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DEX
dexterity 16 3 AC
armor class 18 = 10+ 0 + 0 + 3 + 0 + + 0 + 5
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 17 3 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
16 3 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 14 2
modifier
DEX MISC Appraise int ______ 3
3.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
Balance dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2
2.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
Bluff cha ______
4
FORTITUDE
(constitution) 14 = 11 + 3 + 0 + 0 + Climb str* 4.0
______ = ______+______+______
Concentration con ______ 3
3.0 = ______+______+______
REFLEX
(dexterity) 11 = 8 + 3 + 0 + 0 + Craft ( _______________) int ______
3
3.0 = ______+______+______
3
3.0 = ______+______+______
WILL Craft ( _______________) int ______
13 = 9 + 4 + 0 + 0 + 3
(wisdom) Craft ( _______________) int 3.0
______ = ______+______+______
3
0.0 = ______+______+______
Decipher Script int ______
BASE ATTACK BONUS SPELL Diplomacy 2
2.0 = ______+______+______
______
8 RESISTANCE 0 cha
3
0.0 = ______+______+______
Disable Device int ______
2
2.0 = ______+______+______
Disguise cha ______
GRAPPLE 12 = 8 + 4 + 0 + 0 3
3.0 = ______+______+______
modifier Escape Artist dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3
3.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER Forgery int ______
2.0 2
Gather Information cha ______ = ______+______+______
2
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL Handle Animal cha ______
4
4.0 = ______+______+______
Heal wis ______
3
3.0 = ______+______+______
Hide dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
Intimidate cha ______
4
4.0 = ______+______+______
Jump str* ______
3
0.0 = ______+______+______
Knowledge ( ___________) int ______
AMMUNITION ___________________________ 3
Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
Knowledge ( ___________) int 0.0
______ = ______+______+______
3
0.0 = ______+______+______
Knowledge ( ___________) int ______
RANGE TYPE NOTES Listen wis ______ 4
4.0 = ______+______+______
3
3.0 = ______+______+______
Move Silently dex* ______
3
0.0 = ______+______+______
Open Lock dex ______
AMMUNITION ___________________________ 2
0.0 = ______+______+______
Perform (______________) cha ______
2
0.0 = ______+______+______
Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL Perform (______________) cha
2
0.0 = ______+______+______
______
4
0.0 = ______+______+______
Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES Profession ( ___________) wis ______
3
3.0 = ______+______+______
Ride dex ______
3.0 3
Search int ______ = ______+______+______
4
4.0 = ______+______+______
AMMUNITION ___________________________ Sense Motive wis ______
3
0.0 = ______+______+______
Sleight of Hand dex* ______
ATTACK 3
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL Spellcraft int ______
4
4.0 = ______+______+______
Spot wis ______
4
4.0 = ______+______+______
Survival wis ______
RANGE TYPE NOTES 4
Swim str* 4.0 = ______+______+______
______
3
0.0 = ______+______+______
Tumble dex* ______
2
0.0 = ______+______+______
AMMUNITION ___________________________ Use Magic Device cha ______
3.0 3
Use Rope dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL ______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
Denotes a skill that can be used untrained.
Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
__________________________________________________
0: ________________________________________________
experience points __________________________________________________
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GEAR __________________________________________________
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ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
__________________________________________________
4th: ______________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
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8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
0 0 0 0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp 0
sp 0 7TH
gp 0 8TH
pp 0
9TH
2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.