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Elf Fighter 8 Character Name Actions

I apologize for cutting off your Attack. You can attack twice when you
Medium humanoid (high elf), Eldritch
fascinating diatribe with my blade take this action, using the following:
in your belly. Small talk was Knight martial archetype, lawful neutral
Silvered rapier. Melee Weapon Attack:
never my strong suit. +8 to hit, reach 5 ft., one target.
Armor Class 19
You have spent decades studying the Hit: 1d8 + 7 piercing damage.
Hit Points 60 (Hit Dice 8d10)
art of combat, refining your skills with Dart. Ranged Weapon Attack: +8 to
Speed 30 ft.
relentless vigor. Cunning and patient, hit, range 20/60 ft., one target. Hit:
your mind plays out each attack and 1d4 + 5 piercing damage.
STR DEX CON
counter before you strike for maximum 10 (0) 20 (+5) 13 (+1) Dagger. Melee Weapon Attack: +8 to
effect. Though your magical repertoire
hit, reach 5 ft. or range 20/60 ft., one
is extremely limited, the spells you INT WIS CHA
have chosen enhance your already 18 (+4) 12 (+1) 8 (-1) target. Hit: 1d4 + 7 piercing damage.
prodigious ability. Bonus Actions
Proficiencies (+3 proficiency bonus)
Background (Sage) Saving Throws Str +3, Con +4; War Magic. When you use your
You are a serious student of all forms of advantage on saves against action to cast a cantrip, make one
combat. Despite your studious nature, being charmed. weapon attack.
you are aware that there are limits to Skills Arcana +7, Athletics +3, History Options
practice and simulation. It is time to +7, Insight +4, Perception +4,
conduct some real-world application of Fey Ancestry. Elf trait
Survival +4.
your deadly art. Adventuring companions Armor All, shields. Trance. Elf trait
are usually the type who will need
Weapons Simple, martial.
a steady hand and quick wits to bail Action Surge. Fighter feature.
Senses Darkvision, Passive
them out, often. Thankfully, you have
both to spare. Perception 14 Spellcasting. Eldritch Knight feature.
Researcher. If you do not know a piece Languages Common, Dwarvish, Spell Save DC: 15
of information, you usually know where Draconic, Elvish, Halfling Spell Attack Modifier: +7
and from whom that knowledge can Spell Slots: 1st-level (4), 2nd-level (2)
be obtained.
Faction. You are a member of the
Lords Alliance, a group of allied political Fighter Features all expended spell slots when you finish
powers concerned with mutual security a long rest.
Fighting Style: Dueling. When you are You may only learn spells of the
and prosperity.
wielding a melee weapon in one hand and abjuration and evocation schools.
Personality Trait. You use polysyllabic
no other weapons, you gain a +2 bonus to Spell Save DC: 15
words that convey the impression of
damage rolls with that weapon. Spell Attack Modifier: +7
great erudition.
Second Wind. On your turn, you can Spell Slots: 1st-level (4), 2nd-level (2)
Ideal. The path to power and self-
use a bonus action to regain 1d10 + 8 hit War Magic. When you use your action to
improvement is through knowledge.
points. Once you use this feature, you cast a cantrip, you can make one weapon
Bond. Your lifes work is the Tome
must finish a short or long rest before you attack as a bonus action.
of Battle, a treatise related to your
can use it again.
theories on combat.
Action Surge. On your turn, you can Spellbook
Flaw. You speak without really
take one additional action on top of your
thinking through your words, invariably Cantrips (at-will): blade ward, fire bolt,
regular action and a possible bonus
insulting others. shocking grasp, true strike
action. Once you use this feature, you
1st-level spells: magic missile,
must finish a short or long rest before you
High Elf Traits shield, thunderwave
can use it again.
2nd-level spells: scorching ray, shatter
Fey Ancestry. You have advantage on Extra Attack. You can attack twice
saving throws against being charmed, instead of once whenever you take the
and magic cant put you to sleep. Attack action on your turn. Equipment
Darkvision. You can see in dim light Silvered rapier, studded leather, dart
within 60 feet of you as if it were bright Martial Archetype: Eldritch (50), shield, dagger, scholars pack,
light, and in darkness as if it were dim Knight component pouch, fishing tackle, book on
light. You cant discern color in darkness, Spellcasting Ability. You have the ability fighting techniques (5), spellbook, potions
only shades of gray. to cast arcane spells. Intelligence is your of healing (2), vial of antitoxin, riding
Trance. You dont require sleep. Instead, spellcasting ability for your wizard spells. horse (with bit, bridle, riding saddle,
you meditate deeply, semiconscious, for 4 You use your Intelligence whenever a saddlebags), money (85 gp, 5 sp)
hours a day. After resting in this way, you spell refers to your spellcasting ability.
gain the same benefit that a human does To cast a spell, you must expend a slot
from 8 hours of sleep. of the spells level or higher. You regain

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