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OPS AND TACTICS: Supply Drop

Vol. 3
How to use this book
This book is a supplement to the Ops and Tactics RPG system. This book is used to add new, interesting rules on
top of the core rule book, in order to give weapons more flavor and more options to players.

Supply Drop: Simple Firearms and Ammo


When your players either don't know or care what the differences are between a Beretta 92FS, and a Glock 19,
and want to simply jump into the action without worrying about the fine points of firearms, these rules may be
substituted for the firearms chart.

Firearms are split into major categories, and all categories use the same ammunition and magazines of their
type, unless otherwise noted, and upgrades work exactly the same as for stock firearms.

Ammunition and Magazine Cost

Table: Ammunition and Magazine


Cost
Ammunition Cost
Type WP Cost
Light Pistol 1 WP per 50
Standard Pistol 2 WP per 50
Heavy Pistol 3 WP per 50
Light Revolver 1 WP per 50
Heavy Revolver 4 WP per 50
Shotgun 2 WP Per 50
Light Rifle 2 WP per 50
Heavy Rifle 5 WP Per 50
Grenade Launcher 6 WP each
Magazine Cost
Light pistol 1 WP per Mag
Standard Pistol 1 WP per Mag
Heavy Pistol 2 WP Per Mag
Light Machine Pistol 2 WP per Mag
Heavy Machine Pistol 2 WP Per Mag
Light SMG 2 WP Per mag
Heavy SMG 2 WP Per Mag
Light Assault Rifle 1 WP per Mag
Heavy Assault Rifle 1 WP per Mag
Light Machine Gun 2 WP per Box
Heavy Machine Gun 3 WP per Box
Handguns
Handguns are split into five different types: Light Pistol, Standard Pistol, Heavy Pistol, Light Revolver, and Heavy Revolver. Light pistols are pocket
handguns, with a small magazine and a small punch, but good for hiding away. Standard Pistols are service weapons used by various law enforcement
agencies, as well as your common thugs, at times. Heavy pistols are pistols chambered in large, wide caliber handguns, carried by few and used by even
less. Light revolvers are pocket revolvers that are often used as backup weapons. Heavy revolvers are large service style handguns, that pack a powerful
punch in a small package

Table: Handguns
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light Pistol 1d6 7:1 WP Frame 15 ft. Semi T 12 oz. 8 0% Licensed Empty
Box Barrel Firearm with
1 magazine
Standard Pistol 2d6+1 15:1 WP Frame 30 ft. Semi S 22 oz. 15 0% Licensed Empty
Box Barrel Firearm with
1 Tactical 2 magazines
Heavy Pistol 3d6 8:2 WP Frame 35 ft. Semi M 34 oz. 25 0% Licensed Empty
Box Barrel Firearm with
2 magazines
Light Revolver 1d6+1 Cyl: 5 Frame 20 ft. Semi S 16 oz. 10 0% Licensed Empty
Barrel Firearm
Heavy Revolver 3d6+2 Cyl: 6 Frame 35 ft. Semi M 40 oz. 28 0% Licensed Empty
Barrel Firearm
All Firearms and magazines are unloaded and empty when purchased
Machine Pistols
Machine Pistols are split into Two different types: Light Machine pistols and Heavy Machine Pistols. Light machine Pistols use Light Pistol Ammo, and
sport a 25 round Magazine. Heavy Machine Pistols use Standard Pistol Ammo, and can take Standard Pistol Magazines as well as their own 32 Round
magazines. Machine Pistols lack the stock of SMG, but still have the full auto power.

Table: Handguns
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light Machine 1d6 25:2 WP Frame 25 ft. Semi/ S 28 oz. 11 0% Licensed Empty
Pistol Box Barrel Auto Firearm with
1 Tactical 1 magazine
Heavy Machine 2d6+1 15:1 WP Frame 35 ft. Semi/ M 32 oz. 18 0% Licensed Empty
Pistol 32:2 WP Barrel Auto Firearm with
Box 1 Tactical 2 32 round
magazines
All Firearms and magazines are unloaded and empty when purchased
SMGs
Sub-Machine Guns are split into two different types: Light SMG and Heavy SMG. Light SMGs use Light Pistol ammo, and while small, don't pack as
much as a punch. Heavy SMGs use Standard Pistol ammo, and are bulkier, but pack more of a punch. Non-automatic/burst versions of these rifles can be
purchased for -3 WP cost, and a licensed restriction.

Table: SMGs
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light SMG 1d6 20:2 WP Frame 30 ft. Semi/ S/L 72 oz. 14 0% Military Empty
Box Barrel Auto and Police Firearm
1 Tactical with 1
magazine
and a
folding
stock
Heavy SMG 2d6+1 30:2 WP Frame 40 ft. Semi/ L 88 oz. 30 0% Military Empty
Box Barrel 3r Burst/ and Police Firearm
1 Tactical Auto with 2
magazines
and a Fixed
stock
All Firearms and magazines are unloaded and empty when purchased
Shotguns
Shotguns are split into two different types: Hunting Shotgun and Tactical Shotgun. While both shotguns use the same type of ammunition, the
application is vastly different. Hunting shotguns are long barreled, small capacity weapons that are primarily used for hunting game. Tactical Shotguns
are used by police officers and other LE agencies, often as a Police Cruiser gun.

Table: Shotguns
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Hunting Shotgun 5d6 Int: 3 Frame 45 ft. Pump L 72 oz. 10 0% Licensed Empty
Barrel Firearm with
a Fixed stock
Tactical Shotgun 5d6 Int: 7 Frame 25 ft. Pump L 88 oz. 25 0% Licensed Empty
Barrel Firearm with
1 Tactical a Fixed stock
All Firearms and magazines are unloaded and empty when purchased
Assault Rifles
Assault Rifles are split into two different types: Light Assault Rifle and Heavy Assault Rifle. Light Assault rifles share common ammo with Light Sniper
Rifles and Light Machine Guns, while Heavy Assault Rifles share Common ammo with Heavy Sniper Rifles and Heavy Machine Guns. Light Assault
rifles are light and maneuverable and hold more ammo, but fire weaker rounds. Heavy Assault rifles are unwieldy, but sturdy and powerful, however
holding less ammunition. Non-automatic versions of these rifles can be purchased for -5 WP cost, and a licensed restriction.

Table: Assault Rifles


Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light Assault Rifle 4d6+3 30:1 WP Frame 65 ft. Semi/ L 112 oz. 30 0% Military Empty
Box Barrel Auto and Police Firearm
Optics with 1
4 Tactical magazine
and a Fixed
Stock
Heavy Assault Rifle 6d6 20:1 WP Frame 80 ft. Semi/ L 185 oz. 35 0% Military Empty
Box Barrel Auto and Police Firearm
Optics with 1
magazine
and a Fixed
Stock
All Firearms and magazines are unloaded and empty when purchased
Machine Guns
Machine Guns are split into two different types: Light Machine Gun and Heavy Machine Gun. Light Machine Guns share common ammo with Light
Sniper rifles and Light Assault Rifles, while Heavy Machine Guns share Common ammo with Heavy Sniper Rifles and Heavy Assault Rifles. Light
Machine Guns are light and maneuverable, but fire weaker rounds and don't punch through cover as well. Heavy Machine Guns are unwieldy, but
sturdy and powerful, useful for heavy cover.

Table: Assault Rifles


Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restrictio Standard
Size, Cost Points Fire Cost Range n Equipment
and Type
Light Machine Gun 4d6+3 Linked Frame 55 ft. Auto L 240 oz. 54 0% Military Empty
75r Barrel and Police Firearm
Ammo Optics with 1
Box 2 Tactical ammo box,
a bipod
and a
Fixed Stock
Heavy Machine 6d6 Linked Frame 70 ft. Auto L 400 oz. 65 0% Military Empty
Gun 100 round Barrel and Police Firearm
Ammo Optics with 1
Box 1 Tactical ammo box,
a bipod
and a
Fixed Stock
All Firearms and ammo boxes are unloaded and empty when purchased
Sniper Rifles
Sniper Rifles are split into two different types: Light Sniper Rifle and Heavy Sniper Rifle. Light Sniper Rifles share common ammo with Light Machine
Guns and Light Assault Rifles, while Heavy Sniper Rifles share Common ammo with Heavy Machine Guns and Heavy Assault Rifles. Both rifles are
accurate and do the job well, but one is lighter and easier to carry while one is heavier and packs a bigger punch.
Table: Assault Rifles
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light Sniper Rifle 4d6+3 Int: 5 Frame 120 ft. Bolt L 160 oz. 60 0% Licensed Empty
Barrel Firearm
Optics with a x10
telescopic
sight and
Fixed Stock
Heavy Sniper Rifle 6d6 Int: 5 Frame 155 ft. Bolt L 200 oz. 70 0% Licensed Empty
Barrel Firearm
Optics with a x10
telescopic
sight and
Fixed Stock
All Firearms are unloaded and empty when purchased

Explosive Launchers
Explosive launchers are split into two different types: Grenade Launcher and Rocket Launcher. Neither use the same ammunition, but both can be
devastating against a group of enemies. Grenade launcher lobs a loaded grenade at a single square. The rocket launcher is a single use rocket, meant to
be discarded after each use.

Table: Explosive Launchers


Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Grenade Launcher 6d6 Int:1 None 45 ft. Single L 236 30 0% Military and Empty
15 ft. Burst oz. Police Firearm
Rocket Launcher 30d6 Int:1 None 200 ft. Single L 80 oz. 38 0% Military and Firearm
20 ft. Burst Police loaded with
one rocket
Credits

All information was found using google from various firearms websites, my own knowledge, and wikipedia.
Most writeup text from the firearms was acquired from wikipedia, and their vast number of sources. The Ops
and Tactics copyright belongs to Sweet Soul Bro !!H5XdMKmBv5G. All listed firearms are owned by their
respective companies, trademarks, copyrights and I do not take to claim any ownership of any.(As if I could)
Please don't sue me, I have no monies.

Designed for use with the Ops and Tactics Core Rulebook 5th Edition.

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