Académique Documents
Professionnel Documents
Culture Documents
Vol. 3
How to use this book
This book is a supplement to the Ops and Tactics RPG system. This book is used to add new, interesting rules on
top of the core rule book, in order to give weapons more flavor and more options to players.
Firearms are split into major categories, and all categories use the same ammunition and magazines of their
type, unless otherwise noted, and upgrades work exactly the same as for stock firearms.
Table: Handguns
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light Pistol 1d6 7:1 WP Frame 15 ft. Semi T 12 oz. 8 0% Licensed Empty
Box Barrel Firearm with
1 magazine
Standard Pistol 2d6+1 15:1 WP Frame 30 ft. Semi S 22 oz. 15 0% Licensed Empty
Box Barrel Firearm with
1 Tactical 2 magazines
Heavy Pistol 3d6 8:2 WP Frame 35 ft. Semi M 34 oz. 25 0% Licensed Empty
Box Barrel Firearm with
2 magazines
Light Revolver 1d6+1 Cyl: 5 Frame 20 ft. Semi S 16 oz. 10 0% Licensed Empty
Barrel Firearm
Heavy Revolver 3d6+2 Cyl: 6 Frame 35 ft. Semi M 40 oz. 28 0% Licensed Empty
Barrel Firearm
All Firearms and magazines are unloaded and empty when purchased
Machine Pistols
Machine Pistols are split into Two different types: Light Machine pistols and Heavy Machine Pistols. Light machine Pistols use Light Pistol Ammo, and
sport a 25 round Magazine. Heavy Machine Pistols use Standard Pistol Ammo, and can take Standard Pistol Magazines as well as their own 32 Round
magazines. Machine Pistols lack the stock of SMG, but still have the full auto power.
Table: Handguns
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light Machine 1d6 25:2 WP Frame 25 ft. Semi/ S 28 oz. 11 0% Licensed Empty
Pistol Box Barrel Auto Firearm with
1 Tactical 1 magazine
Heavy Machine 2d6+1 15:1 WP Frame 35 ft. Semi/ M 32 oz. 18 0% Licensed Empty
Pistol 32:2 WP Barrel Auto Firearm with
Box 1 Tactical 2 32 round
magazines
All Firearms and magazines are unloaded and empty when purchased
SMGs
Sub-Machine Guns are split into two different types: Light SMG and Heavy SMG. Light SMGs use Light Pistol ammo, and while small, don't pack as
much as a punch. Heavy SMGs use Standard Pistol ammo, and are bulkier, but pack more of a punch. Non-automatic/burst versions of these rifles can be
purchased for -3 WP cost, and a licensed restriction.
Table: SMGs
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Light SMG 1d6 20:2 WP Frame 30 ft. Semi/ S/L 72 oz. 14 0% Military Empty
Box Barrel Auto and Police Firearm
1 Tactical with 1
magazine
and a
folding
stock
Heavy SMG 2d6+1 30:2 WP Frame 40 ft. Semi/ L 88 oz. 30 0% Military Empty
Box Barrel 3r Burst/ and Police Firearm
1 Tactical Auto with 2
magazines
and a Fixed
stock
All Firearms and magazines are unloaded and empty when purchased
Shotguns
Shotguns are split into two different types: Hunting Shotgun and Tactical Shotgun. While both shotguns use the same type of ammunition, the
application is vastly different. Hunting shotguns are long barreled, small capacity weapons that are primarily used for hunting game. Tactical Shotguns
are used by police officers and other LE agencies, often as a Police Cruiser gun.
Table: Shotguns
Weapon Damage Magazine Upgrade Range Rate of Size Wt. WP Error Restriction Standard
Size, Cost Points Fire Cost Range Equipment
and Type
Hunting Shotgun 5d6 Int: 3 Frame 45 ft. Pump L 72 oz. 10 0% Licensed Empty
Barrel Firearm with
a Fixed stock
Tactical Shotgun 5d6 Int: 7 Frame 25 ft. Pump L 88 oz. 25 0% Licensed Empty
Barrel Firearm with
1 Tactical a Fixed stock
All Firearms and magazines are unloaded and empty when purchased
Assault Rifles
Assault Rifles are split into two different types: Light Assault Rifle and Heavy Assault Rifle. Light Assault rifles share common ammo with Light Sniper
Rifles and Light Machine Guns, while Heavy Assault Rifles share Common ammo with Heavy Sniper Rifles and Heavy Machine Guns. Light Assault
rifles are light and maneuverable and hold more ammo, but fire weaker rounds. Heavy Assault rifles are unwieldy, but sturdy and powerful, however
holding less ammunition. Non-automatic versions of these rifles can be purchased for -5 WP cost, and a licensed restriction.
Explosive Launchers
Explosive launchers are split into two different types: Grenade Launcher and Rocket Launcher. Neither use the same ammunition, but both can be
devastating against a group of enemies. Grenade launcher lobs a loaded grenade at a single square. The rocket launcher is a single use rocket, meant to
be discarded after each use.
All information was found using google from various firearms websites, my own knowledge, and wikipedia.
Most writeup text from the firearms was acquired from wikipedia, and their vast number of sources. The Ops
and Tactics copyright belongs to Sweet Soul Bro !!H5XdMKmBv5G. All listed firearms are owned by their
respective companies, trademarks, copyrights and I do not take to claim any ownership of any.(As if I could)
Please don't sue me, I have no monies.
Designed for use with the Ops and Tactics Core Rulebook 5th Edition.