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Tutorials

And Examples for Beginners to


CATIA V5

First Edition





Sai Nandyala
Authors Note:
This text is intended at educating aerospace/aeronautical
engineering and science scholars, mechanical engineering
scholars, design engineers, and those interested in learning new
designing software. With the assistance of the faculty of SRM
University (India) Department of Aerospace Engineering, this
text was made. This is a simple guide to the beginners and it
consists of eight different experiments to get experience working
with the Mechanical Design Sketcher, Part Design, Assembly
Design, and Drafting feature of the CATIA Version 5 by
Dassault Systems. Each experiment in this text has its respective
final results and general measurements in terms of figures.
If any original designing CATIA files are required, feel free to
send a request to nandyalasai4@gmail.com.
Contents:
1. Introduction
1. CAD
2. CATIA
1. Mechanical Design Sketcher
2. Part Design
3. Assembly Design
4. Drafting
2. 2D and 3D Design of Simple Structural Components
1. 2D Object 1
2. 2D Object 2
3. 3D Object 1
4. 3D Object 2
3. 3 Dimensional Design of Typical Wing Structure
4. 3 Dimensional Design of Landing Gear Components
1. Heavy Flange Nut
2. Heavy Hex Flange Screw
3. Piston
4. Shaft
5. Upper Sway Link
6. Strut
7. Wheel Hub
8. Wheel
5. Landing Gear Assembly
6. Aircraft Assembly
7. 3 Dimensional Design of Blower Components
1. Blower
2. Cover
3. Lower Housing
4. Motor
5. Shaft
6. Upper Housing
8. Blower Assembly
9. Drafting of Typical Aircraft
10. Figures
11. References
1. Introduction

CAD
CAD or Computer Aided Design is any technical software that lets a user design and
maybe even draft certain models on a computer with multiple automation pre-installed to
make the designing much easier. This software replaces manual drafting which usually
takes hours to design a model and further process it for manufacturing. In the industrial
sector, this type of design is the new hype where processes are much easier to
manufacturing.

CATIA
CATIA is Computer Aided Three Dimensional Interactive Application which was
developed by a French company Dassault Systemes. The software is commonly referred to
as 3D product lifecycle management software suite where it supports multiple product
development, engineering, conceptualization design, and manufacturing facilities. Its wide
scope reaches various mechanical and aerospace industries where designing for their parts
is done mainly on this software. It replaces manual design and drafting saving hours of
time and it is very user friendly.

Mechanical Design Sketcher:


1. Profile (tools and icon)

In this toolbar, you can create 2D elements with simple user interface. The tools in
here can be classified as polyline, rectangle, circle, spline, ellipse, line, dashed line,
axis, and point respectively. Under the rectangle command, circle command, spline
command, ellipse command, line command, and the point command, there are
further classifications of each of the categories where a desired outline can be
produced. The polyline command lets the user draw various lines at various speeds
with breaks given by simple clicks. The rectangle command lets the user draw
rectangles such as an oriented one, parallelogram, elongated hole, cylindrical
elongated hole, keyhole profile, hexagon, centred rectangle, and centred
parallelogram. The circle option has further classification of a three point circle, a
circle with coordinates, tri-tangent circle, three point arc, three point arch with
limitations, and an arc. The Ellipse command has further classification of a
parabola, hyperbola, and a conical ellipse. The line command is further classified
into an infinite line, a bi-tangent line, a bisecting line, and a line normal to the
curvature of any circle or radius.


2. Operation

In the operation toolbar, the user has freedom to modify an existing element with
tools such as chamfer, fillet, trim, mirror, and projection of 3D elements
respectively as shown in the diagram. The trim and mirror options have further
classifications that help the user access further specifications. The trim option gives
the user an option for break, erase, close arc, and a complement. The Mirror option
is further given as symmetry, translation, rotation, scaling, and offset commands.
The operation toolbar is generally used to change the figure by removing any
excess or smoothening out the edges or such applications.

3. Constraint

This toolbar for the constraints gives us the ability to change the constraints defined
in a dialogue box, simple constraints, fix together command, animated constraints
command, and edit multi-constraints command respectively with the diagram. This
toolbar is mainly used to make the dimensions for any figure and to fix the figure to
the plane so it doesnt move when moved.

4. Sketch Tools

The sketch tools in the sketch toolbar provide the user to change the interface with
the software. The toolbar offers the commands such as the grid command, snap to
point, construction, geometric constraints, and dimensional constraints. The grid
command lets the user unselect and select the grid behind the figure. The snap to
point command lets the user apply the figure with a precise dimension without the
use of dimension lines. The construction command lets the user place hidden lines
while designing a figure of some sort. This lets the viewer view the hidden lines in
a view. It is mainly used for construction based operations in the civil industry. The
geometric and dimensional constraints are just utilized for having a geometrical or
dimensional accuracy in the design.


5. Workbenches

The workbenches are the types of interfaces available in the CATIA software. The
software allows various fields of workbenches such as infrastructure, mechanical
design, shape, analysis and simulation, AEC Plant, machining, digital mockup,
equipment and systems, digital process for manufacturing, machining simulation,
and knowledge ware. In this document, only the mechanical design is considered.
The mechanical design has further classifications of part design, assembly design,
sketcher, product functional tolerancing and annotation, weld design, mold tooling
design, structure design, 2D layout for 3D design, drafting, core and cavity design,
healing assistant, functional and moulded part. We are mainly interested in learning
the part design, assembly design, and drafting.

6. View

The view toolbar in CATIA is mainly used for viewing purposes where the user can
view the interface and the design made on the interface. This toolbar offers
freedom for the user to access the fly mode, choose options like fit all in, rotate,
move, zoom in, zoom out, normal view, create multi-line, isometric view, shading
with edges, hide or show figure or part, and sway visible space. The fit all in option
lets the user to centre the figure to the axis and the whole figure can be viewed. The
move and rotate options can modify the orientation of the object. The zoom options
can zoom in and out onto the interface. The isometric view option is further
classified into different views under it (back, front, bottom, top, left side, right side,
etc.).

Part Design:
1. Sketch based features (tools and icon)

The sketch based features on the part design of the mechanical design on the
CATIA software is mainly used to make features on a model or structure. This
toolbar consists of the commands such as pad, pocket, shaft, groove, hole, rib, slot,
solid combine, multi-section solid, and removed multi-section solid. The pad
command lets the user to extend a figure along a third axis and elongate it. The
pocket command is used to create a contraction or a hole (not necessarily circular)
through a model or an object. The shaft command lets the user to make a two
dimensional object rotate along an axis to make a three dimensional object, for
example, shafting a rectangle along an axis would make a cylinder. The rib and slot
commands are used to make ribs and slots on the model. The multi-section solid
command lets the user make surfaces or solids connecting two planes or two
sections or even more.

2. Dress up features

The dress up features toolbar in the part design of the software is generally used to
modify the object or a model in the interface. This toolbar gives the freedom for the
user to use options such as edge fillet, chamfer, draft angle, shell, thickness, thread
or tap, and remove face. The edge fillet command lets the user make a smooth
corner or an edge with a radius relating to a circle. The chamfer command lets the
user make a smooth lined corner without a radius. The shell command lets the user
make a large portion of the inner side of an object be removed. The other options
have their own applications and all are used for modifying an object or a model on
the interface.

3. Reference elements

The reference elements toolbar is used to maintain different elements which can be
used as reference while designing an object. These elements include a point, a line,
and a plane. The point would be a zero dimensional reference element. The line
would be a one dimensional reference element, and the plane is a two dimensional
reference element. Each reference element when selected is offset at a distance
away from another reference.
4. Sketcher

The sketcher command lets the user select a two dimensional plane or surface of an
object where the user can sketch a design upon. This is very essential in order to
make a complex structure in three dimensions. To make a regular two dimensional
simple structure also requires this command in order to choose the plane. The
planes that can be chosen include xy plane, yz plane, and xz plane.

Assembly Design:
1. Product Structure tool

The product structure toolbar gives the tools where the user can add or remove
products from the assembly interface. It consists of the commands such as
component, product, part, existing component, existing component with
positioning, replace component, graph tree reordering, generate numbering,
selective load, manage representations, and fast multi-instantiation. These
commands each have their own purpose and application. For example the existing
components with positioning command lets the user load the first part into the
interface and fix it on the interface so this part cannot be modified or moved to
another location. Then further, the existing components command is used to bring
in the remaining parts into the assembly interface.

2. Move

The move toolbar in the assembly design of the mechanical design on the CATIA
software is generally used to move and change the orientation of the parts brought
in onto the interface. The move toolbar consists of options such as manipulation,
snap, explode, and stop manipulation on clash. The manipulation command lets the
user manipulate the object by moving it along the x, y and z, directions or even the
xy, yz, and xz planes. It also gives the user the ability to rotate it along any axis
preferred and given. The explode option gives the freedom to see the different parts
that were added in the assembly in an exploded view where they are not attached.
The stop manipulation on class command lets the user to fix a constraint where two
objects class and the manipulation cannot be accessed past this clash. This option
gives a more practical approach to the assembly.

3. Constraints

The constraints of the assembly design are very much alike any other constraints
toolbar on other workbenches of the software. However this constrains offers
different options such as coincidence constraint, contact constraint, offset
constraint, angle constraint, fix component, fix together, quick constraint, flexible
sub assembly, change constraint, and reuse pattern. The coincidence constraint lets
the user make a constraint of coincidence along two different objects based on axis.
The contact constraint lets the constraint occur based on the contact of the surfaces
of two bodies. The offset constraint lets the user measure the distance between the
two objects and fixes them together. The angle constraint lets the user choose an
angle between the two objects (generally on the surfaces) and fix them in position
with each other and the reference axis. The fix component option lets the user to fix
the part onto the assembly interface. The fix together option lets the user to fix two
objects with respect to each other and make a constraint between them. The quick
constraint allows a quick constraint between two elements of two different objects.

4. Update

Lets say that once you have the assembly done of a product but you had to change
a part of the product. When you go to the part file of the object and change it, it
must be changed on the assembly of the product as well. This can be achieved by
using the update command which updates the part and the part on the assembly
design.

Drafting:
1. Views
The view toolbar on the drafting workbench of the mechanical design on the
CATIA software is quite different from other workbenches. Here options such as
views, offset view, detailed view, clipping view, broken view, and view creation
wizard are present. The views include front view, unfolded view, views from three
dimensions, auxiliary view, isometric view, and advanced front view. Each of these
options have their own purpose and applications. The different views are used to
select the plane or the perspective of an object from a point of view (front, top,
back, etc.).

2. Dimensioning

The dimensioning toolbar is one which is mainly used for maintaining and creating
dimensions and dimension lines on the drafting worksheet. This toolbar includes
commands such as dimensions, technological feature dimensions, re-route
dimensions, and datum feature. Each of these commands has its own purpose. The
main command used would be the basic dimensions used to measure length or
value of something.

3. Annotations

The annotations toolbar on the drafting workbench consists of commands such as


text, roughness symbol, and table. The text command lets the user type in and place
specific text onto the interface. The roughness symbol is a symbol used to indicate
roughness on the object. The table command lets the user to create a table with
specified rows and columns onto the drafting portfolio.

4. Drawing

The drawing toolbar is a toolbar in the program which consists of commands such
as new sheet, new view, and instantiate a two dimensional component. It helps the
user in the creation of a new sheet or a new view.

5. Dress up

The dress up toolbar on the drafting workbench on the software gives us freedom to
draw a centre line, area fill creation, and arrows. Each have their own applications
and used when appropriate.

6. Geometry creation

The geometry creation toolbar of the software is very similar to the profile toolbar
on the part design workbench. Here the only commands that exist include point,
line, circle, and polyline and spline commands. The point command lets the user to
place a point on the surface of the object. The circle option has further
classification of a three point circle, a circle with coordinates, tri-tangent circle,
three point arc, three point arch with limitations, and an arc. The Ellipse command
has further classification of a parabola, hyperbola, and a conical ellipse. The line
command is further classified into an infinite line, a bi-tangent line, a bisecting line,
and a line normal to the curvature of any circle or radius. The polyline feature
provides the user the ability to create a polyline, rectangles, oriented rectangle,
parallelogram, elongated hole, cylindrical elongated hole, keyhole profile, hexagon,
centred rectangle, and centred parallelogram.

7. Geometry Modification

Most of the geometric modification toolbar is entirely based on the tools available
in the part design. Here modification is classified into three categories including
corner, mirror, and geometric constraints. The user has freedom to modify an
existing element with tools such as chamfer, fillet, trim, and mirror. The curve
option gives the user an option for break, erase, close arc, create a fillet or a
chamfer, and a complement. The Mirror option is further given as symmetry,
translation, rotation, scaling, and offset commands. The toolbar for the geometric
constraints gives us the ability to change the constraints defined in a dialogue box,
simple constraints, fix together command, animated constraints command, and edit
multi-constraints command respectively with the diagram. This toolbar is mainly
used to make the dimensions for any figure and to fix the figure to the plane so it
doesnt move when moved.

2. 2D and 3D Design of Simple Structural Components


2-D Object 1
Aim:
To create a two dimensional front, top, and side view of the given object.
Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Now you may begin drawing your frontal view by using the option polyline under the
profile toolbar. Make the outline of the frontal view without exact dimensioning with this
option
4. Use constraints command to adjust the dimensions and make the objects frontal view in
the proper measurements.
5. Now move onto the top view where considering the distance between the bottom line of
the frontal view and the top line of the top view be around 50. Now use the rectangle
command to make the rectangle of 50 x 90. This makes up the outer shape of the top view.
Now make the inner specifications. You can make the rectangular hole using the option of
elongated hole under the rectangle command in the profile toolbar.
6. Use proper dimensioning strategies using constrains and fix the object using the
reference axis of x and y.
7. Now make the side view using the same principle of polyline and dimensioning
8. Make sure the entire object is highlighted in green in order to fix the object to the view.
9. Take the distance between the side view and the front view to be 50 and draw the
hidden lines and the centre lines as shown in the diagram.
Result:
The two dimensional front, top, and side views of the object are completed according to
the procedure.
Note: This object is shown as a 3D model under Figures
2-D Object 2
Aim:
To create a two dimensional front, top, and side view of the given object.
Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Now you can begin the frontal view of your drawing. Start with the arc using the circle
command. Make two circles of radii 50 and 25 respectively from the same centre. Now
make the entire rectangle of 18 x 210 with the base centre of this rectangle kept at the
centre of the circle.
4. Use proper dimensioning using the constraints command from the window. Make sure
the objects are all fixed and highlighted as green. Also ensure that you use the trim option
and make the design corresponding to the given sheet.
5. Move on to making the top view of the object by making the centre rectangle adjacent
to the frontal view arc with the sizes 100 x 70. Now make the side rectangles and use the
circle command to make the two side portions of the top view. Use the trim option to
remove any excess regions.
6. Use the constraints command to make a fixed view of the object and ensure that the
object doesnt move around if moved. Finally make the in the middle of this top view of
diameter 6 to finish working on this view. Also, dont forget to constraint this hole and
give it fixed dimensioning.
7. Now move on to the side view using rectangle commands. Make the general shape and
dimension it with the constraints option.
8. Ensure that this view is also fixed to the plane with respect to the axis and that the
proper dimensions and constraints are used. Now make the hidden lines and the centre
lines with dimensioning done by constrain to finish the required assignment.
Result:
The two dimensional front, top, and side views of the object are completed according to
the procedure.
Note: This object is shown as a 3D model under Figures

3-D Object 1
Aim:
To make a three dimensional design of the given object.

Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the yz plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Click on the polyline feature on the application and create your basic frontal view of the
bottom rectangle with dimensions 20 x 90.
4. Then draw with another polyline the partition of 10 x 10 as shown on the measurement
sheet.
5. Use the trim option on the erase option to remove the other part of the line attached to
the design. Now you have the base done.
6. Exit workbench and pad the drawing that was just made and pad it to an extent of 50
units.
7. Click on the top portion of the design on the xy plane and click sketch. Here you may
draw a rectangle of dimensions 40 x 50 correlating to the edges of the bigger base
rectangle.
8. Make sure the dimensions of all the drawings are mentioned properly as those would fix
the drawings to the plane indicated by a green highlighted colour. This can be done by
using the constraint command.
9. Exit the workbench and use the option of reference plane to create a reference plane 60
units above the yz axis.
10. Here draw the top portion of your design measuring 20 x 20. Now exit the work bench
again.
11. Use the command of multi-section solids and select the two drawings of 20 x 20 and
50 x 40 and bring them together. If your drawing appears twisted, it basically means that
the directions of the closing points are not correlated. To have this correlation done, you
need to replace the closing point on either diagram to the correct correlated location. This
can be done by right clicking the sketch on the multi-sections solid window and choosing
the option of replacing the closing point.
12. Now make the elongated hole diagram on the other side of the diagram. Choose the
right measurements and ensure that all the dimensions are under constraint. After drawing
the elongated hole, exit the workbench.
13. You may notice that this diagram you just drew on the surface of the rectangular solid
is highlighted in orange. Choose the option of pocket and make a hole through the
elongated hole diagram
14. Your diagram is now finished and ready for further applications.

Result:
The three dimensional design of the given object is done according to the procedure.
3-D Object 2
Aim:
To make a three dimensional design of the given object.

Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the yz plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start the design by drawing the two circles of 25 and 50 radii respectively. Use a
polyline to limit their lengths and to connect them. Use constraint to fix them to the
location and the plane.
4. Exit the workbench and pad the figure to 70 mm. Now click on the xy plane and get
onto sketch.
6. Now design the two other part of the design where you make a rectangle of 50 x 30. It
would be better if you take the 30 as 40 where 10 units will be projected into the original
design. The remaining 30 units would make up your design. Here you need to constraint it
with respect to the axis and the original radii design.
7. Use the circle option to make the outer circle of radius 25 and an inner circle of
diameter 16 on the centre of the outer line of the rectangle. Then trim or erase the excess
line.
8. You can save time in this process by mirroring the image onto the other side of the axis
by the mirror option. This ensures you that you need not redo the basic figure on the other
side of the diagram and saves a lot of time. Exit the workbench and pad the two sides of
the design by 18 units.
10. Its time to drill the hole on top of the diagram and this can be done by using the hole
command found in the software. After you choose the hole command, it is suggested that
you click on the location of the desired figure on the product. This can be done by clicking
anywhere on the top view of the product over the top part of the arc of the product. Now,
choose the option to position the hole with respect to the plane that can be found in the
hole command window. Position the hole with the correct dimensions to the centre of the
graph or the product and then rill the hole with the given diameter.

Result:
The three dimensional design of the given object is done according to the procedure.

3. 3 Dimensional Design of Typical Wing Structure


Aim:
To make a three dimensional design of the wing of an aircraft.

Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the yz plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Import the specific file of the aerofoil from the given word document which contains a
pre-programmed measurements and dimensions installed in it. After importing, you have
the cross sectional view of the wing or commonly known as the aerofoil.
4. You need to use this diagram to draw your further elements of the aerofoil (the circles
and rectangles as shown in the design sheet). Ensure that proper dimensioning is given on
these elements of two dimensions by using constraints.
5. Exit the workbench and select the reference plane option. Add a reference plane 100
units away from the original reference plane. Now go back to the first plane and copy the
two dimensional figure onto the second plane that you just referenced 100 units away.
6. Similarly make 6 other planes 100 units away from each other and ensure that the figure
is copied onto the third and the fourth plane alone. Ensure that the total planes with the
figure would only be the first four planes.
7. Now copy the same figure onto the fifth plane but here, you need to additionally change
the scaling of the plane. You can do that by using the scale option from the operation
toolbar. Here you can select the scaling of the model. You need to decrease the size of the
aerofoil from this plane onwards, so select the scaling to be 0.9 times the original size.
8. Exit the workbench and do a similar scaling for the sixth plane at 0.8 factor of
scaling.
9. Exit the workbench and do a similar scaling for the seventh plane at 0.7 factor of
scaling
10. Exit the workbench and do a similar scaling for the eighth plane at 0.6 factor of scaling
11. Exit the workbench and now it is time for padding of the aerofoils. Select the pad
command from the sketch based features toolbar in the window and pad the aerofoil on the
first plane with a depth of 5 units. Pad the second planes aerofoil with the same width.
Similarly continue padding all 8 of the planes.
12. It is now time to make a wing tip in order to decrease the vortices of the flow. This can
be done by using another reference plane from the eighth plane by a 100 units. Here copy
the same aerofoil structure and scale it down to 0.2 of the scaling factor. Also pad this
aerofoil also by 5 units of width.
13. It is now time to make the iron frame structure between the aerofoils in the frame. This
can be done by using the multi-sections solid command from the sketch based features
toolbar and the projection of 3D elements command from the operations toolbar in the two
dimensional view of the sketch.
14. You need to use this projection of three dimensional elements command to add a
reference element in each of the sketch. Start with the plane 9 with the aerofoil of scaling
0.2 and move up the plane until plane 5. This has to be achieved by only using the
rectangular elements of the aerofoil cross sectional views.
15. After all the elements have been projected from plane 9 to plane 4 of both the
rectangles in each plane; you need to use the multi-sections solid command from the
sketch based features toolbar to make the frame between those white highlighted elements
that have been the output of the previous step.
16. Now you need to do a similar procedure of projecting the rectangles of plane 4 and
plane 1 alone and connect the frames of plane four to plane 1 using the multi-sections
solid command from the sketch based features toolbar. After this procedure, you may have
the basic framework of an aircraft wing done and it is now the time for the surface
creation.
17. Use the same command of projection of 3D elements command from the operations
toolbar in the window and select the aerofoils planes (just the outer structure) of every
plane and for both the top and the bottom sections of the aerofoils in every plane. Now use
the command of multi-sections surface command to make a surface between every
aerofoil in every plane. Ensure that this surface is done both on the top and the bottom
side of the wing. Now your wing of the aircraft is finished.

Result:
The three dimensional design of the wing of an aircraft is completed with respect to the
procedure given.
4. 3 Dimensional Design of Landing Gear Components
The landing gear of an aircraft can be achieved by designing the following components:
a. Heavy Flange Nut
b. Heavy Hex Flange Screw
c. Lower Sway Link
d. Piston
e. Shaft
f. Upper Sway Link
g. Strut
h. Wheel Hub
i. Wheel

Heavy Flange Nut


Aim:
To make the heavy flange nut for the assembly of the landing gear
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Make the general shape of a pentagon with equal side lengths using lines and circles on
the sketch plane of xy.
4. Exit the workbench and pad the pentagon to 16 units. Now from one side of the
pentagon, make a sketch on the surface (either top or bottom of the pentagon) of a circle
of diameter 21.
5. Now you need to pad this circle out the pentagonal prism to a depth of about 4 units.
6. It is time to chamfer the rough surfaces on the cylinders two ends (the one attached to
the prism and the other end). The chamfer command lets you select this process and
chamfer it at a radius of about 1.08 units.
7. Now drill a hole of diameter 14 and a depth of about 18.54 units.
Result:
The heavy flange nut is made and sent for assembly.
Heavy Hex Flange Screw
Aim:
To make the heavy hex flange screw for the assembly of the landing gear
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Make the general shape of a pentagon with equal side lengths using lines and circles on
the sketch plane of xy.
4. Exit the workbench and pad the pentagon to 16 units. Now from one side of the
pentagon, make a sketch on the surface (either top or bottom of the pentagon) of a circle
of diameter 21.
5. Now you need to pad this circle out the pentagonal prism to a depth of about 4 units.
6. It is time to chamfer the rough surfaces on the cylinders two ends (the one attached to
the prism and the other end). The chamfer command lets you select this process and
chamfer it at a radius of about 1.08 units.
7. Now its time to project the screw section of the hex flange and this can be done by
projecting a two dimensional circle on the bottom of the screw head with a diameter of 14
units.
8. Pad this section outwards from the screw head to about a 100 units.
9. Use the edge fillet command to chamfer a length of 1.1 units on the bottom of the screw
section at an angle of 45 degrees.
10. The heavy hex flange screw is now completed
Result:
The heavy hex flange screw is made and sent for assembly.

Lower Sway Link
Aim:
To make the lower sway link for the assembly of the landing gear
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Make the basic outline of the structure using the polyline command and use proper
dimensioning using constraints. Make sure the entire design is highlighted in green in
order to ensure that the diagram is fixed to the plane. The sample diagram is shown below.
4. Exit the workbench and pad the design to a depth of 25 units onto the axis. Now take
the side views and make a semi-circle of radius 12.5 units on all three ends of the lower
sway link. Make sure that the remaining portion of the designs are trimmed off and
constraint the semi-circle to an appropriate dimension. Ensure that the three semi-circles
are fixed.
5. Now, pad the frontal circle to a depth of 20 units to corresponding to the basic design
shown in the diagram.
6. Pad the other two semi-circles as well to a depth of 15 on the left side edges of the
diagram. Ensure that the padding is properly done. After this step, you will have your
structure of the lower sway link almost completed.
7. To finish it, it is time for drilling of the holes where the heavy hex flange screws will be
positioned in. These holes must be of a diameter of 15 units and should be positioned
corresponding to the three semi-circular paddings.
8. The lower sway link is now completed.
Result:
The lower sway link is made and sent for assembly.



Piston
Aim:
To make the piston for the assembly of the landing gear
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. This piston is a very simple one to make. Begin by making a circle of diameter 70 on
the plane. Ensure that the proper constraints are followed by dimensioning the figure. Also
ensure that the diagram is fixed and is highlighted green.
4. Exit the workbench and pad this circle to a depth of 14.5 units making a cylinder. After
this, it is time to project the screw section of the piston.
5. This second section can be done by first choosing a base section of the cylinder and
selecting the option of sketch on this base. Then, make a circle of diameter of 45 units.
Exit the workbench and pad this circle to a distance of 365 units on the three dimensional
view of the part.
6. Now you have your piston ready and sent for assembly.
Result:
The piston is made and sent for assembly.

Shaft
Aim:
To make the shaft for the assembly of the landing gear
Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start by making a circle of diameter of 40 units on the plane and ensure that the
dimensioning is done and that the figure is highlighted green.
4. Pad this circle onto the three dimensional window by 333.85 units. Then, make a
reference plane from the base circle plane up by 10.92 units. On this new plane, make a
circle of diameter 12.41 units.
5. Similarly make another reference plane and create another circle on the other end of the
shaft and ensure that proper dimensioning is done and that the constraints are set.
6. Use the option of multi-sections solid under the sketch based features toolbar to
combine the base circle of 40 units and that smaller circle that is of diameter 12.41 units
and 10.92 units away from both the circles of the top and the bottom of the shaft. This
option further connects the three planes and the next step can be reached.
7. Now use an edge fillet command to smoothen out the edge on the smaller circles by a
radius of 10 unit fillet. Now the shaft is done and ready for assembly.
Result:
The shaft is made and sent for assembly.

Strut
Aim:
To make the strut for the assembly of the landing gear
Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start by making a circle of diameter of 100 units on the plane and ensure that the
dimensioning is done and that the figure is highlighted green.
4. Then pad this circle to a length of 30 units onto the third axis. Now from the bottom
side of this cylinder sketch a circle of diameter 90 units using the sketch surface
command. Make sure this circle is also constraint and pad this outward by 50 units.
5. From the bottom of the cylinder with the length of 50 units depth, sketch a circle on the
surface with diameter of 80 units and pad this outward onto the other axis at a length of
320 units.
6. Now from the top of the cylinder draw the upper portion of the strut using polyline and
circle commands like the figure shown. Ensure that this is done from the middle axis of
the cylinder.
7. Ensure that the proper constraints are used and dimensioned in a way where all the
elements of this design are fixed with respect to the reference axis. After this design is
done, it is needed to pad this figure using a mirrored option of 15 units on either side of
the figure.
8. Now drill a hole of diameter 20 units and a depth in such a way that it goes through the
figured padding. This hole must have its centre offset of 0 units from the centre of the
bigger circle of radius 20 units as shown in the figure.
9. Now make the two parts in the middle of the strut where each part is displaced by 15
units on either side. Ensure that these two parts are properly dimensioned and properly
planed according to the reference plane. The reference plane should be taken to finish this
section with the units of 15 on either side of the axis. After the design has been done on
one of the sections and the proper padding is given with the length of 15 units, you may
use the mirror option across the axis to make a similar section on the other side of the
displaced 30 units away from this first section.
10. After the middle section is done, drill a hole of diameter 30 units with its centre offset
at a distance of 0 units from the centre of the 25 unit radius circle which is over the drilled
hole. Do this hole on both sections that were made in the previous step. Here, the upper
sway link part is fixed during the assembly.
11. It is now needed to make the bottom side sections of the strut as shown below
Here, you need to ensure that proper dimensioning is done in such a way that constrains
fix the object to the figure and highlight the part in green as shown (partially). Now you
need to mirror this to the other side of the strut by using the mirror option.
12. After the mirroring is done, it is needed to pad this figure at a length of 10 units on
both of the sides using mirrored extent option. Ensure that the hole is also drilled with a
radius of 7.5 units. Also ensure that you leave some gap into the strut so that rough edges
cannot be a problem in the assembly.
13. Now from the bottom of the entire strut, drill a hole of diameter of 70 units at a depth
of 380 units in length. Next from the same bottom of the strut make a circle of diameter of
80 units and make sure you pad in such a way that it closes the drilled hole of diameter 70
units through the strut at a length of 5 units. Now from the surface of this cylinder which
encloses the drilled hole, you need to drill another hole of diameter 45 units with the
centre of this hole corresponding to the centre of the strut.
14. This finishes the strut and is sent for assembly.
Result:
The strut is made and sent for assembly.

Upper Sway Link


Aim:
To make the upper sway link for the assembly of the landing gear
Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Begin by using the polyline feature command to make the general shape of the upper
sway link, and then make the inner section with the radius of 11 units in the corners using
the command of edge fillet found in the window. Ensure that all the parallel laws are
followed and excess elements are cut or trimmed off from the figure. Ensure that the
dimensioning is done by using the constraint option found in the window and that all the
elements of the figure are fixed with respect to the reference axis and are highlighted in
green.
4. Pad the figure in a way that the thickness measures 25 units and do this by the pad
option found in the three dimensional view of the designing window. To reach this view,
exit the workbench of two dimensional sketch view.
5. Use the option of edge fillet on all the rectangular blocks (4 of them) where only the
upper and the lower edges are filleted as shown in the diagram with a circle of radius 12.5
units.
6. Now drill the holes on each of the semi-circular sections of the part with a diameter of
15 units. All the four sections must have this hole drilled with the centre of the hole
corresponding to the centre of the semi-circle.
7. Now the upper sway link is ready for the assembly process.
Result:
The upper sway link is made and sent for assembly.

Wheel Hub
Aim:
To make the wheel hub for the assembly of the landing gear
Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start first by making a circle of diameter 80 units and padding this out with the pad
command of length 60 units. Ensure that before padding, this circle is properly positioned
and dimensioned according to the reference axis of x and y in order to stay fixed in
position.
4. From the centre plane of this cylinder and from the bottom of the cylinder by a distance
of 40 units, draw a circle of diameter 40 units and a bigger circle of diameter 55 units.
After the two circles are done, pad this figure using the pad command and ensure that the
mirrored extent option is checked and pad it at a length of 60 units.
5. Now make the two sides of the wheel hub as shown in the above diagram using the
options of polyline and circle. Trim the excess elements and ensure that the figure is
constraint with appropriate dimensions and is referenced with respect to the axis. Ensure
that proper position is maintained on the cylinder. Then Pad this part with the help of pad
command and mirrored extent to a length of 15 units on either side of the part. Also, you
can use the mirror option available to make things easier.
6. Now make the holes on both the sections that were designed in the previous step with a
hole diameter of 16 units positioned with respect to the corresponding centres of the
original semi-circles on the sections.
7. Next, make a sketch of a circle of diameter of 45 units on the top of the cylinder and
drill it down to a depth of 20 units through the axis of the cylinder.
8. Now your wheel hub is done and sent for the assembly.
Result:
The wheel hub is made and sent for assembly.
Wheel
Aim:
To make the wheel for the assembly of the landing gear
Procedure:
1. Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Begin first by making the rim portion of the wheel with appropriate dimensioning and
proper constraints in a way where they are referenced with respect to the axis. It would be
better if only half the rim is done on either side of the horizontal axis and mirrored to the
other side with respect to the horizontal axis or the x axis.
4. After the two dimensional rim element is finished from the previous step, you need to
exit the workbench and use the shaft command on this two dimensional element with
respect to the vertical axis and revolve it thorough it. This makes the three dimensional
rim of the landing gear wheel. Next, make the tire.
5. To make the tire portion of the wheel, choose the xy plane and place a sketch feature on
this. Along the outer surface of the rim, make the cross sectional view of the tire like the
one shown below.
6. Ensure that proper dimensions are placed along with the grooves of the tire. Include a
curvature of the tire of radius 2 units to smoothen out the edges of the tires. Ensure that the
values of the dimensions are correct and use a mirror option to make things easier. Also,
ensure that the whole part is fixed with respect to the axis using the constraint option.
7. Exit the workbench and shaft this cross sectional view of the tire along the vertical axis
and around the three dimensional rim that was previously made. You may also colour the
outer surface of the tire black under the surface properties by right clicking the surface of
this tire. This adds a feel of texture to the wheels and makes the viewer easily recognize its
significance.
8. Now, make the holes on the rims as shown in the paper attached where it is required
using a hole option and the circular pattern found on the window of the three dimensional
view of the figure. Make sure that the holes are properly dimensioned and measure a
diameter of 6 units along with the positioning of 25 units from the centre of the tire to the
centre of the hole drilled. The circular pattern command lets you draw or drill multiple
holes with certain specifications on the positioning along the rim with a user friendly
interface.
9. After this step is done, your wheel is ready and it is sent for assembly.
Result:
The wheel is made and sent for assembly.
5. Landing Gear Assembly
Aim:
To assemble the parts of the landing gear that was done in the previous experiment into
the landing gear of the aircraft.

Procedure:
1. Start by opening the assembly design under mechanical design of the CATIA software
2. Here you need to only use the toolbars of constraints, move, update, and product
structure tools commands. Begin with the wheel hub. Use the option of existing
component with positioning under product structure tools toolbar. Select the wheel hub
component and bring it onto the interface. Make sure you fix this part onto the interface.
This part will be our reference part for the entire landing gear. From here, you may either
move on to the wheel section or the strut and piston section. Both are equally time
consuming. Lets begin with the wheel section.
3. Use the option existing component under the product structure tools toolbar to bring
in the shaft onto the interface. You can modify this position using the manipulation option.
You need to make a coincidence constraint between the central axis of the shaft to the hole
going through the wheel hub. Make sure that equal lengths of the shaft are displaced from
either side of the wheel hub. This can be done by using offset constraint. Now once you
have this constraints placed, the part is fixed to the wheel hub. Now move onto the wheels.
4. Use the same option to import the wheel from the folder onto the interface and with the
help of coincidence constraint, coincide the axis of the wheel to the shaft. Make sure you
do this to four wheels on the shaft (two on either side of the shaft). Select the rim of each
of the wheel and use the option of fix together with the shaft so that when the wheel
rotates along its axis, the shaft also rotates. Ensure that this option is done on all the four
wheels. Displace the wheels in a way where they dont collide.
5. Now bring in the piston from the folder onto the interface by importing. Make a
coincidence constraint between the axis of this piston and the axis of the cylindrical wheel
hub in a way perpendicular to the shaft and the wheel section of the wheel hub. Ensure
that the bottom piston surface is under a contact constraint with the small slot section on
the wheel hub so that it remains fixed there. Now you can bring in the strut.
6. The strut should be imported onto the interface. Ensure that a coincidence constraint is
made in a way where the axis of the piston and the axis of this strut are coinciding. Also
check the option of crash on contact between the piston head and the strut. The assembly
of the piston and strut should be in such a way that the piston head should be deployed
into the struts body. As you manipulate the strut up and down its axis, it should move and
should stop moving when the
impact of the piston head is met in the interior of the strut. Also rotate the strut and make
an angle coincidence with the wheel hub in such a way that the upper and the lower sway
links can be placed anytime in the interface.
7. Now bring in the lower sway link where this part will be attached partially to the wheel
hub and partially to the upper sway link. Ensure a coincidence constraint between the hole
axis of the lower sway link and the hole axis of the wheel hub base. Also make an offset
constraint between the surface of the holes of both the lower sway link and the wheel hub
at a distance of 0 units. This means that it is almost in contact without the need of the
contact constraint with the wheel hub.
8. Now bring the upper sway link which will be attached to the strut and the lower sway
link. Also the diagram shown above doesnt show the sway links. It is best referred from
the attached document. The upper sway link must be set with a coincidence constraint
with the struts holes. The offset constraint must also be maintained between the surfaces
of the holes of the upper sway link and the struts holes. This offset must be at a distance
of zero units. After this coincidence, make another coincidence constraint connecting the
two upper and the lower sway links together as shown in the document attached. Ensure
that when moving the strut, these sway links also move with respect to the strut movement
along the central axis of the strut.
9. Bring in the heavy hex flange screws into the interface with the import option. There
are three locations as to where this heavy hex flange screws are positioned. These three
locations correspond to the three junctions of the upper and lower sway links with respect
to themselves and to the strut and wheel hub. Make sure a coincidence constraint is
maintained in a way where the axis of the three heavy hex flange screws coincides with
the holes in the junctions. Also make a contact constraint with the heads of the heavy hex
flange screws and the surface of the holes on the landing gear at the junctions.
10. Now bring in the heavy hex flange nuts which will be placed in a way where they fit in
with heavy hex flange screws at the three terminals or the junctions. The nuts must be
positioned with a coincidence constraint with the heavy hex flange screws. There should
also be a contract constraint with all three nuts and the open surfaces of. This positions the
screws and provides rigidity to the structure
11. Ensure that all the constraints are followed along with the procedures. Your landing
gear is completed

Result:
The landing gear assembly is completed with the help of all the parts.

6. Aircraft Assembly
Aim:
To assemble the parts of the aircraft given to you and to finish the model of an aircraft.

Procedure:
1. There are three files given to you on your folder which include the main structure of the
aircraft, a left wing and a right wing. You need to assemble these three parts together and
send it for further processes like drafting.
2. Start by opening an assembly design interface under mechanical design of the CATIA
software. Import the file of the main aircraft structure and fix it with respect to the
interface and the plane.
3. Import the file of left wing onto to the window. Here you can notice that the wing has
holes or the frame of the wing is can coincide with the aircraft. The aircraft is a high wing
aircraft. Here you need to use three constraints. Two coincidence constraints and one
contact constraint are to be made. Make two coincidence constraints with respect to the
circles on the wings cross-sectional view corresponding to the ones found on the aircraft.
After you finish this constraint, make a contact constraint between the surface of the
aircraft and its corresponding wings cross sectional area. Your left wing is completed and
the only thing remaining is the right wing.
3. Import the file of right wing onto to the window. Here you can notice that the wing has
holes or the frame of the wing is can coincide with the aircraft. The aircraft is a high wing
aircraft. Here you need to use three constraints. Two coincidence constraints and one
contact constraint are to be made. Make two coincidence constraints with respect to the
circles on the wings cross-sectional view corresponding to the ones found on the aircraft.
After you finish this constraint, make a contact constraint between the surface of the
aircraft and its corresponding wings cross sectional area. Your right wing is also
completed.
4. Your aircraft assembly is completed in these simple steps and is sent for drafting

Result:
The assembly of a simple aircraft is completed and is sent for drafting.
7. 3 Dimensional Design of Blower Components
The blower designing can be achieved by first designing the following components:
a. Blower
b. Cover
c. Lower Housing
d. Motor
e. Shaft
f. Upper Housing

Blower
Aim:
To make the blower for the assembly of the blower
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start by making a circle with a diameter of 100 units on the plane. Pad it out onto the
third axis at a distance of 36.25 units.
4. Next you mush pocket out the middle region of this cylinder with the dimensions shown
in the diagram provided at a distance of 27.5 units on one side and 30 units on the opposite
side.
5. Now from the bottom sectional view of the thinner cylinder, draw a circle of diameter
of 80 units and drill that diameter of a hole through the bottom section.
6. Now make the fences on the circumference of the cylinder with a width of 2.5 units and
a length of 24.8 units from the circumference of the cylinder section towards the central
axis of the cylinder section. Then, use circular patter command to organize them into six
pieces throughout the circumference of the cylinder.
7. Pad this region out onto the top cylinder so that the outer fenced structure of the blower
is made.
8. From the top view of the top cylinder, make two circles with diameters 15 and 30 units
respectively. Their centres and the centre of the cylinder must coincide. Now exit the
workbench
and pad this surface outward to a distance of 25 units. Ensure that all the constraints are
met and that the figure is fixed with respect to its axis.
9. Your blower is finished and ready for assembly.
Result:
The blower component is finished and sent for assembly.


Cover
Aim:
To make the cover for the assembly of the blower
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start by making a circle of diameter 70 units on the plane. Pad this figure out onto the
other axis at a distance of 25 units.
4. From one side of the cylinder, make an edge fillet of radius 10 units to give a smooth
surface to it.
5. Now use the shell command to make a shell from the design with a displacement of 2.5
units in thickness.
6. Now from the top sectional view of the figure, make an elongated hole with the central
axis of the elongated hole corresponding to one of the axis of the figure through its centre.
Make the elongated distance of 40 units and a hole diameter of 3.5 units on either side.
Also Make six more of such elongated holes where three of them are on either side of the
hole. The length or distance between each elongated hole must be 1.75 units.
7. Then, pocket out the holes made in the previous step in a way that they make 7
elongated holes on the top view of the component.
8. Going back onto the surface of the figure, make two circles corresponding to the centre
of the cylinder with diameters 15 and 25 units respectively. Then pad these outward in a
length of 7.5 units. Your top section of the component is done.
9. Now from the bottom rim of the cover, make your side part with a semicircle radius of
7.5 and the smaller circle diameter of 7.5 units. Ensure that the centres of these circles are
at a length of 42.5 units from the axis of the component.
10. Use the option of circular pattern in order to make two more such shapes around the
rim at an angle of 120 degrees apart from each centre.
11. Now pad these figures to a distance of 5 units and your cover of the blower is done and
sent for assembly.
Result:
The cover component is finished and sent for blower assembly.


Lower Housing
Aim:
To make the lower housing for the assembly of the blower
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start the entire design by first making the basic shape of the structure as shown below.
Ensure that the base is given as 140 units length of 15 units as height. Ensure that the
semi-circle drawn is at a radius of 60 units. Also ensure that the side portions of the semi-
circle are also drawn and measure a length of 14 units.
4. Now, exit the workbench and pad this image at a distance of 40 units onto the third axis.
Next, you need to make the holes on the side rectangular sections (four on each side, so
eight of them) Make sure they all measure the same units and are the same distance apart
from each other. These holes correspond to the holes made in the upper housing given in
this document. Ensure that the radius of these holes are 4.1 units divided by 2.
5. Next with the side view of the semi-circular solid, make another semi-circle with a
radius of 57 units corresponding to the central axis of the bigger semi-circle. Then pocket
this image into the solid at a distance of 37.5 units.
6. Next make the smaller semi-circular slit on one side with a radius of 15 units and drill
through the wall. Then make a semi-circle of radius 48.75 units and the base line 2.5 units
away from the base of the bigger semi-circular wall.
7. Your lower housing is done and sent for assembly.
Result:
The lower housing component is finished and sent for blower assembly.


Motor
Aim:
To make the motor for the assembly of the blower
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start with a circle of diameter 70 units on the plane. Then pad this out onto the interface
in the third axis at a distance of 90 units.
4. Next make the base structure by taking one face of the cylinder. The bottom distance of
the base should be 120 units long with a vertical distance of 67.5 units from the centre of
the face central horizontal axis. Ensure that the base is symmetric about the y axis or the
central axis of the face of the cylinder.
5. Pad this design at a distance of 65 units as shown in the figure. Next make the upper
section of the motor which looks like steps. To do this section, first stake the face without
the base connected and draw your steps. Ensure that the Edges are coinciding with the
face of the motor cylinder and that the bottom most base is at a distance of 28 units from
the central axis of the cylinder as show. Each displacement of the steps should by 4.5 units
both in vertical and horizontal distances.
6. Pad this step structure at a length of 82.5 units. Now make the bigger circle with a
diameter of 100 units with the centres offset at a distance of 0 units from the centre of the
cylinder already made. Then pad this structure away from the cylinder at a distance of 5
units.
7. From the Surface of the previous padding, make another circle of diameter 60 units
colliding with the centres again. This circle should be pocketed inward at a distance of 5
units.
8. From the middle section of the cylinder make a hole of diameter 15 units through the
motor. Next, make the holes of circular pattern around the plate as shown with diameters
of 7.5 units and each hole should be 120 degrees apart from each other with respect to the
centre of the cylinder.
9. Your motor is done and ready for assembly.
Result:
The motor component is finished and sent for blower assembly.


Shaft
Aim:
To make the shaft for the assembly of the blower
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3, Begin by making a circle with a diameter of 15 units and then pad this circle to a length
of 240 units onto the third axis. Ensure that the proper dimensions are taken and the figure
is constraint properly and highlighted green.
4. From one of the faces of this cylinder use the sketch option to make a circle of diameter
12 units with the centres of the cylinder and this circle corresponding. This circle further
needed to be padded at a distance of 1.8 units. Now from the outward face of this smaller
cylinder draw another circle.
5. This third circle must have the same measurements as the first circle as in it should have
a diameter of 15 units. This circle should also be padded at a distance of 5 units onto the
third axis. Ensure that constraints are followed.
6. Your shaft is done and sent for assembly.
Result:
The shaft component is finished and sent for blower assembly.


Upper Housing
Aim:
To make the upper housing for the assembly of the blower
Procedure:
1 Open the application from your desktop. Then click start and go to mechanical design to
select part design. Here, the window shows three different axes (x, y, and z, respectively).
2. Select the xy plane and click on the sketch button. Now the window falls down to the yz
plane where you are free to draw your design.
3. Start with a basic semi-circle with a closed base of radius 60 units. Then pad this out at
a distance of 40 units on either side of the axis or by using mirrored extent. Then, from
one face of the semi-circular solid, make another semicircle of radius 48.75 units with the
bases of both the semi-circles coinciding along with their centres.
4. From the centre of the solids axis, make a reference plane in the in the zy axis towards
the face of the blower. The reference plane must be at a displacement of 81.5 units from
the base plane. Another reference plane must also be placed at a distance of 57.5 units
from the reference plane that was just placed.
5. Make a figure on the first reference plane with the given dimensions in the diagram.
This will be the first half the bowers mouth.
6. Make an arch with one edge coinciding with the edge of the sectional view of the solid
and the other coinciding with the top edge of the diagram you made in the previous step.
Ensure that the edge fillet radius of curvature of 15 units is followed.
7. Use a rib command and join the curved surface of the semi-circular solid and the design
made in the previous step. This encloses both the surfaces together with respect to their
geometry. Ensure that they have proper dimensions.
8. Remember the smaller semi-circular shape we made in step four with the radius of
48.75 units onto the face of the bigger solid? It is now required to pocket in that figure at a
depth of 77.5 units into the semi-circular solid.
9. Now make the same shape with slightly bigger lengths as shown in the diagram
attached as the one shown above onto the second reference plane. Ensure that dimensional
constraints are followed and that the figure is properly correlating to the design on the first
reference plane.
10. Now, use the multi-section solid command to make a connecting solid between these
two designs on the reference plane one and two respectively. This makes the long haul of
the blower component.
11. Use the shell command and select the surface of the haul shown in the reference plane
two or the one in the previous step and the interior of the solid. Make sure that the interior
thickness of 2.5 units is also selected in order to make the hole through the haul and
connect it to the interior.
12. From the bottom view of the model, make two rectangles where the bolts fit in in the
assembly as shown in the figure with the dimensions of 4 units thickness, 15 units in width
and 70 units in length. Ensure that this is both bottom base sides for the solid. The
thickness can be achieved by using the pad command.
13. Now make a set of eight holes of diameter 4.1 units where four of them on one
rectangular block side and the other four on the other. Ensure that they have a specified
distance between them.
14. Next make the wall hole of radius 15 units using a semi-circle figure as shown in the
diagram. Your upper housing component is done.
Result:
The upper housing component is finished and sent for blower assembly.
8. Blower Assembly
Aim:
To assemble the parts of the blower those were made in the previous section into a blower
assembly.

Procedure:
1. Start by opening the assembly design under mechanical design of the CATIA software
2. Here you need to only use the toolbars of constraints, move, update, and product
structure tools commands. Begin with the motor of the blower. Use the option of existing
component with positioning under product structure tools toolbar. Select the motor
component and bring it onto the interface. Make sure you fix this part onto the interface.
This part will be our reference part for the entire blower assembly.
3. Next you need to attach a shaft. Import the shaft from the folder and bring it onto the
interface. Make a constraint of coincidence between the axis of the shaft and the axis of
the motor (the central axis). Also you need to ensure that the shaft is able to go into the
motor hold and get fixed there. From the backside hole of the motor, make an offset
constraint with the shafts end.
4. Now import the cover part onto the interface of the software. From the cover, make sure
that the coincidence is given between the axis of the holes on the plate of the motor and
the cover. Three coincidence constraints are required here. The first constraint is between
the axis of the two components. The second constraint is between one of the plate holes of
the cover and the motor plate. The third constraint is another plate between the plane holes
of the cover and the motor plate. This would finally put the shaft through the hole of the
cover as well.
5. Next import the blower component into softwares interface. Make an offset constraint
between the shaft and the hole on the blower. Also ensure that the fix together command is
used between the blower and the shaft. Now as you rotate the blower using the
manipulation command, you can see the shaft also rotating.
6. Now bring in the lower housing. The central axis of the lower housing must be at a
coincidence constraint with the axis of the shaft. Also ensure an angle constraint between
the surface of the blower component and the face of the lower housing. Also the angle
constraint between the base of the motor and the lower housing should exist where the
angle is zero degrees.
7. Next, make a surface constraint between the surfaces of the cover and the plate of the
motor. Also import the upper house component.
8. The upper house component must be adjusted in such a way that the axes of the holes of
the component have a coincidence constraint with the holes on the lower housing. Ensure
an offset constraint between the surface of the blower and the face of the upper and lower
housing to be zero units away from each other. Make sure that all the points are fixed and
the component doesnt move or deform in any way when manipulated with respect to
constraints.
9. Your assembly for blower is done

Result:
The assembly of a blower is done with the help of these components:
a. Blower
b. Cover
c. Lower Housing
d. Motor
e. Shaft
f. Upper Housing

10. Drafting of Typical Aircraft
Aim:
To draft the aircraft that was assembled in one of the previous sections using drafting
workbench in the software

Procedure:
1. Open the CATIA software, click on part design, then select mechanical design, and
finally select the drafting under the workbench. You can now see a grid of dark lines on
the white background page on the interface. Here, drafting is done.
2. Drafting is done by using different views of any object. In this exercise, we will be
drafting the different views of an aircraft. The aircraft assembly is taken from one of the
previous experiments and that file is also open simultaneously on the software. After
opening the software, the main toolbars used would be geometry creation, select, drawing,
geometry modification, dimensioning, annotations, views, and dress up toolbars. You will
mainly use dimensioning and views toolbars in this exercise.
3. Select the front view command of the views toolbar. Then minimize the window and
open the assembly window. Select the plane which projects the frontal view of the aircraft.
Now click anywhere on the drafting page for the projection to be completed. This projects
the front view of the aircraft.
4. Next, choose the command Projection View from the views toolbar and select the side
view of the aircraft with the help of the plane and attach it onto the drafting interface.
5. Similarly, choose the same command to get the top view of the aircraft.
6. Your dimensioning can be completed by using the option of dimensions from the
dimensioning toolbar. You must show any three dimensions from each of the views on this
assignment.
7. Your basic drafting is done

Result:
The aircraft is drafted onto the drafting interface.


10. Figures

Figure 1 3-D Object 1

Figure 2 3-D Object 2


Figure 3 2D Airfoil of the Wing Structure

Figure 4 Design of Spars and Ribs of Wing Structure

Figure 5 Ribs and Spars of the Wing Structure


Figure 6 Final Designed Wing Structure

Figure 7 3-D Landing Gear Components - Piston, Shaft, Heavy Hex Flange Screw, and Heavy Flange Nut

Figure 8 Landing Gear Components - Completed Heavy Flange Nut

Figure 9 Completed Heavy Hex Flange Screw

Figure 10 Landing Gear Components - Lower Sway Link


Figure 11 Landing Gear Components Lower Sway Link

Figure 12 Landing Gear Components Piston

Figure 13 Landing Gear Components - Finished Shaft


Figure 14 Landing Gear Components - Upper Sway Link

Figure 15 Landing Gear Components - Finished Upper Sway Link



Figure 16 Landing Gear Components Strut
Figure 17 Landing Gear Components - Strut Part 1

Figure 18 Landing Gear Components - Strut Part 2


Figure 20 Landing Gear Components - Wheel Hub


Figure 22 Landing Gear Components Wheel

Figure 23 Landing Gear Components - Wheel Part 1

Figure 24 Landing Gear Components - Wheel Part 2


Figure 25 Landing Gear Components - Finished Wheel

Figure 26 Landing Gear Assembly


Figure 27 Aircraft Assembly

Figure 28 Blower Components Blower


Figure 29 Blower Components - Finished Blower

Figure 30 Blower Components Cover


Figure 31 Blower Components - Finished Cover

Figure 32 Blower Components - Lower Housing



Figure 33 Blower Components - Finished Lower Housing

Figure 34 Blower Components Motor


Figure 35 Blower Components - Final Motor

Figure 36 Blower Components Shaft


Figure 37 Blower Components - Final Shaft


Figure 38 Blower Components - Upper Housing

Figure 39 Blower Components - Final Upper Housing


Figure 40 Blower Assembly

Figure 41 Drafting of a Typical Aircraft


References
CATIA Part Design. CATIA. Dassault Systemes, 1994-99. Web.
Getting Started with CATIA V5. Dassault Systemes CATIA. IBM Product Lifecycle Management Solutions, n.d. Web.
Sham, Dickson. CATIA V5 Surface Modeling. Cloudfront. N.p., n.d. Web.

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