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===Radiation===

Radiation is common in the world of Fallout, all around the world. This background
radiation, higher than the pre-war levels, is usually no higher than Mild. However,
the peoples of Fallout have, through evolution, FEV exposure, or (ironically)
mutation caused by radiation, become more resistant to lower forms of radiation.
Besides this, a new level of radiation, '''faint''' is being introduced. This
radiation level is found in some food and water sources (drinking or standing in
them), but is easily purified, and does no real damage: It simply makes the
consumer [[MSRD:Conditions#Fatigued|Fatigued]]. This is the level radiation
exposure that most wastelanders are exposed to.

Faint radiation is most commonly found in water (both bottled and in outdoor
sources) and food (pre-war and mutant animals). The radiation levels in food and
water is usually faint, but mild radiation levels are not unheard of in especially
irradiated environments, and higher (up to Moderate) levels are possible. Non-
irradiated food can also be found, especially in vaults and in the NCR.

Ingesting radiation through food and water works differently than regular exposure
in a few ways. First is that food doesn't have a radioactive materials rating but
instead has a set radiation level. Second is that the reason why food/water has a
set level is because the radiation sickness is applied as soon as the food/water is
ingested and does not have a frequency. Third again relates to the previous rules
as food/water does not radiate radiation, meaning that simply holding faintly
irradiated food does not irradiate the holder, but will irradiate them if they eat
the food.

Radiation exposure now has six degrees: faint, mild, low, moderate, high, and
severe. To determine the degree of exposure, start with the type of exposure:
either an irradiated area (such as the area near a nuclear explosion, after the
fact, or a lab that has been flooded with radioactive gas), or a specific source of
radiation (such as a lump of radioactive material). Then consult Table: Radiation
Exposure to determine the degree of exposure based on the total time of exposure
within a given 24-hour period (rounding up).

{| class="d20" style="text-align:left"
|-
|+'''Table: Radiation Exposure'''
|-
! !! COLSPAN="5" ALIGN="CENTER" | Time of Exposure (Minimum)
|-
! Situation !! ALIGN="CENTER" | 1 round !! ALIGN="CENTER" | 1 minute !!
ALIGN="CENTER" | 10 minutes !! ALIGN="CENTER" | 1 hour !! ALIGN="CENTER" | 1 day

|-
! COLSPAN="6" | Character in irradiated area:
|-
|Weakly irradiated || ALIGN="CENTER" | faint|| ALIGN="CENTER" | faint||
ALIGN="CENTER" | faint|| ALIGN="CENTER" | mild|| ALIGN="CENTER" | mild
|- class="even"
|Lightly irradiated|| ALIGN="CENTER" | mild|| ALIGN="CENTER" | mild||
ALIGN="CENTER" | mild|| ALIGN="CENTER" | mild|| ALIGN="CENTER" | low
|-
|Moderately irradiated|| ALIGN="CENTER" | mild|| ALIGN="CENTER" | mild||
ALIGN="CENTER" | low|| ALIGN="CENTER" | low||moderate
|- class="even"
|Highly irradiated|| ALIGN="CENTER" | low|| ALIGN="CENTER" | low|| ALIGN="CENTER" |
moderate|| ALIGN="CENTER" | moderate|| ALIGN="CENTER" | high
|-
|Severely irradiated|| ALIGN="CENTER" | moderate|| ALIGN="CENTER" | moderate||
ALIGN="CENTER" | high|| ALIGN="CENTER" | high|| ALIGN="CENTER" | severe
|- class="even"
! COLSPAN="6" | Character exposed to radiation source:
|-
|Weakly radioactive materials || ALIGN="CENTER" | faint|| ALIGN="CENTER" | faint||
ALIGN="CENTER" | faint|| ALIGN="CENTER" | faint|| ALIGN="CENTER" | mild
|- class="even"
|Lightly radioactive materials|| ALIGN="CENTER" | mild|| ALIGN="CENTER" | mild||
ALIGN="CENTER" | low|| ALIGN="CENTER" | low|| ALIGN="CENTER" | low
|-
|Moderately radioactive materials|| ALIGN="CENTER" | low|| ALIGN="CENTER" | low||
ALIGN="CENTER" | moderate|| ALIGN="CENTER" | moderate||moderate
|- class="even"
|Highly radioactive materials|| ALIGN="CENTER" | moderate|| ALIGN="CENTER" |
moderate|| ALIGN="CENTER" | high|| ALIGN="CENTER" | high|| ALIGN="CENTER" | high
|-
|Severely radioactive materials|| ALIGN="CENTER" | high|| ALIGN="CENTER" | high||
ALIGN="CENTER" | severe|| ALIGN="CENTER" | severe|| ALIGN="CENTER" | severe
|}

The degree of the exposure determines the severity of the radiation sickness, as
indicated on Table: Radiation Sickness. At low levels, radiation sickness is a slow
disease. Often, a sick character suffers no severe short-term effects. This is
reflected in the fact that even with a failed Fortitude save, the character might
not suffer any Constitution loss. The Frequency listed on the table below is how
often characters must make Fortitude saves to resist radiation. It is rolled when
the characters are exposed and every time after they make the save. Once the
characters leave, they no longer have to make saves, but must still see a doctor or
take RadAway to get rid of the symptoms.

{| class="d20" style="text-align:left"
|-
|+'''Table: Radiation Sickness'''
|-
! Degree of Exposure !! ALIGN="CENTER" | Fortitude Save DC !! ALIGN="CENTER" |
Frequency !! ALIGN="CENTER" | Initial and Secondary Damage
|-
|Faint || ALIGN="CENTER" | 10 || ALIGN="CENTER" | Instant || ALIGN="CENTER" |
[[MSRD:Conditions#Fatigued|Fatigued]]
|- class="even"
|Mild|| ALIGN="CENTER" | 12|| ALIGN="CENTER" | 1d3 days|| ALIGN="CENTER" | 1d42
Con<sup>1</sup>, [[MSRD:Conditions#Fatigued|Fatigued]]
|-
|Low|| ALIGN="CENTER" | 15|| ALIGN="CENTER" | 4d6 hours|| ALIGN="CENTER" | 1d62
Con<sup>1</sup>, [[MSRD:Conditions#Fatigued|Fatigued]]
|- class="even"
|Moderate|| ALIGN="CENTER" | 20|| ALIGN="CENTER" | 2d6 hours|| ALIGN="CENTER" |
2d4-1 Con, [[MSRD:Conditions#Fatigued|Fatigued]]
|-
|High|| ALIGN="CENTER" | 25|| ALIGN="CENTER" | 1d6 hours|| ALIGN="CENTER" | 2d6
Con, [[MSRD:Conditions#Fatigued|Fatigued]]
|- class="even"
|Severe|| ALIGN="CENTER" | 35|| ALIGN="CENTER" | 1d6 minutes|| ALIGN="CENTER" | 4d6
Con<sup>2</sup>, [[MSRD:Conditions#Unconscious|Unconscious]],
[[MSRD:Conditions#Fatigued|Fatigued]]
|-
| COLSPAN="4" | <sup>1</sup> Minimum 0.
|-
| COLSPAN="4" | <sup>2</sup> If the character's Constitution score is above 0,
there is a 1% chance per point above 0 that they turn into a Ghoul.
|}

===Treating Radiation Sickness===


Radiation sickness is considered a treatable disease that can be cured using the
treat radiation aspect of the Treat Injury skill, but requires a Medical Kit.
Some chems, such as Rad-Away and Rad-X, can also eliminate radiation sickness or
obviate its harmful effects. Some Feats can also help with this.

----
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