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Another concern is the lack of respect to privacy of fellow users by other users of these social

networking sites. The virtual world destroy time and space and social networking sites
introduce volumes, speed and widespread dissemination of news. This provides the perfect
avenue for bullies. The old type of bullying which consist of verbal imagery and intimidating
action takes a new form in the virtual world. Intimidation now does not need to be physical
but instead psychological. This is what happen to Rutgers University student who was driven
to suicide after his homosexual tryst in his dorm room was broadcasted live on the internet by
his friend (the bully spread the news via twitter asking persons interested to watch to log in at
certain time) [14].
Another place where people converge in the virtual world is in the online games sites. Online
games has been described as single-player or multi-players games played over some form of
computer network be it a small local area network or a global network i.e. the internet and is
differentiated from online gambling which is defined as online gaming which involves
wagering of money [15]. Three common genre of online games are first person shooter
games, real-time strategy games and role playing games [16].

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