic Po
Telepathy Level
Activate Tree

Area Scanning 1
Mental Restraint 1
Mind Reading 1
Mental Communication 1
Psychic Shield 1
Psychic Illusion 1
Mental Research 2
Psychic Assault 2
Psychic Connection 2
Alter Memory 2
Astral Shape 2
Psychic Tracking 2
Mind Control 3
Psychic Death 3
Area 3

Causality Level
Activate Tree

Create Chaos 1
Delete Law of Causality 2
Alter Climate 2
Create Order 3
Control Causality 3
receive updates, so it is feasible to give it a two dimensional layout
ut screwing up any other tables on the right)

Statistic +1 Cost Full Name Aptitude in a Field


Agility 1 Athletics
Constitution 1 Perceptive
Dexterity 1 Social
Strength 1 Subterfudge
Intelligence 1 Intellectual
Perception 1 Creative
Power 1 Vigor
Willpower 1 Natural Learner, Field (+5)
Exceptional Magical Resistence Cost Full Name Athletics
25 1 Exceptional Magic Resistance (+25) Perceptive
50 2 Exceptional Magic Resistance (+50) Social
Exceptional Physical Resistence Cost Full Name Subterfudge
25 1 Exceptional Physical Resistance (+25) Intellectual
50 2 Exceptional Physical Resistance (+50) Creative
Exceptional Psychic Resistence Cost Full Name Vigor
25 1 Exceptional Psychic Resistance (+25) Natural Learner, Field (+10)
50 2 Exceptional Psychic Resistance (+50) Athletics
Increased Ki Accumulation Cost Full Name Perceptive
1 1 Increased Ki Accumulation (+1) Social
2 2 Increased Ki Accumulation (+2) Subterfudge
Fame Cost Full Name Intellectual
40 1 Creative
60 2 Vigor
Social Position Cost Full Name Legacy of Blood
1 1 Kagusuchi
2 2 Kami: Genus Loci
Familiar Cost Full Name Kami: Lord of War
Same Level 2 Niflheim
Level +1 3 Phandemonium
Contacts Cost Full Name Ran
1 1 Rudraksha
2 2 Shephira
3 3 the Dead
Powerful Ally Cost Full Name the Dragon
1 1 Great Beasts (40)
2 2 Great Beasts (80)
3 3 Great Beasts (120)
Psychic Point Recovery Cost Full Name Toa
1/10Min 1 Psychic Point Recovery (1/10Min) Eternal Blood
1/5Min 2 Psychic Point Recovery (1/5Min) Existance Eaters
1/Min 3 Psychic Point Recovery (1/Min) Eyes of Destiny
Improved Innate Magic Cost Full Name Eyes of the Soul
10 1 Improved Innate Magic (+10) Latent Blood
20 2 Improved Innate Magic (+20) Moon (Tsukiyomi)
30 3 Improved Innate Magic (+30) Natural Weapons
Magic Nature Cost Full Name Orochi
50 1 Magic Nature (+50) Uroboros
100 2 Magic Nature (+100) The Eyes of Death
150 3 Magic Nature (+150) Venomous Essence
Mass Invocation Cost Full Name Superior Magic Recovery
Level +1 1 Mass Invocation (Level+1) Double
Level +2 2 Mass Invocation (Level+2) Triple
Level +3 3 Mass Invocation (Level+3) Quadruple
Powerful Ally Cost Full Name
Attack 3 Combat Senses (Attack)
Block 3 Combat Senses (Block)
Dodge 3 Combat Senses (Dodge)
Level of Regeneration Translator
0 0
1 0
2 0
3 1
4 1
5 1
6 1
7 1
8 2
9 2
10 3
11 4
12 5
13 6
14 7
15 8
16 9
17 10
18 11
19 12
20 12
MK Cost Level Anima, The Song of the Fallen Angels MK Cost
30 1 Dedisco Deus Crux 50
25 1 Sheraphim Ianua 40
35 1 Angelus Ultima 100
45 2 Questus Resedi Mundus 100
75 2 Delevi Deus Anima 200
95 3

MK Cost Level Kagami MK Cost


20 1 Onibi, Will'o the Wisp 30
20 1 Kawarimi, Exchange 30
40 2 Genmai, Dance of Illusions 70
40 2 Maboroshi, the Dream 60
60 3 Genzou no Sekai, World of Illusions 115

MK Cost Level The Path of Meizo MK Cost


20 1 Ryukanzan 30
30 1 Shoryuzan 20
45 2 Fukuryuzan 20
55 2 Gozuryuzan 50
80 3 Douryuzan 70
Kouryu 75

Psychokinesis Level Pyrokinesis


Activate Tree Activate Tree

Minor Psychokinesis 1 Create Fire


Psychokinetic Impact 1 Extinguish Fire
Psychokinetic Trap 1 Control Fire
Psychokinetic Shield 1 Immolate
Psychokinetic Armor 1 Igneous Maintenance
Motion Detection 2 Fire Immunity
Repulsion 2 Igneous Barrier
Ballistics 2 Raise Temperature
Shatter 2 Consume
Psychokinetic Flight 2 Nova
Organic Psychokinesis 2 Major Fire
Ground Control 3
Atomic Restructuring 3
Major Psychokinesis 3

Electromagnetism Level Teleportation


Activate Tree Activate Tree

Perceive Electricity 1 Relocate Object


Create Electricity 1 Teleport Self
Electricity Control 1 Defensive Teleportation
Magnetic Manipulation 1 Major Teleport Self
Magnetic Shield 2 Aleph
Read Electrical Impulses 2 Major Relocate Objects
Electricity Arc 2 Teleport
Magnetic Acceleration Attack 3
Control Electrical Impulses 3
Cost Full Name Aptitude in a Subject (-1) Cost
2 Acrobatics 1
2 Athleticism 1
2 Climb 1
2 Jump 1
2 Ride 1
2 Swim 1
2 Notice 1
Cost Full Name Search 1
2 Track 1
2 Etiquette 1
2 Intimidate 1
2 Leadership 1
2 Persuasion 1
2 Streetwise 1
2 Style 1
Cost Full Name Trading 1
3 Disguise 1
3 Hide 1
3 Lock Picking 1
3 Poisons 1
3 Stealth 1
3 Theft 1
3 Trap Lore 1
Cost Full Name Animals 1
1 Appraisal 1
1 Herbal Lore 1
1 History 1
1 Law 1
1 Magic Appraisal 1
1 Medicine 1
1 Memorize 1
1 Navigation 1
1 Occult 1
1 Science 1
1 Tactics 1
2 Alchemy 1
3 Animism 1
1 Art 1
1 Dance 1
2 Forging 1
2 Goldsmithing 1
1 Music 1
1 Runes 1
1 Sleight of Hand 1
1 Tailoring 1
1 Composure 1
1 Feats of Strength 1
2 Withstand Pain 1
1
Cost Full Name
1 Superior Magic Recovery (x2)
2 Superior Magic Recovery (x3)
3 Superior Magic Recovery (x4)

Magic Accumultion Base Translator Magic Level Translator


0 0 0
1 0 1
2 0 2
3 0 3
4 0 4
5 5 5
6 5 6
7 5 7
8 10 8
9 10 9
10 10 10
11 10 11
12 15 12
13 15 13
14 15 14
15 20 15
16 25 16
17 25 17
18 30 18
19 30 19
20 35 20
Level Arashido, The Path of Storms MK Cost Level
1 Shuryudo, The Path of Currents 25 1
1 Kazedo, The Path of Wind 40 1
2 Denkido, The Path of Electricity 75 2
2 Tatsumakido, The Path of the Tornado 75 2
3 Raikoudo, The Path of Lightning 95 3

Level Le Rose du Sang MK Cost Level


1 Le Tige, The Stem 20 1
1 Les Feuilles, The Leaves 30 1
2 Les Epines, The Thorns 55 2
2 Le Ptale, The Petal 40 2
3 Mille Petales de Rose 90 3

Level Wushu MK Cost Level


1 The White Crane 20 1
1 The Maws of the Wolf 20 1
1 The Claws of the Tiger 25 1
2 The Paw of the Cat 30 1
2 The Hug of the Monkey 30 1
3 The Bite of the Serpent 30 1
The Illusion of the Mantis 50 2
The Eagle's Talon 70 2
The Last Dragon 85 2

Level Cryokinesis Level


Activate Tree

1 Create Chill 1
1 Freeze 1
1 Sense Temperature 1
1 Eliminate Cold 1
2 Cold Dominion 1
2 Crystallize 2
2 Ice Splinters 2
2 Decrease Ambient Temperature 2
3 Ice Shield 2
3 Absolute Zero 3
3 Everlasting Moment 3
Major Cold 3
Level Light Level
Activate Tree

1 Manipulate Light 1
1 Create Light 1
1 Flash of Light 1
2 Screen of Light 2
3 Hologram 2
3 Laser 3
3
Taken Aptitude in a Subject (-2) Cost Taken Natural Learner (+10)
Acrobatics 2 Acrobatics
Athleticism 2 Athleticism
Climb 2 Climb
Jump 2 Jump
Ride 2 Ride
Swim 2 Swim
Notice 2 Notice
Search 2 Search
Track 2 Track
Etiquette 2 Etiquette
Intimidate 2 Intimidate
Leadership 2 Leadership
Persuasion 2 Persuasion
Streetwise 2 Streetwise
Style 2 Style
Trading 2 Trading
Disguise 2 Disguise
Hide 2 Hide
Lock Picking 2 Lock Picking
Poisons 2 Poisons
Stealth 2 Stealth
Theft 2 Theft
Trap Lore 2 Trap Lore
Animals 2 Animals
Appraisal 2 Appraisal
Herbal Lore 2 Herbal Lore
History 2 History
Law 2 Law
Magic Appraisal 2 Magic Appraisal
Medicine 2 Medicine
Memorize 2 Memorize
Navigation 2 Navigation
Occult 2 Occult
Science 2 Science
Tactics 2 Tactics
Alchemy 2 Alchemy
Animism 2 Animism
Art 2 Art
Dance 2 Dance
Forging 2 Forging
Goldsmithing 2 Goldsmithing
Music 2 Music
Runes 2 Runes
Sleight of Hand 2 Sleight of Hand
Tailoring 2 Tailoring
Composure 2 Composure
Feats of Strength 2 Feats of Strength
Withstand Pain 2 Withstand Pain

gic Level Translator Psychic Potential Translator


0 0 0
0 1 0 Weapon Module
0 2 0
0 3 0 Psychic Module
0 4 0
0 5 10
10 6 20
20 7 30
30 8 40
40 9 50
50 10 60
75 11 70
100 12 80
150 13 90
200 14 100
300 15 120
400 16 140
500 17 160
600 18 180
700 19 200
800 20 220
Celeritas MK Cost Level Cosmos
Excisum Aeris 25 1 Spacial Opening
Velocitas Ventus 25 1 Stellar Wind
Excisum Magister 45 2 The Dark Portal
Magnus Exactor 45 2 Armageddon
Summun 85 3 Supernova

Legacy of Solomon MK Cost Level Magus Abstergo


Def. Protocol Dt-01: Screen 50 1 Spiritum
React. Protocol Ac-01: Exaltation 25 1 Necis
Off. Protocol At-01: Edge of Solomon 35 1 Patrocinium
Def. Protocol Dt-02: Greater Screen 65 2 Aeternum
Search Protocol Sc-02: Eyes of Solomon 60 2 Expello
Off. Protocol At-02: Mecanus 100 2
Off. Protocol Rx-02: Pandora 65 2
Final Def. Prot. Dt-03: Guardian 95 3
Final Off. Prot. At-03: Apocalypse 80 3

Custom MK Cost Level


Floating Comma Kick! Err:502 1
Colorful Galvanization Err:502 1
Classified Spontanity Err:502 2
Division without Remain Err:502 2
Revolutionary Theory Err:502 3

Physical Increase Level Energy


Activate Tree Activate Tree

Increase Jump Ability 1 Energy Object Creation


Increase Ability 1 Energy Discharge
Increase Acrobatics 1 Create Energy
Increase Strength 1 Energy Shield
Inhumanity 1 Sense Energy
Increase Motion 1 Modify Nature
Increase Reaction 2 Undo Energy
Perception Increase 2 Immunity
Increase Endurance 2 Control Energy
Regeneration 2 Energy Dome
Fatigue Elimination 3 Major Energy
Total Increase 3
Imbue 3

Hypersensitivity Level
Activate Tree

Filter Senses 1
Move Sense 2
Superior Sense 3
Cost Taken Natural Learner (+20) Cost Taken
1 Acrobatics 2
1 Athleticism 2
1 Climb 2
1 Jump 2
1 Ride 2
1 Swim 2
1 Notice 2
1 Search 2
1 Track 2
1 Etiquette 2
1 Intimidate 2
1 Leadership 2
1 Persuasion 2
1 Streetwise 2
1 Style 2
1 Trading 2
1 Disguise 2
1 Hide 2
1 Lock Picking 2
1 Poisons 2
1 Stealth 2
1 Theft 2
1 Trap Lore 2
1 Animals 2
1 Appraisal 2
1 Herbal Lore 2
1 History 2
1 Law 2
1 Magic Appraisal 2
1 Medicine 2
1 Memorize 2
1 Navigation 2
1 Occult 2
1 Science 2
1 Tactics 2
1 Alchemy 2
1 Animism 2
1 Art 2
1 Dance 2
1 Forging 2
1 Goldsmithing 2
1 Music 2
1 Runes 2
1 Sleight of Hand 2
1 Tailoring 2
1 Composure 2
1 Feats of Strength 2
1 Withstand Pain 2

Module Type Data-Address


Ars Magnus ArsMagnus
Weapon Module WeaponModule
Style Module StyleModule
Psychic Module PsychicModule
Magic Module MagicModule
Martial Art MartialArt
MK Cost Level Di Quiu MK Cost Level
35 1 Yue 35 1
45 1 Shi Tou 50 1
75 2 Yan 40 2
70 2 Jin Shu 65 2
105 3 Guan Shi 60 2
Ren Zhi Shu 90 3

MK Cost Level Master of Catastrophes MK Cost Level


35 1 Tornado 25 1
25 1 Earthquake 45 1
70 2 Tsunami 65 2
65 2 Maelstorm 75 2
100 2 Volcanic Eruption 110 3
Astronomical Impact 110 3

Level Sentience Level


Activate Tree

1 Sense Feelings 1
1 Intensify Feelings 1
1 Detect Feelings 1
1 Connect Senses 1
1 Project Senses 2
2 Eliminate Senses 2
2 Create Feelings 2
2 Infuse Feelings 2
2 Destroy Feelings 3
3 Area 3
3
Natural Learner (+30) Cost Taken Skill to Attribute Connector
Acrobatics 3 Acrobatics
Athleticism 3 Athleticism
Climb 3 Climb
Jump 3 Jump
Ride 3 Ride
Swim 3 Swim
Notice 3 Notice
Search 3 Search
Track 3 Track
Etiquette 3 Etiquette
Intimidate 3 Intimidate
Leadership 3 Leadership
Persuasion 3 Persuasion
Streetwise 3 Streetwise
Style 3 Style
Trading 3 Trading
Disguise 3 Disguise
Hide 3 Hide
Lock Picking 3 Lock Picking
Poisons 3 Poisons
Stealth 3 Stealth
Theft 3 Theft
Trap Lore 3 Trap Lore
Animals 3 Animals
Appraisal 3 Appraisal
Herbal Lore 3 Herbal Lore
History 3 History
Law 3 Law
Magic Appraisal 3 Magic Appraisal
Medicine 3 Medicine
Memorize 3 Memorize
Navigation 3 Navigation
Occult 3 Occult
Science 3 Science
Tactics 3 Tactics
Alchemy 3 Alchemy
Animism 3 Animism
Art 3 Art
Dance 3 Dance
Forging 3 Forging
Goldsmithing 3 Goldsmithing
Music 3 Music
Runes 3 Runes
Sleight of Hand 3 Sleight of Hand
Tailoring 3 Tailoring
Composure 3 Composure
Feats of Strength 3 Feats of Strength
Withstand Pain 3 Withstand Pain
Frostkolier MK Cost Level Gunhell MK Cost
Frostlinder 35 1 Gunslinger 35
Frostvalar 25 1 Barrel Shot 45
Kolinger 45 2 Bounce Shot 25
Arnbjorg 45 2 Bullet Time 30
Gunnhildur 75 3 Perfect Shot 85
Sniper Shot 65
Storm Waltz 90

Obscuritas MK Cost Level Ormus MK Cost


Oculus 20 1 Libera Me 45
Sensus 20 1 Sanctus 30
Luctus 40 2 Kyrie Eleison 75
Ego 40 2 Dies Irae 55
Obitus 45 2 Requiem 110

Telemetry Level Matrix Powers Level


Activate Tree Sense Matrices
Destroy Matrices
Sense Residues 1 Hide Matrices
Read the Past 2 Link Matrices
Human Erudition 2
See in History 3
to Attribute Connector Skill to Discipline Connector
Agility Acrobatics Athletics
Agility Athleticism Athletics
Agility Climb Athletics
Strength Jump Athletics
Agility Ride Athletics
Agility Swim Athletics
Perception Notice Perceptive
Perception Search Perceptive
Perception Track Perceptive
Intelligence Etiquette Social
Willpower Intimidate Social
Power Leadership Social
Intelligence Persuasion Social
Intelligence Streetwise Social
Power Style Social
Intelligence Trading Social
Dexterity Disguise Subterfudge
Perception Hide Subterfudge
Dexterity Lock Picking Subterfudge
Intelligence Poisons Subterfudge
Agility Stealth Subterfudge
Dexterity Theft Subterfudge
Dexterity Trap Lore Subterfudge
Intelligence Animals Intellectual
Intelligence Appraisal Intellectual
Intelligence Herbal Lore Intellectual
Intelligence History Intellectual
Intelligence Law Intellectual
Power Magic Appraisal Intellectual
Intelligence Medicine Intellectual
Intelligence Memorize Intellectual
Intelligence Navigation Intellectual
Intelligence Occult Intellectual
Intelligence Science Intellectual
Intelligence Tactics Intellectual
Intelligence Alchemy Creative
Power Animism Creative
Power Art Creative
Agility Dance Creative
Dexterity Forging Creative
Dexterity Goldsmithing Creative
Power Music Creative
Intelligence Runes Creative
Dexterity Sleight of Hand Creative
Dexterity Tailoring Creative
Willpower Composure Vigor
Strength Feats of Strength Vigor
Willpower Withstand Pain Vigor
Level Hyousetsu Jigoku MK Cost Level Hypnos Requiem
1 Yuki 30 1 Ether
1 Samui 20 1 The Passage of the Wake
1 Kagami 65 2 Spectral Mark
1 Kagami no Kakera 70 2 The Shadow of Death
2 Shitsunen no Sekai 115 3 Spectral Horde
2 The Last Nightmare
3

Level Sattyagraha MK Cost Level Thanathos


1 Bhakti 20 1 Sirius, Black Light
1 Ajna 35 1 Jocasta, Edge of Shadows
2 Anahata 45 1 Selune, Shadow of the Moon
2 Manipura 55 2 Lycorys, Submerge in Darkness
3 Muldhara 90 2 Lycorys Korene, Submerge in Darkness
Nirvana 95 3 Dark Phoenix
Innate Magic Translator Martial Art Base Damage Str. Mult Bonus Damage
0 0 Aikido
5 0 Basic Degree 10 1
10 10 Advanced Degree 10 1
15 10 Supreme Degree 10 1
20 10 Boxing
25 10 Basic Degree 10 2
30 10 Advanced Degree 20 2
35 10 Supreme Degree 30 2
40 10 Capoeira
45 10 Basic Degree 20 1
50 10 Advanced Degree 20 1
55 20 Supreme Degree 20 1
60 20 Grappling
65 20 Basic Degree 10 1
70 20 Advanced Degree 20 1
75 30 Supreme Degree 20 1
80 30 Kardad
85 30 Basic Degree 10 1
90 30 Advanced Degree 20 1
95 40 Supreme Degree 30 1
100 40 Kempo
105 40 Basic Degree 10 1
110 40 Advanced Degree 20 1
115 50 Supreme Degree 20 1
120 50 Kuan
125 50 Basic Degree 10 1
130 50 Advanced Degree 20 1
135 60 Supreme Degree 20 1
140 60 Kung Fu
145 60 Basic Degree 20 1
150 60 Advanced Degree 20 1
155 70 Supreme Degree 20 1
160 70 Lama
165 70 Basic Degree 10 1
170 70 Advanced Degree 20 1
175 70 Supreme Degree 20 1
180 70 Malla-Yuddha
185 80 Basic Degree 20 1
190 80 Advanced Degree 30 1
195 80 Supreme Degree 40 1
200 80 Muay Tai
Basic Degree 20 2
Advanced Degree 20 3
Supreme Degree 20 4
Pankration
Basic Degree 20 1
Advanced Degree 20 1
Supreme Degree 20 1
Sambo
Basic Degree 10 1
Advanced Degree 20 1
Supreme Degree 30 1
Shotokan
Basic Degree 20 1
Advanced Degree 30 1
Supreme Degree 50 1
Soo Bahk
Basic Degree 10 1
Advanced Degree 20 1
Supreme Degree 30 1
Tae Kwon Do
Basic Degree 10 1
Advanced Degree 20 1
Supreme Degree 20 1
Tai Chi
Basic Degree 20 1
Advanced Degree 20 2
Supreme Degree 20 3
Xing Quan
Basic Degree 10 1
Advanced Degree 20 1
Supreme Degree 30 1
Asakusen
Basic Degree 10
Arcane Degree
Dumah
Basic Degree 10
Arcane Degree 20
Emp
Basic Degree

Arcane Degree
MK Cost Level Enuth
25 1 Basic Degree
25 1 Arcane Degree
30 1 Exelion
60 2 Basic Degree
45 2 Arcane Degree
80 2 Godhand
Basic Degree
Arcane Degree
MK Cost Level Hakyoukuken
20 1 Basic Degree
25 1 Arcane Degree
65 2 Hanja
50 2 Basic Degree
60 2 Arcane Degree
90 3 Lama Tsu
Basic Degree
Arcane Degree
Melkaiah
Basic Degree
Arcane Degree
Mushin
Basic Degree
Arcane Degree
Rex Frame
Basic Degree
Arcane Degree
Selene
Basic Degree
Arcane Degree
Seraphite
Basic Degree 10
Arcane Degree
Shepon
Basic Degree
Arcane Degree
Suyanta
Basic Degree
Arcane Degree
Velez
Basic Degree
Arcane Degree
Bonus Attack Bonus Dodge Bonus Block Bonus Ini Bonus MK Complexity Cost

2 20
10 10 10 2 30
10 10 10 2 50

5 1 20
5 10 1 30
10 10 10 1 50

1 20
10 10 1 30
10 10 1 50

1 20
10 1 30
10 1 50

2 20
10 10 10 2 30
10 10 10 2 50

2 20
10 2 30
10 10 2 50

1 20
10 10 1 30
10 10 1 50

2 20
10 2 30
10 2 50

10 10 2 20
10 2 30
10 10 10 2 50
1 20
10 10 1 30
20 10 1 50

1 20
10 1 30
10 1 50

1 20
10 1 30
10 10 10 1 50

2 20
10 10 2 30
10 10 2 50

5 1 20
5 10 1 30
10 10 1 50

2 20
10 10 10 2 30
10 10 10 2 50

1 20
10 1 30
10 1 50

10 2 20
20 2 30
30 2 50

2 20
10 2 30
10 2 50

10 10 10 10 10 4 50
10 10 10 10 4 50

20 10 4 50
20 10 4 50

20 10 10 3 50

20 10 10 3 50
20 20 10 3 50
15 15 15 10 3 50

10 15 5 50
25 20 5 50

10 10 4 50
15 10 4 50

10 20 10 5 50
20 20 10 5 50

10 10 10 3 50
20 10 3 50

20 20 10 4 50
20 20 10 4 50

10 10 3 50
10 10 10 10 3 50

10 15 4 50
20 15 4 50

10 10 10 3 50
20 20 20 3 50

20 20 10 5 50
20 20 10 5 50

20 10 4 50
20 10 4 50

20 20 10 4 50
20 20 10 4 50

10 15 4 50
15 20 4 50

20 20 20 5 50
15 15 20 5 50
Tao

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20
10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

10
10
20

20
20

20
20

20

20
20
20

20
20

20
20

20
20

20
20

20
20

20
20

20
20

20
20

20
20

20
20

20
20

20
20

20
20
o Only for the KI-Technique Builder!
Terms
All Light/Darkness
Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple)
Predetermined Attack Predetermined Attack
Counterattack Ability Indirect Attack
Combat Maneuvers and Aiming (S) Camouflage Attack
Combat Maneuvers and Aiming (M)Block Ability (Single)
Indirect Attack Block Ability (Multiple)
Camouflage Attack Limited Block Ability
Block Ability (Single) Dodge Ability (Single)
Block Ability (Multiple) Dodge Ability (Multiple)
Limited Block Ability Limited Dodge Ability
Dodge Ability (Single) Predetermined Defense
Dodge Ability (Multiple) Limited Additional Attack
Limited Dodge Ability ~Continuous Attack (ATL)

Predetermined Defense Additional Defense


Damage Augmentation (Single) ~Added Fatigue Bonus (ADE)

~Sacrifice Quick Recovery


~Limited Damage Foretell
Damage Augmentation (Multiple) Area Attack (Single)
Damage Multiplier (Single) ~Target Choice (ARS)

Damage Multiplier (Multiple) Area Attack (Multiple)


Predetermined Damage (Single) ~Target Choice (ARM)

Predetermined Damage (Multiple) Area Block


Additional Attack Automatic Transportation
~Continuous Attack (AAT) Fortitude Augmentation
~Added Fatigue Bonus Armor Penetration
(AAT)

~Combo Armor Augmentation


Limited Additional Attack ~Unmodifiable
~Continuous Attack (ATL) ~Physical Armor
Additional Defense ~Slowness
~Added Fatigue Bonus Movement Increase
(ADE)

Additional Action Ability Increase


~Added Fatigue Bonus Increased Bonus: Agility
(AAC)

Initiative Augmentation Increased Bonus: Constitution


Quick Recovery Increased Bonus: Dextery
Foretell Increased Bonus: Strength
Long-Distance Attack (Single) Increased Bonus: Power
~Projection Increased Bonus: Willpower
~Trail of Destruction Physical Resistance Increase
Long-Distance Attack (Multiple) ~Disease Resistance
Area Attack (Single) ~Venom Resistance
~Target Choice(ARS) Magical Resistance Increase
Area Attack (Multiple) Psychic Resistance Increase
~Target Choice(ARM) Perceptive Abilities:
Area Block Energy Damaging Attack
Automatic Transportation Elemental Attack: Light
Breakage Augmentation Elemental Attack: Darkness
Fortitude Augmentation Physical KI Weapons
Armor Penetration ~Projectiles
Armor Augmentation ~Additional Weapons
~Unmodifiable Supernatural Attack
~Physical Armor Physical Shock
~Slowness Mirage
Movement Increase ~Non-detection
Ability Increase ~Change in Appearance
Increased Bonus: Agility ~Phantasmal Illusions
Increased Bonus: Constitution Energy Shield
Increased Bonus: Dextery ~Regeneration (ENS)

Increased Bonus: Strength Supernatural States


Increased Bonus: Power ~Added State:
Increased Bonus: Willpower ~Predetermined Condition
Physical Resistance Increase ~Range of Effect
~Disease Resistance Interruption
~Venom Resistance ~Type of Interruption
Magical Resistance Increase Brand
Psychic Resistance Increase Intangibility
Perceptive Abilities: ~Affect Others
Energy Damaging Attack ~Fusion
Elemental Attack: Fire Attack Mirroring
Elemental Attack: Air ~Target Choice (AMI)

Elemental Attack: Water ~Mirroring Esoteric Abilities


Elemental Attack: Earth
Elemental Attack: Light
Elemental Attack: Darkness
Physical KI Weapons
~Projectiles
~Additional Weapons
Supernatural Attack
Ki Absorption
Trapping
~Spirit Trap
Physical Shock
Damage Resistance
~Regeneration (DAR)

Mirage
~Non-detection
~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration (ENS)

Supernatural States
~Added State:
~Predetermined Condition
~Range of Effect
Impact
~Attract
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical (CRS)

Critical Enhancement (Multiple)


~Automatic Critical (CRM)

Attack Mirroring
~Target Choice (AMI)

~Mirroring Esoteric Abilities


Earth/Darkness Earth/Light Water/Darkness
Attack Ability (Single) Predetermined Attack Attack Ability (Single)
Attack Ability (Multiple) Counterattack Ability Attack Ability (Multiple)
Predetermined Attack Block Ability (Single) Predetermined Attack
Counterattack Ability Block Ability (Multiple) Counterattack Ability
Indirect Attack Limited Block Ability Indirect Attack
Camouflage Attack Dodge Ability (Single) Camouflage Attack
Block Ability (Single) Dodge Ability (Multiple) Block Ability (Single)
Block Ability (Multiple) Limited Dodge Ability Block Ability (Multiple)
Limited Block Ability Predetermined Defense Limited Block Ability
Limited Dodge Ability Damage Augmentation (Single) Dodge Ability (Single)
Predetermined Defense ~Sacrifice Dodge Ability (Multiple)
Damage Augmentation (Single) ~Limited Damage Limited Dodge Ability
~Sacrifice Damage Augmentation (Multiple) Predetermined Defense
~Limited Damage Damage Multiplier (Single) Additional Attack
Damage Augmentation (Multiple) Damage Multiplier (Multiple) ~Continuous Attack (AAT)

Damage Multiplier (Single) Predetermined Damage (Single) ~Added Fatigue Bonus (AAT)

Damage Multiplier (Multiple) Predetermined Damage (Multiple) ~Combo


Predetermined Damage (Single) Additional Defense Limited Additional Attack
Predetermined Damage (Multiple) ~Added Fatigue Bonus (ADE) ~Continuous Attack (ATL)

Limited Additional Attack Quick Recovery Quick Recovery


~Continuous Attack (ATL) Foretell Long-Distance Attack (Single)
Area Attack (Single) Area Attack (Single) ~Projection
~Target Choice(ARS) ~Target Choice(ARS) ~Trail of Destruction
Area Attack (Multiple) Area Attack (Multiple) Long-Distance Attack (Multiple)
~Target Choice(ARM) ~Target Choice(ARM) Area Attack (Single)
Area Block Area Block ~Target Choice (ARS)

Automatic Transportation Automatic Transportation Area Attack (Multiple)


Breakage Augmentation Breakage Augmentation ~Target Choice (ARM)

Fortitude Augmentation Fortitude Augmentation Area Block


Armor Penetration Armor Augmentation Automatic Transportation
Armor Augmentation ~Unmodifiable Armor Penetration
~Unmodifiable ~Physical Armor Armor Augmentation
~Physical Armor ~Slowness ~Unmodifiable
~Slowness Movement Increase ~Physical Armor
Ability Increase Ability Increase ~Slowness
Increased Bonus: Agility Physical Resistance Increase Ability Increase
Increased Bonus: Constitution ~Disease Resistance Increased Bonus: Agility
Increased Bonus: Dextery ~Venom Resistance Increased Bonus: Constitution
Increased Bonus: Strength Magical Resistance Increase Increased Bonus: Dextery
Increased Bonus: Power Psychic Resistance Increase Increased Bonus: Strength
Increased Bonus: Willpower Perceptive Abilities: Increased Bonus: Power
Physical Resistance Increase Energy Damaging Attack Increased Bonus: Willpower
~Disease Resistance Elemental Attack: Earth Physical Resistance Increase
~Venom Resistance Elemental Attack: Light ~Disease Resistance
Energy Damaging Attack Physical KI Weapons ~Venom Resistance
Elemental Attack: Earth ~Projectiles Psychic Resistance Increase
Elemental Attack: Darkness ~Additional Weapons Perceptive Abilities:
Physical KI Weapons Supernatural Attack Energy Damaging Attack
~Projectiles Ki Absorption Elemental Attack: Water
~Additional Weapons Trapping Elemental Attack: Darkness
Supernatural Attack ~Spirit Trap Physical KI Weapons
Ki Absorption Physical Shock ~Projectiles
Trapping Damage Resistance ~Additional Weapons
~Spirit Trap ~Regeneration (DAR) Supernatural Attack
Physical Shock Energy Shield Ki Absorption
Damage Resistance ~Regeneration (ENS) Physical Shock
~Regeneration (DAR) Supernatural States Mirage
Mirage ~Added State: ~Non-detection
~Non-detection ~Predetermined Condition ~Change in Appearance
~Change in Appearance ~Range of Effect ~Phantasmal Illusions
~Phantasmal Illusions Impact Energy Shield
Supernatural States ~Attract ~Regeneration (ENS)

~Added State: Interruption Supernatural States


~Predetermined Condition ~Type of Interruption ~Added State:
~Range of Effect Brand ~Predetermined Condition
Impact Intangibility ~Range of Effect
~Attract ~Affect Others Interruption
Brand ~Fusion ~Type of Interruption
Intangibility Critical Enhancement (Single) Brand
~Affect Others ~Automatic Critical (CRS) Intangibility
~Fusion Critical Enhancement (Multiple) ~Affect Others
Critical Enhancement (Single) ~Automatic Critical ~Fusion
~Automatic Critical (CRS) Attack Mirroring Attack Mirroring
Critical Enhancement (Multiple) ~Target Choice (AMI) ~Target Choice (AMI)

~Automatic Critical (CRM) ~Mirroring Esoteric Abilities ~Mirroring Esoteric Abilities


Attack Mirroring
~Target Choice (AMI)

~Mirroring Esoteric Abilities


Water/Light Water/Earth Air/Darkness
Predetermined Attack Predetermined Attack Attack Ability (Single)
Counterattack Ability Counterattack Ability Attack Ability (Multiple)
Indirect Attack Indirect Attack Predetermined Attack
Camouflage Attack Camouflage Attack Counterattack Ability
Block Ability (Single) Block Ability (Single) Combat Maneuvers and Aiming (S)
Block Ability (Multiple) Block Ability (Multiple) Combat Maneuvers and Aiming (M)
Limited Block Ability Limited Block Ability Indirect Attack
Dodge Ability (Single) Dodge Ability (Single) Camouflage Attack
Dodge Ability (Multiple) Dodge Ability (Multiple) Dodge Ability (Single)
Limited Dodge Ability Predetermined Defense Dodge Ability (Multiple)
Predetermined Defense Damage Augmentation (Single) Limited Dodge Ability
Additional Attack ~Sacrifice Additional Attack
~Continuous Attack (AAT) ~Limited Damage ~Continuous Attack (AAT)

~Added Fatigue Bonus (AAT) Damage Augmentation (Multiple) ~Added Fatigue Bonus (AAT)

~Combo Damage Multiplier (Single) ~Combo


Limited Additional Attack Damage Multiplier (Multiple) Limited Additional Attack
~Continuous Attack (ATL) Predetermined Damage (Single) ~Continuous Attack (ATL)

Additional Defense Predetermined Damage (Multiple) Additional Action


~Added Fatigue Bonus (ADE) Additional Attack ~Added Fatigue Bonus (AAC)

Quick Recovery ~Continuous Attack(AAT) Initiative Augmentation


Foretell ~Added Fatigue Bonus (AAT) Foretell
Long-Distance Attack (Single) ~Combo Long-Distance Attack (Single)
~Projection Limited Additional Attack ~Projection
~Trail of Destruction ~Continuous Attack(ATL) ~Trail of Destruction
Long-Distance Attack (Multiple) Quick Recovery Long-Distance Attack (Multiple)
Area Attack (Single) Long-Distance Attack (Single) Area Attack (Single)
~Target Choice (ARS) ~Projection ~Target Choice
(ARS)

Area Attack (Multiple) ~Trail of Destruction Area Attack (Multiple)


~Target Choice (ARM) Long-Distance Attack (Multiple) ~Target Choice
(ARM)

Area Block Area Block Automatic Transportation


Automatic Transportation Breakage Augmentation Armor Penetration
Fortitude Augmentation Fortitude Augmentation Movement Increase
Armor Augmentation Armor Augmentation Increased Bonus: Agility
~Unmodifiable ~Unmodifiable Increased Bonus: Constitution
~Physical Armor ~Physical Armor Increased Bonus: Dextery
~Slowness ~Slowness Increased Bonus: Strength
Movement Increase Ability Increase Increased Bonus: Power
Ability Increase Increased Bonus: Agility Increased Bonus: Willpower
Increased Bonus: Agility Increased Bonus: Constitution Magical Resistance Increase
Increased Bonus: Constitution Increased Bonus: Dextery Psychic Resistance Increase
Increased Bonus: Dextery Increased Bonus: Strength Perceptive Abilities:
Increased Bonus: Strength Increased Bonus: Power Energy Damaging Attack
Increased Bonus: Power Increased Bonus: Willpower Elemental Attack: Air
Increased Bonus: Willpower Physical Resistance Increase Elemental Attack: Darkness
Physical Resistance Increase ~Disease Resistance Physical KI Weapons
~Disease Resistance ~Venom Resistance ~Projectiles
~Venom Resistance Psychic Resistance Increase ~Additional Weapons
Magical Resistance Increase Perceptive Abilities: Supernatural Attack
Psychic Resistance Increase Elemental Attack: Water Ki Absorption
Perceptive Abilities: Elemental Attack: Earth Mirage
Energy Damaging Attack Physical KI Weapons ~Non-detection
Elemental Attack: Water ~Projectiles ~Change in Appearance
Elemental Attack: Light ~Additional Weapons ~Phantasmal Illusions
Physical KI Weapons Ki Absorption Supernatural States
~Projectiles Trapping ~Added State:
~Additional Weapons ~Spirit Trap ~Predetermined Condition
Supernatural Attack Physical Shock ~Range of Effect
Ki Absorption Damage Resistance Interruption
Physical Shock ~Regeneration (DAR) ~Type of Interruption
Mirage Mirage Brand
~Non-detection ~Non-detection Intangibility
~Change in Appearance ~Change in Appearance ~Affect Others
~Phantasmal Illusions ~Phantasmal Illusions ~Fusion
Energy Shield Energy Shield Attack Mirroring
~Regeneration (ENS) ~Regeneration (ENS) ~Target Choice (AMI)

Supernatural States Impact ~Mirroring Esoteric Abilities


~Added State: ~Attract
~Predetermined Condition Interruption
~Range of Effect ~Type of Interruption
Interruption Intangibility
~Type of Interruption ~Affect Others
Brand ~Fusion
Intangibility Critical Enhancement (Single)
~Affect Others ~Automatic Critical (CRS)

~Fusion Critical Enhancement (Multiple)


Attack Mirroring ~Automatic Critical (CRM)

~Target Choice (AMI) Attack Mirroring


~Mirroring Esoteric Abilities ~Target Choice (AMI)

~Mirroring Esoteric Abilities


Air/Light Air/Earth Air/Water
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Predetermined Attack Predetermined Attack Counterattack Ability
Counterattack Ability Counterattack Ability Combat Maneuvers and Aiming (S)
Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (S) Combat Maneuvers and Aiming (M)
Combat Maneuvers and Aiming (M)Combat Maneuvers and Aiming (M)Indirect Attack
Indirect Attack Indirect Attack Camouflage Attack
Camouflage Attack Camouflage Attack Block Ability (Single)
Block Ability (Single) Block Ability (Single) Block Ability (Multiple)
Block Ability (Multiple) Block Ability (Multiple) Limited Block Ability
Limited Block Ability Limited Block Ability Dodge Ability (Single)
Dodge Ability (Single) Dodge Ability (Single) Dodge Ability (Multiple)
Dodge Ability (Multiple) Dodge Ability (Multiple) Limited Dodge Ability
Limited Dodge Ability Limited Dodge Ability Predetermined Defense
Predetermined Defense Predetermined Defense Additional Attack
Additional Attack Damage Augmentation (Single) ~Continuous Attack
(AAT)

~Continuous Attack (AAT) ~Sacrifice ~Added Fatigue Bonus (AAT)

~Added Fatigue Bonus ~Limited Damage


(AAT) ~Combo
~Combo Damage Augmentation (Multiple) Limited Additional Attack
Limited Additional Attack Damage Multiplier (Single) ~Continuous Attack
(ATL)

~Continuous Attack (ATL) Damage Multiplier (Multiple) Additional Action


Additional Defense Predetermined Damage (Single) ~Added Fatigue Bonus (AAC)

~Added Fatigue Bonus Predetermined Damage (Multiple) Initiative Augmentation


(ADE)

Additional Action Additional Attack Quick Recovery


~Added Fatigue Bonus ~Continuous Attack
(AAC) (AAT) Foretell
Initiative Augmentation ~Added Fatigue Bonus (AAT) Long-Distance Attack (Single)
Quick Recovery ~Combo ~Projection
Foretell Limited Additional Attack ~Trail of Destruction
Long-Distance Attack (Single) ~Continuous Attack
(ATL) Long-Distance Attack (Multiple)
~Projection Additional Action Area Block
~Trail of Destruction ~Added Fatigue Bonus (AAC) Automatic Transportation
Long-Distance Attack (Multiple) Initiative Augmentation Armor Augmentation
Area Attack (Single) Foretell ~Unmodifiable
~Target Choice(ARS) Long-Distance Attack (Single) ~Physical Armor
Area Attack (Multiple) ~Projection ~Slowness
~Target Choice(ARM) ~Trail of Destruction Movement Increase
Area Block Long-Distance Attack (Multiple) Ability Increase
Automatic Transportation Area Block Increased Bonus: Agility
Fortitude Augmentation Automatic Transportation Increased Bonus: Constitution
Armor Augmentation Breakage Augmentation Increased Bonus: Dextery
~Unmodifiable Fortitude Augmentation Increased Bonus: Strength
~Physical Armor Armor Augmentation Increased Bonus: Power
~Slowness ~Unmodifiable Increased Bonus: Willpower
Movement Increase ~Physical Armor Physical Resistance Increase
Ability Increase ~Slowness ~Disease Resistance
Physical Resistance Increase Movement Increase ~Venom Resistance
~Disease Resistance Ability Increase Magical Resistance Increase
~Venom Resistance Physical Resistance Increase Psychic Resistance Increase
Magical Resistance Increase ~Disease Resistance Perceptive Abilities:
Psychic Resistance Increase ~Venom Resistance Elemental Attack: Air
Perceptive Abilities: Magical Resistance Increase Elemental Attack: Water
Energy Damaging Attack Psychic Resistance Increase Ki Absorption
Elemental Attack: Air Perceptive Abilities: Physical Shock
Elemental Attack: Light Elemental Attack: Air Mirage
Physical KI Weapons Elemental Attack: Earth ~Non-detection
~Projectiles Physical KI Weapons ~Change in Appearance
~Additional Weapons ~Projectiles ~Phantasmal Illusions
Supernatural Attack ~Additional Weapons Energy Shield
Ki Absorption Ki Absorption ~Regeneration (ENS)

Physical Shock Trapping Interruption


Energy Shield ~Spirit Trap ~Type of Interruption
~Regeneration (ENS) Physical Shock Brand
Supernatural States Damage Resistance Intangibility
~Added State: ~Regeneration (DAR) ~Affect Others
~Predetermined Condition Impact ~Fusion
~Range of Effect ~Attract Attack Mirroring
Interruption Interruption ~Target Choice (AMI)

~Type of Interruption ~Type of Interruption ~Mirroring Esoteric Abilities


Brand Brand
Intangibility Critical Enhancement (Single)
~Affect Others ~Automatic Critical (CRS)

~Fusion Critical Enhancement (Multiple)


Attack Mirroring ~Automatic Critical (CRM)

~Target Choice (AMI)

~Mirroring Esoteric Abilities


Fire/Darkness Fire/Light Fire/Earth
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Predetermined Attack Predetermined Attack Predetermined Attack
Indirect Attack Block Ability (Single) Counterattack Ability
Camouflage Attack Block Ability (Multiple) Block Ability (Single)
Limited Dodge Ability Limited Block Ability Block Ability (Multiple)
Damage Augmentation (Single) Dodge Ability (Single) Limited Block Ability
~Sacrifice Dodge Ability (Multiple) Predetermined Defense
~Limited Damage Limited Dodge Ability Damage Augmentation (Single)
Damage Augmentation (Multiple) Predetermined Defense ~Sacrifice
Damage Multiplier (Single) Damage Augmentation (Single) ~Limited Damage
Damage Multiplier (Multiple) ~Sacrifice Damage Augmentation (Multiple)
Predetermined Damage (Single) ~Limited Damage Damage Multiplier (Single)
Predetermined Damage (Multiple) Damage Augmentation (Multiple) Damage Multiplier (Multiple)
Limited Additional Attack Damage Multiplier (Single) Predetermined Damage (Single)
~Continuous Attack (ATL) Damage Multiplier (Multiple) Predetermined Damage (Multiple)
Foretell Predetermined Damage (Single) Foretell
Long-Distance Attack (Single) Predetermined Damage (Multiple) Long-Distance Attack (Single)
~Projection Additional Defense ~Projection
~Trail of Destruction ~Added Fatigue Bonus (ADE) ~Trail of Destruction
Long-Distance Attack (Multiple) Quick Recovery Long-Distance Attack (Multiple)
Area Attack (Single) Foretell Area Attack (Single)
~Target Choice(ARS) Long-Distance Attack (Single) ~Target Choice(ARS)

Area Attack (Multiple) ~Projection Area Attack (Multiple)


~Target Choice(ARM) ~Trail of Destruction ~Target Choice(ARM)

Automatic Transportation Long-Distance Attack (Multiple) Area Block


Breakage Augmentation Area Attack (Single) Breakage Augmentation
Fortitude Augmentation ~Target Choice(ARS) Fortitude Augmentation
Armor Penetration Area Attack (Multiple) Armor Penetration
Movement Increase ~Target Choice(ARM) Armor Augmentation
Increased Bonus: Agility Area Block ~Unmodifiable
Increased Bonus: Constitution Automatic Transportation ~Physical Armor
Increased Bonus: Dextery Breakage Augmentation ~Slowness
Increased Bonus: Strength Fortitude Augmentation Movement Increase
Increased Bonus: Power Armor Penetration Ability Increase
Increased Bonus: Willpower Armor Augmentation Increased Bonus: Agility
Magical Resistance Increase ~Unmodifiable Increased Bonus: Constitution
Energy Damaging Attack ~Physical Armor Increased Bonus: Dextery
Elemental Attack: Fire ~Slowness Increased Bonus: Strength
Elemental Attack: Darkness Movement Increase Increased Bonus: Power
Physical KI Weapons Ability Increase Increased Bonus: Willpower
~Projectiles Increased Bonus: Agility Physical Resistance Increase
~Additional Weapons Increased Bonus: Constitution ~Disease Resistance
Supernatural Attack Increased Bonus: Dextery ~Venom Resistance
Mirage Increased Bonus: Strength Magical Resistance Increase
~Non-detection Increased Bonus: Power Energy Damaging Attack
~Change in Appearance Increased Bonus: Willpower Elemental Attack: Fire
~Phantasmal Illusions Physical Resistance Increase Elemental Attack: Earth
Supernatural States ~Disease Resistance Physical KI Weapons
~Added State: ~Venom Resistance ~Projectiles
~Predetermined Condition Magical Resistance Increase ~Additional Weapons
~Range of Effect Psychic Resistance Increase Ki Absorption
Impact Perceptive Abilities: Trapping
~Attract Energy Damaging Attack ~Spirit Trap
Brand Elemental Attack: Fire Physical Shock
Intangibility Elemental Attack: Light Damage Resistance
~Affect Others Physical KI Weapons ~Regeneration (DAR)

~Fusion ~Projectiles Impact


Critical Enhancement (Single) ~Additional Weapons ~Attract
~Automatic Critical (CRS) Supernatural Attack Critical Enhancement (Single)
Critical Enhancement (Multiple) Physical Shock ~Automatic Critical (CRS)

~Automatic Critical (CRM) Energy Shield Critical Enhancement (Multiple)


Attack Mirroring ~Regeneration (ENS) ~Automatic Critical (CRM)

~Target Choice (AMI) Supernatural States


~Mirroring Esoteric Abilities ~Added State:
~Predetermined Condition
~Range of Effect
Impact
~Attract
Interruption
~Type of Interruption
Brand
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical (CRS)

Critical Enhancement (Multiple)


~Automatic Critical (CRM)

Attack Mirroring
~Target Choice (AMI)

~Mirroring Esoteric Abilities


Fire/Water Fire/Air Darkness
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Counterattack Ability Counterattack Ability Predetermined Attack
Indirect Attack Combat Maneuvers and Aiming (S) Indirect Attack
Camouflage Attack Combat Maneuvers and Aiming (M)Camouflage Attack
Block Ability (Single) Indirect Attack Limited Dodge Ability
Block Ability (Multiple) Camouflage Attack Limited Additional Attack
Limited Block Ability Dodge Ability (Single) ~Continuous Attack (ATL)

Dodge Ability (Single) Dodge Ability (Multiple) Area Attack (Single)


Dodge Ability (Multiple) Limited Dodge Ability ~Target Choice (ARS)

Predetermined Defense Damage Augmentation (Single) Area Attack (Multiple)


Damage Augmentation (Single) ~Sacrifice ~Target Choice (ARM)

~Sacrifice ~Limited Damage Automatic Transportation


~Limited Damage Damage Augmentation (Multiple) Armor Penetration
Damage Augmentation (Multiple) Damage Multiplier (Single) Increased Bonus: Agility
Damage Multiplier (Single) Damage Multiplier (Multiple) Increased Bonus: Constitution
Damage Multiplier (Multiple) Predetermined Damage (Single) Increased Bonus: Dextery
Predetermined Damage (Single) Predetermined Damage (Multiple) Increased Bonus: Strength
Predetermined Damage (Multiple) Additional Attack Increased Bonus: Power
Additional Attack ~Continuous Attack (AAT) Increased Bonus: Willpower
~Continuous Attack (AAT) ~Added Fatigue Bonus Energy Damaging Attack
(AAT)

~Added Fatigue Bonus (AAT) ~Combo Elemental Attack: Darkness


~Combo Limited Additional Attack Physical KI Weapons
Limited Additional Attack ~Continuous Attack (ATL) ~Projectiles
~Continuous Attack (ATL) Additional Action ~Additional Weapons
Quick Recovery ~Added Fatigue Bonus Supernatural Attack
(AAC)

Foretell Initiative Augmentation Mirage


Long-Distance Attack (Single) Quick Recovery ~Non-detection
~Projection Foretell ~Change in Appearance
~Trail of Destruction Long-Distance Attack (Single) ~Phantasmal Illusions
Long-Distance Attack (Multiple) ~Projection Supernatural States
Area Attack (Single) ~Trail of Destruction ~Added State:
~Target Choice(ARS) Long-Distance Attack (Multiple) ~Predetermined Condition
Area Attack (Multiple) Area Attack (Single) ~Range of Effect
~Target Choice(ARM) ~Target Choice(ARS) Brand
Area Block Area Attack (Multiple) Intangibility
Breakage Augmentation ~Target Choice(ARM) ~Affect Others
Fortitude Augmentation Automatic Transportation ~Fusion
Armor Penetration Breakage Augmentation Attack Mirroring
Armor Augmentation Fortitude Augmentation ~Target Choice (AMI)

~Unmodifiable Armor Penetration ~Mirroring Esoteric Abilities


~Physical Armor Movement Increase
~Slowness Increased Bonus: Agility
Movement Increase Increased Bonus: Constitution
Ability Increase Increased Bonus: Dextery
Increased Bonus: Agility Increased Bonus: Strength
Increased Bonus: Constitution Increased Bonus: Power
Increased Bonus: Dextery Increased Bonus: Willpower
Increased Bonus: Strength Magical Resistance Increase
Increased Bonus: Power Psychic Resistance Increase
Increased Bonus: Willpower Perceptive Abilities:
Physical Resistance Increase Energy Damaging Attack
~Disease Resistance Elemental Attack: Fire
~Venom Resistance Elemental Attack: Air
Magical Resistance Increase Ki Absorption
Psychic Resistance Increase Impact
Perceptive Abilities: ~Attract
Energy Damaging Attack Interruption
Elemental Attack: Fire ~Type of Interruption
Elemental Attack: Water Brand
Ki Absorption Critical Enhancement (Single)
Physical Shock ~Automatic Critical(CRS)

Mirage Critical Enhancement (Multiple)


~Non-detection ~Automatic Critical(CRM)

~Change in Appearance
~Phantasmal Illusions
Energy Shield
~Regeneration (ENS)

Impact
~Attract
Interruption
~Type of Interruption
Intangibility
~Affect Others
~Fusion
Critical Enhancement (Single)
~Automatic Critical (CRS)

Critical Enhancement (Multiple)


~Automatic Critical (CRM)

Attack Mirroring
~Target Choice (AMI)

~Mirroring Esoteric Abilities


Light Earth Water
Predetermined Attack Predetermined Attack Counterattack Ability
Block Ability (Single) Counterattack Ability Indirect Attack
Block Ability (Multiple) Block Ability (Single) Camouflage Attack
Limited Block Ability Block Ability (Multiple) Block Ability (Single)
Dodge Ability (Single) Limited Block Ability Block Ability (Multiple)
Dodge Ability (Multiple) Predetermined Defense Limited Block Ability
Limited Dodge Ability Damage Augmentation (Single) Dodge Ability (Single)
Predetermined Defense ~Sacrifice Dodge Ability (Multiple)
Additional Defense ~Limited Damage Predetermined Defense
~Added Fatigue Bonus (ADE) Damage Augmentation (Multiple) Additional Attack
Quick Recovery Damage Multiplier (Single) ~Continuous Attack (AAT)

Foretell Damage Multiplier (Multiple) ~Added Fatigue Bonus (AAT)

Area Attack (Single) Predetermined Damage (Single) ~Combo


~Target Choice (ARS) Predetermined Damage (Multiple) Limited Additional Attack
Area Attack (Multiple) Area Block ~Continuous Attack (ATL)

~Target Choice (ARM) Breakage Augmentation Quick Recovery


Area Block Fortitude Augmentation Long-Distance Attack (Single)
Automatic Transportation Armor Augmentation ~Projection
Fortitude Augmentation ~Unmodifiable ~Trail of Destruction
Armor Augmentation ~Physical Armor Long-Distance Attack (Multiple)
~Unmodifiable ~Slowness Area Block
~Physical Armor Ability Increase Armor Augmentation
~Slowness Physical Resistance Increase ~Unmodifiable
Movement Increase ~Disease Resistance ~Physical Armor
Ability Increase ~Venom Resistance ~Slowness
Physical Resistance Increase Elemental Attack: Earth Ability Increase
~Disease Resistance Physical KI Weapons Increased Bonus: Agility
~Venom Resistance ~Projectiles Increased Bonus: Constitution
Magical Resistance Increase ~Additional Weapons Increased Bonus: Dextery
Psychic Resistance Increase Ki Absorption Increased Bonus: Strength
Perceptive Abilities: Trapping Increased Bonus: Power
Energy Damaging Attack ~Spirit Trap Increased Bonus: Willpower
Elemental Attack: Light Physical Shock Physical Resistance Increase
Physical KI Weapons Damage Resistance ~Disease Resistance
~Projectiles ~Regeneration (DAR) ~Venom Resistance
~Additional Weapons Impact Psychic Resistance Increase
Supernatural Attack ~Attract Perceptive Abilities:
Physical Shock Critical Enhancement (Single) Elemental Attack: Water
Energy Shield ~Automatic Critical (CRS) Ki Absorption
~Regeneration (ENS) Critical Enhancement (Multiple) Physical Shock
Supernatural States ~Automatic Critical (CRM) Mirage
~Added State: ~Non-detection
~Predetermined Condition ~Change in Appearance
~Range of Effect ~Phantasmal Illusions
Interruption Energy Shield
~Type of Interruption ~Regeneration (ENS)

Brand Interruption
Intangibility ~Type of Interruption
~Affect Others Intangibility
~Fusion ~Affect Others
Attack Mirroring ~Fusion
~Target Choice (AMI) Attack Mirroring
~Mirroring Esoteric Abilities ~Target Choice (AMI)

~Mirroring Esoteric Abilities


Air Fire All Comparison
Attack Ability (Single) Attack Ability (Single) Attack Ability (Single)
Attack Ability (Multiple) Attack Ability (Multiple) Attack Ability (Multiple)
Counterattack Ability Damage Augmentation (Single) Predetermined Attack
Combat Maneuvers and Aiming (S) ~Sacrifice Counterattack Ability
Combat Maneuvers and Aiming (M)~Limited Damage Combat Maneuvers and Aiming (S)
Indirect Attack Damage Augmentation (Multiple) Combat Maneuvers and Aiming (M)
Camouflage Attack Damage Multiplier (Single) Indirect Attack
Dodge Ability (Single) Damage Multiplier (Multiple) Camouflage Attack
Dodge Ability (Multiple) Predetermined Damage (Single) Block Ability (Single)
Limited Dodge Ability Predetermined Damage (Multiple) Block Ability (Multiple)
Additional Attack Foretell Limited Block Ability
~Continuous Attack(AAT) Long-Distance Attack (Single) Dodge Ability (Single)
~Added Fatigue Bonus (AAT) ~Projection Dodge Ability (Multiple)
~Combo ~Trail of Destruction Limited Dodge Ability
Limited Additional Attack Long-Distance Attack (Multiple) Predetermined Defense
~Continuous Attack(ATL) Area Attack (Single) Damage Augmentation (Single)
Additional Action ~Target Choice(ARS) Sacrifice
~Added Fatigue Bonus (AAC) Area Attack (Multiple) Limited Damage
Initiative Augmentation ~Target Choice(ARM) Damage Augmentation (Multiple)
Quick Recovery Breakage Augmentation Damage Multiplier (Single)
Foretell Fortitude Augmentation Damage Multiplier (Multiple)
Long-Distance Attack (Single) Armor Penetration Predetermined Damage (Single)
~Projection Movement Increase Predetermined Damage (Multiple)
~Trail of Destruction Increased Bonus: Agility Additional Attack
Long-Distance Attack (Multiple) Increased Bonus: Constitution Continuous Attack (AAT)
Automatic Transportation Increased Bonus: Dextery Added Fatigue Bonus (AAT)
Movement Increase Increased Bonus: Strength Combo
Magical Resistance Increase Increased Bonus: Power Limited Additional Attack
Psychic Resistance Increase Increased Bonus: Willpower Continuous Attack (ATL)
Perceptive Abilities: Magical Resistance Increase Additional Defense
Elemental Attack: Air Energy Damaging Attack Added Fatigue Bonus (ADE)
Ki Absorption Elemental Attack: Fire Additional Action
Interruption Impact Added Fatigue Bonus (AAC)
~Type of Interruption ~Attract Initiative Augmentation
Brand Critical Enhancement (Single) Quick Recovery
~Automatic Critical (CRS) Foretell
Critical Enhancement (Multiple) Long-Distance Attack (Single)
~Automatic Critical (CRM) Projection
Trail of Destruction
Long-Distance Attack (Multiple)
Area Attack (Single)
Target Choice (ARS)
Area Attack (Multiple)
Target Choice (ARM)
Area Block
Automatic Transportation
Breakage Augmentation
Fortitude Augmentation
Armor Penetration
Armor Augmentation
Unmodifiable
Physical Armor
Slowness
Movement Increase
Ability Increase
Increased Bonus: Agility
Increased Bonus: Constitution
Increased Bonus: Dextery
Increased Bonus: Strength
Increased Bonus: Power
Increased Bonus: Willpower
Physical Resistance Increase
Disease Resistance
Venom Resistance
Magical Resistance Increase
Psychic Resistance Increase
Perceptive Abilities:
Energy Damaging Attack
Elemental Attack: Fire
Elemental Attack: Air
Elemental Attack: Water
Elemental Attack: Earth
Elemental Attack: Light
Elemental Attack: Darkness
Physical KI Weapons
Projectiles
Additional Weapons
Supernatural Attack
Ki Absorption
Trapping
Spirit Trap
Physical Shock
Damage Resistance
Regeneration (DAR)
Mirage
Non-detection
Change in Appearance
Phantasmal Illusions
Energy Shield
Regeneration (ENS)
Supernatural States
Added State:
Predetermined Condition
Range of Effect
Impact
Attract
Interruption
Type of Interruption
Brand
Intangibility
Affect Others
Fusion
Critical Enhancement (Single)
Automatic Critical (CRS)
Critical Enhancement (Multiple)
Automatic Critical (CRM)
Attack Mirroring
Target Choice (AMI)
Mirroring Esoteric Abilities
Level 1 Level 2 Level 3
ATPLUS_1 ATPLUS_2 ATPLUS_3
ATPLUSM_1 ATPLUSM_2 ATPLUSM_3
PREDETAT_1 PREDETAT_2 PREDETAT_3
COATPLUS_1 COATPLUS_2 COATPLUS_3
MANEUVER_1 MANEUVER_2 MANEUVER_3
MANEUVERM_1 MANEUVERM_2 MANEUVERM_2
INDAT INDAT INDAT
CAMOAT_1 CAMOAT_2 CAMOAT_3
BLOCKPLUS_1 BLOCKPLUS_2 BLOCKPLUS_3
BLOCKPLUSM_1 BLOCKPLUSM_2 BLOCKPLUSM_3
BLOCKPLUSL_1 BLOCKPLUSL_2 BLOCKPLUSL_3
DODGEPLUS_1 DODGEPLUS_2 DODGEPLUS_3
DODGEPLUSM_1 DODGEPLUSM_2 DODGEPLUSM_3
DODGEPLUSL_1 DODGEPLUSL_2 DODGEPLUSL_3
PREDETDEF_1 PREDETDEF_2 PREDETDEF_3
DAMPLUS_1 DAMPLUS_2 DAMPLUS_3
DAMPLUS_SACRIFICE_1 DAMPLUS_SACRIFICE_1 DAMPLUS_SACRIFICE_1
DAMPLUS_LDAMAGE DAMPLUS_LDAMAGE DAMPLUS_LDAMAGE
DAMPLUSM_1 DAMPLUSM_2 DAMPLUSM_3
DAMMULT_1 DAMMULT_2 DAMMULT_3
DAMMULTM_1 DAMMULTM_2 DAMMULTM_3
PREDETDAM_1 PREDETDAM_2 PREDETDAM_3
PREDETDAMM_1 PREDETDAMM_2 PREDETDAMM_3
ADDAT_1 ADDAT_2 ADDAT_3
ADDAT_ENDURE ADDAT_ENDURE ADDAT_ENDURE
ADDAT_FATIGUE ADDAT_FATIGUE ADDAT_FATIGUE
ADDAT_COMBO ADDAT_COMBO ADDAT_COMBO
ADDATL_1 ADDATL_2 ADDATL_3
ADDATL_ENDURE ADDATL_ENDURE ADDATL_ENDURE
ADDDEF_1 ADDDEF_2 ADDDEF_3
ADDDEF_FATIGUE ADDDEF_FATIGUE ADDDEF_FATIGUE
ADDACT_1 ADDACT_2 ADDACT_3
ADDACT_FATIGUE ADDACT_FATIGUE ADDACT_FATIGUE
INIPLUS_1 INIPLUS_2 INIPLUS_3
QUICKRECOVERY_1 QUICKRECOVERY_1 QUICKRECOVERY_1
FORETELL_1 FORETELL_1 FORETELL_1
DISTANCE_1 DISTANCE_2 DISTANCE_3
DISTANCE_PROJECTION DISTANCE_PROJECTION DISTANCE_PROJECTION
DISTANCE_TRAIL DISTANCE_TRAIL DISTANCE_TRAIL
DISTANCEM_1 DISTANCEM_2 DISTANCEM_3
AREA_1 AREA_2 AREA_3
AREA_TARGET AREA_TARGET AREA_TARGET
AREAM_1 AREAM_2 AREAM_3
AREAM_TARGET AREAM_TARGET AREAM_TARGET
AREABLOCK_1 AREABLOCK_2 AREABLOCK_3
TRANSPORT_1 TRANSPORT_2 TRANSPORT_3
BREAKAGE_1 BREAKAGE_2 BREAKAGE_3
FORTITUDE_1 FORTITUDE_2 FORTITUDE_3
ARMORMINUS_1 ARMORMINUS_2 ARMORMINUS_3
ARMORPLUS_1 ARMORPLUS_2 ARMORPLUS_3
ARMORPLUS_UNMODIFIABLE ARMORPLUS_UNMODIFIABLE ARMORPLUS_UNMODIFIABLE
ARMORPLUS_PHYSICAL ARMORPLUS_PHYSICAL ARMORPLUS_PHYSICAL
ARMORPLUS_SLOWNESS ARMORPLUS_SLOWNESS ARMORPLUS_SLOWNESS
MOVEMENTPLUS_1 MOVEMENTPLUS_2 MOVEMENTPLUS_3
ABILITYPLUS_1 ABILITYPLUS_2 ABILITYPLUS_3
BONUSAGI_1 BONUSAGI_2 BONUSAGI_3
BONUSCON_1 BONUSCON_2 BONUSCON_3
BONUSDEX_1 BONUSDEX_2 BONUSDEX_3
BONUSSTR_1 BONUSSTR_2 BONUSSTR_3
BONUSPOW_1 BONUSPOW_2 BONUSPOW_3
BONUSWIL_1 BONUSWIL_2 BONUSWIL_3
PHRPLUS_1 PHRPLUS_2 PHRPLUS_3
PHRPLUS_DR PHRPLUS_DR PHRPLUS_DR
PHRPLUS_VR PHRPLUS_VR PHRPLUS_VR
MRPLUS_1 MRPLUS_2 MRPLUS_3
PSRPLUS_1 PSRPLUS_2 PSRPLUS_3
PERCEPTION_1 PERCEPTION_2 PERCEPTION_2
ENERGYDAM ENERGYDAM ENERGYDAM
ELEMENTALDAM_FIRE ELEMENTALDAM_FIRE ELEMENTALDAM_FIRE
ELEMENTALDAM_AIR ELEMENTALDAM_AIR ELEMENTALDAM_AIR
ELEMENTALDAM_WATER ELEMENTALDAM_WATER ELEMENTALDAM_WATER
ELEMENTALDAM_EARTH ELEMENTALDAM_EARTH ELEMENTALDAM_EARTH
ELEMENTALDAM_LIGHT ELEMENTALDAM_LIGHT ELEMENTALDAM_LIGHT
ELEMENTALDAM_DARK ELEMENTALDAM_DARK ELEMENTALDAM_DARK
KIWEAPON_1 KIWEAPON_2 KIWEAPON_3
KIWEAPON_PROJECTILES KIWEAPON_PROJECTILES KIWEAPON_PROJECTILES
KIWEAPON_ADDITIONAL_1 KIWEAPON_ADDITIONAL_1 KIWEAPON_ADDITIONAL_1
SUPERDAM SUPERDAM SUPERDAM
KIABSORB_1 KIABSORB_2 KIABSORB_3
TRAPPING_1 TRAPPING_2 TRAPPING_3
TRAPPING_SPIRIT TRAPPING_SPIRIT TRAPPING_SPIRIT
PHYSSHOCK PHYSSHOCK PHYSSHOCK
DAMRESIST_1 DAMRESIST_2 DAMRESIST_3
DAMRESIST_REGEN_1 DAMRESIST_REGEN_1 DAMRESIST_REGEN_1
MIRAGE_1 MIRAGE_2 MIRAGE_3
MIRAGE_NONDETECTION_1 MIRAGE_NONDETECTION_2 MIRAGE_NONDETECTION_3
MIRAGE_CHANGE MIRAGE_CHANGE MIRAGE_CHANGE
MIRAGE_PHANTASMAL_1 MIRAGE_PHANTASMAL_1 MIRAGE_PHANTASMAL_1
ENERGYSHIELD_1 ENERGYSHIELD_2 ENERGYSHIELD_3
ENERGYSHIELD_REGEN_1 ENERGYSHIELD_REGEN_1 ENERGYSHIELD_REGEN_1
STATUSEFFECT_1 STATUSEFFECT_2 STATUSEFFECT_3
STATUSEFFECT_ADD_1 STATUSEFFECT_ADD_2 STATUSEFFECT_ADD_3
STATUSEFFECT_CONDITION_1 STATUSEFFECT_CONDITION_2 STATUSEFFECT_CONDITION_3
STATUSEFFECT_RANGE_1 STATUSEFFECT_RANGE_2 STATUSEFFECT_RANGE_3
IMPACT_1 IMPACT_2 IMPACT_3
IMPACT_ATTRACT IMPACT_ATTRACT IMPACT_ATTRACT
INTERRUPTION_1 INTERRUPTION_2 INTERRUPTION_3
INTERRUPTION_TYPE_1 INTERRUPTION_TYPE_1 INTERRUPTION_TYPE_1
BRAND_1 BRAND_2 BRAND_2
INTANGIBILITY INTANGIBILITY INTANGIBILITY
INTANGIBILITY_OTHERS_1 INTANGIBILITY_OTHERS_1 INTANGIBILITY_OTHERS_1
INTANGIBILITY_FUSION INTANGIBILITY_FUSION INTANGIBILITY_FUSION
CRITPLUS_1 CRITPLUS_2 CRITPLUS_3
CRITPLUS_AUTO CRITPLUS_AUTO CRITPLUS_AUTO
CRITPLUSM_1 CRITPLUSM_2 CRITPLUSM_3
CRITPLUSM_AUTO CRITPLUSM_AUTO CRITPLUSM_AUTO
ATMIRROR ATMIRROR
ATMIRROR_TARGET ATMIRROR_TARGET
ATMIRROR_ESOTERIC ATMIRROR_ESOTERIC
Data List KI Distribution List Oneliner Optionals Multiuse
ATPLUS_LIST ATPLUS_KI
ATPLUSM_LIST ATPLUSM_KI
PREDETAT_LIST PREDETAT_KI
COATPLUS_LIST COATPLUS_KI
MANEUVER_LIST MANEUVER_KI
MANEUVERM_LIST MANEUVERM_KI
INDAT_LIST INDAT_KI 1
CAMOAT_LIST CAMOAT_KI
BLOCKPLUS_LIST BLOCKPLUS_KI
BLOCKPLUSM_LIST BLOCKPLUSM_KI
BLOCKPLUSL_LIST BLOCKPLUSL_KI
DODGEPLUS_LIST DODGEPLUS_KI
DODGEPLUSM_LIST DODGEPLUSM_KI
DODGEPLUSL_LIST DODGEPLUSL_KI
PREDETDEF_LIST PREDETDEF_KI
DAMPLUS_LIST DAMPLUS_KI
DAMPLUS_SACRIFICE_LIST DAMPLUS_SACRIFICE_KI 1 1
DAMPLUS_LDAMAGE DAMPLUS_LDAMAGE 1 1
DAMPLUSM_LIST DAMPLUSM_KI
DAMMULT_LIST DAMMULT_KI
DAMMULTM_LIST DAMMULTM_KI
PREDETDAM_LIST PREDETDAM_KI
PREDETDAMM_LIST PREDETDAMM_KI
ADDAT_LIST ADDAT_KI
ADDAT_ENDURE ADDAT_ENDURE 1 1
ADDAT_FATIGUE ADDAT_FATIGUE 1 1
ADDAT_COMBO ADDAT_COMBO 1 1
ADDATL_LIST ADDATL_KI
ADDATL_ENDURE ADDATL_ENDURE 1 1
ADDDEF_LIST ADDDEF_KI
ADDDEF_FATIGUE ADDDEF_FATIGUE 1 1
ADDACT_LIST ADDACT_KI
ADDACT_FATIGUE ADDACT_FATIGUE 1 1
INIPLUS_LIST INIPLUS_KI
QUICKRECOVERY_LIST QUICKRECOVERY_KI 1
FORETELL_LIST FORETELL_KI
DISTANCE_LIST DISTANCE_KI
DISTANCE_PROJECTION DISTANCE_PROJECTION 1 1
DISTANCE_TRAIL DISTANCE_TRAIL 1 1
DISTANCEM_LIST DISTANCEM_KI
AREA_LIST AREA_KI
AREA_TARGET AREA_TARGET 1 1
AREAM_LIST AREAM_KI
AREAM_TARGET AREAM_TARGET 1 1
AREABLOCK_LIST AREABLOCK_KI
TRANSPORT_LIST TRANSPORT_KI
BREAKAGE_LIST BREAKAGE_KI
FORTITUDE_LIST FORTITUDE_KI
ARMORMINUS_LIST ARMORMINUS_KI
ARMORPLUS_LIST ARMORPLUS_KI
ARMORPLUS_UNMODIFIABLE ARMORPLUS_UNMODIFIABLE 1 1
ARMORPLUS_PHYSICAL ARMORPLUS_PHYSICAL 1 1
ARMORPLUS_SLOWNESS ARMORPLUS_SLOWNESS 1 1
MOVEMENTPLUS_LIST MOVEMENTPLUS_KI
ABILITYPLUS_LIST ABILITYPLUS_KI
BONUSAGI_LIST BONUSAGI_KI
BONUSCON_LIST BONUSCON_KI
BONUSDEX_LIST BONUSDEX_KI
BONUSSTR_LIST BONUSSTR_KI
BONUSPOW_LIST BONUSPOW_KI
BONUSWIL_LIST BONUSWIL_KI
PHRPLUS_LIST PHRPLUS_KI
PHRPLUS_DR PHRPLUS_DR 1 1
PHRPLUS_VR PHRPLUS_VR 1 1
MRPLUS_LIST MRPLUS_KI
PSRPLUS_LIST PSRPLUS_KI
PERCEPTION_LIST PERCEPTION_KI 1
ENERGYDAM ENERGYDAM_KI 1
ELEMENTALDAM_FIRE ELEMENTALDAM_FIRE_KI 1
ELEMENTALDAM_AIR ELEMENTALDAM_AIR_KI 1
ELEMENTALDAM_WATER ELEMENTALDAM_WATER_KI 1
ELEMENTALDAM_EARTH ELEMENTALDAM_EARTH_KI 1
ELEMENTALDAM_LIGHT ELEMENTALDAM_LIGHT_KI 1
ELEMENTALDAM_DARK ELEMENTALDAM_DARK_KI 1
KIWEAPON_LIST KIWEAPON_KI
KIWEAPON_PROJECTILES KIWEAPON_PROJECTILES 1 1
KIWEAPON_ADDITIONAL KIWEAPON_ADDITIONAL 1
SUPERDAM SUPERDAM_KI 1
KIABSORB_LIST KIABSORB_KI
TRAPPING_LIST TRAPPING_KI
TRAPPING_SPIRIT TRAPPING_SPIRIT 1 1
PHYSSHOCK PHYSSHOCK_KI 1
DAMRESIST_LIST DAMRESIST_KI
DAMRESIST_REGEN DAMRESIST_REGEN 1
MIRAGE_LIST MIRAGE_KI
MIRAGE_NONDETECTION MIRAGE_NONDETECTION 1
MIRAGE_CHANGE MIRAGE_CHANGE 1 1
MIRAGE_PHANTASMAL MIRAGE_PHANTASMAL 1
ENERGYSHIELD_LIST ENERGYSHIELD_KI
ENERGYSHIELD_REGEN ENERGYSHIELD_REGEN 1
STATUSEFFECT_LIST STATUSEFFECT_KI
STATUSEFFECT_ADD STATUSEFFECT_ADD 1 1
STATUSEFFECT_CONDITION STATUSEFFECT_CONDITION 1 1
STATUSEFFECT_RANGE STATUSEFFECT_RANGE 1 1
IMPACT_LIST IMPACT_KI
IMPACT_ATTRACT IMPACT_ATTRACT 1 1
INTERRUPTION_LIST INTERRUPTION_KI
INTERRUPTION_TYPE INTERRUPTION_TYPE 1 1
BRAND_LIST BRAND_KI
INTANGIBILITY_LIST INTANGIBILITY_KI 1
INTANGIBILITY_OTHERS INTANGIBILITY_OTHERS 1
INTANGIBILITY_FUSION INTANGIBILITY_FUSION 1 1
CRITPLUS_LIST CRITPLUS_KI
CRITPLUS_AUTO CRITPLUS_AUTO 1 1
CRITPLUSM_LIST CRITPLUSM_KI
CRITPLUSM_AUTO CRITPLUSM_AUTO 1 1
ATMIRROR ATMIRROR_KI 1
ATMIRROR_TARGET ATMIRROR_TARGET 1 1
ATMIRROR_ESOTERIC ATMIRROR_ESOTERIC 1 1
Disadvantages

Exhaustion EXHAUSTION_1
Elemental Binding ELEMENTALBINDING_1
Specialized Attack: SPECIALIZEDATTACK_1
Tied to a Weapon TIEDTOWEAPON_1
Limited Circumstance: LIMITEDCIRCUMSTANCES_1
Combat Circumstance: COMBATCIRCUMSTANCES_1
Complex
Conditions: CONDITIONS_1
Reduced Damage REDUCEDDAMAGE_1
Specialized Defense: SPECIALIZEDDEFENSE_1
Exterminator: EXTERMINATOR_1
Excessive Energy Use EXCESSIVEENERGYUSE
Weapon Loss WEAPONLOSS
Action Penalty ACTIONPENALTY_1
Predetermination
Advance Preparation ADVANCEPREPARATION_1
Elemental Requirements ELEMENTALREQUIREMENTS_1
Vital Sacrifice VITALSACRIFICE_1
Char. Sacrifice: CHARACTERISTICSACRIFICE_1
Defenseless DEFENSELESS
Overload OVERLOAD_1
Final Technique
Maintained Technique MAINTAINEDTECHNIQUE_1
Limited Uses LIMITEDUSES_1
Determined Condition DETERMINEDCONDITION_1

Level 1 List
Exhaustion
Elemental Binding
Specialized Attack:
Tied to a Weapon
Limited Circumstance:
Combat Circumstance:
Conditions:
Reduced Damage
Specialized Defense:
Exterminator:
Excessive Energy Use
Weapon Loss
Action Penalty
Advance Preparation
Elemental Requirements
Vital Sacrifice
Char. Sacrifice:
Defenseless
Overload
Maintained Technique
Limited Uses
Determined Condition
Sustenance
Lv 1
Minor
Greater
Maintained 10

Cost Alteration
KI
-5
-4
-3
-2
-1
0
2
4
6
8

Combinable Technique
Lv 1
Yes 3
No

Optionals List

Damage Augmentation (Single) DAMPLUS_LIST


Additional Attack ADDAT_LIST
Limited Additional Attack ADDATL_LIST
Additional Defense ADDDEF_LIST
Additional Action ADDACT_LIST
Long-Distance Attack (Single) DISTANCE_LIST
Area Attack (Single) AREA_LIST
Area Attack (Multiple) AREAM_LIST
Armor Augmentation ARMORPLUS_LIST
Physical Resistance Increase PHRPLUS_LIST
Physical KI Weapons KIWEAPON_LIST
Trapping TRAPPING_LIST
Damage Resistance DAMRESIST_LIST
Mirage MIRAGE_LIST
Energy Shield ENERGYSHIELD_LIST
Supernatural States STATUSEFFECT_LIST
Impact IMPACT_LIST
Interruption INTERRUPTION_LIST
Intangibility INTANGIBILITY_LIST
Critical Enhancement (Single) CRITPLUS_LIST
Critical Enhancement (Multiple) CRITPLUSM_LIST
Attack Mirroring ATMIRROR

Botrage

(( -_- ))
((>_< ))
(( >_>))
((='.'=))
((.________.))
((Q_Q))
((o_O))
(( ,, ))
((T_T))
((^_^;))
((0`-0))
((_))
EXHAUSTION_2 EXHAUSTION_2 EXHAUSTION
ELEMENTALBINDING_1 ELEMENTALBINDING_1 ELEMENTALBINDING
SPECIALIZEDATTACK_1 SPECIALIZEDATTACK_1 SPECIALIZEDATTACK
TIEDTOWEAPON_1 TIEDTOWEAPON_1 TIEDTOWEAPON
LIMITEDCIRCUMSTANCES_2 LIMITEDCIRCUMSTANCES_2 LIMITEDCIRCUMSTANCES
COMBATCIRCUMSTANCES_1 COMBATCIRCUMSTANCES_1 COMBATCIRCUMSTANCES
COMPLEX COMPLEX COMPLEX
CONDITIONS_2 CONDITIONS_2 CONDITIONS
REDUCEDDAMAGE_1 REDUCEDDAMAGE_1 REDUCEDDAMAGE
SPECIALIZEDDEFENSE_1 SPECIALIZEDDEFENSE_1 SPECIALIZEDDEFENSE
EXTERMINATOR_2 EXTERMINATOR_2 EXTERMINATOR
EXCESSIVEENERGYUSE EXCESSIVEENERGYUSE EXCESSIVEENERGYUSE
WEAPONLOSS WEAPONLOSS WEAPONLOSS
ACTIONPENALTY_2 ACTIONPENALTY_3 ACTIONPENALTY
PREDETERMINATION PREDETERMINATION PREDETERMINATION
ADVANCEPREPARATION_2 ADVANCEPREPARATION_2 ADVANCEPREPARATION
ELEMENTALREQUIREMENTS_1 ELEMENTALREQUIREMENTS_1 ELEMENTALREQUIREMENTS
VITALSACRIFICE_2 VITALSACRIFICE_3 VITALSACRIFICE
CHARACTERISTICSACRIFICE_1CHARACTERISTICSACRIFICE_1CHARACTERISTICSACRIFICE
DEFENSELESS DEFENSELESS DEFENSELESS
OVERLOAD_1 OVERLOAD_1 OVERLOAD
FINALTECHNIQUE FINALTECHNIQUE FINALTECHNIQUE
MAINTAINEDTECHNIQUE_2 MAINTAINEDTECHNIQUE_3 MAINTAINEDTECHNIQUE
LIMITEDUSES_2 LIMITEDUSES_3 LIMITEDUSES
DETERMINEDCONDITION_1 DETERMINEDCONDITION_1 DETERMINEDCONDITION
Lv 2 Lv 3
40 60
60 90
20 30

MK
50
40
30
20
10
0
-5
-10
-15
-20

Lv 2
10 6 20

DAMPLUS_SACRIFICE_LIST DAMPLUS_LDAMAGE
ADDAT_ENDURE ADDAT_FATIGUE ADDAT_COMBO
ADDATL_ENDURE
ADDDEF_FATIGUE
ADDACT_FATIGUE
DISTANCE_PROJECTION DISTANCE_TRAIL
AREA_TARGET
AREAM_TARGET
ARMORPLUS_UNMODIFIABLE ARMORPLUS_PHYSICAL ARMORPLUS_SLOWNESS
PHRPLUS_DR PHRPLUS_VR
KIWEAPON_PROJECTILES KIWEAPON_ADDITIONAL
TRAPPING_SPIRIT
DAMRESIST_REGEN
MIRAGE_NONDETECTION MIRAGE_CHANGE MIRAGE_PHANTASMAL
ENERGYSHIELD_REGEN
STATUSEFFECT_ADD STATUSEFFECT_CONDITION STATUSEFFECT_RANGE
IMPACT_ATTRACT
INTERRUPTION_TYPE
INTANGIBILITY_OTHERS INTANGIBILITY_FUSION
CRITPLUS_AUTO
CRITPLUSM_AUTO
ATMIRROR_TARGET ATMIRROR_ESOTERIC

Botjoy

(( +_+ ))
((OvO))
((o))
(( ^_~ ))
(( *~* ))
(( ^.^ ))
((@-@))
(( ^o^ ))
(( u ))
((_))
((_))
((0L,0))
Offensive
Attack Ability (Single) (Maint.x2)
Oneliner Multiuse Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 2 4 5 1 2
"+25" 3 5 5 2 4
"+40" 4 6 10 3 6
"+50" 5 8 15 4 8
"+75" 9 12 20 6 12
1 "+90" 12 15 25 8 16
1 "+100" 14 18 30 10 20
1 "+125" 18 22 35 12 24
"+150" 22 26 40 14 28
"+175" 26 32 45 16 32
"+200" 30 36 50 18 36
1 A/C/D/S/P/W 2 X 0 2 2
1
Attack Ability (Multiple)
1 Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 4 6 10 2 4
"+25" 8 11 15 5 10
"+40" 10 13 20 8 16
"+50" 12 15 30 10 20
1 "+75" 18 22 50 14 28
"+90" 24 29 60 18 36
1 "+100" 28 32 70 20 40
A/C/D/S/P/W 2 X 0 2 2

Predetermined Attack
Attack Difficulty Prim. Sec. MK Maint. MiS
80 2 4 5 1 2
120 4 6 5 2 4
140 6 9 5 3 6
180 8 11 10 4 8
240 12 15 15 6 12
280 16 20 25 8 16
320 20 24 35 10 20
440 26 32 45 12 24
A/C/D/S/P/W 2 X 2 3 0

Counterattack Ability
Attack Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+25" 2 4 5 2 4
"+40" 3 5 10 3 6
"+50" 4 6 10 4 8
"+75" 6 9 15 6 12
"+90" 9 12 20 8 16
"+100" 12 15 25 10 20
"+125" 14 18 30 12 24
"+150" 18 22 35 14 28
"+175" 22 26 40 16 32
"+200" 26 32 45 18 36
A/C/D/S/P/W 2 X 0 2 2

Combat Maneuvers and Aiming (Single)


Precision Prim. Sec. MK Maint. MiS
"-10" 1 2 5 1 2
"-25" 2 4 5 1 2
"-50" 3 5 10 2 4
"-75" 4 6 10 2 4
"-100" 6 9 15 3 6
"-120" 8 11 20 3 6
A/C/D/S/P/W 1 2 0 X 2

Combat Maneuvers and Aiming (Multiple)


Precision Prim. Sec. MK Maint. MiS
"-10" 2 4 10 2 4
"-25" 4 6 15 3 6
"-50" 6 9 20 4 8
A/C/D/S/P/W 1 2 0 X 2

Indirect Attack
Prim. Sec. MK Maint. MiS
1 3 5 10 2 4
2 6 9 20 4 8
3 9 12 30 6 12
A/C/D/S/P/W 2 2 2 X 0
Lv 3
9 30 Camouflage Attack
Attack Difficulty Prim. Sec. MK Maint. MiS
80 1 2 5 1 2
120 2 4 5 1 2
140 3 5 5 1 2
180 5 8 10 2 4
240 6 9 10 3 6
280 7 10 15 4 8
320 8 11 20 5 10
440 10 13 25 6 12
A/C/D/S/P/W 2 3 1 X 0
Defensive
(Maint.x3.5) Block Ability (Single)
GrS Lv Block Bonus Prim. Sec. MK Maint. MiS
4 "+10" 2 4 5 1 2
7 "+25" 3 5 5 1 2
11 "+40" 4 6 10 2 4
14 "+50" 5 8 15 3 6
21 "+75" 9 12 20 4 8
28 "+90" 12 15 25 5 10
35 "+100" 14 18 30 8 16
42 2 "+125" 18 22 35 10 20
49 2 "+150" 22 26 40 12 24
56 3 "+175" 26 32 45 14 28
63 3 "+200" 30 36 50 16 32
3 A/C/D/S/P/W 2 X 0 2 2

Block Ability (Multiple)


GrS Lv Block Bonus Prim. Sec. MK Maint. MiS
7 "+10" 4 6 10 2 4
18 "+25" 6 9 15 4 8
28 "+40" 9 12 20 6 12
35 2 "+50" 12 15 35 9 18
49 2 "+75" 18 22 50 12 24
63 3 "+90" 26 32 65 15 30
70 3 "+100" 30 36 75 18 36
3 A/C/D/S/P/W 2 X 0 2 2

Limited Block Ability


GrS Lv Block Bonus Prim. Sec. MK Maint. MiS
4 "+10" 1 2 5 1 2
7 "+25" 2 4 5 1 2
11 "+40" 3 5 10 1 2
14 "+50" 4 6 10 2 4
21 "+75" 6 9 15 3 6
28 2 "+90" 8 11 20 4 8
35 2 "+100" 10 13 25 6 12
42 3 "+125" 12 15 30 8 16
1 "+150" 16 20 35 10 20
"+175" 20 24 40 12 24
"+200" 24 29 45 14 28
GrS Lv A/C/D/S/P/W 2 X 0 2 2
4
7 Dodge Ability (Single)
11 Dodge Bonus Prim. Sec. MK Maint. MiS
14 "+10" 2 4 5 1 2
21 "+25" 3 5 5 1 2
28 "+40" 4 6 10 2 4
35 "+50" 5 8 15 3 6
42 2 "+75" 8 11 20 4 8
49 2 "+90" 12 15 25 5 10
56 3 "+100" 14 18 30 8 16
63 3 "+125" 18 22 35 10 20
3 "+150" 22 26 40 12 24
"+175" 26 32 45 14 28
"+200" 30 36 50 16 32
GrS Lv A/C/D/S/P/W 0 2 2 X 2
4
4 Dodge Ability (Multiple)
7 Dodge Bonus Prim. Sec. MK Maint. MiS
7 2 "+10" 4 6 10 2 4
11 2 "+25" 6 9 15 4 8
11 3 "+40" 9 12 20 6 12
2 "+50" 12 15 35 9 18
"+75" 18 22 50 12 24
"+90" 26 32 65 15 30
GrS Lv "+100" 30 36 75 18 36
7 A/C/D/S/P/W 0 2 2 X 2
11
14 2 Limited Dodge Ability
2 Dodge Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+25" 2 4 5 1 2
GrS Lv "+40" 3 5 10 1 2
7 "+50" 4 6 10 2 4
14 2 "+75" 6 9 15 3 6
21 3 "+90" 8 11 20 4 8
2 "+100" 10 13 25 6 12
"+125" 12 15 30 8 16
"+150" 16 20 35 10 20
GrS Lv "+175" 20 24 40 12 24
4 "+200" 24 29 45 14 28
4 A/C/D/S/P/W 0 2 2 X 2
4
7 Predetermined Defense
11 Defense Value Prim. Sec. MK Maint. MiS
14 2 80 2 4 5 1 2
18 2 120 4 6 5 2 4
21 3 140 6 9 5 3 6
2 180 8 11 10 4 8
240 12 15 15 6 12
280 16 20 25 8 16
320 20 24 35 10 20
440 26 32 45 12 24
A/C/D/S/P/W 1 3 0 X 2
Destructive
Damage Augmentation (Single)
GrS Lv Damage Bonus Prim. Sec. MK Maint. MiS
4 "+10" 1 2 5 1 2
4 "+25" 2 4 5 1 2
7 "+40" 3 5 10 1 2
11 "+50" 4 6 15 2 4
14 "+75" 6 9 20 3 6
18 "+90" 8 11 25 4 8
28 "+100" 10 13 30 5 10
35 2 "+125" 14 18 35 6 12
42 2 "+150" 16 20 40 8 16
49 3 "+175" 18 22 45 10 20
56 3 "+200" 20 24 50 12 24
3 A/C/D/S/P/W X 1 3 0 2

~ Sacrifice:
GrS Lv Option Prim. Sec. MK Maint. MiS
7 Vital 4 4 15 3 6
14 Double Vital 10 10 50 4 8
21 Health 2 2 10 2 4
32 2 Characteristic 2 2 10 2 4
42 2
53 3 ~ Limited Damage
63 3 Prim. Sec. MK Maint. MiS
3 12 12 30 4 8

Damage Augmentation (Multiple)


GrS Lv Damage Bonus Prim. Sec. MK Maint. MiS
4 "+10" 2 4 10 1 2
4 "+25" 3 5 15 2 4
4 "+40" 5 8 20 3 6
7 "+50" 7 10 25 4 8
11 "+75" 10 13 35 6 12
14 "+90" 12 15 40 8 16
21 "+100" 14 18 50 10 20
28 2 A/C/D/S/P/W X 1 3 0 2
35 2
42 3 Damage Multiplier (Single)
49 3 Multiplier Prim. Sec. MK Maint. MiS
3 "x2" 10 15 25 4 8
"x3" 15 20 40 8 16
"x4" 20 30 80 12 24
GrS Lv A/C/D/S/P/W X 2 3 0 1
4
4 Damage Multiplier (Multiple)
7 Multiplier Prim. Sec. MK Maint. MiS
11 "x2" 20 30 40 8 16
14 "x3" 30 36 70 16 32
18 "x4" 40 48 100 22 44
28 A/C/D/S/P/W X 2 3 0 1
35 2
42 2 Predetermined Damage (Single)
49 3 Base Damage Prim. Sec. MK Maint. MiS
56 3 50 1 2 5 1 2
3 100 3 5 10 2 4
120 5 8 15 3 6
150 7 10 20 5 10
GrS Lv 180 9 12 25 7 14
7 200 12 15 30 9 18
14 250 15 19 35 12 24
21 A/C/D/S/P/W X 1 3 0 2
32 2
42 2 Predetermined Damage (Multiple)
53 3 Base Damage Prim. Sec. MK Maint. MiS
63 3 50 3 5 10 2 4
3 100 5 8 15 5 10
120 8 11 20 6 12
150 12 15 30 8 16
GrS Lv 180 15 19 40 10 20
4 200 18 22 50 12 24
4 A/C/D/S/P/W X 1 3 0 2
4
7
11
14
21
28 2
35 2
42 3
49 3
3

GrS Lv
4
7
11
14
21
28 2
35 2
42 3
2
Action
Additional Attack
GrS Lv Attacks Prim. Sec. MK Maint. MiS
4 "+1" 6 9 20 3 6
4 "+2" 12 15 30 6 12
4 "+3" 18 22 40 9 18
7 "+4" 24 29 50 12 24
11 "+5" 30 36 60 15 30
14 A/C/D/S/P/W 2 1 0 X 3
18
21 2 ~ Continuous Attack
28 2 Prim. Sec. MK Maint. MiS
35 3 10 10 30 5 10
42 3
1 ~ Added Fatigue Bonus
Prim. Sec. MK Maint. MiS
6 6 20 2 4
GrS Lv
11 ~ Combo
14 Prim. Sec. MK Maint. MiS
7 "+1" -3 -3 -10
7 "+2" -3 -3 -10
"+3" -6 -6 -20
"+4" -6 -6 -20
GrS Lv "+5" -6 -6 -20
14
Limited Additional Attack
Attacks Prim. Sec. MK Maint. MiS
GrS Lv "+1" 3 5 5 1 2
4 "+2" 6 9 10 2 4
7 "+3" 9 12 15 3 6
11 "+4" 12 15 20 4 8
14 2 "+5" 15 19 30 6 12
21 2 "+6" 18 22 40 8 16
28 3 "+8" 22 26 50 10 20
35 3 "+10" 26 32 60 12 24
2 A/C/D/S/P/W 2 1 0 X 3

~ Continuous Attack
GrS Lv Prim. Sec. MK Maint. MiS
14 10 10 30 5 10
28 2
42 3 Additional Defense
1 Defenses Prim. Sec. MK Maint. MiS
"+1" 1 2 5 1 2
"+2" 2 4 5 2 4
GrS Lv "+3" 3 5 10 3 6
28 "+4" 4 6 15 4 8
56 2 "+6" 5 8 20 6 12
77 3 "+8" 6 9 25 8 16
1 "+10" 7 10 30 10 20
Unlimited 8 11 35 12 24
A/C/D/S/P/W 0 2 1 X 3
GrS Lv
4 ~ Added Fatigue Bonus
7 Prim. Sec. MK Maint. MiS
11 6 6 20 2 4
18 2
25 2 Additonal Action
32 3 Actions Prim. Sec. MK Maint. MiS
42 3 "+1" 1 2 5 1 2
2 "+2" 2 4 5 2 4
"+3" 3 5 10 3 6
"+4" 4 6 15 4 8
GrS Lv "+5" 5 8 20 6 12
7 "+6" 6 9 25 8 16
18 "+8" 7 10 30 10 20
21 "+10" 8 11 35 12 24
28 2 A/C/D/S/P/W 1 1 0 X 3
35 2
42 3 ~ Added Fatigue Bonus
2 Prim. Sec. MK Maint. MiS
6 6 20 1 2
Reaction
Initiative Augmentation
GrS Lv Initiative Bonus Prim. Sec. MK Maint. MiS
11 "+25" 1 2 5 1 2
21 "+50" 2 4 10 1 2
32 "+75" 4 6 15 2 4
42 2 "+100" 6 9 20 3 6
53 3 "+125" 8 11 25 4 8
3 "+150" 10 13 30 5 10
"+175" 12 15 35 6 12
"+200" 14 18 40 7 14
GrS Lv A/C/D/S/P/W 0 2 1 X 3
18
Quick Recovery
Prim. Sec. MK Maint. MiS
GrS Lv 6 9 25 2 4
7 A/C/D/S/P/W 2 2 3 X 2

Foretell
GrS Lv Foretell Prim. Sec. MK Maint. MiS
Half 3 5 10 1 2
Full 6 9 25 3 6
A/C/D/S/P/W X 2 3 1 0

GrS Lv
4
7
11
14
21
28 2
35 2
42 3
3

GrS Lv
18

GrS Lv
4
7
11
14
21
28
35 2
42 3
3
GrS Lv
7

GrS Lv
4
7
11
14
21
28
35 2
42 3
2

GrS Lv
4
Special
Long-Distance Attack (Single)
GrS Lv Distance Prim. Sec. MK Maint. MiS
4 5m 1 2 5 1 2
4 10m 2 4 10 1 2
7 20m 3 5 10 2 4
11 50m 4 6 15 3 6
14 2 100m 5 8 20 4 8
18 2 250m 6 9 25 5 10
21 3 500m 8 11 30 6 12
25 3 1km 10 13 35 8 16
3 5km 14 18 40 10 20
10km 18 22 45 12 24
100km 22 26 50 14 28
GrS Lv A/C/D/S/P/W 3 4 2 X 0
7
0 ~ Projection
Prim. Sec. MK Maint. MiS
4 4 10 1 2
GrS Lv
4 ~ Trail of Destruction
11 Prim. Sec. MK Maint. MiS
1 8 8 20 1 2

Long-Distance Attack (Multiple)


Distance Prim. Sec. MK Maint. MiS
5m 2 4 10 2 4
10m 4 6 15 3 6
20m 6 9 20 4 8
50m 8 11 25 5 10
100m 10 13 35 6 12
250m 12 115 45 8 16
500m 16 20 55 10 20
1km 20 24 70 12 24
A/C/D/S/P/W 3 4 2 X 0

Area Attack (Single)


Radius Prim. Sec. MK Maint. MiS
1m 1 2 5 1 2
5m 2 4 10 1 2
10m 3 5 15 2 4
25m 4 6 20 3 6
50m 6 9 25 4 8
100m 8 11 30 5 10
500m 10 13 40 6 12
1km 12 15 50 8 16
5km 16 20 60 10 20
A/C/D/S/P/W 2 3 2 X 0

~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 1 2

Area Attack (Multiple)


Radius Prim. Sec. MK Maint. MiS
1m 2 4 10 2 4
5m 4 6 15 3 6
10m 6 9 20 4 8
25m 8 11 30 5 10
50m 12 15 45 6 12
100m 16 20 65 8 16
A/C/D/S/P/W 2 3 2 X 0

~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 1 2

Area Block
Radius Prim. Sec. MK Maint. MiS
1m 1 2 5 1 2
5m 2 4 5 2 4
10m 3 5 10 3 6
25m 4 6 15 4 8
50m 5 8 20 5 10
100m 6 9 25 6 12
500m 8 11 30 7 14
1km 10 13 35 8 16
A/C/D/S/P/W X 2 2 2 0

Automatic Transportation
Distance Prim. Sec. MK Maint. MiS
10m 2 4 5 1 2
20m 3 5 10 2 4
50m 4 6 10 3 6
100m 5 8 15 4 8
250m 6 9 20 5 10
500m 8 11 25 6 12
1km 10 13 30 7 14
5km 14 18 35 8 16
10km 18 22 40 10 20
100km 22 26 50 12 24
A/C/D/S/P/W 0 2 2 2 3
Durability
Breakage Augmentation
GrS Lv Breakage Prim. Sec. MK Maint. MiS
4 "+5" 1 2 5 1 2
4 "+10" 2 4 10 1 2
7 "+15" 4 6 15 2 4
11 "+20" 6 9 20 3 6
14 "+25" 8 11 25 4 8
18 2 "+30" 12 15 30 5 10
21 2 "+35" 14 18 35 6 12
28 2 "+40" 18 22 40 8 16
35 3 A/C/D/S/P/W X 2 4 0 2
42 3
49 3 Fortitude Augmentation
1 Fortitude Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+15" 2 4 5 1 2
GrS Lv "+20" 3 5 10 2 4
4 "+25" 4 6 10 2 4
"+30" 5 8 15 3 6
"+35" 6 9 20 3 6
GrS Lv "+40" 7 10 25 4 8
4 A/C/D/S/P/W X 0 4 2 2

Armor Penetration
GrS Lv Reduction Prim. Sec. MK Maint. MiS
7 "-1 AT" 1 2 5 1 2
11 "-2 AT" 2 4 5 1 2
14 "-3 AT" 3 5 10 2 4
18 "-4 AT" 4 6 10 2 4
21 2 "-5 AT" 5 8 15 3 6
28 2 "-6 AT" 6 9 20 3 6
35 2 "-7 AT" 8 11 25 4 8
42 3 "-8 AT" 10 13 30 5 10
1 Ignore 12 15 40 6 12
A/C/D/S/P/W X 2 2 0 1

GrS Lv Armor Augmentation


4 Armor Type Prim. Sec. MK Maint. MiS
4 1 1 2 5 1 2
7 2 2 4 5 1 2
11 3 4 6 10 2 4
14 2 4 6 9 15 2 4
18 2 5 8 11 20 3 6
21 2 6 10 13 25 3 6
28 3 7 12 15 30 4 8
35 3 8 14 18 40 5 10
1 A/C/D/S/P/W 3 0 X 2 1

~ Unmodifiable
GrS Lv Prim. Sec. MK Maint. MiS
4 4 4 15 2 4

~ Physical Armor
GrS Lv Prim. Sec. MK Maint. MiS
7 -1 -1 -5 0 0
11
14 ~ Slowness
18 2 Prim. Sec. MK Maint. MiS
21 2 -1 -1 -10 0 0
28 3
1

GrS Lv
4

GrS Lv
4
7
11
14
18 2
21 2
25 3
28 3
3

GrS Lv
4
7
11
14
18
21 2
25 2
28 2
35 3
42 3
X
Increase
Movement Increase
GrS Lv Bonus Prim. Sec. MK Maint. MiS
4 "+1" 1 2 5 1 2
4 "+2" 2 4 10 2 4
7 "+3" 4 6 15 3 6
11 "+4" 6 9 20 4 8
14 2 "+5" 8 11 25 5 10
18 2 A/C/D/S/P/W 0 1 2 X 3
21 2
28 3 Ability Increase
1 Bonus Prim. Sec. MK Maint. MiS
"+25" 2 4 5 1 2
"+50" 4 6 5 2 4
GrS Lv "+75" 6 9 10 3 6
4 "+100" 9 12 15 4 8
4 "+125" 12 15 20 5 10
7 "+150" 15 19 25 6 12
7 A/C/D/S/P/W 2 0 3 X 2
11 2
11 2 Increased Bonus: Agility
14 3 Bonus Prim. Sec. MK Maint. MiS
1 "+1" 1 2 5 1 2
"+2" 2 4 5 2 4
"+3" 4 6 5 3 6
GrS Lv "+4" 6 9 10 4 8
4 "+5" 8 11 15 5 10
4 "+6" 10 13 20 6 12
7 "+7" 12 15 25 7 14
7 "+8" 14 18 30 8 16
11 2 A/C/D/S/P/W 0 1 X X 1
11 2
14 2 Increased Bonus: Constitution
18 3 Bonus Prim. Sec. MK Maint. MiS
21 3 "+1" 1 2 5 1 2
2 "+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
GrS Lv "+5" 8 11 15 5 10
4 "+6" 10 13 20 6 12
4 "+7" 12 15 25 7 14
7 "+8" 14 18 30 8 16
7 A/C/D/S/P/W X 0 X X 1
11 2
11 2 Increased Bonus: Dextery
14 3 Bonus Prim. Sec. MK Maint. MiS
18 3 "+1" 1 2 5 1 2
2 "+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
GrS Lv "+5" 8 11 15 5 10
7 "+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
GrS Lv A/C/D/S/P/W X 1 0 X 1
0
Increased Bonus: Strength
Bonus Prim. Sec. MK Maint. MiS
GrS Lv "+1" 1 2 5 1 2
0 "+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
"+5" 8 11 15 5 10
"+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
A/C/D/S/P/W X 1 X 0 1

Increased Bonus: Power


Bonus Prim. Sec. MK Maint. MiS
"+1" 1 2 5 1 2
"+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
"+5" 8 11 15 5 10
"+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
A/C/D/S/P/W X 1 X X 0

Increased Bonus: Willpower


Bonus Prim. Sec. MK Maint. MiS
"+1" 1 2 5 1 2
"+2" 2 4 5 2 4
"+3" 4 6 5 3 6
"+4" 6 9 10 4 8
"+5" 8 11 15 5 10
"+6" 10 13 20 6 12
"+7" 12 15 25 7 14
"+8" 14 18 30 8 16
A/C/D/S/P/W X 1 X X 1

Physical Resistance Increase


Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+20" 2 4 5 2 4
"+30" 4 6 10 3 6
"+40" 6 9 15 4 8
"+50" 8 11 20 5 10
"+60" 10 13 25 6 12
"+80" 14 18 30 7 14
"+100" 18 22 40 8 16
A/C/D/S/P/W X 0 3 2 1

~ Disease Resistance
Prim. Sec. MK Maint. MiS
1 1 5 1 2

~ Venom Resistance
Prim. Sec. MK Maint. MiS
1 1 5 1 2

Magical Resistance Increase


Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+20" 2 4 5 2 4
"+30" 4 6 10 3 6
"+40" 6 9 15 4 8
"+50" 8 11 20 5 10
"+60" 10 13 25 6 12
"+80" 14 18 30 7 14
"+100" 18 22 40 8 16
A/C/D/S/P/W X 2 3 2 0

Psychic Resistance Increase


Bonus Prim. Sec. MK Maint. MiS
"+10" 1 2 5 1 2
"+20" 2 4 5 2 4
"+30" 4 6 10 3 6
"+40" 6 9 15 4 8
"+50" 8 11 20 5 10
"+60" 10 13 25 6 12
"+80" 14 18 30 7 14
"+100" 18 22 40 8 16
A/C/D/S/P/W X 2 3 2 1

Perceptive Abilities
Bonus Prim. Sec. MK Maint. MiS
Night Vision 2 4 5 1 2
Radial Vision 4 6 10 2 4
Spiritual Vision 3 5 5 1 2
Magic Vision 3 5 5 1 2
Matrices Vision 3 5 5 1 2
See Supernatural 5 8 15 2 4
Greater See Supern. 8 11 25 2 4
A/C/D/S/P/W 4 4 4 X 0
Varied
Energy Damaging Attack
GrS Lv Prim. Sec. MK Maint. MiS
4 1 2 5 1 2
7 A/C/D/S/P/W X 2 3 3 0
11
14 2 Elemental Attack: Fire
18 3 Prim. Sec. MK Maint. MiS
3 2 4 5 1 2
A/C/D/S/P/W X 2 3 3 0

GrS Lv Elemental Attack: Air


4 Prim. Sec. MK Maint. MiS
7 2 4 5 1 2
11 2 A/C/D/S/P/W X 2 3 3 0
14 2
18 3 Elemental Attack: Water
21 3 Prim. Sec. MK Maint. MiS
1 2 4 5 1 2
A/C/D/S/P/W X 2 3 3 0

GrS Lv Elemental Attack: Earth


4 Prim. Sec. MK Maint. MiS
7 2 4 5 1 2
11 A/C/D/S/P/W X 2 3 3 0
14
18 2 Elemental Attack: Light
21 2 Prim. Sec. MK Maint. MiS
25 3 2 4 5 1 2
28 3 A/C/D/S/P/W X 2 3 3 0
1
Elemental Attack: Darkness
Prim. Sec. MK Maint. MiS
GrS Lv 2 4 5 1 2
4 A/C/D/S/P/W X 2 3 3 0
7
11 Physical KI Weapons
14 Quality Prim. Sec. MK Maint. MiS
18 2 "+0" 1 2 5 1 2
21 2 "+5" 2 4 5 2 4
25 3 "+10" 4 6 5 3 6
28 3 "+15" 6 9 10 4 8
1 "+20" 8 11 15 5 10
A/C/D/S/P/W X 1 1 2 0

GrS Lv ~ Projectiles
4 Prim. Sec. MK Maint. MiS
7 2 2 10 1 2
11
14 ~ Additional Weapons
18 2 Option Prim. Sec. MK Maint. MiS
21 2 1 1 1 5 1 2
25 3 2 to 3 2 2 10 2 4
28 3 4 to 10 4 4 15 3 6
1 Unlimited 6 6 20 4 8
Supernatural Attack
GrS Lv Prim. Sec. MK Maint. MiS
4 5 8 10 1 2
7 A/C/D/S/P/W X 2 3 3 0
11
14 KI Absorption
18 2 Maximum Value Prim. Sec. MK Maint. MiS
21 2 Up to 5 1 2 5 1 2
25 3 Up to 10 2 4 10 1 2
28 3 Up to 15 4 6 15 2 4
1 Up to 20 6 9 20 2 4
Up to 25 8 11 25 3 6
Unlimited 10 13 30 3 6
GrS Lv A/C/D/S/P/W X 3 4 3 0
4
7 Trapping
11 Trapping Prim. Sec. MK Maint. MiS
14 4 2 4 5 1 2
18 2 6 3 5 10 2 4
21 2 8 4 6 10 3 6
25 3 10 5 8 15 4 8
28 3 12 6 9 20 5 10
1 14 8 11 25 6 12
16 10 13 30 7 14
18 14 18 35 8 16
GrS Lv 20 18 22 40 10 20
4 A/C/D/S/P/W X 2 1 0 2
7
11 ~ Spirit Trap
14 Prim. Sec. MK Maint. MiS
18 2 1 1 5 1 2
21 2
25 3 Physical Shock
28 3 Prim. Sec. MK Maint. MiS
0 1 2 5 1 2
A/C/D/S/P/W X 1 3 1 0

GrS Lv Damage Resistance


4 Life Points Prim. Sec. MK Maint. MiS
7 100 2 4 5 1 2
11 200 3 5 5 1 2
14 300 4 6 10 2 4
18 2 400 5 8 15 3 6
21 2 600 8 11 20 4 8
25 3 800 12 15 25 5 10
28 3 1000 14 18 30 8 15
1 1200 18 22 35 10 20
1500 22 26 40 12 24
A/C/D/S/P/W X 0 3 3 3
GrS Lv
4 ~ Regeneration
Option Prim. Sec. MK Maint. MiS
100 1 1 5 1 2
GrS Lv 250 2 2 10 2 4
4 500 4 4 15 3 6

Mirage
GrS Lv Mirages Prim. Sec. MK Maint. MiS
4 1 1 2 5 1 2
7 2 2 4 5 2 4
11 4 4 6 10 3 6
14 6 6 9 10 4 8
18 2 10 8 11 15 6 12
21 2 15 10 13 20 8 16
25 3 20 12 15 25 10 20
28 3 25 14 18 30 12 24
1 A/C/D/S/P/W 2 3 3 X 1

~ Non-detection
GrS Lv Option Prim. Sec. MK Maint. MiS
4 80 1 1 5 1 2
7 120 2 2 10 1 2
11 140 3 3 10 2 4
14 180 4 4 15 2 4
18 2 240 5 5 15 3 6
21 2 280 6 6 20 3 6
25 3 320 7 7 20 4 8
28 3 440 8 8 30 4 8
0
~ Change in Appearance
Prim. Sec. MK Maint. MiS
GrS Lv 2 2 10 2 4
4
7 ~ Phantasmal Illusions
4 Option Prim. Sec. MK Maint. MiS
4 PsR 140 3 3 10 2 4
4 PsR 180 4 4 15 3 6
7 PsR 240 6 6 20 4 8
7 2
1 Energy Shield
Life Points Prim. Sec. MK Maint. MiS
100 2 4 5 1 2
200 3 5 5 1 2
300 4 6 10 2 4
400 5 8 15 3 6
500 8 11 20 4 8
800 12 15 25 5 10
1000 14 18 30 8 15
1250 18 22 35 10 20
1500 22 26 40 12 24
2000 26 32 45 14 28
A/C/D/S/P/W 3 2 3 2 0

~ Regeneration
Option Prim. Sec. MK Maint. MiS
100 1 1 5 1 2
250 2 2 10 2 4
500 4 4 15 3 6
Supernatural States
PhR to Pass Prim. Sec. MK Maint. MiS
40 1 2 5 1 2
60 2 4 5 1 2
80 3 5 10 2 4
100 5 8 15 3 6
120 6 9 20 4 8
140 8 11 20 5 10
160 14 18 35 6 12
180 20 24 50 8 16
200 28 32 80 10 20
A/C/D/S/P/W X 4 4 4 0

~ Added State:
Option Prim. Sec. MK Maint. MiS
Minor Action Penalty 1 1 5
Greater Action Penalty 4 4 5
Blindness 6 6 15
Char. Reduction (one) 2 2 10
Char. Reduction (all) 5 5 15
Damage 1 1 5
Double Damage 5 5 10
PhR Reduction 2 2 10
PsR Reduction 2 2 10
Fascination 6 6 10
Partial Paralysis 6 6 10
Fear 3 3 10
Terror 6 6 15
Pain 3 3 10
Extreme Pain 6 6 15
Illusion 7 7 10
Greater Illusion 9 9 15
Phantasmal Illusion 11 11 20
Drain KI 8 8 20
Coma 14 14 40
Control 14 14 40
Drain Life 8 8 15
Total Paralysis 12 12 20
Unconsciousness 12 12 35
Death 20 20 50

~ Predet. Condition:
Option Prim. Sec. MK Maint. MiS
Attack
Kiss 1 1 10
Physical Contact 2 2 5
Mutual Visual Contact 8 8 15
Visual Contact (one) 12 12 30
Heard (one) 13 13 35
Along the Ground 12 12 30
Visual Contact (all) 16 16 40
Inhaled 20 20 50
Heard (all) 18 18 45
Along the Ground 2 18 18 45
~ Range of Effect
Range of Effect Prim. Sec. MK Maint. MiS
1m 1 1 5
5m 3 3 5
10m 5 5 10
25m 8 8 10
50m 12 12 15
100m 15 15 20
150m 20 20 25
500m 25 25 30

Impact
Impact Prim. Sec. MK Maint. MiS
4 1 2 5 1 2
6 2 4 5 2 4
8 3 5 10 3 6
10 4 6 10 4 8
12 5 8 15 5 10
14 6 9 20 6 12
16 8 11 25 7 14
18 10 13 30 8 16
20 12 15 35 10 20
A/C/D/S/P/W X 2 3 0 1

~ Attract
Prim. Sec. MK Maint. MiS
1 1 5 1 2

Interruption
PhR Difficulty Prim. Sec. MK Maint. MiS
Dam. 1 2 5 1 2
Dam. +20 2 4 10 2 4
Dam. +40 4 6 15 3 6
Dam. +60 6 9 20 4 8
Dam. +80 8 11 25 6 12
Dam. +100 12 15 30 8 16
Dam. +120 16 20 35 10 20
A/C/D/S/P/W X 3 3 2 1

~ Type of Interruption:
Option Prim. Sec. MK Maint. MiS
KI 2 2 5 1 2
Magic 2 2 5 1 2
Psychic 2 2 5 1 2

Brand:
Attack Prim. Sec. MK Maint. MiS
Minor 4 6 10 2 4
Prolonged Minor 8 10 20 2 4
Eternal Minor 14 16 40 4 8
Greater 10 13 25 4 8
Prolonged Greater 14 17 35 4 8
Eternal Greater 20 23 55 6 12
A/C/D/S/P/W X 2 3 3 0
Intangibility
Prim. Sec. MK Maint. MiS
3 3 10 2 4
A/C/D/S/P/W X 3 3 3 0

~ Affect Others
Option Prim. Sec. MK Maint. MiS
Simple 1 1 5 1 2
Extended 3 3 10 2 4

~ Fusion
Prim. Sec. MK Maint. MiS
2 2 10 2 4

Critical Enhancement (Single)


Damage Bonus Prim. Sec. MK Maint. MiS
"+10" 2 4 5 1 2
"+25" 3 5 5 2 4
"+40" 4 6 10 3 6
"+50" 5 8 15 4 8
"+75" 8 11 20 6 12
"+90" 12 15 25 8 16
"+100" 14 18 30 10 20
"+125" 18 22 35 12 24
"+150" 22 26 40 14 28
"+175" 26 32 45 16 32
"+200" 30 36 50 18 36
A/C/D/S/P/W X 2 2 1 0

~ Automatic Critical
Prim. Sec. MK Maint. MiS
8 8 30 4 8

Critical Enhancement (Multiple)


Damage Bonus Prim. Sec. MK Maint. MiS
"+10" 3 5 10 2 4
"+25" 5 8 20 4 8
"+40" 7 9 25 6 12
"+50" 9 12 35 8 16
"+75" 12 15 50 10 20
"+90" 16 20 60 12 24
"+100" 18 22 65 14 28
A/C/D/S/P/W X 2 2 1 0

~ Automatic Critical
Prim. Sec. MK Maint. MiS
8 8 30 4 8

Attack Mirroring
Prim. Sec. MK Maint. MiS
12 15 30 8 16
A/C/D/S/P/W 3 X 3 2 0

~ Target Choice
Prim. Sec. MK Maint. MiS
2 2 10 2 4

~ Mirroring Esoteric Abilities


Prim. Sec. MK Maint. MiS
4 4 20 1 2
Disadvantages
Exhaustion
GrS Lv Loss of Fatigue MK Lv
4 "-2" -5
1 "-4" -10
"-6" -15 2

GrS Lv Elemental Binding


4 Option MK Lv
1 Fire -15 ELEM_FIRE
Air -15 ELEM_AIR
Water -15 ELEM_WATER
GrS Lv Earth -15 ELEM_EARTH
4 Light -15 ELEM_LIGHT
1 Dark -15 ELEM_DARK
Fire/Air -10 ELEM_FIREAIR
Fire/Water -10 ELEM_FIREWATER
GrS Lv Fire/Earth -10 ELEM_FIREEARTH
4 Fire/Light -10 ELEM_FIRELIGHT
1 Fire/Dark -10 ELEM_FIREDARK
Air/Water -10 ELEM_AIRWATER
Air/Earth -10 ELEM_AIREARTH
GrS Lv Air/Light -10 ELEM_AIRLIGHT
4 Air/Dark -10 ELEM_AIRDARK
1 Water/Earth -10 ELEM_WATEREARTH
Water/Light -10 ELEM_WATERLIGHT
Water/Dark -10 ELEM_WATERDARK
GrS Lv Earth/Light -10 ELEM_EARTHLIGHT
4 Earth/Dark -10 ELEM_EARTHDARK
1 Light/Dark -10 ELEM_LIGHTDARK

Specialized Attack:
GrS Lv Specialization MK Lv
4 Against Block -10
1 Against Dodge -10
Damage Resistance -10

GrS Lv Tied to a Weapon:


4 Weapon MK Lv
7 Weapon Type -5
11 Specific Weapon -10
14 2
18 3 Limited Circumstance:
1 Circumstance MK Lv
Suffers Damage -10
Half Life Points -10
GrS Lv Quarter Life Points -15
4 Negative Life Points -25 2

GrS Lv Combat Circumstance:


4 Circumstance MK Lv
7 knocked down -5
11 trapped -5
14 from behind -5
surprised -5
blinded -5
GrS Lv
4 Complex
1 MK Lv
-5 2

GrS Lv Conditions:
4 Circumstance MK Lv
4 Unsheathe -5
7 2 Flying -5
7 2 Charging -5
11 2 Mounted -5
11 3 Day -10
1 Night -10
Certain Terrain -10
Certain Time -20 2
GrS Lv
4 Reduced Damage
7 Option MK Lv
11 No Damage -20
14 Half Damage -10
18
21 2 Specialized Defense:
25 2 Specialization MK Lv
28 3 Physical -5
35 3 Projectile -10
2 KI -10
Spell -15
Psychic -15
GrS Lv
4 Exterminator:
Exterminator MK Lv
Humanoids -5
GrS Lv Type of Being -10
4 Specific Being -30 2
1
Excessive Energy Use
MK Lv
GrS Lv -15
4
4 Weapon Loss
7 MK Lv
11 -10
14
18 Action Penalty
28 2 Penalty MK Lv
35 2 "-50" -10
42 3 "-75" -15
1 "-100" -20 2
"-125" -25 2
"-150" -30 3
GrS Lv
4 Predetermination
7 MK Lv
11 -20 2

Advance Preparation
GrS Lv Preparation MK Lv
4 1 minute -10
7 1 hour -15
11 1 day -25 2
14
21 2 Elemental Requirements
28 2 Option MK Lv
35 2 2+ Intensities -5
42 3 8+ Intensities -10
0
Vital Sacrifice
Sacrifice MK Lv
GrS Lv 25 LP -5
4 50 LP -10
4 75 LP -15 2
7 100 LP -20 2
7 All LP -25 3
11
11 2 Char. Sacrifice:
14 2 Sacrifice MK Lv
14 3 Agility -30
Constitution -30
Dextery -30
GrS Lv Strength -30
7 Intelligence -30
Perception -30
Power -30
GrS Lv Willpower -30
7
11 Defenseless
14 MK Lv
-15

GrS Lv Overload
4 Overload MK Lv
4 5 Turns -5
7 20 Turns -10
11
14 Final Technique
18 2 MK Lv
28 2 -55 2
35 2
42 3 Maintained Technique
49 3 Maintained MK Lv
X Level 1 -5
Level 2 -10 2
Level 3 -15 3
GrS Lv
4 Limited Uses
7 Limited Uses MK Lv
11 20 Uses -10
10 Uses -20
5 Uses -25 2
GrS Lv 3 Uses -30 2
4 1 Use -40 3
4
7 Determined Condition
11 Complexity MK Lv
14 easy -5
18 2 common -10
21 2 uncommon -15
28 3 complex -20
35 3 most complex -25
1

GrS Lv

2
2
2
2
2
2
3

GrS Lv

2
2
2
3
3
3
3
GrS Lv

2
2
3
3

GrS Lv
4
7
11
14
18
21 2
25 2
28 3
35 3
1

GrS Lv
4

GrS Lv
4
7
11
14
21 2
28 2
35 3
0

GrS Lv
4
4
4

GrS Lv
7
7
14
14 2
14 2
21 2
1
GrS Lv
7
1

GrS Lv
4
7

GrS Lv
7

GrS Lv
4
7
11
14
21
28
35
42 2
49 2
56 3
63 3
1

GrS Lv
14

GrS Lv
4
14
21
28 2
35 2
42 3
49 3
1

GrS Lv
14

GrS Lv
28 2
1

GrS Lv
7

GrS Lv
4
Numbers Numbers+
1 1 Expander
2 2
3 3
4 4
5 5
6 6
7 7
8 8
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10 10
11 11
12 12
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14 14
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16 16
17 17
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31 31
32 32
33 33
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35 35
36 36
37 37
38 38
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40 40
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42 42
43 43
44 44
45 45
46 46
47 47
48 48
49 49
50 50
51 51
52 52
53 53
54 54
55 55
56 56
57 57
58 58
59 59
60 60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
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