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He Subscriptions used his technical skills and his painting skills to come up with “Andragon. ability for assassins 32 Books to games? Perhaps — Arn Ashleigh Parker How to use literature as the foundation of a campaign world 38 PBM update: news & views — Mike Gray Play-by-mail happenings. . .” Georgia Moore depicting a basement-sized do-it-yourself kit that will amaze your friends and Advertising neighbors — and maybe even your mom. plus five game evaluations 56 Getting in over your head — Craig Barrett DRAGONQUEST™ game rules for aquatic action 64 Inglaf’s Dream — Ama Darr Rogan . . .20 28 SPECIAL ATTRACTIONS 47 Deck plans for the GINNY’S DELIGHT In-scale accessory for STAR TREK™ : The Role-Playing Game 43 — the ultimate adventure And the title of our Lirpa Loof section . Andrea Lee Anderson Contributing editors Ed Greenwood Ken Rolston Katharine Kerr This issue’s contributing artists Jack Crane Roger Raupp Bob Maurus Phil Foglio Valerie Valusek Jayne Hoffmann Marvel Bullpen Dave Trampier Richard Tomasic Joseph Pillsbury Larry Elmore 2 A PRIL 1985 . engineering- Roger Raupp type illustrations when he’s not painting covers for DRAGON® Magazine. with an ending you might not have figured on 68 ORIGINS Awards nomination ballot Send in your choices for the best of 1984 Publisher DEPARTMENTS Mike Cook 3 Letters 25 Off the shelf 90 Wormy 6 The forum 69 The ARES™ Section 93 Dragonmirth Editor-in-Chief 86 Convention calendar 94 Snarfquest 16 World Gamers Guide Kim Mohan 24 Coming Attractions Editorial staff Patrick Lucien Price Roger Moore COVER Graphics and production It should come as no surprise that Jack Crane does a lot of detailed. but you do know the monster 28 The handy art of forgery — Keith Routley A new. get it? 45 OTHER FEATURES 8 New jobs for demi-humans — Gary Gygax Official AD&D® game alterations that elves will especially like 10 What good PCs are made of — Katharine Kerr The non-statistical aspect of character creation 20 The ecology of the gulguthra — Ed Greenwood You don’t know the name. and non-violent.

My be considered “correct. it attacks at of 75 gp.” issue #94) and I was glad that someone New Ulm. its (effective) invisi- I think a soldier could “function normally” if ing the distance in half accomplishes the same bility will probably be negated — and certainly it all he consumed was iron rations and water. — KM army is not solved just by having each man pack done “automatically” in the text of the article. are not as detailed as monster descriptions whatever we were doing. and spent Zweihander is chasing a halfling thief. old issues. little more detail on top of the new information are sold out. so the only “chance of success” Jonathan Zaleski distance is only ½ higher than her modified jump involved is whether or not an onlooker sees the Selden.000 gold pieces to buy two weeks’ worth In the pronunciation guide (#93). Look for a large truck to back up into DRAGON 3 . In the Players Handbook. So. Minn. Y. We can’t give a yes-or- no answer to a question like “Does dexterity affect this penalty to hit?” Whether it does or not is up to you. and if held by one claw and at -4 if held by two. it should be explained a little better. Andrew Peterson finally outlined a system for feeding an army. The tion. foot horizontal jump with no running start. . but while on the march. the pronunciation given in issue #93 can substantial amount of non-edible equipment. wouldn’t elaboration. iron rations to last him throughout the journey. Now that I have complimented you. the extra “rules” incorpo. a the deep (#93). someone who is able to detect invisible objects (by a soldier function normally if given only iron foot jump in half. I would like to Dear Dragon. I have a question about the article on the eye of Eric S. please? fully doing so. it will reflexively squeeze its pincers Jump adjustment tighter.lus. Y. chance of jumping instead of 80%. All that does is add a a favor. It would Dear Editor: cost 10. The division step was its hiding place. . You can’t count higher a character’s dexterity is. holding. give a character with high dexterity less of a that doesn’t address the problem of how to feed penalty to hit when he’s being grabbed by an eye Dear Editor: the animals that are traveling with the army For of the deep. it would the DMG. number of 5. My question is simple: Could accounted for by dividing the distance of the 11. so we can’t On a small scale. all us of dropped I have a question about “Short hops and big them. I can’t say how nice it was to hear from you.lus. Which is correct? sell. — KM Urisky business his modified jump number is 5. changed to 10 Dear Dragon. but it does seem logical to One good turn . Each soldier would also have to carry a holding the adventurer. Shouldn’t this apply here.. Ohio guage. Ecology articles. It says that when an eye of the Greenlawn. which is why (according to the table urisk — which is more like a “chance of failure. his attacks are made at -2 record. Travis Boelter are any modifiers to this base chance.p. you can add in a “reflex attack” for the letter. so you can do anything you want with them — or nothing at all. and they would have to find it while they’re Attacking with two weapons isn’t really a on the move. Goldstein According to Appendix O of the DMG. but the amount of detail you use is three days making you a complete set of all the the halfling’s extra jump number be 1. many of the soldiers Marietta. After reading it I was left with one major ques. rated into ecology articles are not official changes. doing twice normal damage (4-16 points) Dear Howe: to the held character before releasing him.tee . alive and able to do their jobs. N. It’s be able to carry all their necessary gear and also hit? When attacking with two weapons. — KM The last word a 1. But if you will buy another copy of your magazine next all the problems of how to feed an army on the want to tinker a little more to maintain a balance month and maybe write you another nice march. I would also like to know if there army in motion (“An army travels on its stom. for the “double credit” for a running long jump was ability to blend into his surroundings. That ate surroundings. and 10 sub. Only one week’s worth. I need probably still be necessary for the army to find point of dexterity over 15. tih . so that two weeks’ worth would take up +2 or +4 depending on the number of claws I wondered how long it would take someone to 150 gp worth of weight and space in a soldier’s holding the victim.vie . on the equipment computation in the example is correct. In the example where Jan could be. for these reasons: not explained when it was performed. it may be true that “iron blame anyone for not quite understanding how rations are not very expensive. iron rations would not solve tough. following the system on page 70 of I just discovered your magazine and think it is the reasons described in the article. does dexterity affect this penalty to of pronunciations that we regard as official. but thing as doubling the character’s jump number will become visible if it launches an attack from the problem of having enough food for a large for a running long jump. — KM of power. ach. so all you have to do is make a mules. it states the of iron rations for every soldier — assuming that Eye examination pronunciation of Titivilus as ti .000-man army that’s about to go on a march that could take as long as two weeks. Ariz. commandeered all the drops” (issue #93).” since it appears in a list the result might be that many soldiers wouldn’t question is. as complete as we try to make As soon as your letter arrived.” on page 22) her chance of success is 80%. the less of a will ever depend on whether he knows how to on being able to pick up non-edible equipment penalty. because always your decision. but it would be a lot easier to Seth Walther it is nice to all be able to speak the same “lan- find food along the way. If you do this for me. Note that if the urisk moves. In issue #94 it says that urisks have the natural tracted from 11 is 1. monster: Whenever an eye of the deep takes Howe Audacious damage from an attack by the character it is Greedy Hollow. There’s always room for a little more photocopy machines in the company. try an adjustment of +1 for every great. I in some situations. Mass.” — KM would not be able to pack all the food they would need. Yes. For the gear. then leave well enough alone. So he would have a 30% ability to hide in natural terrain. because This ability is played the same way as an elf’s list. iron rations are listed as costing 5 g. while the the leader of the army can find a merchant who earlier article “Nine Hells Revisited” states it as has 2. Lunenburg.tiv . similar circumstance to being grabbed and held And even if every soldier could carry enough by an eye of the deep. etc. If you use a dexterity benefit photocopy of all the pages from those old issues So. given in the article. too? pronounce someone’s (or something’s) name. Divid. Would you know the base percentage chance for one success- I read Katharine Kerr’s article on feeding an explain this a little better. the creature is trying to conceal itself in appropri- expensive and last a long time without spoiling.” But let’s imagine the example worked. I understand that many of your old issues some food along the way to keep all of the horses. Also. the unlikely that a character’s fate in an adventure have room for a supply of food. N. Dear Dragon.i .000 one-week portions of iron rations to Dear Dragon. The halfling’s chance of success virtue of magic or intelligence) can see a urisk if rations and water? Iron rations are not very was calculated as if she were attempting a 5½. although it’s a good idea that might work like this because you think the monster is too and send them off to me. because of the claw notice those conflicting pronunciations. a supply of iron rations. Rational question because of a running long jump. portion of iron rations has an encumbrance value deep grabs hold of one of its victims.

. . . . . Inc. . . . . The . funds for 1 year (12 issues) sent to an address in the U. . 31 Game Designers’ Workshop . . too. . . . Box 756. . . Box 72089 Chicago. . . . . . . . . Inc. . . . . . Timothy Id Dear Editor: Feeling. . this month all 96 of the magazines Second of all. . . . . . . . . . 87 Compleat Strategist. 44 Pacesetter. . . . . . . Payment in full must accompany all subscription orders. . the charac- My copy has the usual 96 pages. . . . . 89 TSR. feeling that there found a pretty bad mistake in this month’s issue. . . The mailing address for all material except subscription orders is DRAGON Magazine. .) Well. . . . . . . . Date: it was my world didn’t mean I could do every- permanently borrow one of theirs. Can you please give me some tips on how to get opinions? Should I take the first ones that come along. . .001th experience how we might solve this problem. . . . . . . . . . . . . Me. . P. . . . . . Inc. . . . All the old issues will be inside — we promise. . . months now. . . . unless special arrangements to the con- trary are made prior to publication. I never dreamed that a character them bad ones. . . . . . . . . . .” My don’t send me a good copy. . P. . I. . . 60 Game Towne . . and I’ll bet you never send to Timm before he does it to you. 37. and I sure didn’t think it would last this long. . .. or subscriptions may be charged to valid MasterCard or VISA credit cards. . . . but I do Dear Tim: understand that you can’t just publish every letter First of all. . . . My lifelong dream is to have you publish a letter from me in your forum section. . . 13 Discount Buyers Group . . . 22. . . . . P. . . . . 18-19. Inside fr. . . . you get. . . .your driveway one of these days and drop off an zine is very popular here in town. and through a limited number overseas outlets. . .S. . . . . . . 55 Steve Jackson Games . . . . . Ill. . . but I just can’t decide what any of my opinions should be. . .O. 85 Armory. . Lake Geneva. . . . 17 Reality Simulations. . . . I’ll have to go to the best friend got mad at me. . . . Your maga. . . . . . P. . . Inc. . Inc. 39.O. . IL 60678. . . 59 West End Games . but all of them Public Library ter record sheet we use in my campaign only has are duplicates of the table of contents. . . . . . . . . . . . . . ISSN 0279-6848. . 29 Hawaii Con . . . . . . . . . write The Mail Order Hobby Shop at the address indicated above. . . label for each subscriber’s copy of the magazine. 4 Palladium Books . . . Ltd. .S. Inc. . . . . 34 Game Systems Inc. I’d like to be able to do that. . Inc. . 86 Gamers’ Guide . . . . . . how would you handle this rule arrived as usual. . . . . . They get a A word to the wise should be sufficient: Do it thing the way I wanted. . . 58 Ral Partha Enterprises. and other copies Dear Editor: seem to get lost at home after they are checked First of all. . Inc. . . . . . . . . back cover Chaosium. . . . Dear People: have to deal with complaints from people who are tried to make a ruling that there could be no such You usually do a pretty good job. . . . no responsibility for such submissions can be assumed by the publisher in any event. but I think I forced to steal defective magazines? thing as a 100th-level character. . All Rights Reserved. . . 5 Magicware . 62-63 Iron Crown Enterprises. . so we won’t point and wants to go to 100th level. Postmaster: Send address changes to TSR. . . and said just because library across the street from my house and Dear Mrs. . . Box 110. . .. . . . The Editor Index to advertisers Name of firm or product Page(s) Name of firm or product Page(s) Adventure Systems . . . as DM. . . . . . . . . . 4 APRIL 1985 . however. Inc. stamped envelope of sufficient size will be returned if it cannot be published. . . Mrs. . . . . . .. . . .S. . . . 29. . . . . . maintain 96 separate subscriptions to meet the Two quick questions demand. . WI 53147. . but we think you should make up your own mind. . . WA Dear Andy: Those are both good ideas. . DRAGON Magazine is available at hobby stores and bookstores throughout the United States and Canada. . 76. . . . Lake Geneva. 61 Entertainment Concepts. . . For a copy of its cur- rent catalog listing available back issues. . The . . . . (A lot of boys accidentally take them The Editor home inside their schoolbooks. . . . . . . Changes of address for the delivery of subscription copies must be received at least six weeks prior to the effective date of the change in order to assure uninterrupted delivery. 39 Draco Digitalis . . 1. . . Date has to be a limit somewhere. Can you suggest user that just earned his 34. . record sheet. . . . . The Editor would get as high as 100th level — but we have Vic Timm been running this campaign for almost three Pickton. . . . or should I shop around for some really good ones that fit me? Andy Cisive Whichever. . WI 53147. . . . . . . . WI 53147. . . . . . .O. . . . . 6 S&T™ Magazine . . . Besides. . . DRAGON Magazine welcomes unsolicited submissions of written material and artwork. . . .. . . . . . the business telephone number is (414) 248-3625. Me. . . Methods of payment include checks or money-orders made payable to TSR. . . . . 35 Dunken Co. . . . . . . .O. . . . . . . . . . 9. Lake Geneva. . . no. . . are you an expert on the rules? out. . cover. . . . .. . . . . . DRAGON is a registered trademark for the monthly adventure playing aid published by TSR. . Inc. . 60 Games Workshop U. and additional mailing offices. . Inc. Wis. but not a single one of them had problem: My best friend has a 99th-level magic- Point of contention a table of contents page in it. . . . . . . . . . . . . . . . . . 72. . . 36 RPG. . . . . . . . . . . . . . The issue of expiration of each subscription is printed on the mailing. . 33 RAFM Co. . Second-class postage paid at Lake Geneva. . . . . Copyright 1985 TSR. . I’ve noticed that every letter you publish The Editor seems to be expressing an opinion. . . . Send subscription orders with payments to: TSR. . . .. . 41 Mayfair Games Inc. . . When I designed that whole lot of copies. . . . 80 Graaf Simulations . 57 Nova Game Designs. . . . . . . The . Inc. . . . . . . . . . . . . . . . . and we have to enormous crate. . . . Box 110. . . . . 79 GEN CON® Convention . . . . . A limited quantity of certain back issues of DRAGON Magazine are available from The Mail Order Hobby Shop. All rights to the contents of this publication are reserved. . . . . . 23 Fantasy Games Unlimited . . . . 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illogical he says that “no claim to playing either game can article entitled “Keep track of quality. yet other than for a few “trial runs” because I feel “official” AD&D game magazine. . I have All numbers and statistics regarding a charac. Similar methods can be used for it does. As for encumbrance: I had a friend who wanted to give the AD&D game a try. and ter in the game have the purpose of setting up article entitled “Poker. with that of another FRPG. Once cerning the AD&D game’s official rules on grap. the weaponless combat system in will relate how dextrous a character is. was created to prevent radical. In issue #65. . these systems and ones like kills people for no reason is “evil. does anyone use them? From what I’ve seen. Now I’d like to ask about the present ones: Mainly. then it isn’t. it simplified ment is the characteristic which regulates the AD&D game. it is important to me.) I’ve never played with a DM who took weapon speed factors into consideration.” This Overall. I could put a kidney-shaped moat around it. . Again. for as a corrupt dictator who overburdens the people some discussions among the readers of example. DM who doesn’t. which may be one reason why it seems this way. Though he leaves the question unanswered. you might say that whatever some. I agree with Mr. Lenard Lakofka wrote an believe. drastic change). . replacing the AD&D combat system with taxes. . The DM can tend to use a very simple system which we ini.” the existing ones. outside the D&D or AD&D game system. consider the follow. though. It statistics are only half the game.” them do not seek to replace any rules. . This is done then be made. is concerned with naught else but his DRAGON Magazine. Yet.” In this article he wrote that “The However. or you use a 15 gp longsword listed in the Players Handbook. as Gary said. these details must be followed pling. (I have never been to a GEN CON convention. After the game. invent the game. However. example.“) After deter. the most that can happen is penalize the player for changing his belief just as tially developed for such close-quarters combat in that the player gets a bit baked at having laid out he does for a change in alignment (though it about 1974. does that mean that when I official. the player role-playing them as if regretted them ever since [their publication]. “making up” suspects are opposed to him? the rules and their implementation. damage a character can withstand. Adding non-official material puts your game In my opinion. Or making major personal comfort. be just as “evil” would like to put forth as a means of starting meant by “extraneous material” would be. and kills all he even slightly The main question I have concerns many of changes to the armor class system. I have some questions I am correct in assuming that what Mr.” In the next paragraph he writes. If it were to be decided that “good” believed in the absolute I would like to compliment Arthur Collins on system he decides to use is official. I would like to compliment David Godwin on his letter in The Forum of issue #93. I introduced him to some people who were going to play that night. radical changes of belief and behavior. Either you play TSR’s D&D or AD&D magical +1 sword. Chess.” while a person who constantly ing. “.” He of- changes in a character’s behavior. If I decide to use a new system. they are no longer “reality. They are upon the details of the character’s beliefs. I As far as adding “spurious rules and material. and overbearing: “I have playing the game has a DM who uses Lakofka’s consistently. . or you play variants of them. it is best to hodge-podge system . These AD&D game system does not allow the injection issue #83 doesn’t seem to be a major change. Either one plays the doesn’t replace a set of rules. Such games are not D&D or fered a system by which a character could. one allows for greater variety in any use it. Although this might seem like a moot point to North Miami Beach. Next time someone In issue #92. Still. or one plays something else. lent system for buying quality horses. . I could build myself a castle. This sounds nice. I hope that what Mr. while another official.” A certain value will tell one how much system. . the article “Let the horse buyer set a character’s alignment through common touts some magazine or game as being useful for beware” presented what I thought was an excel- sense. it doesn’t look like it. the player must then decide Yet in the same issue he also writes this. and created a practical. freedom is “good.” But how could this Although I have played the AD&D game on one on to my DM. if he material” was the “major change” and “other “lawful” and “chaotic. pummeling. but better than the standard Because alignment is only meant to prevent games. In his letter David seems to lean toward the idea that the definition and specific beliefs of each alignment should be determined before a cam- paign and then adhered to. I subscribe to DRAGON cause trouble for humans and demi-humans. AD&D tournament. of extraneous material. I hope that I also believes in the right of those peasants to that I am not quite ready. it would not solve the problem of his well written and very informative article in then why isn’t it published? what to consider the belief that humanoid young issue #93 entitled “The making of a milieu.” 500 gp for a longsword that is now only just as would be a lesser penalty because it is a less In issue #83 Roger Moore offered what I think good as the longsword his partner paid 15 gp for. changes. If I had a gold piece for every 5’4” half-elf I’ve seen carrying a 4’6” bastard sword. treasure and magic (Turn to page 24) 6 A PRIL 1985 . and the AD&D when they do. rather. make any drastic changes in the game. he showed me the list of monsters his character had encountered. (A person who believes in the basic right of inclusion in your campaign. Gygax did of. the ruthless humanoids to save friendly peasants. for through the harsh penalties inflicted when a AD&D games. In have helped me immensely in preparing my Magazine mainly to keep track of official rule such circumstances it would seem that this belief world and campaign. because I try to adhere to the “official” rules of the game. for me. etc. if Gary hasn’t said it’s By considering alignment only a general area since it is not official. tailored to the AD&D gaming system. then I guess Mr. Gygax about the use should be killed in order that they not grow up to article and others like it in DRAGON Magazine of non-official rules.” subtitled “The official word on what’s playing the AD&D game. If I had a silver piece for every time someone used a bas- tard sword in a crowded bar without hitting anything or anyone except his opponent.” continues to use a different system than the one game system” type of material I gave examples David Miller in the DMG. of beliefs. They don’t mining alignment. the bottom line is. I have not started to DM in DRAGON Magazine since it is. Up to now I’ve discussed new rules. Fine — but right to life. If a person decided upon. Gygax isn’t either. In issue #67 your own character classes for PCs. He asks the basic question of what is “good” and what is “evil” in the AD&D and D&D game systems. Gygax freedom and personal property. is an excellent system for unarmed combat. Fla. con. of DRAGON Magazine..” system. Align. etc. Alignment. since Mr. I weapon quality system and later switches to a they were part of the alignment. or pass would be considered “evil. but in a well-done campaign with much variety it would not solve the problem. I will only use ones published be? Could a person who believes in sacrificing and off since 1979. usable character’s beliefs or personality. buy a longsword not as good as a character changes alignment. . Gary Gygax wrote an seen so many people doing exactly that. I am not playing the real AD&D game? If Gygax meant when he referred to “extraneous adventure.


Level limits for elven and half-elven rangers are now humankind were removed. For consistency. ability scores given here represent number shown on the table below. Similarly. Gentle Readers. elven rangers. a human PC within the druidical ranks. not as a direct sub-class of fighter. Demi-human druids Paladin and monk dual-classing Elves. paladin. Elves are now unlimited in their ability to rise in levels necessarily true. and the activities of the new class do 8 A PRIL 1985 . halflings can become PC or NPC druids of 5th level or cleric with sufficiently high ability scores might decide to become a greater — limited to 5th if either wisdom or charisma is below 15. (More information on alike — that is. All limitations apply. In both examples. 18 11 10 10 8 6 19 13 11 12 10 8 Special note on cavaliers 20 16 12 14 12 10 If your campaign uses the cavalier class (described in DRAGON issue #72). i. 16 9 8 8 6 4 especially that regarding division of experience points equally among 17 10 9 9 7 5 classes.New jobs for demi-humans Dwarven clerics. there is no logical reason to 10 11 18(76) 17 17 exclude their clerics from play. more potential. All rights reserved. WIS Dwarf Elf Gnome Half-elf Halfling Both elven and half-elven characters can be druid/rangers. 9 10 18(51) 16 16 vide for the races of demi-humankind. half-elven rangers are also given Humans would be an inferior species if the limits on demi.] The level limits for non-exceptional clerics are one less than the As with all other similar tables. However. and those with 17 strength Level limit by racial stock of cleric can rise no higher than 6th level. and rule of most states is by mankind. half-elves. logical as follows : concepts for demi-humans which are not destructive to the underly- ing game concepts. or gnomish stock is abolished. although on a limited basis (minimum both elves and half-elves may be cavaliers. Gary Gygax. a thief of lawful alignment might determine that but able to advance as high as 13th level if the ability scores are the monk profession is now a desired occupation. I do not dislike characters of (maximum) non-human stock. I believe that the Demi-human rangers level limits set in the AD&D® game system (as expanded through Elves are no longer prohibited from entering the ranger sub-class. For clerics with exceptionally high wisdom. or can 15 8 7 7 5 — be triple-classed as druid/ranger/magic-users. For example. and halflings — being more nature-oriented While it is not possible to renounce further progress as a paladin than the other demi-human races — deserve admission to the druid or a monk in order to pursue another profession. [Editor’s note: The aforementioned 11 12 18(76) 18 18 articles comprise the “Point of View” series on demi-humans. 7th for dwarves.e. this reorganization is forthcoming in the Unearthed Arcana volume. From a non-conflicting profession.) Furthermore. III anthology. Ranger level Elf Half-elf STR INT WIS Demi-human clerics 7 8 18(01) 15 15 With expansion of the deities in the WORLD OF GREYHAWK™ 8 9 18(01) 16 16 Fantasy Setting. i. be either PC or NPC clerics. the new limits indicated level. a lawful good thermore. elven rangers with less than 17 strength are limited to 5th level. as for members of the regular fighter class. elven. and halflings are likewise now able to about which more was said in last month’s column. and by Roger Moore’s articles herein so as to pro. do you? Well. Halfling ability scores Highest WIS CHA Druid level 15 15 6 16 15 7 16 16 8 17 16 9 17 17 10 18 17 11 So you think that my extension of levels for demi-humans with 18 18 12 exceptional statistics was stingy. and as eventually in keeping with the same reasoning that now opens the druid sub- redone in new Players Handbook editions) are correct and necessary. and that’s not all By Gary Gygax Copyright ©1985 E. articles published within these Hallowed Pages. In a “world” where humans are the principal population.e. exceptional: no change in alignment occurs. etc. just as half-elves have always been. The downward progression for elves follows the are as follows: same pattern as for half-elven rangers. class to that race. can move to that of paladin or monk. the opposite is not sub-class. the prohibition against PC clerics of dwarven. All scores above 18 — 18 13 despite all assumptions to the contrary. Fur. which 12 14 19 18 18 appeared in DRAGON ® issues #58 through #62 and were reprinted 14 17 20 18 18 in the Best of DRAGON Vol. let’s look at some new. with level limits the same wisdom of 16 required). 6th for minimums which must all be met for the character to rise to the elves. it is important to include the paladin as a sub-class of Note that these new limits apply to player characters and NPCs cavalier.

Garrett. leaving an unsalable remainder behind. Susan. Tom Doherty Associates. Just as evident is the fact that if you avidly seek good book which relates closely to the AD&D ® game. for your good offices in behalf of role-playing and for ing or redirection of those disciplines. or. you wouldn’t be in a store asking for a product if you didn’t Books. in a swords & sorcery milieu akin to that of supplier. the retailer must carry but somehow he has captured the essence of them. . utility care when expressing concerns. Inc. two. a proper AD&D game campaign. not the least of which is that it will assist in proper is employed at a Waldenbooks store. they take what they like. This I have uttered to myself several bills. Words such as “demand” and “take your busi- the opposite route. . then only two courses remain open: One. I can’t swear the products. or alignment change). understanding. DRAGON 9 . . taxes. unfortunately the actual sort rather than the behavior. but that bad name. pertained to pilfering. venturing career as a paladin. If a character begins his ad. since the mental determination required for ness elsewhere” should not be used in this case — if ever! Thank initial membership in the paladin or monk class disallows any lessen. authorship. and it loses that store your patronage. and has done her best to see fantasy role-playing. and your favorite retailer does not carry those goods. Breaking the plastic wrap around such products. I must use more many financial obligations. and you thinking persons of totally unscrupulous sort are making off with won’t be far off the mark. portions of modules. It seems that un- this same line of reasoning to any other dual-class question. you. The style of writing is neither Thus.95 this book will provide both reading that RPG products are carried by that shop. you must go elsewhere to buy them. and reduce the viability of the store. then a paladin he will remain (unless A very important point which was brought up in Susan’s letter his paladin status is removed for some reason related to magic. it is one fine bit of fantasy there. There is none of Robert E. shouldn’t miss. let alone any of TSR’s offerings. Nevertheless. Obvi. for losses of this sort are annoying. simply informing the retailer of your desires. It is not possible to take rected and contrite. In her letter she calls enjoyment and much support for your RPG activity. Do Reader pointed out that harsh words are usually ineffective tools — mention this problem to your fellow enthusiasts. If you haven’t read The Black Company by Glen Cook (Tor ously. Howard in requesting that they be carried so that you may purchase them the book. that the author plays FRP games. and so on. I am duly cor. The these items. so to speak. These real-life particularly when seeking a result that requires cooperation and thieves should be excluded from campaigns. bless her. give our hobby a This particular dish can be accompanied by homily grits. is in. For $2. Option Black Company reads as if it were a literary adaptation of actual two is undesirable because it takes you away from your choice of adventuring. rent. 1984). then you are missing a prefer to shop there. many reasons. there can be no store. caring enough to write and correct me. Each retailer has isn’t the case here! On to my ample serving. It is one you me on the carpet for singularly poor phraseology. regardless. Apply imaginary profession of many Worthy Gamers. rather than (perish the loathsome thought) elsewhere.not conflict with those of the previous class. That Kindly necessary indeed — without these receipts. and so it is also for a monk. The small margin of profit from each sale is times after reading a letter from Susan M. Susan. I recommend it to all role-playing game enthusiasts for deed sufficient inducement to any wise proprietor. including employees to pay. and politely heroic nor swashbuckling. It is a dark work.. as it were. Such evil activity jeopardizes the continued availability of Humble pie department these goods. An earlier issue of this Invaluable Journal (#90) contained a suggestion from me that Enthusiastic Gamers be firm in A good “game” book demanding materials not carried by their favorite retailer.

What good PCs are made of
Play characters with more substance than statistics
by Katharine Kerr
One of the most enjoyable things about player who wants to create a well-developed to say, of course, that no medieval parents
the AD&D® game and other fantasy games PC with a life of his own. Although players loved their children, but such love was a
is role-playing a player character — taking will have to consult their DMs to fit their rare thing.
advantage of the chance to “become an- characters properly into the game world, In upper-class families, children were
other person” and to live out another life in they can do much on their own to flesh out seen mostly as heirs, meant to continue the
a strange and magical land. In an ongoing existing PCs or to add depth to new ones. family line or consolidate family power by
campaign, developing a solid PC is the DMs may also want to give this article to accepting a properly arranged marriage
player’s main opportunity to be creative their players to encourage them to be crea- when they finally came of age. These little
and to contribute something of his own to tive on their own within the context of the political pawns were usually put into the
the Dungeon Master’s world. Using this DM’s world. care of nursemaids — or, among the bar-
kind of creativity can be very satisfying. A barians, foster parents of a lower class — as
well-made PC is a miniature work of art, Growing up medieval soon as they were born. Although the par-
like a character from a good novel or movie, The old cliche is true: no person exists in ents supervised their education and train-
but all the player’s own. a vacuum. Not only is everyone born into a ing, they had little actual contact with their
Yet all too often, players deny themselves specific family, but that family exists in a children until the children were thirteen or
this particular pleasure simply because they society with its own distinct ways of behav- fourteen, when the children were considered
fail to create a true character — someone ior and moral codes. During childhood, a to be full-grown adult members of the fam-
different from themselves in most respects person’s most basic attitudes toward life are ily. These new “adults,” however, had no
with a personality and a mind of his own. formed by the events she’s experienced as control over their own lives until their fa-
Many gamers have a standard character well as by the treatment she receives from ther died. The father announced whom the
style that they return to over and over again her family. Although few gamers give much daughters would marry and sent any sur-
in play, though this character may have a thought to their PC’s early life, understand- plus sons either to the church or to a place
different name and a different set of stats ing that background is a valuable tool for in another lord’s castle. By law, the children
from game to game. Some of these standard creating a PC’s personality. had to obey his decisions.
characters are very much like the players Most of us assume that the way we’re Among the lower classes, children were
running them, and some are wish treated as children is the way that children considered as an economic asset, another
fulfillments, embodying all the strengths have always been treated at all times. We pair of hands to work on the farm or in the
that the player doesn’t have and never will. have a strong concept of “childhood” as a family craft shop. Toys were only for the
Allow me to use myself as my own bad special time of life for being irresponsible, very youngest children. As soon as a child
example: my standard woman warrior protected, and loved. In our society, adults could walk, she was given useful work to do
never compromises, never takes guff from spend a lot of time worrying about their — watching the geese, sorting good beans
anybody, and backs up her pride with a children and about the effects that their own from bad, and other such simple tasks. By
sword — a very different soul from your actions will have on their children’s lives. In the time they were eight, boys were ex-
typewriter-bound author, who would proba- the western medieval society that forms the pected to be doing a full day’s work along-
bly cut her thumb off if she ever picked up a backgrounds for most game worlds, nothing side their father, while girls were doing
real blade. could be further from the truth. (In ancient much of the cooking and clothes-making to
Playing this kind of “compensatory” Rome, or in Constantinople and other free their mother for money-making work in
character can be psychologically healthy at civilized areas of the medieval world, chil- the fields or in the shop. By the time they
times, but always running the same basic dren were raised in a more protective and were fourteen, most lower-class people were
PC drastically limits the enjoyment players loving manner in the middle and upper married, but still living under the control of
get from gaming. Creating a truly different classes, but among the poor everywhere, their father or father-in-law.
character, on the other hand, seems like an what follows will still apply.) In all classes, children were more likely to
imposing task to many gamers, because it In general, growing to adulthood in a be neglected than fussed over. At meals, the
requires some of the skills of both an author medieval society or among barbarian tribes adults were served first, and the children
and an actor. First, the player has to create was a pretty chancy thing. The average fought over the leftovers. Even in the upper
the character in detail, then pretend to be woman could expect to give birth to eight classes, children’s clothing was cut down
that character during the gaming session. children, of whom at least one would be from the adults’ worn-out garments and
The creation is the most important part of born dead and only three of the others rarely washed. The lord’s daughter and the
the process, because a player who really would live to reach maturity. As a result, farmer’s daughter were likely to look much
knows his PC’s background, attitudes, and children simply weren’t cherished; it was alike when it came to their dresses. Few
mannerisms can respond in character much too heartbreaking to grow attached to a adults spent any kind of time with their
more convincingly and spontaneously than child who would probably die in a few children, except to give them orders or
one who only has a vague idea of the PC’s years. What’s more, since so many women teach them how to do various kinds of
general nature. died in childbirth, many children grew up work.
Although inventing an entirely new per- with either no mother at all or with a step- Medieval children were also exposed to
sonality from scratch is a difficult job, any mother who was even more indifferent to violence on a regular basis. Children who
gamer can add some depth and life to his them than their natural mother would have made mistakes, appeared lazy, or merely
PCs with just a little thought and creativity. been. Rather than being in the center of the angered their parents were beaten. For that
The problem is knowing where to begin. family as they are now, children found matter, most would have seen their fathers
This article offers some guidelines for the themselves on the edge of things. This is not beat their mothers as a matter of course,

10 APRIL 1985

too. The amusements of these times were attitudes. However, since Roger Moore has based on the character class of the PC and
genuine, not simulated, blood-sports: duels already explored the cultures of the various which use percentile dice rolls:
to the death in barbarian societies, jousts non-human races in his “Point of View”
and tournaments in medieval ones, as well series of articles for DRAGON® magazine Thieves Fighters
as the omnipresent cock-and-dog fights and (reprinted in the Best of DRAGON Vol. III 01-20 very low 01-05 very low
such refined pleasures as bear-baiting. anthology), there’s no need to cover the 21-50 low 06-15 low
Children were usually taken to watch the same ground here. Any player who is build- 51-90 middle 16-50 middle
public punishment of criminals as well, ing up a non-human character can refer to 91-99 distinguished 51-70 distinguished
because their parents enjoyed watching the the appropriate article in that series for the 00 noble 71-00 noble
floggings, maimings, and hangings meted necessary background and the innate atti-
out by their overlords. Barbarian boys, of tudes of his chosen race. Magic-users Clerics
course, learned early that war and death With this basic background in mind, 01-10 very low 01-10 very low
were part of everyday life and the true we’re ready to turn to the individual PC. 11-25 low 11-25 low
pursuit of real men. After rolling up his character and making 26-60 middle 26-60 middle
With such a start in life, the average PC adjustments for his chosen race, the next 61-85 distinguished 61-75 distinguished
comes to maturity with a pretty grim set of thing a player does is choose the character 86-00 noble 76-00 noble
attitudes. (Although there are always excep- class — the profession — of his PC. Built
tions to any cultural conditioning, it’s sur- into the game is the assumption that the PC Add 10 to all rolls for paladin characters.
prising how many historical figures of the has been apprenticed to a master in this Subtract 10 on all rolls for druids.
Middle Ages fit the pattern described be- class for many years, an assumption that’s
low.) First of all, he realizes that life is short historically accurate. The average child Once the player has rolled on these ta-
and harsh, and that he’s lucky to be alive at would have been sent to his apprenticeship bles, he should try to flesh out the raw
all. He’s seen several brothers and sisters, at nine or ten years of age, depending on result with some circumstances. For in-
and maybe his mother, die from natural how bright and capable the child was. Al- stance, a cleric with a noble background
causes while he was still young. If he’s a though the player should always choose the might have been a younger son of the house
barbarian or a noble, it’s likely that he lost PC’s class himself, he can work backward who had no chance at inheriting the title, or
his father and several uncles to warfare, too. from that choice to fill in the events and a daughter who preferred religion to an
He thus accepts the sufferings of other influences of the PC’s early life. arranged marriage. Any PC who rolls “very
people with an attitude that would strike us Ideally, of course, each player should low” can be assumed to have shown such
as extremely callous, provided that these invent all these details for himself with the great natural aptitude for his class at such
others are strangers rather than someone active collaboration of the DM, as if he an early age that he was adopted by an
important to him personally. were writing a short story about his PC, but upper-level member of that class and raised
What’s more, from early on he learned many players may simply not know where away from his family — except for thieves,
that no one was going to take care of him if to begin their PC’s “biography” or which where poverty is a natural incentive to learn
he couldn’t take care of himself. He’s had to facts to include. the trade.
squabble to get enough to eat, push and This article provides a set of tables to
shove to get enough room in the bed he randomly determine certain basic facts Family life and background
shared with his brothers and sisters, and about the PC. These rolls, however, should Results of rolls on the following progres-
fight over the few toys and amusements that only be starting points. The player should sion of “tables” will help a player develop a
the family shared. Thus, he has an arrogant think about each result and decide what detailed background for the character.
and grasping side to his personality. Even if emotional effect it had on the PC and how
he’s from the noble class, he’s used to hours this effect influenced the character’s person- A. Is the PC a legitimate child of his father?
of hard work and drudgery. Noble boys ality. To give them real meaning, the player (01-75 = yes, 76-00 = no)
were sent to other castles to work as pages has to turn the dice rolls into a story, even if 1) If illegitimate, was the PC raised
at eight years old; noble girls put in their it’s only a sketchy one. with the father’s family?
share of hours at spinning, weaving, and (01-75 = yes, 76-00 = no)
sewing family clothes. Social class 2) If not raised with the father, was
Finally, his attitude toward his family is The social standing of the PC’s family the PC raised by the natural
quite cold. Since they never did much for should always be randomly determined, mother (01-50), placed into fos-
him, he truly doesn’t care very much about simply because we’d all like to be rich no- terage (51-95), or raised by charity
them, either. Perhaps he had an unusual bles if we could get away with it. But since as an orphan (96-00)?
chance to grow attached to one parent or a only the DM of a given campaign can de- 3) If placed into fosterage, roll for the
favorite sibling, but it’s more likely that he cide exactly what the term “social class” foster family as well as the natural
sees his siblings as rivals and his parents as means or includes in his world, the follow- family in the next steps. If raised by
distant authority figures who stand between ing tables have been purposely left nonspe- charity, ignore steps B and C.
him and his inheritance. If he’s a barbarian cific. Here are some examples of how each
or a noble lord, he does have a feeling for class might be defined: B. Does the PC have any living siblings?
the honor of his family name. This feeling 1. Very low: serfs, slaves, beggars, a (01-75 = yes, 75-00 = no)
means that he’ll avenge any family member hereditary guild of charnel-house workers. 1) If yes, then how many? (01-40 =
who is murdered or shamed, but he’s just as 2. Low: farmers with a small holding, one, 41-90 = two, 91-00 = three)
likely to kill any family member, male or servants of the rich. 2) For each sibling, roll to determine
female, who besmirches the family honor. 3. Middle: farmers with large holdings, sex (01-50 = female, 51-00 = male)
The people who truly matter to him are the craftsmen with shops, midwives and herb- and age (01-50 = older than PC,
friends that he found for himself, not the women, tavern owners. 51-00 = younger than PC)
family with whom he grew up. Since these 4. Distinguished: lawyers, physicians,
friends are the real source of love and affec- clerics, magic-users. C. Were there any family tragedies that
tion in his life, he’s likely to be fanatically 5. Noble: members of a hereditary aris- affected the PC?
devoted to them in an emotional way that tocracy. This class can be based either on 1) Did the PC’s mother die when
we moderns would find embarrassing. landholding, as was done in the Middle the PC was young? (01-60 = yes,
In fantasy worlds, members of the non- Ages, or on sheer wealth, as in ancient 61-00 = no)
human races will have different kinds of Greece or modern America. 2) Did the PC’s father die when
childhoods and thus a different set of basic Now for the tables themselves, which are the PC was young? (noble class:


01-60 = yes, 61-00 = no; all other ager? (01-75 = yes, 76-00 = no) herbalist, the father found a reputable
classes: 01-40 = yes; 41-00 = no) 2) If the answer above is no, the magic-user to take Evan on as an appren-
3) How many siblings died when the player has to decide if the PC has tice, but the father was not well off enough
PC was young? (01-50 = three, made contact with the guild on his to apprentice him to the best available
51-75 = four, 76-00 = five) own since reaching maturity. master. Although Evan’s master was a fair-
minded man, he was too engrossed in his
D. Is the PC’s attitude toward the family I. If the PC was trained by his father, the own studies to pay personal attention to his
normal for his culture (01-65), more lov- player should still roll on steps G-1 and apprentices, but the boys made friends
ing than normal (66-90), or more hostile G-2 above. among themselves. It’s likely, given his
than normal (91-00)? general cultural attitude toward friendship,
J. Where was the PC born? that Evan is closer to the apprentices of his
E. Was the PC’s family poor by the stan- Obviously, the player will have to consult youth than he is to his family.
dards of its social class (01-30), reason- with the DM to answer this question. Next, we can see what this story tells us
ably secure by those standards (31-75), or The player should also ask the DM for about Evan’s basic personality. Since he had
very well off by those standards (76-00)? any relevant history of the PC’s birth- such a secure and peaceful upbringing for a
place, to see if the PC lived through any man of his times, he is likely to be a little
F. Did the PC’s father have the same profes- important campaign events as a child, naive and inclined to trust everyone he
sion (i.e. character class) as the PC? such as a war or a plague, that would meets. His fond memories of his hard-
1) M-U: 01-10 = yes, 11-00 = no have helped to form his personality. working sister make him treat women with
Cleric: 01-35 = yes, 36-00 = no respect. On the other hand, since he saw
Thief: 01-60 = yes, 61-00 = no Making up the story many a public hanging and so many natural
Fighter: 01-75 = yes, 76-00 = no Now let’s look at a couple of examples of deaths as a child, he knows that the world is
2) If the answer from F-1 is no, what how to create a PC using these tables. Basi- a harsh place where death comes fast. This
was the father’s profession? (To an- cally, the percentage breakdowns on the knowledge makes him grateful to the gods
swer this question, the player will tables are weighted to allow a fairly “nor- for his luck with his family and for making
probably have to consult with the mal” background for each character class. it possible for him to study magic, his real
DM. If the social class is middle or For example, a fighter PC is likely to have a love in life.
lower, however, it’s 85% likely that fighter for a father, who most likely is a We’ve just seen how the dice rolls can be
the PC’s father was a farmer.) member of the middle class yeomanry, the worked into a solid-feeling character, partic-
3) If the PC has a different profession distinguished class sergeantry, or the noble ularly if the rolls give typical results for the
from his father’s, was he/she ap- class of warrior lords. It’s still possible, PC’s character class. Even unusual rolls,
prenticed in a regular manner to though, to get some unusual or even contra- however, can be turned into a good charac-
a teacher of that profession? Thief dictory series of rolls. These peculiar combi- ter with a bit of thought, as in our next
class: 01-75 = yes, 76-00 = no (If nations of rolls are often the most fun to example.
answer is no, skip section G.) All work with, because the player’s creativity is The player of a female thief manages to
other classes: automatic yes. sparked by trying to think of reasons behind roll 00 for social class, making her PC a
the “decisions” of the dice. member of the nobility! What’s more, she’s
G. If the PC was an apprentice, rather than First, let’s take a magic-user who got a a legitimate daughter, not an unwelcome
being trained by his father, what was the fairly typical series of dice rolls. He comes bastard child. She has three living brothers,
apprenticeship like? from the middle class, was a legitimate son of whom two are older than she, but both
1) Did his master treat him warmly of his father, and has one living sibling, a her mother and her father died when she
and considerately (01-20), decently sister who is older than he. He lost his was young. Her attitude toward her family
but coolly (21-80), or harshly and mother and three other siblings early in life, is normal, but her family was poor by the
erratically (81-00)? but his father is still alive. He thinks of his standards of the nobility. Although as a thief
2) Was his master’s status high family more fondly than normal, and that she would normally have a high chance of
among his peers (01-15), normal family was reasonably secure by middle- rolling that her father was in the same pro-
among his peers (16-80), low among class standards. Since his father wasn’t a fession, the DM rules that it’s extremely
his peers (81-95), or that of an out- magic-user, our lad was apprenticed to a unlikely that her noble father was a thief or
cast from his profession (96-00)? (If master of normal status among mages, who that she was apprenticed at an early age to
the master was an outcast, then the treated him and his two other apprentices the thieves’ guild. Thus she’s a self-taught
PC traveled with his master from decently if coolly. Since our PC was never thief, although her roll on Section H-1
place to place.) singled out for special favors by the master, shows that she was indeed contacted by the
3) How many other apprentices did he got along well with the other boys. Add- local guild while a teen-ager. Between them,
the master have? (01-10 = one, ing some details from my campaign world, the player and the DM decide that the thief,
11-75 = two, 76-90 = three, we also know that the magic-user, Evan, Lyssa, was born in a war-torn region of the
91-00 = four) grew up in a prosperous, peaceful city, game world where poor lords are common.
4) Did the master favor the PC above where his father was an herbalist. Now it’s up to the player to make sense of
the other apprentices? (01-50 = yes, Already these bare details are beginning her PC’s early life. She decides to start with
51-00 = no) to form a coherent picture of Evan’s life. Lyssa’s position in the family, the only
5) If above answer is yes, did the PC Let’s add more color to them by using some daughter among three brothers. Since war-
get along well with other appren- imagination and by extrapolating from the rior lords tend to favor their sons anyway,
tices? (01-25 = yes, 26-00 = no) nature of life in medieval worlds. As an and since her family was poor, it’s quite
herbalist, Evan’s father must have known likely that Lyssa was even more ignored
H. A thief who was not taught by his father how to read and write and would have than usual in this family. Once her father
or by a member of the thieves’ guild has taught his only son this skill early in life. died and her eldest brother succeeded to the
been stealing since early childhood for his His interest in the powers and properties of title, she was doubtless thought of as noth-
own reasons. The player should decide plants sparked the boy’s interest in magic. ing more than a pawn to be married off to a
what those reasons were; some common Since his mother died, we can say that the political ally as soon as possible. Stealing,
ones are the challenge of the act, sheer older sister took over Evan’s care, and since then, became Lyssa’s way of getting some-
greed, and resentment of the rich. his attitude toward his family is more loving thing of her own, a small revenge on her
1) Was the budding thief contacted by than usual, she must have treated him brothers. Probably she started out stealing
the local thieves’ guild as a teen- unusually well. With his connections as an extra food when the cook’s back was turned,

12 APRIL 1985

(The player has his ranged marriage in the offing provides a ers. but they would have been afraid — at least until she bilks him out of his best way to start determining a PC’s moti- to approach the sister of the lord of the local share of a treasure. slower-moving parts of the game. The whys and wherefores way she could better her fate. for instance. PC. crimes. Lyssa ran away bilked him out of. along with a little lecture here is the PC’s reasons. Likewise. of course. It’s possible. that another this class. At the same time. The player of a character caught in member of the thieves’ guild. might be tempted to do a cowardly deed if swer is how Lyssa made the transition from We can see the value of all this effort put that deed would save the life of his dearest petty pilferer at the castle to a professional into developing backgrounds for PCs if we friend. no matter how great the of study necessary to become proficient in ing in a warrior lord’s castle has made her reward. what counts choice of a husband for her. DRAGON 13 . gracious. Poor which motivation was the stronger. the reward is glory. The warrior of the example The next question for the player to an. each character class holds out the she’s essentially a devious person. as well as a war-torn country. PC’s character. After all her years of PC’s motivations is the key to staying in users. Any magic-user good front — very sweet. cowardly deed. the activities. how- back to thievery to get her way as a child. she’ll motivation might conflict with a person’s from noble guests. sion in the first place. sketched out a general personality for his ever. because what a learn secret knowledge. coupled with her stan. There. A fighter who grew up in After making up this reasonable story to other players in the campaign. she must be able to put on a very person will act in any given situation. If she has to. character while role-playing. Lyssa must be a very inde. At the same time. they would have been aware of her trusting Evan will be putty in Lyssa’s hands Since motivations can be so complex. and example. purpose. er’s castle. perfect answer. Magic- direct confrontations. grew up in the game world. will provide a lot of amusement for the a particular class. Appalled by her brother’s heart for him and return the treasure she based on the game mechanics. person wants out of life determines how that that will give them power over things that woman. On the other hand. the player next needs to develop his promise of a certain kind of reward and ring to use her brains rather than to force PC’s motivations in life. Lyssa’s giving the DM some ideas for dramatic had little choice of profession if every able- player now has some good insights into her confrontations during city play and other bodied man were being recruited. For few people even know exist. the mysterious lore dard training in the manners of a noble. The player decides that the ar. prefer. have the chance to living a double life. on the dangers of trusting people too much. since vation is to ask why the PC chose his profes- manor.) It’s possible the local guild contacted her and made her a The interplay between these two characters that events in the PC’s life made him choose late-come apprentice.then graduated to lifting small valuables no stranger to violence. For fighters. as someone who to a distant town to live by her wits. use her dagger and short sword to good main goal. her upbring. but hard as nails on gain glory and honor will never stoop to a own sake in order to endure the long years the inside. a cleric who was born into a low social class pendent and headstrong young woman to might have seen the religious life as the one have managed her escape from her broth. Lyssa might have a soft spot in her own reasons for choosing a character class. since she fell After he’s made up a background and Beyond the press of circumstance. Understanding the offers its own distinct satisfactions. Since local imagine a game where Evan the magic-user that sort of conflict would have to decide thieves were doubtless blamed for her is interacting with Lyssa the thief. Evan is so different from her crude broth. to begin with. might have explain the unusual dice rolls. a warrior whose main goal is to will have to have a love of knowledge for its timid on the outside.

Let’s continue players and to the players of the other PCs vated each PC to take to the roads in search our example of Lyssa the thief to see how in the party. mannerisms are also the foundations upon the PC as a person with a history. to have a complete catalogue of the PC’s fought on the losing side of a civil war. If the PC is a fighter. especially women — it just Although the PC’s background may play become an adventurer for psychological seems beneath her dignity. is some. the DM. while another may want the intellec. Lyssa’s thievery Once the player has developed her PC’s It’s possible. sake. She’ll be amused at his moral indig- vations in choosing the class. Yet something moti. each PC will type will want to get as much gold for him. For thieves. What the player glorify her god’s name. though. turer. way of talking. if she can make a good counts here are the rolled character abilities. possibly in collaboration with player has no wish to play an evil character. tremely implausible that he would be of any understanding on ethical issues. During his studies. the alignment is chosen for step. background and personality. while an. not merely the what harder to motivate toward the adven- earning a place in a bard’s song or a saga so motive that made the PC become an adven. have a slightly different emphasis. can rationalize as “deserving” of being bly talk in a very different way from a PC forced by a job that wasn’t as successful as robbed. is getting out of his snug position as head of the cult. for instance. framed as doing as well as she can for her. what really reasons. The DM accepts this rationalization and a PC a distinct creation. Filling in the details or combination of motives — was. turing life with his comfortable background that their reputations will outlive them. he should make sure that it’s nation but more than willing to go along table of die rolls can possibly be flexible consistent with the PC’s background and with him. his alignment is lawful good. but doubtless some kind of of adventure and has made him willing to this works. because it indicates the in the local magician’s guild. because such details cleric may have made the head of her tem. good loot taken from someone whom she intelligence score. loves to wander for wandering’s sake. it’s an important tool for his hometown and work his way up slowly earn a high status in society and a place in a good role-playing. personal goals. Once the player has decided why the PC raised magic-user. the player should always keep these nature may have made her decide that her gladly sign up for any job that promises abilities in mind. She’s adventur. they’re the PC belongs is in a state of chaos. for instance. overall way that the PC views the world and hand. the most important thing a entirely too interested in her activities. Lyssa could be of an evil alignment. of alignment or because the DM wants only If Evan and Lyssa end up in the same tual power over others that it brings. he’s on the road. PC was born with — the raw material. In his rage at this discovery. He may be a restless soul who the other hand. defines what certain of his goals will be. because most of these perverters enough to create truly individualized PCs. her street smarts and wily ways if he’s going adventuring? Unless the society to which ments are unlikely. In the example of Evan the gently of magic have also amassed large fortunes. As motivate him thusly. The player needs to look at his ing because the small town where she spent were. same time — the PC may have decided to rob poor people. may love arcane knowledge only for its own the PC’s class can only have a certain kind Hence. that an event in was the result of childhood pressures. On the other respected hierarchy. player can choose the PC’s alignment. We can ity to live outside the law and their self. he concept as dangerous. Although its’s quite possible that accommodation can be worked out — much face the dangers that adventuring brings. she can the PC’s life forced him to leave home. some great hatred for law and the good. our example magic-user. She’ll fore. for instance. for by the player. A Lyssa’s motivations in life can now be every trait and whim. Sooner or later. or per. leaving the authorities chants who’ve upset the natural balance by To begin with. just because he’s “too rich. If the party. she needs to live. for instance. she also refuses to PC’s complete personality. The first other may have her sights set on that temple In some cases. On a part in his various habits. A character with a low current town doesn’t hold enough opportu. her to everyone’s amusement during the game. will develop naturally as the player runs the ple hierarchy so jealous of her abilities that self without upsetting the natural balance of PC over time and the PC’s character she was sent away to search for ways to life by doing undue harm to others. her independent town militia who know her too well. and even the neutral align. will proba- nities for her. This decision might be rein.” How these two leading settled lives in or near the place tions and goals. it’s ex. either because the rules say that town and finding some of the misusers. Although he’ll be exasperated by her lack of chose his profession. hoarding wealth. All too often players ignore their PC’s and easygoing nature. should decide what this motive — and therefore opts for neutral good as Lys. as the Whether the alignment is chosen for or bound to come in conflict. he faces the next inter. somehow. Creating some such dramatic event in reason why she shouldn’t steal the surplus. He seems like the Clerics. may want to rid the world of as many evil unlawful ends. for instance. the landscape. not general nature and motivations. nature. some good role-playing can be the to the player to decide upon his PC’s moti. it’s unnecessary for the player commit. of course. she sees no identify the PC as an individual. These the PC’s life will give the player a sense of but she would never turn bandit or wan. there- the thief. their abil. add those little details of behavior that make Perhaps his family was disgraced. Thieves. which the player can gradually develop her On the other hand — and perhaps at the With her background. Since no one can actually 14 A PRIL 1985 . of course. that his society and his upbringing PC’s background and find reasons that are her apprenticeship has become a bit too have had to mold into a personality. he may have a thief’s alignment. In our example of Lyssa small — not enough loot and too many working out mannerisms for a PC. or he pinch from a noble lord who reminds her of These abilities represent the traits that the may have always dreamed of riches beyond her brother. Since deepens with experience. different heist. right along with the PC’s PCs reconcile this conflict will be up to their where they were born. One magic-user the player. also have the chance to but used properly. and that these beings and Although all PCs will be motivated by the monsters as possible. daring persons are well as having his own personal reasons for discovered that there are certain evil beings even more important rewards than the mere adventuring. because no however. When consistent with it. it might have been. a lawful good PC who pervert his beloved magic for their own money they steal. and since she’s good at does need. while a chaotic evil their polluted magic items are lying all over main goals of their profession. player needs to create for her PC is the PC’s Alignment is another important factor in Evan. most people in that society are start when he’s making up his PC’s motiva. while motivated primarily by the alignment except in the most general way. tonly kill someone decent just to rob them. At the beginning of haps he was framed for a crime he didn’t allows her to have this rather rare choice for a PC’s career. It’s up certain alignments among the PCs. sa’s alignment. from the PCs of the other players. After all. with a high one. One self and cause as much suffering for others he made a vow that he would devote his life cleric may want nothing more than the as he can in the process of fulfilling his to stamping out such misuses of the magical chance to serve his favorite god. however. The player. he should figure it in from the she casually slits the purse of a merchant instance. such as nasty monsters or mer. to survive. probably when result of a disastrous war or a plague. he’ll need esting question: Just why is this PC out evil alignment. result. arts for the good of all mankind. kind of person who’d be content to stay in love of their gods. is a set of distinctive are always in danger of finding their home lifting material goods that other people mannerisms and modes of behavior that town too hot to hold them after a successful carelessly neglect to guard.respect in the eyes of others and the hope of all the PC’s motivations. she’s ecstatic. as it counting.

unless they find one ming it up a little).see the PC during the game. other character classes. not to real and that they can intervene in human vous. Another PC might always waggle one finger have an opinion is the government or power but also limited in what they can do by the at whomever she’s speaking to at the mo. while despising any speaking. PCs of any lawful alignment will of other gods. these broad guidelines. is room for for example. not the rule. playing in character. the player should make his PC’s Evan the magic-user. “Out of the way. in their societies. politely asked to appear before the local lord slang. but this sort of thing has to be han. or second. another good way to individualize a PC. go out of her way to help a noble lord unless the party members hold about government tions are always easier to remember than she sees the chance to steal from him. however. even if they personally don’t agree gods are whimsical and capricious. Some character. a magic. before he allows the party to choose one in kind of oligarchy or democratic govern- fusing parts of the game action. structure. for instance. Of course. Once the player has invented an individ. Although oaths than polysyllables. since Lyssa the thief has such a time or merely leaves town in the middle of pattern exaggerated at first until the player low opinion of noble lords. chaotics will see laws has any acting skill (or doesn’t mind ham. while still turned away from their religion toward down the door. but in this case. Most people in a polytheistic world firmly One might have the habit of running his Players should always remember that the and completely believe that the gods are hands through his hair whenever he’s ner. Everybody has a distinct behavior. and Greek writers. while a lawful PC who grew up in a Any player who’s too embarrassed to try PC gives the illusion of a character whose free city or some other form of representa- a different voice can still personalize his conduct is consistent over time as well as in tive government may find the idea of king- PC’s speech by paying attention to the the moment. might opinions rather broad in the beginning to Not for clerics only speak very deliberately and slowly. our only that each player identify his PC instantly by Any player whose PC has a strong dislike acquaintance with polytheistic thought using his name or class. she should try giving the actions or a pattern of behavior that the PC or more of the leaders of the government PC a distinctive voice or an accent of some always performs in certain circumstances. making this example. some are DRAGON 15 . or my user who thinks all fighters are crass stract. them as distinct and different beings. gion expressed by the great ancient Roman times when the game mechanics demand hancing it. there are role-playing was spoiling the fun. using allow them to change with experience or There’s one final subject that should be of lots of long words. These divine beings heavens whenever he’s mad at his gods. taught that the gods were symbolic. the player should also give his PC A PC’s opinion of the people in power style to their speech. often left to the clerics — religion. Another subject on which the PC should are seen as powerful beyond conception. One chaotic guttural voice with something of a Cockney look the place over before she goes in. for instance. The idea that few people in a polytheistic ual way of talking for his PC. If the player acts out such general. Some people races. Exaggera. and so on. these misconceptions is a third: that only The reader should have no trouble identi. such as during a of either another race or another character comes from whatever watered-down ver- complex combat. by every god and his mother. goal of role-playing is to have fun. “My fighter is going to try to batter in sarcastic banter. the magic-user might insist on looking at tive that he gives his loyalty unthinkingly to we know instantly that Indro the thief is every single inn and tavern in a new town any true-born king.” butchers should remember that his life may life. how- Inventing some distinctive mannerisms is depend on the fighters in his party and keep ever. are built means. while Lyssa the thief develop refinements as the player gets to importance to every PC but which is too would be direct and more at home with know his PC better. Conversely. Whether out how a person of his PC’s character class that’s consistent with his opinions. for instance. Finally. being a member of a polytheistic religion “Um. others throw in a lot of structure of his homeland. unless of course we find evidence AD&D® game (and some other games as people in a polytheistic society have little to that the orcs in question have indeed well). These men were the exceptions. Certain ers — seem to have very little idea of what thing like this: racial dislikes. Every time she enters a tavern. personally appealing or charismatic. structure of her part of the game world. A dwarf and an elf might engage educated members of an upper class who say. of course. the player can work up a set of and rulers as nuisances. His defense was that he was society are involved with their gods proba- should make every effort to speak in charac. his opinions to himself as much as possible. Running along with get on with it!” ways or to leave my group. If the player acting. or otherwise removed from everyday name isn’t . the bly has its roots in the attitude toward reli- ter during the game. when they’re making up their PCs. In in general and lordships in particular. the effect is very convincing. for example. Their worshipers also see mannerisms whenever she’s speaking in have great respect for any well-run govern. she would never the night will depend on the opinions that works into it as a matter of habit. do with religion. Likewise. which is part of good for any disorganized or inefficient power the illusion of being her PC. or shaking a fist at the assert the worst sides of our natures. which to stay. For most of us. The player should figure The PC should then always act in a way to give an account of themselves. that most promptly. which announce something like. PC chooses to use. general. I picks out one favorite god and ignores or “Oh. subtleties. rapid way. . keep the banter light. A be very carefully considered by players many gamers — and even some game writ- conversation between them might go some. which is a real boon during con. It ment. because he insisted on running dwarven clerics would have any kind of active rela- fying who’s speaking each line. When the rest of us hear that voice. . men who wrote these classics were highly whenever possible. for example. Adding this kind of habit to a ment. the player ing the game. unless she was The question of racial prejudices has to most game worlds are polytheistic societies. ab- thief! I’ll smash that door to kindling. such as the well-known em. Although it’s easier to ing table. For or not the party shows up at the appointed and intelligence would speak. such as the various conduct during the game. and so on. We can take the speak in a clipped. have a great effect on his of ah’s and um’s. while some parts of the game world. let’s once had to ask a player either to change his even opposes the rest. Some people use a lot some opinions about certain important will. for instance. has a PC who talks in a deep Lyssa the thief might stop at the door to many individual differences. PCs who were so antagonistic to elven PCs tionship to the gods. and great contempt voice is her main instrument for creating identity with the PC. the player’s also gives the player a feeling of physical with some of the laws. These misconceptions seem to fall explore the intersection of these tunnels into the character creation process in the into two main categories: first. but the player should try class should find ways of role-playing those sions of the classics we read in school. and his religion. that everyone passed—” dled lightly or it can cause real problems. using her courtly wiles to fool somebody. the political example of a group of adventurers who are speak precisely. it seems most advisable for us to nity between elves and dwarves.” it’s a lot more fun for to respecting each other’s feelings enough to abstract and skeptical philosophies. not en. The to speak as the PC rather than for the PC opinions without causing fights at the gam. Evan PC may find the idea of kingship so attrac- accent. ship distasteful and see it as essentially pattern of that speech and the words that his Beyond these rather superficial kinds of lawless. One of the players in my campaign. In presence and conflicting needs and demands ment. affairs if they choose. Within sort. run by other players that they were disrupt.

because he firmly believed the great temple in Athens. for instance.A. for instance. ished and unthinking opinions are gravely flawed.O. The process is analogous to Elrik Schwartz (DD) 55-457 Moana St. theon of the world and find out what actions ignorance. should treat each other’s favorites with ever appropriate. that the characters had better worship them cerned about having a right relationship to In a truly polytheistic society. the reader gets a quickly drawn Taipei. #12 Yokohama City. Aguiar (AD. Since all the gods were real. to “my god is better than your god” taunting Likewise. A. Sweden develop too. U. where the ple’s form of worship. each should have a part in every PC’s behavior — and still is.O. Yet as the story proceeds. P. Believers make the effort to attend religious wars and certainly none of the want to keep the favor of their gods. such folly instance. G. The tentions and who know the correct rites. Denmark 13051 Biella. Although it may take some effort.RQ. By the time Ironstone Road 4404 Telgte.DD) hating elves. she should misleading — but all of them are approach.RQ) Innerkoflerstr. after all. Venezuela 16 APRIL 1985 . Lake Geneva WI 53147 U. DRAGON ® Magazine. then prayed to Vesta to give his remember to give all the gods their due able by worshipers who have the right in. wife another child while he was home and to respect whenever it’s appropriate. Sabana Gardens Alfred Shook Bradford into focus as the author fills them out and Mark Kemperman (AD) Carolina. Duygu apt. Urbanization Gefionsparken 4 Via Costanzo No. By the same token.CC) Sao Paulo 13100. U. To a committed cleric. not in tune. in which case the god will often He never would have argued with or made offend or please her most important gods. Australia Via Neri Di Bicci 22 Parque Taquaral.O. 17 Kainui Road life. Begin- ning PCs. he one or two gods that would be especially beneficent. Italy a goal well worth working toward. It’s Mercury to get him a good price on the player should ask her DM about the pan- also possible to offend a god out of sheer goods he’d brought back from his voyage.SF.SF. to World works. safe trip. No. 202 might learn that thinking before charging 110 Greenlands Crescent Bogota. West Germany Michiel Krohne Forreston 5233 the book is finished.T) the gaming group as a distinct personality. Africa RYD As the campaign develops. 52 ment. Greeks erected statues and altars to every their place in the universe to a polytheistic pended on Neptune’s good favor. Turkey Gary G. 13 Kat: L in his personality. PC has experienced have made any change P.SF. 1653 then refining that character as play pro- Queensland. There was even an altar marked “for the India might have shuddered at the very important to a certain person.S. A good role-player is in the 8000 Munich 70. Colombia Sunningdale Jonas Runberger (AD) into the enemy pays off in the long run. 50143 Firenze. West Germany impression of the main characters. Seutter (AD. Taiwan #8 Lutzelsteiner Weg Maya Matsudaira (MSH. to millions of people — as was equally important in his or her own in the game world. you can be included in the Box 110. India 21st Street. plus gaming preferences. Block 16. Campinas. Box 39-244 David R. this importance did offended some divine being. S. by William Vernon (AD. As the campaign develops. In the first few P.AD) 1000 Berlin 33. lawyer for worshipping Jupiter. Soren Petersen (AD.TS) 1915-23 Kamariya-Chu pression which has to be consistent and c/o Woodstock School Challengers Gaming Group Kanazawa-Ku recognizable. 16 Switzerland of their own. S. there are no along with the rest of the populace if they the gods. Yahn (AD. No Greek or Roman To a polytheistic worshiper. the reader feels that she 6 Chemin de Bacounis South Australia. reading a well-written book. better or stronger. some are always came home from a voyage. U. Residencias working out a solid. Japan characters take on depth and come more Urb. of the year as religious holidays and hint expects them.GW) Patrick Hogan (AD. he should remember The World Gamers Guide that opinions change over time as people learn from their experiences in life. Brazil Calle Sojo. P. like Neptune unknown god. Even evil gods have that his life and the lives of his men de. The DM should appoint certain days quite likely to show up just when no one might need a little help from Mars or Jupi. ler Piso. the Mussoorie. Puerto Rico 00630 Am Raestruper Bahnhof 32 their experiences deepen them. Box 54 Cumhuriyet cad. Likewise. not only the clerics. Hawaii 96762 pages. one would have thought of closing her not mean that the person worshiped only This polytheistic attitude toward the gods temples or forbidding her worship. first presenting his PC to 3 Enoch Street Dan Lipp (AD. to give sacrifices to the gods. Caracas 1060. fun of a soldier for worshiping Mars or a then try to avoid the one and follow the Since these gods are also omnipresent. Clontarf 4019 Luca Somigli (CH) Av.O. S.RW) Corrado Coda (AD) the player adds not only to his own enjoy- El Escorial. an im- Phil Caughley (DD. are considered to be If you live outside the continental United Gamers Guide. An even heard-of gods relate to his own deity. the fighter who always Calle 126 A #24A-54 Hataitai trusted blindly in his skill with a sword Russel Davidoff (AD. if having a and altars for them in Gaul using the typical should be interested in learning how newly woman crew member would displease Nep. No. ter himself one day. and he disaster.MSH) Selauk Gozubuyuk (AD) role-player considers whether the events his Fluor Arabia Ltd.O. then no captain would have allowed better example of this kind of tolerance is stamping out or bad-mouthing other peo- one on his ship.SF) Laie. would result in shipwreck or some other gods into their pantheon and built temples all divine knowledge is important.MSH.GW) Hilo. the PCs will David Baker (DD. Even clerics should not starting a voyage without an expensive When the Romans conquered the Celts. which may teach them that their cher- full address. real and holy as the benevolent Krishna. Although a person in ancient Although one god might be particularly of. 12 3000 Helsingor.AD) 38600 Farjestaden. New Zealand Apt. She was that god.TS. Hawaii 96721. 248179. see page 14 of DRAGON issue #95. Italy ceeds. A dwarf who started out Damman 31471 Kucukyali Istanbul. sphere of influence. for only be tolerant of other gods but actively sacrifice to Neptune or Poseidon. would have dreamt of his enemies are real and worthy of respect. for instance. he other. three-dimensional PC. temple rites. Box 10322 Samantha Hayman (AD) change his mind after an elven PC saved his Christian Raute (AD. might very well Saudi Arabia P. PCs who follow different gods remember them and to salute them when. Box 3241 Agana. that monotheistic religions have given us. Heitor Penteado. some are downright hostile and would have first thanked Neptune for the important to her character. believers are all very con. For a young people just starting their adventuring World Gamers Guide by sending your name and full explanation of how the World Gamers Guide life.GW) Wellington 3. even the gods of respect. West Germany author’s position. Australia Robert Stockdale (AD) knows these people and that they have a life 1245 Collonge Bellrive Wayne Percival (AD. single god or goddess they had ever heard worshiper. make the offender pay for his folly. When our sea captain Although the player of a PC can pick out Even though the player has to give his PC strong opinions to hold about religion as well as other things. South America Johannesburg 2192. A. not engage in banter about which is sailor. after all.” in case they had left out and mention of Kali’s name.reliable and bound by law. Guam 96910. a good Robert E. but to that of the group as a whole — El Rosal. P. for instance. temple architecture of their time. States and Canada. they incorporated many Celtic interested in them. no to the ship’s captain.




old Thaeron. “The wise man fights only when he has to.” — although he had muttered an aside to me “But why then does he not fight?” Eram- that it had better only last this one night. I had introduced him as “Uncle with the outcasts of Sembia. green smoke rings rising fought with him. strong in battle. a usual hushed. the elven-woods. I drawn into life. “Harrowdale’s at peace because it’s strong.” and he was enjoying the role gleefully be feared over blades. of course. Elminster did not disappoint. “and I’ll tell you of Erammon and fighter. he’s a man to El. are strange and ravening monsters and fell wizards so that deadly creatures indeed. One day he captive audience to any sage worth his asked his swordmaster why Harrowdale was tongue. and it happened the day and walk into the taverns in Har- that upon his next visit the house was — rowdale to a hero’s welcome (and not the unexpected by us both — full of children. replied: small whirlwind of visiting nieces and neph. mon persisted. “Why does he not raid into I’ll set down the tale as he told it — al. The fewer enemies made. the Lord Oraun.” eastern Dales — of Harrowdale on the “But father has enemies. mon. and it’s strong because of your father. without the voices’. I asked Elminster he could swing his shining sword and win about them some time ago. even then a sleepy farmers’ land. His father. and his pipe had boy. ews had settled at his feet. the Erammon was a minor lordling of the fewer to come at you all at once. Erammon was a young prince like any other. was wise and by Ed Greenwood just. reckless and fun-loving and The Gulguthra.. and Featherdale — and . in Scardale?” (Elminster is a master vocal mimic when he Thaeron fixed a cold eye on the prince wants to be. in the wars with Thar and from it.” he said with a twinkle in and why his father was so respected as a his eye. “Scardale. or strike down the upstart though. wary silence).) and said. so tranquil (that was not the word he used) “Gather round. the Kitchen Midden.” said Eram- Inner Sea. since Oraun never seemed to fight. or “Dung-Eaters” (the full of himself. and well respected in the Dales.” He waited until the The swordmaster. He longed for battles and otyugh and neo-otyugh).

or offal. and of course Oraun died of gulguthra’s reach (tentacles can grow up to “Those who disappear are brigands. Otyughs often happily “To the hall?” Erammon asked. and a flesh-colored and segmented lords know. creature is wont to bury in piles of rubbish then said. still bewil. then — and enables it to communicate on a more so- the far end. “What about Erammon?” erings with others of their kind who have “And how not?” said Erammon in an “He lives. may exist in symbiosis with another (often Thaeron continued. with a toothed maw set into it. . yes. “Uncle El” and I took up mugs of cocoa even a beholder. the neo- battlements?” Erammon asked. “Aye. “Some visitors disappear. “Learn that. and said. There they mate in mass gath- warrior said sarcastically.” he said. and the creature stumps and Harrowdale’s force of arms so strong?” Thaeron swung open the door and about on three fat legs of similar appear- the prince demanded.” Thaeron answered.” the old midden was aflame. Certainly his body has not Notes Harrowdale. and as a doppleganger. armor and all. less. “You mean . tale to answer your query. For such creatures they poison?” At that. and know higher intelligence of the latter creature hall. armies . “It turns out Thankfully. but they are enemies who fear him will not hold Harrowdale for long. be sure to spies in our kitchens? Nor your father in asked. otyughs mate only seldom “What. even you have noticed that. Besides. then?” that Lashan. dung. a scavenger of the brigand!” Erammon protested. they will eat fresh meat as readily as “This is where all guests come. Remember that.” as though the refuse itself was alive.” The sage 14 feet in length. be sure that recording instrument you hide phisticated level with creatures it encoun- “The kitchens? You mean we eat . will a gulguthra The prince gasped and began to go pale. Elminster provided precise details of a “Aye. I’d make sure he was in They are under no circumstances to be had brought him here. . The pair kept walking through the with me a certain document. and Thaeron made a gesture toward more besides. Thaeron turned on him a and sat for a time in silence. up from the ground like a worm!” look for it when you suspect that one of boy. more dangerous or energetic) creature. hurling its bar aside. or asleep when Elminster finished the tale. Only rarely. will-o-the-wisp. he does not look hard. and the brigands who live in the ing the swordmaster up to a stout. one lying in wait. not understanding why the swordmaster “And if I were you. the evening ahead. and the elves. pointed out into the fetid pit beyond. or a “Have you not wondered why the bal. in the city of Scornubel: elves. do they not?” overran Harrowdale. . hiding in exile. talk travels. Then I conceal at the very bottom of their offal recoiled as though menaced by a dagger.” wooden door. “An eye — coming ings constantly by means of this stalk. among trav.” Erammon thought for a moment.” replied overlooks the stink of his kitchen midden?” ugh and its larger cousin. where servants were scrubbing face the prince. broke the quiet. cony of your father’s audience chamber strangest appearance and habits. and the dered. do they not?” The children were petrified. Erammon. follow. . undulating right before his wide eyes or your men are not in turn surprised by “Come. has not come to reclaim his seat since elers as well as among those who live in Lashan’s fall. come uninvited. if Thaeron was already pulling the door these creatures is near. then. or thrilled. your father tells the gossips. I have brought otyugh’s telepathic range is 6”. head!” he barked. “What is a corpse but boy — when the hate overcomes the fear. and dung — protrude two long1 ridged your father. so dangerous — “Yes .” Thaeron agreed. you learn nothing else from me.” stared into the fire and shrugged. .2 “And then they go to your father’s cham. heart-shaped gripping protect — and they vanish. at least.” “Was. is it not?” Thaeron fastened chains and set bars in they consume carrion. lest all the other lords retaliate. itself.” told. ripple. . wrinkling his moustache into Thaeron asked. “Word spreads. . The oty- “He does a good job. unlocking the last chain and share the form of a pile of festering dung what might have been a grin. able to and dusting and filling lamps with oil for blank. . however. and look for an enemy. which they always look of such cold disgust that the prince peace of the evening by the fireside. The otyugh is most often solitary. and leaned forward “Aye. helm. . An otyugh can communicate telepathically “But — no bones? No corpses on the ing times. “Only your snatch warriors off their feet. or so heart-stop some winters ago. more than they hate him. nor locked gaze with — eyes. enjoying the serve to guard treasure.” been found. “One so dense my embarrassment.” fought a1one. Erammon nodded.” Erammon said. From this delightful bulk — which the Thaeron was silent for a moment. his eyes cold and level. out there?” attack and kill parties of three people or hastily. . But I have more than a with creatures up to 4” away. barred . “dungheap” or otyugh.” vast layers. shifted in my seat to hide initiate such communication. and brigands. . some say.” Eram. Be- Thaeron replied. for the benefit of my hidden tape look around for another even more fear- theirs? No one dares to use poison in the recorder.” said the prince again — and then They were tucked into their beds. The greatest of the nuisance crea- woods along the river Lis. returning to his flasks of oil and then quiversfull of flaming to bonepits deep under the earth. knew of it — when he (perhaps once in every seven years or so). tures that will plague your system is the “But I’ve never even seen an elf. When he did. Thaeron died fighting Lashan’s 1. opening a discussion I pile. so it does. your father throw the garbage?” ists to the Commissioner of Public Sewers protects the dales to the south from the fell “In the midden. Erammon saw the festering garbage approach of a creature. his face was Otyughs are terrifically strong. body is lumpy. tentacles with large.3 irritated tone. . father can tell you that. following “But — but — what is it. jerked his head in the shut. ringed ance.” Erammon said. fully extended) and senses. and by a stout palisade of weathered timbers. A buried otyugh watches its surround- any strangers with swords. . But why?” (primarily) brown. the neo-otyugh. An otyugh’s “But how do the other lords think these “Oh. his archers emptied traveling by night and subterranean routes the swordmaster asked. could wait no longer to have. and suddenly realized that he had wormlike stalk containing two yellow-purple “But I’ve never seen any fighting. I flushed a bit. this the other mon peered into the midden as he had been ends. but an instant before it slammed An otyugh is never surprised by the swordmaster paused. .” ters.everyone’s an enemy of Archendale. take care that you direction of the feasting hall. “Interest. Bend thine ears. or his mind leaped ahead. some foe! Dales. .” The closed. for it has little DRAGON 21 . ettin.” “An eye!” he cried. Encountering an otyugh is bad “No! You think the other lords have no “That was an otyugh in the midden?” I enough — but if you do see one. Erammon fairly screamed. and fling them aside as children throw dolls.” Elminster replied. ?” so well is working properly. a good mood when I asked him. garbage? And where do the kitchen-maids From a report by Phiraz of the Natural- you’ll see their swords. indeed. “Those who come threatening “Look out to the base of the wall there . Thaeron. mottled purple. . but bers for wine and sweets. such “Aye. . or. green. hidden from view beneath the otyugh thrust. waving an arm at the place for a long time before he turned to ware this predator! great hall. so “Only brigands threaten with swords.” Thaeron shook his head. where the earlier line of discourse. arrows from that balcony until the whole remains of many ancient creatures lie in “So. but made the same journey. . attentively as Elminster began to read.

In some manner not yet under- detecting approaching creatures. Gulguthras cannot smell with any (wastes are spat back out of its mouth). the more intelligent it regurgitates the eggmass from a second- state. vided the eggmass. Each pro- ually swivels.) The eyes fend off attacks from other adversaries. Both eyes ing the creature’s grip or the force of its as Jovriam of the Mines. for the purpose of ture as a shield. and certain are positioned on the same side of their thrust against the strength of an opponent. vague and brief as to their fighting style and 3. duces. pages 13-14 of the DMG). Elminster has other sources. having a mistrust of legends. but only when it is not grasped opponent and hurl the victim into a ory until it reaches others of its kind. The otyugh can lift a slow. and from the concealing pile of offal and slap but. Phiraz. and gone so far as to confirm at least the partial and weaker (damage of 1-6/1-6/1-4. see species can fertilize any eggmass. his research had Gulguthra young are smaller (3-5 HD) abilities. Then threatened. percentile) strength for purposes of match. Phiraz again is vague. that part of its though it were awake. The eyes of victims with force equivalent to 18 (no reported it briefly and without comment. will develop in one week’s time into disconcert these creatures that they do not dung and carrion) and its digestive system a miniature version of the parent that pro- attack. There are no “newborn” creature is driven by an instinc- 2. slap that hits its target. below ground. and so damage and a 90% likelihood of contracting for the neo-otyugh. (An otyugh eggmass will acuity.) This the true natures of disguised creatures. never having fought a known cases of gulguthra suffering from tual urge to find warmth and food. he merely grow to maturity within 4 months. constrict. grasped opponent is weakened or disabled. in its turn. nor readily discern typhus (treat as a parasitic infestation. but Either sort of creature can sense when a eggmass (except its own) by taking it briefly narrow to mere blurred slits in bright sun. both out to a range of 9”. its eyestalk and eyes function as neo-otyugh also likes to use a grasped crea. if left undis- the casting of a light spell can sometimes so creature’s favored habitat (proximity to turbed. patient journey) by instinct and mem- creature does sleep. and was able to glean the follow- stalk. svirfnebli. or perhaps some internal light — for which reason the creature lives and will try to push such prey into reach of organ. and even in this semi-dormant pit or against a wall. and will gulguthra and having viewed only one such any such diseases carried in waste and filth wander off to seek its own “fortune. periscope-style. and likewise that customarily surrounds them. Due to the An eggmass that is fertilized. stood. another gulguthra can fertilize any function very well in gloom or darkness. (The the hold is broken. 22 APRIL 1985 . and any about an opponent within range. tentacle their information boils down to this: When truth (periodic journeys far underground) of strength of 16) than mature specimens. and can also curl Every gulguthra is bisexual. a jellylike creature that comes within range of its ing for 2-4 points of damage per round until “eggmass” and travels underground (in a visual powers is instantly detected. The presence of a torch or its suckerlike. Elminster checked with the sorcerer known sion. but it is attacking. is both immune or at least highly resistant to these. probably due to the dung and decay anyone bitten will suffer both 2-5 points of only produce another otyugh.to “say” to any other creatures.” re- encounter through the eyes of a sedentary themselves. and expelling it again. once every seven winters. toothed mouth. and they are thought to be turning to its birthplace years later to breed scholar and not a fighting-man. even though either they cannot track prey. into its mouth. but this does not contribute to any A tentacle does 1-8 points of damage on a ing facts and observations: lack of alertness because the eyestalk contin. an otyugh’s tentacles erupt a legend concerning gulguthra mating — are otherwise identical to their parents. a gulguthra have infravision and ultravi. flailing the victim about to task done. ary stomach and wanders off.


group now doesn’t require a written history on like to know! and use the movement rate as a means of telling our characters (which I provided anyway). you! ONE-ON-ONE™ Gamebooks are two paperback volumes packed in a lightweight slipcase. are official. and the courses of rivers have changed. And on and on. or event. Neves in this unique two-person game. Of course. or an adventure and every so often during it? Do have exactly alike. The person who DM’s for our do they just “guesstimate” a lot? I would really they use that weight to determine movement rate. his empire — the known world! An Used under authorization. I would like to find out: totaling the weight being carried by PCs prior to seen many people play all the characters they Do people really use the “nitty gritty” rules. secondary skills if a given rule just doesn’t apply. The THE GOLDEN GODDESS group is torn apart when the Dragon INDIANA JONES™ Game Module IJ4 Highlords attack Tarsis. and it can really be a pain. But can The epic quest continues as the action-packed game. ©1985 Lucasfilm adventure for D&D game characters of Ltd. the Judges father has developed could wreak DRAGONLANCE™ Chronicles: Vol. Before his tread canyons cardboard model of Indy’s biplane. before Do DMs “out there” go through the process of makes each character an individual. plus a 3-D has arisen. and the winds In this mission. You know the spells your DRAGONS OF WINTER NIGHT for all players and referees. ©1985 Marvel Com- outwit your companion — but watch ics Group. I I believe in making up a character history. All rights reserved. a division of Cadence Industries out. but I intend to takes it into account. origin. and country or land of all. All Marvel Characters and the distinctive book set. THUNDER OVER JOTUNHEIM™ MARVEL SUPER HEROES™ Game Module MH6 CASTLE ARCANIA The home of the Norse gods is ONE-ON-ONE™ Adventure Gamebook threatened and only MIGHTY THOR™ It’s your choice: You can play the can save it! A solitaire adventure using knight Eric Sunsword or the wizard the MAGIC VIEWER™ screen. The module contains a D&D® Companion Set Module CM4 MAGIC VIEWER™ screen so it can be Deep in the mountains a new terror used for solo or group play. Another example: When an outdoor encounter the “nitty gritty” rules and consider things like occurs. he’ll be trying to do the same to Corporation. class. INDIANA JONES™ of war carry the heroes on separate must recover the idol that was lost in searches for the dragon orbs . Riches and terror await the brave-hearted who dare LAIR OF THE LICH travel along the Savage Coast. alignment. I would like to know if DMs “out fying results based on the terrain? Or do you just there” really take the time to use them. . Yet. Overall. social status. by rolling the appropriate dice and modi. I’ve tried (From page 6) make an intelligent estimate? All the DMs I’ve DMing a few times using everything down to the items obtained. Dornbierer how much time has passed in the dungeon? I’ve does recognize the value of character history and CTT1 USN never seen a DM do this yet. So. your newfound powers of mind projec. have crumbled. NRRT Box 1364 when I become one. By the rule of 10 gp = based on race. The party explores the hostile lands of the uncharted west. Although the rules parties. Now the Earthshaker is INDIANA JONES and RAIDERS OF THE coming out of the mountains to claim LOST ARK are trademarks of Lucasfilm Ltd. I feel it also erating into a “Monty Haul” scenario. I feel that and he had magic items that I would expect to see for a DM. he was carrying about 2 tons of gold any. the ground has split asunder. but he Joseph M. I have I start to DM regularly. there are going to be situations where almost had a heart attack. “nitty gritty” rules. LOST ARK™. small band of friends discover infor- tion protect you when you enter the mation leading them to believe that foul passages of the lich’s lair? crystals known as dragon orbs can be used to control the evil dragons. and you must use common sense when you and silver. levels 15-25. D&D® Expert Set Module X9 A new module for players who enjoy the challenge of wilderness adventure. The character was already 2nd level. I feel that this history is a very useful tool make your decision. All rights reserved. and the adventure RAIDERS OF THE THE EARTHSHAKER each other. . Choose your character and likenesses thereof are trademarks of the use the information in your book to Marvel Comics Group. or no rule exists at 1 pound. When I looked at the list of money alone. played with have done it the latter way. place. religion. a particular person. do DMs use the system given in the character history and world history in their DMG for determining the distance between the campaigns are in the minority. it seems that the people who follow all Imperial Beach CA 92032 24 APRIL 1985 . Overall. and told me about the adventure. and to keep the game from degen- level. INDIANA JONES™ Role-Playing Somehow an evil lich has managed Game Accessory to break into your wizard father’s More bad guys! More vehicles and castle and make off with his chases! A combat computer! A must spellbook. though. Each book por- trays the adventure from an opposing THE SAVAGE COAST character’s viewpoint. when he or she has to decide whether the rules should be followed for the system to possessed only by characters of much higher or not a character would have prior knowledge of work correctly. For JUDGES SURVIVAL PACK ENDLESS QUEST® Book #27 D&D game characters of levels 4-14. 2 Survival Pack expands the rules of this havoc in the wrong hands.

has escaped from genre. The Bishop’s better than this one is. In particular. used too frequently. falls too easily motion. and he has taken the time to fill in all the details. and books are set. however. are that de Lint has assembled a large and also determined to depose Kelson. and DRAGON 25 . the novel has never have to confront the real ethical and elements of romance. and a great deal Kelson Haldane. entry in a very good series.95 existence of people with paranormal Scottish Highland region where much of the Good reviewers are supposed to avoid the powers. and members of a rebel faction of Meara. situations. the Ace 0-441-53719-7 $2. From any other hand. Moreover. with one significant variety of aeons and cultures are expertly of the Deryni is also a disappointment. Archbishop Loris. confined exile to renew the long-standing The reasons for all that interaction — a struggle between church doctrine and the quite considerable amount. labeling the tale a fantasy is The problem with the novel definitely conservative should also be hoping that the almost a case of deceptive marketing. they possess a tenuous claim to Kelson’s RCMP inspector John Tucker may be the own throne. Readers are easily drawn into chronicles the efforts of a mysterious special the atmosphere of the author’s world. The touch of contemporary fantasy. most complex character: he begins as a These Mearan rebels are the key to the “heavy. even without rose- Kurtz’s overall quality when she is at her price for a book that could have been much colored glasses to dull the critical faculties. And there is though it contrasts sharply with the less such adjectives tend to erode professional most definitely an ancient evil lurking in the pronounced background of the earlier tales. I might add — practice of Deryni magic. a good deal better than the average fantasy imagination long after the last page has ters who react believably to demanding novel is. even mere hired gunmen are more Mearan dissidents.95 intent only on getting from point A to point fantasies. definitely capable of writing intellect. ality. however. he becomes a hero by the tale’s end. it shows a streak of originality Katherine Kurtz they act far too much like RPG characters that is missing in far too many current Ballantine/Del Rey 0-345-31824-2 $14.” but. Loris’s new allies. a book appears shadows. minded DM. And. De Lint’s prose is much the end. we see very little of the hands. The pattern that de Lint weaves Like Katherine Kurtz’s previous books. the does not involve inept prose. quotable superlative. it is merely an average stretching novels. crafted novel that can be appreciated on from hers. and all the evidence than stereotypes. Much of the action takes place in action occurs seems perfectly natural. she has difficult. and Thomas Hengwr. The story opens two years after the more cheerful on the whole than that of events of High Deryni. it may be Kurtz’s least predictable novel to break out in rampant enthusiasm. indeed. and mixes a familiar more character interplay can be found in conflict with a new threat. concerning their claim to Gwynedd’s throne All this scarcely scratches the surface of is of highly dubious validity. complete with two startling twists near Moonheart is one of those books. Kelson and his associates study and part occult thriller. intertwined to form a complex yet coherent If that sounds contradictory. while all the elements are there. Kurtz was always careful to Folk singer Kieran Foy “changes class” characterize her villains — and the tests to from bard to spellcaster as the novel un- which they put the central characters — as folds. exception involving the book’s final scenes. Instead. during the reign of Stephen King’s imitators. keted as a psychic thriller. Katherine Kurtz is Moonheart is still an intriguing and well- Heir would likely be a major achievement. while waiting for several levels. like a detail. next volume in her new trilogy will be a novel might just as easily have been mar- Kurtz’s narrative voice is firmly attuned to stimulating book. sheds interesting light on the theory into the trap of assuming that the series star and practice of neutrality.Off the shelf Literature with a flavor that gamers will savor Reviewed by John Bunnell THE BISHOP’S HEIR political issues raised by the revolt. seeing MOONHEART branch of the Royal Canadian Mounted the adventure first-hand rather than reading Charles de Lint Police that tracks down and documents the intrusive description. In the past. catalytic presence sets the story’s events in The Bishop’s Heir. Canada. a druid whose consistently as she drew her protagonists. best. this new tale unimportant subplots. After all. without sacrificing his person- novel’s weakness. it be- the medieval period in which the Deryni gins and ends in Ottawa. and around a haunted house. the paperback edition to appear. the novel is still rare genius in Moonheart will linger in the shown the ability to create complex charac. in the novel is connected with relatively design. In de Lint’s is always right. each personality is stitched to- Kurtz is arguably one of the best stylists in or not to buy The Bishop’s Heir unusually gether with unusual realism. are exceptionally diverse cast in the novel. deviously their path. Moonheart only resembles a horror yarn on date. More a superficial level. credibility. even with its flaws. that urges even the most jaded columnist to But. B and on knocking aside any obstacles set in from some of the genre’s most familiar The Bishop’s Heir is well written. But occasionally. and full of memorable characters. Besides being part character As a result. than that. That makes the reader’s decision whether plot. The book’s plot is equally strong. Also. But even devoted Deryni fans may been turned. Moonheart. Kelson’s old Moonheart than in most efforts in the horror enemy. Nearly all of the emotional stress strands forms a refreshing and distinctive plotted. the fiscally To begin. high adventure. Very few writers can match justifiably balk at paying the hardcover All praise aside. Settings and characters from a But unlike her earlier novels. by now. it should.

Gothic mystery. De Lint’s background Lack of originality is one of The Fire
material ranges from Celtic legend to The Sword’s problems, but not the deeper one.
Last of the Mohicans and beyond, yet all Martine-Barnes’s prose reveals echoes of
the diverse locales and characters are re- many other sources, both ancient and mod-
markably well integrated, and the novel as a ern, few of which are consistent in content,
whole manages not to seem overly eclectic. style, or mood. There is humor strongly
But if Moonheart is difficult to classify, it’s reminiscent of Elizabeth Scarborough’s
also very easy to appreciate. Novels this Argonian tales. The Light and Darkness are
good are rare indeed, and they are well forces not entirely unlike their namesakes in
worth a brief lapse into superlatives. The Dark is Rising sequence by Susan
Cooper. Wrolf, Eleanor’s wolf friend, is
drawn intact from an obscure Elizabeth
BRISINGAMEN Goudge novel, without so much as a change
Diana L. Paxson of name. And the novel blends Christian,
Berkley 0-425-07298-3 $2.75 Arthurian, and Celtic legends into a cosmic
The ingredients are all there: a powerful reality that defies comprehension.
and mysterious artifact, an ancient conflict On the surface, the reason The Fire
between the powers of order and chaos, and Sword lacks substance appears to be that
long-forgotten gods watching on the fringes Martine-Barnes hasn’t created a believable,
of the struggle with advice and support for three-dimensional protagonist. By turns,
their human patrons. But Brisingamen isn’t Eleanor cracks jokes, complains about her
a tale of an AD&D® game-style quest situation to anyone within earshot, leaps
through medieval lands populated by peas- into physical combat, or withdraws into
ants and monsters. It’s the story of what herself and tries to renounce her quest. Her
happens when graduate student Karen actions seem inconsistent, and readers are
Ingold comes across the legendary Norse never sure whether to empathize with her
necklace mentioned in the title in modern- Paxson has laced it with a light humor that position or to curse her for being chronically
day San Francisco. relieves some of the book’s psychological indecisive.
Paxson, in fact, precisely inverts the stress and lends credibility to its portrayal of However, the novel isn’t that simple, and
usual quest plot formula. Rather than focus academic life. neither is Eleanor’s personality, which grad-
her narrative on a search for the necklace, Different readers will find different ideas ually becomes clearer as her relationships
she drops the artifact into Karen’s lap at the and inspirations in the novel. Creative DMs with the other characters are carefully ex-
beginning of the story. As a result, Karen could experiment with Paxson’s approach to amined. It’s hard to tell whether Martine-
attracts considerable attention from a di- bringing deities down to earth, or they Barnes is preaching Freudian psychology or
verse cast of characters — mortal and other- could develop the necklace itself into an railing against it, but it’s certain that
wise — before the adventure ends. Her artifact or relic. While feminists will find an Eleanor suffers from some sort of identity
struggle to cope with events is both more intriguing role model in Karen Ingold, crisis, if not something more complicated.
challenging and less confusing than might prospective students may learn something The underlying themes of The Fire Sword
be expected: Karen, recovering from a about Berkeley’s campus subculture. But all revolve partially around sexual identity, but
broken romance, is not used to being in the those who pick up Brisingamen will find a Martine-Barnes is content to raise questions
middle of a situation. thoughtful, well-crafted adventure that and to pose problems without thinking
There is a quiet sense of reality about blends all the traditional ingredients into a seriously about the answers.
Brisingamen as well, even during its more most unusual meal. All of which is likely to leave readers
exotic moments, that keeps readers closely holding the book and shaking their heads.
tied to the story. In part, Paxson’s use of There’s a lot to be found in The Fire
real Bay Area settings is responsible. For THE FIRE SWORD Sword, but at the cover price, it’s not really
example, her university campus is the real Adrienne Martine-Barnes worth finding.
UC-Berkeley, and several poets from the Avon 0-380-87718-X $3.75
Greyhaven writers’ group turn up halfway Applied to books, “I couldn’t put it
through the novel at a coffeehouse. Even down” is usually a compliment. And the THE VULCAN ACADEMY MURDERS
more important, however, is her introduc- comment does apply to The Fire Sword, Jean Lorrah
tion of Vietnam into the fabric of the tale: twenty minutes after I finished reading it, Pocket 0-671-50054-6 $3.50
two major characters are veterans of that the book was still in my hand. The reaction At first glance, it seems odd to discuss a
conflict, and their responses to its influence wasn’t one of euphoria, though; rather, it Star Trek novel in the pages of DRAGON®
directly affect Karen’s destiny. was the frustration of losing the key piece to Magazine. Besides being a minor form of
Yet, for all its immediacy, the book man- a jigsaw puzzle. There is something percep- literature at best, the apocryphal adventures
ages the unlikely just as effectively. As the tibly wrong with the novel, but it’s hard to of Captain Kirk and his crew would seem to
novel’s events approach the climax, Karen isolate what that something is. have little or nothing to do with the business
and her newfound friends call on the old It isn’t the basic scenario, which is typical of rescuing fair maidens and slaying fire-
Norse gods to manifest themselves in order enough: Eleanor Hope, an American stu- breathing dragons.
to set matters right. Their summons suc- dent living in England, is abruptly trans- There are, however, two excellent reasons
ceeds, and in a state that both is and is not ported into an alternate eleventh-century for gamers to pick up Star Trek novels in
possession, Thor, Odin, Heimdall, and world in which history is subtly different general and The Vulcan Academy Murders
Freyja superimpose their personas on the and Albion has been overrun by Darkness. in particular. The first, of course, is that
tale’s human protagonists. The ensuing Almost immediately, she is dispatched by Star Trek has spawned an extensive role-
combat pits them against Loki, who is St. Bridget on a quest to restore the Light playing game. The second is that Jean
already abroad trying to touch off Ragnarok (which Eleanor conveniently radiates) by Lorrah’s novel is more than usually remi-
ahead of schedule. finding assorted persons and magical relics niscent of an RPG adventure module. As
Given its echoes of Vietnam and its hero- and by leading them to the proper battles. such, it offers useful insights on introducing
ine’s sometimes high-strung personality, While the pattern is hardly original, it has characters from science-fiction and fantasy
Brisingamen might easily have been a very served novelists and DMs alike, well and literature into role-playing situations, Star
dark, somber novel. Happily, it’s not; frequently. Trek or otherwise.

26 APRIL 1985

Players of STAR TREK®: The Role- rare stupidity in an incident late in the
Playing Game will find the book filled with novel just before finally solving the puzzle.
information about Vulcan life and customs Spock stays in character but out of Kirk’s
that could be adapted into individual cam- way. Instead, he fences with his father in a
paigns. It is revealed, for example, that subplot inspired by the “Journey to Babel”
Vulcan healers are virtually unknown in TV episode. As for McCoy, he is virtually
Starfleet, but enough is explained about ignored in favor of the treatment’s other
their abilities that some might reasonably be creator, a human Academy member in-
introduced as NPCs. Readers learn about volved in an elaborate romantic subplot
systems for surface travel on civilized which has little to do with the deaths.
worlds, a subject rarely mentioned in other Few Star Trek novels tend to satisfy all
Star Trek materials. Referees can easily readers, and Lorrah’s is no exception. Not
expand the Vulcan Science Academy to suit everyone will accept the portrait of Vulcan
their own needs, since Lorrah confines her behavior and culture that appears in The
narrative almost exclusively to its medical Vulcan Academy Murders. However, the
facilities. tale is by no means the worst of the growing
More ambitious referees may decide to series of books set in Captain Kirk’s uni-
try to adapt the novel itself into a game verse. For all its weaknesses, this novel is
scenario, if they can keep the book out of one that Star Trek aficionados are likely to
their players’ hands. The main thread of find interesting reading.
Lorrah’s plot is suitable for such treatment,
as it inserts Captain Kirk, Mr. Spock, and
Dr. McCoy into a situation where they are
essentially outsiders observing a sequence of If you’re interested in® contributing an
unexpected events. article to DRAGON Magazine, the
These events revolve around an experi- that the deaths are not accidental and sets first thing you need is a copy of our
mental regeneration treatment being devel- out to catch the murderer, in effect doing guidelines for writers. Send a self-
oped at the Academy and tested on three some role-playing of his own. addressed, stamped envelope to
subjects: an injured Enterprise crewman; As the premise for an RPG adventure — “Writer’s guidelines,” c/o DRAGON
Amanda, Spock’s mother; and the wife of and as a fair-play whodunit — this works Magazine, P.O. Box 110, Lake
the Vulcan medic partly responsible for fairly well. As a tale about Kirk, Spock, and Geneva WI 53147; and we’ll send
creating the process. All is going well until a McCoy, it’s less effective; the reader’s con- you back a sheet with all the basic
computer malfunction causes the latter flicting expectations stretch Lorrah’s plot in information you need to make sure
woman’s death and a similar incident too many directions at once. While Kirk is your manuscript has the best possi-
generally a credible sleuth, he behaves with
ble chance of being accepted.
claims the crewman’s life. Kirk concludes


The handy art of forgery
An assassin’s pen can be mightier than his dagger
by Keith Routley
Ningle strolled casually around the corner have been a witness. I should have used a backed away from the guardsmen, fixing
of the warehouse, not expecting to run into disguise. . . . the sergeant’s face in his memory. I won’t
trouble in the middle of the night — and “Of course not, sir,” said Ningle. “I am be so friendly the next time we meet, either.
stopped short as the point of a spear lunged but a poor traveling merchant. I am new to
forward to within inches of his stomach. this town, and seem to have lost my way.” What is more natural than for the mas-
“Halt!” barked the sergeant of the guard, “Lost your way, eh?” the sergeant grum- ters of deceit in the AD&D® game world to
and Ningle did as he was told. For a sec- bled. “Do you expect us to believe that?” employ forgery? What is more necessary for
ond, he considered sidestepping the spear “Well, if these fine fellows will release my an assassin disguised as an influential per-
and taking on the sergeant, but then two arms,” said Ningle, “I can prove that I am son than to be able to forge that person’s
guardsmen appeared from out of the who I say.” The sergeant motioned to the writing style and technique if he is being
shadows, hemmed him in, and lifted him up guardsmen, who dropped Ningle back onto observed by servitors and lackeys?
by the arms so that he was eye to eye with his feet. Ningle opened the pouch at his belt That barely scratches the surface of what
the grinning sergeant. and pulled out his identification papers, can be done with forgery by assassin player
“I don’t know your face,” said the ser- which the sergeant snatched from his grasp. characters and NPCs alike. In lawful soci-
geant. “And I don’t know what brings you Ningle’s pulse quickened as the sergeant eties it is convenient (and money-saving) to
here, creeping around this warehouse in the spent a few agonizing seconds studying the forge residence papers, papers of purchase,
darkest part of the night.” papers, then muttered, “Jarance Lightman, free passes through city gates, and other
“How may I be of assistance?” said eh? A merchant, eh? Humph . . .” Then he important documents. Forgery can enable
Ningle, who was literally in no position to scowled and thrust the papers back at an assassin to fill his purse twice as full: In a
be impertinent. Ningle. “You are free to go,” he said, “but scenario in my campaign, an assassin PC
“We are looking for a murderer by the you had best not lurk around here at night was hired to steal incriminating papers for
name of Ningle Saragrin,” said the ser- any more, or we won’t be so friendly next some corrupt members of the Laborers’
geant. “Might you be that person?” time.” Guild before they fell into the hands of the
Oh, no! thought Ningle. There must “Thank you, sir,” said Ningle as he guild leaders. He pilfered them, made

28 APRIL 1985

and A good knowledge of the written lan- guage to be forged is necessary. then he is treated as third level for determination of the base chance of success in the forgery and thereafter pro- gresses one level in forgery skill for every new assassin level he gains. imitated person writes. clients in return for his fee. writing that is at least twice as long as the sary and uncharacteristic capability for document to be forged. an assassin regular thieves. even the “sim- from the circumstances of an adventure. forgery is a copy no more than 100 charac- Profit aside. have obtained a sample of the person’s bers of the assassin class. Types and techniques Forgeries are of two types. and writing utensil must be identical to those that were used for the document being copied. ideas can spring from the and the way he writes — regardless of how imaginations of the players and DM. and difficult. An original forgery is a new document prepared by imitating a person’s writing DRAGON 29 . a system is can be a difficult forgery if it is attempted in required to define how it is done and front of onlookers who have seen how the whether the forgery will be successful. A forgery of average complexity assassin had to write something and it is a copy of no more than 300 characters or didn’t look anything like the imitated per. A simple leaders. Thus. an original forgery of no more than 150 son’s script. For example. If he does not have fluency in reading and writing the “forgery language” until fourth level or later. more than 50 characters. A difficult forgery is a copy of forge the person’s handwriting. or an positioned the paper was different from how effort where a certain individual’s writing the imitated person does it. Thus. and this kind of forgery is always done in secret.forgeries. and even if he rises to become Grandfather of Assassins he will never have forgery skills better than 12th level. ink. who use physical stealth who is in possession of a document 200 and dexterity-dependent skills to achieve characters long could construct an original their ends. And even if the assassin could characters. style must be imitated in the presence of The possibilities for the use of forgery are people who are familiar with that individual many and varied. An assassin can begin to study and prac- tice forgery upon attaining third level or as soon as he gains mastery of the written language to be used. whichever comes later. neither should they be able what the document is to say. and gave the copies to his relieved style. Then his clients but is also often performed when the assas- were surprised (to say the least) — and he sin (in disguise) is in the presence of others. (To help the and trickery that is the hallmark of the DM judge the success of the attempt. an assassin can only forge documents in the common tongue or in any other single language that he is the most familiar with. a forgery skill can be exceed. ters in length. It takes time to perform a forgery. Proper materials are essential for a for- gery to be successful.) to practice forgery. the assassin. and/or a copied The disguise could easily be ruined if the signature. or long the document is. was paid a second time — when he turned Complexity is related to the length of the over the original documents to the guild document being copied or created. This work may be done in seclusion. not the calculating deception forgery of up to 100 characters. average. the assassin must Forgery can only be performed by mem. Just as thieves are not capable of player of the forger should write out exactly using disguise. and come in three de- grees of complexity — simple. copies and original forgeries. an original forgery of no ingly useful when an assassin is in disguise. A copy is a forgery made to look identical to the document being copied. It is an unneces. The paper. No ple” act of imitating someone’s signature matter how it is employed. To have a chance of successfully perform- Basic requirements ing an original forgery. an assassin who does not acquire fluency in reading and writing the forgery language until 6th level will then acquire 3rd-level forgery skills. he could be more than 300 characters or an original found out if the way he held the quill or forgery of more than 150 characters.

a document that is very short (a brief note and/or a signature. unless the forger’s modified chance of success is 100% or higher. And if the spend 30 seconds per character studying the the person’s writing. 5 70 55 40 Practice time need not be continuous. and sometimes that risk fail (producing an easily detected forgery) if person writes. Even if the reader has this famil- iarity. Again. However. the assassin must spend one hour the best chances for success. document he prepared in the presence of A tracing will not suffice. actual forgery takes only as long as the time 4 65 50 35 ters when the document is being prepared. different occasions. the assassin did take study — even for an accomplished forger. even if the forgery 13 110 95 80 that does not have the ring of truth to it. No extra time Level of Base chance to perform of practice time for every 25 characters of is needed for preparation of a document in assassin Simple Average Difficult the document to be forged. In addition. 8 85 70 55 order for the forgery to have the best chance tions are taken. as long as all the necessary precau. the performance of the 3 60% 45% 30% for the actual writing out of each 25 charac. A reader is entitled to a chance to detect a forgery only if he is familiar with what an authentic document of the same sort would look like. splitting the writing into two does increase the chance of the assassin’s 12 105 90 75 or more sessions will produce a document disguise being detected. In such a case. even though the dice roll for the though meticulous care was taken in the forged. and 15 minutes front of witnesses. then the assassin must be appearance of someone. the assassin would not have existed if he had not per- When making a copy. This simulates the 16-17 +5% 17-18 +10% When an original forgery is to be incor. not stiff. The actual forgery while in disguise and while being 10 95 80 65 preparation of the document must be done watched by associates of the imitated person 11 100 85 70 in one sitting. anyone who views the docu- ment or signature is entitled to a roll to see if the forgery passes inspection. and in such cases that reader does not deserve a chance to detect the forgery. is successful. The powers of observation of such an intelligent reader are so great that he will detect even the slightest flaw. but The chance of accomplishing a successful 6 75 60 45 must all be taken within 24 hours before the forgery is not diminished in front of wit.) Each associate of the imi- If a signature is to be forged. although the forgery is 18+ +10% Forger’s race Reader’s INT Human +0% 3-5 +10% Dwarf –5% 6-8 +5% Elf +10% 9-11 +0% Half-elf +5% 12-14 –5% Gnome +0% 15-16 –10% Half-orc – 1 0 % 17 –15% 18 –20% Note: Any reader with intelligence of 19 or higher will automatically detect a forgery if he reads the forged document and is familiar with what an authentic document of the same sort would look like. but also imitating and any forgery attempt will automatically familiar with the technique of how that his writing style. taken within 24 hours of the time when the When making an original forgery in original forgery will be prepared to insure FORGERY SUCCESS TABLE seclusion. possibility that. then at least tated person who witnesses the forgery gains Modifications to base chance: three different samples of the signature an extra 5% to his chance of detecting the Forger’s DEX Forger’s INT must be obtained. (If the forgery is detected. of 14 115 100 85 and which will be detected as a forgery as course. and not appear as each 50 characters of the document to be forgery. 7 80 65 50 time when the forgery is actually created in nesses. the writing must tice beforehand (in private) for one hour per witnesses will be automatically detected as a look fluid. any formation of the character and imitating it. and at least 30 minutes assassin’s disguise for the day on which the 14-15 +3% 14-16 +5% must be spent practicing that alone.additional time beforehand for practice or porated into a disguise so that the writing is accepted as authentic. the document to be forged. forgery is performed. each at least as long as assassin’s disguise is seen through. and must prac. the forger must must have obtained at least three samples of formed the forgery to begin with. performing a 9 90 75 60 of fooling those who examine it. all the practice time must be forgery previously indicated success. 30 APRIL 1985 . seen through. done in the presence of associates of the a greater risk by not only imitating the Lack of practice quickly makes one rusty. Conversely. required to write out the actual document. then the disguise is automatically 15 120 105 90 soon as it is examined. The chance for success of a forgery must be rolled separately for each person who reads or examines the forged document. This requires observation of will cause the entire disguise to backfire the proper amount of time is not spent in the person when writing on at least two because the assassin aroused suspicions that preparation. for instance) cannot be scanned as such. formation of each letter. since scanning it and reading it are essentially the same thing. imitated person. sometimes he will only scan a docu- ment (especially one of some length).


and it is the is the heart of the AD&D game). book you have chosen. there is also much work required there is no map present in the book. thinking and planning is necessary first. having to make a map of a world whose nues of advancement for a game are First: select a book details probably do not come quickly to numerous beyond count. Barsoom. avid fan of the ADVANCED DUNGEONS As any DM knows. a map is absolutely nor have any auxiliary books been written & DRAGONS® game (I am a Dungeon necessary to a game. if not with the actual Moreover. I suggest that you take the easy way completed. True. employing variants of AD&D® rules of purpose if they simply wandered from who has never wished to have an AD&D® only rarely). Mr. that will give much enjoyment. The Gor Books. of course. games together. Burroughs’s world of Bar. Many books have such tremendous Now. the following is a system to warrant such additional books. small. Can this be done? And if stance. human. book world exactly as described by the in bits and pieces over a long period of How are you to choose between them? It author. the DM. Books have always been the center of however. I have often But what if the novel is left behind? the entire book (or worse. things that you cannot quite remember. and they have their own idiosyn. But there are only This is probably the most important mind. game adventure in a world such as Tolkien’s of Mr. 24 hours in a day.. Gygax’s article. attempt be made to follow this route. or much of the point Robert Howard’s creation? Where is he ate amount of good material for a game. and this can play havoc are taken from us. gaming habits. will have to make. among those of us who indulge in it would be easier (though by no means fan followings that vast tomes have been fantasy role-playing games. game in any significant manner. should the other books on the market may suit his to millions upon millions in times past. most everyone who is connected with fan. Gygax states that “a truly excel. precious little time remains for you are like I am. and there is often a have begun to usurp the role of books. but more Each of the three series of books used as was reprinted in the Best of DRAGON Vol. series of books) wished that I would be taken from this Could not a novel be used as something that and note all of the many cities. examples in this article represents a differ- II anthology. the map must be in reasonable Middle Earth. then there are many out and do not attempt to reproduce the enjoyment. Lately I have found that. decision you. or the savage Hyborian kingdom of lent novel provides an inversely proportion. Most important of all is for the pro. this is I think not. And. WORLD OF GREYHAWK™ Fantasy map included in such a text. agreement with the written word of the soom. It is fortunate for and reaping the rewards of such lands? of course: if the game evolved into a contin. guide you in your choice. as energy required. If there is a selec. then the eral map of their worlds within the text of ranks of fantasy role-playing enthusiasts? more detail provided by the author. later. popular. the author wrote in passing? transported to Barsoom in A Princess of bilities are found along this train of thought. text. and other places of which fantastic world — much as John Carter was has been consigned to legend? Many possi. instead of starting Setting published by TSR. Games Are Games. We are.”] While I am an Second: obtain a map books neither have maps in any of them. such ave. so after the mundane. The time and effort expended rate what has been read into one’s fantasy habits. under the title “Books Are ent aspect of the mapping issue. searching for details such as are place more importance on what is read. won’t be an easy choice. you may find yourself in the position of tasy role-playing games knows. are to choose. I will work on some aspect of and who are willing to provide the time and viewed by publishers to be popular enough my campaign that needs attention. The Barsoom books do have maps 32 APRIL 1985 . and only then should you seek passages in Gary Gygax expressed his opinions on the spective world-building DM to keep a the book for additional information about topic of blending elements of books and proper perspective on the whole process. Unfortunately. begin an article: write down the items of as well as to offer ways in which this can be crasies that will set them apart from one interest about the book world that entered done. Clearly. since characters (and about them (despite their very large follow- Master for my own campaign on a regular the world they live in) would have no sense ing). then you will have to let your generally important to fantasy novels and This in turn leads to the desire to incorpo. those games easy) to use a prepared setting such as the written about them. how much can be taken from the book explore in some detail will show how gam. For in. The DM may not need to go that far if Mars. amount of time to sift through the author’s The effect of reading less is. it would take an enormous time. E. Should you find yourself in such a situa- necessary tasks of our world have been and it may be your most difficult as well. from your mind the most. the DM that many authors include a gen- Does a person like that exist among the uous replaying of written events. However. forests. I must disagree with the bent forest to forest or dungeon to dungeon. rather than your reading their readers.” of making your favorite book world into a who has never dreamed of risking the perils This is true within the context of the novel. but for many books loved by those of us who partic- (or even continuing) a book that appears those who are fascinated with a certain book ipate in fantasy role-playing games are not promising. the less their respective books. If the book ever gets read. but for the DM and the players. [Editor’s note: That column You will select a book in time. another on key points. it is fantasy worlds that grab your imagination. and details from there. They are Gor. usable game world is lost. The three series are all very tion is the same as that a writer often uses to in bringing a book world into a game world. with the DM’s hopes: must he read through nature of humanity to dream. to uncover the details of the book world adventure game. but more on that will come reference to the book for about a half-hour. If tion. then gradually recall the writing of John Norman. The and placed in the game? The purpose of this ing preferences may guide the selection of a method that I suggest you use in this situa- article is to explore the possibilities involved book world. Inc.Books to games? Perhaps! Using literature as the backdrop for adventuring by Arn Ashleigh Parker Is there a Dungeon Master or a player basis. uninteresting planet of ours to a has happened in the distant past and now mountain ranges. Thus. to tion of two or three books from which you work. for such dreams — not only to you and me. after all our facades the players can role-play (the activity which often not the case. needs. the three series of books that I will would probably not affect the play of the so. In DRAGON® Magazine issue #31. I would do this without Recreating a world Middle Earth.

You monster lairs. once you is finished. special ter- Flint Roy (Ballantine Books) and the game will find it easier to alter the author’s world rains (scrub. To remedy this problem. What remains to be done is to have occurred since the conclusion of the ing. Fortunately. This is highly suit- must now craft a story. how- Fonstad (Houghton Mifflin) are two exam. you will probably wish to create a Gor is a world without magic. sprung will have a degree of familiarity with ideas on how to transform your world your world. you must At this point. the DM may be the most frustrated of all). different from an AD&D game world. remain the same if the AD&D game system portant to mention in your creation story: selves. untamed lands of this newly created Atlas of Middle Earth by Karen Wynn it once was? These value judgments — in environment. while interest. verge from pragmatists. you must your game: a world has been chosen. and a Fourth: redraw the map supply the players with a general fact sheet map of that world sits before you. Your world is now complete. To play the AD&D 50 miles might be very useful. the world you have is. you will want to place the general use on Gor. though not in the books them. This is a problem. and in it. Since it seems that world is all about. Thus.available. since the Priest Kings be willing to make sacrifices: things cannot details of your world that were too unim. larger-scale map as well: one hex equal to by author John Norman.) have maps that are of nature of all things. large. powers of creation are yours to wield. not detailed game terms — ever: your players have no idea what is ples. for instance. but immeasurable value to anyone choosing the decide to alter the world. with one have devised. If your world is Example one: Gor tell the tale of how the world changed. you will be ready to play. prove worse than the ignorance of other You already have done the basic work for players. Inc. your world. you will probably will your players be? Barsoom books as the basis for a fantasy ask yourself what changes you should make. Noting all the book(s) upon which your world is based. Another interesting book concerning must be made for every important place happening in your world or what your Middle Earth is A Tolkien Bestiary by that exists in your world. draw out the new map. etc. but their misconceptions might Third: change the world should spring quickly to mind. and John Carter: Warlord of Mars (Simulations if you recall that change is the essential population centers. as created This is the point where purists will di. thus. you are ready contain maps. oped. and. ancient shrines. You have now created the framework of that enumerates the major happenings that nately. after had many books written about them that how does it exist? Is it poor? Has it devel. Unfortu. When this lengthy step Publications. Those players who have David Day (Ballantine Books). though there some role-players are frustrated writers (and read the book(s) from which your world has is only one map. marshes. preparing some adventures. all the make a new map on a hex sheet. Technology. is not for game in your favorite book world. or regressed? Has some to have your players begin to explore the bara Strachey (Ballantine Books) and The strange happening changed it from the city wild. awaits their characters in the world that you the creator of this new world. you must able for gaming purposes. Both A Guide to Barsoom by John is to be played as it was meant to be.). steel and gold DRAGON 33 . does it Fifth: inform your players have maps within their covers but also have exist at present in your game world? If so. The Middle Earth books not only If a city existed in the book world. the solution changes that have happened to your world They should then be ready to discover what is within your very grasp: a pencil! You are (by your own hand in the previous step). though present in the Sardar. There is one difficulty. canyons. general terms. Journeys of Frodo by Bar. stagnated. do not allow its use. You hex equal to five miles. In any event. world.

There are no dwarves. Nev- be lost. for it was they who made the world beauti- ful. As for the many monsters listed in the AD&D books . When awakened. orcs. An ancient being of enormous power (understood as a deity) is awakened by a foolish man or beast or nation. Many creatures flee to the Voltai not limited. since John Norman has not sup. and great cities wage war by lent spirit.e. or 2) make it difficult for player more fervently to the evil spirit. awakens others of its kind. at spirit within his corporeal being. Also. and. playing games than the world of Gor. But. He chooses himself as the recep. In an attempt to discover what caused the decay of Barsoom’s beauty. drow. building purposes. the Kurii have prayed all the in the AD&D system. and they are used regu- great technology. This power. however. with the exception of John Carter’s first interpret the evil Kurii in our own they attacked the Kur. and that he believes can materialize the malevo. or many other crea. Also. Since all attempts to improve their tion of magic is different from that offered deal with this situation: 1) eliminate the lot have failed. it has some of the problems that game world is obviously someone who likes on the renegade Kur. he would tures of the AD&D game system on Gor. Clearly. however. an illusionist. A person who chooses Gor for his vene. even though the whole surface has magic-user. immediately. that is fine for the DM who desires such a primitive means. hordes of creatures mystery. the secret of how to awaken the gods became lost after a few generations. though this explana. it must inhabits. . a lack of magic and fighting with non-magical abilities. But the second requires the skill of a good Dungeon Master. the spirit seems to have features of the world to the DM. many terrifying beasts such as larls. Elves (guardians of the woodlands). technology is plied enough details about them. but they also worship a stunned. As the Priest Kings use their power ertheless. After having learned all these details. There are two ways to Worlds. it will have to do.e. Needless to say. well. This spirit sur. . Unfortu- Kurii’s own dark souls. technology. If he wanted the WORLD OF elves. Edgar Rice Burroughs is a fantastic planet deities and basilisks is not an easy task. least as far as we know. After The world of Mars as envisioned by To alter Gor into a magical world with using his power to land on Gor. the gods find few of these caretakers still thriving. sleens. The setting provided by Edgar Rice changes must be slight as far as magic is spirit destroys the physical body that it Burroughs. these gods see what has happened to the world they love. Almost have chosen it. Rumors (called an initiate on Gor). or the flavor of the world will the city before the Priest Kings can inter. at the same time.. as are both the Priest Kings and larly. tacle for the experiment. These “gods” were old when Barsoom’s oceans yet thrived. There are. and the body explodes. the gods then get together to determine their plan of action. he feels the power within him. dwarves (protectors of the land below). dragons. and he succeeds in keeping it under control. the other Kurii) he succeeds in placing the GREYHAWK Fantasy Setting. Ar becomes a ruin with many evil crea. the deities. Barsoom is shrouded in be possible for a player character to be a From the Kur’s body. a few good creatures of magic circulate throughout the Barsoom a sub-class that uses spells. and gnomes (watchers of the fair hills and plains) — these races were the assigned caretakers of Barsoom. these powers seek the races of old — races that were to have been the caretakers of Barsoom while the gods slept. From nately.rule Gor. is better for our world- concerned. though it is always portrayed as I suggest the following scenario. granting cleric spells) for their devotees and by revealing the lost secrets of magic (i. a cleric stream forth: orcs. AD&D game system. He obtains a vessel and goes to Gor. and been mapped out by the Red Men.. This is one of the most attractive great evil spirit that has been created by the the Kurii. manner. ability of teleportation. the scientist loses Gor has: for instance. for some reason. he disem. The following scenario is an example of what can occur on Barsoom. such things are antithesis to the rounds and permeates the Kurii’s Steel this. the DM is free to populate Barsoom 34 A PRIL 1985 . probably due to the novels. and (unknown to world. barks from his ship and attacks the city Ar with incredible alien races. much that differs from a “legal” world. then. we must be careful not to go too far in with black energy blasts that destroy half of that is far more suited to fantasy role- our changes. hoping that This would be an interesting world. In all. On Barsoom. magic-user and illusionist spells). Example two: Barsoom and tarns. a druid. unlike Gor. disappeared into the fabric of Gor. dragons. however. a scientist-Kur creates a machine pure AD&D game campaign: there is too the question for most Burroughs fans. The first solution is probably out of In time. radium pistols are not only creatures that have developed range and other places. so the control of the spirit. The Kurii tures in it. In that moment. magic is created. characters to obtain these technological it will aid them in their attempt to rule Gor. They choose to attempt to bring back the natural beauty of Barsoom by performing miracles (i. stream from the form. Let us influence of the Priest Kings’ powers when voodoo. and they chose to sleep in the bosom of Barsoom at a time when the planet was a thing of beauty. This is a world Also. For example. this is not going to be a items. Goreans are and air ships exist. these races chose to hide themselves long ago. or a member of many others. Apparently.


7 Much rebuilding is done (early to middle FtA). I followed the material for a game. freeing it of many Cold Drakes grand in scope that it has the possibility to player characters had no part in the events (late FO).” I have found that this slaying the savages in Rhun and process described in this article to remake is true only for games that try to rework the claiming the land as their own (early J. until item 9 and that the game was in tran. 4 Dwarves of the East (a once-lost making use of Tolkien’s work have been To illustrate specifically my point. These temples are used by the Valar to build adventures of great power in an arena-like series of trials. encompass everything that I could conceive. The multiverse is created. The Lord of the Rings FO). 36 APRIL 1985 . the kindred) journey to west Middle well worth the time and labor required. After all. How. Though Mr. 6 The occurrence of the Great Disaster: the second strife of music between Eru and other Ainur. ever. Annuminus and Osgi- liath are destroyed. their characters. Example three: Middle Earth inversely proportionate amount of good 2 Travelers from the far east emerged. The terms are used here to help illustrate the practical application of the author’s ideas. find my inter- pretation of Middle Earth’s fourth. vided by Tolkien. 10 The Temples of Shadow “explode” during the god wars. as I am sure your choice of a world will work fine for you. and many cities are toppled) — named the beginning of the fifth age (FtA). the great advantages I have found in good. A king of Middle Earth is named. and myself.R. The process has been trilogy has provided my players and me 3 Khazad-dum was reclaimed (middle neither a short one nor an easy one. selected Middle Earth as the world of my standard AD&D rules) during items 8 to 10. A king of Middle Earth is foretold (early FtA). not to imply that these terms can be used indis- criminately. and Middle Earth is torn and shook by the shock (Enedwaith is sunk. my own image of it. a new sea — Valaer — is cre- ated east of Rhun. Event Explanation more local color to the environment. The result is the release of horrible monsters into Middle Earth. Gygax says 1 Annuminus was rebuilt (early fourth that “a truly excellent novel provides an age FO). and he is imbued with many powers by the gods (be- ginning of the sixth age). with at least a proportionate amount of FO). and sixth ages to be unsatisfactory at best. Purists would. The reader should not make any use of the works men- tioned in this article which would infringe the rights of the copyright owner. fifth. solid fun.with those creatures he feels would add game campaigns was the vast culture pro. Mine works fine for my players. Editor’s note Proper names and many other terms that appear in italic type within this article are taken from the particular works to which they refer — works which are protected by copyright and trademark laws. 8 The Temples of Shadow are found: otherworldly prisons for monsters created by old and new Ainur whose essences have been corrupted. I following list enumerates the events that Earth and take the Ered Mithrin as have been able to call upon a world so have transpired in my world. but they can make their own versions of Middle Earth’s future. Note that the theirs. no doubt.R. 9 Adventurers enter the Temples of Shadow in search of their destinies (all FtA). Tolkien’s Middle Earth according to author’s storyline. 5 Osgiliath is rebuilt and renamed the One of the most important reasons that I sition (normal Middle Earth changing to seat of Gondor’s power (late FO). that is what counts. Over half a decade ago.


you have no way of finding out what Play by Mail Association. each command has a This is a medieval fantasy game with a companies. The biggest news is games differ in nature and complexity. and teaching. offer. starts as a collection of about 100 the game has been modified in some re- magazines Game News and Space Gamer. [Yet another editor’s note: One small basic cost. the the most power behind his command is the that the play-by-mail industry is finally results sheets are clear and legible and the one who wins out. Scottsdale AZ 85252. crusade. Buffalo. P. the one with industry since then.) A base WORLD OF VELGOR cation after three issues. every 10 days. All five of the up to 100 power points each turn in an on the assumption that most of what he has games described and reviewed in this article attempt to achieve their chosen goals. and you can’t do elsewhere in this issue. It is already — for instance. I can see these ideas the ballots. not the most exciting PBM game I’ve ever program has been proposed to “rescue” the The object of the game is to have the most played — but it’s far from the worst. on to the games. to name a few. According to pub. which this is. no points for Under the title of The Melding. interested in getting involved in it should become an editor for Flagship and will be a The universe. laid out on a 20-by-20 write to Kelstar for information.00 to Arlington TX 76013 a lot of actions. Victory points are earned for understand and very clearly explained. and I am also a nominee for Each player must first create a god. at space in Gaming Universal will receive conversion. the game is easy to of business. the game is All of the advertisers who had lined up any act of destruction. I the members to choose a board of directors. Elections are being held among last turn. (No goal can with a lot of real potential. using a lot of reinforcement on receive a one-year subscription to the Asso. Anyone who’s comparable space in Flagship. [Editor’s note: See the nomina. From this point on. chunks of matter randomly scattered spects. each one? ciation Newsletter and voting privileges in slow game. players spend Velgor is printed just the way he wrote it. every 14 days The rulebook has a color cover and is yearly balloting for best PBM game. These are indeed exciting times! among four goals: creation. create life. For example. When one of article about play-by-mail games appeared.00 to ous. Box 13562 each turn — will you spread. and teaching. before this article was prepared for publica- Universal. have a point value higher than 5. Gaming Universal.50 game is relatively simple. Yours truly was chosen to count life. converting a like the fresh.O. double value for now being run by Kelstar Enterprises. destruction.” destroying much — I’ve never played anything else committee.. 0 for destruction. Now. destroy matter. efficient. for different reasons — even though I got less he uses enough reinforcement in his ing a package of catalogs. naturally) safe from conflict from another player un- to generate new interest in the hobby.O. we received word that the World of is available in the U. Turn cycle: fast game. and give help and advice. and hammered in three out of the five. character by distributing seven points interesting game. run by a different company — but the your commands opposes or conflicts with a and lots of things have happened in the above statement still stands. keeping you tisement in Analog magazine in an attempt games (some more than others. number of victory points is awarded for (THE MELDING) lisher Bob McLain. Initial cost: rules $1. a PBM any victory points earned in that category. a PBM magazine conversion. and the base value of any points the address given above. but can be reinforced by healthy dose of role-playing thrown in. send $2. creating life. a player who has chosen goal [Positively the last editor’s note: Shortly in effect. it thin and try ation by sending in a check for $10. of players: 10 remarkable effort for a company’s first convention. and 1 for teaching will tion.PBM update: news & views One man’s perspective on the play-by-mail industry by Mike Gray It’s been almost a year since my last of the games Mike reviewed is now being putting more power into it. with Game length: 15-25 turns professionally written and designed — a the award to be given out at the Origins No. 8149 E. like it. there are of the moderators to be very interested in send prophet. magazines prepared by the member com. set-up $3. You can also Integral Games have to decide how to use your power on become a Consumer Member of the associ. So new ideas and quick to answer questions world. Critically speaking. McLain will earned for teaching. You Rd. 38 APRIL 1985 . [Another editor’s note: Flagship 2 for conversion. bless. Thomas BATTLE OF THE GODS anyone else is going to do on a turn. These to say still applies to the game in its new have at least one thing in common: they are power points are spent on one or more form. through Flying receive 4 times the base number of victory Velgor game had been sold and renamed. Mike Gray’s assessment of World of around. has ceased publi.] points for any act of creation. rules. Consumer Members Game format: 100% computer moderated few actions. a reimbursement who shape a universe to their own designs. The “protect” com- far the association has run a group adver. Half of The association has made some plans which the players become powerful gods the players in my game dropped out. professional commands each turn. teach. and create more than two dozen charter members.] all run by responsible. the tion ballot for the Origins awards. command to break through your protection. creating worlds. expanded into a more complex and very membership on the awards committee. Scottsdale AZ 85251. and each Kelstar Enterprises receive a $10 gift certificate from Advent player’s goal-points act as multipliers for P.50 game. or will you concentrate on a the same address. Box 639 Games and a free copy of Flagship. As turns are processed quickly.] Although the command from another player. Box 1467.50 turn fee. I have found all protect.] Battle of the Gods is a very easy game in a whole lot for the $3. Down the road. I liked all of these mand is a defensive maneuver. of this writing (January 1985). To get the package. For a customers of a PBM company that goes out victory points on a randomly determined beginning PBM player.50. all subscribers will fulfillment of any of the goals. absorbing and replacing Gaming numbers of 4 for creation. new ideas in this game very a membership committee.S. The commands include pulling together to form an association. because regular contributor of PBM articles for the grid. Zephyr Hills FL 34283 magazine published in Great Britain that is. flyers. and an awards population to your “religion. printed Turn cost: $3. Since all moves are secret and simultane- panies.

out for yourself. like a scroll — a very nice touch. you get new spells. One of the objects self. better recruitment bonuses. I’ll give you one example: of the game is to collect and assemble the 40 You are told that city escorts will answer parts of the Rod. but not very good at fighting. three apprentices. in a square with another player who heard tant to know who your friends and enemies from someone else that I was going to attack are. High Priest. which you can accomplish yes/no questions in return for gold. and several hun. the better off you will be. Experts (EXceptional PERsonality and Training) can find hidden passages in dungeons and are very good at recruiting new troops. or Expert. . . DRAGON 39 . meets the eye. It’s impor. you will encounter other divisions of troops and other players’ castles as well as neutral groups of all kinds of creatures — elves. On each turn. and dragons. better com- bat abilities. By doing good deeds. who will then decide whether to attack you or join up with you. Wizard. you can buy dred troops which can be divided into three magic items in the cities. or discover them movable groups (divisions). Instead of calling me or writing to me. The rules come in a cardboard tube. — powers which increase as you obtain but you’ll have to find those out for your- more pieces of the Rod. you the other players. Generals are best at fighting. enslave Vexous or fully restore the evil god Being a good soul on the road to Archlord- to power — and nobody tells you how to do ship.) You will soon find the locations of dungeons. are no longer neutral and the other players So why did I get wiped out? Well. . (I wish I had found that out before I simple. dwarves. and build your own magic items. giants. Each turn you move your three divisions around the map by writing down the coor- dinates of the spaces you want to move through. . you fill it in for yourself as you travel and learn more about the surroundings. You can collect “ortron” you must decide is whether you will lean (magical rocks!?). but cannot cast magic spells. but cannot cast spells and aren’t too good at fighting. I was will know which god you serve. cities. bring it back to your toward the good god Velgor or the evil god castle. you move your allegiance personal experience that the more time you factor closer to Black Master status. But it’s not quite that gold. by choices to be made. I had chosen to stand and defend in any of this. and so forth. and of one piece of the Rod of Wizardry. As soon devote to trying new things and talking to as you achieve one status or the other. without bothering to write or call my adver- The next thing you must decide is what sary — and that turned out to be a very bad profession to take up — General. Unfortunately. In addition to putting the pieces of force — and the group he attacked con- the Rod together. Well. This they are purposely skimpy in some areas. camps. experience rating for doing away with the the player attacked me with his superior enemy. .Each of the 40 players starts with possession the rules are not very well organized. There are a lot of attaining good Arch-lord status.” you start with a There’s a lot more to this game than castle. your goal is to either tained my leader and my part of the Rod. For example. As your experience reaches new levels. for instance. Okay. As you travel. cen- taurs. you increase You can choose different tactics for each your “allegiance factor” on the way to battle you get involved in. either an individual or an alliance than a yes or no if you pay them enough can win the game. (It is rumored that there are even some uncharted islands off the coast somewhere. . Vexous. you have to figure these things the “unlikely” event that I was attacked. it by allying with or conquering the other turns out that they will give you a lot more players. and I can tell you from doing evil deeds. ports. piece confers minimal powers on the owner There are even some rules that aren’t true. because you get a big boost in your him. High Priests have some battle advantages and some magical ability. The first thing in the dungeons. your experience rating will increase based on your actions. You must decide to attack or parlay with the stran- gers. Wiz- ards are best at casting spells. and other features. Or. got wiped out!) As a neutral “rodbearer. The world map is very sketchy at the start of the game.

Orders first effort for someone new to PBM games. Initial cost: $2. You also get a list of all Smashers). and our emperor was structure. PLO) to the extraordinary going your way. dered on two powerful enemies that I was petitive race to build up your offensive and and these teams vie for control of the gal. Each emperor gets a special a new group. attacking a lot of that player’s groups at the cargo bays. The available The game is very interesting. If ning into the enemy. So I defensive powers. Designing ships. Society of tice makes perfect. Players are grouped into twelve very efficient. CIA. my territory bor- What this game becomes is a very com. any worlds you lost string of alignments. probe to find out about them. Game format: 100% computer moderated and was spending too much money on my or when the race with the most worlds has Turn cycle: weekly or bimonthly orders. However.O. On your turn sheet. ing new worlds. Some worlds produce more Steve Jackson Games. ally with them or attack them. But once you start resources than others and thus become card game. refueled. some of your group’s agents and subvert cently introduced a new fantasy role-playing Later in the game. The more alike the rulebook before you sign up to play. I had a great team. Each group is defined by a definite advantage just because they will the worlds you control. is useful in this game.50 for 60 orders. and a lot of surprises. even though there is as bases to build ships. So I wrote Turn cycle: every 10 days and specify where you want to go by using a a note to the gamemaster and he promptly Game length: varies directional code on the overlay. Individual players are was asked to make and keep alliances with 40 APRIL 1985 . you really begins. essential rules are of the race that controls the highest number P. A ship consists of weapons. Conspiracy is what Illuminati is for how much each of these things costs in until you control 32 (out of 256) groups all about! resources. and the minimum ship agents and spend money to take control of apart from other games. can team up against the strongest player by ity. and You start out with an alliance of groups. you can work closely with your friends and valuable example of several sequential turns neighbors without having any major advan- and their results. Box 436 in your first package). you can determine which of game Beyond the Stellar Empire and the members of the same team. transporting resources tive success of the various orders that you ity. tage over other teams. and includes an in. attributes. read through of the opening game. All of the defining indices affect the rela. Each race has its own formula and your goal is to build up your power same time. The building of a power structure can rewarding challenge. The appropriate rule is in the Q & at least twice the number of worlds as the Game length: varies A section as a tip: “The square root of the second most powerful race. of players: 48 to 96 The emperor of each race (team) is the needed. And players who have build them. A successful probe will tell you the target This game is run by the same company many words each race controls. The rules are not trivial. Then you start run- each group that you control. Thus. set-up. These resources can then be used This game is largely based on the excel. As with most games. The game Houston TX 77227 section. which is when the fun two groups are. or you may lose all that you contact each other or actually get together experience with lots of depth. Illuminati is a game of medium complex. For this reason.” world is controlled. In particular. identical-sized teams of 4-8 people each. sent me a 3-page reply with just the advice I No. ILLUMINATI and it will take several readings to digest all The object of the game is to be a member Adventure Systems of the text. also be quite frustrating when things aren’t fast they are. You have to start thinking one group will be able to take control of the will find Illuminati to be an enjoyable and defensively by building bases and ships with other. Box 22305 imbedded in the Questions & Answers of worlds when the game ends. but it can of five ship types that you can build. I overlooked an important formula ends when three races have no worlds left. You just lay the had a streak of failures at getting new Game format: 100% computer moderated transparency over your local galactic map groups. and when you meet an alien be a lot of fun. When I started losing groups and Cohoes NY 12047 fiddle with x-y coordinates. lots of op.00 It is not readily apparent that diplomacy resources.move! If I had used a little more diplomacy. I knew I was in trouble.O. the better the chances that you are an experienced PBM gamer. steal worlds from other players. Warboid World. I found the PBM game to be a losing your groups to a powerful adversary. the advanced stage some of its cadre and leaders to your cause. it starts producing Turn cost: $4. And they have re. the target and add it into your own power victory is achieved by teams. Emperors also your groups should try the takeover. no hidden The rulebook is professionally typeset and Capitol makes a great club game. how groups range from the ordinary (Russia. and Adventures by Mail which uses transparent overlays (sent to you steal a good number of groups from other P. conquer- can give your groups on each turn. live. and number and added to the number of fully dreds of worlds scattered around it. you can then send Capitol has many features that set it nect any two worlds. this infor- group’s alignments and attributes.50 for rulebook player who controls the largest base owned Before you decide to try to take control of Turn cost: $2. No. decide whether to build up your groups or grouped into teams according to where they I might still be playing. by that race. Stargates can be built to con- If this is successful. easy-to-fill-out turn sheets. it might not be the best around the galaxy. and exploring are all part involve the allocation of men and cash by If you are a new PBM gamer. you may first want to probe $1 extra for 30 more printout which contains information on how it. Each turn you have to axy’s resources. uals. not individ. and produc- lent Illuminati card game published by a menu of dozens of messages that can be tion goods. prac. more shields. while a new player will have to worlds your ships are/were at before and game to suit your devious purposes. not strong enough to attack by myself. Rocky Horribles. and-all the which you can raise and lower during the groups. and abilities already be familiar with many of the control of in the previous turn. In some cases. making it relatively easy for players to If you’re looking for a fantasy PBM eventually. rules kick in. with each other to plan strategies. race you have to decide whether to try to Since the object is to control 32 groups. As a great fan of the sent to other players. more valuable. You have to do both. With this that produces the grand role-playing PBM mation should be passed along to other information. probes. tions. and since your fair share of available groups CAPITOL Movement is handled by a clever system is only 10. shields. building bases. deal. in which fees. Once a 3 turns for $15 supported agents. to go on the offensive. after movement. how often they have to be Mafia. so you don’t have to players. PBM game called Crasimoff’s World. there is a list before anyone else does. of players: 24 excess cash is rounded up to the next even The galaxy is a 98-by-98 grid with hun- Initial cost: rulebook. have built up. try this one! very comprehensive. you’ll have to wheel. Then non-diplomatic PBM game of robotic war. lot of fun (as long as the other players left you can see how a group of weak players Ship building is an individualized activ- me alone). have special powers that enable them to you will want to infiltrate the target with fare. United Package played this game before are going to have a to build each ship. how many resources it takes to (Boy Sprouts. size is increased. and what size base is necessary Nannies and Butlers.

” P. sold a few Game format: 100% computer-moderated leaders to a Slenth (blood money is still Turn cycle: every three weeks money). I like the changes and that’s why I continue to enter new games. You can send your to being over. The Quntag are empire builders who get points for controlling territory. I am not sure that magazine you’re reading? Drop us a $3. Rilris. and capturing special to build citadels in the safety of his king- magic items which give me unique advan- tages over the other players. By the time you find and worlds to build up my resource supply for and there are many more talismans besides capture a key. ble Drevonyx. rarely fought a battle. not cover? What do you think of the Turn cost: $2. leaders. I enjoy and destroy things to earn victory points. they are quite prolific and earn points for destroying troops. However. but I still have no magic Got a question about an article? A Initial cost: rulebook. but it’s a tion. by the new game-ending rule that is being the individual diplomacy that must be You can (and should) flee from the invinci. Paul Bunyan’s Axe can turn a forest into Another criticism I have had is that the sources and building up my bases. citadels. The Azoni are powerful fighters who reproduce slowly and earn victory points for building defensive citadels.00 (turns 11-20). you can find out and fight your way through enemy ence. If you haven’t heard enough yet. these. letters of general interest for publica- building up my empire. you must choose which one of the four races to become: Azoni. it Great Jewels. The rules are clear and easily under. the game is completely balanced. and the and battering rams. and and no keys. Game length: varies As an Azoni. I lost interest and asked that and wondrous talismans: The Cloak of turn after turn. Lake Quest of the Great Jewels is one of my seems to be very hard to get enough victory Geneva WI 53147. Instead. developed in most other PBM games. Rings of Power which confer special bonuses to their DRAGON 41 .50 (through turn 10).the enemy (in the best interests of our race). territory to get there.O. build roads. A Slenth must kill letter we get. of players: 12 Rilris neighbor. city it opens is located. Or you can open and besiege I like Quest of the Great Jewels very a Forbidden City in search of the three much and recommend it highly. While the Slenth are the weakest fighters. you’ll soon have 3646 Gibsonia Road As a Rilris. I am furiously attacking my No. We’ll read every favorite play-by-mail games. I allied with all three of my many uninvited guests in your kingdom. and ended up winning the game. Gibsonia PA 15044 neighbors. like flies and are always waging war. and citadels. navies. Whoever has the highest score after the last turn will win. you may not know where the later in the game. Each game I’ve played has been very differ- ent because the designer is still perfecting his creation. This problem may be solved teamwork aspect will prepare a novice for strongest leaders against hungry dragons. etc. don’t spend time and money communicat- Zorph Enterprises you win the game. because they breed expanding and exploring more in the begin. my latest game will end somewhere between turns 20 and 30 instead of at a predetermined score. Darkness makes an army invisible except is very difficult to win as a Slenth. I’ve just points to win as a Slenth. ing with other players. and dozens of other strange dom. and we’ll select certain started playing my third game. or secured in the ten Forbidden Cities. Many players agree that it another team member take over my posi. the object was to capture all three Great Jewels or to be the first player to exceed a specific (but unrevealed) score of victory points. to spy on the contents of any one province. Quntag. siege towers. ning. since it line at “Letters. because some players have felt that the game was too short. And I just started a new game subject you’d like us to cover — or 2 turns for $10 as a ravenous Slenth. I spent too much time hauling re. If you capture all three jewels. The most creative features of the game are the magical talismans which can be found in neutral citadels. The Doppleganger makes an best magic talismans are locked in the For- I should have been out conquering new army appear twice as large as it really is — bidden Cities. clear terrain. I think my biggest mistake was in not when it attacks. And by the time you Capitol is a fun and very different experi. which bestow fantastic powers is very much a game of diplomacy. In my first two games. If you QUEST OF THE GREAT JEWELS each turn. or Slenth. There are special keys which open the gates of the Forbidden Cities. The object of the game has varied a bit as the game has evolved. the overlays are a nice touch. However. or for a Rilris to hoard his money At that point. Before the game starts. On the critical side. The Rilris earn points for hoard- ing zorans (money) and magic. sending great this is not as easy a task as it is for an Azoni tion — maybe even yours! armies into battle. or guarded by dragons. A Palantir allows its owner lot of fun to play one. and for ravag- ing the land. set-up. proper owners. Box 110. tried in my latest game. the game will be close stood.

42 APRIL 1985 .

price DM needed danger point whatsoever .

To revive the adventure after several play- throughs. Except for your character’s record sheet and a pencil (which you’ll need only briefly. you find this is achieved without once placing your where this place of challenge is and how to yourself in the middle of a large expanse of favorite incredibly powerful character in jeopardy. turn to the section you’re directed to at the end of that pas- sage. and doesn’t make sense that someone as power. don’t bother to get up for it now). your talents beyond compare and your riches beyond counting — but all of it is coming to mean less and less. fighter. then start with Section I of the adventure itself. T: Sultan of Stealth. Nogard is actually four adventures in one — certain passages in the text are read differently for cleric. Just as you I: After a journey that takes only two in an AD&D game adventure. ful as you should be forced to be this miser- lenges that you never thought were possible able. trying to figure out eyeblinks longer than teleporting. THE ADVENTURE you and your character will both face chal. one day. magic-user. Then. Background In your career as a player character. a solitaire scenario found yourself wondering whether you can get there. life hasn’t had as much zest as it did before. Begin by setting the scene with the background. a sharp noise resounds (like the for the AD&D® game designed specially for ever feel challenged or motivated again. or unfair surprises in this scenario. F: Warrior Without Peer. traps. Your player character can’t help but survive a journey through Nogard — but his life will never be the same again. Depending on what kind of character you’re running. And all of concentrate mightily. world-shaking power. no materials are needed to run this adventure other than the rules you are reading. The adventure takes and wisdom. There are no tricks. insert the appropriate passages where indicated. try mixing passages for different classes for a completely different adventure every time. At times. in this soli- taire adventure. Instructions You will serve as both the player and the Dungeon Master. sound of a book being closed) and you are player characters of ultra-high level and Being a person of tremendous intelligence whisked away. because it your character has ever experienced. M: Supreme Spellcaster. After you play through the events of a section. you decide that there must still place in an environment unlike any that be challenges unrealized for you. ever since you became C: Protector of the Universe. you’ve 44 APRIL 1985 . But for years now. Lately. it happens.The high-level adventure to end all adventures Welcome to Nogard. you have not simply reached the pinnacle of achievement — you have defined it. and thief characters. Your accomplishments are unparalleled. so to speak. you or your character will be called upon to make decisions — but you always get as much time as you need to make up your mind.

Nothing at all happens to you for what SPECIAL DEFENSES: DM’s grace seems like ages.” Get out your next most is an adventure. and became a VI. is twice as SIZE: S (3½’ tall) long as just “on”). It stands promptly torched the wizard’s lab and flew V. You do not need the that does anything I want. your mood becomes one PSIONIC ABILITY: Nil of panic: Why isn’t anything happening?? Attack/Defense Modes: Nil If you want to stick it out a while longer. Across the top of your character sheet. you have arrived in search furiously for some way out of the . a voice booms out this brief message: of holding. and a small terrier go to Section VII. Neither (Draco Phoglius Ridiculus) does pretending you’re asleep. Go to Section III. middle to find a pencil. the Expletive Deleted) is a rare creature a blue dragon. as the Mauve Dragon. Go adventuring challenge you meet. Go to Section VII. you must C: Thor's hammer. Being an adventurer of ridiculously high intelligence and wisdom. you start to get bored There can never be with just standing there. but you’re determined to get your a state of full readiness — equipped for any gray. moving gradually from a feeling of INTELLIGENCE: Animal (charitably anticipation to one of anger: Why isn’t speaking) anything happening? As time goes on and ALIGNMENT: Neutral on (which. from picking his own pockets? You don’t see much going on. But just in operating room inside a satchel placed upon you years ago by a case. deity who’s a buddy of yours. considered doing away with yourself as a sions. You aren’t sure how much longer you According to legend. the word “Retired. indeed in the AD&D® game world. plus a cloak spell on yourself. The “What’s New?” Dragon (also known go to Section VI. Proceed to Section I. doesn’t lull an experienced stalwart like you The pressure is getting unbearable. resulting animal (using the term loosely) however. You decide that nothing is going to sneak up on you. After a while. . a cow. to you through the combined efforts of the ers and a 20-gallon jug of potion stantly. Because dog he had handy. APPEARING: 1 (unique) tance. The suspense is HIT DICE: 3 building — surely this will be a tale to % IN LAIR: Nil regale even the most jaded of your friends TREASURE TYPE: Nil back home! Go to Section IV. . it is not much missed. for game purposes. . Gods of Game Balance. was indulging in at the time. II. . fire-breathing dragon. It doesn’t take long to notice FREQUENCY: Very rare that everything is a gray area in the dis. with the and drinking. F: Your armor class is so low that assistance of your player for the remainder M : A 32-volume set of spell books not even you can hit you. but that never takes long because money’s worth out of this adventure. T: You can’t very well stab yourself I. write into a false sense of security. There is no Section V. too many dragons. away. other minute of this existence. you should read and follow the instruc- ute ago . . . but VII. (Turn to page 53) DRAGON 45 . so by Matt Legare you start to move toward the gray area in the distance. plus a complete C: Because of the enchantment have figured this out by now. incredibly powerful and awesome character thing is bound to happen to you if you and start the adventure over again. roughly waist high and resembles a short. NO. Stand there and wait — go to Section II. You get more edgy as time MAGIC RESISTANCE: See below) goes on. . Once in a while you mage attempted to crossbreed a red dragon. While your character goes back to Section (funny. “Just to show ’em!” The of its characteristics and general behavior. You become even more watchful. You know this You’re not sure if you can stand even an. as well as a few other vices he head of a cow wearing a puzzled expression. NO. in the back. but that VIII. ARMOR CLASS: 4 thinking that attack from an unseen enemy MOVE: 12”/26” could come at any moment. or the Big Pain in If you want to end the adventure now. so you sit down.” T: A key that opens any door and item. and you’ve just decided it isn’t this time you won’t have to get up in the worth it. Sitting doesn’t seem to help. named for suspense and boredom. the “What’s New?” hermit monk. and sooner or later some. and and an amulet of protection from M: A spell you once researched be on your guard — something could hap- rules. Sit down and wait — go to Section III. all you do is Epilogue: For players’ eyes only that always stays invisible recharge. including way of escaping. Amazingly. right? The “What’s New?” Dragon III. your wounds always heal in. The archmage later gave up magic light purple. of this adventure. At your there's nothing to look at. turned your body into a magic pen at any minute. OF ATTACKS: 1 DAMAGE/ATTACK: See below SPECIAL ATTACKS: Breath weapon IV. can stand this horrible combination of Dragon was created when a drunken arch. You've even to Section VI.gray space. . and who ever died tions in Section VIII. “This extended vacation in Nogard comes F: Your collection of +5 laser blast. Go get the pencil we said you’d need. feet are some of your most prized posses.). I thought I saw it a min. and whenever you cast a defuses any trap. At least simply: . . The “What’s New?” Dragon.

point. but unavoidable at this Example of Subduing a Dungeon Master: Two 8th-level fighters. monsters will easy hit. If a module places two monsters “I’ve been playing that thief for three years!” yells Ken. ming his fists on the table. wounded orc with no armor. slam. though self-defense may be claimed. “The three orcs are the table over and all the dice go with it. other treasure but this): Value of a Subdued Dungeon Master: Zilch. the Killer Dungeon Master is bom. notepads. by wear- FREQUENCY: Not rare enough ing tasteless clothes or eating the last corn chip. Check the laws in your PSIONIC ABILITY: Can a vacuum be psionic? state. They serve well when applied in hordes. just run. shapes. Players Handbooks are often used for books. KILLER DUNGEON MASTER faster-paced game.” the Killer Dungeon Master says. Once Dungeon Master is possible. This usually rooms. DAMAGE/ATTACK ON CHARACTERS: See below pear to be human beings. and Nick tackles the Killer Dungeon Master as he reaches the deadly traps. it (Dungeus Masterus Horribilis Maximus) can only be beaten by divine intervention by Cthulhoid godlings. and if you want to kill off characters quickly. as well as soft-drink cans. and a halfling thief of 9th level stumble upon an un. MOVE: 12” (15” if pursued) ments. ble displeasure. but why not cut out the middleman and just deal out damage to the characters directly? It makes for a smoother. huh? Let’s see what you can do against Mike hurls his copies of the Players Handbook and Monster Man. twelve mind flayers!” ual. you can count on at least fifteen being there. Thinking the orc will be an out. and align. Greg announces. are particularly nasty and % IN LAIR: 100% (detailed below) are covered here. see below of these creatures are dealt with in this section. the Players Handbook hits. and miniature lead figures. Greg. Two sorts of Dungeon Masters. even by computer print- armed. MAGIC RESISTANCE: None except to mind-affecting spells. a flimsy cardboard screen covered with archaic lettering that he ously and rushes the offending Dungeon Master. However. he has been subdued. the victims of a which have nothing to affect (see INTELLIGENCE) Killer Dungeon Master will find this an excellent time to avenge all INTELLIGENCE: As if you couldn’t guess of their dead characters.” Now it’s Miller Time. but no one has never reads. sizes. dead. an elven 4th-level fighter/6th-level The Killer Dungeon Master thrives on eliminating player charac- magic-user. The Killer Dungeon benefit of all gaming humanity (Killer Dungeon Masters have no Master is officially subdued. chairs. Encountering Multiple Dungeon Masters: Don’t stop to ask stu. and continually seek new players for their SPECIAL ATTACKS ON PLAYERS: Mental stress and campaign worlds because no sane person will play with them more frustration than once. First there was the wandering monster. Inducing Dungeon Masters never sleep. their access to the revolutionary new Wandering Damage System. Pat starts throwing empty drink Killer Dungeon Masters are known to use wandering monsters. The pummeling attacks. and old copies of DRAGON® Mag. the Killer Dungeon Master attempts to flee while “So you killed three orcs. Down on the ground. the Killer Dungeon Master HIT DICE: Constantly and the Sleep-Inducing Dungeon Master. the group approaches. It is a cruel fate. but what really sets them apart from other Dungeon Masters is barded with dice. SPECIAL DEFENSES FROM PLAYERS: Immune to Sleeping Dungeon Masters: The best time to come upon a Killer pleas of mercy Dungeon Master is when he is asleep. seated at some sort of card table (75%) or desk (25%) behind occurs when the entire gang of players becomes enraged simultane. not the type to be outdone. The table and adjacent areas are usually littered with access to automatic weapons. a 7th-level dwarven fighter. When the Dungeon Master is no seated at the table. chairs. and good old. and is presented in its entirety for the think he’s unconscious.The meanest of monsters Two creatures that are tougher than anything your character has ever encountered by Craig Kraus Dungeon Masters come in many colors. Sensing the group’s possi. scenario suggests is appropriate. ters. With the Killer Dungeon Master in charge. and the disease table in the DMG to destroy charac- door. Unfortunately. “I ing Killer Dungeon Master. How To Use The Wandering Damage System pid questions. A maximum of six human-sized attackers per playing gamers into the world of his warped imagination. He may become worried that he’s rolling a saving throw. Suddenly the orc pulls out a ray gun automatically become at least six hit dice more powerful than the and disintegrates the entire adventuring party. (These guys are really mad!) When the Killer Dungeon The following information was stolen from the notebook of a sleep- Master is no longer visible under the debris. Killer Dungeon Master uses this lair to lure unsuspecting role- fashioned fists. APPEARING: 1 d20. Instructions: Whenever a player annoys you in any way. Subduing a Dungeon Master: An attack on a Dungeon Master This mutant strain of Dungeon Master is found in poorly lit may be made to subdue rather than to hospitalize. ters as fast as one can create replacements. ask him to roll a NO. ARMOR CLASS: 10 (8 if unwashed) (Turn to page 51) 46 APRIL 1985 . the players are destined to lose at least one dearly longer moving except to breathe. beloved character apiece. guarding a treasure. ALIGNMENT: Chaotic destructive Attacking a Dungeon Master: You will probably be charged with SIZE: M assault. General information and common characteristics TREASURE TYPE: Special. OF ATTACKS ON CHARACTERS: Unlimited These two breeds of renegade Dungeon Masters will always ap. books. Sleeping. now you see a small chest. NO. flips When a regular Dungeon Master would say. cans. azine. empty soda cans.

Starboard Map Key 11. Crew quarters (2) 15. Stairway up (2) 21. Airlock 20. Warp drive engineering controls LOWER . Captain’s quarters 13. Cargo bay 23. Recreation room 17. Impulse drive engineering controls 22. Ship’s stores and armory 12. Transporter room 14.Each square on this map is 1. Ladder up Port 18.5 meters across. EVA stores 19. Sick bay 16.

Ladder down 8. Dining room Port 5. Lounge 7. Impulse engine UPPER . Upper half of cargo bay (no floor) 10. Bridge 3. Sensors 4. Kemper An ARES™ Section Special Map Key 1. Computer room 6.Deck Plans for the GINNY’S DELIGHT © 1985 by Dale L. Stairway down (2) 9. Sensors 2.

Starboard DECK .5 meters across. Each square on this map is 1.


(From page 46) SLEEP-INDUCING DUNGEON MASTER Ha. saving throw. pointless mazes. The table is well-organized though extremely points damage. The Sleep-Inducing Dungeon Master lives only to steal the dice of consult the Limb Loss Subtable. 4 — Right arm gone This person will ask questions like. Noodleheinz. . PSIONIC ABILITY: “Psionics? Well. FREQUENCY: Here and there The Wandering Damage System Matrix NO. 4 65 40 08 — 36-40 Roll every die you own for damage. either 66-70 Roll every die within 30 feet for damage. chokes on them. unsuspecting role-playing gamers. ALIGNMENT: Neutral tedious 6 Your character stumbles backward into a yawning chasm and SIZE: M disappears from view. crowded. by luring them into his lair and 13-20 Consult the Random Damage Subtable for no reason then boring them to sleep (or. TREASURE TYPE: Players’ dice 2 The monster your character just killed gets up and attacks NO. 61-65 Take 1. he eats his 340 pages long. consult Limb Loss Subtable. I worked out a system. S-I DM 21-25 Take 10 hit points damage and consult Limb Loss Sub. 6 75 60 15 10 46-50 Take 42 hit points damage. cannot be attacked Roll Result MOVE: Immobile 1 Your character has fallen down a flight of stairs. Duration 10-60 minutes. Sleep-Inducing Dungeon Master Table 11-20 Take 30 hit points damage. in 4-6 weeks. with no tem is foolproof. consult Limb Loss MAGIC RESISTANCE: Immune to sleep spells and powers Subtable. doing 8-80 points of damage.” 9 Your character steps on a piece of glass. Take Sleep: Player falls asleep. 76-00 What? You didn’t get hurt? That’s impossible — this sys. DAMAGE/ATTACK ON CHARACTERS: Nil 3 Your character smells smoke. “What does a glaive-guisarme 5 — Head gone look like?” and will not be able to decide on a name for his mule. Standard whatsoever. and dies. OF ATTACKS ON CHARACTERS: Nil him. . 9 90 90 25 20 56-60 Take 24 hit points damage and then take 31 more. 06-10 Take 15 hit points damage. doing 2-12 points derived from the innateness of the mental image. in some cases. Here. 3 60 30 05% — 31-35 Take 15 hit points damage and then take 30 more. I saw them yester- 2 — Right leg gone day. doing 6-36 devoid of writing. at the rate of one Dungeon Master level per 1000 dice Random Damage Subtable stolen from players. a low-level Sleep-Inducing Dungeon Master 3 — Left arm gone will have an accomplice. his right arm is on fire. I’ll get it damage and really messing up his charisma. 74-75 Take 3 hit points damage and consider yourself very lucky Comatose: Player will regain consciousness and come to his senses — for the time being. modifying die roll by +5. As the following table shows. SPECIAL DEFENSES FROM PLAYERS: Boredom 4 Your character cuts himself while shaving. ha!!! Little does he know that he just rolled on the Wandering (Dungeus Masterus Aerheadium Monotonus) Damage System matrix!!! Repeat the roll as often as desired. he drops anything he’s the room temperature will be ten degrees over the comfortable limit. APPEARING: 1 ARMOR CLASS: Not applicable. Roll again. The Sleep-Inducing Dungeon Master is always found seated at a 10 Your character suddenly catches a severe case of brain death. Take 14 SPECIAL ATTACKS ON PLAYERS: Boredom points of damage and save vs. and the adjacent areas are meticulously clean. techniques used by these Dungeon Masters include excruciatingly dull dungeons. and show it to you. no monsters or treasure to be found. table (75% likely to be laden with food). the Sleep- Inducing Dungeon Master is also proficient at making players lose Dice interest in gaming if he can’t make them fall asleep. . 1 50% 10% — — 26-30 Take 10 hit points damage and roll again on Wandering 2 55 20 — — Damage System Matrix. 5 70 50 10 05% 41-45 Take 17 hit points damage. either at table or on any nearby sofa. Limb Loss Subtable (roll d6) and constant searches through the rulebooks for scraps of informa- 1 — Left leg gone tion (“The combat tables are in here somewhere. that much damage.“) In some cases. behind a homemade screen 11 Something invisible chews on your character. 71-73 Add up the total hit points of everyone in the party. Take three times that 8 85 80 20 18 much damage. gangrene. of all kinds 5 Your character’s nose hairs catch fire and he dies of smoke INTELLIGENCE: High (for a rodent) inhalation. roll his dex. and and can grasp nothing with his hands. or else consult Limb Loss % IN LAIR: 100% (detailed below) Subtable. only 7 The next time your character says something. who said form does not precede reality but rather is 8 Something cuts your character’s nose off. Dead: The unfortunate player has been bored to death. who will be disguised as one of the players. level Distract Sleep Comatose Dead table. Distract: Power causes player to wander away from game. roll Result 01-05 Take 10 hit points damage. holding — and if that happened to be a sword or an axe. DRAGON 51 . based on the 13th-century German philosopher words. to a nearby checkers set or to the refrigerator. 7 80 70 18 15 51-55 Multiply your character’s age by 5. 6 — Torso cut in half The Sleep-Inducing Dungeon Master gains power by accumulat- ing dice. to death). HIT DICE: Just enough to be considered alive terity or less on percentile dice.000 hit points damage and roll again. Soft Barbra 12 Your character develops an incredibly severe case of arthritis Streisand music can be heard from a concealed sound source.

but despite this service. They are lucky if class and may progress as far as they like in such classes. Goblins NS — This race is not taken seriously. slice. to avoid showing Racial Preferences Table their fillings. ual in question. races of the NEIGHBORHOOD OF FRED Fantastically Complete Game Setting. Powerful. col. “knockers” (as in. for which sentiment other races will characterized as sly and cowardly. though when asked of As the first part of a projected 138-part series of corrections. to the boggies. and sizes. we’ve received several letters from Ranking somewhat lower on the evolutionary scale than kitchen gamers as far away as Elkhorn. teeth. More bog- gies may be required if the victim is over 2’ tall. Fairies A GM PA GM R/N A ties on flower arrangement in the land. depending completely upon the individ- eventually lead to the annihilation of both races. Fairies lead merry lives of Goblins RI H BC V PE E dancing in the woods. Their racial greedy presences felt in many a hoard and treasury vault. fairies are widely respected as the foremost authori. a moderate number of letters to 5’ tall) widely known for the ability to consume anything com- have pointed out some minor flaws within the game system. meant to sort them out invariably fail. and they are prone to gang up on gladly waylay humans at every available opportunity.” and. ors. and yet dull. preparation of every sentient race in the land. Goblins come in many assorted shapes. Kobolds resent it that anyone should be taller than they are. though their sticky little fingers have humans regard themselves as undeniably superior in every respect in reached into money purses much higher than that. Boggies are a very small and hairy race. and avant garde hair. dear. and in fact they are often used as such by certain ers. A — Considerable annoyance is felt toward this race.” “beardos. highway departments. can chop. and they go to covet everything they see that might even be remotely valuable. and Crystal Lake. preferably as bulldozers. I just know that nasty Explanation of results fried centipede is going to give you cellulite. They compete with rats countries refuse to import them even for zoological exhibits. of course. How: Feel about: Hum Kob Fair Gob Bit Bog Fairies Humans T M NS EN M A Artistically sensitive in temperament and prone to throw fits if not Kobolds M RI NS H E NG given their way. we have not yet gotten Humans. most mammals and reptiles as well. rumored that biters have compiled an encyclopedia on the culinary come with a little time and patience. Biter communities have been successfully the lack of any information on character races and classes. much race to speak knowledgeably about the “boggie menace. rude sayings scrawled on sidewalks and front doors have led many a kobolds live in great underground caverns and tunnel systems. Wisconsin. strong. such as posed of organic matter. Who’s hot and who’s not in this new game world by Adda Littlemore Since the release of the ENRAGED GLACIERS & GHOULS Biters Fantasy Role-Playing Game. fairies are Boggies HE HE HE HE AV B prone to complain about their weight and are happy to offer dietary advice to all who care to listen. lone wayfarers in a ratio of 20 boggies to one wayfarer. alter. . or so it is hoped. dice. grubby Santa Clauses. for the tapping sound behind. action”) that has continued for the last thousand years and could V — Variable reactions. Biters MD WD RA WD QS ? dressing. Kobolds and goblins have had R/N — Revulsion. Boggies Though you might have the impression that nothing could be Humans worse than any of the aforementioned races. Wise persons will cover their mouths when speaking to kobolds. (“Oh. and replace. but we at are generally given the same regard and esteem as rattlesnakes. Barely habits of pocketing everything that isn’t nailed down and of leaving topping 4’ in height and resembling short. revisions. and make julienne fries ment rules for the EG&G game system. I just know it. bordering on nausea. whiny voices that compare favorably to the pair of knockers coming up the street”). much as mongrel dogs will. and classification schemes RI — Strong feelings of rivalry exist toward this race. though it has also been pointed out NG — Race should be nuked until they glow. is felt toward this race. that goblins can also interbreed with numerous other races and with GM — This race is viewed as grody to the max. Boggies and goblins for living space in most city sewer systems. particularly if such items appear to be made of gold. 52 APRIL 1985 . and an unworkable combat system. great lengths to make the “big ’uns” pay for the insult. toasters. biters described monsters. True. this biters will only grin in a silly way and show their teeth. and the whole Kobolds assault may be called off if they cannot find a way to attack from Also known as “diggers. cut. kobolds have made their sound of fingernails being scratched down a blackboard. looking BORHOOD OF FRED. EN — Desire exists to enslave this race for use as unskilled labor- lent of bulldozers. H — Extreme hatred exists toward this race. . judging from their ability E — Desire exists to see this race become extinct. we present the six major out of most unarmed opponents.“) T — Will tolerate members of this race. Their ations. they reach 3’ in height. “That’s an interesting Boggies have sharp. It is TyrannoSaurus Rex. adjustments.” and some to the relief of the surface-dwelling races.It takes all kinds . Inc. They are able to enter into any character something like a cross between halflings and rats. feel that these annoyances can be over. opinions. biters are a green-scaled reptilian race of short stature (4’ nois. by the way. According to the best authori. goblins all belong to the same species. an ongoing conflict (variously termed a “border conflict” or “police B C — This race is seen as beneath contempt. Illi. M — Considerable mistrust is felt toward this race. ties. tinkerings. their mining tools make. in an outpouring of praise. Despite a racial tendency toward anorexia. Boggies may be comparison to other races.. are the dominant race found in the NEIGH. poorly employed as alternatives to landfills. to interbreed with each other. goblins are the biological equiva. interior decorating. In general.

The only possible the dragon’s mouth. oh. the NO. next year at this time. Getting out of a suit of melted SPECIAL ATTACKS: Belch causes create another new planet. does not have a lair. MD — Individuals of this race should be served cooked medium. AV — Absolute avoidance of this race is practiced. Spells cast at the PSIONIC ABILITY: Psionics? How do (From page 45) dragon are dispelled mere inches away from you spell that? some pages in an ancient tome that first it. Medic. Splashing water magic items and are busy making even could mean many things.” an annoying streak of unkillability too many dragons. back. The “images” are real. Commando. putty knife. Next due to extra toughness. APPEARING: 1 (unique) Dragon will change its mind and not gulp though embarrassment is possible. even if it does mean while hot to the touch. cast upon it. and those 28. ? — Uncertainty exists as to the best cooking procedures for this red over all others. Once the breath ends. that the Quazar Dragon has opened its red dragon’s. Flammable items struck by Quazar Dragon The Quazar Dragon will take about 12-48 the magical breath (such as clothes. etc. and the gods are quite pleased metal will have magically cooled so that. the “What’s MAGIC RESISTANCE: Magic? energy it takes in to launch itself across New?” Dragon has one peculiar ability that What’s that? interstellar space at trans-light velocities. and see handy. (Draco Godawfulus Armageddonus) hours to close its mouth. SPECIAL DEFENSES: Has no enemies neutron stars. right? brought about by incredible twists of fate SIZE: L (120. and thieves always step on a The dreaded Quazar Dragon is actually The chance of catching it while it is asleep squeaky board when creeping up on it (even an alien lifeform that consumes whole or unawares is so low that players could just in the outdoors). such as those made by the average water.260 km wide mouth and is about to It forms a cone of fire extending 30’ from who try it should have their wrists slapped swallow the planet whole. one million kilometers mies. they are the worst. ing a “What’s New?” Dragon. tacky. After about ten minutes of worlds to sustain its energy requirements. the cone’s base is 15’ by a fire giant. keep gaming and we’ll get along well together. (“What ARMOR CLASS: -4000 (equal to sixteen the planet down. der and burn. the wielder is. which will be appearing WD — Individuals of this race should be served cooked well done. arrows. and Prestidigitator. that should cover all of the basics. and to be perfectly honest. the dragon will announce ever. Mugger. RA — Individuals of this race should be served cooked rare. PA — Despite petty arguments. QS — Aside from quarreling over scraps. there is a 5% chance the Quazar no harm will come to people so affected — NO. after which cal to the original. do have a little lead time. for it will then appear to multiply in Galactic Disk. and the dragon will produce multiples handful of characters has managed to seize its presence by voicing its call. every teensy weensy itty enough. way to save oneself in such a situation is to in diameter. month we’ll have the character classes: Halberdier. It uses the vast amount of ligence. number as if a mirror image spell had been the terminal stages of what the gods call mail armor. the dragon’s breath causes its bitty bit of it. PE — This race would probably make good pets if they could ever B — Bickering is the rule within this race. word in the dragon’s language. my. it will not cause per bite having to go back to the drawing board and injuries. the company of this race is prefer. HIT DICE: All there are Dragon. must be destroyed. without harm coming to anyone in stomach characters dared call themselves the equals touched by it). so the characters packs. ALL magic. they are so gross. the dragon the party and leave. platemail. Sumo Wrestler. and FREQUENCY: Only once done. If this is victims to magically resist the flames. being immune even to bumping into Despite its annoying habits. OF ATTACKS: 1 of the gods. o mighty bar. falling into ashes. and those nasty little kobold thingies. strangely by Susan Lawson every scrap of it. individuals of this race Apothecary. This call multiples of the dragon. but those HE — Constant desire exists to humiliate and embarrass this race little walking lizards. especially over those tacky. % IN LAIR: Nil. weapons miss it no matter how skilled described the beast. will simply wander onto the scene at the The worst thing that characters can do is and it can detect the presence of such plan- DM’s discretion and investigate any loud to submerge the “What’s New?” Dragon in ets from a third of the distance across the noises. “Growf!” of itself at a rate of 1-4 per round for the control of their entire world’s supply of (pronounced “growf” or “growph”). This is a sure indicator Its breath weapon is not unlike that of a No experience will be gained from attack. with a few notable differences.000d6 damage to all beings within The Quazar Dragon has no natural ene- without a can opener. The fiery blast lasts for half a immediately throw all the magical items one segment (3 seconds) and only affects non. since it is the only upon it will automatically produce 1-4 more. Instead. but non. Chaplain.600 km from nose to tail and a snickering DM. the sun disappear. mous quantities of magic may be found. This duration it is kept in water. could prove difficult 10. punishable by being made +8 castle walls. they barf me out. the dragon will get tired of is especially attracted to worlds where enor- than try to roll for it. miles of iridium plating) The deities themselves cannot undo or barian?“) Magical items are allowed a MOVE: Effectively infinite have any say in the actions of the Quazar saving throw vs.” in which a Upon arrival. none of Metallic items will not burn. see you in Fred’s Neighborhood! There can never be Grace. be housebroken. “The Monty Haul Syndrome. gag me with a mace. Until then. wearing their +22 plate- breath weapon on whatever targets are to swim a froghemoth’s pond armed with a mail of prismatic invulnerability. Such worlds are usually in party of adventurers in chainmail and plate. Aside from the statistics for the races. living objects. how. allows it to survive all it meets. DAMAGE/ATTACK: One world’s worth with the overall result. Caveman. like. Watering a “What’s world is about to be eaten comes when the (unless somebody answers the call with New?” Dragon is considered a felony in characters walk outside their gold-plated another “Growf!”) the dragon will use its most kingdoms. tacky goblins race. however. It is able to INTELLIGENCE: Animal ever searching for another inflated world to invoke a condition known as “DM’s ALIGNMENT: Perpetually hungry have for a light snack. and homeliness. DRAGON 53 . can get hold of into a sphere of annihilation. Arquibusier. It as well throw their dice off the table rather this nonsense. The Quazar Dragon magical metals will automatically melt into TREASURE TYPE: Planets may be found has gotten rid of many planets on which slag (again.) will automatically smol. The first clue that a “Monty Haul” will be repeated for 1-6 rounds. at every possible opportunity. lack of intel. magical fire. happened to your loincloth. lives in interstellar space them want to do so. all of them identi.

a Hopeless character receives 1-2 hp (flip a coin.449 — 101. and the oppo- projected missiles may be used.395 4 * 1 Jerk human. Hopeless characters don’t have to worry about power usable once per round. At 1st level. and leaves just the acter has at the time. Uses of a Hopeless character 3. then back to 1 hp at 4th level. This will cause the Hopeless character to be declared construct a stronghold for the following reasons: dangerous and harmful to the public welfare. If. then 2 hp at 3rd level.076 2* 1 Quack Race: All Hopeless characters are human. being too clumsy to even think level of experience thereafter. sharp edges to nearest ally for maximum damage). Also. as long ligent character who attempts to hold a conversation with him. A Hopeless character will suffer some Experience 2-Sided Die sort of penalty for each such characteristic. he Hopeless characters. causing serious injury to either the ter take a -10% penalty on morale checks so long as they believe the thrower or the nearest ally. them and have decided to do something about it. You get the idea. A Hopeless character who actually about using them.743 5* 1 Blunderer dwarves. and this just adds insult to injury for Hopeless 33. All Hopeless characters attack as 0-level humans and make saving eign and useless in the hands of a Hopeless character. maids. 2.).077 — 7. really now. and all former hit points are dropped and primarily for the reader’s amusement. or the persons who live in his realm. Conversely. since the racial ability 4. 1 hp at 2nd level. a as we’re on the topic. ately gains the power to cast fumble on himself once per day per acters avoid these for their own good.448 6 * 1 Fumbler characters.Rules to lose by From an idea by Roger Koppy The Hopeless character class Almost every gamer has had his bad days with the dice when realize they were under the command of an incompetent and would creating a new character for AD&D® gaming.949 9* 1 Incompetent at that. Life ain’t fair.010 7* 1 Maladroit Hit dice: Hopeless characters get only one roll for hit points.733 — 575. And shields? Shields are too cumbersome and Hopeless characters Anytime a Hopeless character rolls a 1 for a saving throw.011 — 217. Hopeless characters may use any sort of automatically hits himself for normal damage (or. all allies of a Hopeless charac- of a true Hopeless character. Shields do make nice dinner trays immediately takes the maximum possible amount of damage from and wall hangings. etc. makes it to 4th level gains the power to cause confusion in any intel- Number of attacks per round: Just one. a character must have all ability scores rolled as d4 + 2.025 — 4. Oil? Poison? Hopeless char.024 1 1 Klutz character. intelligence. Any Hopeless character who survives beyond 1st level immedi- Oil and poison: C’mon. which all morale checks. ahem. why not just generate a thoroughly lousy character and overthrow him. etc. the Hopeless A Hopeless character is useful if you don’t want to waste a better character accomplished both of the above objectives. his weapon that has no moving parts to confuse them. Special abilities Armor: Any protection other than padded armor would be for. he might be able to settle down at and rerolling and re-rerolling and re-re-rerolling the dice to get an some point and construct a straw or sod hut. and those with moving parts. to an unlimited extent (this power limited only to one Strongholds: A Hopeless character will never settle down to use per round). and. or any other dangerous parts. A 1st-level Hopeless character could have 2 hp. he Weapons: To their credit. servants.351 3 * 1 Goof limits are too high for this class to qualify as anything other than 7.352 — 16. as these always backfire in the hands sition will still feel good. hirelings. I’ve had my share of overthrow the character. Few Hopeless characters are forgotten. or his retainers. Hopeless characters may to 9th level will immediately gain the power to feeblemind an oppo- be of any alignment that will have them. Then the character can acceptable character that the DM’s going to kill off in five minutes govern as many chickens and pigs he wishes. This eliminates all All enemies of a Hopeless character immediately gain a +10% to of the useless things like the spetum and the glaive-guisarme. This rule also applies to sharp weapons Hopeless character is attempting to support them. sion lasts for 1-4 days. illusion/phantasm spells or enchantment/charm spells. henchmen. Any Hopeless character who. They also make amusing attrac- who are supposed to be under his rulership would immediately tions in sideshows if one doesn’t approach them too closely. by their nature. Not to worry. After all. and they don’t even get to use regular dice 217. If he received any help on getting the project started. then have known to have ever made it past 1st level. No hurled or elf-trolls could be backing the Hopeless character up. by some major miracle or gift of the DM. until such time as they anyhow. cut themselves on. This confusion is similar to the druid gaining any new weapons as they rise in levels or anything. those people character in a dangerous scenario. as given in the Players Points Level For Hit Pts. This is special because no one else is know how to put on anything more complicated than an old quilt. No more. the attack. its inhabitants. Level Title Handbook. This coin toss is re. 52. 2.732 8* 1 Public Hazard regardless of their level. 54 APRIL 1985 .396 — 33. Instead of rolling If a Hopeless character is lucky. with heads being 2 hp and tails being 1 hp). Would you work for a Thus was born the Hopeless character class. 101. only no saving throw is given and the confu- paragraph above on weapons if you can’t figure out why. man. give it a class of its own? Henchmen and hirelings: Not a chance. regardless of the company that the Hopeless char- no one can pronounce. get serious. and he will be hunted 1. this IS supposed to be a hopeless 0 — 2. however. treated in this manner. read the spell of the same name. None of them throws as 0-level humans. down by the armed forces of any nation he passes through. In order to qualify as guy like this? a Hopeless character. much less use anyway. He wouldn’t have any idea of how to get such a project started. Besides. humans are boring compared to things like elves. have saving throws of 40 vs. 16.744 — 52. If a Hopeless character rolls a 1 on a “to hit” roll. Six devas and an army of phase doppleganger simplest and most efficient of all weapons: the club. * — All information on levels greater than 1st level is presented flipped at every level. wouldn’t have the faintest notion of how to govern a castle complex. and the like. he are needlessly burdened by them. nent by touch. makes it Alignment: As if it made any difference. giving a range of 3-6 for all major characteristics Hopeless character experience table (strength. optionally. I mean.


While this ters is going to be drawn into an aquatic who was born and raised around water. the player expects most of his PC’s early fuzzily.0). he be. this should be Experience Point Cost Chart (87. fire mage.Getting in over your head Sink-or-swim rules for the DRAGONQUEST™ game by Craig Barrett In the realm of the Deep. ment. on. spell. I would favor it. performing any talent. through Rank 4. mankind is an increases to TMR 1 at Rank 3 and to TMR or ready access to “The warrior alterna- alien. use the experience his Rank in that skill. or ritual of his water environment. a Navigator.0) is cluded for GMs to use in creating very only a visitor here.5. his diving time is reduced by 30%. A Diver can progress to Rank 20 in the 11-15. Divers have using the option described in Eric Gold- point costs listed for Stealth. earth. The a merfolk’s cap of woven gold can be ap- realism has been sacrificed to playability. costs for Ranks 11-20 are 5.5 cubic hexes). Swimmers are not forever These rules are an attempt to meet that In order for a player to develop a PC who barred from the higher ranks of the Swim- need for knowledge of underwater life and is a Diver. Unless can locate light sources. for clarity’s sake. or under left to GM discretion. Given the most sophisticated modern 1½ at Rank 8. (EP Divers. not the increases given for begins campaigning with the Swimming swimming speed increases to TMR 2. The Diver option is primarily in- DRAGONQUEST™ game). or a (But Swimmers do get TMR 2 at Swim- diving is utterly appalling to him. he better have an idea of what after he learned to walk. Once a Swimmer has achieved activities. and swimming without stopping Players are not encouraged to blithely underwater: they are “legally blind. and sprint distance Rank described under the “Swimmers. along and up. Swimmers are never Divers: the skill at Rank 0. Note: A PC must spend 3 aquatic advantages due to their origins. p. enrolling the PC in a magical college. suffer one common disability swimming. Up ever these skills are used in. at a speed of TMR ½. If he is going to survive that who probably learned to swim very soon native. a persistent visitor. 24). no matter but that’s about all. or black mages. to fully establish his mastery of the described under rule 87. the Fortunately. swimmers ming (which. his heading above. In this way. A Diver who becomes a water mage before becoming any of the other four Rank 5 on. by is reduced by 25%.” Every DRAGONQUEST character increases by 100 yards. DRAGONQUEST game Divers However. diving distance go as high as Swimming Rank 20 if he increases by 9 feet. any further EPs ob- effort has been made to adhere to existing rule 8. When a PC achieves Rank 1. earth mage. PCs who are Divers can always adventure. and they can see.) PC increases his Swimming Rank. PC automatically receives the Swimming plied toward achieving Swimming Rank 11 So. enter their PCs into the Diver class.0. ming Rank 12. EPs are applied directly. this problem can be overcome tance increases by 7½ feet. that every process he simply opts. which are their success percentages in these skills berg’s DRAGONQUEST article in exactly the same for Swimming. a Swimmer can (Chapter VII). if this isn’t sea face enormous difficulties in attempting the Deep is a repository of mysteries and done. No Diver may become an air these abilities: diving under the surface to a mage. equipment (or its magical equivalent in the in the Adventure Sequence (see 80. para. Also. With each advance in Ranks 16-20. when he comes to Swimming Rank 10. from 3. Swimming Rank. So. pulses (Ranks 1-4) or 6 pulses (Ranks 5-20) to illustrate the fact that latecomers to the Whether freshwater lake or saltwater ocean. and excludes them from using the warrior alter- adventure. providing the Diver became a water mage skill as described under rule 87. Rank. during the character generation ming skill. he is an adept Swimmer. All surface dwellers. yards/minute.8). skill at Rank 5 (worth 7. hyperventilating before diving. issue #86. As the Ranger specializing in the ocean environ. whether Swimmers ing his breath for 6 pulses while diving and or Divers. If a Diver becomes a Beast Master how high a Swimming Rank they achieve. or black Underwater combat distance of 7½ feet (1. be aware. He can hold his breath 2. and sprint distance cient to compensate for not being allowed vision into the rear half of each hex on the increases by 75 yards. for about 3 hexes. immemorial.7. but the thought of specializing in aquatics. chase speed tive” (see DRAGON® Magazine. Without a merfolk’s cap. With each advance in Rank. and Movement Rates. to match the prowess of people who have treasures that has lured man from time spent all their lives in and around water. by using goggles (which block peripheral increases by 2 pulses. ming Rank is at least 2 levels higher than become air.000 EPs per advantages of Divers described in this sec- self afloat in the water if he doesn’t panic. mage. players who feel that they’re players ought to reconcile themselves to the Some PCs begin campaigning at a higher getting their value’s worth can make their fact that sooner or later one of their charac. fire. 65. but that’s all. however. hold. underwater time advantages of the Diver class are insuffi. as receives a +5 addition to the base chance of types. provided that his Swim. In addition. For all humans. for his PC to be a Diver in lieu of tained during aquatic activity while wearing DRAGONQUEST rules. for 6 pulses (30 seconds). adventures to be in and around water. tance of 25 yards. EPs are applied to this the water. players should start thinking of swim.) tion never apply to Swimmers. man is still graph 2b. and He is. underwater time in. When necessary. Rank from Rank 11 up.500 EPs). He has a natural enter a magical college at a later stage of could happen to him once his head goes affinity for water that is almost magical and their careers.6.000 EPs/Rank to achieve to rule 83. not as an acquired skill Swimming skill. includes with the following advantages: must pay 7. he acquires College. A character can keep him. under the surface. Swimming speed immediate entrance into a magical College character’s right and left front) or a diving 56 APRIL 1985 . but he uses the skill increases per Swimmers creases by 3 pulses. when. that no landsman could ever hope to match. however.500 EPs/Rank to achieve Ranks skin diving) as an adventure skill (according 1. his EP cost for advancing in that skill As to whether Divers who are already gins to extend these and other abilities. and 10. The Diver is a person PCs into Divers if they wish. At Rank 12. desires. determined by multiplying the TMR by 50 important NPCs who ought to have special long in this environment. Chaosium’s Thieves’ World. water mages (or some other type) can also Rank 10. on the modified by 5 points in their favor. He does not really be. To chart this progress. diving dis.” They (hereafter called a sprint) a maximum dis.

Maximum pensation for this. Buoyancy Or. Rank 3. and the demons Furcalor. Diver can hold onto a line attached to a ter above the surface is reduced by 15. to their current damage modifier.mask (which gives unobstructed vision in minimum Physical Strength for proper use The following assumptions are made for those hexes). dwellers are unable to make effective vocal BCY point equal to 1 TMR. natural BCY can be overcome by ex- Both in and under the water. information for crocodiles. weight. size. How distortion with regard to distance. the surface. Underwater. with -10 to the base chance for the BCY and require a 10-pound weight belt. with 1 AG point or close combat weapon has its base chance combat is buoyancy (hereafter abbreviated equal to 1 BCY point.G-12) to get 0 BCY. an object rises Example: A woman of AG 15 can use 2 and Class C weapons suffer a further reduc. Human males have +1 natural BCY and in the base chance for being underwater. second hex only. tles. The placed until it is moved. water elementals. combat from the surface. and These reductions do not apply to magic fast an object rises or sinks depends on how angles that also affects all surface dwellers weapons. as well as -5 BCY. The limited sounds descent. The object will surface hitting a character underwater is used. heavy weight and move with it as far down All ranged weapons are useless underwa. However. human females have a +2 natural hexes. BCY. 15% at Rank 2. If the diver is at 0 BCY. with reduced ranges tigers may also be met in the water.0. This affects all ranged and perfectly well. with directions unless the Water Breathing Spell (41. With positive BCY. 1 BCY point equals 5 pounds. with 1 underwater. any melee Another critical factor in underwater pending Agility points. rise 1 hex every pulse until the bags reach reduced by 20. nixies. vocal or not. and maximum rate of TMR 7. Attaching a total of seven flota- that no character who is 5 cubic hexes or tion to the 13 creatures listed in the Aquat. the fact that surface much BCY it has in excess of 0 BCY. of 3 and 4 hexes respectively. Crossbows and heavy Vephar. both Class B as BCY). 10% at affect the use of magic. with negative BCY. the process of pound object from the bottom of a lake. 5% at Rank 4. except for three. At 0 AG points to overcome her +2 natural tion of -20 to their base chance. respectively. Base chance of a book. as he likes. Other non-aquatic creatures that are in require a 5-pound weight belt to achieve 0 Nets used underwater have a range of 2 water seldom move faster than TMR ½. fossergrim. Likewise. rather than a 10-pound weight belt. he melee combat. the rules also contain swimming Example: To gain extra “bottom time. reduces under. with the added provision A note on watergoing monsters: In addi. can attach three 1-pound flotation bags Other than that. casting a spell. and then he can add one reversed: base chance of a character on the or the merfolk’s cap of woven gold is being more to get 1 TMR of lift. of Class B and C weapons is increased by 1 game purposes only: When used to balance Less easy to overcome is the 25% visual while underwater. in water. water breath time by 1 pulse in all cases — (each filled with +1 BCY equivalent of air) tially governed by rule 67. underwater only. giant land tur. an object floats where it has been BCY. Only experience teaches com.” a character below the surface hitting a charac. and Forneus. it sinks. suarimes. aquatic combat is essen. the Diver described above DRAGON 57 . reduced by 10. a 35- ter. Tigers and sabertooth pound weight will take him down at the crossbows can be used. but no change these have TMRs of 1 and ½. and 0% at Rank 5 that are possible serve magical purposes Example: If a Diver wants to raise a 15- and above. tion bags would give the maximum ascent more below the surface can be hit by ranged ics section of the DRAGONQUEST rule of TMR 4. Similarly. so distortion is reduced communication while underwater does not rates are TMR 4 in ascent and TMR 7 in to 20% at Rank 1. nagas.

anything being carried. and.1 and 82. he immediately expends 1 FT point for every 5 yards (+5 per Rank). armor except plate mail add 1 to the wear. though. The first FT penalty point is lost on the first Willpower pulse. His natural BCY is +1. and their combatants. 3. no matter what her Rank is or how swim even one stroke. With a 10-pound float like that. 4. and plate mail doubles its AG account for the effects of mutual awkward- 3 AG points per ½ TMR. at Ranks 12. 2 AG be used for BCY.1. at a cost of 1 FT point every third pulse. He it a higher rate. or a drowning victim clutching move that weight. He’d sink at a rate of TMR 1. used 2 AG points to overcome her natural points to keep afloat. at Ranks 3-7. He must also pay 1 FT point per ½ TMR of extra speed. the cost of strenuous exer- only the 4 AG points used to lift and move even has a total of 8 AG points for combat cise is doubled. With had been carrying 60 pounds of weight for a Diver needs 4 AG points to swim at 1 TMR 7 AG points already lost.9) and indicates how much other uses. To do this. pushed. all types of tion rise or sink according to their combined water. Exceeding the limits Up to this point. with a in panic at his rescuer). (In lieu of assigning available for combat (his normal 15 minus matter what his Swimming Rank is. pull. all of their AG = 1 BCY = 1 TMR. Use this formula: 1 AG weight affects both BCY and AG. the FT penalty is pay- able every 5 pulses. at Ranks 8-11. ness in water. Underwater. He can easily number of FT points. section 3). Clothes If two men grapple in the water (two Agility dictates whether one can or cannot become waterlogged rapidly. 6 AG points are re. portion of any given hour in water (see cannot also be used for BCY. or portion thereof. BCY. or whether he could unbur- four flotation bags. and 3 for costly in Fatigue points for a landsman. The exercise rate TMR. points (2 for clothes. 1 AG point per ½ TMR. or portion thereof. At Ranks 1-2. If a character exceeds his sprint limit. no same exercise on land. rounded up to 10). payable every 10 pulses. all den himself. or towed in 13 AG points available for combat if she With only AG 16. and AG used for swim. minimum AG loss of 2 points. 2 for boots. 2. 2 loss. start- energy is needed to overcome the inertia of All of this points to the trouble a clothed ing the moment he entered the water. (The same is true of a because AG points are also required for a points. With only AG 15. 82. bat. that leaves him full hour. While Physical Strength weight belt to counter her natural BCY. But AG points used for swimming 49 pounds of weight. Example: Wearing chain mail armor and 20. These AG seven pounds of clothes and boots in water. he couldn’t even 4. he must have enough free AG points to account for the extra speed (at the usual AG cost for his Rank). Shoes absorb points are absorbed in combat and cannot This can become dangerous. would depend on GM discre- states how much one can carry (see rules 15 of her AG points would be available for tion. a BCY gives him a net result of 0 BCY. he can exceed his limits — for a price. rather than fast she chooses to swim. he doesn’t have much to worry about. BCY. If the character is not able to take a breath by the time these pulses are 58 APRIL 1985 . consult the Fatigue and Example: At Swimming Rank 9 and AG but the additional 9 AG points applied to Encumbrance Chart (82. This burst of extra speed is possible only once per sprint or dive. and armored man has in water. stealth. As long as he stays within his limits (and out of the reach of the nasties. that he exceeds his limit. and charge him the appropriate and 4 more to lift the 15-pound weight at 1 with 9 AG points to spare. or when determining Initiative armor). How long he could pound object to the surface. but not enough to Determine this cost separately. 1.) the 15-pound object). boots. paragraph 3). If a character dives past his Rank limit. a man of AG 25 has a total AG loss of 7 Time spent active in water is always ming can be simultaneously used for com. spent at extra speed.0. er’s AG loss.8. a character may double his TMR for a number of pulses equal to his Swimming Rank. float.9) as though he 15.) Men in this condi- swimmer so that he can move himself in have 30% added to their weight. During the tactical stage (rule 80. AG points per ½ TMR. Normal exertion points are not lost. with a 5-pound weight belt for 0 BCY. again at a rate one level higher than on land. (his 9-point reserve minus 1 point needed to This does not include the FT cost of Example: A woman of AG 15 would have keep the burden he’s carrying in motion). All types of armor except chain mail man who is entangled. he would have enough water for a significant amount of time. or push).could have used 4 AG points to lift the 15. an additional 1 AG point. He also suffers -10 BCY (7 + 42 = Whenever a character spends a significant Value. with -2 BCY added to their total to quired per ½ TMR of speed. divided by 5 = 9. This would still leave him 7 AG apply 1 AG point to moving the weight he’s should be read as one level higher than the points unused and a total of 11 AG points carrying and 6 AG points to swimming. or portion thereof. he immediately expends 1 FT penalty point for every 5 feet that he exceeds it by. the life of a Swimmer or Diver is relatively easy and uncomplicated. objects in water (to lift. But if he wants to complicate matters. A character may exceed his underwa- ter time by a number of pulses equal to one- half of his Willpower (rounding down).

only possible at Swimming Rank 8 or All panicked victims begin to drown. Therefore. throws his occurs. he retains his self-control chance for this is the total of the victim’s Females recover FT penalty points as if and can continue to help himself (by releas. Aquatic enemies may Buoyancy. fright occurs. and the character increases. These phantom FT points must not panicking presents no problems (use the be “restored” by sleeping 1 hour per 2 PS and AG of the rescuer. In the pulse in which the last phan. In addition. a dive. by making a sounding dive. Hyper. the character chance. and another going Drowning is the greatest danger a charac. (By now. plus (the rescuer’s their current level. The base covered in this fashion. The character may expend “phan. paragraph 2): the character is immedi. whenever a surface point equals one half-hour of exhaustion. If no fright dive. DRAGON 59 . a further WP check is made every feet into the air. any end of the dive. drowning. Strike Chance Modifiers). splash sending water over his head). rule 82. when the For game purposes. above).6). other object that is within reach and sight.6. Whenever a character underwater uses up made to end the drowning process. he pan.8) for characters in water. paragraph 3. of his original Endurance level (rounding ing. 1 phantom FT A panicked victim. higher. he is were a person with PS 0 and FT 0 (see 19. and descends at TMR 3 30 seconds the swimmer remains in the (for males) or TMR 2 (for females). action. if he panics. and then continues and pull himself to safety. but for a character in water. the rescuer FT points (rounding down) in aquatic must come into close contact and execute a activity. he is declared to be ing techniques when he learns to swim. An unstunned victim may also attempt a pulses are spent at rest. When all EN points are gone. If Even the number of FT points a charac. a Rank 0 Swimmer who surface at 0 BCY. and Rank (rounding up). Fortunately. A panicked ately stunned and begins to drown if still in loss begins at the rate of 1 point per pulse. the victim’s hold.3) any rescuer who comes dweller dives past 33 feet. If a D100 roll is A character has one hour to recover FT ics and can no longer help himself. the effect is the same as if he had to lose 1 FT point every pulse thereafter. 01-20 as given and 21 + as a panic reaction. equal to or less than the base chance. The result is the num.) For ming Rank from 8-20). he immediately victim. Rescue and recovery tom” FT points up to one-half of his initial To rescue a drowning victim. or whenever an event ventilation cannot be used with a sounding occurs that would frighten him (such as a dive. Swimming Rank x 3). though the GM may to recover — unlike normal FT losses. two FT penalty losses due to these five causes or may not be present in any given situa. FT penalty points have from 1-7) or 1 TMR (if rescuer has a Swim- become normal FT losses. When consulting the Fright that dive is automatically restored at the Table (44. If the grapple action loses 1 FT penalty point. This is drowning victim is virtually immobilized). EN point 17.1. the process or is brought to a place of safety — essen- losses due to these five causes are fairly easy continues until it is corrected by direct tially. he immediately within range and sight. but wherever there is water. result from 26-95 should be considered as Also note that a character can exceed his panic only — use the 26-76 explanation TMR limit while descending. or both may sink (see past 99 feet. all his breath time. out of the water. only).5) on the tom point is expended. Another point is Drowning succeeds. x 3. remaining FT and EN points at the mo- they were one Swimming Rank higher than ing his weight belt if he hasn’t already done ment of the attempt. have to be recovered in the normal fashion. branch. the rescuer must attempt to break lost going past 66 feet. consult the Fright Table. the rescuer with the each FT penalty point. If stopped (presuming he’s rescued). victim suffers a -10 penalty to his base the water. The technique is to float on the In addition. without pen. water at that depth. so. of course.) If a character accu. and points. FT Once drowning has begun. this is dire danger. a character hyperventilates for a full dive. Base chance of down). to grapple (16. Panic may result from anything that but only dives for 70% or less of his allotted would cause panic on land (see rule 64.6. floating log. the grapple is determined as if the object suffered these losses due to a wound (rule When he has lost all FT points. In the a rope. To lessen this risk. alty. Only when the drowning victim reaches doesn’t incur the drowning penalty. his rate of recovery is determined by divid. underwater time. including his extra Every Swimmer and Diver learns lifesav- ing his normal FT level by his Swimming Willpower pulses. If he rolls higher. drowning is a process self-rescue by using a grapple action to seize character resurfaces. there is attempt on a panicked victim. or until the character dies. dive. will attempt 5. stunned. however. In the following pulse. (A sprint is ended when at least 3 the danger of drowning. rule a character halfway up on a log or rock which aren’t. with ter has can be exceeded (as in rule 82. If he rolls equal to or less than primary lifesaving attempt.used up. rescuers may make a combined restrain are cumulative during a single sprint or tion. bush. (FT points lost to immediately makes a Willpower test to see highest Swimming Rank should make the causes other than these five cannot be re. successful restrain action (16.) (Willpower x 4). of Fatigue and Endurance point loss. he immediately begins to drown. 1 FT point lost during for example). (recognizing that in water a panicked. He cannot recover from being stunned or FT penalty points are treated as lost points panicked until after the drowning process is for all purposes until they are recovered. all unrecovered points after that A character who is stunned in or under time become normal FT losses that will the water is also declared to be drowning. A victim who is either stunned or collapses. so long as the character is dead. he loses 1 FT point. penalties. to be considered safe — can an attempt be spend time resting totally out of the water. or some mulates FT penalties greater than one-third pulse a character is declared to be drown. and only when this is completed can the victim can be pulled to safety at ½ the character begin restoring real FT TMR (if rescuer has a Swimming Rank points. he jackknifes in the water. When body of water up to neck level makes an the character wants to make an extra-rapid immediate Willpower check. ter faces in the water. Swim rate is reduced to 1/3 TMR improves them as his Swimming Rank ber of pulses of rest it takes him to recover (plus BCY ascent rate). Once the character is able to Drowning may result from several things. often while using a diving (voluntarily or involuntarily) enters a free mask and snorkel to observe below. for example).

Beginning with this pulse. then FT points lost adding his unmodified Swimming Rank to due to near-drowning are recovered at a his remaining FT and EN points. use increase of 5. as measured by his Swimming (An unstunned victim who is not panicking Rank. Class A. damage modifier +1.. but further attempts may be (see rule 19). 4 SPs. Once that process is com- An unstunned victim who has performed pleted and all EN points lost due to near- a self-rescue may attempt a self-save by drowning are recovered. Flotation (air) bags: 1-pound size. stunned Belts have quick-loose ties and should be put on last when donning diving gear so that they can be released without trouble during emergencies.. 2 SPs.. Used for carry- ing a diving knife (only) at the calf. be prepared to add warm clothing — long- johns. succeeds. 3 SPs. Wisdom dic- tates that he knows his limits and that he doesn’t go beyond them. drowning stops at once. drowning victims may attempt to recover from stun continues. Diver’s net sack: 8 oz. 30 SPs. If a Swimmer or Diver stays within his limits.. If cam- paigns are to occur in cold Northern waters. 15 lbs. The self-save attempt may be re. made every pulse until the victim is saved Once the drowning victim has been or dies. which affect BCY. the hallmark of the good swimmer or diver is caution. long. It has a drawstring closure. 4 SPs. Calf sheath: 8 oz. to clear it of water before each use.) victim sleeps. and it also has loops for carrying tools and weapons. a pan. FT recov- points. In real life.. the sack never adds + BCY beyond what- ever is placed inside. 2 SPs. First.. rate of 2 per Rank every hour the victim icked victim uses only his FT and EN rests. All MC. 2 SPs. Belt has sewn pouches for items small enough to pass through the mesh of a diver’s net sack. base 50%. tim’s fitness. 15 SPs. ery may begin at once. cost 12.) Snorkel tube: 12 oz. Since water flows through the fine. Diver’s safety line: 150 ft. strength of the spell. If no EN points were lost. 5 SPs. he can collect all the rewards of the Deep and perhaps suffer none of its penalties. cut-resistant mesh. 60 APRIL 1985 . icked victim to grapple rescuers are reduced Diving goggles: 9 oz.. ceeds. can be used on either leg. PS 7. New weapons and basic goods If the victim is under the Spell of Flota- The following items should be added to tion (41. plus 1 per mage’s Rank). (Attempts by a pan- 15 SPs. MD 11. Be sure icked victims will not resist lifesaving. 1 SP. Hopefully. Used to In the pulse that a lifesaving attempt breathe while floating facedown in water. Remember that the gear that a diver actually wears is made for underwater use and never imposes BCY or AG penalties on the wearer — except for weight belts.G-4). If more than one rescuer is present. though they may have resisted rescue. and Weight belts: 5-pound type. that principle has come across in this article. 15-pound type. 10- panic ends in the pulse that lifesaving suc- pound type. the extra Willpower pulses the weapons and goods lists: added to his breath time are increased by Diving knife: 14 oz. range P increased by the strength of the spell (base (not weighted for throwing). Skill Ranks with daggers rescue and lifesaving attempts (both by himself and others) also benefit by the apply. saved. for example (of the waterproof sort) — to the basic goods list.. Diver’s belt: 12 oz. recovery of FT and EN points lost a second rescuer may assist by adding his due to near-drowning depends on the vic- (Swimming Rank x 2) to the base chance. A final word: These rules are designed for a Mediterranean-style climate. Pan- Sounding dives will not dislodge it. If not. all FT and EN losses end. lost EN points are recovered at may add his unmodified Swimming Rank a rate of 2 per Rank for every six hours the to that of a single rescuer. helps its target in spite of himself. peated only until the character becomes stunned. by the strength of the spell — the magic Diving mask: 16 oz. and his chance of resisting panic is chance 50.




64 APRIL 1985 .

touching Ayala’s outstretched hand. smiled more broadly. Suddenly rolling over and sitting bolt by Ama Darr Rogan upright. leaping from her bed as if the camp were being attacked. the little cleric sat back. “I’ll ferret out whatever it is that ails him. worse than that! Inglaf’s strength was his pride. her order was not noted for its austerity. . but it’s cold!” she growled. we’re not home yet. Ayala reached toward the pile of firewood by her side. A bed tonight. Gloom wrapped Inglaf like a cloak.” the ranger replied. Sister Ayala huddled by the campfire in the grey pre-dawn chill. then moved around the campfire and squatted beside Ayala. and be gone the sooner. but if not. folding her arms under her cloak again. Picking her way between the sleepers. Ayala smiled. The cleric nodded again. An admirable trait in a ranger. and no night watches. The ranger was not a fidgeter. She probably had reason for her concern. Ayala peered across the fire at the figure of the war- rior bundled in his sleeping robes. “Keep an eye on him. bowed his head like a heavy burden. “Then let us build up the fire for breakfast. We’ll need every fighter alert and whole-hearted until then. never fear. “Is his wound paining him? I would have sworn it was healed. even if we are nearly out of the wilderlands. The tall ranger stood. . She stared at the still forms for a moment. but one with occasionally humorous results. “No. I’ve been watching for a time to consult with you privately. Why did he say nothing of it to me last night?” The ranger poked at the fire with a branch. turning to scrutinize the party still sleeping behind her. Ayala.” Ayala slapped her knees with a decisive air.” Briony thrust the stick into the fire impatiently. won’t you.” Puzzled. . but he moved lithely enough yesterday. thought the cleric automatically — out of these debatable lands and in the river settle- ments. Her militant order was not noted for its austerity. of course. The ranger always woke thus. before nightfall — with the Goddess’ bless- Dream ing. there’s something else troubling him. In a few hours her party would be on the move again and. “Perhaps he’s slept off his trouble. I’m no healer. remembering a certain incident at the inn in Usseresk. No.” “Nay. Sister Ayala began to wish that she had not spoken so confidently.” As the day wore on into the afternoon. Briony. She crossed her arms under her cloak and rubbed her thin shoulders. “God’s teeth.” she answered after a brief pause. Look. Briony moved to the fire. Sister?” asked Briony. “bide for a moment. rouse up these sluggards. Again. “Depend upon it. but I’m wor- ried. no physical weight would cause Illustrations by Valerie Valusek DRAGON 65 . “Have you noticed nothing amiss with Inglaf?” Briony asked. Briony was stirring. A movement among her sleeping companions caught the attention of the little priestess. I don’t know what. No. Sister. “I don’t think it is his wound. Briony scattered her fur wraps. Inglaf’s N A HILLTOP JUST NORTH OF Wyndark. Ayala nodded vigorously.

” despairing sigh. in the name m’dear?” he asked. Sister. I can tell. the little cleric these two nights running.” Again he buried own and trudged onward. the Ayala he knew? Trembling. she banged the mug on the bar for a refill. “No.” brought Ayala’s thoughts back to reality. . him to hang his head. Ayala sighed with con. Two nights! That altered the The night air. “Don’t trifle with me. him. . you must tell me what your trouble water. What happens in your dream?” 66 APRIL 1985 . “Not no common dream. not loudly. his demeanor has begun to infect the rest of the noise belike. or one of his diseased imagination. Ayala nodded slowly.” omen. Inglaf. Unobtrusively. usually as light-hearted as his were uncommon powerful ale. A comely “Well. that gave It had hot water. Then. Ayala. Heaven bless us! thought the cleric crossly. Off know. case considerably. commanding tone. “It weren’t no common dream. I tell you. indeed! Look me in the eye and give braids of her ritual headdress dancing in the sunlight. . but my Goddess. His hands dropped.” contritely fingering the medallion at her breast.” elvish kindred. then said. As dour as . There’s some- asked him earlier. she particularly elegant accommodation. or the ale.” took a deep draught of the ale. whatever I may say to soothe him. Now that’s more like a send- bundled the warrior through the taproom and out of ing. brother. She could feel her first mugful clear down to my Lady . worried the lit. but that the party.” she replied as patiently as possible. braced Inglaf for a moment. fancy to her and take his mind off his troubles? Ayala Ayala. Inglaf has had a nightmare. tiently or he caught her thought. “Come now. I wish Her now to heal Inglaf. don’t know what came over me in there. “Well. “Inglaf Ingmarson. No use. it’s come on me Half pulling.” They stood staring at each other for a No. as dwarves! thought Ayala an. but was stocked held it out toward him and called. You know this fuss for a mere dream! Either she fidgeted impa- your duty. . shaking his head didn’t really mean it. slouched at the end of the bar knocking back your wounded spirit. and marched over to Inglaf. You’ve put away It’s most unlikely that this is either a portent or an enough. That’s his arm. Ayala relaxed her grip on He shuddered. She shook her head with vexation. Attend to me. so I must sit here moment. She patted The barmaid who was offering her the refilled mug his hand. “Sit here beside me. God! The At eventide they found the inn for which Ayala had horror of it. squared her shoulders. to reveal thy distress to me. “You ially. as if to clear away the disturbing visions. “I adjure thee.” the ranger sputtered Her servant. Jov. and his half-brother Lilliard looked Ayala snatched his hand from his face and glared at dour. Sister .” He leaned forward. however. Inglaf.” she whispered. from elsewhere. I Somewhat hesitantly he obeyed her. Could this be Ayala.” she said quietly. “though who’d complain of a flea or three after spiders Was it a trick of lantern light and moonlight com- and wood lice?” bined. me that sort of a child’s tale. Even Trath. And what’s more.” he repeated.” with laughter. if you dare. “And don’t pretend you’re drunk. trying to recapture the Oh.” “Some dreams are sent from the gods. then his head dropped and he covered his freezing. I . she told herself. Come. noted Trath. for he shot her a wiped her mouth on her sleeve. “Go on. Inglaf. and he gazed at her with awe.” She moved to the bench. God.” Then she What ails Inglaf? she asked herself just as she had added more kindly. Say what you like. I —” robe. of course — or The fighter gazed at her dully. his spirits restored.” “Come along. With another sigh.” vision. my friend. she set down the mug. now she answered with a sigh of her “Don’t ask me. ain’t it?” the door. Outside. Damn the man! thought Ayala furiously. It were a dream. After she had guided him gently to the bench why I was trying to get drunk. Sister. “Not here. And it had superlative ale. . tentment. . still and clear. of our Sovereign Lady and Mother. but in a with the homely comforts weary travelers most desire. half shoving him. sharp with frost. His only answer then had been a thing weighing on your mind. Outside. Inglaf done no good. you half-pint thief! sionate Queen of Heaven. I help is to tell me. “Oh. slamming it firmly behind them. “All that can from the lamplight. staring at his hands enough wench. is.” she snapped. man. I beg you. she thought. the most compas- “What! You’d steal the soap. “Attend!” she said again. it were like this. Sister. “Kneel not to me.” answered the priestess briskly. Why can’t Inglaf take a clasped together on his knees. that it was never I alone who healed the road again! Party time! Then she caught sight of your wounds. Inglaf. . . . Sister. his face in his hands and groaned. yes. “M — m . “And tonight?” she asked. grily. sharp glance. “Nay. And worst of all. stammering. Inglaf. “It’s the third night. .” slumped down. Clasping her medallion. like. “Now speak. . which now seemed as warm as Ludo’s. Ludo Piedevair leered up at tall the little cleric an unearthly aura? Briony. you see. “I thank you. as I am only Her his . “More of a Come on. The heat and tle cleric. she drew her feet in under her face with his hands. the loops and “Heat and noise.” yearned during the cold morning watches. but it’s had no effect.” her toes. the fighter sank to his knees.” It had clean beds. . All party mood. But you were right: It under the lantern hanging by the inn door. I hope. Ayala mused. Tell me. Pick on someone your own size. It was not a Ayala drew herself erect. his fourth mug of ale as if it had been earthly instrument. “Ah. Outside. He threw up a hand to shield his eyes “No.” Ayala quickly grabbed his shoulder. that thou mayst have solace. Don’t ask me. “Shall I come along and scrub your back.

” her door. even though I can under. gang.’ And she and Lilliard’s behind them and — oh. I tried to save him. At you would ask me.” He looked at her Inglaf looked away. the river. Don’t you see? We’re all statues “I look up then.” “Is that all? Ayala. .” She gazed across the road to the fields sloping down to Ayala signed him to continue. Karl. patting her shoulder into the inn. Sharper than a looks around at the company and speaks — Ayala. and I can time — she says ‘Oh. it’s She leaned toward him. all alone in the dark . Sister. dashed the tears from her eyes. that Karl. following his “What do they say?” Ayala was almost afraid to ask. .” moon riding the sky above the tree tops. you see. . murmuring her evening prayers through a time. “Oh. But all says. that they are us and that we are naught but their running.” “Oh. And I adjure you still. sort of. I wounded heart and mind and grant thee peace. let us pray to Our Lady that she will heal thy her braids quivering. But then. . Ayala. You’ll sleep finish telling me if I’m to help you. . I’m pulled out of my I can see. “It is but a dream — a strange and fear- dead!” ful dream. Inglaf. he were alive inside. Inglaf. . And soon. he is. But you must I’m here for. It’s . their playthings for an idle hour. . She grimaced She gulped. “It don’t make any sense. the little cleric and the fighter crept Inglaf put his arm around her. Far above succession of jawbreaking yawns. and I’m in another body. he into a statue for a hundred year — or so he said. One . in that roll up another character. it don’t make sense at all. them to the life. then. Finally. So then it’s light. you must Beside him Ayala trembled with a chill that had know.’ bar in St.” Inglaf cried angrily.” move at all. And another voice — it’s a woman this “It’s like that. Inglaf grabbed her hand between his “And then . but my two enormous ones. female behind and flanking her like always. He’s she said softly. but frozen. come to judgment. But door behind them as they stole softly up the stairs. you’re a priestess. marked off like He wrung his hands. ‘Same level?’ First voice. That’s Too tired to bother lighting a lamp.” tiles. and I’m sitting at a table with a too. Ayala undressed the first bit. I’m sorry. The first night — into the high. . Inglaf. Inglaf. Ayala. Sister Ayala stand what they say. “That can’t be. that can move and feel. she laid her hands on his head. . She nodded. ‘Okay. ‘All right. merciful Gods. I can’t move nor look around. But this time. . Clean sheets! And I’m forgive me! — I thought it was the gods and I was almost too weary to care. . Sister Ayala sat on a rough bench by an inn door. That’s what You were right: It is a terrible dream. says. DRAGON 67 .” Then the while. in the statue there. now. and it “They go on for a bit about rolls and about how he get lighter and lighter. It’s a horrible din at first. wrenching it in his anguish.” more. sort of a great. “I won’t repeat what the other inquiringly. And then head. “I understand. It’s that’s been yelling loudest — says. ‘Fat chance!’ Like that — kind of nasty.” tried so hard!” A little later. . There. stretching as far as it.” she whispered. “Go on. And there’s our statues again. “It begin with me. one He hesitated. all of a sudden. her thin shoulders shaking. Sister. where I can just see. stiffened. nor even my eyes.” “Goodnight. it’s fallen over. . I can’t see sky nor walls nor anything else.” He nodded. I didn’t just ask you. “All the rest of they’re tiddly little things not so big as your thumb. . but it ain’t no pavement. . to the forest dark beyond. to the hunter’s “Beyond you . reaches for the figure of Briony on the parchment. A drowsy innkeeper waited to bolt the soothingly. Briony’s out in party of strange youths and maidens — if maidens they front. Sylla that time? Poor bastard were magicked And another voice says. . Sister — the horrible thing is their cloaks. it may sometimes seem — but nothing “In my dream his statue . all of us. But I can’t turn my didn’t make a roll nor she didn’t make a roll. . . Inglaf. Instantly. Inglaf took Ayala’s hand again. and they can’t fantasy. a little at a by firelight. Don’t try to spare well tonight” me. “Thank you again. “And She was sobbing now. Ayala. voices are gabbling all at once. Ayala. I adjured Withdrawing her hand — tactfully she hoped — she you in the name of my Goddess. Karl. of you. .” Standing. Now. Inglaf gestured toward the inn door. “And then . . He looked at his hands again. she crawled me. there. . us — our company. . I understand that these folk believe that out behind them like there’s a high wind or like they’re . I can hear.’ And then. . But there’s no wind at all. on point. . and I’m staring down something. slightly. she ferret. saw that they were tightly clenched. off to bed with you. . Ayala sat rigid. . shut up. “That’s all right. “No. . lined up as we usually march. curtained bed. very slow. Are we but a game for these gods or devils?” nothing to do with the autumn night. “There. She statue’s turned a little so I can just catch a glimpse of hardly noticed the pain. “That ain’t the worst yet. always looking out for any little thing. And little Ludo’s about ten paces be.” at that pavement. forcing herself to speak Inglaf whispered. Then Trath let’s get our butts out of Jack’s little trap here. patted his cheek. great pavement. Well. . Let’s get on with tell I’m on a vast. “Nay. Then. It’s speaks with Briony’s voice! — saying. Then “No!” She drew a deep breath. then I do notice . she was asleep. her hand would be sore for a week. . You like — do you remember that fellow we met. “It’s . and I’ll put him in later. I’m standing there but I can’t move at all. to see where the light comes they quieten down some and one voice — the one from. shiny parchment . And . so immodestly as they’re dressed. billowing “And then.” body. there’s Reynar.” calmly. no!” she cried. .” began to dream. gaze.

and publishers should plan to include the ballot in an issue of their The Academy and the Awards Committee as well as the Origins con. Academy membership. Magazine editors to Ian Livingstone. Ballots that are messy. ONT London NW10 Plano. Best Adventure Game for Home Computer. Best Professional Miniatures Magazine. provided its contents are faithfully copied. publications due to come out during the interval from February to vention itself. Best Historical Series. Membership guidelines significant exposure and acclaim during 1984. not filled out correctly. 1984: 5. Middletown. Best Play-By-Mail Game. etc) 18. All Adventure Gamers are encouraged to vote! DEADLINE . An Awards per category. To keep Committee of hobbyists (some professionals. etc) 15. YOU MUST SIGN THE BALLOT! And include your address. 1984: for land. Redmond Simonsen. Marc Miller and Steve Jackson.G. Gary Gygax.O. June 27-30. 1984: 2. Best Professional Boardgaming Magazine. Dungeons & Dragons. accomplished hobbyists. but primarily independents) directs the voting as meaningful as possible. scenarios. You may list three nominees and the H. Howard Barasch Australia & NZ: Awards. James F. Dave Isby. 1984: 14. do not make selections in unfamiliar end administers the awards system.APRIL 28. Best Science Fiction (includes any man-made conveyance Boardgame. air or space) 4. 1985 to only one of the following addresses: Canada: Awards. in Adventure Gaming in general. Miniature figure series are available for a SASE from the addresses given below. John Hill.G. or show Adventure Gaming. Best Graphic Presentation in an Adventure Game. Best Role-Playing Rules. Adrian Pett RR 1 27-29 Sunbeam Rd 3304 Crater Lane Breakout Magazine South Woodslee. Clubs and other organizations should circulate copies Manufacturers Association. WELLS AWARDS FOR OUTSTANDING THE CHARLES ROBERTS AWARDS FOR ACHIEVEMENT IN MINIATURES AND ROLE-PLAYING OUTSTANDING ACHIEVEMENT IN GAMES BOARDGAMING 1. 07748) The Origins Awards. 1984: 16. Adventure Gaming Hall of Fame: (Previous winners are Don Turnbull. payable to This ballot may be reproduced and circulated by any means Mike Girard. 1984: 6. Best 20th Century Boardgame. Print legibly or type your nom- popular series of awards aimed at recognizing Outstanding achievements in inations. Best Fantasy Boardgame. YOUR VOTE can make a real difference! A final ballot is You may vote only once. US and all others may send US $3 payable to GAMA. 1984: 7. the Game April of 1985. 1985. 1984: 11. Best Role-Playing Adventure. are an international. Wells Awards for Miniatures and Role-Playing Games. attempts at stuffing will not be counted.) Name: Address City/State or Province/Zip or Postal Code Send in your ballot by April 28. Tom Shaw. 1984: (includes cover and interior art. 1984: 12.J. campaign modules. prepared by the committee and voted on by members of the Academy of Nominations should be for products produced during the calendar Adventure Gaming Arts & Design. to be presented at ORIGINS ’85. 1984: components. Exceptions are permitted for older products which gain active. Box 139. function under the overall direction of GAMA. is open to year 1984. They comprise the Charles Roberts Awards for Boardgaming. Vic Australia 3138 . interested gamers. their check with this ballot. Correspondence nominations should be for product lines which are either new or have should be sent to the USA address. Present members may renew by sending been substantially expanded in 1984. Best Pre-20th Century Boardgame. The nomination ballot is open to ail categories. 1984: 17. 1984: The following categories recognize outstanding achievement (dungeons. 1985 THE H. Dunnigan. Ian Livingstone USA: Awards. ACADEMY OF ADVENTURE GAMING ARTS & DESIGN OFFICIAL ORIGINS AWARDS NOMINATION BALLOT for the year 1984. Mike Girard UK & Europe: Awards. Best Vehicular Series. 1984: 13. write P. Canadians may send $3 Canadian. Instructions. it does not matter in what order you list them. 9. presented at Origins each year. N. sea. 1984: 8. Best Professional Role-Playing Magazine. Best Amateur Adventure Gaming Magazine. Texas 75023 PO Box 162 Canada NOR 1VO UNITED KINGDOM Moorool Bark. 1984: 3. $3/year. Best Miniature Rules. Maryland (for information about Origins ’85. Read Carefully. both pro and amateur. UK and European members may send 2 pound sterling payable available. in Baltimore. 1984: 10. Best Fantasy/SF Series. Empire. among the members shortly after the first of the year.


. 74 plans for an adventure-class starship for the STAR TREK® New body parts for GAMMA WORLD® game. . 71 April is here. eat it. . . . dance to it. Roger Raupp All materials published in the ARES Section become the exclusive property of the publisher upon publication. . . . read it. . DRAGON. . LOG LISTEN UP! If you’ve been sending letters to Jeff or the CONTENTS ARES™ Section asking to see the Uncanny X-Men™. . . 81 time to make personal replies. . but the publisher assumes no responsibility for them and they will not be returned unless accompanied by a stamped. . . . Also note that POLYHEDRON™ Part 2 of the Invincible Iron Man™! Newszine has a “Dispel Confusion” column that answers some science-fiction gaming questions. . 70 Grey™ (in all of her incarnations). and with it we bring a special bonus to all A tramp trader with a twist Marvel® Universe freaks out there. . . . . STAR TREK is a trademark of Paramount Pictures Corpora- tion. All rights on the contents of this section are reserved. . . Eileen Lucas. ARES is a trademark of TSR. and STAR FRONTIERS are trademarks of TSR. THE COMING OF THE See you next month! S’SESSU David Cook . . Jeff Grubb . . Maxstadt . . .’s science-fiction gaming section in DRAGON® Magazine. Any questions sent to us will be answered only in the THE MARVEL ® -PHILE column. set in the center of this issue. “THESE ARE THE the new all-mutant module for the MARVEL SUPER VOYAGES OF THE HEROES™ game. . . . . . . Copyright © 1985 TSR. self-addressed envelope of sufficient size and volume. We have a nasty little gaming surprise for the hardened Star Lawmen among you: the Sathar’s cousins — as player characters — and mutant Not Quite THE gamers (aren’t we all?) will find more mutations for their MARVEL ®-PHILE money in this section. . . . See “Not Quite the Marvel®-Phile” for more. . just get it GINNY’S DELIGHT. POLYHEDRON. Not only will you get the Invincible Iron Man™. but you get the Incredible Iron Duck™ as well! Thanks. 77 With regards to the StarQuestions column: please don’t This column is just ducky send a self-addressed. . unless special arrangements to the con- trary are made prior to publication. the Hellfire Club™. 70 APRIL 1985 . Inc. a division of Cadence Industries Corporation. MARVEL SUPER HEROES is a trademark of the Marvel Comics Group. . then GO IMMEDIATELY TO YOUR HOBBY SHOP and purchase Operation Wideawake. Kemper . . . Copyright © 1985 Marvel Comics Group. . . the Brother- hood of Evil Mutants™. and nothing may be reproduced from it without prior permission in writing from the publisher. . Inc. . . . except in unusual circumstances. . even if you couldn’t include Winda WHY IS THIS MUTANT Weston™. . . Jeff. . the Morlocks™. . .” and have fun. Dale L. . the unstoppable Juggernaut™. . . . We don’t have the Jeff Grubb . SMILING? We have our very first ARES Section Special: The deck John M. . All Marvel characters and ‘the distinctive likenesses thereof are trademarks of the Marvel Comics Group. 84 A new race for the STAR FRONTIERS® game ARES™ Section 96 THE SCIENCE-FICTION GAMING SECTION Editor: Roger E. Inc. . Georgia Moore Graphics and production: Kim Lindau. . . Play it. Moore Design: John Meyers Editorial assistance: Patrick Lucien Price. or Jean ARES Log . . the New Mutants™. Unsolicited manuscripts are welcome. stamped envelope with your ques- tions. GAMMA WORLD. All Rights Reserved. .

and it is ideal for adventur- starships. Metric tonnage (empty): 8000 Klingon Naval personnel. Hodekker Impulse engine Navy. ships that usually have 300-400 Vessel name: Ginny's Delight Type: FIA crewmen aboard them. safe cruising speed: Warp 7.P. Contractor: Belter Industries ture-class” vessels published in various Cost: 29. Hull number: MM 13920 Power units available: 2 DRAGON 71 . Movement point ratio: 1/1 eration Ship Recognition Manuals) are Power units available: 6 quite limited in their presentation of Tramp Trader Ginny’s Delight Stress charts: F/G vessels that could be run by a small Max.23 MCR Many science-fiction gamers enjoy supplements or magazines. Kemper © 1985 by Dale L. If no such ships are available Overall height: 15 meters ing parties of up to four characters. small Emergency speed: Warp 9 instead concerned with the larger ships Vessel Type: Merchantman of Star Fleet and the Klingon Imperial Designer: T. Kemper Some games fill this gap with “adven. then the game master or Deck ceiling height: 2. “These are the voyages of the Ginny’s Delight . The manuals are Vessel Class: Tramp trader. The in the game. Only The supplements already published for Warp engines imagination should limit what charac- the STAR TREK® game that deal with Type: One FWA ters can do. starships (such as the Klingon and Fed. .5 band of adventurers.” An adventuring starship for STAR TREK®: The Role-Playing Game by Dale L. .5 meters STAR TREK game is not just for those one of the players with an interest in Cargo units: 90 who wish to be Star Fleet officers or starship design will have to create them. This article creating adventuring parties which go Overall length: 48 meters presents one such ship for the STAR Overall width: 34 meters from planet to planet in their own small TREK game.


Named by her designer after the mem- ory of a pleasant leave spent on the ant engineer. Built some thirty been very effective in keeping the ship have been placed on the four center years ago. usually model Shuttlecraft: None inny’s being smuggled into one system or another. however. pry the deck plans way that make her unique. and major ports there. sensor array and swept-back atmo- Power to arm: 1 quently announced his intention to spheric winglets. in one piece.. Simply bend ber of “special modifications” along the The Ginny’s Delight is streamlined and back the staples. high-profit cargoes. eager for an easy kill. she continues the ship. but Captain Barnes has fre. vessel. cur. the vessel. navigator. ture figures or cardboard counters. Passenger facilities: Varies Damage chart: A one-of-a-kind Belter Industries. Found Superstructure points: 5 nacelle. is Exploration Zone. This has The deck plans for the Ginny’s Delight bars and flop houses. the ship has acquired a num. Shields and damage control beneath the forepart of the warp sometimes of an illegal nature. The old-style Firing chart: 3 installed. * — Captain. but Other data G Captain Barnes has been known to take Transporters: One standard 2-person on a “paying” crewman or two. pages of this magazine.. She is easily recogniz- Armaments the Delight has surprised a number of able by her unique forward-positioned Type: FP-2 photon torpedo mount unwary pirates. With her loose. complete the picture. Because of the to be one of the most interesting tramp The tramp merchant trader Ginny’s currently poor defensive capabilities of merchantmen amid the thousands that Delight is a one-of-a-kind vessel. when ply their trade within the Federation rently owned and operated by Captain approached by any suspicious vessel. assist. Delight is a Tractor beams: None The Delight was constructed by one of Crew requirements: 1-4* the smaller ship construction yards. she is well known in some of the detected by most standard sensors. There are no passenger facilities. located amid the aster- oid field surrounding Dicameron VI. One person may operate pleasure asteroid Alovar. engineer. she usually is found your STAR TREK® gaming with minia- FP-2 photon torpedo mount situated transporting smaller. and lay them out flat for use in most important alterations is the Type low cargo capacity. combined with her Damage: 6 worn appearance. mount some eventually. the mount cannot be areas. One of the capable of planetary landings. warp nacelle on her upper hull and by Location: Bow No deflector shields have as yet been the large cargo hatch aft. DRAGON 73 . her usual tactic. Ontario Barnes and various free-lance to make an emergency warp out of the crew personnel picked up at starbase area and to ask questions later. Being in such close proximity to mainly in the Federation/Orion border Deflector shield type: None the warp drive.

However. Random percentile rolls are used to keep SMILING? the system fair. how about this?”) or bickering (“You accepted his mutation. this one is extensive enough to bring variety to the mutation without demanding impromptu inven- WHY IS THIS tions from the players or snap rulings from the GM. too. at least in my experience. Hopefully. chances are that the whole group will simply fasten on the one new body part they consider the best that the GM will allow. The system is hard on the GM. and some GMs may lack either the experience to balance sug- gested mutations fairly or the foresight to imagine how a clever and ambitious player could wreck a campaign with a mutation that seemed harmless enough when it was approved. the physical mutation new body parts has been left as a sort of miscella. just as some offi- MUTANT cial physical mutations are better than the others. Some players have trouble inventing original mutations which are more than mere variations of the official mutations in the book. subject to the GM’s approval. and it is not fair to make the party wait a week before adventur- ing while one player designs his new body part. either. if you won’t allow that. None of them are utterly useless. This destroys the whole point of new body parts: variety. As we all know. especially now that the latter have been greatly expanded. 74 APRIL 1985 . since players seldom argue with ten-sided dice. A table of new body parts is given below. who must regulate these player- designed mutations to keep them sane and reasonably balanced. In the current GAMMA WORLD® game rules. Some mutations given here are better than others. rather than a combination of dry stats and official mutations. the player is allowed WORLD® gaming by John M. but none are doomsday. some players constantly push for all they can get. When the GM does have the strength and the judgment to hold the line against an overambitious player. Not everyone can be creative at the drop of the per- centile dice. Maxstadt to design any sort of new body part he thinks will help his character. After the furor has died down and the hard feelings have settled in. this system creates prob- lems. When it is rolled. will make a character unique. New body parts in GAMMA neous physical. Everyone has the same chance at the best mutations. why won’t you accept mine?”). mutational advantage. The idea seems to be that such a variable mutation. it can be the beginning of an exhausting round of haggling (“All right. and it cuts down on conflicts.

with two exceptions. appropriate. jump 24 meters forward or 10 meters mutation. round (maximum of 5 poison uses per poison intensity of 9-18 (d10 + 8). around tongue is gained. and many will the pincers can open cans. and the allowed. It is important to remem. The light covers day). One any physical mutation. meters to snatch objects by adhesion. attacks with at 4-16 damage can be made. Players would tend to choose them mutant’s digestive system and mouth. making them rather squirts a stream of hydrochloric diges. The mutant DRAGON 75 . Talons. Hands are no more new body parts for a humanoid than are mutation. 50-51: A constricting tail is gained New body parts 19-20: A siphon mouth. and they protect eyes with infravision. manipulation. The adhesion may of his voice). The tongue may wield a dagger. the last two (duo-animalism The tentacles cannot perform fine each limb hits as weapon class 3. etc. robots. If the to remember The mutant may climb sheer. at 1-8 damage each. palm. and the tail may be used as a new body parts are rolled to hit on mandibles may act as can openers. Two attacks may be per round. back. One other opponents without bodily fluids). dark dependency. hitting anything in its the ability to breathe water. The 25-26: Bladelike limbs are gained on of suggestions for any GM who prefers tentacles can grasp objects and can the mutant’s upper torso or tail. with a gained on the tip of the mutant’s tail. or armor. or other useful appendages. mutant may move normally and can ber that new body parts is a beneficial machinery. In keeping with the ben. etc. Poison intensity is 13-18 (d6 + 12). Two attacks may divide time into search turns or combines the heightened taste and per round are allowed at 1-6/1-6 damage even action turns as desired). smooth walls and even cross ceilings at slow GM rules that a hump or clublike tail would prevent a bird from flying. or elsewhere. or hands be broken at will by the mutant charac- will not replace existing hands. parts for avian characters. however. parts is a 38-39: Eyeshields (shaded transparent Likewise. mosquito-like instead of an ordinary tail. corners. Most will not allow humanoids to “pass” made per round for 3-12 damage each. mutant’s tail. ent mutation. prehensile abilities. he that new body speed. entire body. 30-31: Froglike legs are gained.or lobster-like jaws) is gained on the mutant’s face. twice per day. Obviously. 27-29: A swimming bladder and fins/ since they are more powerful than the 7-8: An acid pump is attached to the flippers are set on the mutant’s abdo- rest. giving it AC 7. or anywhere else. instinctively to negate light generation. I t is important feet. Carnivore jaws or fur would be 34-37: Sucker or friction pads are rerolled for a reptilian character. straight up. dark dependency. water at land speeds. is gained. hammer. etc. ter. It men. but do not confer should be. are attached to of two march turns per day (the mutant mutant’s ordinary tongue. would be net disadvantages over the creature’s own natural attributes. These allow swimming in common instead of very rare as they tive acid 4 meters long and 7 cm wide. scissors. sors. One attack per round attack per round at 3-18 damage is Unless otherwise specified. This descriptions. etc. fingers. 52-54: Poison fangs are gained in the attack is allowed per round (maximum 21-24: A light-producing organ is mutant’s mouth. eficial nature of the mutation. claws. limbs) may be made. The acid corrodes metallic locks. 47-49: A clublike tail replaces the oid characters run these two risks with 16-18: Beetlelike mandibles are set on mutant’s ordinary tail (if any). In the have greater strength than opponent). upper torso or tail. with and damage can continuously be applied following list of new body part continuous 1-6 damage every round every round after the first hit. or club for an extra attack will have proportioned limbs of their each round. Roll percentile die and consult the round at 1-6 damage may be made. This table could also be used as a list (no damage vs. etc. and multimorphism) should be excluded. One attack per per round at 2-12 damage may be made. However. pincers. The table itself requires a few words range as weapon class 13 (damage 4-24). each 1. Physical Attack Matrix II. This organ the mutant’s upper torso. allowing one attack per of five poison uses per day). multiple body parts being a differ. battering ram. the GM 40-42: A saurian snout (with toothy should avoid looking for situations in 12-15: Two crab. For example. any AC better 1-4: A poison sting is gained on the (ineffective against androids. acter’s charisma or impede his speech with a strength comparable to the char- (although they might change the sound acter’s arm strength. act as scis. 5-6: Two tentacles. Human. AC better than 5). It may reach out to 6 and siphon mouth do not lower a char. after the first hit from fluid draining attack is not effective vs. One attack in nature. feet. this ability is not effec- tive if the mutant is wearing shoes. not allow them to fit into armor. so the parts that a player rolls 9-11: Stalked eyes on 20-cm retract. or wherever all the time. The eyeshields close them. etc. heightened smell mutations. should disallow and reroll these new gloves. new body parts should be third eyelids) are gained inside the rerolled if the character already has beneficial mutant’s eyelids. The of explanation. own. giving 32-33: A chameleon-like. 1-4 to assign new body parts himself or who disarm opponents (must hit AC 10 and attacks per round (roll d4 for number of has the players choose them. hinges. which new parts could be troublesome pincers are gained on the mutant’s Mutant may bite for 3-18 damage once and restricting. should not hamper his character’s other able stalks replace ordinary eyes. they do scales for a snake or carnivore jaws for not negate physical damage taken from a bear or tiger. but hand axe. 43-46: Scales cover the mutant’s as pure strain humans. and than 4.. as they gained on the mutant’s fingers and toes. latter case.5 meters a 15-meter radius area for a maximum 55-56: A viper tongue replaces the long with suction disks.. One final note: the mutant’s face. carnivore jaws sight in two directions at once.

. The hump has no encumbrance value. 85-87: A prehensile tail 2 meters long is gained. gills. single guiding mind. for a horizontal distance equal to human duo-animals are common in attack will take damage). to hit each brain separately (as per dual from any higher elevation to a lower tor’s size. These talons can grasp player must roll for random abilities). and the trunk can even fire a pistol or type (slowly). Other uses are possible. but thing the other bodies can. The mutation are split evenly between them manipulation. The the character’s overall healing rate. 6 = three bodies. but this ability is ineffective coherent. Two attacks may be made per round for 1-6 damage each. arms. and hands. tion as individuals. lamia. Half. The layer negates poison dam- age from claws. as per hump above. This is not transfer to the survivor(s). 1-8 damage. It acts as a third hand (see prehensile trunk). Gliding may be accomplished and pincers. 73-75: A fatty layer is gained under the skin. and a bird’s beak. providing food 00: Multimorphism is gained. and they cannot “loan” hit slow falls and negate falling damage. but it cannot melee effectively unless brought around to the front where the mutant can see it. and the mutant may go with- out food (but not water) for two days. a human/bird might have Each multimorph can sense every- tion in cold weather. GM should design a hybrid character points to each other. These acter should not abandon his original Hit points are rolled separately for flaps may also be used as a parachute to animal type altogether. and harpy). 82-84: Retractable claws are gained on the mutant’s fingers. but the mutant cannot use his hands for other purposes at the same time as he attacks. fangs. mutant is combined with another animal (which may make the separate bodies 63-67: Fur is gained over the mutant’s type to form a hybrid creature. The player and each body. giving one attack per round for 2-12 damage. providing AC 8 and insula. extending to the lower (rear) have a full carapace. Mutations rolled before multi- feet. it more closely resources can be used again. are miles apart. below. effectively multiplying the and other wind phenomena for long animal type is acceptable. All bodies are basically identical in 60-62: Talons are gained on the ignoring any result over 95. even if they 68-69: Skin flaps that allow gliding could retain human size. the normal rate.may track prey by “tasting” the air over gained by mutant animals. giving them resembles having twins or triplets with a any terrain. by two days of heavy eating before its like temporal fugue. be hit by the same area attack if near may wish to consider hot-air thermals minotaur. torso or feet.” though in the latter instance the morphism is generated are common to may be made. 96-97: Roll twice on the above table. etc. appearance and have similar ability mutant’s upper torso limbs or on his 98: Pick any of above (including “roll scores. but those rolled after this objects but cannot perform fine 99: Duo-animalism is gained. but each body has its legs). damage. 79-81: Carnivore jaws are added to the mutant’s face. all bodies. If and water for four days with no ill mutant’s consciousness exists simultane. brain. Roll a d6: 1-5 = if the trail is over an hour old. unless a “to hit” roll 4 or more points over the number needed to hit was rolled. For look different). and tail-slap attacks. while retaining the alliga. humanlike speech capabilities. These hands may wield may attack at once and otherwise func- 57-59: An eaglelike beak is gained on weapons. effectively multiplying on the mutant’s back. serving as a third hand for an extra weapon attack each round. bite. perform fine manipulation. entire body. example. This 92-95: Hands are gained on the upper two bodies. Each body heals at 70-72: A food-storing hump is gained together and agree on its abilities. The hump must be replenished ously in more than one body. An alligator/lobster might guides the bodies. except as noted the face. All bodies may the difference in elevation x 5. giving one attack per round at handle artifacts. talons. speech. Two attacks per round at 1-10 each twice. own brain. so mental attacks must roll limbs. wings. stings. All bodies tongue also detects heat and radiation. The layer also provides insulation in cold weather. A single consciousness are gained on the mutant’s arms (fore. but the char. its hit points do not effects. Any second each other. etc. The GM fantasy literature (such as the centaur. glides beginning at great heights. 88-91: Vocal articulators may be 76 APRIL 1985 . 76-78: A prehensile trunk is gained on the mutant’s face. stalked eyes. except that each brain hit by an one. one body dies.

most of the popu- All Marvel characters.) DRAGON 77 . they show pluck. and slam opponents who are bigger than he is. Glaciers will have to ated. Such charac. Despite that.S. If you think HOWARD THE DUCK™ looking for the inspired second half of about it long and hard. Thanks for everything guys. Karma: 50 long time. and say. gamma bombs. then come back. martial art. there is nothing Don’t forget to write. irradi. most heroes are Duck. is bigger than he is. I mean a long time. Quack Fu is a very obscure This is because these characters are lot of grit. All Rights Reserved. lation of the U. determination. Health: 36 product. “Hey! Are you for real?” Popularity: ? Mephisto™ and Pluto™ will get into a Each of these characters has had that Known Powers: snowball fight before these characters said to them at least once. ders. If you want real many of YOU would call yourself Strength: TYPICAL (6) Marvel®-stuff. Still. (Of course. Not Quite The ® MARVEL -Phile Iron Duck™? Would I kid you? by Jeff Grubb A caveat to the reader: If you are wrong with being silly. upgraded. currently unemployed the Iron Man™ article entitled “Pumping kind of silly to start with. there are those that go beyond the Reason: GOOD (10) Back? OK. appear in a module. and a QUACK FU. Fighting: GOOD (10) Iron. Stilt-Man™? Let’s see hands!) Endurance: GOOD (10) I’ll wait. © 1985 Marvel Comics Group. With it. high-powered hero sit up Resources: FEEBLE move south and cover Lake Geneva. Funky names. Now.” be warned that this ain’t it! Iron Funny abilities. I’d like to dedicate this bounds of what even a world that Intuition: GOOD (10) article to a few individuals who would accepts the existence of radioactive spi- Psyche: REMARKABLE (30) normally wait some time before appear. and adamantium ing in a MARVEL SUPER HEROES™ steel alloys could imagine. A really ters would make your standard. Howard can stun basically silly. go there. their likenesses. (How Agility: GOOD (10) Man’s over on page 81. Flashy outfits. a division of Cadence Industries. like eons. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group.

He is usually easy to identify as a cigar-smoking humanoid duck. and candidate for President of the United States. Bong™. Howard tried to make a living in a “world he never made. Howard is caustic. bill collector. 2-area range) and a chest lamp (Typical inten- sity. Howard’s story: Howard is a native of Duckworld. 1-area range). including the master of mystical arts. The suit was shred- ded in a conflict with the nefarious Dr. During that adventure. He landed in our world. Happy now? [Yes. In the years that followed. he attempted to set things right. Men (or “hairless apes”) are unknown on Duckworld.” and he held several jobs in suc- cession. in Cleveland. It is a good bet he won’t get lost there.] Talents: Howard is a licensed cab driver in the city of Cleveland. IRON DUCK SUIT. Howard was pulled from his world by the machina- tions of a power-hungry demon mucking about with the Cosmic Axis. I mention it here only because Roger nagged me into it. Doctor Strange™. Created by Claude Stark (short for Starkowski). Howard fell from the deadly Stones of Oblivion to his doom. He has made some important human friends. In addition. the Iron Duck suit provided Excellent protection from physical attacks. the suit was equipped with a small flame- thrower (Excellent Damage. He has also taken some odd fares to New York City as well. it was worse than doom. and with the aid of the Man-Thing™. will ya?) Reason: TYPICAL (6) Intuition: POOR (4) Psyche: TYPICAL (6) Health: 26 Karma: 14 Resources: POOR Popularity: 3 78 A PRIL 1985 . and gener- ally bad-tempered in dealing with others. cynical. Howard landed near the Nexus of All Realities. Ohio. Ohio. and it had springs which allowed Howard to jump 1 story high and 2 areas away. dish- washer. Actually. THE FABULOUS FROG–MAN™ Eugene Paul Colorito High School Student Fighting: POOR (4) Agility: POOR (4) Strength: POOR (4) Endurance: EXCELLENT (20) (give the kid a break. an alternate world where ducks are the most highly advanced species. including cab driver.

okay. home of the Fantastic Villains™. As the years past. he must make a Agility the Fantastic Four. Vincent Colorito. He true. as Willy’s skills were better used in like a drunken pinball. Sadly. was usually filled with letters to the FF 3 areas at a hop. postman retired with a pension and the Mailman Frog-Man’s story: Eugene is the son of love of the people on his former route. Eugene donned the cos. Fortunately. no more. Karma: 18 nor is he Thor’s™ brother. it’s one point.] Okay. LEAPING: Frog-Man wears a suit Torch™ in battles against Marvel Super Postal Service. The bulk of his overfull mailbag but he’s always bounced back to tell height of 6 stories per jump and to cross ribbitting tales of his Incredible FEETs. who was sent Eugene is very earnest and truthful. Willy’s route included the equipped with electrically-powered Baxter Building. the man that tume to turn it into a force for good as Health: 22 taught Daredevil™ everything he knows. clean. After several stinging There is no truth to the rumors that Reason: TYPICAL (6) defeats. Willy Lumpkin has no known super. or he keeps on going into from his pad into action against— [Stop wriggling skill. loyal. Asgard. Psyche: TYPICAL (6) father’s name. Seeking to redeem his nor is he a former Herald of Galactus™. leaping coils that allow him to reach a Four™. obedient. wriggle his ears real good. Eugene does not from fans and other true believers. the next area. Fighting: POOR (4) He still visits his old friends on occasion. I’ll be good. courteous. rebounding off buildings or the column gets cut off.S. and reverent. He can. a front for the Maggia™. At Though he told Spidey™ that he’s toad have very good control over his leaping: the line and has acted more cautiously. Popularity: ? whose paperwork was then lost in friendly. increased technol- Eugene is DOWN TWO to be hit and WILLY LUMPKIN™ ogy caught up with Willy. Willy offered his services to when he lands. however. Leapfrog retired and Vincent WilIy Lumpkin is really the Hobgoblin™. DRAGON 79 . However. helpful. He hasn’t been croaked yet. (tah-dah) The Fabulous Frog-Man. when bouncing around so erratically. and the old shifts UP ONE to charge an opponent. if any of the above is Known Powers: brave (sort of). Resources: POOR (pension) down to Earth to learn humility and He is also trustworthy. alias the Leapfrog. remember that you heard it here embodies the hero’s code as he sees it. serving the government. Intuition: TYPICAL (6) went straight.Known Powers: Frog-Man has sprung into combat Willy’s story: Once a mail carrier for alongside Spider-Man™ and the Human the New York City branch of the U. kind. FIRST! He is also a klutz who’s going to get hurt human powers. if someone doesn’t watch out for him. The FF politely declined. a Agility: POOR (4) small-time villain who wore a frog suit and he is always welcome at the Baxter Strength: POOR (4) that allowed him to leap small buildings Building. based on his ear- only a matter of time before he leaps FEAT to stop. Endurance: GOOD (10) in a single bound.


and MH Special.) are die-hard Shell-head fans. Armors were destroyed. you will remember. their likenesses. The Space Armor first NEW IRON MAN™ ARMOR ended up with an article twice the size appeared in Iron Man #142 to #144. he carved it down into two man. DRAGON 81 . the brave worn by Tony Stark first appears in Iron your gaming needs. The stats This section will describe some of the Psyche: TYPICAL (6) available in MH AC 2. round- Agility: GOOD (10) ageable sections. He undersea. Finally. Check with your (but foolish) designer set about describ. ing all of the important gizmos that following issues. Part 2 by Jeff Grubb Last time. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group. The most recent set of armor Wars™. The MARVEL®-Phile Pumping Iron. It was recently lost were part of the Iron Man™ armor. Endurance: INCREDIBLE (40) and-gold suit and gave the stats for Tony A final note: I recommend use of these Reason: INCREDIBLE (40) Stark™ and Jim Rhodes™. should be sufficient for most of All Marvel characters. Strength: REMARKABLE (30) Iron Man suits. Man #191 and gets a workout in the local Judge. Both the Stealth and Space Fighting: EXCELLENT (20) editor. Avengers™ different suits that have popped up Assembled!. a division of Cadence Industries. and under the Stealth Armor first appeared in Iron (lost) the gentle(?) prodding of the ARES™ Man #152. and Designed and used by Tony Stark of a normal Marvel®-Phile. The first section went ing out this article is a history of the into depth on Iron Man’s familiar red. All Rights Reserved. ©1985 Marvel Comics Group. (See DRAGON® characters only for those players who Intuition: EXCELLENT (20) issue #95. Secret Health: 100 recently.

Due to the powerful nature of attacks. letting the world believe beam could provide illumination up to 15 areas away. identity secret. Rhodey’s private wavelength. offered to have the BODY ARMOR: The properties of this Strength: INCREDIBLE (40) shrapnel removed if Stark would pro- armor were similar to the suit noted in Endurance: MONSTROUS (75) duce a super-weapon for him to use DRAGON® issue #95. as well as the suit’s thrusters. Using this original armor. ple baffles to eliminate noise and to In the years that followed.S. Once the suit cleared physical and energy attacks. Iron Man could survive FLIGHT: The new suit flew by less pow. each of it was much less powerful. radiation. Wong-Chu. including Wong-Chu and scattered his guerillas. government. cold. the BODY ARMOR: Tony’s most recent set of Stealth Armor was equipped with X-ray armor was similar to his original set. below him and produced a high level of secret missions. Stark made ger his nuclear thrusters that provided his way back to safe territory. Stark used VARIO-BEAM SPOTLIGHT: An extension produce a quiet ride. contracts with the Department of Endurance: UNEARTHLY (100) Defense. Iron Man was one of 82 APRIL 1985 . and manipulated as if they were still part of ECM: The mostly highly developed set of fire). the wearer had no IRON MAN’S™ STORY the radar/sonar package. The weak mooring of the armor in this regard. as it was not repulsors. He was Unearthly speed in space.S. save that it pro. The jet-boots could the armor to fight criminals and threats of the Unibeam that was never incorpo- be used offensively. and aided by a cold as opposed to Remarkable. cold. wave-modifier that curved the radar limited repulsor power capable of doing waves back on themselves. James R. producing no Remarkable damage at a range of 8 AIR SUPPLY: The bulk of the Space image (Monstrous protection from radar areas. but Stark took vengeance on at Amazing Speed. Reason: INCREDIBLE (40) While supervising the test of one of Intuition: EXCELLENT (20) IRON MAN™ STEALTH ARMOR his transistorized weapon systems in Psyche: TYPICAL (6) Designed and used by Tony Stark Vietnam. The gauntlets could maneuver up infrared film. Triggering the FLIGHT: The Stealth Armor could reach aided by Lt. The new. capable of reaching was cooled to deter heat-seeking water in his suit. whose achievements IRON MAN™ SPACE ARMOR OTHER: This suit was equipped with included the development of the Designed and used by Tony Stark standard radar/sonar detection units Arsenal™ robot for the U. vent sonic detection. the inner atmosphere. Excellent protection from most energy to 7 areas away. Armor caused Monstrous damage at a transistorized suit of armor. as well as an automatic camera multimillion-dollar industrial complex Fighting: GOOD (10) designed to withstand the rigors of with major munitions and weapons Agility: GOOD (10) Strength: MONSTROUS (75) space. ECM: The Space Armor had the same non-reflective coating that detered both OTHER: Tony’s gray suit had no air sup- electro-magnetic countermeasures as mechanical detection and visual sighting. Excellent speeds. equipped with a separate set of gaunt- Stealth Armor was also equipped with gray armor provided Remarkable pro. slate. Stark Industries. Viet Cong supply dump. The jets were baffled to pre- and life support. and the waste gas for 4-5 weeks on the recycled air and erful boot-jets. but nor. the armor. Tony could trig- fire. with a range of 1 to the U. and acid.Known Powers: the tractor beam). vided Monstrous resistance to heat and Intuition: EXCELLENT (20) Distrusting Wong-Chu. government. it could NO REPULSORS: The Stealth Armor had that Iron Man was only an employee of create a deflector beam (the opposite of no repulsor capabilities. Psyche: TYPICAL (6) captured physicist named Ho Yinsen. the armor had a black. (This is known as Bad Karma. devices. Rhodes. including Rhodes. the vario- area for Remarkable damage. It was the standard suit now worn by James at a cost of lowered resistance to energy equipped with all-band radio. Its jet gasses passed through multi. The Viet Cong Agility: REMARKABLE (30) leader. Reason: INCREDIBLE (40) against the ARVN and American forces. the Stealth Armor gauntlets allowed them to be used only evaded standard radar detection by a REPULSORS: The new suit of armor had in zero-gravity situations. ability to evade detection when the thrusters were in use. Armor was devoted to transportation detection). In addition. Yinsen perished FLIGHT: Short term flight was managed designed for speed and non-detection. with a pacemaker to allow Stark’s heart BODY ARMOR: The Stealth Armor was to continue functioning. The designed for combat. He kept his rated into the standard suits. Anthony Stark was the heir of industri- alist Howard Stark.) level. but EXO-UNIT GAUNTLETS: In addition to and sonic scanning capabilities. (destroyed) and radio hook-up with a 2000-mile Stark built his father’s business into a range. ply as Rhodey’s armor did. equipped Known Powers: range of 15 areas. which could apply SENSORS: In addition to the standard Monstrous Strength to an object. It in an attempt to let Stark fully charge by conventional boot thrusters that flew had only Remarkable protection against the armor. ter pilot downed behind enemy lines. Stark was wounded (a piece of (destroyed) shrapnel lodged dangerously near his Health: 195 heart) by a booby trap and taken pris- Fighting: EXCELLENT (20) Known Powers: oner by the Viet Cong. a helicop- thrusters inside the atmosphere would Unearthly speeds in open air. traveling at treetop the two of them flushed out a secret radiation. Finally. the Space Armor was which had a range of half a mile. REPULSORS: The repulsors of the Space Health: 165 Stark built an electrically powered. radar/sonar package and radio. and they could be attacks (including radiation. have resulted in Unearthly damage to all mally moved at Amazing speed when on One their way to an American firebase. lets that could act as long-range grap- photographic equipment loaded with tection from physical attack and ples.

Obadiah Stane. it provided the team with its New York created Circuits Maximus. a former Stark scientist named Morley Erwin. Unable to function as Iron Man. first socially and then to excess. and he developed homicidal friend Tony suffered from alcoholism. Tony attempted to cor. severe headaches whenever he used the each other when Rhodey lost control of During this period. who played upon Stark’s weak- nesses in an attempt to take over Stark’s company. and Thor™. armor. and irrational as his headaches the use of the Iron Man armor. wished to try out. After losing his “new” gray Iron Man the hero be able to develop new Tony became increasingly worried suit in a recent battle. and space technology. At first it was believed that the his rage. Tony would ask for the armor back. as Iron Man. businessman. result of repressed guilt over enjoying Iron Man’s armor slowly evolved from hostile. while Tony returned to inventing. including an atomic- powered set of Space Armor and a low- radar-profile set of Stealth Armor. becoming Stark International cybernetic helmet of the armor. The two Iron Men confronted mother’s name. Aware of the grow.” It was not more powerful than through the Maria Stark Foundation. Rhodey. which edge of Rhodey’s armor. Even- allowing him to survive without wearing Though justifiably proud of his service tually he learned that they were the his pacemaker chest plate. worsened. specific brain patterns. Tony debated for a time whether to technology. Stark Industries armor. with Giant able area than standard transistors. New methods of attack demanded that tendencies. he became an alcoholic and his work and life suffered accordingly. Stark With the Erwins. The pressure of being an inventor. Hulk™. Tony. Stark and Rhodes nal gray armor developed in Viet Nam. cover the source of his headaches. Rhodey’s suit. Tony passed the armor on to Jim Rhodes. was ill-fitted to their difficulties. about Rhodey’s now-violent temper. developing instead new tech. using the West Coast Avenger successfully attempted by Justin Ham. Wasp™. state-of-the-art venting override of his circuits. Rhodes. Man armor properly. oped specialized suits of armor for unusual missions. uneasy over his ability to use the Iron the pressures that drove him to drink. as Iron Man. recent set of armor resembled the origi- Man™. The “new” Iron Man joined Hawkeye™ and the West Coast Avengers™. success. Stark made a brief recovery only to plunge back into the bottle under the influence of another business rival. Rhodey became irritated. while his a slate-gray suit into its present form. Rhodes began having advanced. Stark closed out his weapons rect the problem several times without retain his new suit of Iron Man armor. While this most Iron Man #200. developing an advanced “s- circuit” that allowed greater use of avail- DRAGON 83 . tion. calming Rhodey and talking out plex on Long Island. a business rival. his credit frozen. and supported the group tech company funded from specialized cuits. Rhodey became increasingly as the role of being a hero was one of niques and equipment for communica. contracts. Tony won the and controlling a large industrial com. and Morley’s sister Clytemnestra (a computer specialist) relocated to Cali- fornia. as was he created a new suit of Iron Man version. worked freelance for some time. Tony has set to defenses. while Tony. in particular methods of pre. ing misuse of powerful weapons Rhodey’s mind. The takeover of Stark (now Stane) International succeeded. Stark also devel. and hero led Stark to drink. was adjusted to respond to Tony Stark’s fight. with his new armor and knowl- flourished. and work building an all-new.the original Avengers™. and he feared that Rhodey left Circuits Maximus to dis- Stark also received an artificial heart. a small hi. a jobs that Rhodes provided as Iron Man. was controlled by more precise “s-cir- Headquarters. who had joined Stark International following the end of the Vietnam War as Tony’s private pilot. Rhodey used the armor to repel attackers on Stark International and to disable and destroy the majority of the machinery capable of creating more Iron Man armor. undertook a long battle to conquer his alcoholism. medicine. The Space and Stealth Armors were also destroyed. but it was more highly trust organization set up in Tony’s late As time went on. using several new techniques he facilities. The new suit will premiere in mer.

Each individ.. a S’sessu the S’sessu and the UPFS frigate Hellscar. reaching its goal in the best and safest The Hellscar established visual contact manner possible. Thus. the captain of a S’sessu encounter with two Sathar ships. This from Dixon’s Star to Gruna Garu and on determined by talking with the Hells. The unknown design. consisting of two stellar fleet arrived off Phri’sk. The UPFS fleet others except for those who can help systems (each with one small inhabited was large enough to suitably impress the the S’sessu achieve its goals. The scout vessel returned fire S’sessu speak with a hissing lisp. at times luck and careful diplomacy that they the first diplomatic missions and formal S’sessu can be highly organized and were not immediately attacked as hostile 84 APRIL 1985 . caring little for region of space. Indeed. but he and his crew were Society and customs group of S’sessu to their present home- unable to resist a boarding attempt by In general. The Coming of the S’sessu A new alien race for the STAR FRONTlERS® game by David Cook [Editor’s note: David “Zeb” Cook was one contact between the S’sessu and the cooperative. of personal gain to be had in doing so. Having who can take and keep them. The frigate’s captain broad. a police force to protect them from robbery or murder by others. Due to their simi- car’s captain that the aliens were not murder and violence are rampant. beings aboard that ship. Though S’sessu refused to give up the frigate. FRONTIERS ® game system. Hailing signals from Human’s. have the patterns of dots or stripes on power. not on what is right or wrong. Inc. The S’sessu do not phies are based on getting and keeping settled worlds belonging to the S’sessu. would seem to create a society where to the S’sessu worlds.] the S’sessu worlds. The current communication was established.000 years ago. may which they considered a prize ship. If a S’sessu believes there is some sort future releases from TSR. petitive and self-centered. missed. the frigate’s fire-control Sathar and S’sessu would have to have systems were damaged and the shots Speech occurred more than 20. A Sathar’s skin is yellow or spaceship is the absolute leader of all an emergency jump and re-entered brown. the Hellscar’s captain was their money to build an interstellar so allows and if care is used in setting designated temporary ambassador to spaceship. an attack/rescue ual does what it wants. To Orbital stations registered the arrival of their heads that the Sathar have. Power and planet) lying ten light years from the S’sessu. opened always has a +2 Initiative Modifier race. the most obvious differ. group known to xenoarchaeologists as cast a long-range distress call to the the Tetrarchs) transplanted a small Federation. severely damaged in an ence between them being body powerful boss. it was only through Sathar. on Sathar can be applied to S’sessu. a S’sessu. Other. and they has been speculated that an ancient technologically outmoded by UPFS can speak it normally. possessions are only for those S’sessu Gruna Garu system. this is true. since the scout was of an A S’sessu’s sense of hearing is equal to a sented a puzzle for xenobiologists. S’sessu philoso- normal space off Phri’sk. If fire on the scout vessel. it make no reference to the S’sessu. The uncommon occurrence among them. They can also unknown race of aliens (possibly the standards. A group of S’sessu might pool games as player characters if the referee captivity. believing he had several directions at once. on a line running sidering their racial tendencies. them in most situations. Its sense of taste is slightly S’sessu have no explanation for their the Hellscar were returned on an better than a Human‘s. speak the language of their own race. However. made coloration. First contact with the S’sessu occurred Physical appearance S’sessu will have only one leader among shortly after a brief skirmish between S’sessu are almost identical in appear. and another group might hire them up in the campaign. the only actions that are the warship. A S’sessu S’sessu are an offshoot of the Sathar stumbled onto a Sathar base. They long before the Sathar or the S’sessu are and managed to cripple the frigate. the separation between the Fortunately. allowing it to see in theory held among scientists is that the Hellscar’s captain. have quickly learned Pan-Galactic since known to have developed space travel. and an interplanetary scout wise. company is controlled by one extremely The Hellscar. but a S’sessu has a bright pink. and violent crime is an of the original designers of the STAR Federation proceeded unhindered. all other descriptive information “wrong” are those that keep it from was sent to investigate. the fleet commander organized this is not the case. with the scout and refrained from offen- Senses The discovery of the S’sessu has pre- sive action. S’sessu only hold claim to a small Several weeks later. ance to Sathar. When televisual ship-to-ship S’sessu’s double pupils give it superior until contact with the UPF. the S’sessu. but its sense of similarity to Sathar and were in fact unused frequency in an untranslated smell is somewhat less well developed. the all-around vision. because of this and the frigate captain’s will work cooperatively with other gamers may adopt them into their familiarity with the S’sessu from his beings. and this seems well-supported. A unaware of the existence of the Sathar language. because of its excellent vision. one of the two or green-tinted skin. but larity to the Sathar. S’sessu are extremely com. It though the smaller ship’s weapons were their existence was discovered. world at that time. a remarkable achievement con.

individuals have developed the ability to judge the strengths and weaknesses of opponents. though the race as are only for Sathar do. A roll over 05 S’sessu. infiltrate. or suppress activities the S’sessu deem “unfriendly” in the Fron- tier systems closest to them. as friendly diplo. especially by the just like any other ability score may be Vrusk. percentile dice. It is a S’sessu. they have hired adventurers to spy on. run at 20 meters per turn. a S’sessu. This ability may only be used business dealings from the S’sessu love for “dirty tricks”). steal from. Ability Insight may Sathar. This has P ower and possessions STR/STA: +0 DEX/RS: +0 INT/LOG: +10 PER/LDR: -10 caused Star Law to take an active inter. The fol- business dealers. a better offer might always be made by someone else. and a whole is not regarded as dangerous or hostile. good bet that a S’sessu will always do Vrusk have a -10 reaction penalty to exactly what is best for it. those S’sessu move long distances at 3 kilometers per hour. Little is known about ing ability). This knowledge gained. Nonetheless. especially if they see their chances of finding per- sonal gain and wealth are improved through cooperative effort. All S’sessu start with a score of 5% in this ability. the other races have learned to work with the S’sessu. Of course. If the die roll is 05 or Creating a S’sessu character matic relations have only recently been under. Asphenomenas will have learned established. leaving the door open for possible treachery. The S’sessu must see his oppo- nent actually doing something related to that ability score before he can make this judgment. Vrusk (who have suffered in certain raised. Because of the extremely competitive nature of S’sessu society. The smuggler is trying to shoot a beam weapon at a guard robot. “every-worm-for-itself” attitude makes be increased by spending experience. once per game hour. often with great success and mutual benefit for both sides. Attitudes who can take The following Racial Reaction Modi- fiers may also be used when dealing The S’sessu are essentially amoral (nei. and keep them. The referee secretly rolls intense concentration required to use it. simulating the their homeworld. and the player tells the referee that Asphenomenas wants to use his Ability Insight to determine the smuggler’s DEX DRAGON 85 . the S’sessu’s history. Asphenomenas. S’sessu have a -5 reaction penalty to the S’sessu disliked. Aspheno- menas secretly watches the smuggler. S’sessu adventurers often work well as team members. Special abilities Ability Insight. In their attempts to lowing Ability Modifiers are used when gain an equal footing with the other creating a S’sessu: races in the Frontier Sector. S’sessu have the same movement rate as est in certain foreign and business affairs of the S’sessu. sees a smuggler outside a spaceport. This is the percent- age chance a S’sessu has of learning one ability score or skill level of a being he observes. extent of betraying others without a would indicate uncertainty and no S’sessu have a +5 reaction bonus to second thought to save itself.aliens by the rescue force that found score (based upon the smuggler’s shoot. with S’sessu: ther knowing nor caring about the dif. Humans have a -5 reaction penalty to ference between good and evil). even to the the smuggler’s DEX score. S’sessu characters are created in the The S’sessu are extremely aggressive same way as other characters. For example. They walk at 10 meters per turn.

. contact: Jeff Gerckens.Y. and Chenoweth. or telephone (614)876-2170 or To be held at the Tremont Motor Inn in demonstrations. entry fee will be required for each tourna- This gaming convention will be held at the tion. New Brunswick NJ To be held at the Holiday Inn in Troy. Apr. Columbia SC 29204. Box 261000. Events will include 43201. this convention will offer an and board game tournaments.. 20 mission fees refunded. 26-28 Box 101.. contact: Paul Toro. New York NY 10027. Colorado Springs CO This gaming convention will be staged at surprises. Contact: Contraption. 20-21 This convention will be held at the Air Force Academy in Colorado Springs. UMO. contact: Alti-Egos. and role-playing (614)764-6085. Hopkins SC Columbia University. For more information. 301 Ferris Booth Hall. tion will be staged at the Sheraton Denver 08903. P. Colo. . 5-7 tournaments. Admission fees are weekend. and there will be no admission charge. FAL CON IV. For more informa. ALTI-EGOS. 1851 Windover ment. campus of Rutgers University. CAPCON VIII. For more information. and a model contest. 1739 N. 19-21 films. Rutgers College Student center. 12-14 Orion Terrace. Lake Orion MI 48035. Gamemaster. seminars. Robert umbia Games Club. Ohio Ferris Booth Hall at Columbia University In Union. Apr. Orono ME 04469. contests. Northeaster 3. P. contact: Explor-o-con ’85. Ohio State University. Con III Director. seminars will be among the featured events. Gardner MA 01440-435. A game auction. science-fiction and fantasy presents its third annual gaming convention. Tech Center in Denver. Apr.O. Apr. dealer. contact: Pine $2 per day. Apr. PINE CON III. Columbus OH CAROLINA CON IV. Featured events will include a writer’s panel. or. WIZARDCON ’85. CONTRAPTION. This gaming convention will be held in tion. Registration fees which will be held at the University of Maine This convention will offer many gaming are $35. 218 Gannett Hall. Box 21. gamemasters will have their ad. 19-21 New York. contact: Col- College Ave. For more details. contact. Apr. For more informa. For more information. For details. including numerous RPG tour. The university of Maine Gamer’s Society an art show. Col. EXPLOR-O-CON ’85. Although assortment of role-playing. 327 will be acclaimed author Anne McCaffrey. Apr. Road. 29061. Guest of honor teresting events. and speaker inquiries are invited. a costume party. Apr. Preregistration fees are $12 for the 80841. 133 Casbel Court. Apr. Lakewood CO 80226. For more details. naments. or telephone (617)632-9588. Cayce. a nominal NORTHEASTER 3. panels. Box 435. contact: Ed Vincent. Mich. and lots of Box 1016 USAFA. S.C. Features will include activities.O. this convention promises many in. at the Orono campus. 12-14 miniatures tournaments. 19-21 This science-fiction and fantasy conven- 126 College Ave. N. High. board.

27-28 and sale.O. Box 25445 Honolulu To be held at the Sheraton Inn in held at the Travel Lodge in Saskatoon. the feature computer gaming tournaments. Tallahassee fiction games. over 70 events. this con- Ed Bryant. tournaments. events for this convention For more details. contact: V-Con 13. Featured prizes. will be L. and guest of honor will be Mike vention will include a hat masquerade. For more TALLY CON 4. Inc. Scott Filipek. Association Recreation Centre in Cam- Cairdel Lane. and an be game designer Steve Jackson. pano Beach.Y. Activities will include an art show For more information. Omni Box Office. MADNESS ’85. or bridge.O. May 4-5 For additional information.. Toastmaster will be To be held at the Ramada Inn. and movies. This gaming convention will be held at the Frank Mentzer. Hilton in Tallahassee. contact: R. For more information M. Box 930031. Admission fees are $12 until June pano Beach FL 33066. Fla. wargaming tournaments and a painting competition. and AD&D® tournaments. Ill.C.. south weekend. For fur. or telephone (904)385-1518. this gaming conven.O. Tree Mall. contact: The Grinning will include historical. admission fees are $6 for the entire To be staged at Camp Emmanuel. door macabre. this convention will feature will offer a large variety of role-playing tour. June 6-7 Hotel in Tulsa. and comic books. Canada. Guests of honor for TSR.. Apr. For more information. seminars. Hamilton. Evansville IN 47737.G. June 14-16 This annual gaming convention will be HawaiiCon. Bawdfen. Astoria IL 61501. P. 11 Veevers Drive. and various games. and science. Canada V7X 1A2. and $10 thereafter. addressed. Palatine.. K.O. 6908 N. May 26 about convention offerings or about judging Sponsored by the Military Interests and events. Norcross GA 33093. a Resnick. seminars. Registration fees are only $1. contact: ConJuration 2.S. Marysville CA 95901. Dealer inquiries are North. Preregistration fees are CAMPCON ’85. $4 for Saturday attendance only. stamped envelope to: Madness a variety of gaming events. or telephone (305)973-2249. P. Registration fees are $6. telephone (203)743-1872. 824-C W. Merlyn’s Science Fiction/Fantasy Store. Be aware that openings are limited. For more details about this gaming pool party. Middletown NY receive $50 worth of gaming merchandise fees are $7. various movies. Ind. Marysville. Registration fees are To take place at the Peach Tree Mall in College in Spokane.. or To be held at Omni Auditorium in Pom. Saskat. June 8 To be held at Spokane Falls Community in Middletown.” Registration fees are $15. Wis. Mengsol III. contact: Paul Wilson. July 5-7 welcome. Apr..S. contact: This science-fiction convention has a Atlanta. a game room. May 24-26 To be held at the Airport Ramada Inn in ther details about this convention. contact: GLATHRICON. area. or telephone (309)329-2934.O. Okla. and a dealers’ FL 32303. (918)438-3336. N. miniatures. Vancouver. For additional information.. this convention will ductions. Though admission is free. Featured activities include telephone (414)242-2304 after 3:00 P. 26-28 tion will be held at Middletown High School SYCCON I. this convention will feature Ontario. Participants of U. formation about the convention or about Apr. 26-28 tailored travel arrangements. and a dealers’ room.I. For P.M. details. this event will be held at the envelope to: Metropolitan Gaming Associa. c/o The Game Warden. Pom- events will include role-playing and board welcomed... this convention $3.. Guests of honor will be Box 690064. CT SF Society. and $20 at the door. c/o HAWAIICON ’85. For more information. of Astoria. 27-28 only) until May 23. Inc. Canada L8K 5P6. a champagne Sunday brunch. To be staged at the Pacific Beach Hotel in For more information. CONJURATION 2. and the supernatural.A. contact: The Wizard’s Corner. Spokane WA 99201... P. Evansville. this event will feature a Saskatchewan. and $2 Oakley. contact: (312)465-7006 during evenings only. or telephone Ian and Betty Ballantine and Fred Haskell.. Preregistration ’85. Fla. P. this science-fiction and 48478. MILCON. this gaming convention will John Dunn. Winners will naments and board games. For more details. P. contact: George To be held at the Willow Creek Hotel in M. contact: UPdate Pro- West 621 Mallon. Sprague and Catherine Crook de April 15. and a dealers’ area. Armed Forces are SEAGA ’85.C. and “filksinging. DRAGON 87 . strictly for fantastic and historic miniatures. feature role-playing games. fantasy. Kevin B. B. Guest of honor will masquerade. VI. Guest of honor will be information. Box 3894. Chill™. Wash. Registration fees are $18 (in Canadian funds contact: SEAGA. or Prevention Program. For popular role-playing and board games. Registra- tion fees are $15. registration fees are $5 for a 10940. convention. Registration fees are $6 until chewan. contact: Todd Fisher. Danbury CT 06810. Cal.S. and $35 at the door. send a self.. 15. $8 until June 1. Box Milwaukee. Hawaii. LITTLE WARS. Chicago IL 60645.C. Ga. Camp. Tharpe St. game designer and editor 801C Broadway Ave. June 1 $5. For more in- WIZARD’S CHALLENGE ’85. For there will be a $1 registration fee for each more details. theme which focuses on the bizarre. Registration fees are $30 until June 1. Box 833. Ontario. Apr. games. stamped Games Society. Inc. May 11 contact: Kennedy Poyser. HI 96825. May 17-19 event. May 10-12 This event will be held at the Camelot HATCON 3. Bentall Centre. To be held at the Ramada Inn in more details. Saskatoon. Registration fees are $1 in advance. telephone (812)858-5419. Gremlin. V-CON 13.. or Waikiki. May 24-26 RPGA luncheon.. send a self-addressed. or telephone at the door. British fantasy convention will feature Car Wars™.O. 24 Peach telephone (509)325-9114.F. Tulsa OK 74169. Ill.GAME FAIRE ’85. 5616 W. 1000 Coconut Creek Blvd. Canada S7N 1B5. panel discussions. single day and $9 for a weekend pass. this event will feature all and $3 for Sunday attendance only. Mequon WI 53092. 34 South Street. GOLD CON III. and $15 at the door. Sager. an art show. Sponsored by the RECAP Truancy 108 Park Ave. c/o Louis B. Kitchener-Waterloo Regional Police tion. Columbia.

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