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DOI 10.1007/s11858-011-0329-2
ORIGINAL ARTICLE
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326 A. Leung
This paper will consider technology-rich pedagogical important notion in situated cognition is the idea of affor-
environments; namely, teaching and learning environments dance. It was introduced by J.J. Gibson as a relational
that are enhanced by the use of Information Communica- account of perception. Affordance is about properties in the
tion Technology (ICT) to carry out the teaching and environment that present possibilities for action and are
learning process, and in particular, the dynamic geometry available for an agent to perceive directly and act upon
environment (DGE). A model of techno-pedagogic task (Gibson, 1979). For a pedagogic task, it refers to those
design in mathematics will be developed and generic epi- inherent epistemic conditions or qualities of the environ-
stemic modes for it will be proposed. This task design ment that allow learners to perform certain actions with the
model will then be discussed and illustrated in the context environment to acquire knowledge. Affordance is of par-
of DGE. Throughout the discussion, different theoretical ticular importance when considering mathematical tasks
perspectives will be used to frame interpretations in that involve the use of technology since interaction with the
an attempt to regard the techno-pedagogic task framework technology should be a critical epistemic element in such
as a combined-lens to view mathematical knowledge tasks. Brown (2005) did a case study on how affordances
acquisition. are perceived and enacted by a teacher in a technology-rich
teaching and learning environment. Three conditions were
observed for learning in her research:
2 Pedagogic task design
an exploratory approach to learning, develop-
ment of multiple strategies to solve and/or check
A mathematics pedagogic task aims to engage learners in
problems, and promotion of discourse through tech-
activities that could transform the ways they see and do
nology use to enhance student learning. (Brown,
mathematics. Mason and Johnston-Wilder expressed this as
2005, p. 183)
The purpose of a task is to initiate mathematically
The qualities of a pedagogical environment not only
fruitful activity that leads to a transformation in what
enable learners to perform action, but should also empower
learners are sensitised to notice and competent to
learners to construct meaning. In this connection, Noss and
carry out (Mason & Johnston-Wilder, 2006, p. 25)
Hoyles (1996) saw the pedagogical potential of ICT as
The point of setting tasks for learners is to get them
windows on mathematical meanings and coined the term
actively making sense of phenomena and exercising
situated abstraction
their powers and their emerging skills (Mason &
Johnston-Wilder, 2006, p. 69) to describe how learners construct mathematical
ideas by drawing on the webbing of a particular
Ainley et al. (2006) discussed pedagogic task design in
setting which, in turn, shapes the way the ideas are
terms of connecting engagement and focus. In particular,
expressed. (Noss and Hoyles, 1996, p. 122)
engagement and focus in pedagogic task design should take
into considerations concerning reality, guidance, contex- By webbing it refers to
tualization, tools, purpose and utility. A task must be
the presence of a structure that learners can draw
realistic to learners in the sense that it should be compre-
upon and reconstruct for supportin ways that they
hensible by them; i.e., learners must have prior suitable
choose as appropriate for their struggle to construct
experiences that enable them to relate to the content of the
meaning for some mathematics (Noss and Hoyles,
task. This aligns with the Dutchs Realistic Mathematics
1996, p. 108).
Education framework with Freudenthals mathematization
as foundation (Freudenthal, 1968, 1991). In Freudenthals Thus, webbing can be interpreted as an affordance to
theory, learners are guided to re-invent mathematics facilitate mathematical learning. The upshot is: mathe-
through powerful pre-designed means in construction of matical ideas can be indigenous shaped and expressed with
mathematical insights. This process of re-invention is ini- respect to interactions with the task environment. Shaping
tiated by learners; hence, a pedagogic task should be and expressing are resultants of tools. Tools that are
realistically imaginable from the learners point of view. A available in a task environment are pivotal to form situated
task guides learners from informal to formal mathematical abstraction. In the process of learning how to use tools in a
knowledge through a gradual process that connects con- mathematics task (e.g., compasses and ruler), learners
textual understanding and conceptual abstract understand- gradually build up mathematical ideas that are shaped by
ing. Contextualization plays a vital role in mathematics the tool usage that gives rise to tool-dependent concepts,
concept formation in a task. It has to do with situated i.e., concepts that are expressible in terms of tool usage. An
cognition which basically says that knowing is inseparable environmentally shaped concept can be regarded as a sit-
from doing. A pedagogic task is thus activity-based. An uated abstraction. Thus, in pedagogic task design, careful
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Task design in DGE 327
attention should be paid on those chosen tools to direct process of acquiring knowledge in mathematics. It begins
learners to the targeted mathematical knowledge. with the following basic idea:
Ainley et al. proposed two connected constructs purpose
Techno-pedagogic Task Design in Mathematics
and utility as factors that gauge learners level of engage-
Task design that focuses on pedagogical processes in
ment and focus in a pedagogic task. A purposeful task is
which learners are empowered with amplified abili-
one that has a meaningful outcome for the pupil, in terms
ties to explore, re-construct (or re-invent) and explain
of an actual or virtual product, or the solution of an
mathematical concepts using tools embedded in a
engaging problem (Ainley et al., 2006, p. 29) and utility
technology-rich environment.
means that the learning of mathematics encompasses not
just the ability to carry out procedures, but the construction This description echoes Freudenthals idea of mathe-
of meaning for the ways in which those mathematical ideas matization in which mathematical concepts are re-invented
are useful. (Ainley et al., 2006, p. 30) With respect to in processes of exploration from intuitive mathematics to
these ideas, in a research on designing for mathematical sophisticated mathematics using tools that are more pow-
abstraction, Pratt and Noss drawn on a case study using an erful than our predecessors possessed. Children should
ICT environment to study children understanding about repeat the learning process of mankind, not as factually
chance and distribution. They have identified heuristic in took place but rather as it would have done if people in the
designing for abstraction that requires the intentional past had known a bit more of what we know now.
blurring of the key mathematical concepts with the tools (Freudenthal, 1991, p. 48) Exploration, re-construction and
whose use might foster the construction of that abstrac- explanation are three important aspects in mathematics
tion. (Pratt and Noss, 2010, p. 95) This ascertains that in knowledge acquisition. These shall form the core of the
an ICT environment, pedagogical usage of tools can guiding principles for the techno-pedagogic task design
become a part of mathematical concept. In particular, four model. In a particular task, learners should engage in
design heuristics emerged in their research: activities that blend these aspects in proportion that is
conducive to the purpose and utility of the task.
Three epistemic modes that characterize mathematics
1. Enable the testing by children of their personal knowledge acquisition process are put forward as the
conjectures foundation of the techno-pedagogic task design model.
2. Seek to enhance the explanatory power of knowledge They are: Establishing Practices Mode, Critical Discern-
that might offer a route to normalized knowledge. ment Mode, Situated Discourse Mode.
3. Construct a task design that will be likely to generate When one is faced with a new tool, one has to learn how
purposeful activity and tools that encourage the to use it and in doing so, gradually realizes the knowledge
construction of utilities for the key mathematical potential that is embedded in it. That is, learners need to
concepts. establish practices (sometime personal) for the tool. For
4. Identify or design representations of key mathemat- mathematical exploration, these practices could be estab-
ical concepts that can be used as control points needed lished via construction or manipulative tasks where modes
by the child to pursue their aim (Pratt and Noss, 2010, of interaction between learners and the technology-rich
p. 95). environment can be developed. Constructing or manipu-
lating virtual mathematical objects is a meaningful way to
These heuristics coincide with some of the basic ideas in learn to turn virtual tools into pedagogical instruments. In
a task design model to be proposed in the next section. doing so, modes of interaction in terms of skill (tacit
knowledge), modalities of behaviour and even situated
dialogue (linguistic or a-linguistic) with the environment
3 Techno-pedagogic mathematics task design model could emerge.
Establishing Practices Mode (PM)
A pedagogical reason for using technology is to empower
learners with extended or amplified abilities to acquire PM1 Construct mathematical objects or manipulate
knowledge. That is, learners can do things and see things pre-designed mathematical objects using tools
that they could not do or see without the technology (or embedded in a technology-rich environment
could do and see in new ways using the technology); hence, PM2 Interact with the tools in a technology-rich
technology can empower their cognitive abilities to reason environment to develop (a) skill-based routines;
in novice ways. I propose a model of task design situated in (b) modalities of behaviour; (c) modes of
a technology-rich pedagogical environment that tracks the situated dialogue
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328 A. Leung
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Task design in DGE 329
International Journal of Computers for Mathematical (a) Skill-based dragging routines (learn to drag)
Learning 6:229333, 2001; ZDM 34(3), 2002). It opens up (b) Dragging modalities (learn to strategize)
a pedagogical space for teachers and students to engage in (c) Mode of feedback dialogue (learn to con-
geometrical explorations that niche across the experimental verse): simultaneous awareness of varying
and the theoretical (Lopez-Real and Leung, 2006). In DGE objects during dragging and respond
particular, the drag-mode in DGE has been a unique ped- with different dragging modalities
agogical tool that facilitates students to experiment with
dynamic geometrical objects which can lead to generation
of mathematical conjectures (see, e.g., Arzarello et al., Once learners are comfortable to a dragging dialogue,
2002; Leung, 2008; Baccaglini-Frank et al., 2009; Bac- they can shift their focus of attention to look for drag-
caglini-Frank and Mariotti, 2010). Furthermore, the drag- invariant features of the geometrical situation under
mode seems to open up a new methodology and even a new exploration. This is a critical stage in which formation of
discourse to acquire geometrical knowledge alternative (or mathematical concepts can take place. Once these features
compatible) to the traditional Euclidean deductive reason- are observed and discerned, the task should give room for
ing paradigm (Lopez-Real and Leung 2006; Leung, 2009; the learners to record and re-present them by encouraging
Talmon and Yerushalmy, 2004). the construction of drag-sensitive soft objects as transition
The three epistemic task modes are now interpreted in objects to support conceptual development, thus providing
the context of explorative task design in DGE. In particu- learners a dynamic flexible setting for systematic explora-
lar, the drag-mode in DGE is regarded as a DGE tool to tion (Laborde, 2005; Leung, 2008). A re-construction of
empower learners with amplified abilities to explore. discerned invariant features can become a seeding for
A DGE pedagogic task should start with activities which proto-concepts and conjecture formation.
involve learners either to construct geometric objects or to CDM: Focus on drag-invariant features
manipulate pre-designed geometric objects. By getting to Observe, record, re-present patterns of variation and
know how to literally move around in DGE, learners invariant
begin the process of accommodation and/or assimilation in
DGE. Learners are empowered by the drag-mode in DGE (a) Look for drag-invariant features of the geometrical
to vary the shape and size of geometric objects at will situation under exploration
while intended intrinsic properties of the objects can be (b) Construct drag sensitive soft object (making use of
kept invariant or approximately invariant (depending on PM2) to re-construct the invariant features
the tools and the construction procedures) under dragging.
This visual variation initiated by learners and the conse- Maintaining dragging model (Baccaglini-Frank and
quential moving images appear on the screen constitute Mariotti, 2010), dragging via a lens of variation (Leung,
epistemic interactions between the learners and DGE. A 2008) and instrumental genesis of dragging (Restrepo,
task should allow this learnerDGE interaction to happen 2008) are a few theoretical perspectives that can be used to
and not restrict learners to experience only delimited var- organize PM and CDM in a task design.
iation set by teachers. By simultaneous awareness of co- Learners now need to express what they have discovered
varying aspects via dragging, learners respond to the in the DGE setting. The dragging dialogue developed in
moving geometric objects by different dragging modalities PM and CDM serves as a pseudo-linguistic tool to develop
(see, e.g., the dragging modalities discussed in Arzarello inductive (and even deductive) reasoning in DGE. Drag-
et al., 2002; Leung, 2008; Baccaglini-Frank and Mariotti, ging explorations in PM and CDM support an inductive
2010). These modalities may be regarded as the beginning approach for learners to hypothesize and to postulate
of establishing a dragging dialogue with DGE. Dragging conjectures. In particular, learners drag to separate out
dialogue is the feedback patterns between a learners invariant features in DGE phenomena and drag to specu-
dragging behaviour and the DGE environment. It usually late generalization about these features. Soft construction
takes a while for learners to become operative in a dragging (Laborde, 2005) using a drag-to-fit strategy to satisfy
dialogue. intended condition becomes a powerful epistemic means to
achieve this purpose. Constructing robust figures is another
PM: Establishing Dragging Practices way to manifest reasoning and argumentation. A robust
PM1 Construct geometric objects or manipulate pre- construction in DGE is a constructed figure that passes the
designed geometric objects using the tools drag test (Arzarello et al., 2002). Such construction is
embedded in a DGE conducive to developing deductive reasoning since a robust
PM2 Interact with DGE via dragging. Types of construction is a visual embodiment of an attempt to show
dragging interaction: that a conclusion necessarily follows from a set of
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330 A. Leung
A DGE discourse may open up a new knowledge Learners are asked to perform simple construction,
domain in geometry that is either supplementary or com- measurement and calculation activities. This focuses the
plementary to traditional Euclidean geometry (see the learners attention to the sum of two interior opposite
discussion in Lopez-Real and Leung, 2006; Leung, 2009); angles of an arbitrary quadrilateral.
this is where techno-pedagogic task design can become
a window for alternative mathematics knowledge PM2 (Developing dragging routine)
acquisition.
The nature of the model is basically an evolution model 4. Turn the Trace function on for point C
of students dragging strategy from the primitive to the 5. Drag point C continuously to keep
sophisticated. In the next section, concrete examples from \ABC ? \CDA as close to 180" as
2D and 3D DGEs will be used to discuss the knowledge possible (Fig. 2).
potential of the three epistemic modes in techno-pedagogic
task designs. This begins a process of instrumental genesis for drag-
ging. Different dragging activities may result in different
instrumental action schemes (Restrepo, 2008). In this case,
5 Knowledge potential of techno-pedagogic DGE task a learner drags point C to see constant variation of the
design moving quadrilateral while maintaining the angle sum as
close to 180" as possible (PM2(a)). With respect to the
The three epistemic modes in techno-pedagogic DGE task
design form progressive phases where geometrical
B
m ABC = 86.44
knowledge can take shape out of interactions between the
m CDA = 94.10
learner and DGE. The potential knowledge acquired will
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Task design in DGE 331
framework of Baccaglini-Frank and Mariotti (2010), the contradiction for this conjecture based on the work of two
learner begins to develop a Maintaining Dragging Scheme Hong Kong Form 4 (Grade 10) students.
of his/her own in this epistemic mode by dragging to keep The epistemic focus of the above task design is to guide
an intended invariant (angle sum equals to 180") (PM2(b)). learners to conceptualize an invariant path that satisfied a
The traced path that visually appears in a continuous preset invariant condition via the dragging instrument. The
manner under dragging feedbacks to the learners main- task sequence is a process of instrumentation for the dragging
taining dragging modality, thus shifts the learners aware- tool. It paves a way for the learner to develop a scheme of
ness to pay attention to simultaneous variation of the usage (e.g., a Maintaining Dragging Scheme) associated
different components of the figure (PM2(c)). with the dragging tool. This DGE task design shows that a
dragging scheme in the process of instrumental genesis (or
CDM: Discerning drag-invariant feature
semiotic mediation) can become a vessel that carries the
6. Investigate the shape of the path that point C traces learning of geometry (see another example of a DGE vari-
out ational dragging scheme in Leung, Chan & Lopez-Real,
2006). If a task design has a different epistemic focus, then
As the learners maintaining dragging skill improved, the knowledge conceptualized for cyclic quadrilateral may
the traced path gradually takes shape and the learner dis- be different from the above task design.
cerns the circular-like path as an observed invariant Suppose the task starts with asking learners first to find a
(CDM(a)). Thus, the Trace function made possible the way to construct a circle passing two points, second pass-
appearance of locus of validity, a powerful visual concept ing three points and finally passing four points. The epi-
in DGE (Leung and Lopez-Real, 2002; Leung, 2003). The stemic focus of this design is to learn about cyclic
learner constructs a circle passing through the vertices A, B quadrilateral via robust and soft constructions. Since there
and D such that when C is being dragged on and along it, are three sub-tasks, each sub-task can be regarded as a unit
the intended invariant is realized (Fig. 3, CDM(b)). That is, that comprises the three epistemic modes which takes the
ABCD becomes a soft cyclic quadrilateral obtainable by a generic form:
drag-to-fit strategy (Laborde, 2005; Lopez-Real and Leung,
2006). In this way, the learner has developed a Maintaining
Dragging Scheme for this task that instrumented the PM: Explore how to construct a circle that passes
dragging tool in DGE. through a given number of points
CDM: Discern how many circles can pass through the
DSM: Establishing a DGE discourse given number of points
DMS1 SDM: Make a conjecture about circum-circle and
7. Make a conjecture on the shape of the path explain (or prove) why the construction
procedure works
The learner postulates the following conjecture as a
result of the discernment in CDM: This task design guides learners to progressively and
cognitively construct a situated pedagogical instrument (a
For a quadrilateral to satisfy the condition a pair of utility scheme):
interior opposite angles adds up to 180", the vertices
of the quadrilateral must lie on a circle. Use perpendicular bisector as a cognitive tool to
DMS2 investigate circum-circle in DGE
8. Explain (or prove) why the conjecture is true This is an instrumentalization process in instrumental
genesis. For the four points (quadrilateral) case, the learner
Leung and Lopez-Real (2002) discussed how a DGE could employ a drag-to-fit strategy (soft construction) to
discourse can be developed to give a DGE proof by arrive at a conjecture that may be read like:
A A
D D
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332 A. Leung
If the four perpendicular bisectors of the sides of a The pre-constructed object is a robust 3D solid (say a cube)
quadrilateral are concurrent, then the quadrilateral that can be rotated. The rotation is controlled by a circular dial
can be inscribed in a circle (Fig. 4). that has angular demarcation and by an axis of rotation that can
be freely moved via dragging a point on it that is constrained
The explanation (or proof) of this conjecture depends on
on the solid. A fixed (unmovable with respect to object
the findings of the second sub-task. Thus, this task design
dragging) wire frame congruent to the solid is attached to
structures as an expanding spiral with each turn composed
the movable solid. It stays fix as the solid rotates (Fig. 5).
of a unit of PMCDMSDM sequence. Compared to the
The design of this pre-constructed Cabri-3D object is
previous task, this task reaches a different defining condi-
supple enough to accommodate the practices, discernment
tion for cyclic quadrilateral. The two-task designs have
and discourse modes in techno-pedagogic task design.
different initial foci of attention; therefore, they should
Learners need to practice how to manipulate the various
naturally arrive at different critical aspects of cyclic
components of the pre-constructed object together with
quadrilateral.
strategic use of the two dragging modalities to facilitate the
discernment of invariant symmetry patterns and to develop
5.2 Investigating symmetry of solid a dragging dialogue to talk about the symmetry of the solid.
The transition between the epistemic modes are blurry
In this section, a Cabri-3D exploration task is presented to since the knowledge content of the symmetry of solid is
illustrate how situated discourse (SDM) can be developed richly embedded in the pre-constructed object, a shift of
in terms of dragging modalities. This discourse depends visual attention by the learner could posit him/her in the
heavily on learner action and visualization. next epistemic mode. Manipulation, discernment and dis-
Leung and Or (2009) reported an experimental virtual course could all take place quickly in any micro-dragging
task given to a group of Form 6 (Grade 12) students in episode. In the experiment reported in Leung and Or
Hong Kong to explore symmetry of solid based on two (2009), the task was designed as follows:
dragging modalities in the Cabri-3D environment. Object
PM (Exploring how to manipulate the pre-designed
dragging refers to dragging components (e.g., points,
object)
lines) of a Cabri-3D object, just like the drag-mode in
two-dimensional DGE. Perspective dragging is dragging 1. Drag S to move the axis of rotation to a desired
to change the perspective of a Cabri-3D object, a unique position on the cube
feature of the Cabri-3D environment. Dragging strategies 2. Drag P to rotate the cube about the axis (Object
that combine these two modalities empower learners to Dragging)
simulate the seeing and manipulation of a 3D object 3. To change the view angle, click the figure, hold down
from all possible spatial perspectives. This opens up a the right mouse button and drag (Perspective
very rich epistemic space to acquire geometric knowl- Dragging)
edge for 3D solids. In contrast to two DGE tasks of last
PM ? CDM (From exploration to discernment)
section, this task ask learners to manipulate a pre-con-
structed Cabri-3D object using object dragging and per- 4. Visualize and investigate the rotational symmetry of
spective dragging. the figure by
A A
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Task design in DGE 333
(i) drag the axis of rotation to different positions coincides with the rotational symmetry of the solid
(ii) rotate the figure with the axis of rotation passes the centre (perpen-
(iii) drag to change the perspective dicularly) of the two dimensional figure.
CDM ? SDM (Establishing a Cabri-3D discourse) For example, suppose the 3D solid is a dodecahedron (a
solid whose faces are regular pentagons), use perspective
5. Talk about how to find out the rotational symmetry of dragging to find a position at which the view of the solid
the solid using these two dragging modalities and the appears as a plane hexagon (Fig. 7a).
location of all possible axes of rotation for the solid Then the axis that goes through the centre of this plane
perspective and perpendicular to the plane is an axis of
This task can be repeated for other 3D solids (Fig. 6): rotation for the dodecahedron that gives rotational sym-
A small-scale pilot study was done using these tasks metry. The plane figure has a twofold rotational symmetry,
(Leung and Or, 2009). Students were able to make the so would the solid with respect to this axis of rotation. The
following conjectures (or talking about how to do it), one centre is in fact the orthogonal projection of an axis that
made use of object dragging, while the other made use of goes through the mid-points of two opposite edges
perspective dragging. (Fig. 7b).
These two student-generated conjectures (in particular
Conjecture One (object dragging strategy) the second one which was unexpected) show that the
Rotational symmetries were observed when the axis design of this task did provide an open exploration space
is dragged to positions on the solid that pass through for students to visualize, manipulate and express geomet-
opposite vertices, centres of opposite faces, or mid- rical ideas that were generated out of the Cabri-3D
points of opposite edges. The order of rotational environment.
symmetries can be determined by rotating the solid Furthermore, the two conjectures can actually be
about the axis at these positions. regarded as utilization scheme in instrumental genesis
Conjecture Two (perspective dragging strategy) since they are organized strategies developed by learners
Use perspective dragging to drag the solid to a suit- employing different dragging modalities to investigate
able perspective which visually resembles a two geometrical situation. In the second conjecture, perspective
dimensional plane figure with rotational symmetry. dragging is used as a tool to deconstruct a 3D solid into a
The rotational symmetry of this plane figure pseudo-2D object to search for symmetry; thus, an
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334 A. Leung
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Task design in DGE 335
CDM
Mainly Operative Apprehension; Semiotic Mediation; Discernment through Variation
under the Drag-Mode; Appropriation of Dragging Instrumental Scheme
PM 1, 2
Mainly Perceptual and Sequential Apprehensions; Development of
Dragging Instrumental Scheme and Dragging Dialogue
apprehension and in Situated Discourse Mode mainly with Arzarello, F., Olivero, F., Paola, D., & Robutti, O. (2002). A cognitive
discursive and sequential apprehensions. analysis of dragging practices in Cabri environments. Zentralbl-
att fur Didaktik der Mathematik, 34(3), 6672.
In summary, Fig. 8 depicts a nested expanding DGE Baccaglini-Frank, A., & Mariotti, M. A. (2010). Generating conjec-
pedagogic task exploration space structured by different tures in dynamic geometry: The maintaining dragging model.
theoretical constructs. International Journal of Computers for Mathematical Learning,
Epistemologically, the three task modes can be regarded 15, 225253.
Baccaglini-Frank, A., Mariotti, M. A., & Antinini, S. (2009).
as a sequence of mathematics knowledge acquisition stages Different perceptions of invariants and generality of proof in
shaped by tools in a technological environment where dynamic geometry. In M. Tzekaki, M. Kaldrimidou, & H.
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7 Conclusion Horne, A. McDonough, R. Pierce, M. Horne, & A. Roche (Eds.),
Building connections: Theory, research, and practice, Proceed-
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Exploiting mental imagery with computers in mathematics
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