DRAGON 1

. Andrea Lee Anderson Contributing editors Ed Greenwood Ken Rolston Katharine Kerr This issue’s contributing artists Jack Crane Roger Raupp Bob Maurus Phil Foglio Valerie Valusek Jayne Hoffmann Marvel Bullpen Dave Trampier Richard Tomasic Joseph Pillsbury Larry Elmore 2 A PRIL 1985 . plus five game evaluations 56 Getting in over your head — Craig Barrett DRAGONQUEST™ game rules for aquatic action 64 Inglaf’s Dream — Ama Darr Rogan . and non-violent. but you do know the monster 28 The handy art of forgery — Keith Routley A new. He Subscriptions used his technical skills and his painting skills to come up with “Andragon. with an ending you might not have figured on 68 ORIGINS Awards nomination ballot Send in your choices for the best of 1984 Publisher DEPARTMENTS Mike Cook 3 Letters 25 Off the shelf 90 Wormy 6 The forum 69 The ARES™ Section 93 Dragonmirth Editor-in-Chief 86 Convention calendar 94 Snarfquest 16 World Gamers Guide Kim Mohan 24 Coming Attractions Editorial staff Patrick Lucien Price Roger Moore COVER Graphics and production It should come as no surprise that Jack Crane does a lot of detailed. . engineering- Roger Raupp type illustrations when he’s not painting covers for DRAGON® Magazine. ability for assassins 32 Books to games? Perhaps — Arn Ashleigh Parker How to use literature as the foundation of a campaign world 38 PBM update: news & views — Mike Gray Play-by-mail happenings. . get it? 45 OTHER FEATURES 8 New jobs for demi-humans — Gary Gygax Official AD&D® game alterations that elves will especially like 10 What good PCs are made of — Katharine Kerr The non-statistical aspect of character creation 20 The ecology of the gulguthra — Ed Greenwood You don’t know the name.20 28 SPECIAL ATTRACTIONS 47 Deck plans for the GINNY’S DELIGHT In-scale accessory for STAR TREK™ : The Role-Playing Game 43 — the ultimate adventure And the title of our Lirpa Loof section .” Georgia Moore depicting a basement-sized do-it-yourself kit that will amaze your friends and Advertising neighbors — and maybe even your mom. .

Note that if the urisk moves. then leave well enough alone. Would you know the base percentage chance for one success- I read Katharine Kerr’s article on feeding an explain this a little better.000 one-week portions of iron rations to Dear Dragon. — KM Urisky business his modified jump number is 5. The tion. All that does is add a a favor. I understand that many of your old issues some food along the way to keep all of the horses. so all you have to do is make a mules. Shouldn’t this apply here. iron rations to last him throughout the journey. In the example where Jan could be. and 10 sub. a supply of iron rations. on the equipment computation in the example is correct. and if held by one claw and at -4 if held by two. given in the article. many of the soldiers Marietta. similar circumstance to being grabbed and held And even if every soldier could carry enough by an eye of the deep. for these reasons: not explained when it was performed. Dear Dragon. In the Players Handbook. My question is simple: Could accounted for by dividing the distance of the 11. There’s always room for a little more photocopy machines in the company. I would like to Dear Dragon. Only one week’s worth. But if you will buy another copy of your magazine next all the problems of how to feed an army on the want to tinker a little more to maintain a balance month and maybe write you another nice march. number of 5. although it’s a good idea that might work like this because you think the monster is too and send them off to me. but it does seem logical to One good turn .p. Yes. If you use a dexterity benefit photocopy of all the pages from those old issues So. It’s be able to carry all their necessary gear and also hit? When attacking with two weapons. It says that when an eye of the Greenlawn. it attacks at of 75 gp. give a character with high dexterity less of a that doesn’t address the problem of how to feed penalty to hit when he’s being grabbed by an eye Dear Editor: the animals that are traveling with the army For of the deep. portion of iron rations has an encumbrance value deep grabs hold of one of its victims. Travis Boelter are any modifiers to this base chance. it states the of iron rations for every soldier — assuming that Eye examination pronunciation of Titivilus as ti . Y. The halfling’s chance of success virtue of magic or intelligence) can see a urisk if rations and water? Iron rations are not very was calculated as if she were attempting a 5½. — KM of power. It would Dear Editor: cost 10. foot horizontal jump with no running start. are not as detailed as monster descriptions whatever we were doing. the unlikely that a character’s fate in an adventure have room for a supply of food. the pronunciation given in issue #93 can substantial amount of non-edible equipment. iron rations would not solve tough. it may be true that “iron blame anyone for not quite understanding how rations are not very expensive. the less of a will ever depend on whether he knows how to on being able to pick up non-edible equipment penalty. ach. holding.lus. commandeered all the drops” (issue #93). Minn.i . I in some situations.000-man army that’s about to go on a march that could take as long as two weeks. etc. changed to 10 Dear Dragon. We can’t give a yes-or- no answer to a question like “Does dexterity affect this penalty to hit?” Whether it does or not is up to you. you can add in a “reflex attack” for the letter. So.000 gold pieces to buy two weeks’ worth In the pronunciation guide (#93). Ariz. too? pronounce someone’s (or something’s) name.” But let’s imagine the example worked. Goldstein According to Appendix O of the DMG. — KM The last word a 1. while the the leader of the army can find a merchant who earlier article “Nine Hells Revisited” states it as has 2. . The division step was its hiding place. I need probably still be necessary for the army to find point of dexterity over 15. I can’t say how nice it was to hear from you. My be considered “correct. and spent Zweihander is chasing a halfling thief. That ate surroundings. I would also like to know if there army in motion (“An army travels on its stom. Lunenburg. monster: Whenever an eye of the deep takes Howe Audacious damage from an attack by the character it is Greedy Hollow. Look for a large truck to back up into DRAGON 3 . please? fully doing so. Mass. for the “double credit” for a running long jump was ability to blend into his surroundings.” since it appears in a list the result might be that many soldiers wouldn’t question is. because This ability is played the same way as an elf’s list. — KM army is not solved just by having each man pack done “automatically” in the text of the article. After reading it I was left with one major ques. N. but while on the march. rated into ecology articles are not official changes. but it would be a lot easier to Seth Walther it is nice to all be able to speak the same “lan- find food along the way. because always your decision. because of the claw notice those conflicting pronunciations. Ohio guage.” — KM would not be able to pack all the food they would need. all us of dropped I have a question about “Short hops and big them. I have a question about the article on the eye of Eric S. Also. it should be explained a little better. alive and able to do their jobs. so that two weeks’ worth would take up +2 or +4 depending on the number of claws I wondered how long it would take someone to 150 gp worth of weight and space in a soldier’s holding the victim. so you can do anything you want with them — or nothing at all. and they would have to find it while they’re Attacking with two weapons isn’t really a on the move. Which is correct? sell. . it will reflexively squeeze its pincers Jump adjustment tighter. his attacks are made at -2 record. but the amount of detail you use is three days making you a complete set of all the the halfling’s extra jump number be 1. Now that I have complimented you. its (effective) invisi- I think a soldier could “function normally” if ing the distance in half accomplishes the same bility will probably be negated — and certainly it all he consumed was iron rations and water. chance of jumping instead of 80%. If you do this for me. For the gear. old issues. which is why (according to the table urisk — which is more like a “chance of failure. so we can’t On a small scale. little more detail on top of the new information are sold out. wouldn’t elaboration.. Rational question because of a running long jump. but thing as doubling the character’s jump number will become visible if it launches an attack from the problem of having enough food for a large for a running long jump. N. the creature is trying to conceal itself in appropri- expensive and last a long time without spoiling. does dexterity affect this penalty to of pronunciations that we regard as official. following the system on page 70 of I just discovered your magazine and think it is the reasons described in the article.tiv . it would the DMG. try an adjustment of +1 for every great. You can’t count higher a character’s dexterity is.” on page 22) her chance of success is 80%. Andrew Peterson finally outlined a system for feeding an army. a the deep (#93). iron rations are listed as costing 5 g. Y. Each soldier would also have to carry a holding the adventurer. So he would have a 30% ability to hide in natural terrain.tee . tih . the extra “rules” incorpo. doing twice normal damage (4-16 points) Dear Howe: to the held character before releasing him. In issue #94 it says that urisks have the natural tracted from 11 is 1. someone who is able to detect invisible objects (by a soldier function normally if given only iron foot jump in half. Ecology articles. Divid. so the only “chance of success” Jonathan Zaleski distance is only ½ higher than her modified jump involved is whether or not an onlooker sees the Selden. as complete as we try to make As soon as your letter arrived.” issue #94) and I was glad that someone New Ulm.vie .lus.

unless special arrangements to the con- trary are made prior to publication. 4 Palladium Books . . no responsibility for such submissions can be assumed by the publisher in any event.S. Inc. . . . . $36 in Canadian funds for 1 year (12 issues) sent to an address in Canada. . . . . Inc. . . .O. 60 Games Workshop U. . . . . . Lake Geneva. I.) Well. . . Can you suggest user that just earned his 34. feeling that there found a pretty bad mistake in this month’s issue. 34 Game Systems Inc. . . . . . . 79 GEN CON® Convention . . Inc. Can you give me some advice on this Mister Editor: Free thinker problem? The strangest thing has happened. . . . . . space for a two-digit number under “Level. . . IL 60678. . . . Inc.125. . funds for 1 year (12 issues) sent to an address in the U. . . . . . . . They get a A word to the wise should be sufficient: Do it thing the way I wanted. . . . . . but not a single one of them had problem: My best friend has a 99th-level magic- Point of contention a table of contents page in it. . . . . . . . . . . . . . . . Inc. . . 80 Graaf Simulations . Changes of address for the delivery of subscription copies must be received at least six weeks prior to the effective date of the change in order to assure uninterrupted delivery. . . . . Inc. . and additional mailing offices. . record sheet. P.S. but I do Dear Tim: understand that you can’t just publish every letter First of all. .. . . . . and I sure didn’t think it would last this long. . . . . 23 Fantasy Games Unlimited . Besides. . 18-19. . . as DM. . . . Inside back cover DRAGON ® Magazine (ISSN 0279-6848) is published monthly by TSR. . . . . . . . . . . . . . . . . Me. . . . . All Rights Reserved. . . . The issue of expiration of each subscription is printed on the mailing. Me. 29 Hawaii Con . . 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Your maga. . maintain 96 separate subscriptions to meet the Two quick questions demand. . . Postmaster: Send address changes to TSR. cover. . . . . . but I think I forced to steal defective magazines? thing as a 100th-level character. . . . . 88 Sky Realms Publishing. . . . . .001th experience how we might solve this problem. . Date: it was my world didn’t mean I could do every- permanently borrow one of theirs. . . . C. . . and said just because library across the street from my house and Dear Mrs. Payment in full must accompany all subscription orders. Wis. . months now. and we have to enormous crate. . the charac- My copy has the usual 96 pages. . . . . stamped envelope of sufficient size will be returned if it cannot be published. label for each subscriber’s copy of the magazine. WI 53147. . . 17 Reality Simulations. . . . P. . . . . . A limited quantity of certain back issues of DRAGON Magazine are available from The Mail Order Hobby Shop. . . . . . 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DRAGON is a registered trademark for the monthly adventure playing aid published by TSR. . . . . . . . . . . Inside fr. . 6 S&T™ Magazine . . . . . . . . . . . 87 Compleat Strategist. are you an expert on the rules? out. . . . . . . I’ve noticed that every letter you publish The Editor seems to be expressing an opinion. . . . . . . Lake Geneva.O. . . 29. 27 DRAGON® Magazine . . 22. . or should I shop around for some really good ones that fit me? Andy Cisive Whichever. . . . . . . . . . (A lot of boys accidentally take them The Editor home inside their schoolbooks. Mrs. 59 West End Games . . . . . If you Pickton. Send subscription orders with payments to: TSR. . .. . . . . . . . 33 RAFM Co. . . .S. . . . . Box 110. . . . . . . . .

DRAGON 5 .

if he material” was the “major change” and “other “lawful” and “chaotic. it is important to me. the bottom line is. but better than the standard Because alignment is only meant to prevent games. because I try to adhere to the “official” rules of the game. Either one plays the doesn’t replace a set of rules. it simplified ment is the characteristic which regulates the AD&D game. of beliefs. After the game. Gygax freedom and personal property. The DM can tend to use a very simple system which we ini. if Gary hasn’t said it’s By considering alignment only a general area since it is not official. etc.” the existing ones. “. damage a character can withstand. though. If I decide to use a new system. does that mean that when I official. If I had a silver piece for every time someone used a bas- tard sword in a crowded bar without hitting anything or anyone except his opponent. since Mr. I have All numbers and statistics regarding a charac. Yet. the player role-playing them as if regretted them ever since [their publication]. .” while a person who constantly ing. . tailored to the AD&D gaming system. or pass would be considered “evil. I weapon quality system and later switches to a they were part of the alignment. I agree with Mr. Although this might seem like a moot point to North Miami Beach. I subscribe to DRAGON cause trouble for humans and demi-humans. Or making major personal comfort.” He of- changes in a character’s behavior. the most that can happen is penalize the player for changing his belief just as tially developed for such close-quarters combat in that the player gets a bit baked at having laid out he does for a change in alignment (though it about 1974. Fla. buy a longsword not as good as a character changes alignment. I would like to compliment David Godwin on his letter in The Forum of issue #93.” In this article he wrote that “The However. etc. usable character’s beliefs or personality. I could build myself a castle. This sounds nice. As for encumbrance: I had a friend who wanted to give the AD&D game a try. or you play variants of them. as Gary said. one allows for greater variety in any use it.” But how could this Although I have played the AD&D game on one on to my DM. Adding non-official material puts your game In my opinion.” A certain value will tell one how much system.” system.” This Overall. Such games are not D&D or fered a system by which a character could. then it isn’t. It statistics are only half the game. I As far as adding “spurious rules and material. I hope that what Mr. Align. Gygax did of. .) I’ve never played with a DM who took weapon speed factors into consideration. for as a corrupt dictator who overburdens the people some discussions among the readers of example. and overbearing: “I have playing the game has a DM who uses Lakofka’s consistently. . If I had a gold piece for every 5’4” half-elf I’ve seen carrying a 4’6” bastard sword. he showed me the list of monsters his character had encountered. and the AD&D when they do. for through the harsh penalties inflicted when a AD&D games. the ruthless humanoids to save friendly peasants. the weaponless combat system in will relate how dextrous a character is. Once cerning the AD&D game’s official rules on grap. make any drastic changes in the game. (I have never been to a GEN CON convention. or one plays something else. Again. Next time someone In issue #92. which may be one reason why it seems this way.” continues to use a different system than the one game system” type of material I gave examples David Miller in the DMG. In have helped me immensely in preparing my Magazine mainly to keep track of official rule such circumstances it would seem that this belief world and campaign. Now I’d like to ask about the present ones: Mainly. Gygax about the use should be killed in order that they not grow up to article and others like it in DRAGON Magazine of non-official rules. be just as “evil” would like to put forth as a means of starting meant by “extraneous material” would be. rather. or you use a 15 gp longsword listed in the Players Handbook. . These AD&D game system does not allow the injection issue #83 doesn’t seem to be a major change. Alignment. for me. I am not playing the real AD&D game? If Gygax meant when he referred to “extraneous adventure. Gary Gygax wrote an seen so many people doing exactly that. Though he leaves the question unanswered. They are upon the details of the character’s beliefs. the player must then decide Yet in the same issue he also writes this. However. Lenard Lakofka wrote an believe. lent system for buying quality horses. DM who doesn’t. and kills all he even slightly The main question I have concerns many of changes to the armor class system. while another official. radical changes of belief and behavior. these systems and ones like kills people for no reason is “evil. I have some questions I am correct in assuming that what Mr.” subtitled “The official word on what’s playing the AD&D game. . . invent the game. treasure and magic (Turn to page 24) 6 A PRIL 1985 . example. yet other than for a few “trial runs” because I feel “official” AD&D game magazine. In issue #67 your own character classes for PCs. and ter in the game have the purpose of setting up article entitled “Poker. replacing the AD&D combat system with taxes. I hope that I also believes in the right of those peasants to that I am not quite ready. was created to prevent radical. con. I have not started to DM in DRAGON Magazine since it is. pummeling.” 500 gp for a longsword that is now only just as would be a lesser penalty because it is a less In issue #83 Roger Moore offered what I think good as the longsword his partner paid 15 gp for. I will only use ones published be? Could a person who believes in sacrificing and off since 1979. does anyone use them? From what I’ve seen. is concerned with naught else but his DRAGON Magazine. the article “Let the horse buyer set a character’s alignment through common touts some magazine or game as being useful for beware” presented what I thought was an excel- sense. but in a well-done campaign with much variety it would not solve the problem.” In the next paragraph he writes. In his letter David seems to lean toward the idea that the definition and specific beliefs of each alignment should be determined before a cam- paign and then adhered to. . If it were to be decided that “good” believed in the absolute I would like to compliment Arthur Collins on system he decides to use is official. Fine — but right to life. they are no longer “reality. it would not solve the problem of his well written and very informative article in then why isn’t it published? what to consider the belief that humanoid young issue #93 entitled “The making of a milieu. then I guess Mr. illogical he says that “no claim to playing either game can article entitled “Keep track of quality. Either you play TSR’s D&D or AD&D magical +1 sword. it doesn’t look like it. you might say that whatever some. of DRAGON Magazine. drastic change)..” them do not seek to replace any rules. Up to now I’ve discussed new rules.“) After deter. I could put a kidney-shaped moat around it. In issue #65. He asks the basic question of what is “good” and what is “evil” in the AD&D and D&D game systems. If a person decided upon. freedom is “good. with that of another FRPG. Similar methods can be used for it does. Gygax isn’t either. consider the follow. changes. outside the D&D or AD&D game system. is an excellent system for unarmed combat. Still. AD&D tournament. of extraneous material. “making up” suspects are opposed to him? the rules and their implementation. . these details must be followed pling. it is best to hodge-podge system . Chess. (A person who believes in the basic right of inclusion in your campaign. and created a practical. I introduced him to some people who were going to play that night. They don’t mining alignment. . This is done then be made.

.

e. elven. this reorganization is forthcoming in the Unearthed Arcana volume. and that’s not all By Gary Gygax Copyright ©1985 E. i. the opposite is not sub-class. and those with 17 strength Level limit by racial stock of cleric can rise no higher than 6th level. All scores above 18 — 18 13 despite all assumptions to the contrary. do you? Well. For example. which 12 14 19 18 18 appeared in DRAGON ® issues #58 through #62 and were reprinted 14 17 20 18 18 in the Best of DRAGON Vol. WIS Dwarf Elf Gnome Half-elf Halfling Both elven and half-elven characters can be druid/rangers. and halflings — being more nature-oriented While it is not possible to renounce further progress as a paladin than the other demi-human races — deserve admission to the druid or a monk in order to pursue another profession.) Furthermore. articles published within these Hallowed Pages. 9 10 18(51) 16 16 vide for the races of demi-humankind. elven rangers. not as a direct sub-class of fighter. ability scores given here represent number shown on the table below. paladin. half-elves. Level limits for elven and half-elven rangers are now humankind were removed. Gary Gygax. as for members of the regular fighter class. i. it is important to include the paladin as a sub-class of Note that these new limits apply to player characters and NPCs cavalier. exceptional: no change in alignment occurs. I do not dislike characters of (maximum) non-human stock. be either PC or NPC clerics. can move to that of paladin or monk. However. Halfling ability scores Highest WIS CHA Druid level 15 15 6 16 15 7 16 16 8 17 16 9 17 17 10 18 17 11 So you think that my extension of levels for demi-humans with 18 18 12 exceptional statistics was stingy. I believe that the Demi-human rangers level limits set in the AD&D® game system (as expanded through Elves are no longer prohibited from entering the ranger sub-class. For consistency. the new limits indicated level. let’s look at some new. 16 9 8 8 6 4 especially that regarding division of experience points equally among 17 10 9 9 7 5 classes. etc. (More information on alike — that is. Gentle Readers.New jobs for demi-humans Dwarven clerics. half-elven rangers are also given Humans would be an inferior species if the limits on demi. and rule of most states is by mankind. 18 11 10 10 8 6 19 13 11 12 10 8 Special note on cavaliers 20 16 12 14 12 10 If your campaign uses the cavalier class (described in DRAGON issue #72). From a non-conflicting profession. In both examples. In a “world” where humans are the principal population. Ranger level Elf Half-elf STR INT WIS Demi-human clerics 7 8 18(01) 15 15 With expansion of the deities in the WORLD OF GREYHAWK™ 8 9 18(01) 16 16 Fantasy Setting. or gnomish stock is abolished. logical as follows : concepts for demi-humans which are not destructive to the underly- ing game concepts. and the activities of the new class do 8 A PRIL 1985 . All limitations apply. 7th for dwarves. 6th for minimums which must all be met for the character to rise to the elves. a human PC within the druidical ranks. Elves are now unlimited in their ability to rise in levels necessarily true. Fur. class to that race. The downward progression for elves follows the are as follows: same pattern as for half-elven rangers. elven rangers with less than 17 strength are limited to 5th level. Similarly. with level limits the same wisdom of 16 required). III anthology. and by Roger Moore’s articles herein so as to pro.] The level limits for non-exceptional clerics are one less than the As with all other similar tables. the prohibition against PC clerics of dwarven. All rights reserved. a thief of lawful alignment might determine that but able to advance as high as 13th level if the ability scores are the monk profession is now a desired occupation. although on a limited basis (minimum both elves and half-elves may be cavaliers. halflings can become PC or NPC druids of 5th level or cleric with sufficiently high ability scores might decide to become a greater — limited to 5th if either wisdom or charisma is below 15. or can 15 8 7 7 5 — be triple-classed as druid/ranger/magic-users. and as eventually in keeping with the same reasoning that now opens the druid sub- redone in new Players Handbook editions) are correct and necessary.e. Demi-human druids Paladin and monk dual-classing Elves. [Editor’s note: The aforementioned 11 12 18(76) 18 18 articles comprise the “Point of View” series on demi-humans. more potential. a lawful good thermore. For clerics with exceptionally high wisdom. and halflings are likewise now able to about which more was said in last month’s column. just as half-elves have always been. there is no logical reason to 10 11 18(76) 17 17 exclude their clerics from play.

Words such as “demand” and “take your busi- the opposite route. For $2. in a swords & sorcery milieu akin to that of supplier. is in. I must use more many financial obligations. and it loses that store your patronage. the retailer must carry but somehow he has captured the essence of them. authorship. Such evil activity jeopardizes the continued availability of Humble pie department these goods. including employees to pay. you. Just as evident is the fact that if you avidly seek good book which relates closely to the AD&D ® game. pertained to pilfering. utility care when expressing concerns. The small margin of profit from each sale is times after reading a letter from Susan M. and so it is also for a monk. not the least of which is that it will assist in proper is employed at a Waldenbooks store. then a paladin he will remain (unless A very important point which was brought up in Susan’s letter his paladin status is removed for some reason related to magic. The style of writing is neither Thus. There is none of Robert E. These real-life particularly when seeking a result that requires cooperation and thieves should be excluded from campaigns. . you wouldn’t be in a store asking for a product if you didn’t Books. Do Reader pointed out that harsh words are usually ineffective tools — mention this problem to your fellow enthusiasts. Howard in requesting that they be carried so that you may purchase them the book. In her letter she calls enjoyment and much support for your RPG activity. Garrett. venturing career as a paladin. I recommend it to all role-playing game enthusiasts for deed sufficient inducement to any wise proprietor. let alone any of TSR’s offerings. they take what they like. Tom Doherty Associates. . Breaking the plastic wrap around such products. It is not possible to take rected and contrite. for your good offices in behalf of role-playing and for ing or redirection of those disciplines. That Kindly necessary indeed — without these receipts. a proper AD&D game campaign. rather than (perish the loathsome thought) elsewhere. there can be no store. 1984). Apply imaginary profession of many Worthy Gamers. or. many reasons. give our hobby a This particular dish can be accompanied by homily grits. Nevertheless. understanding. and has done her best to see fantasy role-playing. Each retailer has isn’t the case here! On to my ample serving.. and you thinking persons of totally unscrupulous sort are making off with won’t be far off the mark. Option Black Company reads as if it were a literary adaptation of actual two is undesirable because it takes you away from your choice of adventuring. An earlier issue of this Invaluable Journal (#90) contained a suggestion from me that Enthusiastic Gamers be firm in A good “game” book demanding materials not carried by their favorite retailer. as it were. then only two courses remain open: One. since the mental determination required for ness elsewhere” should not be used in this case — if ever! Thank initial membership in the paladin or monk class disallows any lessen. Obvi. This I have uttered to myself several bills. caring enough to write and correct me. it is one fine bit of fantasy there. bless her. or alignment change). and so on. . If you haven’t read The Black Company by Glen Cook (Tor ously. and your favorite retailer does not carry those goods.not conflict with those of the previous class. The these items. I am duly cor. rent. portions of modules. then you are missing a prefer to shop there. DRAGON 9 . you must go elsewhere to buy them. Susan. leaving an unsalable remainder behind. that the author plays FRP games. but that bad name. so to speak. It is a dark work. I can’t swear the products. Susan. shouldn’t miss. and politely heroic nor swashbuckling. two. taxes. It seems that un- this same line of reasoning to any other dual-class question. It is one you me on the carpet for singularly poor phraseology. regardless. If a character begins his ad. simply informing the retailer of your desires.95 this book will provide both reading that RPG products are carried by that shop. for losses of this sort are annoying. unfortunately the actual sort rather than the behavior. Inc. and reduce the viability of the store.

What good PCs are made of
Play characters with more substance than statistics
by Katharine Kerr
One of the most enjoyable things about player who wants to create a well-developed to say, of course, that no medieval parents
the AD&D® game and other fantasy games PC with a life of his own. Although players loved their children, but such love was a
is role-playing a player character — taking will have to consult their DMs to fit their rare thing.
advantage of the chance to “become an- characters properly into the game world, In upper-class families, children were
other person” and to live out another life in they can do much on their own to flesh out seen mostly as heirs, meant to continue the
a strange and magical land. In an ongoing existing PCs or to add depth to new ones. family line or consolidate family power by
campaign, developing a solid PC is the DMs may also want to give this article to accepting a properly arranged marriage
player’s main opportunity to be creative their players to encourage them to be crea- when they finally came of age. These little
and to contribute something of his own to tive on their own within the context of the political pawns were usually put into the
the Dungeon Master’s world. Using this DM’s world. care of nursemaids — or, among the bar-
kind of creativity can be very satisfying. A barians, foster parents of a lower class — as
well-made PC is a miniature work of art, Growing up medieval soon as they were born. Although the par-
like a character from a good novel or movie, The old cliche is true: no person exists in ents supervised their education and train-
but all the player’s own. a vacuum. Not only is everyone born into a ing, they had little actual contact with their
Yet all too often, players deny themselves specific family, but that family exists in a children until the children were thirteen or
this particular pleasure simply because they society with its own distinct ways of behav- fourteen, when the children were considered
fail to create a true character — someone ior and moral codes. During childhood, a to be full-grown adult members of the fam-
different from themselves in most respects person’s most basic attitudes toward life are ily. These new “adults,” however, had no
with a personality and a mind of his own. formed by the events she’s experienced as control over their own lives until their fa-
Many gamers have a standard character well as by the treatment she receives from ther died. The father announced whom the
style that they return to over and over again her family. Although few gamers give much daughters would marry and sent any sur-
in play, though this character may have a thought to their PC’s early life, understand- plus sons either to the church or to a place
different name and a different set of stats ing that background is a valuable tool for in another lord’s castle. By law, the children
from game to game. Some of these standard creating a PC’s personality. had to obey his decisions.
characters are very much like the players Most of us assume that the way we’re Among the lower classes, children were
running them, and some are wish treated as children is the way that children considered as an economic asset, another
fulfillments, embodying all the strengths have always been treated at all times. We pair of hands to work on the farm or in the
that the player doesn’t have and never will. have a strong concept of “childhood” as a family craft shop. Toys were only for the
Allow me to use myself as my own bad special time of life for being irresponsible, very youngest children. As soon as a child
example: my standard woman warrior protected, and loved. In our society, adults could walk, she was given useful work to do
never compromises, never takes guff from spend a lot of time worrying about their — watching the geese, sorting good beans
anybody, and backs up her pride with a children and about the effects that their own from bad, and other such simple tasks. By
sword — a very different soul from your actions will have on their children’s lives. In the time they were eight, boys were ex-
typewriter-bound author, who would proba- the western medieval society that forms the pected to be doing a full day’s work along-
bly cut her thumb off if she ever picked up a backgrounds for most game worlds, nothing side their father, while girls were doing
real blade. could be further from the truth. (In ancient much of the cooking and clothes-making to
Playing this kind of “compensatory” Rome, or in Constantinople and other free their mother for money-making work in
character can be psychologically healthy at civilized areas of the medieval world, chil- the fields or in the shop. By the time they
times, but always running the same basic dren were raised in a more protective and were fourteen, most lower-class people were
PC drastically limits the enjoyment players loving manner in the middle and upper married, but still living under the control of
get from gaming. Creating a truly different classes, but among the poor everywhere, their father or father-in-law.
character, on the other hand, seems like an what follows will still apply.) In all classes, children were more likely to
imposing task to many gamers, because it In general, growing to adulthood in a be neglected than fussed over. At meals, the
requires some of the skills of both an author medieval society or among barbarian tribes adults were served first, and the children
and an actor. First, the player has to create was a pretty chancy thing. The average fought over the leftovers. Even in the upper
the character in detail, then pretend to be woman could expect to give birth to eight classes, children’s clothing was cut down
that character during the gaming session. children, of whom at least one would be from the adults’ worn-out garments and
The creation is the most important part of born dead and only three of the others rarely washed. The lord’s daughter and the
the process, because a player who really would live to reach maturity. As a result, farmer’s daughter were likely to look much
knows his PC’s background, attitudes, and children simply weren’t cherished; it was alike when it came to their dresses. Few
mannerisms can respond in character much too heartbreaking to grow attached to a adults spent any kind of time with their
more convincingly and spontaneously than child who would probably die in a few children, except to give them orders or
one who only has a vague idea of the PC’s years. What’s more, since so many women teach them how to do various kinds of
general nature. died in childbirth, many children grew up work.
Although inventing an entirely new per- with either no mother at all or with a step- Medieval children were also exposed to
sonality from scratch is a difficult job, any mother who was even more indifferent to violence on a regular basis. Children who
gamer can add some depth and life to his them than their natural mother would have made mistakes, appeared lazy, or merely
PCs with just a little thought and creativity. been. Rather than being in the center of the angered their parents were beaten. For that
The problem is knowing where to begin. family as they are now, children found matter, most would have seen their fathers
This article offers some guidelines for the themselves on the edge of things. This is not beat their mothers as a matter of course,

10 APRIL 1985

too. The amusements of these times were attitudes. However, since Roger Moore has based on the character class of the PC and
genuine, not simulated, blood-sports: duels already explored the cultures of the various which use percentile dice rolls:
to the death in barbarian societies, jousts non-human races in his “Point of View”
and tournaments in medieval ones, as well series of articles for DRAGON® magazine Thieves Fighters
as the omnipresent cock-and-dog fights and (reprinted in the Best of DRAGON Vol. III 01-20 very low 01-05 very low
such refined pleasures as bear-baiting. anthology), there’s no need to cover the 21-50 low 06-15 low
Children were usually taken to watch the same ground here. Any player who is build- 51-90 middle 16-50 middle
public punishment of criminals as well, ing up a non-human character can refer to 91-99 distinguished 51-70 distinguished
because their parents enjoyed watching the the appropriate article in that series for the 00 noble 71-00 noble
floggings, maimings, and hangings meted necessary background and the innate atti-
out by their overlords. Barbarian boys, of tudes of his chosen race. Magic-users Clerics
course, learned early that war and death With this basic background in mind, 01-10 very low 01-10 very low
were part of everyday life and the true we’re ready to turn to the individual PC. 11-25 low 11-25 low
pursuit of real men. After rolling up his character and making 26-60 middle 26-60 middle
With such a start in life, the average PC adjustments for his chosen race, the next 61-85 distinguished 61-75 distinguished
comes to maturity with a pretty grim set of thing a player does is choose the character 86-00 noble 76-00 noble
attitudes. (Although there are always excep- class — the profession — of his PC. Built
tions to any cultural conditioning, it’s sur- into the game is the assumption that the PC Add 10 to all rolls for paladin characters.
prising how many historical figures of the has been apprenticed to a master in this Subtract 10 on all rolls for druids.
Middle Ages fit the pattern described be- class for many years, an assumption that’s
low.) First of all, he realizes that life is short historically accurate. The average child Once the player has rolled on these ta-
and harsh, and that he’s lucky to be alive at would have been sent to his apprenticeship bles, he should try to flesh out the raw
all. He’s seen several brothers and sisters, at nine or ten years of age, depending on result with some circumstances. For in-
and maybe his mother, die from natural how bright and capable the child was. Al- stance, a cleric with a noble background
causes while he was still young. If he’s a though the player should always choose the might have been a younger son of the house
barbarian or a noble, it’s likely that he lost PC’s class himself, he can work backward who had no chance at inheriting the title, or
his father and several uncles to warfare, too. from that choice to fill in the events and a daughter who preferred religion to an
He thus accepts the sufferings of other influences of the PC’s early life. arranged marriage. Any PC who rolls “very
people with an attitude that would strike us Ideally, of course, each player should low” can be assumed to have shown such
as extremely callous, provided that these invent all these details for himself with the great natural aptitude for his class at such
others are strangers rather than someone active collaboration of the DM, as if he an early age that he was adopted by an
important to him personally. were writing a short story about his PC, but upper-level member of that class and raised
What’s more, from early on he learned many players may simply not know where away from his family — except for thieves,
that no one was going to take care of him if to begin their PC’s “biography” or which where poverty is a natural incentive to learn
he couldn’t take care of himself. He’s had to facts to include. the trade.
squabble to get enough to eat, push and This article provides a set of tables to
shove to get enough room in the bed he randomly determine certain basic facts Family life and background
shared with his brothers and sisters, and about the PC. These rolls, however, should Results of rolls on the following progres-
fight over the few toys and amusements that only be starting points. The player should sion of “tables” will help a player develop a
the family shared. Thus, he has an arrogant think about each result and decide what detailed background for the character.
and grasping side to his personality. Even if emotional effect it had on the PC and how
he’s from the noble class, he’s used to hours this effect influenced the character’s person- A. Is the PC a legitimate child of his father?
of hard work and drudgery. Noble boys ality. To give them real meaning, the player (01-75 = yes, 76-00 = no)
were sent to other castles to work as pages has to turn the dice rolls into a story, even if 1) If illegitimate, was the PC raised
at eight years old; noble girls put in their it’s only a sketchy one. with the father’s family?
share of hours at spinning, weaving, and (01-75 = yes, 76-00 = no)
sewing family clothes. Social class 2) If not raised with the father, was
Finally, his attitude toward his family is The social standing of the PC’s family the PC raised by the natural
quite cold. Since they never did much for should always be randomly determined, mother (01-50), placed into fos-
him, he truly doesn’t care very much about simply because we’d all like to be rich no- terage (51-95), or raised by charity
them, either. Perhaps he had an unusual bles if we could get away with it. But since as an orphan (96-00)?
chance to grow attached to one parent or a only the DM of a given campaign can de- 3) If placed into fosterage, roll for the
favorite sibling, but it’s more likely that he cide exactly what the term “social class” foster family as well as the natural
sees his siblings as rivals and his parents as means or includes in his world, the follow- family in the next steps. If raised by
distant authority figures who stand between ing tables have been purposely left nonspe- charity, ignore steps B and C.
him and his inheritance. If he’s a barbarian cific. Here are some examples of how each
or a noble lord, he does have a feeling for class might be defined: B. Does the PC have any living siblings?
the honor of his family name. This feeling 1. Very low: serfs, slaves, beggars, a (01-75 = yes, 75-00 = no)
means that he’ll avenge any family member hereditary guild of charnel-house workers. 1) If yes, then how many? (01-40 =
who is murdered or shamed, but he’s just as 2. Low: farmers with a small holding, one, 41-90 = two, 91-00 = three)
likely to kill any family member, male or servants of the rich. 2) For each sibling, roll to determine
female, who besmirches the family honor. 3. Middle: farmers with large holdings, sex (01-50 = female, 51-00 = male)
The people who truly matter to him are the craftsmen with shops, midwives and herb- and age (01-50 = older than PC,
friends that he found for himself, not the women, tavern owners. 51-00 = younger than PC)
family with whom he grew up. Since these 4. Distinguished: lawyers, physicians,
friends are the real source of love and affec- clerics, magic-users. C. Were there any family tragedies that
tion in his life, he’s likely to be fanatically 5. Noble: members of a hereditary aris- affected the PC?
devoted to them in an emotional way that tocracy. This class can be based either on 1) Did the PC’s mother die when
we moderns would find embarrassing. landholding, as was done in the Middle the PC was young? (01-60 = yes,
In fantasy worlds, members of the non- Ages, or on sheer wealth, as in ancient 61-00 = no)
human races will have different kinds of Greece or modern America. 2) Did the PC’s father die when
childhoods and thus a different set of basic Now for the tables themselves, which are the PC was young? (noble class:

DRAGON 11

01-60 = yes, 61-00 = no; all other ager? (01-75 = yes, 76-00 = no) herbalist, the father found a reputable
classes: 01-40 = yes; 41-00 = no) 2) If the answer above is no, the magic-user to take Evan on as an appren-
3) How many siblings died when the player has to decide if the PC has tice, but the father was not well off enough
PC was young? (01-50 = three, made contact with the guild on his to apprentice him to the best available
51-75 = four, 76-00 = five) own since reaching maturity. master. Although Evan’s master was a fair-
minded man, he was too engrossed in his
D. Is the PC’s attitude toward the family I. If the PC was trained by his father, the own studies to pay personal attention to his
normal for his culture (01-65), more lov- player should still roll on steps G-1 and apprentices, but the boys made friends
ing than normal (66-90), or more hostile G-2 above. among themselves. It’s likely, given his
than normal (91-00)? general cultural attitude toward friendship,
J. Where was the PC born? that Evan is closer to the apprentices of his
E. Was the PC’s family poor by the stan- Obviously, the player will have to consult youth than he is to his family.
dards of its social class (01-30), reason- with the DM to answer this question. Next, we can see what this story tells us
ably secure by those standards (31-75), or The player should also ask the DM for about Evan’s basic personality. Since he had
very well off by those standards (76-00)? any relevant history of the PC’s birth- such a secure and peaceful upbringing for a
place, to see if the PC lived through any man of his times, he is likely to be a little
F. Did the PC’s father have the same profes- important campaign events as a child, naive and inclined to trust everyone he
sion (i.e. character class) as the PC? such as a war or a plague, that would meets. His fond memories of his hard-
1) M-U: 01-10 = yes, 11-00 = no have helped to form his personality. working sister make him treat women with
Cleric: 01-35 = yes, 36-00 = no respect. On the other hand, since he saw
Thief: 01-60 = yes, 61-00 = no Making up the story many a public hanging and so many natural
Fighter: 01-75 = yes, 76-00 = no Now let’s look at a couple of examples of deaths as a child, he knows that the world is
2) If the answer from F-1 is no, what how to create a PC using these tables. Basi- a harsh place where death comes fast. This
was the father’s profession? (To an- cally, the percentage breakdowns on the knowledge makes him grateful to the gods
swer this question, the player will tables are weighted to allow a fairly “nor- for his luck with his family and for making
probably have to consult with the mal” background for each character class. it possible for him to study magic, his real
DM. If the social class is middle or For example, a fighter PC is likely to have a love in life.
lower, however, it’s 85% likely that fighter for a father, who most likely is a We’ve just seen how the dice rolls can be
the PC’s father was a farmer.) member of the middle class yeomanry, the worked into a solid-feeling character, partic-
3) If the PC has a different profession distinguished class sergeantry, or the noble ularly if the rolls give typical results for the
from his father’s, was he/she ap- class of warrior lords. It’s still possible, PC’s character class. Even unusual rolls,
prenticed in a regular manner to though, to get some unusual or even contra- however, can be turned into a good charac-
a teacher of that profession? Thief dictory series of rolls. These peculiar combi- ter with a bit of thought, as in our next
class: 01-75 = yes, 76-00 = no (If nations of rolls are often the most fun to example.
answer is no, skip section G.) All work with, because the player’s creativity is The player of a female thief manages to
other classes: automatic yes. sparked by trying to think of reasons behind roll 00 for social class, making her PC a
the “decisions” of the dice. member of the nobility! What’s more, she’s
G. If the PC was an apprentice, rather than First, let’s take a magic-user who got a a legitimate daughter, not an unwelcome
being trained by his father, what was the fairly typical series of dice rolls. He comes bastard child. She has three living brothers,
apprenticeship like? from the middle class, was a legitimate son of whom two are older than she, but both
1) Did his master treat him warmly of his father, and has one living sibling, a her mother and her father died when she
and considerately (01-20), decently sister who is older than he. He lost his was young. Her attitude toward her family
but coolly (21-80), or harshly and mother and three other siblings early in life, is normal, but her family was poor by the
erratically (81-00)? but his father is still alive. He thinks of his standards of the nobility. Although as a thief
2) Was his master’s status high family more fondly than normal, and that she would normally have a high chance of
among his peers (01-15), normal family was reasonably secure by middle- rolling that her father was in the same pro-
among his peers (16-80), low among class standards. Since his father wasn’t a fession, the DM rules that it’s extremely
his peers (81-95), or that of an out- magic-user, our lad was apprenticed to a unlikely that her noble father was a thief or
cast from his profession (96-00)? (If master of normal status among mages, who that she was apprenticed at an early age to
the master was an outcast, then the treated him and his two other apprentices the thieves’ guild. Thus she’s a self-taught
PC traveled with his master from decently if coolly. Since our PC was never thief, although her roll on Section H-1
place to place.) singled out for special favors by the master, shows that she was indeed contacted by the
3) How many other apprentices did he got along well with the other boys. Add- local guild while a teen-ager. Between them,
the master have? (01-10 = one, ing some details from my campaign world, the player and the DM decide that the thief,
11-75 = two, 76-90 = three, we also know that the magic-user, Evan, Lyssa, was born in a war-torn region of the
91-00 = four) grew up in a prosperous, peaceful city, game world where poor lords are common.
4) Did the master favor the PC above where his father was an herbalist. Now it’s up to the player to make sense of
the other apprentices? (01-50 = yes, Already these bare details are beginning her PC’s early life. She decides to start with
51-00 = no) to form a coherent picture of Evan’s life. Lyssa’s position in the family, the only
5) If above answer is yes, did the PC Let’s add more color to them by using some daughter among three brothers. Since war-
get along well with other appren- imagination and by extrapolating from the rior lords tend to favor their sons anyway,
tices? (01-25 = yes, 26-00 = no) nature of life in medieval worlds. As an and since her family was poor, it’s quite
herbalist, Evan’s father must have known likely that Lyssa was even more ignored
H. A thief who was not taught by his father how to read and write and would have than usual in this family. Once her father
or by a member of the thieves’ guild has taught his only son this skill early in life. died and her eldest brother succeeded to the
been stealing since early childhood for his His interest in the powers and properties of title, she was doubtless thought of as noth-
own reasons. The player should decide plants sparked the boy’s interest in magic. ing more than a pawn to be married off to a
what those reasons were; some common Since his mother died, we can say that the political ally as soon as possible. Stealing,
ones are the challenge of the act, sheer older sister took over Evan’s care, and since then, became Lyssa’s way of getting some-
greed, and resentment of the rich. his attitude toward his family is more loving thing of her own, a small revenge on her
1) Was the budding thief contacted by than usual, she must have treated him brothers. Probably she started out stealing
the local thieves’ guild as a teen- unusually well. With his connections as an extra food when the cook’s back was turned,

12 APRIL 1985

PC’s character. grew up in the game world. PC. because what a learn secret knowledge. The player of a character caught in member of the thieves’ guild. perfect answer. Evan is so different from her crude broth. the player next needs to develop his promise of a certain kind of reward and ring to use her brains rather than to force PC’s motivations in life. sion in the first place. The player decides that the ar. gracious. the activities.then graduated to lifting small valuables no stranger to violence. and example. of course. (The player has his ranged marriage in the offing provides a ers. coupled with her stan. each character class holds out the she’s essentially a devious person. Any magic-user good front — very sweet. for instance. her upbring. Likewise. Poor which motivation was the stronger. along with a little lecture here is the PC’s reasons. might have explain the unusual dice rolls. since she fell After he’s made up a background and Beyond the press of circumstance. Magic- direct confrontations. The warrior of the example The next question for the player to an. how- back to thievery to get her way as a child. There. they would have been aware of her trusting Evan will be putty in Lyssa’s hands Since motivations can be so complex. but they would have been afraid — at least until she bilks him out of his best way to start determining a PC’s moti- to approach the sister of the lord of the local share of a treasure. use her dagger and short sword to good main goal. might be tempted to do a cowardly deed if swer is how Lyssa made the transition from We can see the value of all this effort put that deed would save the life of his dearest petty pilferer at the castle to a professional into developing backgrounds for PCs if we friend. Lyssa must be a very inde. Lyssa ran away bilked him out of. slower-moving parts of the game. as well as a war-torn country. she must be able to put on a very person will act in any given situation. to begin with. On the other hand. purpose. the mysterious lore dard training in the manners of a noble. that another this class. For fighters. prefer. If she has to. what counts choice of a husband for her. Lyssa might have a soft spot in her own reasons for choosing a character class. Understanding the offers its own distinct satisfactions.) It’s possible the local guild contacted her and made her a The interplay between these two characters that events in the PC’s life made him choose late-come apprentice. crimes. she’ll motivation might conflict with a person’s from noble guests. character while role-playing. on the dangers of trusting people too much. Since local imagine a game where Evan the magic-user that sort of conflict would have to decide thieves were doubtless blamed for her is interacting with Lyssa the thief. a cleric who was born into a low social class pendent and headstrong young woman to might have seen the religious life as the one have managed her escape from her broth. have the chance to living a double life. At the same time. Appalled by her brother’s heart for him and return the treasure she based on the game mechanics. the reward is glory. sketched out a general personality for his ever. since vation is to ask why the PC chose his profes- manor. After all her years of PC’s motivations is the key to staying in users. no matter how great the of study necessary to become proficient in ing in a warrior lord’s castle has made her reward. person wants out of life determines how that that will give them power over things that woman. A fighter who grew up in After making up this reasonable story to other players in the campaign. At the same time. but hard as nails on gain glory and honor will never stoop to a own sake in order to endure the long years the inside. as someone who to a distant town to live by her wits. For few people even know exist. Lyssa’s giving the DM some ideas for dramatic had little choice of profession if every able- player now has some good insights into her confrontations during city play and other bodied man were being recruited. cowardly deed. will provide a lot of amusement for the a particular class. The whys and wherefores way she could better her fate. It’s possible. DRAGON 13 . a warrior whose main goal is to will have to have a love of knowledge for its timid on the outside. er’s castle.

her to everyone’s amusement during the game. have a slightly different emphasis. He may be a restless soul who the other hand. is getting out of his snug position as head of the cult. way of talking. just because he’s “too rich. for instance. he faces the next inter. for instance. for instance. they’re the PC belongs is in a state of chaos. the most important thing a entirely too interested in her activities. the alignment is chosen for step. In his rage at this discovery. The DM accepts this rationalization and a PC a distinct creation. In the example of Evan the gently of magic have also amassed large fortunes. background and personality. while another may want the intellec. is a set of distinctive are always in danger of finding their home lifting material goods that other people mannerisms and modes of behavior that town too hot to hold them after a successful carelessly neglect to guard. from the PCs of the other players. he concept as dangerous. At the beginning of haps he was framed for a crime he didn’t allows her to have this rather rare choice for a PC’s career. Creating some such dramatic event in reason why she shouldn’t steal the surplus. sa’s alignment. result. will develop naturally as the player runs the ple hierarchy so jealous of her abilities that self without upsetting the natural balance of PC over time and the PC’s character she was sent away to search for ways to life by doing undue harm to others. She’s adventur. and even the neutral align. not merely the what harder to motivate toward the adven- earning a place in a bard’s song or a saga so motive that made the PC become an adven. and that these beings and Although all PCs will be motivated by the monsters as possible. because no however. Once the player has decided why the PC raised magic-user. Thieves. of course. player can choose the PC’s alignment. it’s unnecessary for the player commit. or he pinch from a noble lord who reminds her of These abilities represent the traits that the may have always dreamed of riches beyond her brother. Filling in the details or combination of motives — was. After all. but doubtless some kind of of adventure and has made him willing to this works. what really reasons. somehow. some good role-playing can be the to the player to decide upon his PC’s moti. PC was born with — the raw material. What the player glorify her god’s name. Although its’s quite possible that accommodation can be worked out — much face the dangers that adventuring brings. can rationalize as “deserving” of being bly talk in a very different way from a PC forced by a job that wasn’t as successful as robbed. should decide what this motive — and therefore opts for neutral good as Lys. Lyssa could be of an evil alignment. while an. for instance. is some. We can ity to live outside the law and their self. tremely implausible that he would be of any understanding on ethical issues. she also refuses to PC’s complete personality. some great hatred for law and the good. our example magic-user. the landscape. to have a complete catalogue of the PC’s fought on the losing side of a civil war. for instance. Since no one can actually 14 A PRIL 1985 . there- the thief. She’ll fore. In our example of Lyssa small — not enough loot and too many working out mannerisms for a PC.” How these two leading settled lives in or near the place tions and goals. she needs to live. nature. One self and cause as much suffering for others he made a vow that he would devote his life cleric may want nothing more than the as he can in the process of fulfilling his to stamping out such misuses of the magical chance to serve his favorite god. Sooner or later. turer. Although he’ll be exasperated by her lack of chose his profession. defines what certain of his goals will be. He seems like the Clerics. a lawful good PC who pervert his beloved magic for their own money they steal. however. especially women — it just Although the PC’s background may play become an adventurer for psychological seems beneath her dignity. to survive. not general nature and motivations. may love arcane knowledge only for its own the PC’s class can only have a certain kind Hence. These the PC’s life will give the player a sense of but she would never turn bandit or wan. daring persons are well as having his own personal reasons for discovered that there are certain evil beings even more important rewards than the mere adventuring. as the Whether the alignment is chosen for or bound to come in conflict. as it counting. if she can make a good counts here are the rolled character abilities. though. same time — the PC may have decided to rob poor people. probably when result of a disastrous war or a plague. When consistent with it.respect in the eyes of others and the hope of all the PC’s motivations. the player should always keep these nature may have made her decide that her gladly sign up for any job that promises abilities in mind. because most of these perverters enough to create truly individualized PCs. most people in that society are start when he’s making up his PC’s motiva. and since she’s good at does need. Since deepens with experience. If the PC is a fighter. or per. possibly in collaboration with player has no wish to play an evil character. The first other may have her sights set on that temple In some cases. It’s up certain alignments among the PCs. her independent town militia who know her too well. she’s ecstatic. of alignment or because the DM wants only If Evan and Lyssa end up in the same tual power over others that it brings. overall way that the PC views the world and hand. right along with the PC’s PCs reconcile this conflict will be up to their where they were born. sake. he should figure it in from the she casually slits the purse of a merchant instance. One magic-user the player. On the other respected hierarchy. she sees no identify the PC as an individual. A character with a low current town doesn’t hold enough opportu. For thieves. may want to rid the world of as many evil unlawful ends. add those little details of behavior that make Perhaps his family was disgraced. Lyssa’s thievery Once the player has developed her PC’s It’s possible. of course. because it indicates the in the local magician’s guild. either because the rules say that town and finding some of the misusers. She’ll be amused at his moral indig- vations in choosing the class. During his studies. for by the player. The player needs to look at his ing because the small town where she spent were. that an event in was the result of childhood pressures. If the party. loves to wander for wandering’s sake. also have the chance to but used properly. the DM. turing life with his comfortable background that their reputations will outlive them. while motivated primarily by the alignment except in the most general way. Let’s continue players and to the players of the other PCs vated each PC to take to the roads in search our example of Lyssa the thief to see how in the party. she can the PC’s life forced him to leave home. The player. that his society and his upbringing PC’s background and find reasons that are her apprenticeship has become a bit too have had to mold into a personality. he’s on the road. he’ll need esting question: Just why is this PC out evil alignment. he may have a thief’s alignment. which the player can gradually develop her On the other hand — and perhaps at the With her background. her street smarts and wily ways if he’s going adventuring? Unless the society to which ments are unlikely. kind of person who’d be content to stay in love of their gods. personal goals. Yet something moti. All too often players ignore their PC’s and easygoing nature. with a high one. good loot taken from someone whom she intelligence score. different heist. he should make sure that it’s nation but more than willing to go along table of die rolls can possibly be flexible consistent with the PC’s background and with him. will proba- nities for her. hoarding wealth. his alignment is lawful good. while a chaotic evil their polluted magic items are lying all over main goals of their profession. On a part in his various habits. player needs to create for her PC is the PC’s Alignment is another important factor in Evan. This decision might be rein. tonly kill someone decent just to rob them. A Lyssa’s motivations in life can now be every trait and whim. framed as doing as well as she can for her. such as nasty monsters or mer. mannerisms are also the foundations upon the PC as a person with a history. As motivate him thusly. it’s ex. it’s an important tool for his hometown and work his way up slowly earn a high status in society and a place in a good role-playing. their abil. it might have been. each PC will type will want to get as much gold for him. because such details cleric may have made the head of her tem. leaving the authorities chants who’ve upset the natural balance by To begin with. arts for the good of all mankind.

which to stay. personally appealing or charismatic. but the player should try class should find ways of role-playing those sions of the classics we read in school. while some parts of the game world. subtleties. the player ing the game. ship distasteful and see it as essentially pattern of that speech and the words that his Beyond these rather superficial kinds of lawless. structure. Within sort. often left to the clerics — religion. have a great effect on his of ah’s and um’s. I picks out one favorite god and ignores or “Oh. A be very carefully considered by players many gamers — and even some game writ- conversation between them might go some. the magic-user might insist on looking at tive that he gives his loyalty unthinkingly to we know instantly that Indro the thief is every single inn and tavern in a new town any true-born king. PC chooses to use. while despising any speaking. is room for for example. a magic. while a lawful PC who grew up in a Any player who’s too embarrassed to try PC gives the illusion of a character whose free city or some other form of representa- a different voice can still personalize his conduct is consistent over time as well as in tive government may find the idea of king- PC’s speech by paying attention to the the moment. affairs if they choose. These misconceptions seem to fall explore the intersection of these tunnels into the character creation process in the into two main categories: first. Evan PC may find the idea of kingship so attrac- accent. for instance. others throw in a lot of structure of his homeland. his opinions to himself as much as possible. are built means. goal of role-playing is to have fun. When the rest of us hear that voice. Running along with get on with it!” ways or to leave my group. the bly has its roots in the attitude toward reli- ter during the game. ab- thief! I’ll smash that door to kindling. gion expressed by the great ancient Roman times when the game mechanics demand hancing it. Another subject on which the PC should are seen as powerful beyond conception. for example. unless they find one ming it up a little). the player should make his PC’s Evan the magic-user. let’s once had to ask a player either to change his even opposes the rest. such as the various conduct during the game. rapid way. for instance. the player’s also gives the player a feeling of physical with some of the laws. in their societies. the player should also give his PC A PC’s opinion of the people in power style to their speech. which is a real boon during con. go out of her way to help a noble lord unless the party members hold about government tions are always easier to remember than she sees the chance to steal from him. before he allows the party to choose one in kind of oligarchy or democratic govern- fusing parts of the game action. general. of course. It ment. such as the well-known em.” butchers should remember that his life may life. Some character. PCs who were so antagonistic to elven PCs tionship to the gods. A dwarf and an elf might engage educated members of an upper class who say. the player can work up a set of and rulers as nuisances. politely asked to appear before the local lord slang. since Lyssa the thief has such a time or merely leaves town in the middle of pattern exaggerated at first until the player low opinion of noble lords. Although it’s easier to ing table. she would never the night will depend on the opinions that works into it as a matter of habit. how- Inventing some distinctive mannerisms is depend on the fighters in his party and keep ever. using her courtly wiles to fool somebody. these broad guidelines. using allow them to change with experience or There’s one final subject that should be of lots of long words. keep the banter light. but in this case. These men were the exceptions. Everybody has a distinct behavior. Some people use a lot some opinions about certain important will. while Lyssa the thief develop refinements as the player gets to importance to every PC but which is too would be direct and more at home with know his PC better.” it’s a lot more fun for to respecting each other’s feelings enough to abstract and skeptical philosophies. unless of course we find evidence AD&D® game (and some other games as people in a polytheistic society have little to that the orcs in question have indeed well). For or not the party shows up at the appointed and intelligence would speak. For most of us. “Out of the way. even if they personally don’t agree gods are whimsical and capricious. Another PC might always waggle one finger have an opinion is the government or power but also limited in what they can do by the at whomever she’s speaking to at the mo. however. chaotics will see laws has any acting skill (or doesn’t mind ham. it seems most advisable for us to nity between elves and dwarves. for instance. Every time she enters a tavern. or second. because he insisted on running dwarven clerics would have any kind of active rela- fying who’s speaking each line. another good way to individualize a PC. Although oaths than polysyllables. Some people races. making this example. such as during a of either another race or another character comes from whatever watered-down ver- complex combat. while still turned away from their religion toward down the door. These divine beings heavens whenever he’s mad at his gods.see the PC during the game. structure of her part of the game world. If the player acts out such general. not to real and that they can intervene in human vous. and great contempt voice is her main instrument for creating identity with the PC. “My fighter is going to try to batter in sarcastic banter. We can take the speak in a clipped. or shaking a fist at the assert the worst sides of our natures. PCs of any lawful alignment will of other gods. and so on. for instance. . Finally. Conversely. If the player acting. Once the player has invented an individ. One chaotic guttural voice with something of a Cockney look the place over before she goes in. do with religion. but this sort of thing has to be han. not en. not the rule. Whether out how a person of his PC’s character class that’s consistent with his opinions. or otherwise removed from everyday name isn’t . the effect is very convincing. Their worshipers also see mannerisms whenever she’s speaking in have great respect for any well-run govern. and Greek writers. has a PC who talks in a deep Lyssa the thief might stop at the door to many individual differences. our only that each player identify his PC instantly by Any player whose PC has a strong dislike acquaintance with polytheistic thought using his name or class. The to speak as the PC rather than for the PC opinions without causing fights at the gam. One of the players in my campaign. and so on. . that everyone passed—” dled lightly or it can cause real problems. there are role-playing was spoiling the fun. that most promptly. for example. she should try giving the actions or a pattern of behavior that the PC or more of the leaders of the government PC a distinctive voice or an accent of some always performs in certain circumstances. when they’re making up their PCs. some are DRAGON 15 . being a member of a polytheistic religion “Um. or my user who thinks all fighters are crass stract. them as distinct and different beings. these misconceptions is a third: that only The reader should have no trouble identi. Likewise. which is part of good for any disorganized or inefficient power the illusion of being her PC. Adding this kind of habit to a ment. Exaggera. The player should figure The PC should then always act in a way to give an account of themselves. might opinions rather broad in the beginning to Not for clerics only speak very deliberately and slowly. Of course. which announce something like. run by other players that they were disrupt. His defense was that he was society are involved with their gods proba- should make every effort to speak in charac. playing in character. men who wrote these classics were highly whenever possible. other character classes. unless she was The question of racial prejudices has to most game worlds are polytheistic societies. the political example of a group of adventurers who are speak precisely. Most people in a polytheistic world firmly One might have the habit of running his Players should always remember that the and completely believe that the gods are hands through his hair whenever he’s ner. and his religion. In in general and lordships in particular. Certain ers — seem to have very little idea of what thing like this: racial dislikes. The idea that few people in a polytheistic ual way of talking for his PC. taught that the gods were symbolic. In presence and conflicting needs and demands ment. by every god and his mother.

better or stronger. Puerto Rico 00630 Am Raestruper Bahnhof 32 their experiences deepen them. U. real and holy as the benevolent Krishna. Begin- ning PCs. Hawaii 96721. Caracas 1060. Australia Robert Stockdale (AD) knows these people and that they have a life 1245 Collonge Bellrive Wayne Percival (AD. Sweden develop too. Lake Geneva WI 53147 U.AD) 1000 Berlin 33. like Neptune unknown god. The process is analogous to Elrik Schwartz (DD) 55-457 Moana St. Turkey Gary G.MSH) Selauk Gozubuyuk (AD) role-player considers whether the events his Fluor Arabia Ltd. because he firmly believed the great temple in Athens. are considered to be If you live outside the continental United Gamers Guide. Believers make the effort to attend religious wars and certainly none of the want to keep the favor of their gods. When our sea captain Although the player of a PC can pick out Even though the player has to give his PC strong opinions to hold about religion as well as other things. U. India 21st Street. West Germany author’s position. believers are all very con.AD) 38600 Farjestaden.” in case they had left out and mention of Kali’s name. PC has experienced have made any change P. 17 Kainui Road life. the PCs will David Baker (DD. Likewise. the reader gets a quickly drawn Taipei.TS) 1915-23 Kamariya-Chu pression which has to be consistent and c/o Woodstock School Challengers Gaming Group Kanazawa-Ku recognizable.O. 13 Kat: L in his personality. Brazil Calle Sojo. No. Greeks erected statues and altars to every their place in the universe to a polytheistic pended on Neptune’s good favor. he one or two gods that would be especially beneficent. which may teach them that their cher- full address. Hawaii 96762 pages.MSH. By the time Ironstone Road 4404 Telgte. Campinas. For a young people just starting their adventuring World Gamers Guide by sending your name and full explanation of how the World Gamers Guide life. Even evil gods have that his life and the lives of his men de. temple rites. P. an im- Phil Caughley (DD.TS.O. this importance did offended some divine being. West Germany Michiel Krohne Forreston 5233 the book is finished. Box 54 Cumhuriyet cad. S. but to that of the group as a whole — El Rosal. single god or goddess they had ever heard worshiper. theon of the world and find out what actions ignorance. Sabana Gardens Alfred Shook Bradford into focus as the author fills them out and Mark Kemperman (AD) Carolina. U. the fighter who always Calle 126 A #24A-54 Hataitai trusted blindly in his skill with a sword Russel Davidoff (AD. for instance. reading a well-written book. South America Johannesburg 2192. should treat each other’s favorites with ever appropriate. that the characters had better worship them cerned about having a right relationship to In a truly polytheistic society. A good role-player is in the 8000 Munich 70. to World works.SF.RW) Corrado Coda (AD) the player adds not only to his own enjoy- El Escorial. Guam 96910. would result in shipwreck or some other gods into their pantheon and built temples all divine knowledge is important. As the campaign develops. one would have thought of closing her not mean that the person worshiped only This polytheistic attitude toward the gods temples or forbidding her worship. make the offender pay for his folly. PCs who follow different gods remember them and to salute them when. to give sacrifices to the gods. such folly instance. Even clerics should not starting a voyage without an expensive When the Romans conquered the Celts. There was even an altar marked “for the India might have shuddered at the very important to a certain person. 16 Switzerland of their own. ler Piso. Taiwan #8 Lutzelsteiner Weg Maya Matsudaira (MSH. by William Vernon (AD. some are downright hostile and would have first thanked Neptune for the important to her character. then prayed to Vesta to give his remember to give all the gods their due able by worshipers who have the right in. three-dimensional PC. Seutter (AD. he should remember The World Gamers Guide that opinions change over time as people learn from their experiences in life. that monotheistic religions have given us. first presenting his PC to 3 Enoch Street Dan Lipp (AD. Box 3241 Agana. It’s Mercury to get him a good price on the player should ask her DM about the pan- also possible to offend a god out of sheer goods he’d brought back from his voyage. Venezuela 16 APRIL 1985 . West Germany impression of the main characters. not in tune. G. States and Canada. The tentions and who know the correct rites. they incorporated many Celtic interested in them.RQ. S. Heitor Penteado. not engage in banter about which is sailor. 248179. there are no along with the rest of the populace if they the gods.A. Box 39-244 David R. 1653 then refining that character as play pro- Queensland. each should have a part in every PC’s behavior — and still is. ished and unthinking opinions are gravely flawed. No. plus gaming preferences. then no captain would have allowed better example of this kind of tolerance is stamping out or bad-mouthing other peo- one on his ship. Australia Via Neri Di Bicci 22 Parque Taquaral. a good Robert E.O. No Greek or Roman To a polytheistic worshiper. in which case the god will often He never would have argued with or made offend or please her most important gods. Since all the gods were real. Denmark 13051 Biella. Duygu apt. even the gods of respect. to “my god is better than your god” taunting Likewise. Soren Petersen (AD.GW) Patrick Hogan (AD. after all. safe trip. In the first few P. after all. not only the clerics. Japan characters take on depth and come more Urb. DRAGON ® Magazine.RQ) Innerkoflerstr. Although a person in ancient Although one god might be particularly of. see page 14 of DRAGON issue #95.O.reliable and bound by law.SF) Laie. Clontarf 4019 Luca Somigli (CH) Av.T) the gaming group as a distinct personality.GW) Wellington 3. he other. ter himself one day. Aguiar (AD. New Zealand Apt. where the ple’s form of worship. A dwarf who started out Damman 31471 Kucukyali Istanbul. would have dreamt of his enemies are real and worthy of respect. Italy ceeds.SF. A. Italy a goal well worth working toward. if having a and altars for them in Gaul using the typical should be interested in learning how newly woman crew member would displease Nep. An even heard-of gods relate to his own deity.DD) hating elves. fun of a soldier for worshiping Mars or a then try to avoid the one and follow the Since these gods are also omnipresent. Yahn (AD. of the year as religious holidays and hint expects them.S. P. lawyer for worshipping Jupiter. Although it may take some effort.GW) Hilo. 52 ment. Yet as the story proceeds. Box 10322 Samantha Hayman (AD) change his mind after an elven PC saved his Christian Raute (AD. Block 16. temple architecture of their time. The DM should appoint certain days quite likely to show up just when no one might need a little help from Mars or Jupi. Africa RYD As the campaign develops. for instance. for instance. Residencias working out a solid. By the same token. and he disaster.SF.CC) Sao Paulo 13100.O. S. no to the ship’s captain. Colombia Sunningdale Jonas Runberger (AD) into the enemy pays off in the long run. for only be tolerant of other gods but actively sacrifice to Neptune or Poseidon. the Mussoorie. 202 might learn that thinking before charging 110 Greenlands Crescent Bogota. A. 12 3000 Helsingor. the reader feels that she 6 Chemin de Bacounis South Australia. Urbanization Gefionsparken 4 Via Costanzo No. To a committed cleric. sphere of influence. She was that god. wife another child while he was home and to respect whenever it’s appropriate. some are always came home from a voyage. you can be included in the Box 110. to millions of people — as was equally important in his or her own in the game world. for instance. P. #12 Yokohama City. 50143 Firenze. might very well Saudi Arabia P. she should misleading — but all of them are approach.

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old Thaeron. Erammon was a young prince like any other. and Featherdale — and . he’s a man to El. in the wars with Thar and from it.. a usual hushed. of course. I had introduced him as “Uncle with the outcasts of Sembia. the Kitchen Midden. green smoke rings rising fought with him. wary silence). the Lord Oraun. are strange and ravening monsters and fell wizards so that deadly creatures indeed. mon. the Erammon was a minor lordling of the fewer to come at you all at once. “Scardale.” — although he had muttered an aside to me “But why then does he not fight?” Eram- that it had better only last this one night.” eastern Dales — of Harrowdale on the “But father has enemies.” said Eram- Inner Sea. His father. strong in battle. The fewer enemies made. He longed for battles and otyugh and neo-otyugh). I asked Elminster he could swing his shining sword and win about them some time ago. and well respected in the Dales. so tranquil (that was not the word he used) “Gather round. since Oraun never seemed to fight. even then a sleepy farmers’ land. ews had settled at his feet. the elven-woods. “The wise man fights only when he has to.) and said. “and I’ll tell you of Erammon and fighter. mon persisted. replied: small whirlwind of visiting nieces and neph. in Scardale?” (Elminster is a master vocal mimic when he Thaeron fixed a cold eye on the prince wants to be. “Harrowdale’s at peace because it’s strong. “Why does he not raid into I’ll set down the tale as he told it — al. without the voices’. and his pipe had boy. reckless and fun-loving and The Gulguthra. or “Dung-Eaters” (the full of himself. or strike down the upstart though.” He waited until the The swordmaster. One day he captive audience to any sage worth his asked his swordmaster why Harrowdale was tongue.” he said with a twinkle in and why his father was so respected as a his eye. Elminster did not disappoint.” and he was enjoying the role gleefully be feared over blades. and it’s strong because of your father. I drawn into life. was wise and by Ed Greenwood just. and it happened the day and walk into the taverns in Har- that upon his next visit the house was — rowdale to a hero’s welcome (and not the unexpected by us both — full of children.

out there?” attack and kill parties of three people or hastily. tale to answer your query. but made the same journey. then. do they not?” The children were petrified. could wait no longer to have. and leaned forward “Aye. . “Some visitors disappear. such “Aye. . has not come to reclaim his seat since elers as well as among those who live in Lashan’s fall. “You mean . ettin. head!” he barked. The greatest of the nuisance crea- woods along the river Lis.” Erammon thought for a moment. “Only your snatch warriors off their feet. Besides.” Eram. able to and dusting and filling lamps with oil for blank. An otyugh’s “But how do the other lords think these “Oh. Erammon saw the festering garbage approach of a creature. and the creature stumps and Harrowdale’s force of arms so strong?” Thaeron swung open the door and about on three fat legs of similar appear- the prince demanded. tures that will plague your system is the “But I’ve never even seen an elf. creature is wont to bury in piles of rubbish then said. but they are enemies who fear him will not hold Harrowdale for long. otyughs mate only seldom “What. Thaeron. if Thaeron was already pulling the door these creatures is near.” wooden door.” been found. for it has little DRAGON 21 . and brigands.” Erammon said.” vast layers.” Erammon said. green. Certainly his body has not Notes Harrowdale. may exist in symbiosis with another (often Thaeron continued. and by a stout palisade of weathered timbers. among trav.” replied overlooks the stink of his kitchen midden?” ugh and its larger cousin. ripple. waving an arm at the place for a long time before he turned to ware this predator! great hall. father can tell you that. or his mind leaped ahead. broke the quiet. . “What is a corpse but boy — when the hate overcomes the fear. however. body is lumpy. with a toothed maw set into it. mottled purple. Remember that. “Aye.” the old midden was aflame. I have brought otyugh’s telepathic range is 6”. yes. heart-shaped gripping protect — and they vanish. and Thaeron made a gesture toward more besides.” Thaeron answered. . still bewil. or a “Have you not wondered why the bal. Bend thine ears. . hiding in exile. follow. But why?” (primarily) brown. ?” so well is working properly. Thaeron died fighting Lashan’s 1. Only rarely.2 “And then they go to your father’s cham. more dangerous or energetic) creature. .3 irritated tone. and know higher intelligence of the latter creature hall. where servants were scrubbing face the prince. shifted in my seat to hide initiate such communication. and fling them aside as children throw dolls. attentively as Elminster began to read. . your father tells the gossips. “Interest. tentacles with large. cony of your father’s audience chamber strangest appearance and habits. . which they always look of such cold disgust that the prince peace of the evening by the fireside. do they not?” overran Harrowdale. I flushed a bit. a good mood when I asked him. and suddenly realized that he had wormlike stalk containing two yellow-purple “But I’ve never seen any fighting. For such creatures they poison?” At that.” as though the refuse itself was alive. . . “dungheap” or otyugh. you learn nothing else from me. so it does. pointed out into the fetid pit beyond. “Word spreads. but an instant before it slammed An otyugh is never surprised by the swordmaster paused. talk travels. will a gulguthra The prince gasped and began to go pale. or thrilled. up from the ground like a worm!” look for it when you suspect that one of boy. undulating right before his wide eyes or your men are not in turn surprised by “Come. An otyugh can communicate telepathically “But — no bones? No corpses on the ing times. knew of it — when he (perhaps once in every seven years or so). . armor and all.” The closed. where the earlier line of discourse. some say. or asleep when Elminster finished the tale. come uninvited. indeed. and as a doppleganger. “What about Erammon?” erings with others of their kind who have “And how not?” said Erammon in an “He lives.” Thaeron shook his head. “It turns out Thankfully. and a flesh-colored and segmented lords know. and the brigands who live in the ing the swordmaster up to a stout. Thaeron turned on him a and sat for a time in silence. Erammon nodded. armies . When he did. or. ringed ance. . . following “But — but — what is it. and look for an enemy. the neo- battlements?” Erammon asked. . Encountering an otyugh is bad “No! You think the other lords have no “That was an otyugh in the midden?” I enough — but if you do see one. for the benefit of my hidden tape look around for another even more fear- theirs? No one dares to use poison in the recorder. take care that you direction of the feasting hall. this the other mon peered into the midden as he had been ends. . enjoying the serve to guard treasure. but bers for wine and sweets. Otyughs often happily “To the hall?” Erammon asked.” stared into the fire and shrugged.” “An eye!” he cried. fully extended) and senses. barred . not understanding why the swordmaster “And if I were you. Erammon fairly screamed. they will eat fresh meat as readily as “This is where all guests come. or offal. There they mate in mass gath- warrior said sarcastically. a scavenger of the brigand!” Erammon protested. The oty- “He does a good job. and the dered. and dung — protrude two long1 ridged your father. “Those who come threatening “Look out to the base of the wall there . be sure that recording instrument you hide phisticated level with creatures it encoun- “The kitchens? You mean we eat . some foe! Dales. in the city of Scornubel: elves. less. hurling its bar aside. he does not look hard.” The sage 14 feet in length. and the elves. . and of course Oraun died of gulguthra’s reach (tentacles can grow up to “Those who disappear are brigands. be sure to spies in our kitchens? Nor your father in asked. “Learn that. unlocking the last chain and share the form of a pile of festering dung what might have been a grin. nor locked gaze with — eyes. is it not?” Thaeron fastened chains and set bars in they consume carrion. then?” that Lashan. Erammon.” ters. jerked his head in the shut. I’d make sure he was in They are under no circumstances to be had brought him here. Be- Thaeron replied. so “Only brigands threaten with swords. The otyugh is most often solitary. then — and enables it to communicate on a more so- the far end. and said.” told. your father throw the garbage?” ists to the Commissioner of Public Sewers protects the dales to the south from the fell “In the midden. one lying in wait. Elminster provided precise details of a “Aye. opening a discussion I pile. . even you have noticed that.” he said. lest all the other lords retaliate. A buried otyugh watches its surround- any strangers with swords. his face was Otyughs are terrifically strong. From this delightful bulk — which the Thaeron was silent for a moment. so dangerous — “Yes . .” Thaeron agreed.everyone’s an enemy of Archendale. his eyes cold and level. his archers emptied traveling by night and subterranean routes the swordmaster asked.” fought a1one. returning to his flasks of oil and then quiversfull of flaming to bonepits deep under the earth. arrows from that balcony until the whole remains of many ancient creatures lie in “So. more than they hate him. “Uncle El” and I took up mugs of cocoa even a beholder. the evening ahead. or so heart-stop some winters ago.” “Was. the neo-otyugh. wrinkling his moustache into Thaeron asked. itself. Then I conceal at the very bottom of their offal recoiled as though menaced by a dagger.” Elminster replied. The pair kept walking through the with me a certain document. will-o-the-wisp. dung. helm. garbage? And where do the kitchen-maids From a report by Phiraz of the Natural- you’ll see their swords. “One so dense my embarrassment. at least.” said the prince again — and then They were tucked into their beds. But I have more than a with creatures up to 4” away. “An eye — coming ings constantly by means of this stalk. hidden from view beneath the otyugh thrust.

constrict. periscope-style. is both immune or at least highly resistant to these. and gone so far as to confirm at least the partial and weaker (damage of 1-6/1-6/1-4.) This the true natures of disguised creatures. will develop in one week’s time into disconcert these creatures that they do not dung and carrion) and its digestive system a miniature version of the parent that pro- attack. Phiraz again is vague. even though either they cannot track prey. his research had Gulguthra young are smaller (3-5 HD) abilities. its eyestalk and eyes function as neo-otyugh also likes to use a grasped crea. for the purpose of ture as a shield. In some manner not yet under- detecting approaching creatures. but Either sort of creature can sense when a eggmass (except its own) by taking it briefly narrow to mere blurred slits in bright sun. and was able to glean the follow- stalk. in its turn. grasped opponent is weakened or disabled. Both eyes ing the creature’s grip or the force of its as Jovriam of the Mines. and can also curl Every gulguthra is bisexual. and will gulguthra and having viewed only one such any such diseases carried in waste and filth wander off to seek its own “fortune. but this does not contribute to any A tentacle does 1-8 points of damage on a ing facts and observations: lack of alertness because the eyestalk contin.to “say” to any other creatures. (An otyugh eggmass will acuity. pages 13-14 of the DMG). a jellylike creature that comes within range of its ing for 2-4 points of damage per round until “eggmass” and travels underground (in a visual powers is instantly detected. if left undis- the casting of a light spell can sometimes so creature’s favored habitat (proximity to turbed. below ground. vague and brief as to their fighting style and 3. the more intelligent it regurgitates the eggmass from a second- state. and they are thought to be turning to its birthplace years later to breed scholar and not a fighting-man. Elminster has other sources. but only when it is not grasped opponent and hurl the victim into a ory until it reaches others of its kind. and any about an opponent within range. and so damage and a 90% likelihood of contracting for the neo-otyugh. nor readily discern typhus (treat as a parasitic infestation. and even in this semi-dormant pit or against a wall. having a mistrust of legends. see species can fertilize any eggmass. that part of its though it were awake. There are no “newborn” creature is driven by an instinc- 2. and likewise that customarily surrounds them. (The the hold is broken. or perhaps some internal light — for which reason the creature lives and will try to push such prey into reach of organ. once every seven winters. he merely grow to maturity within 4 months.) The eyes fend off attacks from other adversaries. probably due to the dung and decay anyone bitten will suffer both 2-5 points of only produce another otyugh. but it is attacking. Phiraz. another gulguthra can fertilize any function very well in gloom or darkness. svirfnebli. The otyugh can lift a slow. 22 APRIL 1985 . into its mouth. a gulguthra have infravision and ultravi. patient journey) by instinct and mem- creature does sleep. Gulguthras cannot smell with any (wastes are spat back out of its mouth). percentile) strength for purposes of match. never having fought a known cases of gulguthra suffering from tual urge to find warmth and food. Elminster checked with the sorcerer known sion. slap that hits its target. toothed mouth. an otyugh’s tentacles erupt a legend concerning gulguthra mating — are otherwise identical to their parents. duces. flailing the victim about to task done. and certain are positioned on the same side of their thrust against the strength of an opponent.” re- encounter through the eyes of a sedentary themselves. tentacle their information boils down to this: When truth (periodic journeys far underground) of strength of 16) than mature specimens. Due to the An eggmass that is fertilized. The eyes of victims with force equivalent to 18 (no reported it briefly and without comment. both out to a range of 9”. and from the concealing pile of offal and slap but. Each pro- ually swivels. The presence of a torch or its suckerlike. stood. vided the eggmass. ary stomach and wanders off. and expelling it again. Then threatened.

DRAGON 23 .

D&D® Expert Set Module X9 A new module for players who enjoy the challenge of wilderness adventure. Yet. when he or she has to decide whether the rules should be followed for the system to possessed only by characters of much higher or not a character would have prior knowledge of work correctly. I I believe in making up a character history. All rights reserved. and the courses of rivers have changed. and the adventure RAIDERS OF THE THE EARTHSHAKER each other. THUNDER OVER JOTUNHEIM™ MARVEL SUPER HEROES™ Game Module MH6 CASTLE ARCANIA The home of the Norse gods is ONE-ON-ONE™ Adventure Gamebook threatened and only MIGHTY THOR™ It’s your choice: You can play the can save it! A solitaire adventure using knight Eric Sunsword or the wizard the MAGIC VIEWER™ screen. For JUDGES SURVIVAL PACK ENDLESS QUEST® Book #27 D&D game characters of levels 4-14. Dornbierer how much time has passed in the dungeon? I’ve does recognize the value of character history and CTT1 USN never seen a DM do this yet. Choose your character and likenesses thereof are trademarks of the use the information in your book to Marvel Comics Group. and it can really be a pain. your newfound powers of mind projec. plus a 3-D has arisen. Overall. or an adventure and every so often during it? Do have exactly alike. But can The epic quest continues as the action-packed game. Each book por- trays the adventure from an opposing THE SAVAGE COAST character’s viewpoint. and the winds In this mission. you! ONE-ON-ONE™ Gamebooks are two paperback volumes packed in a lightweight slipcase. 2 Survival Pack expands the rules of this havoc in the wrong hands. I feel that and he had magic items that I would expect to see for a DM. social status. I have I start to DM regularly. So. INDIANA JONES™ Role-Playing Somehow an evil lich has managed Game Accessory to break into your wizard father’s More bad guys! More vehicles and castle and make off with his chases! A combat computer! A must spellbook. You know the spells your DRAGONS OF WINTER NIGHT for all players and referees. and you must use common sense when you and silver. a division of Cadence Industries out. And on and on. INDIANA JONES™ of war carry the heroes on separate must recover the idol that was lost in searches for the dragon orbs . origin. group now doesn’t require a written history on like to know! and use the movement rate as a means of telling our characters (which I provided anyway). The party explores the hostile lands of the uncharted west. or no rule exists at 1 pound. . though. I would like to know if DMs “out fying results based on the terrain? Or do you just there” really take the time to use them. his empire — the known world! An Used under authorization. I feel that this history is a very useful tool make your decision. All Marvel Characters and the distinctive book set. played with have done it the latter way. before Do DMs “out there” go through the process of makes each character an individual. have crumbled. ©1985 Lucasfilm adventure for D&D game characters of Ltd. The THE GOLDEN GODDESS group is torn apart when the Dragon INDIANA JONES™ Game Module IJ4 Highlords attack Tarsis. and to keep the game from degen- level. secondary skills if a given rule just doesn’t apply. Another example: When an outdoor encounter the “nitty gritty” rules and consider things like occurs. Now the Earthshaker is INDIANA JONES and RAIDERS OF THE coming out of the mountains to claim LOST ARK are trademarks of Lucasfilm Ltd. When I looked at the list of money alone. it seems that the people who follow all Imperial Beach CA 92032 24 APRIL 1985 . do DMs use the system given in the character history and world history in their DMG for determining the distance between the campaigns are in the minority. small band of friends discover infor- tion protect you when you enter the mation leading them to believe that foul passages of the lich’s lair? crystals known as dragon orbs can be used to control the evil dragons. religion. the Judges father has developed could wreak DRAGONLANCE™ Chronicles: Vol. By the rule of 10 gp = based on race. I would like to find out: totaling the weight being carried by PCs prior to seen many people play all the characters they Do people really use the “nitty gritty” rules. levels 15-25. alignment. “nitty gritty” rules. but he Joseph M. Neves in this unique two-person game. class. Although the rules parties. and country or land of all. . the ground has split asunder. place. ©1985 Marvel Com- outwit your companion — but watch ics Group. The module contains a D&D® Companion Set Module CM4 MAGIC VIEWER™ screen so it can be Deep in the mountains a new terror used for solo or group play. Before his tread canyons cardboard model of Indy’s biplane. he’ll be trying to do the same to Corporation. Of course. are official. by rolling the appropriate dice and modi. I feel it also erating into a “Monty Haul” scenario. The character was already 2nd level. All rights reserved. and told me about the adventure. Overall. I’ve tried (From page 6) make an intelligent estimate? All the DMs I’ve DMing a few times using everything down to the items obtained. or event. there are going to be situations where almost had a heart attack. The person who DM’s for our do they just “guesstimate” a lot? I would really they use that weight to determine movement rate. a particular person. he was carrying about 2 tons of gold any. but I intend to takes it into account. LOST ARK™. Riches and terror await the brave-hearted who dare LAIR OF THE LICH travel along the Savage Coast. NRRT Box 1364 when I become one.

while all the elements are there. Moreover.Off the shelf Literature with a flavor that gamers will savor Reviewed by John Bunnell THE BISHOP’S HEIR political issues raised by the revolt. Katherine Kurtz is Moonheart is still an intriguing and well- Heir would likely be a major achievement. and members of a rebel faction of Meara. the fiscally To begin. And. than that. But occasionally. and Thomas Hengwr. ality. by now. and around a haunted house. Archbishop Loris. I might add — practice of Deryni magic.95 existence of people with paranormal Scottish Highland region where much of the Good reviewers are supposed to avoid the powers. concerning their claim to Gwynedd’s throne All this scarcely scratches the surface of is of highly dubious validity. it should. a druid whose consistently as she drew her protagonists. And there is though it contrasts sharply with the less such adjectives tend to erode professional most definitely an ancient evil lurking in the pronounced background of the earlier tales. From any other hand. and he has taken the time to fill in all the details. Readers are easily drawn into chronicles the efforts of a mysterious special the atmosphere of the author’s world. even without rose- Kurtz’s overall quality when she is at her price for a book that could have been much colored glasses to dull the critical faculties. Besides being part character As a result. deviously their path. most complex character: he begins as a These Mearan rebels are the key to the “heavy. falls too easily motion. Very few writers can match justifiably balk at paying the hardcover All praise aside. labeling the tale a fantasy is The problem with the novel definitely conservative should also be hoping that the almost a case of deceptive marketing. a good deal better than the average fantasy imagination long after the last page has ters who react believably to demanding novel is. and DRAGON 25 . indeed. it be- the medieval period in which the Deryni gins and ends in Ottawa. sheds interesting light on the theory into the trap of assuming that the series star and practice of neutrality. and mixes a familiar more character interplay can be found in conflict with a new threat. In the past. Instead. and all the evidence than stereotypes. it may be Kurtz’s least predictable novel to break out in rampant enthusiasm. it shows a streak of originality Katherine Kurtz they act far too much like RPG characters that is missing in far too many current Ballantine/Del Rey 0-345-31824-2 $14. even mere hired gunmen are more Mearan dissidents. with one significant variety of aeons and cultures are expertly of the Deryni is also a disappointment. Also. however. The touch of contemporary fantasy. they possess a tenuous claim to Kelson’s RCMP inspector John Tucker may be the own throne. situations. are that de Lint has assembled a large and also determined to depose Kelson. without sacrificing his person- novel’s weakness. a book appears shadows. seeing MOONHEART branch of the Royal Canadian Mounted the adventure first-hand rather than reading Charles de Lint Police that tracks down and documents the intrusive description. while waiting for several levels. Loris’s new allies. the Ace 0-441-53719-7 $2. he becomes a hero by the tale’s end. quotable superlative. high adventure. crafted novel that can be appreciated on from hers. minded DM. each personality is stitched to- Kurtz is arguably one of the best stylists in or not to buy The Bishop’s Heir unusually gether with unusual realism. In particular. The book’s plot is equally strong. complete with two startling twists near Moonheart is one of those books. like a detail. Much of the action takes place in action occurs seems perfectly natural. Moonheart. however. But even devoted Deryni fans may been turned. it is merely an average stretching novels. even with its flaws. Kelson’s old Moonheart than in most efforts in the horror enemy. The story opens two years after the more cheerful on the whole than that of events of High Deryni. intertwined to form a complex yet coherent If that sounds contradictory. in the novel is connected with relatively design. has escaped from genre. Canada. the novel has never have to confront the real ethical and elements of romance. the paperback edition to appear. are exceptionally diverse cast in the novel. The Bishop’s better than this one is. used too frequently. the novel is still rare genius in Moonheart will linger in the shown the ability to create complex charac. De Lint’s prose is much the end. best. catalytic presence sets the story’s events in The Bishop’s Heir. That makes the reader’s decision whether plot. we see very little of the hands. and a great deal Kelson Haldane. confined exile to renew the long-standing The reasons for all that interaction — a struggle between church doctrine and the quite considerable amount. next volume in her new trilogy will be a novel might just as easily have been mar- Kurtz’s narrative voice is firmly attuned to stimulating book. More a superficial level. After all.” but. definitely capable of writing intellect. during the reign of Stephen King’s imitators. she has difficult. keted as a psychic thriller. Nearly all of the emotional stress strands forms a refreshing and distinctive plotted. exception involving the book’s final scenes. credibility. Kelson and his associates study and part occult thriller. Moonheart only resembles a horror yarn on date. this new tale unimportant subplots. Settings and characters from a But unlike her earlier novels. and full of memorable characters. In de Lint’s is always right. Kurtz was always careful to Folk singer Kieran Foy “changes class” characterize her villains — and the tests to from bard to spellcaster as the novel un- which they put the central characters — as folds. and books are set. B and on knocking aside any obstacles set in from some of the genre’s most familiar The Bishop’s Heir is well written. entry in a very good series. the does not involve inept prose.95 intent only on getting from point A to point fantasies. The pattern that de Lint weaves Like Katherine Kurtz’s previous books. that urges even the most jaded columnist to But.

Gothic mystery. De Lint’s background Lack of originality is one of The Fire
material ranges from Celtic legend to The Sword’s problems, but not the deeper one.
Last of the Mohicans and beyond, yet all Martine-Barnes’s prose reveals echoes of
the diverse locales and characters are re- many other sources, both ancient and mod-
markably well integrated, and the novel as a ern, few of which are consistent in content,
whole manages not to seem overly eclectic. style, or mood. There is humor strongly
But if Moonheart is difficult to classify, it’s reminiscent of Elizabeth Scarborough’s
also very easy to appreciate. Novels this Argonian tales. The Light and Darkness are
good are rare indeed, and they are well forces not entirely unlike their namesakes in
worth a brief lapse into superlatives. The Dark is Rising sequence by Susan
Cooper. Wrolf, Eleanor’s wolf friend, is
drawn intact from an obscure Elizabeth
BRISINGAMEN Goudge novel, without so much as a change
Diana L. Paxson of name. And the novel blends Christian,
Berkley 0-425-07298-3 $2.75 Arthurian, and Celtic legends into a cosmic
The ingredients are all there: a powerful reality that defies comprehension.
and mysterious artifact, an ancient conflict On the surface, the reason The Fire
between the powers of order and chaos, and Sword lacks substance appears to be that
long-forgotten gods watching on the fringes Martine-Barnes hasn’t created a believable,
of the struggle with advice and support for three-dimensional protagonist. By turns,
their human patrons. But Brisingamen isn’t Eleanor cracks jokes, complains about her
a tale of an AD&D® game-style quest situation to anyone within earshot, leaps
through medieval lands populated by peas- into physical combat, or withdraws into
ants and monsters. It’s the story of what herself and tries to renounce her quest. Her
happens when graduate student Karen actions seem inconsistent, and readers are
Ingold comes across the legendary Norse never sure whether to empathize with her
necklace mentioned in the title in modern- Paxson has laced it with a light humor that position or to curse her for being chronically
day San Francisco. relieves some of the book’s psychological indecisive.
Paxson, in fact, precisely inverts the stress and lends credibility to its portrayal of However, the novel isn’t that simple, and
usual quest plot formula. Rather than focus academic life. neither is Eleanor’s personality, which grad-
her narrative on a search for the necklace, Different readers will find different ideas ually becomes clearer as her relationships
she drops the artifact into Karen’s lap at the and inspirations in the novel. Creative DMs with the other characters are carefully ex-
beginning of the story. As a result, Karen could experiment with Paxson’s approach to amined. It’s hard to tell whether Martine-
attracts considerable attention from a di- bringing deities down to earth, or they Barnes is preaching Freudian psychology or
verse cast of characters — mortal and other- could develop the necklace itself into an railing against it, but it’s certain that
wise — before the adventure ends. Her artifact or relic. While feminists will find an Eleanor suffers from some sort of identity
struggle to cope with events is both more intriguing role model in Karen Ingold, crisis, if not something more complicated.
challenging and less confusing than might prospective students may learn something The underlying themes of The Fire Sword
be expected: Karen, recovering from a about Berkeley’s campus subculture. But all revolve partially around sexual identity, but
broken romance, is not used to being in the those who pick up Brisingamen will find a Martine-Barnes is content to raise questions
middle of a situation. thoughtful, well-crafted adventure that and to pose problems without thinking
There is a quiet sense of reality about blends all the traditional ingredients into a seriously about the answers.
Brisingamen as well, even during its more most unusual meal. All of which is likely to leave readers
exotic moments, that keeps readers closely holding the book and shaking their heads.
tied to the story. In part, Paxson’s use of There’s a lot to be found in The Fire
real Bay Area settings is responsible. For THE FIRE SWORD Sword, but at the cover price, it’s not really
example, her university campus is the real Adrienne Martine-Barnes worth finding.
UC-Berkeley, and several poets from the Avon 0-380-87718-X $3.75
Greyhaven writers’ group turn up halfway Applied to books, “I couldn’t put it
through the novel at a coffeehouse. Even down” is usually a compliment. And the THE VULCAN ACADEMY MURDERS
more important, however, is her introduc- comment does apply to The Fire Sword, Jean Lorrah
tion of Vietnam into the fabric of the tale: twenty minutes after I finished reading it, Pocket 0-671-50054-6 $3.50
two major characters are veterans of that the book was still in my hand. The reaction At first glance, it seems odd to discuss a
conflict, and their responses to its influence wasn’t one of euphoria, though; rather, it Star Trek novel in the pages of DRAGON®
directly affect Karen’s destiny. was the frustration of losing the key piece to Magazine. Besides being a minor form of
Yet, for all its immediacy, the book man- a jigsaw puzzle. There is something percep- literature at best, the apocryphal adventures
ages the unlikely just as effectively. As the tibly wrong with the novel, but it’s hard to of Captain Kirk and his crew would seem to
novel’s events approach the climax, Karen isolate what that something is. have little or nothing to do with the business
and her newfound friends call on the old It isn’t the basic scenario, which is typical of rescuing fair maidens and slaying fire-
Norse gods to manifest themselves in order enough: Eleanor Hope, an American stu- breathing dragons.
to set matters right. Their summons suc- dent living in England, is abruptly trans- There are, however, two excellent reasons
ceeds, and in a state that both is and is not ported into an alternate eleventh-century for gamers to pick up Star Trek novels in
possession, Thor, Odin, Heimdall, and world in which history is subtly different general and The Vulcan Academy Murders
Freyja superimpose their personas on the and Albion has been overrun by Darkness. in particular. The first, of course, is that
tale’s human protagonists. The ensuing Almost immediately, she is dispatched by Star Trek has spawned an extensive role-
combat pits them against Loki, who is St. Bridget on a quest to restore the Light playing game. The second is that Jean
already abroad trying to touch off Ragnarok (which Eleanor conveniently radiates) by Lorrah’s novel is more than usually remi-
ahead of schedule. finding assorted persons and magical relics niscent of an RPG adventure module. As
Given its echoes of Vietnam and its hero- and by leading them to the proper battles. such, it offers useful insights on introducing
ine’s sometimes high-strung personality, While the pattern is hardly original, it has characters from science-fiction and fantasy
Brisingamen might easily have been a very served novelists and DMs alike, well and literature into role-playing situations, Star
dark, somber novel. Happily, it’s not; frequently. Trek or otherwise.

26 APRIL 1985

Players of STAR TREK®: The Role- rare stupidity in an incident late in the
Playing Game will find the book filled with novel just before finally solving the puzzle.
information about Vulcan life and customs Spock stays in character but out of Kirk’s
that could be adapted into individual cam- way. Instead, he fences with his father in a
paigns. It is revealed, for example, that subplot inspired by the “Journey to Babel”
Vulcan healers are virtually unknown in TV episode. As for McCoy, he is virtually
Starfleet, but enough is explained about ignored in favor of the treatment’s other
their abilities that some might reasonably be creator, a human Academy member in-
introduced as NPCs. Readers learn about volved in an elaborate romantic subplot
systems for surface travel on civilized which has little to do with the deaths.
worlds, a subject rarely mentioned in other Few Star Trek novels tend to satisfy all
Star Trek materials. Referees can easily readers, and Lorrah’s is no exception. Not
expand the Vulcan Science Academy to suit everyone will accept the portrait of Vulcan
their own needs, since Lorrah confines her behavior and culture that appears in The
narrative almost exclusively to its medical Vulcan Academy Murders. However, the
facilities. tale is by no means the worst of the growing
More ambitious referees may decide to series of books set in Captain Kirk’s uni-
try to adapt the novel itself into a game verse. For all its weaknesses, this novel is
scenario, if they can keep the book out of one that Star Trek aficionados are likely to
their players’ hands. The main thread of find interesting reading.
Lorrah’s plot is suitable for such treatment,
as it inserts Captain Kirk, Mr. Spock, and
Dr. McCoy into a situation where they are
essentially outsiders observing a sequence of If you’re interested in® contributing an
unexpected events. article to DRAGON Magazine, the
These events revolve around an experi- that the deaths are not accidental and sets first thing you need is a copy of our
mental regeneration treatment being devel- out to catch the murderer, in effect doing guidelines for writers. Send a self-
oped at the Academy and tested on three some role-playing of his own. addressed, stamped envelope to
subjects: an injured Enterprise crewman; As the premise for an RPG adventure — “Writer’s guidelines,” c/o DRAGON
Amanda, Spock’s mother; and the wife of and as a fair-play whodunit — this works Magazine, P.O. Box 110, Lake
the Vulcan medic partly responsible for fairly well. As a tale about Kirk, Spock, and Geneva WI 53147; and we’ll send
creating the process. All is going well until a McCoy, it’s less effective; the reader’s con- you back a sheet with all the basic
computer malfunction causes the latter flicting expectations stretch Lorrah’s plot in information you need to make sure
woman’s death and a similar incident too many directions at once. While Kirk is your manuscript has the best possi-
generally a credible sleuth, he behaves with
ble chance of being accepted.
claims the crewman’s life. Kirk concludes

DRAGON 27

The handy art of forgery
An assassin’s pen can be mightier than his dagger
by Keith Routley
Ningle strolled casually around the corner have been a witness. I should have used a backed away from the guardsmen, fixing
of the warehouse, not expecting to run into disguise. . . . the sergeant’s face in his memory. I won’t
trouble in the middle of the night — and “Of course not, sir,” said Ningle. “I am be so friendly the next time we meet, either.
stopped short as the point of a spear lunged but a poor traveling merchant. I am new to
forward to within inches of his stomach. this town, and seem to have lost my way.” What is more natural than for the mas-
“Halt!” barked the sergeant of the guard, “Lost your way, eh?” the sergeant grum- ters of deceit in the AD&D® game world to
and Ningle did as he was told. For a sec- bled. “Do you expect us to believe that?” employ forgery? What is more necessary for
ond, he considered sidestepping the spear “Well, if these fine fellows will release my an assassin disguised as an influential per-
and taking on the sergeant, but then two arms,” said Ningle, “I can prove that I am son than to be able to forge that person’s
guardsmen appeared from out of the who I say.” The sergeant motioned to the writing style and technique if he is being
shadows, hemmed him in, and lifted him up guardsmen, who dropped Ningle back onto observed by servitors and lackeys?
by the arms so that he was eye to eye with his feet. Ningle opened the pouch at his belt That barely scratches the surface of what
the grinning sergeant. and pulled out his identification papers, can be done with forgery by assassin player
“I don’t know your face,” said the ser- which the sergeant snatched from his grasp. characters and NPCs alike. In lawful soci-
geant. “And I don’t know what brings you Ningle’s pulse quickened as the sergeant eties it is convenient (and money-saving) to
here, creeping around this warehouse in the spent a few agonizing seconds studying the forge residence papers, papers of purchase,
darkest part of the night.” papers, then muttered, “Jarance Lightman, free passes through city gates, and other
“How may I be of assistance?” said eh? A merchant, eh? Humph . . .” Then he important documents. Forgery can enable
Ningle, who was literally in no position to scowled and thrust the papers back at an assassin to fill his purse twice as full: In a
be impertinent. Ningle. “You are free to go,” he said, “but scenario in my campaign, an assassin PC
“We are looking for a murderer by the you had best not lurk around here at night was hired to steal incriminating papers for
name of Ningle Saragrin,” said the ser- any more, or we won’t be so friendly next some corrupt members of the Laborers’
geant. “Might you be that person?” time.” Guild before they fell into the hands of the
Oh, no! thought Ningle. There must “Thank you, sir,” said Ningle as he guild leaders. He pilfered them, made

28 APRIL 1985

ink. This work may be done in seclusion. and/or a copied The disguise could easily be ruined if the signature. a system is can be a difficult forgery if it is attempted in required to define how it is done and front of onlookers who have seen how the whether the forgery will be successful. And even if the assassin could characters. clients in return for his fee. and A good knowledge of the written lan- guage to be forged is necessary. average. an assassin regular thieves. ideas can spring from the and the way he writes — regardless of how imaginations of the players and DM. even the “sim- from the circumstances of an adventure. an assassin can only forge documents in the common tongue or in any other single language that he is the most familiar with. forgery is a copy no more than 100 charac- Profit aside. whichever comes later. Just as thieves are not capable of player of the forger should write out exactly using disguise. (To help the and trickery that is the hallmark of the DM judge the success of the attempt. was paid a second time — when he turned Complexity is related to the length of the over the original documents to the guild document being copied or created. Then his clients but is also often performed when the assas- were surprised (to say the least) — and he sin (in disguise) is in the presence of others. An original forgery is a new document prepared by imitating a person’s writing DRAGON 29 . then he is treated as third level for determination of the base chance of success in the forgery and thereafter pro- gresses one level in forgery skill for every new assassin level he gains. neither should they be able what the document is to say. A difficult forgery is a copy of forge the person’s handwriting. Thus.) to practice forgery. and writing utensil must be identical to those that were used for the document being copied. and even if he rises to become Grandfather of Assassins he will never have forgery skills better than 12th level. A copy is a forgery made to look identical to the document being copied. A simple leaders. a forgery skill can be exceed.forgeries. A forgery of average complexity assassin had to write something and it is a copy of no more than 300 characters or didn’t look anything like the imitated per. The paper. and come in three de- grees of complexity — simple. he could be more than 300 characters or an original found out if the way he held the quill or forgery of more than 150 characters. No ple” act of imitating someone’s signature matter how it is employed. have obtained a sample of the person’s bers of the assassin class. not the calculating deception forgery of up to 100 characters. and gave the copies to his relieved style. and this kind of forgery is always done in secret. ters in length. Thus. An assassin can begin to study and prac- tice forgery upon attaining third level or as soon as he gains mastery of the written language to be used. Proper materials are essential for a for- gery to be successful. more than 50 characters. the assassin must Forgery can only be performed by mem. To have a chance of successfully perform- Basic requirements ing an original forgery. and difficult. imitated person writes. an original forgery of no more than 150 son’s script. the assassin. an assassin who does not acquire fluency in reading and writing the forgery language until 6th level will then acquire 3rd-level forgery skills. Types and techniques Forgeries are of two types. copies and original forgeries. It is an unneces. an original forgery of no ingly useful when an assassin is in disguise. If he does not have fluency in reading and writing the “forgery language” until fourth level or later. writing that is at least twice as long as the sary and uncharacteristic capability for document to be forged. style must be imitated in the presence of The possibilities for the use of forgery are people who are familiar with that individual many and varied. For example. It takes time to perform a forgery. or an positioned the paper was different from how effort where a certain individual’s writing the imitated person does it. who use physical stealth who is in possession of a document 200 and dexterity-dependent skills to achieve characters long could construct an original their ends. or long the document is.

(If the forgery is detected. This requires observation of will cause the entire disguise to backfire the proper amount of time is not spent in the person when writing on at least two because the assassin aroused suspicions that preparation.additional time beforehand for practice or porated into a disguise so that the writing is accepted as authentic. but The chance of accomplishing a successful 6 75 60 45 must all be taken within 24 hours before the forgery is not diminished in front of wit. and must prac. unless the forger’s modified chance of success is 100% or higher. The powers of observation of such an intelligent reader are so great that he will detect even the slightest flaw.) Each associate of the imi- If a signature is to be forged. document he prepared in the presence of A tracing will not suffice. even though the dice roll for the though meticulous care was taken in the forged. This simulates the 16-17 +5% 17-18 +10% When an original forgery is to be incor. the forger must must have obtained at least three samples of formed the forgery to begin with. 8 85 70 55 order for the forgery to have the best chance tions are taken. different occasions. No extra time Level of Base chance to perform of practice time for every 25 characters of is needed for preparation of a document in assassin Simple Average Difficult the document to be forged. The chance for success of a forgery must be rolled separately for each person who reads or examines the forged document. and sometimes that risk fail (producing an easily detected forgery) if person writes. and 15 minutes front of witnesses. the writing must tice beforehand (in private) for one hour per witnesses will be automatically detected as a look fluid. Again. forgery is performed. Even if the reader has this famil- iarity. although the forgery is 18+ +10% Forger’s race Reader’s INT Human +0% 3-5 +10% Dwarf –5% 6-8 +5% Elf +10% 9-11 +0% Half-elf +5% 12-14 –5% Gnome +0% 15-16 –10% Half-orc – 1 0 % 17 –15% 18 –20% Note: Any reader with intelligence of 19 or higher will automatically detect a forgery if he reads the forged document and is familiar with what an authentic document of the same sort would look like. all the practice time must be forgery previously indicated success. of 14 115 100 85 and which will be detected as a forgery as course. However. taken within 24 hours of the time when the When making an original forgery in original forgery will be prepared to insure FORGERY SUCCESS TABLE seclusion. 30 APRIL 1985 . done in the presence of associates of the a greater risk by not only imitating the Lack of practice quickly makes one rusty. In addition. and at least 30 minutes assassin’s disguise for the day on which the 14-15 +3% 14-16 +5% must be spent practicing that alone. for instance) cannot be scanned as such. then the assassin must be appearance of someone. not stiff. as long as all the necessary precau. but also imitating and any forgery attempt will automatically familiar with the technique of how that his writing style. since scanning it and reading it are essentially the same thing. sometimes he will only scan a docu- ment (especially one of some length). the performance of the 3 60% 45% 30% for the actual writing out of each 25 charac. and in such cases that reader does not deserve a chance to detect the forgery. In such a case. and not appear as each 50 characters of the document to be forgery. then the disguise is automatically 15 120 105 90 soon as it is examined. The actual forgery while in disguise and while being 10 95 80 65 preparation of the document must be done watched by associates of the imitated person 11 100 85 70 in one sitting. required to write out the actual document. 5 70 55 40 Practice time need not be continuous. And if the spend 30 seconds per character studying the the person’s writing. a document that is very short (a brief note and/or a signature. imitated person. anyone who views the docu- ment or signature is entitled to a roll to see if the forgery passes inspection. performing a 9 90 75 60 of fooling those who examine it. actual forgery takes only as long as the time 4 65 50 35 ters when the document is being prepared. any formation of the character and imitating it. splitting the writing into two does increase the chance of the assassin’s 12 105 90 75 or more sessions will produce a document disguise being detected. A reader is entitled to a chance to detect a forgery only if he is familiar with what an authentic document of the same sort would look like. 7 80 65 50 time when the forgery is actually created in nesses. formation of each letter. seen through. the assassin must spend one hour the best chances for success. the document to be forged. the assassin did take study — even for an accomplished forger. is successful. possibility that. then at least tated person who witnesses the forgery gains Modifications to base chance: three different samples of the signature an extra 5% to his chance of detecting the Forger’s DEX Forger’s INT must be obtained. the assassin would not have existed if he had not per- When making a copy. each at least as long as assassin’s disguise is seen through. even if the forgery 13 110 95 80 that does not have the ring of truth to it. Conversely.

DRAGON 31 .

I suggest that you take the easy way completed. the following is a system to warrant such additional books. I must disagree with the bent forest to forest or dungeon to dungeon. later. with the DM’s hopes: must he read through nature of humanity to dream. If the book ever gets read.Books to games? Perhaps! Using literature as the backdrop for adventuring by Arn Ashleigh Parker Is there a Dungeon Master or a player basis. another on key points. The time and effort expended rate what has been read into one’s fantasy habits. are to choose. The and placed in the game? The purpose of this ing preferences may guide the selection of a method that I suggest you use in this situa- article is to explore the possibilities involved book world. then gradually recall the writing of John Norman. gaming habits. most everyone who is connected with fan. series of books) wished that I would be taken from this Could not a novel be used as something that and note all of the many cities. Inc. avid fan of the ADVANCED DUNGEONS As any DM knows. or much of the point Robert Howard’s creation? Where is he ate amount of good material for a game. And. Burroughs’s world of Bar. such ave. to uncover the details of the book world adventure game. under the title “Books Are ent aspect of the mapping issue. or the savage Hyborian kingdom of lent novel provides an inversely proportion. If there is a selec. In DRAGON® Magazine issue #31. should the other books on the market may suit his to millions upon millions in times past. Games Are Games. and this can play havoc are taken from us. But there are only This is probably the most important mind. it would take an enormous time. how much can be taken from the book explore in some detail will show how gam. the DM that many authors include a gen- Does a person like that exist among the uous replaying of written events. then the eral map of their worlds within the text of ranks of fantasy role-playing enthusiasts? more detail provided by the author. and there is often a have begun to usurp the role of books. those games easy) to use a prepared setting such as the written about them. We are. [Editor’s note: That column You will select a book in time. the three series of books that I will would probably not affect the play of the so. Most important of all is for the pro. if not with the actual Moreover. then you will have to let your generally important to fantasy novels and This in turn leads to the desire to incorpo. as energy required. rather than your reading their readers. needs. decision you. the map must be in reasonable Middle Earth. this is I think not. attempt be made to follow this route. Can this be done? And if stance. The Gor Books. Should you find yourself in such a situa- necessary tasks of our world have been and it may be your most difficult as well. usable game world is lost. and they have their own idiosyn. having to make a map of a world whose nues of advancement for a game are First: select a book details probably do not come quickly to numerous beyond count. text. game in any significant manner. the less their respective books. small. and details from there. However. a map is absolutely nor have any auxiliary books been written & DRAGONS® game (I am a Dungeon necessary to a game.”] While I am an Second: obtain a map books neither have maps in any of them. I have often But what if the novel is left behind? the entire book (or worse. so after the mundane. Gygax states that “a truly excel. WORLD OF GREYHAWK™ Fantasy map included in such a text. If tion. guide you in your choice. it is fantasy worlds that grab your imagination. the DM. then there are many out and do not attempt to reproduce the enjoyment. for such dreams — not only to you and me. forests. and other places of which fantastic world — much as John Carter was has been consigned to legend? Many possi. since characters (and about them (despite their very large follow- Master for my own campaign on a regular the world they live in) would have no sense ing). thinking and planning is necessary first. searching for details such as are place more importance on what is read. True. Clearly. you may find yourself in the position of tasy role-playing games knows. of course. and only then should you seek passages in Gary Gygax expressed his opinions on the spective world-building DM to keep a the book for additional information about topic of blending elements of books and proper perspective on the whole process. after all our facades the players can role-play (the activity which often not the case. book you have chosen. The three series are all very tion is the same as that a writer often uses to in bringing a book world into a game world. will have to make. that will give much enjoyment. It is fortunate for and reaping the rewards of such lands? of course: if the game evolved into a contin. Mr. 24 hours in a day. the author wrote in passing? transported to Barsoom in A Princess of bilities are found along this train of thought. Many books have such tremendous Now.. begin an article: write down the items of as well as to offer ways in which this can be crasies that will set them apart from one interest about the book world that entered done. The Barsoom books do have maps 32 APRIL 1985 . They are Gor. I would do this without Recreating a world Middle Earth. Lately I have found that. The DM may not need to go that far if Mars. Unfortunately. but more Each of the three series of books used as was reprinted in the Best of DRAGON Vol. to tion of two or three books from which you work. among those of us who indulge in it would be easier (though by no means fan followings that vast tomes have been fantasy role-playing games. Books have always been the center of however. amount of time to sift through the author’s The effect of reading less is. E. but more on that will come reference to the book for about a half-hour. Thus. won’t be an easy choice. Barsoom. I will work on some aspect of and who are willing to provide the time and viewed by publishers to be popular enough my campaign that needs attention. book world exactly as described by the in bits and pieces over a long period of How are you to choose between them? It author. from your mind the most. precious little time remains for you are like I am. examples in this article represents a differ- II anthology. uninteresting planet of ours to a has happened in the distant past and now mountain ranges. things that you cannot quite remember. there is also much work required there is no map present in the book. games together. but for many books loved by those of us who partic- (or even continuing) a book that appears those who are fascinated with a certain book ipate in fantasy role-playing games are not promising.” of making your favorite book world into a who has never dreamed of risking the perils This is true within the context of the novel. popular. agreement with the written word of the soom. Gygax’s article. and it is the is the heart of the AD&D game). instead of starting Setting published by TSR. game adventure in a world such as Tolkien’s of Mr. but for the DM and the players. human. employing variants of AD&D® rules of purpose if they simply wandered from who has never wished to have an AD&D® only rarely). For in.

special ter- Flint Roy (Ballantine Books) and the game will find it easier to alter the author’s world rains (scrub.). Your world is now complete. or regressed? Has some to have your players begin to explore the bara Strachey (Ballantine Books) and The strange happening changed it from the city wild. The Middle Earth books not only If a city existed in the book world. You have now created the framework of that enumerates the major happenings that nately. the solution changes that have happened to your world They should then be ready to discover what is within your very grasp: a pencil! You are (by your own hand in the previous step). do not allow its use. There is one difficulty. all the make a new map on a hex sheet.available. large. you will probably wish to create a Gor is a world without magic. In any event. does it Fifth: inform your players have maps within their covers but also have exist at present in your game world? If so. after had many books written about them that how does it exist? Is it poor? Has it devel. you will want to place the general use on Gor. sprung will have a degree of familiarity with ideas on how to transform your world your world. world. you are ready contain maps. but their misconceptions might Third: change the world should spring quickly to mind. marshes. you must able for gaming purposes. Technology. preparing some adventures. stagnated. Since it seems that world is all about. steel and gold DRAGON 33 . and. but immeasurable value to anyone choosing the decide to alter the world. untamed lands of this newly created Atlas of Middle Earth by Karen Wynn it once was? These value judgments — in environment. is not for game in your favorite book world. different from an AD&D game world. This is highly suit- must now craft a story. Journeys of Frodo by Bar. your world. What remains to be done is to have occurred since the conclusion of the ing. ancient shrines. while interest. powers of creation are yours to wield. you must your game: a world has been chosen. Both A Guide to Barsoom by John is to be played as it was meant to be. the DM may be the most frustrated of all). general terms. To play the AD&D 50 miles might be very useful. for instance. the world you have is. This is a problem. and in it. awaits their characters in the world that you the creator of this new world. larger-scale map as well: one hex equal to by author John Norman. Those players who have David Day (Ballantine Books). and a Fourth: redraw the map supply the players with a general fact sheet map of that world sits before you. oped. how- Fonstad (Houghton Mifflin) are two exam. you must At this point. as created This is the point where purists will di. with one have devised. When this lengthy step Publications. canyons. You monster lairs.) have maps that are of nature of all things. To remedy this problem. Thus. thus. Unfortu. though present in the Sardar. Inc. draw out the new map. remain the same if the AD&D game system portant to mention in your creation story: selves. etc. Noting all the book(s) upon which your world is based. though there some role-players are frustrated writers (and read the book(s) from which your world has is only one map. verge from pragmatists. though not in the books them. since the Priest Kings be willing to make sacrifices: things cannot details of your world that were too unim. once you is finished. not detailed game terms — ever: your players have no idea what is ples. you will probably will your players be? Barsoom books as the basis for a fantasy ask yourself what changes you should make. prove worse than the ignorance of other You already have done the basic work for players. you will be ready to play. and John Carter: Warlord of Mars (Simulations if you recall that change is the essential population centers. Fortunately. If your world is Example one: Gor tell the tale of how the world changed. Another interesting book concerning must be made for every important place happening in your world or what your Middle Earth is A Tolkien Bestiary by that exists in your world. You hex equal to five miles.

e. though this explana. hordes of creatures mystery. or the flavor of the world will the city before the Priest Kings can inter. the Kurii have prayed all the in the AD&D system. . He chooses himself as the recep. In all. we must be careful not to go too far in with black energy blasts that destroy half of that is far more suited to fantasy role- our changes. They choose to attempt to bring back the natural beauty of Barsoom by performing miracles (i. he feels the power within him. and the body explodes. these gods see what has happened to the world they love. On Barsoom. As for the many monsters listed in the AD&D books . dwarves (protectors of the land below). with the exception of John Carter’s first interpret the evil Kurii in our own they attacked the Kur. the gods find few of these caretakers still thriving. it must inhabits. technology. This is a world Also. is better for our world- concerned.. Needless to say. he disem. After The world of Mars as envisioned by To alter Gor into a magical world with using his power to land on Gor. at the same time. magic is created. There are. the gods then get together to determine their plan of action. unlike Gor. for it was they who made the world beauti- ful. probably due to the novels. These “gods” were old when Barsoom’s oceans yet thrived. a lack of magic and fighting with non-magical abilities. even though the whole surface has magic-user. Elves (guardians of the woodlands). But the second requires the skill of a good Dungeon Master. at spirit within his corporeal being. that is fine for the DM who desires such a primitive means. sleens. as are both the Priest Kings and larly. he would tures of the AD&D game system on Gor.rule Gor. characters to obtain these technological it will aid them in their attempt to rule Gor. though it is always portrayed as I suggest the following scenario. Edgar Rice Burroughs is a fantastic planet deities and basilisks is not an easy task. Almost have chosen it. dragons. barks from his ship and attacks the city Ar with incredible alien races. it has some of the problems that game world is obviously someone who likes on the renegade Kur. The Kurii tures in it. and (unknown to world. Clearly. drow. these races chose to hide themselves long ago. however. least as far as we know. tacle for the experiment. Unfortu- Kurii’s own dark souls. a druid. but they also worship a stunned. it will have to do. Barsoom is shrouded in be possible for a player character to be a From the Kur’s body. and he succeeds in keeping it under control. As the Priest Kings use their power ertheless. these powers seek the races of old — races that were to have been the caretakers of Barsoom while the gods slept. an illusionist. Goreans are and air ships exist. For example. He obtains a vessel and goes to Gor. The setting provided by Edgar Rice changes must be slight as far as magic is spirit destroys the physical body that it Burroughs. for some reason.e. The following scenario is an example of what can occur on Barsoom. An ancient being of enormous power (understood as a deity) is awakened by a foolish man or beast or nation. In that moment. stream from the form. and that he believes can materialize the malevo. Many creatures flee to the Voltai not limited. A person who chooses Gor for his vene. magic-user and illusionist spells). awakens others of its kind. and great cities wage war by lent spirit. technology is plied enough details about them. however. many terrifying beasts such as larls. and they are used regu- great technology. Example two: Barsoom and tarns. There are two ways to Worlds. hoping that This would be an interesting world. the DM is free to populate Barsoom 34 A PRIL 1985 . building purposes. dragons. this is not going to be a items. or many other crea. the scientist loses Gor has: for instance. AD&D game system. Also. such things are antithesis to the rounds and permeates the Kurii’s Steel this. the deities. since John Norman has not sup. immediately. and. and gnomes (watchers of the fair hills and plains) — these races were the assigned caretakers of Barsoom. Nev- be lost. however. a cleric stream forth: orcs. then. But. ability of teleportation. the other Kurii) he succeeds in placing the GREYHAWK Fantasy Setting. Apparently. manner. and been mapped out by the Red Men. a few good creatures of magic circulate throughout the Barsoom a sub-class that uses spells. This spirit sur. When awakened. well. much that differs from a “legal” world. Let us influence of the Priest Kings’ powers when voodoo. After having learned all these details. From nately. In an attempt to discover what caused the decay of Barsoom’s beauty. orcs. There are no dwarves. disappeared into the fabric of Gor. Rumors (called an initiate on Gor). so the control of the spirit. The first solution is probably out of In time. . This is one of the most attractive great evil spirit that has been created by the the Kurii. a scientist-Kur creates a machine pure AD&D game campaign: there is too the question for most Burroughs fans. Ar becomes a ruin with many evil crea. and they chose to sleep in the bosom of Barsoom at a time when the planet was a thing of beauty.. Since all attempts to improve their tion of magic is different from that offered deal with this situation: 1) eliminate the lot have failed. the spirit seems to have features of the world to the DM. If he wanted the WORLD OF elves. or 2) make it difficult for player more fervently to the evil spirit. granting cleric spells) for their devotees and by revealing the lost secrets of magic (i. This power. Also. the secret of how to awaken the gods became lost after a few generations. or a member of many others. radium pistols are not only creatures that have developed range and other places. playing games than the world of Gor.

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freeing it of many Cold Drakes grand in scope that it has the possibility to player characters had no part in the events (late FO). 10 The Temples of Shadow “explode” during the god wars. These temples are used by the Valar to build adventures of great power in an arena-like series of trials. solid fun. Over half a decade ago. 8 The Temples of Shadow are found: otherworldly prisons for monsters created by old and new Ainur whose essences have been corrupted. Tolkien’s Middle Earth according to author’s storyline. A king of Middle Earth is named. the kindred) journey to west Middle well worth the time and labor required. but they can make their own versions of Middle Earth’s future. vided by Tolkien. The terms are used here to help illustrate the practical application of the author’s ideas. The reader should not make any use of the works men- tioned in this article which would infringe the rights of the copyright owner. Though Mr. my own image of it. and many cities are toppled) — named the beginning of the fifth age (FtA). and sixth ages to be unsatisfactory at best. with at least a proportionate amount of FO). not to imply that these terms can be used indis- criminately. 5 Osgiliath is rebuilt and renamed the One of the most important reasons that I sition (normal Middle Earth changing to seat of Gondor’s power (late FO). A king of Middle Earth is foretold (early FtA). Note that the theirs. that is what counts.with those creatures he feels would add game campaigns was the vast culture pro. How. Event Explanation more local color to the environment. The process has been trilogy has provided my players and me 3 Khazad-dum was reclaimed (middle neither a short one nor an easy one. 9 Adventurers enter the Temples of Shadow in search of their destinies (all FtA). 36 APRIL 1985 . 7 Much rebuilding is done (early to middle FtA). as I am sure your choice of a world will work fine for you. ever. fifth. no doubt.” I have found that this slaying the savages in Rhun and process described in this article to remake is true only for games that try to rework the claiming the land as their own (early J. I following list enumerates the events that Earth and take the Ered Mithrin as have been able to call upon a world so have transpired in my world. encompass everything that I could conceive. Gygax says 1 Annuminus was rebuilt (early fourth that “a truly excellent novel provides an age FO). and Middle Earth is torn and shook by the shock (Enedwaith is sunk. a new sea — Valaer — is cre- ated east of Rhun. selected Middle Earth as the world of my standard AD&D rules) during items 8 to 10. After all. Editor’s note Proper names and many other terms that appear in italic type within this article are taken from the particular works to which they refer — works which are protected by copyright and trademark laws. 6 The occurrence of the Great Disaster: the second strife of music between Eru and other Ainur. Mine works fine for my players. 4 Dwarves of the East (a once-lost making use of Tolkien’s work have been To illustrate specifically my point. The Lord of the Rings FO). The result is the release of horrible monsters into Middle Earth. Example three: Middle Earth inversely proportionate amount of good 2 Travelers from the far east emerged. and he is imbued with many powers by the gods (be- ginning of the sixth age).R. and myself. the great advantages I have found in good. Annuminus and Osgi- liath are destroyed. find my inter- pretation of Middle Earth’s fourth. their characters. I followed the material for a game. The multiverse is created.R. Purists would. until item 9 and that the game was in tran.

.

P. the game is easy to of business. I have found all protect. before this article was prepared for publica- Universal. Since all moves are secret and simultane- panies.] all run by responsible. flyers. or will you concentrate on a the same address. and an awards population to your “religion. [Editor’s note: See the nomina. have a point value higher than 5. McLain will earned for teaching. 0 for destruction. at space in Gaming Universal will receive conversion.O.50. Victory points are earned for understand and very clearly explained. and I am also a nominee for Each player must first create a god. the tion ballot for the Origins awards. through Flying receive 4 times the base number of victory Velgor game had been sold and renamed. absorbing and replacing Gaming numbers of 4 for creation. Thomas BATTLE OF THE GODS anyone else is going to do on a turn. and you can’t do elsewhere in this issue. all subscribers will fulfillment of any of the goals. Gaming Universal. I can see these ideas the ballots.50 game is relatively simple. creating worlds. Half of The association has made some plans which the players become powerful gods the players in my game dropped out. with Game length: 15-25 turns professionally written and designed — a the award to be given out at the Origins No. of this writing (January 1985). crusade. 38 APRIL 1985 . we received word that the World of is available in the U. new ideas in this game very a membership committee. The “protect” com- far the association has run a group adver. Scottsdale AZ 85251. like it. teach. efficient. Box 639 Games and a free copy of Flagship. Scottsdale AZ 85252. You can also Integral Games have to decide how to use your power on become a Consumer Member of the associ. rules. each one? ciation Newsletter and voting privileges in slow game. converting a like the fresh. When one of article about play-by-mail games appeared. Down the road. expanded into a more complex and very membership on the awards committee. I liked all of these mand is a defensive maneuver. 8149 E. a player who has chosen goal [Positively the last editor’s note: Shortly in effect. The commands include pulling together to form an association.) A base WORLD OF VELGOR cation after three issues.] Although the command from another player. So new ideas and quick to answer questions world. From this point on. and teaching. command to break through your protection. These are indeed exciting times! among four goals: creation. and give help and advice. on to the games. destroy matter. I the members to choose a board of directors. and the base value of any points the address given above. These to say still applies to the game in its new have at least one thing in common: they are power points are spent on one or more form. of players: 10 remarkable effort for a company’s first convention. chunks of matter randomly scattered spects. All five of the up to 100 power points each turn in an on the assumption that most of what he has games described and reviewed in this article attempt to achieve their chosen goals. Mike Gray’s assessment of World of around. (No goal can with a lot of real potential.PBM update: news & views One man’s perspective on the play-by-mail industry by Mike Gray It’s been almost a year since my last of the games Mike reviewed is now being putting more power into it. it thin and try ation by sending in a check for $10.” destroying much — I’ve never played anything else committee. and 1 for teaching will tion. Initial cost: rules $1. players spend Velgor is printed just the way he wrote it.00 to ous. Anyone who’s comparable space in Flagship. Zephyr Hills FL 34283 magazine published in Great Britain that is. double value for now being run by Kelstar Enterprises. Critically speaking.. each command has a This is a medieval fantasy game with a companies. run by a different company — but the your commands opposes or conflicts with a and lots of things have happened in the above statement still stands. a reimbursement who shape a universe to their own designs. Yours truly was chosen to count life. but can be reinforced by healthy dose of role-playing thrown in. not the most exciting PBM game I’ve ever program has been proposed to “rescue” the The object of the game is to have the most played — but it’s far from the worst. offer.O. the game is All of the advertisers who had lined up any act of destruction.] Battle of the Gods is a very easy game in a whole lot for the $3.] points for any act of creation. interested in getting involved in it should become an editor for Flagship and will be a The universe.S. Box 13562 each turn — will you spread. Box 1467. every 10 days. [Yet another editor’s note: One small basic cost. character by distributing seven points interesting game. to name a few. Turn cycle: fast game. Elections are being held among last turn. a PBM magazine conversion. the the most power behind his command is the that the play-by-mail industry is finally results sheets are clear and legible and the one who wins out. and hammered in three out of the five. a PBM any victory points earned in that category. create life. there are of the moderators to be very interested in send prophet. every 14 days The rulebook has a color cover and is yearly balloting for best PBM game. which this is. and each Kelstar Enterprises receive a $10 gift certificate from Advent player’s goal-points act as multipliers for P. naturally) safe from conflict from another player un- to generate new interest in the hobby. send $2. [Another editor’s note: Flagship 2 for conversion. For example.50 turn fee. number of victory points is awarded for (THE MELDING) lisher Bob McLain. bless. for different reasons — even though I got less he uses enough reinforcement in his ing a package of catalogs. It is already — for instance. creating life. Now. and create more than two dozen charter members. you have no way of finding out what Play by Mail Association. keeping you tisement in Analog magazine in an attempt games (some more than others. using a lot of reinforcement on receive a one-year subscription to the Asso. To get the package. For a customers of a PBM company that goes out victory points on a randomly determined beginning PBM player. no points for Under the title of The Melding. has ceased publi. laid out on a 20-by-20 write to Kelstar for information. As turns are processed quickly. The biggest news is games differ in nature and complexity.50 game. printed Turn cost: $3. because regular contributor of PBM articles for the grid. Buffalo.00 to Arlington TX 76013 a lot of actions. magazines prepared by the member com. starts as a collection of about 100 the game has been modified in some re- magazines Game News and Space Gamer. According to pub. and teaching. set-up $3. Consumer Members Game format: 100% computer moderated few actions. the one with industry since then. You Rd. destruction. professional commands each turn.

and of one piece of the Rod of Wizardry. or discover them movable groups (divisions). Wiz- ards are best at casting spells. your experience rating will increase based on your actions. and I can tell you from doing evil deeds. but cannot cast spells and aren’t too good at fighting. You must decide to attack or parlay with the stran- gers. and other features. . enslave Vexous or fully restore the evil god Being a good soul on the road to Archlord- to power — and nobody tells you how to do ship. . By doing good deeds. The first thing in the dungeons. the better off you will be. are no longer neutral and the other players So why did I get wiped out? Well. As you travel. ports. In addition to putting the pieces of force — and the group he attacked con- the Rod together. . you can buy dred troops which can be divided into three magic items in the cities. in a square with another player who heard tant to know who your friends and enemies from someone else that I was going to attack are. but cannot cast magic spells. better com- bat abilities. you increase You can choose different tactics for each your “allegiance factor” on the way to battle you get involved in. High Priests have some battle advantages and some magical ability.) You will soon find the locations of dungeons. your goal is to either tained my leader and my part of the Rod. . (It is rumored that there are even some uncharted islands off the coast somewhere. which you can accomplish yes/no questions in return for gold. you will encounter other divisions of troops and other players’ castles as well as neutral groups of all kinds of creatures — elves. You can collect “ortron” you must decide is whether you will lean (magical rocks!?). but not very good at fighting. — powers which increase as you obtain but you’ll have to find those out for your- more pieces of the Rod. and so forth. DRAGON 39 . three apprentices. High Priest. I’ll give you one example: of the game is to collect and assemble the 40 You are told that city escorts will answer parts of the Rod. you get new spells. Wizard. This they are purposely skimpy in some areas. because you get a big boost in your him. But it’s not quite that gold. camps. you move your allegiance personal experience that the more time you factor closer to Black Master status.” you start with a There’s a lot more to this game than castle. for instance. cen- taurs. without bothering to write or call my adver- The next thing you must decide is what sary — and that turned out to be a very bad profession to take up — General. and dragons. got wiped out!) As a neutral “rodbearer. Each turn you move your three divisions around the map by writing down the coor- dinates of the spaces you want to move through. giants. Or. Well. One of the objects self. There are a lot of attaining good Arch-lord status. it by allying with or conquering the other turns out that they will give you a lot more players. and several hun. As your experience reaches new levels. you have to figure these things the “unlikely” event that I was attacked. bring it back to your toward the good god Velgor or the evil god castle. you fill it in for yourself as you travel and learn more about the surroundings. Okay. For example. Experts (EXceptional PERsonality and Training) can find hidden passages in dungeons and are very good at recruiting new troops. piece confers minimal powers on the owner There are even some rules that aren’t true. experience rating for doing away with the the player attacked me with his superior enemy. I had chosen to stand and defend in any of this. by choices to be made. cities. or Expert. Instead of calling me or writing to me. dwarves. The rules come in a cardboard tube. I was will know which god you serve.Each of the 40 players starts with possession the rules are not very well organized. . you the other players. meets the eye. who will then decide whether to attack you or join up with you. (I wish I had found that out before I simple. On each turn. better recruitment bonuses. It’s impor. either an individual or an alliance than a yes or no if you pay them enough can win the game. and build your own magic items. As soon devote to trying new things and talking to as you achieve one status or the other. Unfortunately. out for yourself. Vexous. like a scroll — a very nice touch. Generals are best at fighting. . The world map is very sketchy at the start of the game.

you may first want to probe $1 extra for 30 more printout which contains information on how it. shields. A successful probe will tell you the target This game is run by the same company many words each race controls. Players are grouped into twelve very efficient. PLO) to the extraordinary going your way. and when you meet an alien be a lot of fun. steal worlds from other players. Then you start run- each group that you control. You have to start thinking one group will be able to take control of the will find Illuminati to be an enjoyable and defensively by building bases and ships with other. prac. A ship consists of weapons. So I defensive powers. As a great fan of the sent to other players. more shields. I knew I was in trouble. tage over other teams. have built up. tions. When I started losing groups and Cohoes NY 12047 fiddle with x-y coordinates. Each group is defined by a definite advantage just because they will the worlds you control. On your turn sheet. it starts producing Turn cost: $4. race you have to decide whether to try to Since the object is to control 32 groups. probe to find out about them. deal. live. read through of the opening game.50 for rulebook player who controls the largest base owned Before you decide to try to take control of Turn cost: $2. easy-to-fill-out turn sheets. The more alike the rulebook before you sign up to play. But once you start resources than others and thus become card game. of players: 48 to 96 The emperor of each race (team) is the needed. Game format: 100% computer moderated and was spending too much money on my or when the race with the most worlds has Turn cycle: weekly or bimonthly orders. sent me a 3-page reply with just the advice I No. The appropriate rule is in the Q & at least twice the number of worlds as the Game length: varies A section as a tip: “The square root of the second most powerful race. No. In particular. The rules are not trivial. The building of a power structure can rewarding challenge. and-all the which you can raise and lower during the groups. Stargates can be built to con- If this is successful. you can work closely with your friends and valuable example of several sequential turns neighbors without having any major advan- and their results. and abilities already be familiar with many of the control of in the previous turn. the better the chances that you are an experienced PBM gamer. Each emperor gets a special a new group. So I wrote Turn cycle: every 10 days and specify where you want to go by using a a note to the gamemaster and he promptly Game length: varies directional code on the overlay. and the minimum ship agents and spend money to take control of apart from other games. PBM game called Crasimoff’s World. I found the PBM game to be a losing your groups to a powerful adversary. rules kick in. size is increased. dered on two powerful enemies that I was petitive race to build up your offensive and and these teams vie for control of the gal. in which fees. Box 436 in your first package). have special powers that enable them to you will want to infiltrate the target with fare. Thus. ILLUMINATI and it will take several readings to digest all The object of the game is to be a member Adventure Systems of the text. and number and added to the number of fully dreds of worlds scattered around it. Then non-diplomatic PBM game of robotic war. and includes an in. and our emperor was structure. also be quite frustrating when things aren’t fast they are. And they have re. this infor- group’s alignments and attributes. there is a list before anyone else does.” world is controlled. the advanced stage some of its cadre and leaders to your cause. Each race has its own formula and your goal is to build up your power same time. uals. You just lay the had a streak of failures at getting new Game format: 100% computer moderated transparency over your local galactic map groups. Some worlds produce more Steve Jackson Games. any worlds you lost string of alignments. Rocky Horribles. ing new worlds. For this reason. some of your group’s agents and subvert cently introduced a new fantasy role-playing Later in the game. try this one! very comprehensive. CIA. or you may lose all that you contact each other or actually get together experience with lots of depth. Each turn you have to axy’s resources. In some cases. All of the defining indices affect the rela. Once a 3 turns for $15 supported agents. and exploring are all part involve the allocation of men and cash by If you are a new PBM gamer. Designing ships. and what size base is necessary Nannies and Butlers. Illuminati is a game of medium complex. You have to do both. probes. the target and add it into your own power victory is achieved by teams. and produc- lent Illuminati card game published by a menu of dozens of messages that can be tion goods. set-up. by that race. refueled. my territory bor- What this game becomes is a very com. after movement. However. not individ. and a lot of surprises. The game Houston TX 77227 section. more valuable. is useful in this game. no hidden The rulebook is professionally typeset and Capitol makes a great club game. essential rules are of the race that controls the highest number P. which is when the fun two groups are. building bases.00 It is not readily apparent that diplomacy resources. and since your fair share of available groups CAPITOL Movement is handled by a clever system is only 10. you can determine which of game Beyond the Stellar Empire and the members of the same team. attributes. lots of op. Society of tice makes perfect. not strong enough to attack by myself. making it relatively easy for players to If you’re looking for a fantasy PBM eventually. but it can of five ship types that you can build. Box 22305 imbedded in the Questions & Answers of worlds when the game ends.O. These resources can then be used This game is largely based on the excel. Orders first effort for someone new to PBM games.O. ally with them or attack them. to go on the offensive. it might not be the best around the galaxy. Individual players are was asked to make and keep alliances with 40 APRIL 1985 . I had a great team. Emperors also your groups should try the takeover.50 for 60 orders. can team up against the strongest player by ity. of players: 24 excess cash is rounded up to the next even The galaxy is a 98-by-98 grid with hun- Initial cost: rulebook. If ning into the enemy. you can then send Capitol has many features that set it nect any two worlds. how often they have to be Mafia. attacking a lot of that player’s groups at the cargo bays. I overlooked an important formula ends when three races have no worlds left.move! If I had used a little more diplomacy. United Package played this game before are going to have a to build each ship. while a new player will have to worlds your ships are/were at before and game to suit your devious purposes. how many resources it takes to (Boy Sprouts. so you don’t have to players. You also get a list of all Smashers). with each other to plan strategies. With this that produces the grand role-playing PBM mation should be passed along to other information. Warboid World. even though there is as bases to build ships. and Adventures by Mail which uses transparent overlays (sent to you steal a good number of groups from other P. Initial cost: $2. As with most games. decide whether to build up your groups or grouped into teams according to where they I might still be playing. and You start out with an alliance of groups. And players who have build them. identical-sized teams of 4-8 people each. conquer- can give your groups on each turn. The available The game is very interesting. you really begins. transporting resources tive success of the various orders that you ity. you’ll have to wheel. how groups range from the ordinary (Russia. Conspiracy is what Illuminati is for how much each of these things costs in until you control 32 (out of 256) groups all about! resources. lot of fun (as long as the other players left you can see how a group of weak players Ship building is an individualized activ- me alone).

This problem may be solved teamwork aspect will prepare a novice for strongest leaders against hungry dragons. Many players agree that it another team member take over my posi. city it opens is located. and citadels. Paul Bunyan’s Axe can turn a forest into Another criticism I have had is that the sources and building up my bases. In my first two games. these. I spent too much time hauling re. A Palantir allows its owner lot of fun to play one. and dozens of other strange dom. you can find out and fight your way through enemy ence. the object was to capture all three Great Jewels or to be the first player to exceed a specific (but unrevealed) score of victory points. clear terrain. You can send your to being over. the overlays are a nice touch. it Great Jewels. developed in most other PBM games. The object of the game has varied a bit as the game has evolved. The rules are clear and easily under. A Slenth must kill letter we get. Darkness makes an army invisible except is very difficult to win as a Slenth. build roads. Game length: varies As an Azoni. The Doppleganger makes an best magic talismans are locked in the For- I should have been out conquering new army appear twice as large as it really is — bidden Cities. navies. There are special keys which open the gates of the Forbidden Cities. territory to get there. because some players have felt that the game was too short. I enjoy and destroy things to earn victory points. or Slenth. tried in my latest game. they are quite prolific and earn points for destroying troops. I am not sure that magazine you’re reading? Drop us a $3. and for ravag- ing the land.00 (turns 11-20). Instead. sending great this is not as easy a task as it is for an Azoni tion — maybe even yours! armies into battle.50 (through turn 10). and and no keys. If you capture all three jewels. However. I’ve just points to win as a Slenth. If you haven’t heard enough yet. Before the game starts. I like the changes and that’s why I continue to enter new games. Lake Quest of the Great Jewels is one of my seems to be very hard to get enough victory Geneva WI 53147. which bestow fantastic powers is very much a game of diplomacy. However. Rings of Power which confer special bonuses to their DRAGON 41 . Quntag. I lost interest and asked that and wondrous talismans: The Cloak of turn after turn. I am furiously attacking my No. proper owners. If you QUEST OF THE GREAT JEWELS each turn. Each game I’ve played has been very differ- ent because the designer is still perfecting his creation. to spy on the contents of any one province. because they breed expanding and exploring more in the begin. my latest game will end somewhere between turns 20 and 30 instead of at a predetermined score. And I just started a new game subject you’d like us to cover — or 2 turns for $10 as a ravenous Slenth. Or you can open and besiege I like Quest of the Great Jewels very a Forbidden City in search of the three much and recommend it highly. rarely fought a battle. or for a Rilris to hoard his money At that point. The Rilris earn points for hoard- ing zorans (money) and magic. letters of general interest for publica- building up my empire. Whoever has the highest score after the last turn will win. The Azoni are powerful fighters who reproduce slowly and earn victory points for building defensive citadels. ble Drevonyx. And by the time you Capitol is a fun and very different experi. By the time you find and worlds to build up my resource supply for and there are many more talismans besides capture a key. and we’ll select certain started playing my third game. you may not know where the later in the game. The Quntag are empire builders who get points for controlling territory.O. not cover? What do you think of the Turn cost: $2. Box 110. of players: 12 Rilris neighbor.the enemy (in the best interests of our race). but I still have no magic Got a question about an article? A Initial cost: rulebook. or guarded by dragons. since it line at “Letters. The most creative features of the game are the magical talismans which can be found in neutral citadels. the game is completely balanced. I think my biggest mistake was in not when it attacks. While the Slenth are the weakest fighters. like flies and are always waging war. and capturing special to build citadels in the safety of his king- magic items which give me unique advan- tages over the other players. set-up. you’ll soon have 3646 Gibsonia Road As a Rilris. ning. but it’s a tion.” P. We’ll read every favorite play-by-mail games. citadels. by the new game-ending rule that is being the individual diplomacy that must be You can (and should) flee from the invinci. I allied with all three of my many uninvited guests in your kingdom. On the critical side. and ended up winning the game. leaders. don’t spend time and money communicat- Zorph Enterprises you win the game. siege towers. sold a few Game format: 100% computer-moderated leaders to a Slenth (blood money is still Turn cycle: every three weeks money). ing with other players. you must choose which one of the four races to become: Azoni. and the and battering rams. Rilris. or secured in the ten Forbidden Cities. the game will be close stood. Gibsonia PA 15044 neighbors. etc.

42 APRIL 1985 .

price DM needed danger point whatsoever .

and doesn’t make sense that someone as power. no materials are needed to run this adventure other than the rules you are reading. Your accomplishments are unparalleled. Depending on what kind of character you’re running. turn to the section you’re directed to at the end of that pas- sage. magic-user. M: Supreme Spellcaster. Begin by setting the scene with the background. Your player character can’t help but survive a journey through Nogard — but his life will never be the same again. so to speak. or unfair surprises in this scenario. After you play through the events of a section. in this soli- taire adventure. sound of a book being closed) and you are player characters of ultra-high level and Being a person of tremendous intelligence whisked away. it happens. Instructions You will serve as both the player and the Dungeon Master.The high-level adventure to end all adventures Welcome to Nogard. ever since you became C: Protector of the Universe. your talents beyond compare and your riches beyond counting — but all of it is coming to mean less and less. And all of concentrate mightily. At times. ful as you should be forced to be this miser- lenges that you never thought were possible able. F: Warrior Without Peer. To revive the adventure after several play- throughs. try mixing passages for different classes for a completely different adventure every time. But for years now. and thief characters. The adventure takes and wisdom. T: Sultan of Stealth. Background In your career as a player character. because it your character has ever experienced. you find this is achieved without once placing your where this place of challenge is and how to yourself in the middle of a large expanse of favorite incredibly powerful character in jeopardy. traps. There are no tricks. Except for your character’s record sheet and a pencil (which you’ll need only briefly. fighter. THE ADVENTURE you and your character will both face chal. you’ve 44 APRIL 1985 . Just as you I: After a journey that takes only two in an AD&D game adventure. a sharp noise resounds (like the for the AD&D® game designed specially for ever feel challenged or motivated again. a solitaire scenario found yourself wondering whether you can get there. Then. don’t bother to get up for it now). you have not simply reached the pinnacle of achievement — you have defined it. you decide that there must still place in an environment unlike any that be challenges unrealized for you. Nogard is actually four adventures in one — certain passages in the text are read differently for cleric. life hasn’t had as much zest as it did before. insert the appropriate passages where indicated. you or your character will be called upon to make decisions — but you always get as much time as you need to make up your mind. one day. world-shaking power. Lately. trying to figure out eyeblinks longer than teleporting. then start with Section I of the adventure itself.

the word “Retired. OF ATTACKS: 1 DAMAGE/ATTACK: See below SPECIAL ATTACKS: Breath weapon IV. as well as a few other vices he head of a cow wearing a puzzled expression. (Turn to page 53) DRAGON 45 . plus a complete C: Because of the enchantment have figured this out by now. APPEARING: 1 (unique) tance. a voice booms out this brief message: of holding. with the and drinking. in the back. to you through the combined efforts of the ers and a 20-gallon jug of potion stantly. You get more edgy as time MAGIC RESISTANCE: See below) goes on. You aren’t sure how much longer you According to legend. including way of escaping. NO. you start to get bored There can never be with just standing there. . considered doing away with yourself as a sions. other minute of this existence.” T: A key that opens any door and item. Stand there and wait — go to Section II. but that never takes long because money’s worth out of this adventure. too many dragons. and sooner or later some. or the Big Pain in If you want to end the adventure now. . You know this You’re not sure if you can stand even an. After a while. named for suspense and boredom. . turned your body into a magic pen at any minute. The “What’s New?” Dragon (also known go to Section VI. . F: Your armor class is so low that assistance of your player for the remainder M : A 32-volume set of spell books not even you can hit you. but you’re determined to get your a state of full readiness — equipped for any gray. and became a VI. and you’ve just decided it isn’t this time you won’t have to get up in the worth it. as the Mauve Dragon. and who ever died tions in Section VIII. . you should read and follow the instruc- ute ago . “This extended vacation in Nogard comes F: Your collection of +5 laser blast. . it is not much missed. feet are some of your most prized posses. plus a cloak spell on yourself. away. your wounds always heal in. Go adventuring challenge you meet. There is no Section V. You become even more watchful. Proceed to Section I. I thought I saw it a min. Gods of Game Balance. The suspense is HIT DICE: 3 building — surely this will be a tale to % IN LAIR: Nil regale even the most jaded of your friends TREASURE TYPE: Nil back home! Go to Section IV. a cow. It doesn’t take long to notice FREQUENCY: Very rare that everything is a gray area in the dis. can stand this horrible combination of Dragon was created when a drunken arch. of this adventure. your mood becomes one PSIONIC ABILITY: Nil of panic: Why isn’t anything happening?? Attack/Defense Modes: Nil If you want to stick it out a while longer. ARMOR CLASS: 4 thinking that attack from an unseen enemy MOVE: 12”/26” could come at any moment. roughly waist high and resembles a short. At least simply: . The archmage later gave up magic light purple. “Just to show ’em!” The of its characteristics and general behavior. The “What’s New?” Dragon. While your character goes back to Section (funny. deity who’s a buddy of yours. incredibly powerful and awesome character thing is bound to happen to you if you and start the adventure over again. right? The “What’s New?” Dragon III. Because dog he had handy. you have arrived in search furiously for some way out of the . Go get the pencil we said you’d need. Sit down and wait — go to Section III. At your there's nothing to look at. the “What’s New?” hermit monk. Across the top of your character sheet. but VII. for game purposes. Nothing at all happens to you for what SPECIAL DEFENSES: DM’s grace seems like ages. II. You do not need the that does anything I want. indeed in the AD&D® game world. is twice as SIZE: S (3½’ tall) long as just “on”). .gray space. was indulging in at the time. fire-breathing dragon.” Get out your next most is an adventure. Neither (Draco Phoglius Ridiculus) does pretending you’re asleep. You've even to Section VI. T: You can’t very well stab yourself I. . but that VIII. and and an amulet of protection from M: A spell you once researched be on your guard — something could hap- rules. middle to find a pencil. resulting animal (using the term loosely) however. . write into a false sense of security. Sitting doesn’t seem to help. and a small terrier go to Section VII. the Expletive Deleted) is a rare creature a blue dragon. But just in operating room inside a satchel placed upon you years ago by a case. so by Matt Legare you start to move toward the gray area in the distance. You decide that nothing is going to sneak up on you. doesn’t lull an experienced stalwart like you The pressure is getting unbearable. Being an adventurer of ridiculously high intelligence and wisdom. Go to Section VII. Once in a while you mage attempted to crossbreed a red dragon.). Amazingly. so you sit down. Go to Section III. moving gradually from a feeling of INTELLIGENCE: Animal (charitably anticipation to one of anger: Why isn’t speaking) anything happening? As time goes on and ALIGNMENT: Neutral on (which. NO. It stands promptly torched the wizard’s lab and flew V. you must C: Thor's hammer. all you do is Epilogue: For players’ eyes only that always stays invisible recharge. and whenever you cast a defuses any trap. from picking his own pockets? You don’t see much going on.

chairs. seated at some sort of card table (75%) or desk (25%) behind occurs when the entire gang of players becomes enraged simultane. If a module places two monsters “I’ve been playing that thief for three years!” yells Ken. ALIGNMENT: Chaotic destructive Attacking a Dungeon Master: You will probably be charged with SIZE: M assault. beloved character apiece. Thinking the orc will be an out. He may become worried that he’s rolling a saving throw. and old copies of DRAGON® Mag. the Killer Dungeon Master attempts to flee while “So you killed three orcs. OF ATTACKS ON CHARACTERS: Unlimited These two breeds of renegade Dungeon Masters will always ap. Unfortunately. azine. are particularly nasty and % IN LAIR: 100% (detailed below) are covered here. Down on the ground. ARMOR CLASS: 10 (8 if unwashed) (Turn to page 51) 46 APRIL 1985 . Check the laws in your PSIONIC ABILITY: Can a vacuum be psionic? state. When the Dungeon Master is no seated at the table. How To Use The Wandering Damage System pid questions. a 7th-level dwarven fighter. he has been subdued. twelve mind flayers!” ual. “The three orcs are the table over and all the dice go with it. They serve well when applied in hordes. ask him to roll a NO. and continually seek new players for their SPECIAL ATTACKS ON PLAYERS: Mental stress and campaign worlds because no sane person will play with them more frustration than once. wounded orc with no armor. ming his fists on the table. see below of these creatures are dealt with in this section. and the disease table in the DMG to destroy charac- door. and align. ters. Instructions: Whenever a player annoys you in any way. and good old. chairs. DAMAGE/ATTACK ON CHARACTERS: See below pear to be human beings. the players are destined to lose at least one dearly longer moving except to breathe. other treasure but this): Value of a Subdued Dungeon Master: Zilch. Suddenly the orc pulls out a ray gun automatically become at least six hit dice more powerful than the and disintegrates the entire adventuring party. sizes. It is a cruel fate. but unavoidable at this Example of Subduing a Dungeon Master: Two 8th-level fighters. an elven 4th-level fighter/6th-level The Killer Dungeon Master thrives on eliminating player charac- magic-user. Sleeping. huh? Let’s see what you can do against Mike hurls his copies of the Players Handbook and Monster Man. notepads. the Killer Dungeon Master is bom. the Killer Dungeon Master HIT DICE: Constantly and the Sleep-Inducing Dungeon Master. General information and common characteristics TREASURE TYPE: Special. With the Killer Dungeon Master in charge. First there was the wandering monster. Greg announces.” Now it’s Miller Time. Players Handbooks are often used for books. cans. Two sorts of Dungeon Masters. and Nick tackles the Killer Dungeon Master as he reaches the deadly traps. Greg. ble displeasure. by wear- FREQUENCY: Not rare enough ing tasteless clothes or eating the last corn chip. and miniature lead figures. The Killer Dungeon benefit of all gaming humanity (Killer Dungeon Masters have no Master is officially subdued. a flimsy cardboard screen covered with archaic lettering that he ously and rushes the offending Dungeon Master. However. the group approaches. scenario suggests is appropriate. but what really sets them apart from other Dungeon Masters is barded with dice. even by computer print- armed. flips When a regular Dungeon Master would say.” the Killer Dungeon Master says. monsters will easy hit. Once Dungeon Master is possible. books. the Players Handbook hits. APPEARING: 1 d20. just run. (These guys are really mad!) When the Killer Dungeon The following information was stolen from the notebook of a sleep- Master is no longer visible under the debris. and if you want to kill off characters quickly. A maximum of six human-sized attackers per playing gamers into the world of his warped imagination. Sensing the group’s possi. it (Dungeus Masterus Horribilis Maximus) can only be beaten by divine intervention by Cthulhoid godlings. their access to the revolutionary new Wandering Damage System. KILLER DUNGEON MASTER faster-paced game. Killer Dungeon Master uses this lair to lure unsuspecting role- fashioned fists. and is presented in its entirety for the think he’s unconscious. Pat starts throwing empty drink Killer Dungeon Masters are known to use wandering monsters. MAGIC RESISTANCE: None except to mind-affecting spells. point. Inducing Dungeon Masters never sleep. though self-defense may be claimed. but no one has never reads. not the type to be outdone. guarding a treasure. slam. shapes. empty soda cans. NO. Subduing a Dungeon Master: An attack on a Dungeon Master This mutant strain of Dungeon Master is found in poorly lit may be made to subdue rather than to hospitalize. now you see a small chest. Encountering Multiple Dungeon Masters: Don’t stop to ask stu. SPECIAL DEFENSES FROM PLAYERS: Immune to Sleeping Dungeon Masters: The best time to come upon a Killer pleas of mercy Dungeon Master is when he is asleep. dead. This usually rooms. you can count on at least fifteen being there. the victims of a which have nothing to affect (see INTELLIGENCE) Killer Dungeon Master will find this an excellent time to avenge all INTELLIGENCE: As if you couldn’t guess of their dead characters. ters as fast as one can create replacements.The meanest of monsters Two creatures that are tougher than anything your character has ever encountered by Craig Kraus Dungeon Masters come in many colors. but why not cut out the middleman and just deal out damage to the characters directly? It makes for a smoother. as well as soft-drink cans. MOVE: 12” (15” if pursued) ments. “I ing Killer Dungeon Master. and a halfling thief of 9th level stumble upon an un. The table and adjacent areas are usually littered with access to automatic weapons. The pummeling attacks.

5 meters across. Transporter room 14. Ship’s stores and armory 12. Crew quarters (2) 15. Impulse drive engineering controls 22. EVA stores 19. Ladder up Port 18. Starboard Map Key 11. Warp drive engineering controls LOWER . Sick bay 16.Each square on this map is 1. Recreation room 17. Airlock 20. Stairway up (2) 21. Cargo bay 23. Captain’s quarters 13.

Upper half of cargo bay (no floor) 10. Sensors 2. Sensors 4. Kemper An ARES™ Section Special Map Key 1. Lounge 7. Computer room 6. Stairway down (2) 9.Deck Plans for the GINNY’S DELIGHT © 1985 by Dale L. Dining room Port 5. Bridge 3. Impulse engine UPPER . Ladder down 8.

Starboard DECK . Each square on this map is 1.5 meters across.

DECK .

7 80 70 18 15 51-55 Multiply your character’s age by 5.(From page 46) SLEEP-INDUCING DUNGEON MASTER Ha. and show it to you. of all kinds 5 Your character’s nose hairs catch fire and he dies of smoke INTELLIGENCE: High (for a rodent) inhalation. FREQUENCY: Here and there The Wandering Damage System Matrix NO. The Sleep-Inducing Dungeon Master lives only to steal the dice of consult the Limb Loss Subtable. unsuspecting role-playing gamers.000 hit points damage and roll again. 71-73 Add up the total hit points of everyone in the party. Dead: The unfortunate player has been bored to death. 74-75 Take 3 hit points damage and consider yourself very lucky Comatose: Player will regain consciousness and come to his senses — for the time being. 4 65 40 08 — 36-40 Roll every die you own for damage. the Sleep- Inducing Dungeon Master is also proficient at making players lose Dice interest in gaming if he can’t make them fall asleep. based on the 13th-century German philosopher words. in 4-6 weeks. DRAGON 51 . table (75% likely to be laden with food).“) In some cases. 1 50% 10% — — 26-30 Take 10 hit points damage and roll again on Wandering 2 55 20 — — Damage System Matrix. Take Sleep: Player falls asleep. 3 60 30 05% — 31-35 Take 15 hit points damage and then take 30 more. to a nearby checkers set or to the refrigerator. to death). 5 70 50 10 05% 41-45 Take 17 hit points damage. at the rate of one Dungeon Master level per 1000 dice Random Damage Subtable stolen from players. saving throw. doing 2-12 points derived from the innateness of the mental image. his right arm is on fire. who said form does not precede reality but rather is 8 Something cuts your character’s nose off. behind a homemade screen 11 Something invisible chews on your character. ALIGNMENT: Neutral tedious 6 Your character stumbles backward into a yawning chasm and SIZE: M disappears from view. either 66-70 Roll every die within 30 feet for damage. DAMAGE/ATTACK ON CHARACTERS: Nil 3 Your character smells smoke. in some cases. 6 75 60 15 10 46-50 Take 42 hit points damage. that much damage. . by luring them into his lair and 13-20 Consult the Random Damage Subtable for no reason then boring them to sleep (or. 9 90 90 25 20 56-60 Take 24 hit points damage and then take 31 more. consult Limb Loss Subtable. Noodleheinz. doing 6-36 devoid of writing. APPEARING: 1 ARMOR CLASS: Not applicable. he drops anything he’s the room temperature will be ten degrees over the comfortable limit. pointless mazes. The Sleep-Inducing Dungeon Master is always found seated at a 10 Your character suddenly catches a severe case of brain death. Duration 10-60 minutes. with no tem is foolproof. roll his dex. . HIT DICE: Just enough to be considered alive terity or less on percentile dice. Sleep-Inducing Dungeon Master Table 11-20 Take 30 hit points damage. consult Limb Loss MAGIC RESISTANCE: Immune to sleep spells and powers Subtable. OF ATTACKS ON CHARACTERS: Nil him. Limb Loss Subtable (roll d6) and constant searches through the rulebooks for scraps of informa- 1 — Left leg gone tion (“The combat tables are in here somewhere. and dies. 06-10 Take 15 hit points damage. As the following table shows. Take 14 SPECIAL ATTACKS ON PLAYERS: Boredom points of damage and save vs. no monsters or treasure to be found. and the adjacent areas are meticulously clean. PSIONIC ABILITY: “Psionics? Well. Roll again. 76-00 What? You didn’t get hurt? That’s impossible — this sys. 61-65 Take 1. Distract: Power causes player to wander away from game. holding — and if that happened to be a sword or an axe. Here. who will be disguised as one of the players. he eats his 340 pages long. chokes on them. I worked out a system. 6 — Torso cut in half The Sleep-Inducing Dungeon Master gains power by accumulat- ing dice. I’ll get it damage and really messing up his charisma. crowded. either at table or on any nearby sofa. SPECIAL DEFENSES FROM PLAYERS: Boredom 4 Your character cuts himself while shaving. only 7 The next time your character says something. ha!!! Little does he know that he just rolled on the Wandering (Dungeus Masterus Aerheadium Monotonus) Damage System matrix!!! Repeat the roll as often as desired. doing 8-80 points of damage. 4 — Right arm gone This person will ask questions like. “What does a glaive-guisarme 5 — Head gone look like?” and will not be able to decide on a name for his mule. Take three times that 8 85 80 20 18 much damage.” 9 Your character steps on a piece of glass. level Distract Sleep Comatose Dead table. TREASURE TYPE: Players’ dice 2 The monster your character just killed gets up and attacks NO. . The table is well-organized though extremely points damage. cannot be attacked Roll Result MOVE: Immobile 1 Your character has fallen down a flight of stairs. Soft Barbra 12 Your character develops an incredibly severe case of arthritis Streisand music can be heard from a concealed sound source. I saw them yester- 2 — Right leg gone day. roll Result 01-05 Take 10 hit points damage. and and can grasp nothing with his hands. gangrene. techniques used by these Dungeon Masters include excruciatingly dull dungeons. or else consult Limb Loss % IN LAIR: 100% (detailed below) Subtable. modifying die roll by +5. Standard whatsoever. S-I DM 21-25 Take 10 hit points damage and consult Limb Loss Sub. a low-level Sleep-Inducing Dungeon Master 3 — Left arm gone will have an accomplice.

an ongoing conflict (variously termed a “border conflict” or “police B C — This race is seen as beneath contempt. opinions.” and some to the relief of the surface-dwelling races. fairies are Boggies HE HE HE HE AV B prone to complain about their weight and are happy to offer dietary advice to all who care to listen. Kobolds resent it that anyone should be taller than they are. Biters MD WD RA WD QS ? dressing. highway departments. feel that these annoyances can be over. goblins all belong to the same species. to interbreed with each other. Kobolds and goblins have had R/N — Revulsion. Biter communities have been successfully the lack of any information on character races and classes. and in fact they are often used as such by certain ers.It takes all kinds . Fairies lead merry lives of Goblins RI H BC V PE E dancing in the woods. slice. teeth. lone wayfarers in a ratio of 20 boggies to one wayfarer. by the way. Inc. strong. particularly if such items appear to be made of gold. their mining tools make. and avant garde hair. Boggies are a very small and hairy race. rumored that biters have compiled an encyclopedia on the culinary come with a little time and patience. How: Feel about: Hum Kob Fair Gob Bit Bog Fairies Humans T M NS EN M A Artistically sensitive in temperament and prone to throw fits if not Kobolds M RI NS H E NG given their way. can chop. Their ations. preferably as bulldozers. for the tapping sound behind. According to the best authori. that goblins can also interbreed with numerous other races and with GM — This race is viewed as grody to the max. though it has also been pointed out NG — Race should be nuked until they glow. Boggies Though you might have the impression that nothing could be Humans worse than any of the aforementioned races. are the dominant race found in the NEIGH. and they are prone to gang up on gladly waylay humans at every available opportunity. H — Extreme hatred exists toward this race. in an outpouring of praise. for which sentiment other races will characterized as sly and cowardly. most mammals and reptiles as well. True. and make julienne fries ment rules for the EG&G game system. Their racial greedy presences felt in many a hoard and treasury vault. col. adjustments. It is TyrannoSaurus Rex. I just know that nasty Explanation of results fried centipede is going to give you cellulite. They are able to enter into any character something like a cross between halflings and rats. Despite a racial tendency toward anorexia. revisions. depending completely upon the individ- eventually lead to the annihilation of both races. Fairies A GM PA GM R/N A ties on flower arrangement in the land. ors. we have not yet gotten Humans. great lengths to make the “big ’uns” pay for the insult. ual in question. and the whole Kobolds assault may be called off if they cannot find a way to attack from Also known as “diggers. goblins are the biological equiva. . . we’ve received several letters from Ranking somewhat lower on the evolutionary scale than kitchen gamers as far away as Elkhorn. alter. 52 APRIL 1985 . “knockers” (as in. Barely habits of pocketing everything that isn’t nailed down and of leaving topping 4’ in height and resembling short. dice. cut. action”) that has continued for the last thousand years and could V — Variable reactions. much as mongrel dogs will. and sizes. looking BORHOOD OF FRED.“) T — Will tolerate members of this race. and an unworkable combat system. kobolds have made their sound of fingernails being scratched down a blackboard. grubby Santa Clauses. They are lucky if class and may progress as far as they like in such classes. Wise persons will cover their mouths when speaking to kobolds. to the boggies. rude sayings scrawled on sidewalks and front doors have led many a kobolds live in great underground caverns and tunnel systems. tinkerings. or so it is hoped. they reach 3’ in height. Goblins NS — This race is not taken seriously. Who’s hot and who’s not in this new game world by Adda Littlemore Since the release of the ENRAGED GLACIERS & GHOULS Biters Fantasy Role-Playing Game. fairies are widely respected as the foremost authori.. poorly employed as alternatives to landfills. this biters will only grin in a silly way and show their teeth. and they go to covet everything they see that might even be remotely valuable. is felt toward this race. dear. Boggies and goblins for living space in most city sewer systems. “That’s an interesting Boggies have sharp. races of the NEIGHBORHOOD OF FRED Fantastically Complete Game Setting. and classification schemes RI — Strong feelings of rivalry exist toward this race. and replace. ties. and yet dull. Wisconsin. M — Considerable mistrust is felt toward this race. such as posed of organic matter.” and. (“Oh. to avoid showing Racial Preferences Table their fillings. though their sticky little fingers have humans regard themselves as undeniably superior in every respect in reached into money purses much higher than that. meant to sort them out invariably fail. though when asked of As the first part of a projected 138-part series of corrections. we present the six major out of most unarmed opponents. A — Considerable annoyance is felt toward this race. I just know it. Goblins come in many assorted shapes. biters are a green-scaled reptilian race of short stature (4’ nois. EN — Desire exists to enslave this race for use as unskilled labor- lent of bulldozers. Illi.” “beardos. much race to speak knowledgeably about the “boggie menace. and Crystal Lake. but despite this service. Powerful. In general. preparation of every sentient race in the land. of course. Boggies may be comparison to other races. biters described monsters. More bog- gies may be required if the victim is over 2’ tall. interior decorating. toasters. bordering on nausea. They compete with rats countries refuse to import them even for zoological exhibits. a moderate number of letters to 5’ tall) widely known for the ability to consume anything com- have pointed out some minor flaws within the game system. whiny voices that compare favorably to the pair of knockers coming up the street”). but we at are generally given the same regard and esteem as rattlesnakes. judging from their ability E — Desire exists to see this race become extinct.

putty knife. Such worlds are usually in party of adventurers in chainmail and plate. cast upon it. does not have a lair.” in which a Upon arrival. and the dragon will produce multiples handful of characters has managed to seize its presence by voicing its call. lack of intel. The Quazar Dragon magical metals will automatically melt into TREASURE TYPE: Planets may be found has gotten rid of many planets on which slag (again. such as those made by the average water. so the characters packs. keep gaming and we’ll get along well together. weapons miss it no matter how skilled described the beast. Getting out of a suit of melted SPECIAL ATTACKS: Belch causes create another new planet. Spells cast at the PSIONIC ABILITY: Psionics? How do (From page 45) dragon are dispelled mere inches away from you spell that? some pages in an ancient tome that first it. This call multiples of the dragon.) will automatically smol. strangely by Susan Lawson every scrap of it. tacky goblins race. none of Metallic items will not burn. the dragon will announce ever. PE — This race would probably make good pets if they could ever B — Bickering is the rule within this race. right? brought about by incredible twists of fate SIZE: L (120. Mugger. especially over those tacky. It as well throw their dice off the table rather this nonsense. will simply wander onto the scene at the The worst thing that characters can do is and it can detect the presence of such plan- DM’s discretion and investigate any loud to submerge the “What’s New?” Dragon in ets from a third of the distance across the noises.600 km from nose to tail and a snickering DM. next year at this time. Chaplain. like. o mighty bar. wearing their +22 plate- breath weapon on whatever targets are to swim a froghemoth’s pond armed with a mail of prismatic invulnerability. however. and FREQUENCY: Only once done.” an annoying streak of unkillability too many dragons. even if it does mean while hot to the touch. but those HE — Constant desire exists to humiliate and embarrass this race little walking lizards. miles of iridium plating) The deities themselves cannot undo or barian?“) Magical items are allowed a MOVE: Effectively infinite have any say in the actions of the Quazar saving throw vs. DAMAGE/ATTACK: One world’s worth with the overall result. see you in Fred’s Neighborhood! There can never be Grace. the sun disappear. can get hold of into a sphere of annihilation. tacky. but non. all of them identi. HIT DICE: All there are Dragon. being immune even to bumping into Despite its annoying habits. The fiery blast lasts for half a immediately throw all the magical items one segment (3 seconds) and only affects non. it will not cause per bite having to go back to the drawing board and injuries. the wielder is. and Prestidigitator. The only possible the dragon’s mouth. punishable by being made +8 castle walls. Watering a “What’s world is about to be eaten comes when the (unless somebody answers the call with New?” Dragon is considered a felony in characters walk outside their gold-plated another “Growf!”) the dragon will use its most kingdoms. and those nasty little kobold thingies. they are the worst. must be destroyed. Instead. Commando. the cone’s base is 15’ by a fire giant. living objects. It is able to INTELLIGENCE: Animal ever searching for another inflated world to invoke a condition known as “DM’s ALIGNMENT: Perpetually hungry have for a light snack. The first clue that a “Monty Haul” will be repeated for 1-6 rounds. Splashing water magic items and are busy making even could mean many things. The “images” are real. platemail. PA — Despite petty arguments. happened to your loincloth. the dragon’s breath causes its bitty bit of it. do have a little lead time. ? — Uncertainty exists as to the best cooking procedures for this red over all others. after which cal to the original. and to be perfectly honest. every teensy weensy itty enough. QS — Aside from quarreling over scraps. arrows. Arquibusier. they are so gross. the dragon will get tired of is especially attracted to worlds where enor- than try to roll for it. and homeliness. After about ten minutes of worlds to sustain its energy requirements. they barf me out. DRAGON 53 . back. If this is victims to magically resist the flames.000d6 damage to all beings within The Quazar Dragon has no natural ene- without a can opener. MD — Individuals of this race should be served cooked medium. and thieves always step on a The dreaded Quazar Dragon is actually The chance of catching it while it is asleep squeaky board when creeping up on it (even an alien lifeform that consumes whole or unawares is so low that players could just in the outdoors). which will be appearing WD — Individuals of this race should be served cooked well done. for it will then appear to multiply in Galactic Disk. number as if a mirror image spell had been the terminal stages of what the gods call mail armor. without harm coming to anyone in stomach characters dared call themselves the equals touched by it). Until then. ALL magic. oh. % IN LAIR: Nil. Caveman. (Draco Godawfulus Armageddonus) hours to close its mouth. one million kilometers mies. and see handy. etc. RA — Individuals of this race should be served cooked rare. and those 28. Next due to extra toughness. could prove difficult 10. gag me with a mace. and the gods are quite pleased metal will have magically cooled so that. be housebroken. my. the “What’s MAGIC RESISTANCE: Magic? energy it takes in to launch itself across New?” Dragon has one peculiar ability that What’s that? interstellar space at trans-light velocities. (“What ARMOR CLASS: -4000 (equal to sixteen the planet down. APPEARING: 1 (unique) Dragon will change its mind and not gulp though embarrassment is possible. Sumo Wrestler. Aside from the statistics for the races. Once the breath ends. AV — Absolute avoidance of this race is practiced. This duration it is kept in water. the NO. It uses the vast amount of ligence. This is a sure indicator Its breath weapon is not unlike that of a No experience will be gained from attack. the company of this race is prefer. ing a “What’s New?” Dragon. Medic. month we’ll have the character classes: Halberdier. that the Quazar Dragon has opened its red dragon’s. there is a 5% chance the Quazar no harm will come to people so affected — NO. mous quantities of magic may be found. individuals of this race Apothecary. falling into ashes. lives in interstellar space them want to do so. at every possible opportunity.260 km wide mouth and is about to It forms a cone of fire extending 30’ from who try it should have their wrists slapped swallow the planet whole. with a few notable differences. way to save oneself in such a situation is to in diameter. word in the dragon’s language. “Growf!” of itself at a rate of 1-4 per round for the control of their entire world’s supply of (pronounced “growf” or “growph”). Flammable items struck by Quazar Dragon The Quazar Dragon will take about 12-48 the magical breath (such as clothes. that should cover all of the basics. how. the dragon the party and leave. “The Monty Haul Syndrome. magical fire. der and burn. OF ATTACKS: 1 of the gods. SPECIAL DEFENSES: Has no enemies neutron stars. since it is the only upon it will automatically produce 1-4 more. allows it to survive all it meets.

the Hopeless A Hopeless character is useful if you don’t want to waste a better character accomplished both of the above objectives. really now. A Hopeless character will suffer some Experience 2-Sided Die sort of penalty for each such characteristic. None of them throws as 0-level humans. since the racial ability 4. all allies of a Hopeless charac- of a true Hopeless character. down by the armed forces of any nation he passes through. makes it Alignment: As if it made any difference. Uses of a Hopeless character 3. much less use anyway. which all morale checks. and leaves just the acter has at the time.949 9* 1 Incompetent at that. * — All information on levels greater than 1st level is presented flipped at every level. and the oppo- projected missiles may be used. a Hopeless character receives 1-2 hp (flip a coin. only no saving throw is given and the confu- paragraph above on weapons if you can’t figure out why. 2. until such time as they anyhow. Would you work for a Thus was born the Hopeless character class.077 — 7. A Hopeless character who actually about using them. If. Hopeless characters may to 9th level will immediately gain the power to feeblemind an oppo- be of any alignment that will have them. he might be able to settle down at and rerolling and re-rerolling and re-re-rerolling the dice to get an some point and construct a straw or sod hut. Hopeless characters may use any sort of automatically hits himself for normal damage (or. This eliminates all All enemies of a Hopeless character immediately gain a +10% to of the useless things like the spetum and the glaive-guisarme. man. as long ligent character who attempts to hold a conversation with him. All Hopeless characters attack as 0-level humans and make saving eign and useless in the hands of a Hopeless character. Six devas and an army of phase doppleganger simplest and most efficient of all weapons: the club. Few Hopeless characters are forgotten. ately gains the power to cast fumble on himself once per day per acters avoid these for their own good. If he received any help on getting the project started. Level Title Handbook. They also make amusing attrac- who are supposed to be under his rulership would immediately tions in sideshows if one doesn’t approach them too closely. He wouldn’t have any idea of how to get such a project started. with heads being 2 hp and tails being 1 hp). read the spell of the same name. This will cause the Hopeless character to be declared construct a stronghold for the following reasons: dangerous and harmful to the public welfare. and. cut themselves on. Life ain’t fair. A 1st-level Hopeless character could have 2 hp. his weapon that has no moving parts to confuse them. humans are boring compared to things like elves.351 3 * 1 Goof limits are too high for this class to qualify as anything other than 7.352 — 16. I mean. treated in this manner. intelligence. and he will be hunted 1. however. No hurled or elf-trolls could be backing the Hopeless character up. optionally.448 6 * 1 Fumbler characters. sharp edges to nearest ally for maximum damage). I’ve had my share of overthrow the character. illusion/phantasm spells or enchantment/charm spells.010 7* 1 Maladroit Hit dice: Hopeless characters get only one roll for hit points. then back to 1 hp at 4th level.011 — 217. and the like. causing serious injury to either the ter take a -10% penalty on morale checks so long as they believe the thrower or the nearest ally. This confusion is similar to the druid gaining any new weapons as they rise in levels or anything. At 1st level. by some major miracle or gift of the DM. and this just adds insult to injury for Hopeless 33. or any other dangerous parts. them and have decided to do something about it. etc. 101. ahem. Any Hopeless character who survives beyond 1st level immedi- Oil and poison: C’mon. And shields? Shields are too cumbersome and Hopeless characters Anytime a Hopeless character rolls a 1 for a saving throw. a as we’re on the topic. why not just generate a thoroughly lousy character and overthrow him.Rules to lose by From an idea by Roger Koppy The Hopeless character class Almost every gamer has had his bad days with the dice when realize they were under the command of an incompetent and would creating a new character for AD&D® gaming. and those with moving parts. Oil? Poison? Hopeless char. Instead of rolling If a Hopeless character is lucky. have saving throws of 40 vs. regardless of the company that the Hopeless char- no one can pronounce. then have known to have ever made it past 1st level. 2. This coin toss is re. then 2 hp at 3rd level.733 — 575.076 2* 1 Quack Race: All Hopeless characters are human. being too clumsy to even think level of experience thereafter. or the persons who live in his realm. If a Hopeless character rolls a 1 on a “to hit” roll. the attack. 52. wouldn’t have the faintest notion of how to govern a castle complex. Conversely.744 — 52.). those people character in a dangerous scenario.395 4 * 1 Jerk human. This is special because no one else is know how to put on anything more complicated than an old quilt. Besides. hirelings. 16. This rule also applies to sharp weapons Hopeless character is attempting to support them. giving a range of 3-6 for all major characteristics Hopeless character experience table (strength. After all. maids. and they don’t even get to use regular dice 217. henchmen. give it a class of its own? Henchmen and hirelings: Not a chance. a character must have all ability scores rolled as d4 + 2. sion lasts for 1-4 days. he Weapons: To their credit. Then the character can acceptable character that the DM’s going to kill off in five minutes govern as many chickens and pigs he wishes. servants. and all former hit points are dropped and primarily for the reader’s amusement. Also. In order to qualify as guy like this? a Hopeless character. 1 hp at 2nd level. 54 APRIL 1985 . nent by touch. No more. Not to worry. Hopeless characters don’t have to worry about power usable once per round. this IS supposed to be a hopeless 0 — 2.743 5* 1 Blunderer dwarves.732 8* 1 Public Hazard regardless of their level. makes it to 4th level gains the power to cause confusion in any intel- Number of attacks per round: Just one.396 — 33. he Hopeless characters. by their nature. Any Hopeless character who.025 — 4. as these always backfire in the hands sition will still feel good. You get the idea. Special abilities Armor: Any protection other than padded armor would be for. Shields do make nice dinner trays immediately takes the maximum possible amount of damage from and wall hangings. to an unlimited extent (this power limited only to one Strongholds: A Hopeless character will never settle down to use per round). he are needlessly burdened by them.449 — 101. etc. get serious. as given in the Players Points Level For Hit Pts. its inhabitants.024 1 1 Klutz character. or his retainers.

DRAGON 55 .

Swimmers are never Divers: the skill at Rank 0. A Diver who becomes a water mage before becoming any of the other four Rank 5 on. PCs who are Divers can always adventure. providing the Diver became a water mage skill as described under rule 87.000 EPs per advantages of Divers described in this sec- self afloat in the water if he doesn’t panic. but he uses the skill increases per Swimmers creases by 3 pulses. however. mankind is an increases to TMR 1 at Rank 3 and to TMR or ready access to “The warrior alterna- alien. includes with the following advantages: must pay 7.5. To chart this progress. If a Diver becomes a Beast Master how high a Swimming Rank they achieve. a Swimmer can (Chapter VII). he better have an idea of what after he learned to walk. fire mage. the player expects most of his PC’s early fuzzily.) PC increases his Swimming Rank. pulses (Ranks 1-4) or 6 pulses (Ranks 5-20) to illustrate the fact that latecomers to the Whether freshwater lake or saltwater ocean.0). and sprint distance cient to compensate for not being allowed vision into the rear half of each hex on the increases by 75 yards. Chaosium’s Thieves’ World. For all humans. diving distance go as high as Swimming Rank 20 if he increases by 9 feet. When necessary. on the modified by 5 points in their favor. if this isn’t sea face enormous difficulties in attempting the Deep is a repository of mysteries and done.0) is cluded for GMs to use in creating very only a visitor here. he acquires College. Divers have using the option described in Eric Gold- point costs listed for Stealth. his heading above. EPs are applied directly. Unless can locate light sources. earth mage. Rank from Rank 11 up. and swimming without stopping Players are not encouraged to blithely underwater: they are “legally blind. use the experience his Rank in that skill.7. provided that his Swim. or ritual of his water environment. Note: A PC must spend 3 aquatic advantages due to their origins. adventures to be in and around water. this should be Experience Point Cost Chart (87. The Diver is a person PCs into Divers if they wish. to fully establish his mastery of the described under rule 87. (EP Divers.0. p. underwater time in. No Diver may become an air these abilities: diving under the surface to a mage. ming Rank is at least 2 levels higher than become air.5 cubic hexes). suffer one common disability swimming. when he comes to Swimming Rank 10. a Navigator. and excludes them from using the warrior alter- adventure. enter their PCs into the Diver class. through Rank 4. he be. EPs are applied to this the water.) tion never apply to Swimmers. As the Ranger specializing in the ocean environ. any further EPs ob- effort has been made to adhere to existing rule 8. Rank. If he is going to survive that who probably learned to swim very soon native. and Movement Rates. 65. At Rank 12. but that’s all.500 EPs/Rank to achieve Ranks skin diving) as an adventure skill (according 1. yards/minute. a persistent visitor. not as an acquired skill Swimming skill. PC automatically receives the Swimming plied toward achieving Swimming Rank 11 So. at a speed of TMR ½. his diving time is reduced by 30%. by using goggles (which block peripheral increases by 2 pulses.500 EPs). the Fortunately. fire. earth. no matter but that’s about all. Swimming Rank. Swimmers are not forever These rules are an attempt to meet that In order for a player to develop a PC who barred from the higher ranks of the Swim- need for knowledge of underwater life and is a Diver. that every process he simply opts. players who feel that they’re players ought to reconcile themselves to the Some PCs begin campaigning at a higher getting their value’s worth can make their fact that sooner or later one of their charac. enrolling the PC in a magical college. his EP cost for advancing in that skill As to whether Divers who are already gins to extend these and other abilities. for 6 pulses (30 seconds). spell.” Every DRAGONQUEST character increases by 100 yards. players should start thinking of swim. Also. He can hold his breath 2. ming Rank 12. that no landsman could ever hope to match. and 10. swimmers ming (which. The a merfolk’s cap of woven gold can be ap- realism has been sacrificed to playability. A Diver can progress to Rank 20 in the 11-15. mage. issue #86.” They (hereafter called a sprint) a maximum dis. A character can keep him. and they can see. when. hyperventilating before diving.Getting in over your head Sink-or-swim rules for the DRAGONQUEST™ game by Craig Barrett In the realm of the Deep. however. but the thought of specializing in aquatics. With each advance in Rank. ment. desires. skill at Rank 5 (worth 7. He has a natural enter a magical college at a later stage of could happen to him once his head goes affinity for water that is almost magical and their careers. which are their success percentages in these skills berg’s DRAGONQUEST article in exactly the same for Swimming. be aware. whether Swimmers ing his breath for 6 pulses while diving and or Divers. tance of 25 yards. man is still graph 2b. Once a Swimmer has achieved activities. during the character generation ming skill. determined by multiplying the TMR by 50 important NPCs who ought to have special long in this environment. DRAGONQUEST game Divers However. along and up. Up ever these skills are used in. hold.6. this problem can be overcome tance increases by 7½ feet. With each advance in Ranks 16-20. not the increases given for begins campaigning with the Swimming swimming speed increases to TMR 2. diving dis. or a (But Swimmers do get TMR 2 at Swim- diving is utterly appalling to him. on. for clarity’s sake. performing any talent. Given the most sophisticated modern 1½ at Rank 8. under the surface. When a PC achieves Rank 1. 24). as receives a +5 addition to the base chance of types. Swimming speed immediate entrance into a magical College character’s right and left front) or a diving 56 APRIL 1985 . Without a merfolk’s cap. for about 3 hexes. from 3. water mages (or some other type) can also Rank 10. In addition. costs for Ranks 11-20 are 5.000 EPs/Rank to achieve to rule 83. chase speed tive” (see DRAGON® Magazine. or black Underwater combat distance of 7½ feet (1. immemorial. equipment (or its magical equivalent in the in the Adventure Sequence (see 80. by is reduced by 25%. So. He does not really be. I would favor it. to match the prowess of people who have treasures that has lured man from time spent all their lives in and around water. While this ters is going to be drawn into an aquatic who was born and raised around water. for his PC to be a Diver in lieu of tained during aquatic activity while wearing DRAGONQUEST rules. he is an adept Swimmer. All surface dwellers.8). and sprint distance Rank described under the “Swimmers. or under left to GM discretion. underwater time advantages of the Diver class are insuffi. In this way. para. or black mages. The Diver option is primarily in- DRAGONQUEST™ game). and He is.

reduced by 10. with directions unless the Water Breathing Spell (41. Similarly. aquatic combat is essen. in water. human females have a +2 natural hexes.” a character below the surface hitting a charac. casting a spell. but no change these have TMRs of 1 and ½. tion bags would give the maximum ascent more below the surface can be hit by ranged ics section of the DRAGONQUEST rule of TMR 4. Tigers and sabertooth pound weight will take him down at the crossbows can be used. with 1 underwater. vocal or not. second hex only. so distortion is reduced communication while underwater does not rates are TMR 4 in ascent and TMR 7 in to 20% at Rank 1. Attaching a total of seven flota- that no character who is 5 cubic hexes or tion to the 13 creatures listed in the Aquat. both Class B as BCY). it sinks. any melee Another critical factor in underwater pending Agility points.G-12) to get 0 BCY. as he likes.mask (which gives unobstructed vision in minimum Physical Strength for proper use The following assumptions are made for those hexes). an object rises Example: A woman of AG 15 can use 2 and Class C weapons suffer a further reduc. heavy weight and move with it as far down All ranged weapons are useless underwa. rise 1 hex every pulse until the bags reach reduced by 20. The object will surface hitting a character underwater is used. Base chance of a book. Only experience teaches com. weight. the Diver described above DRAGON 57 . The limited sounds descent. of Class B and C weapons is increased by 1 game purposes only: When used to balance Less easy to overcome is the 25% visual while underwater. the fact that surface much BCY it has in excess of 0 BCY. dwellers are unable to make effective vocal BCY point equal to 1 TMR. and then he can add one reversed: base chance of a character on the or the merfolk’s cap of woven gold is being more to get 1 TMR of lift. respectively. At 0 AG points to overcome her +2 natural tion of -20 to their base chance. natural BCY can be overcome by ex- Both in and under the water. With positive BCY. can attach three 1-pound flotation bags Other than that. suarimes. 10% at affect the use of magic. 5% at Rank 4. and These reductions do not apply to magic fast an object rises or sinks depends on how angles that also affects all surface dwellers weapons. water breath time by 1 pulse in all cases — (each filled with +1 BCY equivalent of air) tially governed by rule 67. water elementals. except for three. with 1 AG point or close combat weapon has its base chance combat is buoyancy (hereafter abbreviated equal to 1 BCY point. and maximum rate of TMR 7. 1 BCY point equals 5 pounds. Diver can hold onto a line attached to a ter above the surface is reduced by 15. How distortion with regard to distance. an object floats where it has been BCY. Other non-aquatic creatures that are in require a 5-pound weight belt to achieve 0 Nets used underwater have a range of 2 water seldom move faster than TMR ½. the surface. with -10 to the base chance for the BCY and require a 10-pound weight belt. nixies. Rank 3. information for crocodiles. reduces under. of 3 and 4 hexes respectively. size. nagas. Human males have +1 natural BCY and in the base chance for being underwater. a 35- ter. If the diver is at 0 BCY. This affects all ranged and perfectly well. with the added provision A note on watergoing monsters: In addi. the rules also contain swimming Example: To gain extra “bottom time. with negative BCY. giant land tur. The placed until it is moved. tles. However. Crossbows and heavy Vephar. fossergrim. and 0% at Rank 5 that are possible serve magical purposes Example: If a Diver wants to raise a 15- and above.0. to their current damage modifier. Underwater. he melee combat. 15% at Rank 2. Buoyancy Or. with reduced ranges tigers may also be met in the water. the process of pound object from the bottom of a lake. Maximum pensation for this. and the demons Furcalor. underwater only. combat from the surface. BCY. and Forneus. rather than a 10-pound weight belt. as well as -5 BCY. Likewise.

armor except plate mail add 1 to the wear. 4. BCY. 2. These AG seven pounds of clothes and boots in water. at a cost of 1 FT point every third pulse. or a drowning victim clutching move that weight. spent at extra speed. that he exceeds his limit. Clothes If two men grapple in the water (two Agility dictates whether one can or cannot become waterlogged rapidly. or portion thereof. All types of armor except chain mail man who is entangled. anything being carried. start- energy is needed to overcome the inertia of All of this points to the trouble a clothed ing the moment he entered the water. a BCY gives him a net result of 0 BCY. an additional 1 AG point. and AG used for swim. he would have enough water for a significant amount of time. at Ranks 12. he immediately expends 1 FT point for every 5 yards (+5 per Rank). pushed. or portion thereof. points (2 for clothes. 6 AG points are re. If the character is not able to take a breath by the time these pulses are 58 APRIL 1985 . with -2 BCY added to their total to quired per ½ TMR of speed. and 3 for costly in Fatigue points for a landsman. (The same is true of a because AG points are also required for a points. His natural BCY is +1.8. Shoes absorb points are absorbed in combat and cannot This can become dangerous. While Physical Strength weight belt to counter her natural BCY. He’d sink at a rate of TMR 1. and. As long as he stays within his limits (and out of the reach of the nasties. divided by 5 = 9. But if he wants to complicate matters. stealth. (his 9-point reserve minus 1 point needed to This does not include the FT cost of Example: A woman of AG 15 would have keep the burden he’s carrying in motion). 1 AG point per ½ TMR. Normal exertion points are not lost. payable every 10 pulses. he doesn’t have much to worry about. This burst of extra speed is possible only once per sprint or dive. portion of any given hour in water (see cannot also be used for BCY. objects in water (to lift. and charge him the appropriate and 4 more to lift the 15-pound weight at 1 with 9 AG points to spare. This would still leave him 7 AG apply 1 AG point to moving the weight he’s should be read as one level higher than the points unused and a total of 11 AG points carrying and 6 AG points to swimming. float. er’s AG loss.9) and indicates how much other uses. BCY. with a in panic at his rescuer). he must have enough free AG points to account for the extra speed (at the usual AG cost for his Rank). a character may double his TMR for a number of pulses equal to his Swimming Rank. 2 AG be used for BCY. no same exercise on land. rounded up to 10). 3.1 and 82. but not enough to Determine this cost separately. Underwater. He must also pay 1 FT point per ½ TMR of extra speed. again at a rate one level higher than on land. rather than fast she chooses to swim. 1. Example: Wearing chain mail armor and 20. though. all den himself. all types of tion rise or sink according to their combined water. A character may exceed his underwa- ter time by a number of pulses equal to one- half of his Willpower (rounding down). If a character dives past his Rank limit. With had been carrying 60 pounds of weight for a Diver needs 4 AG points to swim at 1 TMR 7 AG points already lost. section 3). and their combatants. During the tactical stage (rule 80. 2 for boots. the FT penalty is pay- able every 5 pulses. a man of AG 25 has a total AG loss of 7 Time spent active in water is always ming can be simultaneously used for com. at Ranks 3-7. ness in water. at Ranks 8-11. or whether he could unbur- four flotation bags. How long he could pound object to the surface. no matter what her Rank is or how swim even one stroke. or towed in 13 AG points available for combat if she With only AG 16. minimum AG loss of 2 points. The exercise rate TMR.0. he can exceed his limits — for a price.9) as though he 15. consult the Fatigue and Example: At Swimming Rank 9 and AG but the additional 9 AG points applied to Encumbrance Chart (82. Use this formula: 1 AG weight affects both BCY and AG. would depend on GM discre- states how much one can carry (see rules 15 of her AG points would be available for tion. (In lieu of assigning available for combat (his normal 15 minus matter what his Swimming Rank is. bat. that leaves him full hour. If a character exceeds his sprint limit. used 2 AG points to overcome her natural points to keep afloat. At Ranks 1-2. all of their AG = 1 BCY = 1 TMR. and armored man has in water. He it a higher rate. To do this. or portion thereof. 2 loss. he immediately expends 1 FT penalty point for every 5 feet that he exceeds it by.) Men in this condi- swimmer so that he can move himself in have 30% added to their weight. With only AG 15. and plate mail doubles its AG account for the effects of mutual awkward- 3 AG points per ½ TMR. The first FT penalty point is lost on the first Willpower pulse. boots. paragraph 3).1.could have used 4 AG points to lift the 15. or when determining Initiative armor). pull. AG points per ½ TMR. He also suffers -10 BCY (7 + 42 = Whenever a character spends a significant Value. But AG points used for swimming 49 pounds of weight. with a 5-pound weight belt for 0 BCY. 82. He can easily number of FT points. he couldn’t even 4. Exceeding the limits Up to this point. the life of a Swimmer or Diver is relatively easy and uncomplicated. the cost of strenuous exer- only the 4 AG points used to lift and move even has a total of 8 AG points for combat cise is doubled. With a 10-pound float like that.) the 15-pound object). or push).

all unrecovered points after that A character who is stunned in or under time become normal FT losses that will the water is also declared to be drowning. If Even the number of FT points a charac. ter faces in the water. Another point is Drowning succeeds. result from 26-95 should be considered as Also note that a character can exceed his panic only — use the 26-76 explanation TMR limit while descending. however. the character chance. Swim rate is reduced to 1/3 TMR improves them as his Swimming Rank ber of pulses of rest it takes him to recover (plus BCY ascent rate).) (Willpower x 4). (recognizing that in water a panicked. If the grapple action loses 1 FT penalty point. and then continues and pull himself to safety. including his extra Every Swimmer and Diver learns lifesav- ing his normal FT level by his Swimming Willpower pulses. have to be recovered in the normal fashion.used up. floating log. of Fatigue and Endurance point loss. with ter has can be exceeded (as in rule 82. If no fright dive. remaining FT and EN points at the mo- they were one Swimming Rank higher than ing his weight belt if he hasn’t already done ment of the attempt. branch. water at that depth. the rescuer FT points (rounding down) in aquatic must come into close contact and execute a activity. When body of water up to neck level makes an the character wants to make an extra-rapid immediate Willpower check. dive. equal to or less than the base chance. (FT points lost to immediately makes a Willpower test to see highest Swimming Rank should make the causes other than these five cannot be re. of his original Endurance level (rounding ing. rule 82. he immediately within range and sight. 01-20 as given and 21 + as a panic reaction. a character hyperventilates for a full dive. Once the character is able to Drowning may result from several things. 1 FT point lost during for example). he jackknifes in the water. and points.) For ming Rank from 8-20). splash sending water over his head). FT penalty points have from 1-7) or 1 TMR (if rescuer has a Swim- become normal FT losses. only). two FT penalty losses due to these five causes or may not be present in any given situa. If he rolls equal to or less than primary lifesaving attempt. if he panics. he is declared to be ing techniques when he learns to swim. above). The character may expend “phan. When consulting the Fright that dive is automatically restored at the Table (44. out of the water. The result is the num. only possible at Swimming Rank 8 or All panicked victims begin to drown. any end of the dive. though the GM may to recover — unlike normal FT losses. he pan. the rescuer must attempt to break lost going past 66 feet. successful restrain action (16. Fortunately. alty. This is drowning victim is virtually immobilized). x 3.8) for characters in water. often while using a diving (voluntarily or involuntarily) enters a free mask and snorkel to observe below. In addition. (By now. paragraph 3. so long as the character is dead. 1 phantom FT A panicked victim. or until the character dies. a dive. Panic may result from anything that but only dives for 70% or less of his allotted would cause panic on land (see rule 64.1. this is dire danger. all his breath time.6. In the pulse in which the last phan. Only when the drowning victim reaches doesn’t incur the drowning penalty. higher. The technique is to float on the In addition. whenever a surface point equals one half-hour of exhaustion. without pen. plus (the rescuer’s their current level. his rate of recovery is determined by divid. victim suffers a -10 penalty to his base the water. and the character increases. the rescuer with the each FT penalty point.6. stunned. a further WP check is made every feet into the air. Strike Chance Modifiers). to grapple (16. so. other object that is within reach and sight. will attempt 5. Rescue and recovery tom” FT points up to one-half of his initial To rescue a drowning victim. or both may sink (see past 99 feet. Therefore. he retains his self-control chance for this is the total of the victim’s Females recover FT penalty points as if and can continue to help himself (by releas. Aquatic enemies may Buoyancy. he loses 1 FT point. throws his occurs. These phantom FT points must not panicking presents no problems (use the be “restored” by sleeping 1 hour per 2 PS and AG of the rescuer. the process or is brought to a place of safety — essen- losses due to these five causes are fairly easy continues until it is corrected by direct tially. action. there is attempt on a panicked victim. rule a character halfway up on a log or rock which aren’t. underwater time. but for a character in water. he immediately begins to drown. To lessen this risk. but wherever there is water. When all EN points are gone. A panicked ately stunned and begins to drown if still in loss begins at the rate of 1 point per pulse. rescuers may make a combined restrain are cumulative during a single sprint or tion. of course. A victim who is either stunned or collapses.) If a character accu. In the a rope. he is were a person with PS 0 and FT 0 (see 19. and only when this is completed can the victim can be pulled to safety at ½ the character begin restoring real FT TMR (if rescuer has a Swimming Rank points. If stopped (presuming he’s rescued). EN point 17. Hyper. he immediately victim.3) any rescuer who comes dweller dives past 33 feet. to be considered safe — can an attempt be spend time resting totally out of the water. by making a sounding dive. and Rank (rounding up). He cannot recover from being stunned or FT penalty points are treated as lost points panicked until after the drowning process is for all purposes until they are recovered. drowning. penalties. the effect is the same as if he had to lose 1 FT point every pulse thereafter. when the For game purposes. An unstunned victim may also attempt a pulses are spent at rest.6).5) on the tom point is expended. Whenever a character underwater uses up made to end the drowning process. (A sprint is ended when at least 3 the danger of drowning. the victim’s hold. The base covered in this fashion. and another going Drowning is the greatest danger a charac. If a D100 roll is A character has one hour to recover FT ics and can no longer help himself. a Rank 0 Swimmer who surface at 0 BCY. paragraph 2): the character is immedi. the grapple is determined as if the object suffered these losses due to a wound (rule When he has lost all FT points. drowning is a process self-rescue by using a grapple action to seize character resurfaces. or whenever an event ventilation cannot be used with a sounding occurs that would frighten him (such as a dive. DRAGON 59 . Base chance of down). fright occurs. for example). In the following pulse. If he rolls higher. consult the Fright Table. or some mulates FT penalties greater than one-third pulse a character is declared to be drown. and descends at TMR 3 30 seconds the swimmer remains in the (for males) or TMR 2 (for females). bush. Swimming Rank x 3). FT Once drowning has begun.

) Snorkel tube: 12 oz. 3 SPs.. 2 SPs. Class A. for example (of the waterproof sort) — to the basic goods list. A final word: These rules are designed for a Mediterranean-style climate. Be sure icked victims will not resist lifesaving. Remember that the gear that a diver actually wears is made for underwater use and never imposes BCY or AG penalties on the wearer — except for weight belts. strength of the spell. made every pulse until the victim is saved Once the drowning victim has been or dies.. If more than one rescuer is present. the hallmark of the good swimmer or diver is caution. First. recovery of FT and EN points lost a second rescuer may assist by adding his due to near-drowning depends on the vic- (Swimming Rank x 2) to the base chance. Diver’s net sack: 8 oz. ery may begin at once. then FT points lost adding his unmodified Swimming Rank to due to near-drowning are recovered at a his remaining FT and EN points. (Attempts by a pan- 15 SPs. Belt has sewn pouches for items small enough to pass through the mesh of a diver’s net sack. cut-resistant mesh. though they may have resisted rescue. In real life. helps its target in spite of himself. FT recov- points. If a Swimmer or Diver stays within his limits. plus 1 per mage’s Rank). be prepared to add warm clothing — long- johns. Pan- Sounding dives will not dislodge it. Diver’s safety line: 150 ft. Calf sheath: 8 oz.. 10- panic ends in the pulse that lifesaving suc- pound type.. 15 SPs. cost 12.. If cam- paigns are to occur in cold Northern waters. can be used on either leg. the sack never adds + BCY beyond what- ever is placed inside. long.. PS 7. Beginning with this pulse. that principle has come across in this article. use increase of 5. 60 APRIL 1985 . 4 SPs. 2 SPs. 30 SPs. he can collect all the rewards of the Deep and perhaps suffer none of its penalties. Diver’s belt: 12 oz. rate of 2 per Rank every hour the victim icked victim uses only his FT and EN rests. The self-save attempt may be re. all FT and EN losses end. 2 SPs. 1 SP. the extra Willpower pulses the weapons and goods lists: added to his breath time are increased by Diving knife: 14 oz. a pan. Skill Ranks with daggers rescue and lifesaving attempts (both by himself and others) also benefit by the apply. Used to In the pulse that a lifesaving attempt breathe while floating facedown in water. and it also has loops for carrying tools and weapons. and Weight belts: 5-pound type. Used for carry- ing a diving knife (only) at the calf. Once that process is com- An unstunned victim who has performed pleted and all EN points lost due to near- a self-rescue may attempt a self-save by drowning are recovered.. All MC. lost EN points are recovered at may add his unmodified Swimming Rank a rate of 2 per Rank for every six hours the to that of a single rescuer. If no EN points were lost. tim’s fitness. 4 SPs. New weapons and basic goods If the victim is under the Spell of Flota- The following items should be added to tion (41. Wisdom dic- tates that he knows his limits and that he doesn’t go beyond them. Flotation (air) bags: 1-pound size. Hopefully. which affect BCY. drowning victims may attempt to recover from stun continues.G-4). saved. 15 lbs. by the strength of the spell — the magic Diving mask: 16 oz. icked victim to grapple rescuers are reduced Diving goggles: 9 oz. stunned Belts have quick-loose ties and should be put on last when donning diving gear so that they can be released without trouble during emergencies. Since water flows through the fine. base 50%. drowning stops at once. ceeds. to clear it of water before each use. 5 SPs. MD 11. and his chance of resisting panic is chance 50. 15-pound type. succeeds. If not. peated only until the character becomes stunned. range P increased by the strength of the spell (base (not weighted for throwing). damage modifier +1. as measured by his Swimming (An unstunned victim who is not panicking Rank. It has a drawstring closure.. but further attempts may be (see rule 19).) victim sleeps.

DRAGON 61 .

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64 APRIL 1985 .

The tall ranger stood. touching Ayala’s outstretched hand. Picking her way between the sleepers. before nightfall — with the Goddess’ bless- Dream ing. Why did he say nothing of it to me last night?” The ranger poked at the fire with a branch. She stared at the still forms for a moment. An admirable trait in a ranger. I’m no healer. Again. No. “Have you noticed nothing amiss with Inglaf?” Briony asked. Briony. Briony moved to the fire. Inglaf’s N A HILLTOP JUST NORTH OF Wyndark. smiled more broadly. then moved around the campfire and squatted beside Ayala. but if not. leaping from her bed as if the camp were being attacked. but I’m wor- ried. Ayala. “Is his wound paining him? I would have sworn it was healed. even if we are nearly out of the wilderlands.” Briony thrust the stick into the fire impatiently. turning to scrutinize the party still sleeping behind her. Ayala nodded vigorously. Sister?” asked Briony. . . but one with occasionally humorous results. the little cleric sat back. “Then let us build up the fire for breakfast. her order was not noted for its austerity. but it’s cold!” she growled. A bed tonight. Her militant order was not noted for its austerity. and no night watches. never fear. In a few hours her party would be on the move again and. We’ll need every fighter alert and whole-hearted until then. “I’ll ferret out whatever it is that ails him. She crossed her arms under her cloak and rubbed her thin shoulders. Sister. Ayala reached toward the pile of firewood by her side. The cleric nodded again.” As the day wore on into the afternoon. Sister Ayala began to wish that she had not spoken so confidently. worse than that! Inglaf’s strength was his pride. and be gone the sooner. “No. She probably had reason for her concern. we’re not home yet. Ayala smiled. won’t you. “Keep an eye on him. Suddenly rolling over and sitting bolt by Ama Darr Rogan upright. Sister Ayala huddled by the campfire in the grey pre-dawn chill. No. . Ayala peered across the fire at the figure of the war- rior bundled in his sleeping robes. Briony was stirring.” Ayala slapped her knees with a decisive air.” she answered after a brief pause.” “Nay. Look. but he moved lithely enough yesterday. A movement among her sleeping companions caught the attention of the little priestess. The ranger always woke thus. “bide for a moment. Briony scattered her fur wraps. “Depend upon it.” the ranger replied. Gloom wrapped Inglaf like a cloak. no physical weight would cause Illustrations by Valerie Valusek DRAGON 65 . rouse up these sluggards. The ranger was not a fidgeter. “Perhaps he’s slept off his trouble. I don’t know what. remembering a certain incident at the inn in Usseresk. “God’s teeth. there’s something else troubling him. bowed his head like a heavy burden. of course. I’ve been watching for a time to consult with you privately. folding her arms under her cloak again.” Puzzled. thought the cleric automatically — out of these debatable lands and in the river settle- ments. “I don’t think it is his wound.

“Oh. Inglaf done no good. or one of his diseased imagination. like. of course — or The fighter gazed at her dully. but it’s had no effect. and his half-brother Lilliard looked Ayala snatched his hand from his face and glared at dour. however. she particularly elegant accommodation. “More of a Come on.” elvish kindred. fancy to her and take his mind off his troubles? Ayala Ayala. slamming it firmly behind them. .” she said quietly.” she snapped. As dour as . I hope. that it was never I alone who healed the road again! Party time! Then she caught sight of your wounds.” Ayala quickly grabbed his shoulder. still and clear. Attend to me. as I am only Her his . the fighter sank to his knees. “though who’d complain of a flea or three after spiders Was it a trick of lantern light and moonlight com- and wood lice?” bined. the loops and “Heat and noise. is. worried the lit. she told herself. man. Sister .” contritely fingering the medallion at her breast. Inglaf. usually as light-hearted as his were uncommon powerful ale.” with laughter. Outside. “M — m . sharp glance. “Go on. the little cleric these two nights running. “It’s the third night. You know this fuss for a mere dream! Either she fidgeted impa- your duty. she banged the mug on the bar for a refill. so I must sit here moment.” her toes. “Shall I come along and scrub your back. “Ah. noted Trath. Even Trath. . And worst of all. staring at his hands enough wench. God.” It had clean beds. brother. “Now speak. Outside. Heaven bless us! thought the cleric crossly. And what’s more. which now seemed as warm as Ludo’s. tentment. “Sit here beside me. Come. Outside. His hands dropped. not loudly. “It weren’t no common dream. Inglaf has had a nightmare. You’ve put away It’s most unlikely that this is either a portent or an enough. What happens in your dream?” 66 APRIL 1985 . “Come now. . She patted The barmaid who was offering her the refilled mug his hand. half shoving him.” despairing sigh. . she set down the mug. And it had superlative ale. that thou mayst have solace. Inglaf. if you dare. whatever I may say to soothe him.” “Come along. and marched over to Inglaf. . “And tonight?” she asked. it were like this.” brought Ayala’s thoughts back to reality. the Ayala he knew? Trembling. but that the party. for he shot her a wiped her mouth on her sleeve. me that sort of a child’s tale. Off know.” Then she What ails Inglaf? she asked herself just as she had added more kindly. Sister. But you were right: It under the lantern hanging by the inn door. A comely “Well. “No. as dwarves! thought Ayala an. Now that’s more like a send- bundled the warrior through the taproom and out of ing. “You ially. him to hang his head. of our Sovereign Lady and Mother. or the ale. It were a dream. yes. No use. Ayala relaxed her grip on He shuddered. Ludo Piedevair leered up at tall the little cleric an unearthly aura? Briony. “All that can from the lamplight. “Not no common dream. Inglaf.” answered the priestess briskly. He threw up a hand to shield his eyes “No. Inglaf. I beg you. Could this be Ayala. “Not here. “Don’t trifle with me. his spirits restored. I Somewhat hesitantly he obeyed her. Ayala. I can tell. slouched at the end of the bar knocking back your wounded spirit. His only answer then had been a thing weighing on your mind. Unobtrusively. Sister. Tell me. Why can’t Inglaf take a clasped together on his knees. him. “Well.” They stood staring at each other for a No. . now she answered with a sigh of her “Don’t ask me. that gave It had hot water. his face in his hands and groaned. I wish Her now to heal Inglaf.” omen. in the name m’dear?” he asked.” “Some dreams are sent from the gods. the most compas- “What! You’d steal the soap. Pick on someone your own size. shaking his head didn’t really mean it.” She moved to the bench.” the ranger sputtered Her servant. as if to clear away the disturbing visions. but in a with the homely comforts weary travelers most desire. With another sigh. “Kneel not to me. Ayala mused. That’s his arm. you must tell me what your trouble water. don’t know what came over me in there.” He leaned forward. Sister. “Attend!” she said again. Say what you like.” yearned during the cold morning watches. . . “I adjure thee. she thought. Inglaf. ain’t it?” the door. braced Inglaf for a moment.” vision. It was not a Ayala drew herself erect. case considerably. you see. his fourth mug of ale as if it had been earthly instrument. I —” robe.” took a deep draught of the ale. Jov. The heat and tle cleric. commanding tone. from elsewhere. “Inglaf Ingmarson. tiently or he caught her thought. his demeanor has begun to infect the rest of the noise belike. sharp with frost.” he repeated. Ayala sighed with con. Then. . my friend. I . trying to recapture the Oh. There’s some- asked him earlier. you half-pint thief! sionate Queen of Heaven. and he gazed at her with awe. . “I thank you. God! The At eventide they found the inn for which Ayala had horror of it. but my Goddess.” Again he buried own and trudged onward. it’s come on me Half pulling. She could feel her first mugful clear down to my Lady . then said. She shook her head with vexation. stammering.” she whispered. Don’t ask me. “Nay. grily.” slumped down. “And don’t pretend you’re drunk. she drew her feet in under her face with his hands. Ayala nodded slowly. . but was stocked held it out toward him and called. Two nights! That altered the The night air. squared her shoulders. Sister. I tell you.” she replied as patiently as possible. . Damn the man! thought Ayala furiously. to reveal thy distress to me. After she had guided him gently to the bench why I was trying to get drunk. Clasping her medallion. indeed! Look me in the eye and give braids of her ritual headdress dancing in the sunlight. All party mood. then his head dropped and he covered his freezing. I help is to tell me.

Inglaf gestured toward the inn door. then I do notice . and I’ll put him in later. Don’t you see? We’re all statues “I look up then. He looked at his hands again. “No. slightly. that they are us and that we are naught but their running. Inglaf. . DRAGON 67 . that Karl. in the statue there. she ferret. . great pavement. .” Inglaf cried angrily. . I can hear. I tried to save him. shiny parchment . murmuring her evening prayers through a time. Sharper than a looks around at the company and speaks — Ayala. Sister Ayala stand what they say.” Standing.” tried so hard!” A little later. dashed the tears from her eyes. . The first night — into the high. stretching as far as it.’ And then. shut up. her hand would be sore for a week. Ayala. Well. on point. Far above succession of jawbreaking yawns. . A drowsy innkeeper waited to bolt the soothingly. But this time. I wounded heart and mind and grant thee peace. “Oh. . But all says. Inglaf. but frozen. I didn’t just ask you. so immodestly as they’re dressed. following his “What do they say?” Ayala was almost afraid to ask. “I understand. he were alive inside. Sylla that time? Poor bastard were magicked And another voice says. Then. Clean sheets! And I’m forgive me! — I thought it was the gods and I was almost too weary to care. And soon. and I’m staring down something. I can’t move nor look around. But you must I’m here for. Karl. to the forest dark beyond. Inglaf took Ayala’s hand again. “That ain’t the worst yet. where I can just see. “It begin with me. always looking out for any little thing. marked off like He wrung his hands. She nodded. even though I can under. Now. Ayala sat rigid. “It don’t make any sense. Are we but a game for these gods or devils?” nothing to do with the autumn night. . “It is but a dream — a strange and fear- dead!” ful dream. patting her shoulder into the inn. . . You like — do you remember that fellow we met. “That can’t be. But then.” Then the while. And then head. there’s Reynar. And . . Inglaf. lined up as we usually march. She grimaced She gulped. Inglaf grabbed her hand between his “And then . all alone in the dark .” She gazed across the road to the fields sloping down to Ayala signed him to continue. One . But I can’t turn my didn’t make a roll nor she didn’t make a roll. It’s that’s been yelling loudest — says.” tiles. “And then . all of us. . Ayala. us — our company. “Go on.” He nodded. Inglaf. saw that they were tightly clenched. . “All the rest of they’re tiddly little things not so big as your thumb. I understand that these folk believe that out behind them like there’s a high wind or like they’re . curtained bed. all of a sudden. I adjured Withdrawing her hand — tactfully she hoped — she you in the name of my Goddess. one He hesitated. reaches for the figure of Briony on the parchment. . And there’s our statues again. Karl. “There. . . he into a statue for a hundred year — or so he said. let us pray to Our Lady that she will heal thy her braids quivering. she laid her hands on his head. “And She was sobbing now. . . there. of you. gang. female behind and flanking her like always. very slow. in that roll up another character. “Thank you again. the river. but my two enormous ones. no!” she cried. So then it’s light. Don’t try to spare well tonight” me.” she whispered. patted his cheek. her thin shoulders shaking.” “Is that all? Ayala. but it ain’t no pavement.’ bar in St. . you’re a priestess. Finally. wrenching it in his anguish. gaze. that can move and feel. . “Nay.” began to dream. He’s she said softly. “It’s . she was asleep. “That’s all right. sort of. their playthings for an idle hour. . But there’s no wind at all. And little Ludo’s about ten paces be. I’m pulled out of my I can see. and I can time — she says ‘Oh. That’s what You were right: It is a terrible dream. I can’t see sky nor walls nor anything else. “I won’t repeat what the other inquiringly.” “Oh. Sister. Instantly. you see. it may sometimes seem — but nothing “In my dream his statue . billowing “And then. . Sister. nor even my eyes. now. come to judgment. it don’t make sense at all. That’s Too tired to bother lighting a lamp. the little cleric and the fighter crept Inglaf put his arm around her. you must Beside him Ayala trembled with a chill that had know. And I adjure you still.’ And she and Lilliard’s behind them and — oh. Then “No!” She drew a deep breath. it’s She leaned toward him. But door behind them as they stole softly up the stairs. Sister Ayala sat on a rough bench by an inn door. Then Trath let’s get our butts out of Jack’s little trap here. I’m sorry. .” “Goodnight. Ayala. and I’m in another body. . It’s a horrible din at first. he is. Inglaf. and they can’t fantasy. off to bed with you.” at that pavement. Let’s get on with tell I’m on a vast. them to the life. It’s . And another voice — it’s a woman this “It’s like that. . it’s fallen over. says. Briony’s out in party of strange youths and maidens — if maidens they front. ‘All right. and it “They go on for a bit about rolls and about how he get lighter and lighter.” her door. to the hunter’s “Beyond you . ‘Fat chance!’ Like that — kind of nasty. a little at a by firelight.” move at all. Ayala. she crawled me. . sort of a great.” more. then.” body. She statue’s turned a little so I can just catch a glimpse of hardly noticed the pain. and I’m sitting at a table with a too. stiffened. At you would ask me. ‘Same level?’ First voice. ‘Okay. voices are gabbling all at once. I’m standing there but I can’t move at all. There. .” calmly. You’ll sleep finish telling me if I’m to help you. . . to see where the light comes they quieten down some and one voice — the one from. Ayala undressed the first bit. .” moon riding the sky above the tree tops. merciful Gods. forcing herself to speak Inglaf whispered.” He looked at her Inglaf looked away. Sister — the horrible thing is their cloaks. It’s speaks with Briony’s voice! — saying.

1984: 13. 1984: 11. Print legibly or type your nom- popular series of awards aimed at recognizing Outstanding achievements in inations. scenarios. campaign modules. Best Professional Role-Playing Magazine. Best Play-By-Mail Game. Academy membership. Dunnigan. 9. attempts at stuffing will not be counted. 1984: 16. prepared by the committee and voted on by members of the Academy of Nominations should be for products produced during the calendar Adventure Gaming Arts & Design. Magazine editors to Ian Livingstone. Best 20th Century Boardgame. Best Science Fiction (includes any man-made conveyance Boardgame. 1985. Adventure Gaming Hall of Fame: (Previous winners are Don Turnbull. air or space) 4. etc) 18. sea. The nomination ballot is open to ail categories. in Baltimore. They comprise the Charles Roberts Awards for Boardgaming. UK and European members may send 2 pound sterling payable available. ONT London NW10 Plano. Howard Barasch Australia & NZ: Awards. both pro and amateur. Redmond Simonsen. James F. the Game April of 1985. 1984: 7. Wells Awards for Miniatures and Role-Playing Games. or show Adventure Gaming. function under the overall direction of GAMA. Best Historical Series. Marc Miller and Steve Jackson. payable to This ballot may be reproduced and circulated by any means Mike Girard. 1984: 14. Best Fantasy/SF Series. John Hill. interested gamers. Instructions. Exceptions are permitted for older products which gain active. Miniature figure series are available for a SASE from the addresses given below. 1984: for land.APRIL 28. Dungeons & Dragons. write P. not filled out correctly. Maryland (for information about Origins ’85. ACADEMY OF ADVENTURE GAMING ARTS & DESIGN OFFICIAL ORIGINS AWARDS NOMINATION BALLOT for the year 1984. 1985 THE H. 1984: 5. Best Professional Miniatures Magazine.G. Best Adventure Game for Home Computer. is open to year 1984.J. All Adventure Gamers are encouraged to vote! DEADLINE . Gary Gygax. to be presented at ORIGINS ’85. Present members may renew by sending been substantially expanded in 1984. Best Fantasy Boardgame. in Adventure Gaming in general. Best Amateur Adventure Gaming Magazine. $3/year. Best Miniature Rules. 1984: components. Best Pre-20th Century Boardgame. 1984: 2. Texas 75023 PO Box 162 Canada NOR 1VO UNITED KINGDOM Moorool Bark. June 27-30. 1984: 6. 07748) The Origins Awards.O. An Awards per category. etc) 15. Empire. publications due to come out during the interval from February to vention itself. and publishers should plan to include the ballot in an issue of their The Academy and the Awards Committee as well as the Origins con. Membership guidelines significant exposure and acclaim during 1984. accomplished hobbyists. it does not matter in what order you list them. 1984: 10. Ian Livingstone USA: Awards. among the members shortly after the first of the year.) Name: Address City/State or Province/Zip or Postal Code Send in your ballot by April 28. YOU MUST SIGN THE BALLOT! And include your address. but primarily independents) directs the voting as meaningful as possible. Best Vehicular Series. Ballots that are messy. 1984: 12. Best Professional Boardgaming Magazine. YOUR VOTE can make a real difference! A final ballot is You may vote only once. 1984: 8. Best Role-Playing Adventure. Clubs and other organizations should circulate copies Manufacturers Association. To keep Committee of hobbyists (some professionals. Middletown. do not make selections in unfamiliar end administers the awards system. are an international. Best Graphic Presentation in an Adventure Game. Vic Australia 3138 . Canadians may send $3 Canadian. 1985 to only one of the following addresses: Canada: Awards. presented at Origins each year. 1984: 17. Dave Isby.G. You may list three nominees and the H. 1984: (includes cover and interior art. 1984: The following categories recognize outstanding achievement (dungeons. Best Role-Playing Rules. provided its contents are faithfully copied. Read Carefully. WELLS AWARDS FOR OUTSTANDING THE CHARLES ROBERTS AWARDS FOR ACHIEVEMENT IN MINIATURES AND ROLE-PLAYING OUTSTANDING ACHIEVEMENT IN GAMES BOARDGAMING 1. N. their check with this ballot. Correspondence nominations should be for product lines which are either new or have should be sent to the USA address. Tom Shaw. Adrian Pett RR 1 27-29 Sunbeam Rd 3304 Crater Lane Breakout Magazine South Woodslee. US and all others may send US $3 payable to GAMA. Mike Girard UK & Europe: Awards. 1984: 3. Box 139.

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. unless special arrangements to the con- trary are made prior to publication. . . just get it GINNY’S DELIGHT. Copyright © 1985 TSR. . . POLYHEDRON. . 70 Grey™ (in all of her incarnations). DRAGON. read it. . self-addressed envelope of sufficient size and volume. a division of Cadence Industries Corporation. . . . GAMMA WORLD. Kemper . .” and have fun. . except in unusual circumstances. Eileen Lucas.’s science-fiction gaming section in DRAGON® Magazine. . . . . 70 APRIL 1985 . MARVEL SUPER HEROES is a trademark of the Marvel Comics Group. dance to it. but the publisher assumes no responsibility for them and they will not be returned unless accompanied by a stamped. Jeff. Copyright © 1985 Marvel Comics Group. We don’t have the Jeff Grubb . . . Georgia Moore Graphics and production: Kim Lindau. . . . Inc. the Hellfire Club™. . . Not only will you get the Invincible Iron Man™. 74 plans for an adventure-class starship for the STAR TREK® New body parts for GAMMA WORLD® game. Roger Raupp All materials published in the ARES Section become the exclusive property of the publisher upon publication. . then GO IMMEDIATELY TO YOUR HOBBY SHOP and purchase Operation Wideawake. Dale L. stamped envelope with your ques- tions. . All rights on the contents of this section are reserved. . even if you couldn’t include Winda WHY IS THIS MUTANT Weston™. and STAR FRONTIERS are trademarks of TSR. . . but you get the Incredible Iron Duck™ as well! Thanks. set in the center of this issue. Moore Design: John Meyers Editorial assistance: Patrick Lucien Price. and nothing may be reproduced from it without prior permission in writing from the publisher. ARES is a trademark of TSR. . the New Mutants™. . THE COMING OF THE See you next month! S’SESSU David Cook . . All Marvel characters and ‘the distinctive likenesses thereof are trademarks of the Marvel Comics Group. We have a nasty little gaming surprise for the hardened Star Lawmen among you: the Sathar’s cousins — as player characters — and mutant Not Quite THE gamers (aren’t we all?) will find more mutations for their MARVEL ®-PHILE money in this section. 81 time to make personal replies. Inc. or Jean ARES Log . . “THESE ARE THE the new all-mutant module for the MARVEL SUPER VOYAGES OF THE HEROES™ game. the unstoppable Juggernaut™. . . . . . . LOG LISTEN UP! If you’ve been sending letters to Jeff or the CONTENTS ARES™ Section asking to see the Uncanny X-Men™. . 77 With regards to the StarQuestions column: please don’t This column is just ducky send a self-addressed. . . . . . . the Morlocks™. the Brother- hood of Evil Mutants™. . . Inc. Play it. Unsolicited manuscripts are welcome. Maxstadt . STAR TREK is a trademark of Paramount Pictures Corpora- tion. . . 71 April is here. . . . . . . . Jeff Grubb . SMILING? We have our very first ARES Section Special: The deck John M. . . Also note that POLYHEDRON™ Part 2 of the Invincible Iron Man™! Newszine has a “Dispel Confusion” column that answers some science-fiction gaming questions. . . eat it. and with it we bring a special bonus to all A tramp trader with a twist Marvel® Universe freaks out there. . All Rights Reserved. 84 A new race for the STAR FRONTIERS® game ARES™ Section 96 THE SCIENCE-FICTION GAMING SECTION Editor: Roger E. See “Not Quite the Marvel®-Phile” for more. . Any questions sent to us will be answered only in the THE MARVEL ® -PHILE column. .

If no such ships are available Overall height: 15 meters ing parties of up to four characters. “These are the voyages of the Ginny’s Delight . Metric tonnage (empty): 8000 Klingon Naval personnel. Contractor: Belter Industries ture-class” vessels published in various Cost: 29. small Emergency speed: Warp 9 instead concerned with the larger ships Vessel Type: Merchantman of Star Fleet and the Klingon Imperial Designer: T.5 band of adventurers. Movement point ratio: 1/1 eration Ship Recognition Manuals) are Power units available: 6 quite limited in their presentation of Tramp Trader Ginny’s Delight Stress charts: F/G vessels that could be run by a small Max. The in the game.5 meters STAR TREK game is not just for those one of the players with an interest in Cargo units: 90 who wish to be Star Fleet officers or starship design will have to create them. . Only The supplements already published for Warp engines imagination should limit what charac- the STAR TREK® game that deal with Type: One FWA ters can do. Kemper Some games fill this gap with “adven. Hull number: MM 13920 Power units available: 2 DRAGON 71 . Kemper © 1985 by Dale L. and it is ideal for adventur- starships. The manuals are Vessel Class: Tramp trader. Hodekker Impulse engine Navy.P. safe cruising speed: Warp 7.” An adventuring starship for STAR TREK®: The Role-Playing Game by Dale L.23 MCR Many science-fiction gamers enjoy supplements or magazines. then the game master or Deck ceiling height: 2. This article creating adventuring parties which go Overall length: 48 meters presents one such ship for the STAR Overall width: 34 meters from planet to planet in their own small TREK game. starships (such as the Klingon and Fed. ships that usually have 300-400 Vessel name: Ginny's Delight Type: FIA crewmen aboard them. .

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she continues the ship. combined with her Damage: 6 worn appearance. Named by her designer after the mem- ory of a pleasant leave spent on the ant engineer. pry the deck plans way that make her unique. mount some eventually. she usually is found your STAR TREK® gaming with minia- FP-2 photon torpedo mount situated transporting smaller. Shields and damage control beneath the forepart of the warp sometimes of an illegal nature. DRAGON 73 . Simply bend ber of “special modifications” along the The Ginny’s Delight is streamlined and back the staples. the ship has acquired a num. usually model Shuttlecraft: None inny’s being smuggled into one system or another. complete the picture. pages of this magazine. This has The deck plans for the Ginny’s Delight bars and flop houses. One of the capable of planetary landings. ture figures or cardboard counters. With her loose. There are no passenger facilities. cur. she is well known in some of the detected by most standard sensors.. and lay them out flat for use in most important alterations is the Type low cargo capacity. Delight is a Tractor beams: None The Delight was constructed by one of Crew requirements: 1-4* the smaller ship construction yards. and major ports there. navigator. The old-style Firing chart: 3 installed. located amid the aster- oid field surrounding Dicameron VI. Ontario Barnes and various free-lance to make an emergency warp out of the crew personnel picked up at starbase area and to ask questions later. Passenger facilities: Varies Damage chart: A one-of-a-kind Belter Industries. is Exploration Zone. high-profit cargoes. assist. Found Superstructure points: 5 nacelle. when ply their trade within the Federation rently owned and operated by Captain approached by any suspicious vessel. her usual tactic.. * — Captain. but Captain Barnes has fre. but Other data G Captain Barnes has been known to take Transporters: One standard 2-person on a “paying” crewman or two. warp nacelle on her upper hull and by Location: Bow No deflector shields have as yet been the large cargo hatch aft. in one piece. Because of the to be one of the most interesting tramp The tramp merchant trader Ginny’s currently poor defensive capabilities of merchantmen amid the thousands that Delight is a one-of-a-kind vessel. vessel. the mount cannot be areas. the vessel. Being in such close proximity to mainly in the Federation/Orion border Deflector shield type: None the warp drive. eager for an easy kill. She is easily recogniz- Armaments the Delight has surprised a number of able by her unique forward-positioned Type: FP-2 photon torpedo mount unwary pirates. engineer. however. sensor array and swept-back atmo- Power to arm: 1 quently announced his intention to spheric winglets. One person may operate pleasure asteroid Alovar. Built some thirty been very effective in keeping the ship have been placed on the four center years ago.

The idea seems to be that such a variable mutation. since players seldom argue with ten-sided dice. Maxstadt to design any sort of new body part he thinks will help his character. who must regulate these player- designed mutations to keep them sane and reasonably balanced. this one is extensive enough to bring variety to the mutation without demanding impromptu inven- WHY IS THIS tions from the players or snap rulings from the GM. but none are doomsday. New body parts in GAMMA neous physical. how about this?”) or bickering (“You accepted his mutation. Everyone has the same chance at the best mutations. This destroys the whole point of new body parts: variety. it can be the beginning of an exhausting round of haggling (“All right. When the GM does have the strength and the judgment to hold the line against an overambitious player. After the furor has died down and the hard feelings have settled in. either. too. When it is rolled. rather than a combination of dry stats and official mutations. and some GMs may lack either the experience to balance sug- gested mutations fairly or the foresight to imagine how a clever and ambitious player could wreck a campaign with a mutation that seemed harmless enough when it was approved. subject to the GM’s approval. why won’t you accept mine?”). Hopefully. this system creates prob- lems. if you won’t allow that. None of them are utterly useless. and it is not fair to make the party wait a week before adventur- ing while one player designs his new body part. However. Some mutations given here are better than others. The system is hard on the GM. As we all know. the player is allowed WORLD® gaming by John M. Some players have trouble inventing original mutations which are more than mere variations of the official mutations in the book. especially now that the latter have been greatly expanded. will make a character unique. and it cuts down on conflicts. mutational advantage. A table of new body parts is given below. chances are that the whole group will simply fasten on the one new body part they consider the best that the GM will allow. 74 APRIL 1985 . In the current GAMMA WORLD® game rules. the physical mutation new body parts has been left as a sort of miscella. at least in my experience. Not everyone can be creative at the drop of the per- centile dice. Random percentile rolls are used to keep SMILING? the system fair. just as some offi- MUTANT cial physical mutations are better than the others. some players constantly push for all they can get.

27-29: A swimming bladder and fins/ since they are more powerful than the 7-8: An acid pump is attached to the flippers are set on the mutant’s abdo- rest. upper torso or tail. eficial nature of the mutation. acter’s charisma or impede his speech with a strength comparable to the char- (although they might change the sound acter’s arm strength. corners. It may reach out to 6 and siphon mouth do not lower a char. and many will the pincers can open cans. mutant may move normally and can ber that new body parts is a beneficial machinery. the GM 40-42: A saurian snout (with toothy should avoid looking for situations in 12-15: Two crab. One attack per per round at 2-12 damage may be made. battering ram. Two attacks may divide time into search turns or combines the heightened taste and per round are allowed at 1-6/1-6 damage even action turns as desired). This table could also be used as a list (no damage vs. carnivore jaws sight in two directions at once. and than 4. would be net disadvantages over the creature’s own natural attributes. so the parts that a player rolls 9-11: Stalked eyes on 20-cm retract. manipulation. multiple body parts being a differ. However. Roll percentile die and consult the round at 1-6 damage may be made. is gained. ent mutation.5 meters a 15-meter radius area for a maximum 55-56: A viper tongue replaces the long with suction disks. smooth walls and even cross ceilings at slow GM rules that a hump or clublike tail would prevent a bird from flying. water at land speeds. or wherever all the time. These allow swimming in common instead of very rare as they tive acid 4 meters long and 7 cm wide. fingers. the last two (duo-animalism The tentacles cannot perform fine each limb hits as weapon class 3. hitting anything in its the ability to breathe water. and multimorphism) should be excluded. jump 24 meters forward or 10 meters mutation. Obviously. feet. For example. with and damage can continuously be applied following list of new body part continuous 1-6 damage every round every round after the first hit. pincers. or other useful appendages. which new parts could be troublesome pincers are gained on the mutant’s Mutant may bite for 3-18 damage once and restricting. meters to snatch objects by adhesion. any AC better 1-4: A poison sting is gained on the (ineffective against androids. ter.or lobster-like jaws) is gained on the mutant’s face. etc. Human. In the have greater strength than opponent). parts is a 38-39: Eyeshields (shaded transparent Likewise. however. One final note: the mutant’s face. attacks with at 4-16 damage can be made. and they protect eyes with infravision. AC better than 5). palm. dark dependency. after the first hit from fluid draining attack is not effective vs. Most will not allow humanoids to “pass” made per round for 3-12 damage each. allowing one attack per of five poison uses per day). making them rather squirts a stream of hydrochloric diges. The acid corrodes metallic locks. In keeping with the ben. limbs) may be made. The of explanation. One attack per round attack per round at 3-18 damage is Unless otherwise specified. 30-31: Froglike legs are gained. round (maximum of 5 poison uses per poison intensity of 9-18 (d10 + 8). instinctively to negate light generation. One any physical mutation. twice per day. Talons. robots. This organ the mutant’s upper torso. parts for avian characters. etc. and the tail may be used as a new body parts are rolled to hit on mandibles may act as can openers. hinges. but do not confer should be. etc. or club for an extra attack will have proportioned limbs of their each round. are attached to of two march turns per day (the mutant mutant’s ordinary tongue. but hand axe. or armor. should disallow and reroll these new gloves. I t is important feet. The eyeshields close them. etc. act as scis. and the allowed. or hands be broken at will by the mutant charac- will not replace existing hands. should not hamper his character’s other able stalks replace ordinary eyes. or elsewhere. each 1. 1-4 to assign new body parts himself or who disarm opponents (must hit AC 10 and attacks per round (roll d4 for number of has the players choose them. mosquito-like instead of an ordinary tail. new body parts should be third eyelids) are gained inside the rerolled if the character already has beneficial mutant’s eyelids. The mutant DRAGON 75 . Physical Attack Matrix II. The tongue may wield a dagger. at 1-8 damage each. heightened smell mutations. etc. they do scales for a snake or carnivore jaws for not negate physical damage taken from a bear or tiger. 5-6: Two tentacles. as they gained on the mutant’s fingers and toes. Players would tend to choose them mutant’s digestive system and mouth. 43-46: Scales cover the mutant’s as pure strain humans. The adhesion may of his voice). straight up. with two exceptions. Poison intensity is 13-18 (d6 + 12). with a gained on the tip of the mutant’s tail. prehensile abilities. One other opponents without bodily fluids). hammer. giving 32-33: A chameleon-like. One attack in nature. appropriate. this ability is not effec- tive if the mutant is wearing shoes. Hands are no more new body parts for a humanoid than are mutation. 47-49: A clublike tail replaces the oid characters run these two risks with 16-18: Beetlelike mandibles are set on mutant’s ordinary tail (if any). The light covers day). 52-54: Poison fangs are gained in the attack is allowed per round (maximum 21-24: A light-producing organ is mutant’s mouth. claws. If the to remember The mutant may climb sheer. Carnivore jaws or fur would be 34-37: Sucker or friction pads are rerolled for a reptilian character. sors. Two attacks may be per round. or anywhere else. mutant’s tail. The table itself requires a few words range as weapon class 13 (damage 4-24). This descriptions. back. It is important to remem. own. The 25-26: Bladelike limbs are gained on of suggestions for any GM who prefers tentacles can grasp objects and can the mutant’s upper torso or tail. 50-51: A constricting tail is gained New body parts 19-20: A siphon mouth.. It men. entire body. etc. not allow them to fit into armor. dark dependency.. scissors. around tongue is gained. giving it AC 7. latter case. he that new body speed.

brain. its hit points do not effects. Roll a d6: 1-5 = if the trail is over an hour old. below. 73-75: A fatty layer is gained under the skin. to hit each brain separately (as per dual from any higher elevation to a lower tor’s size. 79-81: Carnivore jaws are added to the mutant’s face. Half. For look different). 82-84: Retractable claws are gained on the mutant’s fingers. are miles apart. giving one attack per round for 2-12 damage. These talons can grasp player must roll for random abilities). The player and each body. and a bird’s beak. but the char. it more closely resources can be used again. It acts as a third hand (see prehensile trunk). the normal rate. unless a “to hit” roll 4 or more points over the number needed to hit was rolled. 85-87: A prehensile tail 2 meters long is gained. A single consciousness are gained on the mutant’s arms (fore. etc. etc. This is not transfer to the survivor(s). providing food 00: Multimorphism is gained. but it cannot melee effectively unless brought around to the front where the mutant can see it. The layer also provides insulation in cold weather. Each body heals at 70-72: A food-storing hump is gained together and agree on its abilities.” though in the latter instance the morphism is generated are common to may be made. The the character’s overall healing rate. fangs. The GM fantasy literature (such as the centaur. stalked eyes. mutant is combined with another animal (which may make the separate bodies 63-67: Fur is gained over the mutant’s type to form a hybrid creature. so mental attacks must roll limbs.may track prey by “tasting” the air over gained by mutant animals. and the mutant may go with- out food (but not water) for two days. for a horizontal distance equal to human duo-animals are common in attack will take damage). speech. all bodies. 96-97: Roll twice on the above table. Any second each other. Mutations rolled before multi- feet. effectively multiplying on the mutant’s back. except as noted the face. one body dies. humanlike speech capabilities. The layer negates poison dam- age from claws. arms. example. lamia. bite. a human/bird might have Each multimorph can sense every- tion in cold weather. extending to the lower (rear) have a full carapace. and they cannot “loan” hit slow falls and negate falling damage. be hit by the same area attack if near may wish to consider hot-air thermals minotaur. 6 = three bodies. appearance and have similar ability mutant’s upper torso limbs or on his 98: Pick any of above (including “roll scores. entire body. Other uses are possible. An alligator/lobster might guides the bodies. single guiding mind. providing AC 8 and insula. All bodies may the difference in elevation x 5. 88-91: Vocal articulators may be 76 APRIL 1985 . own brain. giving them resembles having twins or triplets with a any terrain.. Two attacks per round at 1-10 each twice. talons. while retaining the alliga. All bodies tongue also detects heat and radiation. tion as individuals. but the mutant cannot use his hands for other purposes at the same time as he attacks. but those rolled after this objects but cannot perform fine 99: Duo-animalism is gained. wings. as per hump above. The mutation are split evenly between them manipulation. GM should design a hybrid character points to each other. but this ability is ineffective coherent. but each body has its legs). effectively multiplying the and other wind phenomena for long animal type is acceptable. If and water for four days with no ill mutant’s consciousness exists simultane. These acter should not abandon his original Hit points are rolled separately for flaps may also be used as a parachute to animal type altogether. Two attacks may be made per round for 1-6 damage each. torso or feet. 1-8 damage. damage. by two days of heavy eating before its like temporal fugue. but thing the other bodies can. except that each brain hit by an one. The hump has no encumbrance value. serving as a third hand for an extra weapon attack each round. stings. The hump must be replenished ously in more than one body. giving one attack per round at handle artifacts. and hands. perform fine manipulation. All bodies are basically identical in 60-62: Talons are gained on the ignoring any result over 95. gills. This 92-95: Hands are gained on the upper two bodies. and tail-slap attacks. even if they 68-69: Skin flaps that allow gliding could retain human size. and the trunk can even fire a pistol or type (slowly). and harpy). 76-78: A prehensile trunk is gained on the mutant’s face. Gliding may be accomplished and pincers. glides beginning at great heights. These hands may wield may attack at once and otherwise func- 57-59: An eaglelike beak is gained on weapons.

(Of course. like eons. then come back. upgraded. there are those that go beyond the Reason: GOOD (10) Back? OK. All Rights Reserved.S. I mean a long time. Stilt-Man™? Let’s see hands!) Endurance: GOOD (10) I’ll wait. most of the popu- All Marvel characters. Thanks for everything guys. Health: 36 product. Not Quite The ® MARVEL -Phile Iron Duck™? Would I kid you? by Jeff Grubb A caveat to the reader: If you are wrong with being silly. martial art. ders. Flashy outfits. appear in a module. and slam opponents who are bigger than he is. “Hey! Are you for real?” Popularity: ? Mephisto™ and Pluto™ will get into a Each of these characters has had that Known Powers: snowball fight before these characters said to them at least once. Still. gamma bombs. a division of Cadence Industries. determination. currently unemployed the Iron Man™ article entitled “Pumping kind of silly to start with. I’d like to dedicate this bounds of what even a world that Intuition: GOOD (10) article to a few individuals who would accepts the existence of radioactive spi- Psyche: REMARKABLE (30) normally wait some time before appear. Despite that. Karma: 50 long time. (How Agility: GOOD (10) Man’s over on page 81. Glaciers will have to ated. With it. most heroes are Duck. they show pluck. irradi. Such charac. and say. lation of the U. © 1985 Marvel Comics Group. If you want real many of YOU would call yourself Strength: TYPICAL (6) Marvel®-stuff. A really ters would make your standard. Fighting: GOOD (10) Iron. Quack Fu is a very obscure This is because these characters are lot of grit. If you think HOWARD THE DUCK™ looking for the inspired second half of about it long and hard. Now. there is nothing Don’t forget to write. Howard can stun basically silly.” be warned that this ain’t it! Iron Funny abilities.) DRAGON 77 . high-powered hero sit up Resources: FEEBLE move south and cover Lake Geneva. and adamantium ing in a MARVEL SUPER HEROES™ steel alloys could imagine. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group. go there. and a QUACK FU. Funky names. is bigger than he is. their likenesses.

including cab driver. and with the aid of the Man-Thing™. and candidate for President of the United States.” and he held several jobs in suc- cession. Howard is caustic. it was worse than doom. the suit was equipped with a small flame- thrower (Excellent Damage. It is a good bet he won’t get lost there. will ya?) Reason: TYPICAL (6) Intuition: POOR (4) Psyche: TYPICAL (6) Health: 26 Karma: 14 Resources: POOR Popularity: 3 78 A PRIL 1985 . dish- washer. Ohio. an alternate world where ducks are the most highly advanced species. Howard tried to make a living in a “world he never made. During that adventure. and gener- ally bad-tempered in dealing with others. bill collector. In addition. The suit was shred- ded in a conflict with the nefarious Dr. Happy now? [Yes. In the years that followed. Actually. Doctor Strange™. Bong™. He is usually easy to identify as a cigar-smoking humanoid duck. I mention it here only because Roger nagged me into it. Howard’s story: Howard is a native of Duckworld. He landed in our world. cynical. 2-area range) and a chest lamp (Typical inten- sity. THE FABULOUS FROG–MAN™ Eugene Paul Colorito High School Student Fighting: POOR (4) Agility: POOR (4) Strength: POOR (4) Endurance: EXCELLENT (20) (give the kid a break. he attempted to set things right. including the master of mystical arts. Howard landed near the Nexus of All Realities. He has also taken some odd fares to New York City as well. the Iron Duck suit provided Excellent protection from physical attacks. Howard fell from the deadly Stones of Oblivion to his doom.] Talents: Howard is a licensed cab driver in the city of Cleveland. Howard was pulled from his world by the machina- tions of a power-hungry demon mucking about with the Cosmic Axis. in Cleveland. Men (or “hairless apes”) are unknown on Duckworld. He has made some important human friends. Ohio. IRON DUCK SUIT. and it had springs which allowed Howard to jump 1 story high and 2 areas away. Created by Claude Stark (short for Starkowski). 1-area range).

Karma: 18 nor is he Thor’s™ brother. Popularity: ? whose paperwork was then lost in friendly. leaping coils that allow him to reach a Four™. the man that tume to turn it into a force for good as Health: 22 taught Daredevil™ everything he knows. it’s one point. Resources: POOR (pension) down to Earth to learn humility and He is also trustworthy. LEAPING: Frog-Man wears a suit Torch™ in battles against Marvel Super Postal Service. alias the Leapfrog. He true. when bouncing around so erratically. I’ll be good. Willy offered his services to when he lands. based on his ear- only a matter of time before he leaps FEAT to stop. After several stinging There is no truth to the rumors that Reason: TYPICAL (6) defeats. Fortunately. He can. the next area. however. helpful. Seeking to redeem his nor is he a former Herald of Galactus™.Known Powers: Frog-Man has sprung into combat Willy’s story: Once a mail carrier for alongside Spider-Man™ and the Human the New York City branch of the U. kind. DRAGON 79 . serving the government. okay. rebounding off buildings or the column gets cut off. The bulk of his overfull mailbag but he’s always bounced back to tell height of 6 stories per jump and to cross ribbitting tales of his Incredible FEETs. obedient. if any of the above is Known Powers: brave (sort of).S. if someone doesn’t watch out for him. and reverent. Endurance: GOOD (10) in a single bound. no more. was usually filled with letters to the FF 3 areas at a hop. Willy Lumpkin has no known super. as Willy’s skills were better used in like a drunken pinball. increased technol- Eugene is DOWN TWO to be hit and WILLY LUMPKIN™ ogy caught up with Willy. postman retired with a pension and the Mailman Frog-Man’s story: Eugene is the son of love of the people on his former route. Eugene does not from fans and other true believers. Eugene donned the cos. loyal. Vincent Colorito. courteous. As the years past. Asgard. Sadly. He hasn’t been croaked yet. or he keeps on going into from his pad into action against— [Stop wriggling skill. remember that you heard it here embodies the hero’s code as he sees it. Leapfrog retired and Vincent WilIy Lumpkin is really the Hobgoblin™. FIRST! He is also a klutz who’s going to get hurt human powers. home of the Fantastic Villains™. At Though he told Spidey™ that he’s toad have very good control over his leaping: the line and has acted more cautiously. wriggle his ears real good. Psyche: TYPICAL (6) father’s name.] Okay. (tah-dah) The Fabulous Frog-Man. clean. However. The FF politely declined. who was sent Eugene is very earnest and truthful. and the old shifts UP ONE to charge an opponent. Intuition: TYPICAL (6) went straight. he must make a Agility the Fantastic Four. Fighting: POOR (4) He still visits his old friends on occasion. a front for the Maggia™. Willy’s route included the equipped with electrically-powered Baxter Building. a Agility: POOR (4) small-time villain who wore a frog suit and he is always welcome at the Baxter Strength: POOR (4) that allowed him to leap small buildings Building.

.

Armors were destroyed. Avengers™ different suits that have popped up Assembled!. It was recently lost were part of the Iron Man™ armor. Check with your (but foolish) designer set about describ. a division of Cadence Industries. The MARVEL®-Phile Pumping Iron. should be sufficient for most of All Marvel characters. and Designed and used by Tony Stark of a normal Marvel®-Phile. Man #191 and gets a workout in the local Judge. Both the Stealth and Space Fighting: EXCELLENT (20) editor. The most recent set of armor Wars™. All Rights Reserved. ©1985 Marvel Comics Group. Endurance: INCREDIBLE (40) and-gold suit and gave the stats for Tony A final note: I recommend use of these Reason: INCREDIBLE (40) Stark™ and Jim Rhodes™. The first section went ing out this article is a history of the into depth on Iron Man’s familiar red.) are die-hard Shell-head fans. The stats This section will describe some of the Psyche: TYPICAL (6) available in MH AC 2. their likenesses. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group. Part 2 by Jeff Grubb Last time. He undersea. the brave worn by Tony Stark first appears in Iron your gaming needs. round- Agility: GOOD (10) ageable sections. Finally. you will remember. (See DRAGON® characters only for those players who Intuition: EXCELLENT (20) issue #95. ing all of the important gizmos that following issues. and under the Stealth Armor first appeared in Iron (lost) the gentle(?) prodding of the ARES™ Man #152. The Space Armor first NEW IRON MAN™ ARMOR ended up with an article twice the size appeared in Iron Man #142 to #144. Secret Health: 100 recently. DRAGON 81 . he carved it down into two man. and MH Special. Strength: REMARKABLE (30) Iron Man suits.

Iron Man could survive FLIGHT: The new suit flew by less pow. with a range of 1 to the U. Stark was wounded (a piece of (destroyed) shrapnel lodged dangerously near his Health: 195 heart) by a booby trap and taken pris- Fighting: EXCELLENT (20) Known Powers: oner by the Viet Cong.) level. equipped Known Powers: range of 15 areas. capable of reaching was cooled to deter heat-seeking water in his suit. ter pilot downed behind enemy lines. Tony could trig- fire. a helicop- thrusters inside the atmosphere would Unearthly speeds in open air. including Wong-Chu and scattered his guerillas. Stark made ger his nuclear thrusters that provided his way back to safe territory. the vario- area for Remarkable damage. and acid. whose achievements IRON MAN™ SPACE ARMOR OTHER: This suit was equipped with included the development of the Designed and used by Tony Stark standard radar/sonar detection units Arsenal™ robot for the U. cold. the inner atmosphere. vent sonic detection. offered to have the BODY ARMOR: The properties of this Strength: INCREDIBLE (40) shrapnel removed if Stark would pro- armor were similar to the suit noted in Endurance: MONSTROUS (75) duce a super-weapon for him to use DRAGON® issue #95. each of it was much less powerful. Reason: INCREDIBLE (40) against the ARVN and American forces. below him and produced a high level of secret missions. producing no Remarkable damage at a range of 8 AIR SUPPLY: The bulk of the Space image (Monstrous protection from radar areas. and they could be attacks (including radiation. Due to the powerful nature of attacks. He kept his rated into the standard suits. The jets were baffled to pre- and life support. Excellent speeds. the wearer had no IRON MAN’S™ STORY the radar/sonar package. which could apply SENSORS: In addition to the standard Monstrous Strength to an object. The weak mooring of the armor in this regard. and the waste gas for 4-5 weeks on the recycled air and erful boot-jets. (This is known as Bad Karma. Rhodey’s private wavelength. The jet-boots could the armor to fight criminals and threats of the Unibeam that was never incorpo- be used offensively. The new. as well as the suit’s thrusters. The Viet Cong Agility: REMARKABLE (30) leader. The designed for combat. the BODY ARMOR: Tony’s most recent set of Stealth Armor was equipped with X-ray armor was similar to his original set. ability to evade detection when the thrusters were in use. and aided by a cold as opposed to Remarkable. it could NO REPULSORS: The Stealth Armor had that Iron Man was only an employee of create a deflector beam (the opposite of no repulsor capabilities. Rhodes. the Space Armor was which had a range of half a mile. ple baffles to eliminate noise and to In the years that followed. and manipulated as if they were still part of ECM: The mostly highly developed set of fire). In addition. radiation. Psyche: TYPICAL (6) captured physicist named Ho Yinsen.Known Powers: the tractor beam). Using this original armor. Stark Industries. the armor. the Stealth Armor gauntlets allowed them to be used only evaded standard radar detection by a REPULSORS: The new suit of armor had in zero-gravity situations. but Stark took vengeance on at Amazing Speed. Wong-Chu. wave-modifier that curved the radar limited repulsor power capable of doing waves back on themselves. It was the standard suit now worn by James at a cost of lowered resistance to energy equipped with all-band radio. Its jet gasses passed through multi. Iron Man was one of 82 APRIL 1985 . identity secret. ply as Rhodey’s armor did. the armor had a black. REPULSORS: The repulsors of the Space Health: 165 Stark built an electrically powered. radar/sonar package and radio. vided Monstrous resistance to heat and Intuition: EXCELLENT (20) Distrusting Wong-Chu. Once the suit cleared physical and energy attacks. as it was not repulsors. slate. ECM: The Space Armor had the same non-reflective coating that detered both OTHER: Tony’s gray suit had no air sup- electro-magnetic countermeasures as mechanical detection and visual sighting. Excellent protection from most energy to 7 areas away. James R. but EXO-UNIT GAUNTLETS: In addition to and sonic scanning capabilities. He was Unearthly speed in space. letting the world believe beam could provide illumination up to 15 areas away.S. Finally.S. Reason: INCREDIBLE (40) While supervising the test of one of Intuition: EXCELLENT (20) IRON MAN™ STEALTH ARMOR his transistorized weapon systems in Psyche: TYPICAL (6) Designed and used by Tony Stark Vietnam. Armor caused Monstrous damage at a transistorized suit of armor. lets that could act as long-range grap- photographic equipment loaded with tection from physical attack and ples. as well as an automatic camera multimillion-dollar industrial complex Fighting: GOOD (10) designed to withstand the rigors of with major munitions and weapons Agility: GOOD (10) Strength: MONSTROUS (75) space. save that it pro. contracts with the Department of Endurance: UNEARTHLY (100) Defense. Viet Cong supply dump. Anthony Stark was the heir of industri- alist Howard Stark. cold. Yinsen perished FLIGHT: Short term flight was managed designed for speed and non-detection. It in an attempt to let Stark fully charge by conventional boot thrusters that flew had only Remarkable protection against the armor. equipped with a separate set of gaunt- Stealth Armor was also equipped with gray armor provided Remarkable pro. but nor. devices. Armor was devoted to transportation detection). Triggering the FLIGHT: The Stealth Armor could reach aided by Lt. government. have resulted in Unearthly damage to all mally moved at Amazing speed when on One their way to an American firebase. Stark used VARIO-BEAM SPOTLIGHT: An extension produce a quiet ride. government. traveling at treetop the two of them flushed out a secret radiation. with a pacemaker to allow Stark’s heart BODY ARMOR: The Stealth Armor was to continue functioning. The gauntlets could maneuver up infrared film. including Rhodes. (destroyed) and radio hook-up with a 2000-mile Stark built his father’s business into a range.

state-of-the-art venting override of his circuits. The pressure of being an inventor. Rhodey became increasingly as the role of being a hero was one of niques and equipment for communica. becoming Stark International cybernetic helmet of the armor. and work building an all-new. undertook a long battle to conquer his alcoholism. worsened. businessman. Tony would ask for the armor back. but it was more highly trust organization set up in Tony’s late As time went on. who had joined Stark International following the end of the Vietnam War as Tony’s private pilot. Tony attempted to cor. about Rhodey’s now-violent temper. While this most Iron Man #200. Rhodes. Obadiah Stane. Rhodey. while his a slate-gray suit into its present form. and he feared that Rhodey left Circuits Maximus to dis- Stark also received an artificial heart. Tony. Tony has set to defenses. Wasp™. At first it was believed that the his rage. Stark Industries armor. worked freelance for some time. with his new armor and knowl- flourished. and supported the group tech company funded from specialized cuits. he became an alcoholic and his work and life suffered accordingly. Tony debated for a time whether to technology. Stark closed out his weapons rect the problem several times without retain his new suit of Iron Man armor. Rhodey used the armor to repel attackers on Stark International and to disable and destroy the majority of the machinery capable of creating more Iron Man armor. and space technology. result of repressed guilt over enjoying Iron Man’s armor slowly evolved from hostile. and hero led Stark to drink. wished to try out. was adjusted to respond to Tony Stark’s fight. medicine. The takeover of Stark (now Stane) International succeeded. as Iron Man. cover the source of his headaches. Unable to function as Iron Man. Stark made a brief recovery only to plunge back into the bottle under the influence of another business rival. Stark and Rhodes nal gray armor developed in Viet Nam. Stark With the Erwins. his credit frozen. which edge of Rhodey’s armor. The Space and Stealth Armors were also destroyed. armor. using several new techniques he facilities. uneasy over his ability to use the Iron the pressures that drove him to drink. first socially and then to excess. New methods of attack demanded that tendencies. Hulk™. with Giant able area than standard transistors. oped specialized suits of armor for unusual missions. tion. as Iron Man. and he developed homicidal friend Tony suffered from alcoholism. After losing his “new” gray Iron Man the hero be able to develop new Tony became increasingly worried suit in a recent battle. Even- allowing him to survive without wearing Though justifiably proud of his service tually he learned that they were the his pacemaker chest plate. success. including an atomic- powered set of Space Armor and a low- radar-profile set of Stealth Armor. was controlled by more precise “s-cir- Headquarters. The “new” Iron Man joined Hawkeye™ and the West Coast Avengers™. a small hi.the original Avengers™. who played upon Stark’s weak- nesses in an attempt to take over Stark’s company. The new suit will premiere in mer. while Tony. a jobs that Rhodes provided as Iron Man. contracts. Tony won the and controlling a large industrial com. and Morley’s sister Clytemnestra (a computer specialist) relocated to Cali- fornia. was ill-fitted to their difficulties. Man armor properly. Rhodey became irritated. as was he created a new suit of Iron Man version. while Tony returned to inventing. Rhodey’s suit. Aware of the grow. developing instead new tech. a former Stark scientist named Morley Erwin. recent set of armor resembled the origi- Man™. using the West Coast Avenger successfully attempted by Justin Ham. Rhodes began having advanced. it provided the team with its New York created Circuits Maximus. Stark also devel. The two Iron Men confronted mother’s name. developing an advanced “s- circuit” that allowed greater use of avail- DRAGON 83 .” It was not more powerful than through the Maria Stark Foundation. ing misuse of powerful weapons Rhodey’s mind. and irrational as his headaches the use of the Iron Man armor. severe headaches whenever he used the each other when Rhodey lost control of During this period. a business rival. and Thor™. specific brain patterns. in particular methods of pre. calming Rhodey and talking out plex on Long Island. Tony passed the armor on to Jim Rhodes.

To Orbital stations registered the arrival of their heads that the Sathar have. the separation between the Fortunately. believing he had several directions at once. consisting of two stellar fleet arrived off Phri’sk. but its sense of similarity to Sathar and were in fact unused frequency in an untranslated smell is somewhat less well developed. a S’sessu the S’sessu and the UPFS frigate Hellscar. a police force to protect them from robbery or murder by others. not on what is right or wrong. the frigate’s fire-control Sathar and S’sessu would have to have systems were damaged and the shots Speech occurred more than 20. When televisual ship-to-ship S’sessu’s double pupils give it superior until contact with the UPF. all other descriptive information “wrong” are those that keep it from was sent to investigate. would seem to create a society where to the S’sessu worlds. severely damaged in an ence between them being body powerful boss.. Hailing signals from Human’s. but larity to the Sathar. Each individ. the S’sessu. it was only through Sathar. since the scout was of an A S’sessu’s sense of hearing is equal to a sented a puzzle for xenobiologists. The uncommon occurrence among them. caring little for region of space. and this seems well-supported. ance to Sathar. speak the language of their own race. The S’sessu do not phies are based on getting and keeping settled worlds belonging to the S’sessu. it make no reference to the S’sessu. because of its excellent vision. Due to their simi- car’s captain that the aliens were not murder and violence are rampant. have quickly learned Pan-Galactic since known to have developed space travel. The scout vessel returned fire S’sessu speak with a hissing lisp. Having who can take and keep them. allowing it to see in theory held among scientists is that the Hellscar’s captain. It though the smaller ship’s weapons were their existence was discovered. A group of S’sessu might pool games as player characters if the referee captivity. A S’sessu S’sessu are an offshoot of the Sathar stumbled onto a Sathar base. Power and planet) lying ten light years from the S’sessu. The current communication was established. If a S’sessu believes there is some sort future releases from TSR. a S’sessu. The unknown design. Inc. the fleet commander organized this is not the case. S’sessu are extremely com.000 years ago. possessions are only for those S’sessu Gruna Garu system. opened always has a +2 Initiative Modifier race. A Sathar’s skin is yellow or spaceship is the absolute leader of all an emergency jump and re-entered brown. The frigate’s captain broad. This from Dixon’s Star to Gruna Garu and on determined by talking with the Hells. and violent crime is an of the original designers of the STAR Federation proceeded unhindered. They long before the Sathar or the S’sessu are and managed to cripple the frigate. the Hellscar’s captain was their money to build an interstellar so allows and if care is used in setting designated temporary ambassador to spaceship. company is controlled by one extremely The Hellscar. this is true.] the S’sessu worlds. but a S’sessu has a bright pink. FRONTIERS ® game system. the most obvious differ. petitive and self-centered. one of the two or green-tinted skin. of personal gain to be had in doing so. First contact with the S’sessu occurred Physical appearance S’sessu will have only one leader among shortly after a brief skirmish between S’sessu are almost identical in appear. on Sathar can be applied to S’sessu. group known to xenoarchaeologists as cast a long-range distress call to the the Tetrarchs) transplanted a small Federation. The UPFS fleet others except for those who can help systems (each with one small inhabited was large enough to suitably impress the the S’sessu achieve its goals. on a line running sidering their racial tendencies. the all-around vision. beings aboard that ship. the captain of a S’sessu encounter with two Sathar ships. and an interplanetary scout wise. the only actions that are the warship. them in most situations. have the patterns of dots or stripes on power. with the scout and refrained from offen- Senses The discovery of the S’sessu has pre- sive action. A unaware of the existence of the Sathar language. made coloration. S’sessu philoso- normal space off Phri’sk. and another group might hire them up in the campaign. The Coming of the S’sessu A new alien race for the STAR FRONTlERS® game by David Cook [Editor’s note: David “Zeb” Cook was one contact between the S’sessu and the cooperative. missed. reaching its goal in the best and safest The Hellscar established visual contact manner possible. because of this and the frigate captain’s will work cooperatively with other gamers may adopt them into their familiarity with the S’sessu from his beings. but he and his crew were Society and customs group of S’sessu to their present home- unable to resist a boarding attempt by In general. They can also unknown race of aliens (possibly the standards. at times luck and careful diplomacy that they the first diplomatic missions and formal S’sessu can be highly organized and were not immediately attacked as hostile 84 APRIL 1985 . Though S’sessu refused to give up the frigate. However. Thus. world at that time. Its sense of taste is slightly S’sessu have no explanation for their the Hellscar were returned on an better than a Human‘s. a remarkable achievement con. and they has been speculated that an ancient technologically outmoded by UPFS can speak it normally. may which they considered a prize ship. If fire on the scout vessel. an attack/rescue ual does what it wants. Indeed. S’sessu only hold claim to a small Several weeks later. Other.

The smuggler is trying to shoot a beam weapon at a guard robot. once per game hour. good bet that a S’sessu will always do Vrusk have a -10 reaction penalty to exactly what is best for it. and the player tells the referee that Asphenomenas wants to use his Ability Insight to determine the smuggler’s DEX DRAGON 85 . the S’sessu’s history. or suppress activities the S’sessu deem “unfriendly” in the Fron- tier systems closest to them. as friendly diplo. For example. and keep them. especially by the just like any other ability score may be Vrusk. Vrusk (who have suffered in certain raised. often with great success and mutual benefit for both sides. Asphenomenas. a better offer might always be made by someone else. They walk at 10 meters per turn.aliens by the rescue force that found score (based upon the smuggler’s shoot. In their attempts to lowing Ability Modifiers are used when gain an equal footing with the other creating a S’sessu: races in the Frontier Sector. Nonetheless. S’sessu characters are created in the The S’sessu are extremely aggressive same way as other characters. Ability Insight may Sathar. they have hired adventurers to spy on. This has P ower and possessions STR/STA: +0 DEX/RS: +0 INT/LOG: +10 PER/LDR: -10 caused Star Law to take an active inter. Little is known about ing ability). even to the the smuggler’s DEX score. The S’sessu must see his oppo- nent actually doing something related to that ability score before he can make this judgment. the other races have learned to work with the S’sessu. The referee secretly rolls intense concentration required to use it. and a whole is not regarded as dangerous or hostile. The fol- business dealers. Of course. steal from. run at 20 meters per turn. individuals have developed the ability to judge the strengths and weaknesses of opponents. S’sessu have the same movement rate as est in certain foreign and business affairs of the S’sessu. All S’sessu start with a score of 5% in this ability. percentile dice. S’sessu adventurers often work well as team members. those S’sessu move long distances at 3 kilometers per hour. Because of the extremely competitive nature of S’sessu society. A roll over 05 S’sessu. extent of betraying others without a would indicate uncertainty and no S’sessu have a +5 reaction bonus to second thought to save itself. S’sessu have a -5 reaction penalty to the S’sessu disliked. This knowledge gained. Aspheno- menas secretly watches the smuggler. sees a smuggler outside a spaceport. “every-worm-for-itself” attitude makes be increased by spending experience. a S’sessu. Humans have a -5 reaction penalty to ference between good and evil). Asphenomenas will have learned established. especially if they see their chances of finding per- sonal gain and wealth are improved through cooperative effort. simulating the their homeworld. with S’sessu: ther knowing nor caring about the dif. Special abilities Ability Insight. This ability may only be used business dealings from the S’sessu love for “dirty tricks”). If the die roll is 05 or Creating a S’sessu character matic relations have only recently been under. This is the percent- age chance a S’sessu has of learning one ability score or skill level of a being he observes. though the race as are only for Sathar do. infiltrate. leaving the door open for possible treachery. Attitudes who can take The following Racial Reaction Modi- fiers may also be used when dealing The S’sessu are essentially amoral (nei. It is a S’sessu.

and speaker inquiries are invited. This gaming convention will be held in tion. Apr.Y.. CAPCON VIII. P. contact: Col- College Ave. 29061. entry fee will be required for each tourna- This gaming convention will be held at the tion. Gamemaster. Hopkins SC Columbia University. seminars. CONTRAPTION. campus of Rutgers University. N. tion will be staged at the Sheraton Denver 08903. Registration fees which will be held at the University of Maine This convention will offer many gaming are $35. Box 21. seminars will be among the featured events. P. 19-21 This science-fiction and fantasy conven- 126 College Ave. For more details. New Brunswick NJ To be held at the Holiday Inn in Troy. contact: Pine $2 per day. Apr. WIZARDCON ’85. 19-21 New York. Featured events will include a writer’s panel. . 218 Gannett Hall. Con III Director. 133 Casbel Court. Col. gamemasters will have their ad. Guest of honor teresting events. contact: Paul Toro. contact: Explor-o-con ’85. Columbus OH CAROLINA CON IV.O. Box 435. a nominal NORTHEASTER 3. including numerous RPG tour. High.C. Cayce. 19-21 films. contests. Contact: Contraption. Tech Center in Denver. at the Orono campus. FAL CON IV. Preregistration fees are $12 for the 80841. Apr. ALTI-EGOS. this convention promises many in. For more information. Apr. or. Robert umbia Games Club. a costume party. Events will include 43201. Orono ME 04469. Colorado Springs CO This gaming convention will be staged at surprises. Mich. 12-14 miniatures tournaments. For details. Apr. Admission fees are weekend. Ohio Ferris Booth Hall at Columbia University In Union. Apr. or telephone (617)632-9588. Apr.. Apr. For more informa. science-fiction and fantasy presents its third annual gaming convention. dealer. Ohio State University. EXPLOR-O-CON ’85. 5-7 tournaments. Box 261000. Northeaster 3. contact: Jeff Gerckens. For more information.O. this convention will offer an and board game tournaments. Apr. The university of Maine Gamer’s Society an art show. and lots of Box 1016 USAFA. Features will include activities. and role-playing (614)764-6085. naments. contact. panels. board. and a model contest. 327 will be acclaimed author Anne McCaffrey. New York NY 10027. PINE CON III. and Chenoweth. or telephone (614)876-2170 or To be held at the Tremont Motor Inn in demonstrations. Colo. For more informa. 1739 N. contact: Ed Vincent. Gardner MA 01440-435. For more details. 1851 Windover ment. contact: Alti-Egos. Rutgers College Student center. 12-14 Orion Terrace.. Lake Orion MI 48035. 301 Ferris Booth Hall. Road. A game auction. 26-28 Box 101. For more information. UMO. S. Columbia SC 29204. Although assortment of role-playing. 20-21 This convention will be held at the Air Force Academy in Colorado Springs. 20 mission fees refunded. and there will be no admission charge. Lakewood CO 80226.

O. Camp. Ontario. this convention will feature Ontario. Registration fees are only $1. panel discussions. Spokane WA 99201.S.. of Astoria. CT SF Society.C. Kitchener-Waterloo Regional Police tion. this gaming conven. Mengsol III. Guests of honor for TSR. and $35 at the door. contact: ConJuration 2. Registration fees are $6. a champagne Sunday brunch.. Guests of honor will be Box 690064. Canada L8K 5P6.. Participants of U. 27-28 and sale.. Sager. and AD&D® tournaments. 6908 N.I. contact: Paul Wilson. Canada V7X 1A2. pano Beach. Preregistration fees are CAMPCON ’85. formation about the convention or about Apr. telephone (203)743-1872. contact: UPdate Pro- West 621 Mallon. Hamilton. Okla. Box 833. tournaments. and $2 Oakley. Apr.C.GAME FAIRE ’85. Fla. Winners will naments and board games. Registration fees are $1 in advance. B. contact: (312)465-7006 during evenings only.G. contact: The Wizard’s Corner. and a dealers’ room. and movies. this event will feature all and $3 for Sunday attendance only. theme which focuses on the bizarre. Palatine.. Scott Filipek. N. Canada S7N 1B5.. Preregistration ’85. this science-fiction and 48478. and guest of honor will be Mike vention will include a hat masquerade.S. Registration fees are $6 until chewan. or bridge.. (918)438-3336. Apr.F. For fur. this con- Ed Bryant. 26-28 tion will be held at Middletown High School SYCCON I. Tulsa OK 74169. Saskatoon. Canada. GOLD CON III. LITTLE WARS. or telephone (305)973-2249. $8 until June 1. wargaming tournaments and a painting competition. send a self.C. Merlyn’s Science Fiction/Fantasy Store. admission fees are $6 for the entire To be staged at Camp Emmanuel.O. seminars. and science. door macabre. registration fees are $5 for a 10940. this convention $3. For more information M. area. 1000 Coconut Creek Blvd. and the supernatural. HI 96825. game designer and editor 801C Broadway Ave. This gaming convention will be held at the Frank Mentzer. and a dealers’ area. Wash. May 24-26 To be held at the Airport Ramada Inn in ther details about this convention. Box Milwaukee. and “filksinging.O. telephone (812)858-5419. Cal. and various games.. 5616 W. Registration fees are $30 until June 1. For there will be a $1 registration fee for each more details. 34 South Street. Dealer inquiries are North. For more information. June 1 $5. Omni Box Office.. or telephone (309)329-2934. Chill™. a game room. May 4-5 For additional information. Norcross GA 33093. will be L. Evansville IN 47737. DRAGON 87 . 24 Peach telephone (509)325-9114. For more details. Marysville. Evansville. For more information. VI. Marysville CA 95901. V-CON 13. Wis. Columbia. July 5-7 welcome. this convention will ductions. strictly for fantastic and historic miniatures. this convention will feature will offer a large variety of role-playing tour. P. and $15 at the door. May 11 contact: Kennedy Poyser.. this gaming convention will John Dunn. addressed.. miniatures. or To be held at Omni Auditorium in Pom. Middletown NY receive $50 worth of gaming merchandise fees are $7. c/o The Game Warden. British fantasy convention will feature Car Wars™. Registration fees are $18 (in Canadian funds contact: SEAGA. MADNESS ’85. Though admission is free. over 70 events. For P. To be staged at the Pacific Beach Hotel in For more information. Ill. For more TALLY CON 4. Tharpe St. feature role-playing games. Featured activities include telephone (414)242-2304 after 3:00 P. To be held at the Ramada Inn in more details. contact: The Grinning will include historical. Association Recreation Centre in Cam- Cairdel Lane. Mequon WI 53092. Activities will include an art show For more information. Registra- tion fees are $15.. south weekend. For additional information. Sponsored by the RECAP Truancy 108 Park Ave. Fla. May 10-12 This event will be held at the Camelot HATCON 3. Hawaii. May 17-19 event. MILCON. Registration fees are To take place at the Peach Tree Mall in College in Spokane. For more in- WIZARD’S CHALLENGE ’85. Ill. or Prevention Program. convention. P. Hilton in Tallahassee. Guest of honor will be information. 824-C W. Bawdfen.” Registration fees are $15. and $20 at the door. 26-28 tailored travel arrangements.. Vancouver.O. June 8 To be held at Spokane Falls Community in Middletown.O. contact: Todd Fisher. May 26 about convention offerings or about judging Sponsored by the Military Interests and events. or telephone at the door. 27-28 only) until May 23. or telephone Ian and Betty Ballantine and Fred Haskell. contact: GLATHRICON. Featured prizes. P. Apr. K. 15. May 24-26 RPGA luncheon. Danbury CT 06810.Y. Armed Forces are SEAGA ’85. send a self-addressed. Box 3894. Inc.. Gremlin.M. Tree Mall. P. Chicago IL 60645. and $10 thereafter. Kevin B. Pom- events will include role-playing and board welcomed. events for this convention For more details. contact: This science-fiction convention has a Atlanta. Saskat. a Resnick. For popular role-playing and board games. June 6-7 Hotel in Tulsa. c/o Louis B. 11 Veevers Drive. and a dealers’ FL 32303. stamped Games Society. the feature computer gaming tournaments. Be aware that openings are limited. c/o HAWAIICON ’85. Tallahassee fiction games..O. and comic books. games. contact: George To be held at the Willow Creek Hotel in M. $4 for Saturday attendance only.. Toastmaster will be To be held at the Ramada Inn.S. or telephone (904)385-1518. Guest of honor will masquerade. CONJURATION 2. Astoria IL 61501. Ind. details. various movies. Inc. this event will feature a Saskatchewan. For more details about this gaming pool party. single day and $9 for a weekend pass. or Waikiki. an art show. Admission fees are $12 until June pano Beach FL 33066. Sprague and Catherine Crook de April 15. Box 25445 Honolulu To be held at the Sheraton Inn in held at the Travel Lodge in Saskatoon. contact: R. Box 930031. fantasy. P. June 14-16 This annual gaming convention will be HawaiiCon.A. Bentall Centre. and an be game designer Steve Jackson. Inc. seminars. this event will be held at the envelope to: Metropolitan Gaming Associa. Ga. contact: V-Con 13. stamped envelope to: Madness a variety of gaming events.

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