get it? 45 OTHER FEATURES 8 New jobs for demi-humans — Gary Gygax Official AD&D® game alterations that elves will especially like 10 What good PCs are made of — Katharine Kerr The non-statistical aspect of character creation 20 The ecology of the gulguthra — Ed Greenwood You don’t know the name. He Subscriptions used his technical skills and his painting skills to come up with “Andragon. . . Andrea Lee Anderson Contributing editors Ed Greenwood Ken Rolston Katharine Kerr This issue’s contributing artists Jack Crane Roger Raupp Bob Maurus Phil Foglio Valerie Valusek Jayne Hoffmann Marvel Bullpen Dave Trampier Richard Tomasic Joseph Pillsbury Larry Elmore 2 A PRIL 1985 .20 28 SPECIAL ATTRACTIONS 47 Deck plans for the GINNY’S DELIGHT In-scale accessory for STAR TREK™ : The Role-Playing Game 43 — the ultimate adventure And the title of our Lirpa Loof section . . and non-violent. but you do know the monster 28 The handy art of forgery — Keith Routley A new.” Georgia Moore depicting a basement-sized do-it-yourself kit that will amaze your friends and Advertising neighbors — and maybe even your mom. plus five game evaluations 56 Getting in over your head — Craig Barrett DRAGONQUEST™ game rules for aquatic action 64 Inglaf’s Dream — Ama Darr Rogan . ability for assassins 32 Books to games? Perhaps — Arn Ashleigh Parker How to use literature as the foundation of a campaign world 38 PBM update: news & views — Mike Gray Play-by-mail happenings. with an ending you might not have figured on 68 ORIGINS Awards nomination ballot Send in your choices for the best of 1984 Publisher DEPARTMENTS Mike Cook 3 Letters 25 Off the shelf 90 Wormy 6 The forum 69 The ARES™ Section 93 Dragonmirth Editor-in-Chief 86 Convention calendar 94 Snarfquest 16 World Gamers Guide Kim Mohan 24 Coming Attractions Editorial staff Patrick Lucien Price Roger Moore COVER Graphics and production It should come as no surprise that Jack Crane does a lot of detailed. . engineering- Roger Raupp type illustrations when he’s not painting covers for DRAGON® Magazine.

a the deep (#93). someone who is able to detect invisible objects (by a soldier function normally if given only iron foot jump in half. Minn. It would Dear Editor: cost 10. a supply of iron rations. iron rations to last him throughout the journey. given in the article. holding. the less of a will ever depend on whether he knows how to on being able to pick up non-edible equipment penalty. and they would have to find it while they’re Attacking with two weapons isn’t really a on the move. The tion. In issue #94 it says that urisks have the natural tracted from 11 is 1. Each soldier would also have to carry a holding the adventurer. many of the soldiers Marietta. so you can do anything you want with them — or nothing at all.i . then leave well enough alone. Now that I have complimented you.000 one-week portions of iron rations to Dear Dragon.” on page 22) her chance of success is 80%. — KM The last word a 1. . I understand that many of your old issues some food along the way to keep all of the horses. and if held by one claw and at -4 if held by two. monster: Whenever an eye of the deep takes Howe Audacious damage from an attack by the character it is Greedy Hollow. old issues. Also. Travis Boelter are any modifiers to this base chance.lus. tih . for these reasons: not explained when it was performed. the creature is trying to conceal itself in appropri- expensive and last a long time without spoiling. I in some situations. That ate surroundings. rated into ecology articles are not official changes. The division step was its hiding place. but it would be a lot easier to Seth Walther it is nice to all be able to speak the same “lan- find food along the way. but while on the march. it attacks at of 75 gp. . So. Y. following the system on page 70 of I just discovered your magazine and think it is the reasons described in the article. but thing as doubling the character’s jump number will become visible if it launches an attack from the problem of having enough food for a large for a running long jump. iron rations are listed as costing 5 g. Would you know the base percentage chance for one success- I read Katharine Kerr’s article on feeding an explain this a little better. so we can’t On a small scale.. Only one week’s worth. Ohio guage. I have a question about the article on the eye of Eric S. it states the of iron rations for every soldier — assuming that Eye examination pronunciation of Titivilus as ti . Lunenburg. so all you have to do is make a mules. because always your decision. It’s be able to carry all their necessary gear and also hit? When attacking with two weapons. are not as detailed as monster descriptions whatever we were doing. N. so the only “chance of success” Jonathan Zaleski distance is only ½ higher than her modified jump involved is whether or not an onlooker sees the Selden. but the amount of detail you use is three days making you a complete set of all the the halfling’s extra jump number be 1. After reading it I was left with one major ques. Goldstein According to Appendix O of the DMG.” But let’s imagine the example worked. as complete as we try to make As soon as your letter arrived. Divid.” since it appears in a list the result might be that many soldiers wouldn’t question is. number of 5. Andrew Peterson finally outlined a system for feeding an army. give a character with high dexterity less of a that doesn’t address the problem of how to feed penalty to hit when he’s being grabbed by an eye Dear Editor: the animals that are traveling with the army For of the deep. — KM Urisky business his modified jump number is 5.lus. while the the leader of the army can find a merchant who earlier article “Nine Hells Revisited” states it as has 2. commandeered all the drops” (issue #93). wouldn’t elaboration. Which is correct? sell. the pronunciation given in issue #93 can substantial amount of non-edible equipment. it should be explained a little better. In the Players Handbook. Ecology articles. it may be true that “iron blame anyone for not quite understanding how rations are not very expensive.” — KM would not be able to pack all the food they would need. similar circumstance to being grabbed and held And even if every soldier could carry enough by an eye of the deep. you can add in a “reflex attack” for the letter. My question is simple: Could accounted for by dividing the distance of the 11. All that does is add a a favor. Look for a large truck to back up into DRAGON 3 .000 gold pieces to buy two weeks’ worth In the pronunciation guide (#93). foot horizontal jump with no running start. The halfling’s chance of success virtue of magic or intelligence) can see a urisk if rations and water? Iron rations are not very was calculated as if she were attempting a 5½. please? fully doing so. does dexterity affect this penalty to of pronunciations that we regard as official. because of the claw notice those conflicting pronunciations. try an adjustment of +1 for every great. Yes.tee . You can’t count higher a character’s dexterity is. chance of jumping instead of 80%. I can’t say how nice it was to hear from you. but it does seem logical to One good turn . Dear Dragon. I need probably still be necessary for the army to find point of dexterity over 15. portion of iron rations has an encumbrance value deep grabs hold of one of its victims. its (effective) invisi- I think a soldier could “function normally” if ing the distance in half accomplishes the same bility will probably be negated — and certainly it all he consumed was iron rations and water. If you use a dexterity benefit photocopy of all the pages from those old issues So. If you do this for me. I would like to Dear Dragon. We can’t give a yes-or- no answer to a question like “Does dexterity affect this penalty to hit?” Whether it does or not is up to you. too? pronounce someone’s (or something’s) name. Y.vie . Rational question because of a running long jump. his attacks are made at -2 record. it will reflexively squeeze its pincers Jump adjustment tighter. My be considered “correct. etc. so that two weeks’ worth would take up +2 or +4 depending on the number of claws I wondered how long it would take someone to 150 gp worth of weight and space in a soldier’s holding the victim.000-man army that’s about to go on a march that could take as long as two weeks. iron rations would not solve tough. little more detail on top of the new information are sold out. In the example where Jan could be. on the equipment computation in the example is correct. Mass. Ariz. I would also like to know if there army in motion (“An army travels on its stom. alive and able to do their jobs. and spent Zweihander is chasing a halfling thief. So he would have a 30% ability to hide in natural terrain. There’s always room for a little more photocopy machines in the company. for the “double credit” for a running long jump was ability to blend into his surroundings. But if you will buy another copy of your magazine next all the problems of how to feed an army on the want to tinker a little more to maintain a balance month and maybe write you another nice march. all us of dropped I have a question about “Short hops and big them.tiv . the unlikely that a character’s fate in an adventure have room for a supply of food. ach. and 10 sub. — KM army is not solved just by having each man pack done “automatically” in the text of the article. — KM of power. because This ability is played the same way as an elf’s list. doing twice normal damage (4-16 points) Dear Howe: to the held character before releasing him. N. changed to 10 Dear Dragon. the extra “rules” incorpo. which is why (according to the table urisk — which is more like a “chance of failure. It says that when an eye of the Greenlawn. For the gear. it would the DMG. although it’s a good idea that might work like this because you think the monster is too and send them off to me. Note that if the urisk moves.” issue #94) and I was glad that someone New Ulm.p. Shouldn’t this apply here.

. 44 Pacesetter. . . . . . . . . . All the old issues will be inside — we promise. . . . .S. . . . Inc. They get a A word to the wise should be sufficient: Do it thing the way I wanted. . 23 Fantasy Games Unlimited . . . . as DM. label for each subscriber’s copy of the magazine. . .) Well. . . this month all 96 of the magazines Second of all. are you an expert on the rules? out. and additional mailing offices. . 60 Games Workshop U. . . . When I designed that whole lot of copies.. 31 Game Designers’ Workshop . Inc. A limited quantity of certain back issues of DRAGON Magazine are available from The Mail Order Hobby Shop. Changes of address for the delivery of subscription copies must be received at least six weeks prior to the effective date of the change in order to assure uninterrupted delivery. . . 29. Ltd. . . . . . . .O. . . Me. . 33 RAFM Co. . . . 4 Palladium Books . . . . funds for 1 year (12 issues) sent to an address in the U. Ill. . . . IL 60678. Inc. . . . . . 88 Sky Realms Publishing. . . . WI 53147. . . . 79 GEN CON® Convention . . .. . . . . . . . 18-19. . but I do Dear Tim: understand that you can’t just publish every letter First of all. All Rights Reserved. .” My don’t send me a good copy. . . . . . . . . . USPS 318- 790. . . . . Copyright 1985 TSR. . . feeling that there found a pretty bad mistake in this month’s issue. . . 39. . Your maga. DRAGON Magazine welcomes unsolicited submissions of written material and artwork. . . . . 34 Game Systems Inc. 22. . . . . . . . . . Lake Geneva. . . . The . . . 58 Ral Partha Enterprises. . . . maintain 96 separate subscriptions to meet the Two quick questions demand. . . . The issue of expiration of each subscription is printed on the mailing. . $36 in Canadian funds for 1 year (12 issues) sent to an address in Canada. . . Methods of payment include checks or money-orders made payable to TSR. The . . . 1. . Inc. . . . . . . . Send subscription orders with payments to: TSR. 86 Gamers’ Guide . . . .. . The Editor would get as high as 100th level — but we have Vic Timm been running this campaign for almost three Pickton. . . . P. WI 53147. . . . . Box 110. Box 72089 Chicago. . . .O. Inc. . no. . . . ISSN 0279-6848. the charac- My copy has the usual 96 pages. . or subscriptions may be charged to valid MasterCard or VISA credit cards. . . . . . . . 62-63 Iron Crown Enterprises. . . . . . . . .S. Besides. . P. . . . . . and I sure didn’t think it would last this long. . . . . . . . Inc. Postmaster: Send address changes to TSR. . . . . . . . 85 Armory. 17 Reality Simulations. Payment in full must accompany all subscription orders. . . . 36 Nichols Services . . . . . . Inside fr. 35 Dunken Co. . . I’ve noticed that every letter you publish The Editor seems to be expressing an opinion. . . Subscription rates via Second-Class Mail are as follows: $30 in U. . record sheet. . . . . . Inc. . . Inc. . . The mailing address for all material except subscription orders is DRAGON Magazine. . . . . 55 Steve Jackson Games . 87 Compleat Strategist. . . Lake Geneva. . . . no responsibility for such submissions can be assumed by the publisher in any event. . . P. .. . . . . . . . . . . . . . . . . . . DRAGON is a registered trademark for the monthly adventure playing aid published by TSR. 61 Entertainment Concepts. how would you handle this rule arrived as usual. DRAGON Magazine is available at hobby stores and bookstores throughout the United States and Canada. . . . . . . . . . 89 TSR. . . .. . . . . . Wis. . . . but I just can’t decide what any of my opinions should be. . . . too. 29 Hawaii Con . . . . . . Box 110. . P. . . . . . . . . . Mrs. but we think you should make up your own mind. . you get. . . . . . . . . . I’ll have to go to the best friend got mad at me. 37. . . . The Editor Index to advertisers Name of firm or product Page(s) Name of firm or product Page(s) Adventure Systems . . . . . WA Dear Andy: Those are both good ideas. Inc. . stamped envelope of sufficient size will be returned if it cannot be published. . . . . write The Mail Order Hobby Shop at the address indicated above. . . and said just because library across the street from my house and Dear Mrs. . 4 APRIL 1985 . . . . . . . . . . . 27 DRAGON® Magazine . Timothy Id Dear Editor: Feeling. . . 59 West End Games . . . . 9. . . I. and I’ll bet you never send to Timm before he does it to you. . . and through a limited number overseas outlets. . . . . . . . . so we won’t point and wants to go to 100th level. All rights to the contents of this publication are reserved. months now. . . . Me.your driveway one of these days and drop off an zine is very popular here in town. and nothing may be © reproduced from it in whole or in part without first obtaining permission in writing from the publisher. . . All material published in DRAGON Magazine becomes the exclusive property of the publisher upon publication. Can you please give me some tips on how to get opinions? Should I take the first ones that come along. . back cover Chaosium. . Lake Geneva. but I think I forced to steal defective magazines? thing as a 100th-level character. but not a single one of them had problem: My best friend has a 99th-level magic- Point of contention a table of contents page in it. . and other copies Dear Editor: seem to get lost at home after they are checked First of all. . If you Pickton. 72. . unless special arrangements to the con- trary are made prior to publication. . . . . . .001th experience how we might solve this problem. however. . . . . . .O.. . . . . Inc. . 13 Discount Buyers Group . . and we have to enormous crate. . . . . Inc. . . . . . . . . Inc. . . 7. . . . .S. . . . . . . C. . . . . . . . . . . . . . . . . 80 Graaf Simulations . . . . . . . . . . . . . . Box 756. . Can you suggest user that just earned his 34. . WI 53147. .. . . . . . . . . Inc. . .O. . . the business telephone number is (414) 248-3625. I’d like to be able to do that. Inc. . . Date: it was my world didn’t mean I could do every- permanently borrow one of theirs. cover. . . . . . . . . space for a two-digit number under “Level. . . . . . My lifelong dream is to have you publish a letter from me in your forum section. . . . . . . 36 RPG. . Inc. Second-class postage paid at Lake Geneva. . . . . . . 57 Nova Game Designs. . . . . . . . . . . . . . . . . . . (A lot of boys accidentally take them The Editor home inside their schoolbooks. . . . . . Date has to be a limit somewhere. Inc. The . 76. 39 Draco Digitalis . . . Any submission which is accompanied by a self-addressed. . . . .125. . . . . . 41 Mayfair Games Inc. . . . . . I never dreamed that a character them bad ones. . 60 Game Towne . . Can you give me some advice on this Mister Editor: Free thinker problem? The strangest thing has happened. . Dear People: have to deal with complaints from people who are tried to make a ruling that there could be no such You usually do a pretty good job. . . or should I shop around for some really good ones that fit me? Andy Cisive Whichever. . . . . For a copy of its cur- rent catalog listing available back issues. . . . . 5 Magicware . but all of them Public Library ter record sheet we use in my campaign only has are duplicates of the table of contents. . . . 6 S&T™ Magazine . . . Inside back cover DRAGON ® Magazine (ISSN 0279-6848) is published monthly by TSR. . .


. one allows for greater variety in any use it.” system. these systems and ones like kills people for no reason is “evil. changes. for as a corrupt dictator who overburdens the people some discussions among the readers of example. Similar methods can be used for it does. or one plays something else. This is done then be made. the article “Let the horse buyer set a character’s alignment through common touts some magazine or game as being useful for beware” presented what I thought was an excel- sense. Fine — but right to life. etc. I have not started to DM in DRAGON Magazine since it is. If I had a gold piece for every 5’4” half-elf I’ve seen carrying a 4’6” bastard sword. but in a well-done campaign with much variety it would not solve the problem. buy a longsword not as good as a character changes alignment. does anyone use them? From what I’ve seen. Either you play TSR’s D&D or AD&D magical +1 sword. tailored to the AD&D gaming system. though. Yet. it is important to me.) I’ve never played with a DM who took weapon speed factors into consideration. of beliefs. This sounds nice. usable character’s beliefs or personality. for through the harsh penalties inflicted when a AD&D games. if Gary hasn’t said it’s By considering alignment only a general area since it is not official. because I try to adhere to the “official” rules of the game. These AD&D game system does not allow the injection issue #83 doesn’t seem to be a major change. . Gygax freedom and personal property. Although this might seem like a moot point to North Miami Beach. be just as “evil” would like to put forth as a means of starting meant by “extraneous material” would be. and kills all he even slightly The main question I have concerns many of changes to the armor class system. Fla. As for encumbrance: I had a friend who wanted to give the AD&D game a try.” subtitled “The official word on what’s playing the AD&D game. these details must be followed pling. He asks the basic question of what is “good” and what is “evil” in the AD&D and D&D game systems.” them do not seek to replace any rules. he showed me the list of monsters his character had encountered. Adding non-official material puts your game In my opinion. It statistics are only half the game. Still. In issue #67 your own character classes for PCs. outside the D&D or AD&D game system. AD&D tournament. “.” the existing ones. it doesn’t look like it. I hope that I also believes in the right of those peasants to that I am not quite ready. the ruthless humanoids to save friendly peasants. I could build myself a castle. treasure and magic (Turn to page 24) 6 A PRIL 1985 . the bottom line is. The DM can tend to use a very simple system which we ini.” In the next paragraph he writes. I weapon quality system and later switches to a they were part of the alignment.“) After deter.” But how could this Although I have played the AD&D game on one on to my DM. Once cerning the AD&D game’s official rules on grap. or you play variants of them. or you use a 15 gp longsword listed in the Players Handbook. Gygax isn’t either. it simplified ment is the characteristic which regulates the AD&D game. Gygax did of. . Align. However. illogical he says that “no claim to playing either game can article entitled “Keep track of quality. . After the game. (A person who believes in the basic right of inclusion in your campaign. I could put a kidney-shaped moat around it.” while a person who constantly ing. (I have never been to a GEN CON convention. If I had a silver piece for every time someone used a bas- tard sword in a crowded bar without hitting anything or anyone except his opponent. if he material” was the “major change” and “other “lawful” and “chaotic. but better than the standard Because alignment is only meant to prevent games. replacing the AD&D combat system with taxes. make any drastic changes in the game. Next time someone In issue #92. damage a character can withstand. Either one plays the doesn’t replace a set of rules. . drastic change). example. I would like to compliment David Godwin on his letter in The Forum of issue #93. Gary Gygax wrote an seen so many people doing exactly that. I hope that what Mr. I have some questions I am correct in assuming that what Mr.” This Overall. They don’t mining alignment.” He of- changes in a character’s behavior. is concerned with naught else but his DRAGON Magazine. as Gary said. it is best to hodge-podge system . the player must then decide Yet in the same issue he also writes this. I agree with Mr. yet other than for a few “trial runs” because I feel “official” AD&D game magazine.” A certain value will tell one how much system. DM who doesn’t.” 500 gp for a longsword that is now only just as would be a lesser penalty because it is a less In issue #83 Roger Moore offered what I think good as the longsword his partner paid 15 gp for. I am not playing the real AD&D game? If Gygax meant when he referred to “extraneous adventure. of extraneous material. . If a person decided upon. and the AD&D when they do. etc. it would not solve the problem of his well written and very informative article in then why isn’t it published? what to consider the belief that humanoid young issue #93 entitled “The making of a milieu. con. the player role-playing them as if regretted them ever since [their publication]. the most that can happen is penalize the player for changing his belief just as tially developed for such close-quarters combat in that the player gets a bit baked at having laid out he does for a change in alignment (though it about 1974. Now I’d like to ask about the present ones: Mainly. Alignment. . “making up” suspects are opposed to him? the rules and their implementation. is an excellent system for unarmed combat. Though he leaves the question unanswered. Again. freedom is “good. lent system for buying quality horses. I subscribe to DRAGON cause trouble for humans and demi-humans. . I As far as adding “spurious rules and material. rather. I have All numbers and statistics regarding a charac. Or making major personal comfort. since Mr. radical changes of belief and behavior.” continues to use a different system than the one game system” type of material I gave examples David Miller in the DMG. then I guess Mr. I will only use ones published be? Could a person who believes in sacrificing and off since 1979. consider the follow. and overbearing: “I have playing the game has a DM who uses Lakofka’s consistently. . does that mean that when I official. the weaponless combat system in will relate how dextrous a character is. If it were to be decided that “good” believed in the absolute I would like to compliment Arthur Collins on system he decides to use is official. In have helped me immensely in preparing my Magazine mainly to keep track of official rule such circumstances it would seem that this belief world and campaign. In his letter David seems to lean toward the idea that the definition and specific beliefs of each alignment should be determined before a cam- paign and then adhered to. They are upon the details of the character’s beliefs. Lenard Lakofka wrote an believe. If I decide to use a new system. while another official. and created a practical. I introduced him to some people who were going to play that night. Chess. you might say that whatever some. or pass would be considered “evil. was created to prevent radical. then it isn’t.” In this article he wrote that “The However. Up to now I’ve discussed new rules. . with that of another FRPG. they are no longer “reality. Such games are not D&D or fered a system by which a character could. . pummeling. invent the game. Gygax about the use should be killed in order that they not grow up to article and others like it in DRAGON Magazine of non-official rules. for me. of DRAGON Magazine. and ter in the game have the purpose of setting up article entitled “Poker. In issue #65. which may be one reason why it seems this way.


a thief of lawful alignment might determine that but able to advance as high as 13th level if the ability scores are the monk profession is now a desired occupation. i. halflings can become PC or NPC druids of 5th level or cleric with sufficiently high ability scores might decide to become a greater — limited to 5th if either wisdom or charisma is below 15. not as a direct sub-class of fighter. as for members of the regular fighter class. In a “world” where humans are the principal population. which 12 14 19 18 18 appeared in DRAGON ® issues #58 through #62 and were reprinted 14 17 20 18 18 in the Best of DRAGON Vol. and those with 17 strength Level limit by racial stock of cleric can rise no higher than 6th level. and halflings — being more nature-oriented While it is not possible to renounce further progress as a paladin than the other demi-human races — deserve admission to the druid or a monk in order to pursue another profession. For consistency.e. although on a limited basis (minimum both elves and half-elves may be cavaliers. exceptional: no change in alignment occurs. be either PC or NPC clerics. paladin.New jobs for demi-humans Dwarven clerics. elven. the opposite is not sub-class. and the activities of the new class do 8 A PRIL 1985 . [Editor’s note: The aforementioned 11 12 18(76) 18 18 articles comprise the “Point of View” series on demi-humans. i. articles published within these Hallowed Pages. more potential. can move to that of paladin or monk. and halflings are likewise now able to about which more was said in last month’s column.] The level limits for non-exceptional clerics are one less than the As with all other similar tables. and rule of most states is by mankind. it is important to include the paladin as a sub-class of Note that these new limits apply to player characters and NPCs cavalier. Level limits for elven and half-elven rangers are now humankind were removed. Halfling ability scores Highest WIS CHA Druid level 15 15 6 16 15 7 16 16 8 17 16 9 17 17 10 18 17 11 So you think that my extension of levels for demi-humans with 18 18 12 exceptional statistics was stingy. let’s look at some new. ability scores given here represent number shown on the table below. a lawful good thermore. WIS Dwarf Elf Gnome Half-elf Halfling Both elven and half-elven characters can be druid/rangers. All limitations apply.e. just as half-elves have always been. Similarly. Fur. All rights reserved. logical as follows : concepts for demi-humans which are not destructive to the underly- ing game concepts. I believe that the Demi-human rangers level limits set in the AD&D® game system (as expanded through Elves are no longer prohibited from entering the ranger sub-class. 16 9 8 8 6 4 especially that regarding division of experience points equally among 17 10 9 9 7 5 classes. III anthology. From a non-conflicting profession. a human PC within the druidical ranks. Gary Gygax. elven rangers with less than 17 strength are limited to 5th level. 7th for dwarves. All scores above 18 — 18 13 despite all assumptions to the contrary. In both examples. Ranger level Elf Half-elf STR INT WIS Demi-human clerics 7 8 18(01) 15 15 With expansion of the deities in the WORLD OF GREYHAWK™ 8 9 18(01) 16 16 Fantasy Setting. etc. the prohibition against PC clerics of dwarven. half-elves.) Furthermore. 6th for minimums which must all be met for the character to rise to the elves. or can 15 8 7 7 5 — be triple-classed as druid/ranger/magic-users. there is no logical reason to 10 11 18(76) 17 17 exclude their clerics from play. and by Roger Moore’s articles herein so as to pro. I do not dislike characters of (maximum) non-human stock. the new limits indicated level. class to that race. this reorganization is forthcoming in the Unearthed Arcana volume. and that’s not all By Gary Gygax Copyright ©1985 E. 9 10 18(51) 16 16 vide for the races of demi-humankind. Gentle Readers. Demi-human druids Paladin and monk dual-classing Elves. However. 18 11 10 10 8 6 19 13 11 12 10 8 Special note on cavaliers 20 16 12 14 12 10 If your campaign uses the cavalier class (described in DRAGON issue #72). For example. half-elven rangers are also given Humans would be an inferior species if the limits on demi. and as eventually in keeping with the same reasoning that now opens the druid sub- redone in new Players Handbook editions) are correct and necessary. with level limits the same wisdom of 16 required). or gnomish stock is abolished. For clerics with exceptionally high wisdom. Elves are now unlimited in their ability to rise in levels necessarily true. do you? Well. (More information on alike — that is. The downward progression for elves follows the are as follows: same pattern as for half-elven rangers. elven rangers.

Apply imaginary profession of many Worthy Gamers. venturing career as a paladin. or. This I have uttered to myself several bills. bless her. Option Black Company reads as if it were a literary adaptation of actual two is undesirable because it takes you away from your choice of adventuring. in a swords & sorcery milieu akin to that of supplier. Do Reader pointed out that harsh words are usually ineffective tools — mention this problem to your fellow enthusiasts. and your favorite retailer does not carry those goods. and has done her best to see fantasy role-playing. rather than (perish the loathsome thought) elsewhere. let alone any of TSR’s offerings. These real-life particularly when seeking a result that requires cooperation and thieves should be excluded from campaigns. since the mental determination required for ness elsewhere” should not be used in this case — if ever! Thank initial membership in the paladin or monk class disallows any lessen. There is none of Robert E. I must use more many financial obligations. An earlier issue of this Invaluable Journal (#90) contained a suggestion from me that Enthusiastic Gamers be firm in A good “game” book demanding materials not carried by their favorite retailer. utility care when expressing concerns. not the least of which is that it will assist in proper is employed at a Waldenbooks store. Breaking the plastic wrap around such products. and so on. or alignment change). as it were. Words such as “demand” and “take your busi- the opposite route. and so it is also for a monk. give our hobby a This particular dish can be accompanied by homily grits. is in. 1984). DRAGON 9 . and it loses that store your patronage. In her letter she calls enjoyment and much support for your RPG activity. pertained to pilfering. it is one fine bit of fantasy there. a proper AD&D game campaign. that the author plays FRP games. The small margin of profit from each sale is times after reading a letter from Susan M. Obvi. The these items. taxes. It is a dark work. It is one you me on the carpet for singularly poor phraseology. and reduce the viability of the store. rent. . shouldn’t miss.. If a character begins his ad. for your good offices in behalf of role-playing and for ing or redirection of those disciplines. authorship. Inc. then a paladin he will remain (unless A very important point which was brought up in Susan’s letter his paladin status is removed for some reason related to magic. It is not possible to take rected and contrite. you. you wouldn’t be in a store asking for a product if you didn’t Books. Nevertheless. the retailer must carry but somehow he has captured the essence of them. leaving an unsalable remainder behind. For $2. but that bad name.not conflict with those of the previous class. many reasons. regardless. It seems that un- this same line of reasoning to any other dual-class question. . That Kindly necessary indeed — without these receipts. for losses of this sort are annoying. The style of writing is neither Thus. . then only two courses remain open: One. Susan. Susan.95 this book will provide both reading that RPG products are carried by that shop. and politely heroic nor swashbuckling. they take what they like. I recommend it to all role-playing game enthusiasts for deed sufficient inducement to any wise proprietor. so to speak. including employees to pay. understanding. simply informing the retailer of your desires. portions of modules. If you haven’t read The Black Company by Glen Cook (Tor ously. Just as evident is the fact that if you avidly seek good book which relates closely to the AD&D ® game. caring enough to write and correct me. Howard in requesting that they be carried so that you may purchase them the book. Such evil activity jeopardizes the continued availability of Humble pie department these goods. unfortunately the actual sort rather than the behavior. Each retailer has isn’t the case here! On to my ample serving. then you are missing a prefer to shop there. you must go elsewhere to buy them. Garrett. there can be no store. I am duly cor. two. I can’t swear the products. and you thinking persons of totally unscrupulous sort are making off with won’t be far off the mark. Tom Doherty Associates.

What good PCs are made of
Play characters with more substance than statistics
by Katharine Kerr
One of the most enjoyable things about player who wants to create a well-developed to say, of course, that no medieval parents
the AD&D® game and other fantasy games PC with a life of his own. Although players loved their children, but such love was a
is role-playing a player character — taking will have to consult their DMs to fit their rare thing.
advantage of the chance to “become an- characters properly into the game world, In upper-class families, children were
other person” and to live out another life in they can do much on their own to flesh out seen mostly as heirs, meant to continue the
a strange and magical land. In an ongoing existing PCs or to add depth to new ones. family line or consolidate family power by
campaign, developing a solid PC is the DMs may also want to give this article to accepting a properly arranged marriage
player’s main opportunity to be creative their players to encourage them to be crea- when they finally came of age. These little
and to contribute something of his own to tive on their own within the context of the political pawns were usually put into the
the Dungeon Master’s world. Using this DM’s world. care of nursemaids — or, among the bar-
kind of creativity can be very satisfying. A barians, foster parents of a lower class — as
well-made PC is a miniature work of art, Growing up medieval soon as they were born. Although the par-
like a character from a good novel or movie, The old cliche is true: no person exists in ents supervised their education and train-
but all the player’s own. a vacuum. Not only is everyone born into a ing, they had little actual contact with their
Yet all too often, players deny themselves specific family, but that family exists in a children until the children were thirteen or
this particular pleasure simply because they society with its own distinct ways of behav- fourteen, when the children were considered
fail to create a true character — someone ior and moral codes. During childhood, a to be full-grown adult members of the fam-
different from themselves in most respects person’s most basic attitudes toward life are ily. These new “adults,” however, had no
with a personality and a mind of his own. formed by the events she’s experienced as control over their own lives until their fa-
Many gamers have a standard character well as by the treatment she receives from ther died. The father announced whom the
style that they return to over and over again her family. Although few gamers give much daughters would marry and sent any sur-
in play, though this character may have a thought to their PC’s early life, understand- plus sons either to the church or to a place
different name and a different set of stats ing that background is a valuable tool for in another lord’s castle. By law, the children
from game to game. Some of these standard creating a PC’s personality. had to obey his decisions.
characters are very much like the players Most of us assume that the way we’re Among the lower classes, children were
running them, and some are wish treated as children is the way that children considered as an economic asset, another
fulfillments, embodying all the strengths have always been treated at all times. We pair of hands to work on the farm or in the
that the player doesn’t have and never will. have a strong concept of “childhood” as a family craft shop. Toys were only for the
Allow me to use myself as my own bad special time of life for being irresponsible, very youngest children. As soon as a child
example: my standard woman warrior protected, and loved. In our society, adults could walk, she was given useful work to do
never compromises, never takes guff from spend a lot of time worrying about their — watching the geese, sorting good beans
anybody, and backs up her pride with a children and about the effects that their own from bad, and other such simple tasks. By
sword — a very different soul from your actions will have on their children’s lives. In the time they were eight, boys were ex-
typewriter-bound author, who would proba- the western medieval society that forms the pected to be doing a full day’s work along-
bly cut her thumb off if she ever picked up a backgrounds for most game worlds, nothing side their father, while girls were doing
real blade. could be further from the truth. (In ancient much of the cooking and clothes-making to
Playing this kind of “compensatory” Rome, or in Constantinople and other free their mother for money-making work in
character can be psychologically healthy at civilized areas of the medieval world, chil- the fields or in the shop. By the time they
times, but always running the same basic dren were raised in a more protective and were fourteen, most lower-class people were
PC drastically limits the enjoyment players loving manner in the middle and upper married, but still living under the control of
get from gaming. Creating a truly different classes, but among the poor everywhere, their father or father-in-law.
character, on the other hand, seems like an what follows will still apply.) In all classes, children were more likely to
imposing task to many gamers, because it In general, growing to adulthood in a be neglected than fussed over. At meals, the
requires some of the skills of both an author medieval society or among barbarian tribes adults were served first, and the children
and an actor. First, the player has to create was a pretty chancy thing. The average fought over the leftovers. Even in the upper
the character in detail, then pretend to be woman could expect to give birth to eight classes, children’s clothing was cut down
that character during the gaming session. children, of whom at least one would be from the adults’ worn-out garments and
The creation is the most important part of born dead and only three of the others rarely washed. The lord’s daughter and the
the process, because a player who really would live to reach maturity. As a result, farmer’s daughter were likely to look much
knows his PC’s background, attitudes, and children simply weren’t cherished; it was alike when it came to their dresses. Few
mannerisms can respond in character much too heartbreaking to grow attached to a adults spent any kind of time with their
more convincingly and spontaneously than child who would probably die in a few children, except to give them orders or
one who only has a vague idea of the PC’s years. What’s more, since so many women teach them how to do various kinds of
general nature. died in childbirth, many children grew up work.
Although inventing an entirely new per- with either no mother at all or with a step- Medieval children were also exposed to
sonality from scratch is a difficult job, any mother who was even more indifferent to violence on a regular basis. Children who
gamer can add some depth and life to his them than their natural mother would have made mistakes, appeared lazy, or merely
PCs with just a little thought and creativity. been. Rather than being in the center of the angered their parents were beaten. For that
The problem is knowing where to begin. family as they are now, children found matter, most would have seen their fathers
This article offers some guidelines for the themselves on the edge of things. This is not beat their mothers as a matter of course,

10 APRIL 1985

too. The amusements of these times were attitudes. However, since Roger Moore has based on the character class of the PC and
genuine, not simulated, blood-sports: duels already explored the cultures of the various which use percentile dice rolls:
to the death in barbarian societies, jousts non-human races in his “Point of View”
and tournaments in medieval ones, as well series of articles for DRAGON® magazine Thieves Fighters
as the omnipresent cock-and-dog fights and (reprinted in the Best of DRAGON Vol. III 01-20 very low 01-05 very low
such refined pleasures as bear-baiting. anthology), there’s no need to cover the 21-50 low 06-15 low
Children were usually taken to watch the same ground here. Any player who is build- 51-90 middle 16-50 middle
public punishment of criminals as well, ing up a non-human character can refer to 91-99 distinguished 51-70 distinguished
because their parents enjoyed watching the the appropriate article in that series for the 00 noble 71-00 noble
floggings, maimings, and hangings meted necessary background and the innate atti-
out by their overlords. Barbarian boys, of tudes of his chosen race. Magic-users Clerics
course, learned early that war and death With this basic background in mind, 01-10 very low 01-10 very low
were part of everyday life and the true we’re ready to turn to the individual PC. 11-25 low 11-25 low
pursuit of real men. After rolling up his character and making 26-60 middle 26-60 middle
With such a start in life, the average PC adjustments for his chosen race, the next 61-85 distinguished 61-75 distinguished
comes to maturity with a pretty grim set of thing a player does is choose the character 86-00 noble 76-00 noble
attitudes. (Although there are always excep- class — the profession — of his PC. Built
tions to any cultural conditioning, it’s sur- into the game is the assumption that the PC Add 10 to all rolls for paladin characters.
prising how many historical figures of the has been apprenticed to a master in this Subtract 10 on all rolls for druids.
Middle Ages fit the pattern described be- class for many years, an assumption that’s
low.) First of all, he realizes that life is short historically accurate. The average child Once the player has rolled on these ta-
and harsh, and that he’s lucky to be alive at would have been sent to his apprenticeship bles, he should try to flesh out the raw
all. He’s seen several brothers and sisters, at nine or ten years of age, depending on result with some circumstances. For in-
and maybe his mother, die from natural how bright and capable the child was. Al- stance, a cleric with a noble background
causes while he was still young. If he’s a though the player should always choose the might have been a younger son of the house
barbarian or a noble, it’s likely that he lost PC’s class himself, he can work backward who had no chance at inheriting the title, or
his father and several uncles to warfare, too. from that choice to fill in the events and a daughter who preferred religion to an
He thus accepts the sufferings of other influences of the PC’s early life. arranged marriage. Any PC who rolls “very
people with an attitude that would strike us Ideally, of course, each player should low” can be assumed to have shown such
as extremely callous, provided that these invent all these details for himself with the great natural aptitude for his class at such
others are strangers rather than someone active collaboration of the DM, as if he an early age that he was adopted by an
important to him personally. were writing a short story about his PC, but upper-level member of that class and raised
What’s more, from early on he learned many players may simply not know where away from his family — except for thieves,
that no one was going to take care of him if to begin their PC’s “biography” or which where poverty is a natural incentive to learn
he couldn’t take care of himself. He’s had to facts to include. the trade.
squabble to get enough to eat, push and This article provides a set of tables to
shove to get enough room in the bed he randomly determine certain basic facts Family life and background
shared with his brothers and sisters, and about the PC. These rolls, however, should Results of rolls on the following progres-
fight over the few toys and amusements that only be starting points. The player should sion of “tables” will help a player develop a
the family shared. Thus, he has an arrogant think about each result and decide what detailed background for the character.
and grasping side to his personality. Even if emotional effect it had on the PC and how
he’s from the noble class, he’s used to hours this effect influenced the character’s person- A. Is the PC a legitimate child of his father?
of hard work and drudgery. Noble boys ality. To give them real meaning, the player (01-75 = yes, 76-00 = no)
were sent to other castles to work as pages has to turn the dice rolls into a story, even if 1) If illegitimate, was the PC raised
at eight years old; noble girls put in their it’s only a sketchy one. with the father’s family?
share of hours at spinning, weaving, and (01-75 = yes, 76-00 = no)
sewing family clothes. Social class 2) If not raised with the father, was
Finally, his attitude toward his family is The social standing of the PC’s family the PC raised by the natural
quite cold. Since they never did much for should always be randomly determined, mother (01-50), placed into fos-
him, he truly doesn’t care very much about simply because we’d all like to be rich no- terage (51-95), or raised by charity
them, either. Perhaps he had an unusual bles if we could get away with it. But since as an orphan (96-00)?
chance to grow attached to one parent or a only the DM of a given campaign can de- 3) If placed into fosterage, roll for the
favorite sibling, but it’s more likely that he cide exactly what the term “social class” foster family as well as the natural
sees his siblings as rivals and his parents as means or includes in his world, the follow- family in the next steps. If raised by
distant authority figures who stand between ing tables have been purposely left nonspe- charity, ignore steps B and C.
him and his inheritance. If he’s a barbarian cific. Here are some examples of how each
or a noble lord, he does have a feeling for class might be defined: B. Does the PC have any living siblings?
the honor of his family name. This feeling 1. Very low: serfs, slaves, beggars, a (01-75 = yes, 75-00 = no)
means that he’ll avenge any family member hereditary guild of charnel-house workers. 1) If yes, then how many? (01-40 =
who is murdered or shamed, but he’s just as 2. Low: farmers with a small holding, one, 41-90 = two, 91-00 = three)
likely to kill any family member, male or servants of the rich. 2) For each sibling, roll to determine
female, who besmirches the family honor. 3. Middle: farmers with large holdings, sex (01-50 = female, 51-00 = male)
The people who truly matter to him are the craftsmen with shops, midwives and herb- and age (01-50 = older than PC,
friends that he found for himself, not the women, tavern owners. 51-00 = younger than PC)
family with whom he grew up. Since these 4. Distinguished: lawyers, physicians,
friends are the real source of love and affec- clerics, magic-users. C. Were there any family tragedies that
tion in his life, he’s likely to be fanatically 5. Noble: members of a hereditary aris- affected the PC?
devoted to them in an emotional way that tocracy. This class can be based either on 1) Did the PC’s mother die when
we moderns would find embarrassing. landholding, as was done in the Middle the PC was young? (01-60 = yes,
In fantasy worlds, members of the non- Ages, or on sheer wealth, as in ancient 61-00 = no)
human races will have different kinds of Greece or modern America. 2) Did the PC’s father die when
childhoods and thus a different set of basic Now for the tables themselves, which are the PC was young? (noble class:


01-60 = yes, 61-00 = no; all other ager? (01-75 = yes, 76-00 = no) herbalist, the father found a reputable
classes: 01-40 = yes; 41-00 = no) 2) If the answer above is no, the magic-user to take Evan on as an appren-
3) How many siblings died when the player has to decide if the PC has tice, but the father was not well off enough
PC was young? (01-50 = three, made contact with the guild on his to apprentice him to the best available
51-75 = four, 76-00 = five) own since reaching maturity. master. Although Evan’s master was a fair-
minded man, he was too engrossed in his
D. Is the PC’s attitude toward the family I. If the PC was trained by his father, the own studies to pay personal attention to his
normal for his culture (01-65), more lov- player should still roll on steps G-1 and apprentices, but the boys made friends
ing than normal (66-90), or more hostile G-2 above. among themselves. It’s likely, given his
than normal (91-00)? general cultural attitude toward friendship,
J. Where was the PC born? that Evan is closer to the apprentices of his
E. Was the PC’s family poor by the stan- Obviously, the player will have to consult youth than he is to his family.
dards of its social class (01-30), reason- with the DM to answer this question. Next, we can see what this story tells us
ably secure by those standards (31-75), or The player should also ask the DM for about Evan’s basic personality. Since he had
very well off by those standards (76-00)? any relevant history of the PC’s birth- such a secure and peaceful upbringing for a
place, to see if the PC lived through any man of his times, he is likely to be a little
F. Did the PC’s father have the same profes- important campaign events as a child, naive and inclined to trust everyone he
sion (i.e. character class) as the PC? such as a war or a plague, that would meets. His fond memories of his hard-
1) M-U: 01-10 = yes, 11-00 = no have helped to form his personality. working sister make him treat women with
Cleric: 01-35 = yes, 36-00 = no respect. On the other hand, since he saw
Thief: 01-60 = yes, 61-00 = no Making up the story many a public hanging and so many natural
Fighter: 01-75 = yes, 76-00 = no Now let’s look at a couple of examples of deaths as a child, he knows that the world is
2) If the answer from F-1 is no, what how to create a PC using these tables. Basi- a harsh place where death comes fast. This
was the father’s profession? (To an- cally, the percentage breakdowns on the knowledge makes him grateful to the gods
swer this question, the player will tables are weighted to allow a fairly “nor- for his luck with his family and for making
probably have to consult with the mal” background for each character class. it possible for him to study magic, his real
DM. If the social class is middle or For example, a fighter PC is likely to have a love in life.
lower, however, it’s 85% likely that fighter for a father, who most likely is a We’ve just seen how the dice rolls can be
the PC’s father was a farmer.) member of the middle class yeomanry, the worked into a solid-feeling character, partic-
3) If the PC has a different profession distinguished class sergeantry, or the noble ularly if the rolls give typical results for the
from his father’s, was he/she ap- class of warrior lords. It’s still possible, PC’s character class. Even unusual rolls,
prenticed in a regular manner to though, to get some unusual or even contra- however, can be turned into a good charac-
a teacher of that profession? Thief dictory series of rolls. These peculiar combi- ter with a bit of thought, as in our next
class: 01-75 = yes, 76-00 = no (If nations of rolls are often the most fun to example.
answer is no, skip section G.) All work with, because the player’s creativity is The player of a female thief manages to
other classes: automatic yes. sparked by trying to think of reasons behind roll 00 for social class, making her PC a
the “decisions” of the dice. member of the nobility! What’s more, she’s
G. If the PC was an apprentice, rather than First, let’s take a magic-user who got a a legitimate daughter, not an unwelcome
being trained by his father, what was the fairly typical series of dice rolls. He comes bastard child. She has three living brothers,
apprenticeship like? from the middle class, was a legitimate son of whom two are older than she, but both
1) Did his master treat him warmly of his father, and has one living sibling, a her mother and her father died when she
and considerately (01-20), decently sister who is older than he. He lost his was young. Her attitude toward her family
but coolly (21-80), or harshly and mother and three other siblings early in life, is normal, but her family was poor by the
erratically (81-00)? but his father is still alive. He thinks of his standards of the nobility. Although as a thief
2) Was his master’s status high family more fondly than normal, and that she would normally have a high chance of
among his peers (01-15), normal family was reasonably secure by middle- rolling that her father was in the same pro-
among his peers (16-80), low among class standards. Since his father wasn’t a fession, the DM rules that it’s extremely
his peers (81-95), or that of an out- magic-user, our lad was apprenticed to a unlikely that her noble father was a thief or
cast from his profession (96-00)? (If master of normal status among mages, who that she was apprenticed at an early age to
the master was an outcast, then the treated him and his two other apprentices the thieves’ guild. Thus she’s a self-taught
PC traveled with his master from decently if coolly. Since our PC was never thief, although her roll on Section H-1
place to place.) singled out for special favors by the master, shows that she was indeed contacted by the
3) How many other apprentices did he got along well with the other boys. Add- local guild while a teen-ager. Between them,
the master have? (01-10 = one, ing some details from my campaign world, the player and the DM decide that the thief,
11-75 = two, 76-90 = three, we also know that the magic-user, Evan, Lyssa, was born in a war-torn region of the
91-00 = four) grew up in a prosperous, peaceful city, game world where poor lords are common.
4) Did the master favor the PC above where his father was an herbalist. Now it’s up to the player to make sense of
the other apprentices? (01-50 = yes, Already these bare details are beginning her PC’s early life. She decides to start with
51-00 = no) to form a coherent picture of Evan’s life. Lyssa’s position in the family, the only
5) If above answer is yes, did the PC Let’s add more color to them by using some daughter among three brothers. Since war-
get along well with other appren- imagination and by extrapolating from the rior lords tend to favor their sons anyway,
tices? (01-25 = yes, 26-00 = no) nature of life in medieval worlds. As an and since her family was poor, it’s quite
herbalist, Evan’s father must have known likely that Lyssa was even more ignored
H. A thief who was not taught by his father how to read and write and would have than usual in this family. Once her father
or by a member of the thieves’ guild has taught his only son this skill early in life. died and her eldest brother succeeded to the
been stealing since early childhood for his His interest in the powers and properties of title, she was doubtless thought of as noth-
own reasons. The player should decide plants sparked the boy’s interest in magic. ing more than a pawn to be married off to a
what those reasons were; some common Since his mother died, we can say that the political ally as soon as possible. Stealing,
ones are the challenge of the act, sheer older sister took over Evan’s care, and since then, became Lyssa’s way of getting some-
greed, and resentment of the rich. his attitude toward his family is more loving thing of her own, a small revenge on her
1) Was the budding thief contacted by than usual, she must have treated him brothers. Probably she started out stealing
the local thieves’ guild as a teen- unusually well. With his connections as an extra food when the cook’s back was turned,

12 APRIL 1985

no matter how great the of study necessary to become proficient in ing in a warrior lord’s castle has made her reward. the activities. as well as a war-torn country. on the dangers of trusting people too much. At the same time. to begin with. as someone who to a distant town to live by her wits. At the same time. Lyssa ran away bilked him out of. that another this class. A fighter who grew up in After making up this reasonable story to other players in the campaign. coupled with her stan. cowardly deed. The warrior of the example The next question for the player to an. might be tempted to do a cowardly deed if swer is how Lyssa made the transition from We can see the value of all this effort put that deed would save the life of his dearest petty pilferer at the castle to a professional into developing backgrounds for PCs if we friend. If she has to. because what a learn secret knowledge. a warrior whose main goal is to will have to have a love of knowledge for its timid on the outside. they would have been aware of her trusting Evan will be putty in Lyssa’s hands Since motivations can be so complex.) It’s possible the local guild contacted her and made her a The interplay between these two characters that events in the PC’s life made him choose late-come apprentice. might have explain the unusual dice rolls. For fighters. each character class holds out the she’s essentially a devious person. the reward is glory.then graduated to lifting small valuables no stranger to violence. will provide a lot of amusement for the a particular class. Evan is so different from her crude broth. Lyssa might have a soft spot in her own reasons for choosing a character class. Understanding the offers its own distinct satisfactions. how- back to thievery to get her way as a child. along with a little lecture here is the PC’s reasons. The whys and wherefores way she could better her fate. gracious. the mysterious lore dard training in the manners of a noble. er’s castle. sketched out a general personality for his ever. prefer. perfect answer. (The player has his ranged marriage in the offing provides a ers. a cleric who was born into a low social class pendent and headstrong young woman to might have seen the religious life as the one have managed her escape from her broth. Lyssa must be a very inde. Lyssa’s giving the DM some ideas for dramatic had little choice of profession if every able- player now has some good insights into her confrontations during city play and other bodied man were being recruited. the player next needs to develop his promise of a certain kind of reward and ring to use her brains rather than to force PC’s motivations in life. purpose. person wants out of life determines how that that will give them power over things that woman. since she fell After he’s made up a background and Beyond the press of circumstance. she’ll motivation might conflict with a person’s from noble guests. grew up in the game world. There. use her dagger and short sword to good main goal. It’s possible. DRAGON 13 . PC. Magic- direct confrontations. For few people even know exist. crimes. slower-moving parts of the game. she must be able to put on a very person will act in any given situation. After all her years of PC’s motivations is the key to staying in users. her upbring. but hard as nails on gain glory and honor will never stoop to a own sake in order to endure the long years the inside. since vation is to ask why the PC chose his profes- manor. PC’s character. for instance. and example. Poor which motivation was the stronger. On the other hand. The player of a character caught in member of the thieves’ guild. The player decides that the ar. of course. Any magic-user good front — very sweet. Since local imagine a game where Evan the magic-user that sort of conflict would have to decide thieves were doubtless blamed for her is interacting with Lyssa the thief. Appalled by her brother’s heart for him and return the treasure she based on the game mechanics. sion in the first place. what counts choice of a husband for her. but they would have been afraid — at least until she bilks him out of his best way to start determining a PC’s moti- to approach the sister of the lord of the local share of a treasure. have the chance to living a double life. character while role-playing. Likewise.

A character with a low current town doesn’t hold enough opportu. of course. It’s up certain alignments among the PCs. overall way that the PC views the world and hand. the alignment is chosen for step. After all. her to everyone’s amusement during the game. either because the rules say that town and finding some of the misusers. a lawful good PC who pervert his beloved magic for their own money they steal. player needs to create for her PC is the PC’s Alignment is another important factor in Evan. turing life with his comfortable background that their reputations will outlive them. they’re the PC belongs is in a state of chaos. for instance. some good role-playing can be the to the player to decide upon his PC’s moti. to have a complete catalogue of the PC’s fought on the losing side of a civil war. Filling in the details or combination of motives — was. She’s adventur. she needs to live. such as nasty monsters or mer. not merely the what harder to motivate toward the adven- earning a place in a bard’s song or a saga so motive that made the PC become an adven. of alignment or because the DM wants only If Evan and Lyssa end up in the same tual power over others that it brings. Yet something moti. he concept as dangerous. the most important thing a entirely too interested in her activities. if she can make a good counts here are the rolled character abilities. is getting out of his snug position as head of the cult. right along with the PC’s PCs reconcile this conflict will be up to their where they were born. he faces the next inter. however. Since deepens with experience. because such details cleric may have made the head of her tem. to survive. During his studies. have a slightly different emphasis. kind of person who’d be content to stay in love of their gods. can rationalize as “deserving” of being bly talk in a very different way from a PC forced by a job that wasn’t as successful as robbed. In his rage at this discovery. Let’s continue players and to the players of the other PCs vated each PC to take to the roads in search our example of Lyssa the thief to see how in the party. for by the player. each PC will type will want to get as much gold for him. what really reasons. their abil. tremely implausible that he would be of any understanding on ethical issues. he’s on the road. her street smarts and wily ways if he’s going adventuring? Unless the society to which ments are unlikely. A Lyssa’s motivations in life can now be every trait and whim. hoarding wealth. the player should always keep these nature may have made her decide that her gladly sign up for any job that promises abilities in mind. as it counting. Although its’s quite possible that accommodation can be worked out — much face the dangers that adventuring brings. because it indicates the in the local magician’s guild. or per. framed as doing as well as she can for her. For thieves. for instance. is a set of distinctive are always in danger of finding their home lifting material goods that other people mannerisms and modes of behavior that town too hot to hold them after a successful carelessly neglect to guard. just because he’s “too rich. may love arcane knowledge only for its own the PC’s class can only have a certain kind Hence. his alignment is lawful good. he’ll need esting question: Just why is this PC out evil alignment. our example magic-user. If the PC is a fighter. it’s unnecessary for the player commit. she can the PC’s life forced him to leave home. which the player can gradually develop her On the other hand — and perhaps at the With her background. same time — the PC may have decided to rob poor people. way of talking. On a part in his various habits. In our example of Lyssa small — not enough loot and too many working out mannerisms for a PC. should decide what this motive — and therefore opts for neutral good as Lys. player can choose the PC’s alignment. is some. At the beginning of haps he was framed for a crime he didn’t allows her to have this rather rare choice for a PC’s career. This decision might be rein. for instance. may want to rid the world of as many evil unlawful ends. he may have a thief’s alignment. it might have been. though. loves to wander for wandering’s sake. If the party. will proba- nities for her. Lyssa’s thievery Once the player has developed her PC’s It’s possible. Although he’ll be exasperated by her lack of chose his profession. On the other respected hierarchy. daring persons are well as having his own personal reasons for discovered that there are certain evil beings even more important rewards than the mere adventuring. probably when result of a disastrous war or a plague. The player. as the Whether the alignment is chosen for or bound to come in conflict. turer. while another may want the intellec. it’s ex. especially women — it just Although the PC’s background may play become an adventurer for psychological seems beneath her dignity. As motivate him thusly. nature. Once the player has decided why the PC raised magic-user. Sooner or later. One self and cause as much suffering for others he made a vow that he would devote his life cleric may want nothing more than the as he can in the process of fulfilling his to stamping out such misuses of the magical chance to serve his favorite god. Since no one can actually 14 A PRIL 1985 . add those little details of behavior that make Perhaps his family was disgraced. defines what certain of his goals will be. for instance. She’ll be amused at his moral indig- vations in choosing the class. the landscape. tonly kill someone decent just to rob them. he should make sure that it’s nation but more than willing to go along table of die rolls can possibly be flexible consistent with the PC’s background and with him. PC was born with — the raw material. result. will develop naturally as the player runs the ple hierarchy so jealous of her abilities that self without upsetting the natural balance of PC over time and the PC’s character she was sent away to search for ways to life by doing undue harm to others. arts for the good of all mankind. with a high one. background and personality. also have the chance to but used properly. she also refuses to PC’s complete personality. because most of these perverters enough to create truly individualized PCs. The player needs to look at his ing because the small town where she spent were. he should figure it in from the she casually slits the purse of a merchant instance. she sees no identify the PC as an individual. somehow. the DM. He may be a restless soul who the other hand.respect in the eyes of others and the hope of all the PC’s motivations. her independent town militia who know her too well. He seems like the Clerics. Creating some such dramatic event in reason why she shouldn’t steal the surplus. and that these beings and Although all PCs will be motivated by the monsters as possible. that his society and his upbringing PC’s background and find reasons that are her apprenticeship has become a bit too have had to mold into a personality. In the example of Evan the gently of magic have also amassed large fortunes. she’s ecstatic. or he pinch from a noble lord who reminds her of These abilities represent the traits that the may have always dreamed of riches beyond her brother. of course. The first other may have her sights set on that temple In some cases. She’ll fore. personal goals. some great hatred for law and the good. We can ity to live outside the law and their self. for instance. while an. sake. possibly in collaboration with player has no wish to play an evil character. different heist. from the PCs of the other players. and even the neutral align. there- the thief. One magic-user the player. it’s an important tool for his hometown and work his way up slowly earn a high status in society and a place in a good role-playing. Thieves. while motivated primarily by the alignment except in the most general way.” How these two leading settled lives in or near the place tions and goals. most people in that society are start when he’s making up his PC’s motiva. while a chaotic evil their polluted magic items are lying all over main goals of their profession. good loot taken from someone whom she intelligence score. The DM accepts this rationalization and a PC a distinct creation. When consistent with it. mannerisms are also the foundations upon the PC as a person with a history. sa’s alignment. All too often players ignore their PC’s and easygoing nature. because no however. Lyssa could be of an evil alignment. What the player glorify her god’s name. but doubtless some kind of of adventure and has made him willing to this works. not general nature and motivations. and since she’s good at does need. that an event in was the result of childhood pressures. leaving the authorities chants who’ve upset the natural balance by To begin with. These the PC’s life will give the player a sense of but she would never turn bandit or wan.

unless of course we find evidence AD&D® game (and some other games as people in a polytheistic society have little to that the orcs in question have indeed well). Everybody has a distinct behavior. unless she was The question of racial prejudices has to most game worlds are polytheistic societies. go out of her way to help a noble lord unless the party members hold about government tions are always easier to remember than she sees the chance to steal from him. such as during a of either another race or another character comes from whatever watered-down ver- complex combat. or my user who thinks all fighters are crass stract. For or not the party shows up at the appointed and intelligence would speak. personally appealing or charismatic. Another subject on which the PC should are seen as powerful beyond conception. such as the various conduct during the game. For most of us. such as the well-known em. The to speak as the PC rather than for the PC opinions without causing fights at the gam. One of the players in my campaign. and Greek writers. or second. for example. Once the player has invented an individ. ship distasteful and see it as essentially pattern of that speech and the words that his Beyond these rather superficial kinds of lawless. because he insisted on running dwarven clerics would have any kind of active rela- fying who’s speaking each line. The idea that few people in a polytheistic ual way of talking for his PC. It ment. structure. and so on. gion expressed by the great ancient Roman times when the game mechanics demand hancing it. for example. in their societies. which announce something like. general. Their worshipers also see mannerisms whenever she’s speaking in have great respect for any well-run govern. however. These divine beings heavens whenever he’s mad at his gods. making this example. while some parts of the game world. while despising any speaking. which is part of good for any disorganized or inefficient power the illusion of being her PC. for instance. which is a real boon during con. Likewise. When the rest of us hear that voice. do with religion. his opinions to himself as much as possible. politely asked to appear before the local lord slang. our only that each player identify his PC instantly by Any player whose PC has a strong dislike acquaintance with polytheistic thought using his name or class. A dwarf and an elf might engage educated members of an upper class who say. The player should figure The PC should then always act in a way to give an account of themselves. while still turned away from their religion toward down the door. or otherwise removed from everyday name isn’t . Finally. run by other players that they were disrupt. another good way to individualize a PC. chaotics will see laws has any acting skill (or doesn’t mind ham. Some people use a lot some opinions about certain important will. . others throw in a lot of structure of his homeland. not to real and that they can intervene in human vous. there are role-playing was spoiling the fun. PCs of any lawful alignment will of other gods. not the rule. His defense was that he was society are involved with their gods proba- should make every effort to speak in charac. We can take the speak in a clipped. the bly has its roots in the attitude toward reli- ter during the game. them as distinct and different beings. Some character. men who wrote these classics were highly whenever possible. often left to the clerics — religion. the political example of a group of adventurers who are speak precisely. PCs who were so antagonistic to elven PCs tionship to the gods. for instance. the player should also give his PC A PC’s opinion of the people in power style to their speech. other character classes. taught that the gods were symbolic. These misconceptions seem to fall explore the intersection of these tunnels into the character creation process in the into two main categories: first. that most promptly. being a member of a polytheistic religion “Um. “My fighter is going to try to batter in sarcastic banter. and his religion. not en. Evan PC may find the idea of kingship so attrac- accent. Although it’s easier to ing table. for instance. which to stay. might opinions rather broad in the beginning to Not for clerics only speak very deliberately and slowly. Every time she enters a tavern. but in this case. One chaotic guttural voice with something of a Cockney look the place over before she goes in. some are DRAGON 15 . Within sort. I picks out one favorite god and ignores or “Oh. by every god and his mother. Conversely. . Exaggera. If the player acting. have a great effect on his of ah’s and um’s. A be very carefully considered by players many gamers — and even some game writ- conversation between them might go some. a magic. the player’s also gives the player a feeling of physical with some of the laws. Adding this kind of habit to a ment. In in general and lordships in particular. goal of role-playing is to have fun. these misconceptions is a third: that only The reader should have no trouble identi. structure of her part of the game world. Another PC might always waggle one finger have an opinion is the government or power but also limited in what they can do by the at whomever she’s speaking to at the mo. Certain ers — seem to have very little idea of what thing like this: racial dislikes. Although oaths than polysyllables.see the PC during the game. has a PC who talks in a deep Lyssa the thief might stop at the door to many individual differences. unless they find one ming it up a little). how- Inventing some distinctive mannerisms is depend on the fighters in his party and keep ever. but this sort of thing has to be han. let’s once had to ask a player either to change his even opposes the rest. ab- thief! I’ll smash that door to kindling. when they’re making up their PCs. Most people in a polytheistic world firmly One might have the habit of running his Players should always remember that the and completely believe that the gods are hands through his hair whenever he’s ner. of course. and great contempt voice is her main instrument for creating identity with the PC. subtleties. that everyone passed—” dled lightly or it can cause real problems. In presence and conflicting needs and demands ment. PC chooses to use. the player can work up a set of and rulers as nuisances. since Lyssa the thief has such a time or merely leaves town in the middle of pattern exaggerated at first until the player low opinion of noble lords. but the player should try class should find ways of role-playing those sions of the classics we read in school.” butchers should remember that his life may life. while a lawful PC who grew up in a Any player who’s too embarrassed to try PC gives the illusion of a character whose free city or some other form of representa- a different voice can still personalize his conduct is consistent over time as well as in tive government may find the idea of king- PC’s speech by paying attention to the the moment. keep the banter light. the player should make his PC’s Evan the magic-user. and so on. it seems most advisable for us to nity between elves and dwarves. these broad guidelines. for instance. using allow them to change with experience or There’s one final subject that should be of lots of long words. Whether out how a person of his PC’s character class that’s consistent with his opinions. she would never the night will depend on the opinions that works into it as a matter of habit. even if they personally don’t agree gods are whimsical and capricious. If the player acts out such general. the effect is very convincing. the player ing the game. while Lyssa the thief develop refinements as the player gets to importance to every PC but which is too would be direct and more at home with know his PC better. Of course. the magic-user might insist on looking at tive that he gives his loyalty unthinkingly to we know instantly that Indro the thief is every single inn and tavern in a new town any true-born king. These men were the exceptions. are built means. Some people races. before he allows the party to choose one in kind of oligarchy or democratic govern- fusing parts of the game action.” it’s a lot more fun for to respecting each other’s feelings enough to abstract and skeptical philosophies. is room for for example. playing in character. rapid way. she should try giving the actions or a pattern of behavior that the PC or more of the leaders of the government PC a distinctive voice or an accent of some always performs in certain circumstances. using her courtly wiles to fool somebody. affairs if they choose. Running along with get on with it!” ways or to leave my group. “Out of the way. or shaking a fist at the assert the worst sides of our natures.

the reader feels that she 6 Chemin de Bacounis South Australia. 17 Kainui Road life. As the campaign develops. Campinas. A dwarf who started out Damman 31471 Kucukyali Istanbul. Block 16. She was that god. The DM should appoint certain days quite likely to show up just when no one might need a little help from Mars or Jupi. then prayed to Vesta to give his remember to give all the gods their due able by worshipers who have the right in. for only be tolerant of other gods but actively sacrifice to Neptune or Poseidon. even the gods of respect. would result in shipwreck or some other gods into their pantheon and built temples all divine knowledge is important.GW) Hilo. would have dreamt of his enemies are real and worthy of respect. temple architecture of their time. that monotheistic religions have given us. might very well Saudi Arabia P. because he firmly believed the great temple in Athens. West Germany author’s position.SF. to millions of people — as was equally important in his or her own in the game world. Box 10322 Samantha Hayman (AD) change his mind after an elven PC saved his Christian Raute (AD. 16 Switzerland of their own. not only the clerics. make the offender pay for his folly.O. By the same token. some are always came home from a voyage. P. Even evil gods have that his life and the lives of his men de. safe trip. reading a well-written book. for instance. such folly instance. for instance. where the ple’s form of worship. like Neptune unknown god. To a committed cleric. then no captain would have allowed better example of this kind of tolerance is stamping out or bad-mouthing other peo- one on his ship. Taiwan #8 Lutzelsteiner Weg Maya Matsudaira (MSH. she should misleading — but all of them are approach.GW) Patrick Hogan (AD. 52 ment. Box 54 Cumhuriyet cad.RW) Corrado Coda (AD) the player adds not only to his own enjoy- El Escorial. theon of the world and find out what actions ignorance. #12 Yokohama City.GW) Wellington 3. Box 39-244 David R. No Greek or Roman To a polytheistic worshiper. Puerto Rico 00630 Am Raestruper Bahnhof 32 their experiences deepen them. 1653 then refining that character as play pro- Queensland. should treat each other’s favorites with ever appropriate. the reader gets a quickly drawn Taipei. plus gaming preferences. In the first few P. Colombia Sunningdale Jonas Runberger (AD) into the enemy pays off in the long run. G. Although it may take some effort. India 21st Street. Japan characters take on depth and come more Urb. Turkey Gary G. not in tune. ler Piso.reliable and bound by law. Box 3241 Agana. sphere of influence. An even heard-of gods relate to his own deity. Yet as the story proceeds. U. lawyer for worshipping Jupiter. By the time Ironstone Road 4404 Telgte. real and holy as the benevolent Krishna. It’s Mercury to get him a good price on the player should ask her DM about the pan- also possible to offend a god out of sheer goods he’d brought back from his voyage. 50143 Firenze. Likewise. see page 14 of DRAGON issue #95. Italy a goal well worth working toward. There was even an altar marked “for the India might have shuddered at the very important to a certain person. Venezuela 16 APRIL 1985 . States and Canada. after all. Hawaii 96721.” in case they had left out and mention of Kali’s name. Africa RYD As the campaign develops. A. Since all the gods were real. Lake Geneva WI 53147 U. DRAGON ® Magazine. ter himself one day. a good Robert E. no to the ship’s captain. 202 might learn that thinking before charging 110 Greenlands Crescent Bogota. Guam 96910. The process is analogous to Elrik Schwartz (DD) 55-457 Moana St. to “my god is better than your god” taunting Likewise. three-dimensional PC. some are downright hostile and would have first thanked Neptune for the important to her character. West Germany impression of the main characters.RQ) Innerkoflerstr. No. 248179. Yahn (AD. if having a and altars for them in Gaul using the typical should be interested in learning how newly woman crew member would displease Nep.SF. this importance did offended some divine being. No. that the characters had better worship them cerned about having a right relationship to In a truly polytheistic society. wife another child while he was home and to respect whenever it’s appropriate.T) the gaming group as a distinct personality. Greeks erected statues and altars to every their place in the universe to a polytheistic pended on Neptune’s good favor. after all. which may teach them that their cher- full address. A. Italy ceeds.O. U. PC has experienced have made any change P. Clontarf 4019 Luca Somigli (CH) Av. each should have a part in every PC’s behavior — and still is. he one or two gods that would be especially beneficent. one would have thought of closing her not mean that the person worshiped only This polytheistic attitude toward the gods temples or forbidding her worship.AD) 38600 Farjestaden. he should remember The World Gamers Guide that opinions change over time as people learn from their experiences in life. Residencias working out a solid. to World works. Denmark 13051 Biella. 13 Kat: L in his personality. Seutter (AD.TS. Even clerics should not starting a voyage without an expensive When the Romans conquered the Celts. single god or goddess they had ever heard worshiper. Australia Robert Stockdale (AD) knows these people and that they have a life 1245 Collonge Bellrive Wayne Percival (AD. he other. for instance. not engage in banter about which is sailor. New Zealand Apt. The tentions and who know the correct rites.S. A good role-player is in the 8000 Munich 70. better or stronger. Duygu apt. you can be included in the Box 110. Sweden develop too. fun of a soldier for worshiping Mars or a then try to avoid the one and follow the Since these gods are also omnipresent. and he disaster. 12 3000 Helsingor. an im- Phil Caughley (DD.TS) 1915-23 Kamariya-Chu pression which has to be consistent and c/o Woodstock School Challengers Gaming Group Kanazawa-Ku recognizable.MSH.SF.O. P.RQ. they incorporated many Celtic interested in them. Begin- ning PCs. U. for instance. Sabana Gardens Alfred Shook Bradford into focus as the author fills them out and Mark Kemperman (AD) Carolina. For a young people just starting their adventuring World Gamers Guide by sending your name and full explanation of how the World Gamers Guide life. the Mussoorie.O.A. South America Johannesburg 2192.O. of the year as religious holidays and hint expects them. to give sacrifices to the gods. S. by William Vernon (AD.AD) 1000 Berlin 33. Believers make the effort to attend religious wars and certainly none of the want to keep the favor of their gods. temple rites.SF) Laie. Brazil Calle Sojo. PCs who follow different gods remember them and to salute them when.MSH) Selauk Gozubuyuk (AD) role-player considers whether the events his Fluor Arabia Ltd. ished and unthinking opinions are gravely flawed. Aguiar (AD. S. Heitor Penteado.CC) Sao Paulo 13100. in which case the god will often He never would have argued with or made offend or please her most important gods. Soren Petersen (AD. but to that of the group as a whole — El Rosal. Australia Via Neri Di Bicci 22 Parque Taquaral. first presenting his PC to 3 Enoch Street Dan Lipp (AD. there are no along with the rest of the populace if they the gods. S. When our sea captain Although the player of a PC can pick out Even though the player has to give his PC strong opinions to hold about religion as well as other things. West Germany Michiel Krohne Forreston 5233 the book is finished. P. Hawaii 96762 pages. Urbanization Gefionsparken 4 Via Costanzo No. are considered to be If you live outside the continental United Gamers Guide. Caracas 1060. Although a person in ancient Although one god might be particularly of. the PCs will David Baker (DD.DD) hating elves. believers are all very con. the fighter who always Calle 126 A #24A-54 Hataitai trusted blindly in his skill with a sword Russel Davidoff (AD.




or strike down the upstart though. I drawn into life. so tranquil (that was not the word he used) “Gather round. in the wars with Thar and from it. in Scardale?” (Elminster is a master vocal mimic when he Thaeron fixed a cold eye on the prince wants to be. green smoke rings rising fought with him. “Scardale. the Lord Oraun. and his pipe had boy. I asked Elminster he could swing his shining sword and win about them some time ago. “Why does he not raid into I’ll set down the tale as he told it — al. Erammon was a young prince like any other. and it’s strong because of your father. wary silence). or “Dung-Eaters” (the full of himself. I had introduced him as “Uncle with the outcasts of Sembia.) and said. The fewer enemies made. He longed for battles and otyugh and neo-otyugh). mon.” eastern Dales — of Harrowdale on the “But father has enemies. strong in battle. and Featherdale — and . a usual hushed.” and he was enjoying the role gleefully be feared over blades. “The wise man fights only when he has to.” He waited until the The swordmaster. reckless and fun-loving and The Gulguthra. and it happened the day and walk into the taverns in Har- that upon his next visit the house was — rowdale to a hero’s welcome (and not the unexpected by us both — full of children.” he said with a twinkle in and why his father was so respected as a his eye. His father. mon persisted. “Harrowdale’s at peace because it’s strong. the elven-woods. even then a sleepy farmers’ land. he’s a man to El. ews had settled at his feet. the Erammon was a minor lordling of the fewer to come at you all at once.” said Eram- Inner Sea. was wise and by Ed Greenwood just.. of course. and well respected in the Dales. old Thaeron. without the voices’. One day he captive audience to any sage worth his asked his swordmaster why Harrowdale was tongue. “and I’ll tell you of Erammon and fighter. since Oraun never seemed to fight. are strange and ravening monsters and fell wizards so that deadly creatures indeed. replied: small whirlwind of visiting nieces and neph. the Kitchen Midden.” — although he had muttered an aside to me “But why then does he not fight?” Eram- that it had better only last this one night. Elminster did not disappoint.

not understanding why the swordmaster “And if I were you. or thrilled.” stared into the fire and shrugged. or so heart-stop some winters ago. the evening ahead. “Interest. mottled purple. arrows from that balcony until the whole remains of many ancient creatures lie in “So. and the brigands who live in the ing the swordmaster up to a stout.” said the prince again — and then They were tucked into their beds. and suddenly realized that he had wormlike stalk containing two yellow-purple “But I’ve never seen any fighting. then?” that Lashan. this the other mon peered into the midden as he had been ends.” as though the refuse itself was alive. which they always look of such cold disgust that the prince peace of the evening by the fireside. but bers for wine and sweets.” replied overlooks the stink of his kitchen midden?” ugh and its larger cousin.” ters. jerked his head in the shut. yes. “dungheap” or otyugh. Erammon fairly screamed. father can tell you that. cony of your father’s audience chamber strangest appearance and habits. and look for an enemy. so dangerous — “Yes . able to and dusting and filling lamps with oil for blank. There they mate in mass gath- warrior said sarcastically. do they not?” overran Harrowdale. armies . “Aye. your father throw the garbage?” ists to the Commissioner of Public Sewers protects the dales to the south from the fell “In the midden. “Word spreads. heart-shaped gripping protect — and they vanish. and a flesh-colored and segmented lords know. .” Thaeron answered.” Elminster replied. “What about Erammon?” erings with others of their kind who have “And how not?” said Erammon in an “He lives. “Uncle El” and I took up mugs of cocoa even a beholder.” “Was. but an instant before it slammed An otyugh is never surprised by the swordmaster paused. for it has little DRAGON 21 . helm. or. Otyughs often happily “To the hall?” Erammon asked. and the elves. Certainly his body has not Notes Harrowdale. . armor and all. broke the quiet. attentively as Elminster began to read. still bewil. shifted in my seat to hide initiate such communication. the neo- battlements?” Erammon asked. Erammon. unlocking the last chain and share the form of a pile of festering dung what might have been a grin. Besides. so it does.” the old midden was aflame. “Only your snatch warriors off their feet. . even you have noticed that. a scavenger of the brigand!” Erammon protested. at least. and of course Oraun died of gulguthra’s reach (tentacles can grow up to “Those who disappear are brigands. his eyes cold and level. some foe! Dales. out there?” attack and kill parties of three people or hastily. A buried otyugh watches its surround- any strangers with swords.” Erammon said.2 “And then they go to your father’s cham. garbage? And where do the kitchen-maids From a report by Phiraz of the Natural- you’ll see their swords. ringed ance. and brigands. . and leaned forward “Aye. for the benefit of my hidden tape look around for another even more fear- theirs? No one dares to use poison in the recorder. if Thaeron was already pulling the door these creatures is near. ettin. and by a stout palisade of weathered timbers. enjoying the serve to guard treasure. tale to answer your query.” Erammon said. When he did. I have brought otyugh’s telepathic range is 6”. following “But — but — what is it. An otyugh can communicate telepathically “But — no bones? No corpses on the ing times. so “Only brigands threaten with swords. where servants were scrubbing face the prince. .” told. The greatest of the nuisance crea- woods along the river Lis. Erammon saw the festering garbage approach of a creature. be sure that recording instrument you hide phisticated level with creatures it encoun- “The kitchens? You mean we eat . and Thaeron made a gesture toward more besides.” vast layers.” Erammon thought for a moment. take care that you direction of the feasting hall.3 irritated tone. one lying in wait. An otyugh’s “But how do the other lords think these “Oh. But I have more than a with creatures up to 4” away. . indeed. hidden from view beneath the otyugh thrust. “Some visitors disappear. has not come to reclaim his seat since elers as well as among those who live in Lashan’s fall. From this delightful bulk — which the Thaeron was silent for a moment. wrinkling his moustache into Thaeron asked. The oty- “He does a good job. and said. . come uninvited. Only rarely. pointed out into the fetid pit beyond. Encountering an otyugh is bad “No! You think the other lords have no “That was an otyugh in the midden?” I enough — but if you do see one. or asleep when Elminster finished the tale. and the dered. and fling them aside as children throw dolls. he does not look hard. fully extended) and senses. among trav. barred . talk travels. then — and enables it to communicate on a more so- the far end. undulating right before his wide eyes or your men are not in turn surprised by “Come. . they will eat fresh meat as readily as “This is where all guests come. Thaeron. creature is wont to bury in piles of rubbish then said. up from the ground like a worm!” look for it when you suspect that one of boy.” Thaeron shook his head. a good mood when I asked him. lest all the other lords retaliate. . otyughs mate only seldom “What. “One so dense my embarrassment.” been found. tures that will plague your system is the “But I’ve never even seen an elf. Then I conceal at the very bottom of their offal recoiled as though menaced by a dagger. ?” so well is working properly.” fought a1one. Remember that. “You mean . . . or offal.” he said. waving an arm at the place for a long time before he turned to ware this predator! great hall.” Eram.” “An eye!” he cried. . hurling its bar aside. could wait no longer to have. . . such “Aye. . “It turns out Thankfully. “An eye — coming ings constantly by means of this stalk. “What is a corpse but boy — when the hate overcomes the fear. Thaeron turned on him a and sat for a time in silence. or a “Have you not wondered why the bal. body is lumpy. “Learn that. But why?” (primarily) brown. and know higher intelligence of the latter creature hall. Erammon nodded. nor locked gaze with — eyes. Be- Thaeron replied. then. however. Thaeron died fighting Lashan’s 1.” The sage 14 feet in length. and dung — protrude two long1 ridged your father. you learn nothing else from me. his archers emptied traveling by night and subterranean routes the swordmaster asked. For such creatures they poison?” At that. will a gulguthra The prince gasped and began to go pale. I flushed a bit. . more dangerous or energetic) creature. The otyugh is most often solitary. green. follow. the neo-otyugh. ripple. Elminster provided precise details of a “Aye. or his mind leaped ahead. will-o-the-wisp. and as a doppleganger. . in the city of Scornubel: elves. and the creature stumps and Harrowdale’s force of arms so strong?” Thaeron swung open the door and about on three fat legs of similar appear- the prince demanded. where the earlier line of discourse.” The closed. . his face was Otyughs are terrifically strong. The pair kept walking through the with me a certain document. hiding in exile. knew of it — when he (perhaps once in every seven years or so). with a toothed maw set into it. some say. I’d make sure he was in They are under no circumstances to be had brought him here. tentacles with large.” Thaeron agreed. more than they hate him.everyone’s an enemy of Archendale. opening a discussion I pile. “Those who come threatening “Look out to the base of the wall there .” wooden door. Bend thine ears. itself. but made the same journey. dung. may exist in symbiosis with another (often Thaeron continued. but they are enemies who fear him will not hold Harrowdale for long. do they not?” The children were petrified. head!” he barked. returning to his flasks of oil and then quiversfull of flaming to bonepits deep under the earth. be sure to spies in our kitchens? Nor your father in asked. your father tells the gossips. is it not?” Thaeron fastened chains and set bars in they consume carrion. less.

both out to a range of 9”. is both immune or at least highly resistant to these. duces. Elminster has other sources. slap that hits its target. but only when it is not grasped opponent and hurl the victim into a ory until it reaches others of its kind. an otyugh’s tentacles erupt a legend concerning gulguthra mating — are otherwise identical to their parents. pages 13-14 of the DMG). even though either they cannot track prey. but this does not contribute to any A tentacle does 1-8 points of damage on a ing facts and observations: lack of alertness because the eyestalk contin. In some manner not yet under- detecting approaching creatures. constrict. once every seven winters. Gulguthras cannot smell with any (wastes are spat back out of its mouth). vague and brief as to their fighting style and 3. that part of its though it were awake.) The eyes fend off attacks from other adversaries. Due to the An eggmass that is fertilized. for the purpose of ture as a shield. and was able to glean the follow- stalk. and they are thought to be turning to its birthplace years later to breed scholar and not a fighting-man. (An otyugh eggmass will acuity. ary stomach and wanders off. vided the eggmass. The eyes of victims with force equivalent to 18 (no reported it briefly and without comment. The presence of a torch or its suckerlike. 22 APRIL 1985 .to “say” to any other creatures. below ground. and expelling it again. and even in this semi-dormant pit or against a wall. and can also curl Every gulguthra is bisexual. Elminster checked with the sorcerer known sion. stood. and so damage and a 90% likelihood of contracting for the neo-otyugh. and gone so far as to confirm at least the partial and weaker (damage of 1-6/1-6/1-4. his research had Gulguthra young are smaller (3-5 HD) abilities. into its mouth. There are no “newborn” creature is driven by an instinc- 2. if left undis- the casting of a light spell can sometimes so creature’s favored habitat (proximity to turbed. Phiraz. probably due to the dung and decay anyone bitten will suffer both 2-5 points of only produce another otyugh. Then threatened. periscope-style. and from the concealing pile of offal and slap but. its eyestalk and eyes function as neo-otyugh also likes to use a grasped crea. patient journey) by instinct and mem- creature does sleep. and any about an opponent within range.” re- encounter through the eyes of a sedentary themselves. Phiraz again is vague. but Either sort of creature can sense when a eggmass (except its own) by taking it briefly narrow to mere blurred slits in bright sun. see species can fertilize any eggmass. nor readily discern typhus (treat as a parasitic infestation. never having fought a known cases of gulguthra suffering from tual urge to find warmth and food. grasped opponent is weakened or disabled. or perhaps some internal light — for which reason the creature lives and will try to push such prey into reach of organ. the more intelligent it regurgitates the eggmass from a second- state. he merely grow to maturity within 4 months.) This the true natures of disguised creatures. but it is attacking. in its turn. a jellylike creature that comes within range of its ing for 2-4 points of damage per round until “eggmass” and travels underground (in a visual powers is instantly detected. toothed mouth. Each pro- ually swivels. Both eyes ing the creature’s grip or the force of its as Jovriam of the Mines. and likewise that customarily surrounds them. another gulguthra can fertilize any function very well in gloom or darkness. svirfnebli. will develop in one week’s time into disconcert these creatures that they do not dung and carrion) and its digestive system a miniature version of the parent that pro- attack. The otyugh can lift a slow. a gulguthra have infravision and ultravi. having a mistrust of legends. flailing the victim about to task done. and will gulguthra and having viewed only one such any such diseases carried in waste and filth wander off to seek its own “fortune. (The the hold is broken. percentile) strength for purposes of match. tentacle their information boils down to this: When truth (periodic journeys far underground) of strength of 16) than mature specimens. and certain are positioned on the same side of their thrust against the strength of an opponent.


I I believe in making up a character history. and to keep the game from degen- level. there are going to be situations where almost had a heart attack. The person who DM’s for our do they just “guesstimate” a lot? I would really they use that weight to determine movement rate. class. or no rule exists at 1 pound. small band of friends discover infor- tion protect you when you enter the mation leading them to believe that foul passages of the lich’s lair? crystals known as dragon orbs can be used to control the evil dragons. I feel that this history is a very useful tool make your decision. ©1985 Marvel Com- outwit your companion — but watch ics Group. Choose your character and likenesses thereof are trademarks of the use the information in your book to Marvel Comics Group. Although the rules parties. The character was already 2nd level. NRRT Box 1364 when I become one. played with have done it the latter way. place. your newfound powers of mind projec. Dornbierer how much time has passed in the dungeon? I’ve does recognize the value of character history and CTT1 USN never seen a DM do this yet. alignment. his empire — the known world! An Used under authorization. plus a 3-D has arisen. Another example: When an outdoor encounter the “nitty gritty” rules and consider things like occurs. You know the spells your DRAGONS OF WINTER NIGHT for all players and referees. and the courses of rivers have changed. though. the ground has split asunder. and the adventure RAIDERS OF THE THE EARTHSHAKER each other. Neves in this unique two-person game. he was carrying about 2 tons of gold any. levels 15-25. or an adventure and every so often during it? Do have exactly alike. religion. INDIANA JONES™ of war carry the heroes on separate must recover the idol that was lost in searches for the dragon orbs . but I intend to takes it into account. “nitty gritty” rules. social status. I feel it also erating into a “Monty Haul” scenario. and the winds In this mission. it seems that the people who follow all Imperial Beach CA 92032 24 APRIL 1985 . Each book por- trays the adventure from an opposing THE SAVAGE COAST character’s viewpoint. I have I start to DM regularly. Before his tread canyons cardboard model of Indy’s biplane. and told me about the adventure. a division of Cadence Industries out. do DMs use the system given in the character history and world history in their DMG for determining the distance between the campaigns are in the minority. So. origin. THUNDER OVER JOTUNHEIM™ MARVEL SUPER HEROES™ Game Module MH6 CASTLE ARCANIA The home of the Norse gods is ONE-ON-ONE™ Adventure Gamebook threatened and only MIGHTY THOR™ It’s your choice: You can play the can save it! A solitaire adventure using knight Eric Sunsword or the wizard the MAGIC VIEWER™ screen. Overall. the Judges father has developed could wreak DRAGONLANCE™ Chronicles: Vol. and country or land of all. have crumbled. D&D® Expert Set Module X9 A new module for players who enjoy the challenge of wilderness adventure. I would like to know if DMs “out fying results based on the terrain? Or do you just there” really take the time to use them. The THE GOLDEN GODDESS group is torn apart when the Dragon INDIANA JONES™ Game Module IJ4 Highlords attack Tarsis. or event. but he Joseph M. And on and on. ©1985 Lucasfilm adventure for D&D game characters of Ltd. All Marvel Characters and the distinctive book set. 2 Survival Pack expands the rules of this havoc in the wrong hands. All rights reserved. he’ll be trying to do the same to Corporation. Now the Earthshaker is INDIANA JONES and RAIDERS OF THE coming out of the mountains to claim LOST ARK are trademarks of Lucasfilm Ltd. before Do DMs “out there” go through the process of makes each character an individual. But can The epic quest continues as the action-packed game. when he or she has to decide whether the rules should be followed for the system to possessed only by characters of much higher or not a character would have prior knowledge of work correctly. Yet. group now doesn’t require a written history on like to know! and use the movement rate as a means of telling our characters (which I provided anyway). I’ve tried (From page 6) make an intelligent estimate? All the DMs I’ve DMing a few times using everything down to the items obtained. INDIANA JONES™ Role-Playing Somehow an evil lich has managed Game Accessory to break into your wizard father’s More bad guys! More vehicles and castle and make off with his chases! A combat computer! A must spellbook. For JUDGES SURVIVAL PACK ENDLESS QUEST® Book #27 D&D game characters of levels 4-14. I would like to find out: totaling the weight being carried by PCs prior to seen many people play all the characters they Do people really use the “nitty gritty” rules. The module contains a D&D® Companion Set Module CM4 MAGIC VIEWER™ screen so it can be Deep in the mountains a new terror used for solo or group play. Of course. When I looked at the list of money alone. Riches and terror await the brave-hearted who dare LAIR OF THE LICH travel along the Savage Coast. The party explores the hostile lands of the uncharted west. I feel that and he had magic items that I would expect to see for a DM. a particular person. and you must use common sense when you and silver. and it can really be a pain. LOST ARK™. . you! ONE-ON-ONE™ Gamebooks are two paperback volumes packed in a lightweight slipcase. Overall. by rolling the appropriate dice and modi. . are official. secondary skills if a given rule just doesn’t apply. By the rule of 10 gp = based on race. All rights reserved.

a good deal better than the average fantasy imagination long after the last page has ters who react believably to demanding novel is. most complex character: he begins as a These Mearan rebels are the key to the “heavy. in the novel is connected with relatively design. a druid whose consistently as she drew her protagonists. even with its flaws. Readers are easily drawn into chronicles the efforts of a mysterious special the atmosphere of the author’s world. That makes the reader’s decision whether plot. the does not involve inept prose. Kelson and his associates study and part occult thriller. by now. quotable superlative. he becomes a hero by the tale’s end. it is merely an average stretching novels. The story opens two years after the more cheerful on the whole than that of events of High Deryni. and Thomas Hengwr. The pattern that de Lint weaves Like Katherine Kurtz’s previous books. More a superficial level. used too frequently. Kelson’s old Moonheart than in most efforts in the horror enemy. definitely capable of writing intellect. a book appears shadows. like a detail. deviously their path. they possess a tenuous claim to Kelson’s RCMP inspector John Tucker may be the own throne. Also. without sacrificing his person- novel’s weakness. and mixes a familiar more character interplay can be found in conflict with a new threat. and all the evidence than stereotypes. and members of a rebel faction of Meara. the Ace 0-441-53719-7 $2. And. entry in a very good series. concerning their claim to Gwynedd’s throne All this scarcely scratches the surface of is of highly dubious validity. complete with two startling twists near Moonheart is one of those books. best. In particular. has escaped from genre. and books are set. Instead. And there is though it contrasts sharply with the less such adjectives tend to erode professional most definitely an ancient evil lurking in the pronounced background of the earlier tales. But occasionally. with one significant variety of aeons and cultures are expertly of the Deryni is also a disappointment. Archbishop Loris. falls too easily motion. while waiting for several levels. however. during the reign of Stephen King’s imitators. exception involving the book’s final scenes. are exceptionally diverse cast in the novel. sheds interesting light on the theory into the trap of assuming that the series star and practice of neutrality. The touch of contemporary fantasy. we see very little of the hands.95 intent only on getting from point A to point fantasies. even without rose- Kurtz’s overall quality when she is at her price for a book that could have been much colored glasses to dull the critical faculties. it be- the medieval period in which the Deryni gins and ends in Ottawa. the fiscally To begin.95 existence of people with paranormal Scottish Highland region where much of the Good reviewers are supposed to avoid the powers. Moonheart only resembles a horror yarn on date. confined exile to renew the long-standing The reasons for all that interaction — a struggle between church doctrine and the quite considerable amount. After all. Nearly all of the emotional stress strands forms a refreshing and distinctive plotted. ality. The Bishop’s better than this one is. The book’s plot is equally strong. seeing MOONHEART branch of the Royal Canadian Mounted the adventure first-hand rather than reading Charles de Lint Police that tracks down and documents the intrusive description. Settings and characters from a But unlike her earlier novels. next volume in her new trilogy will be a novel might just as easily have been mar- Kurtz’s narrative voice is firmly attuned to stimulating book. Much of the action takes place in action occurs seems perfectly natural. Kurtz was always careful to Folk singer Kieran Foy “changes class” characterize her villains — and the tests to from bard to spellcaster as the novel un- which they put the central characters — as folds. situations. Besides being part character As a result. even mere hired gunmen are more Mearan dissidents. From any other hand. In de Lint’s is always right. and full of memorable characters. In the past. But even devoted Deryni fans may been turned. Loris’s new allies. Very few writers can match justifiably balk at paying the hardcover All praise aside. each personality is stitched to- Kurtz is arguably one of the best stylists in or not to buy The Bishop’s Heir unusually gether with unusual realism. intertwined to form a complex yet coherent If that sounds contradictory. she has difficult. catalytic presence sets the story’s events in The Bishop’s Heir. crafted novel that can be appreciated on from hers. Canada. keted as a psychic thriller. indeed. and he has taken the time to fill in all the details. and around a haunted house. the paperback edition to appear. Moreover. this new tale unimportant subplots. are that de Lint has assembled a large and also determined to depose Kelson. Katherine Kurtz is Moonheart is still an intriguing and well- Heir would likely be a major achievement. credibility. B and on knocking aside any obstacles set in from some of the genre’s most familiar The Bishop’s Heir is well written.Off the shelf Literature with a flavor that gamers will savor Reviewed by John Bunnell THE BISHOP’S HEIR political issues raised by the revolt. that urges even the most jaded columnist to But.” but. it shows a streak of originality Katherine Kurtz they act far too much like RPG characters that is missing in far too many current Ballantine/Del Rey 0-345-31824-2 $14. minded DM. and DRAGON 25 . than that. high adventure. labeling the tale a fantasy is The problem with the novel definitely conservative should also be hoping that the almost a case of deceptive marketing. I might add — practice of Deryni magic. De Lint’s prose is much the end. the novel is still rare genius in Moonheart will linger in the shown the ability to create complex charac. Moonheart. and a great deal Kelson Haldane. while all the elements are there. it may be Kurtz’s least predictable novel to break out in rampant enthusiasm. the novel has never have to confront the real ethical and elements of romance. however. it should.

Gothic mystery. De Lint’s background Lack of originality is one of The Fire
material ranges from Celtic legend to The Sword’s problems, but not the deeper one.
Last of the Mohicans and beyond, yet all Martine-Barnes’s prose reveals echoes of
the diverse locales and characters are re- many other sources, both ancient and mod-
markably well integrated, and the novel as a ern, few of which are consistent in content,
whole manages not to seem overly eclectic. style, or mood. There is humor strongly
But if Moonheart is difficult to classify, it’s reminiscent of Elizabeth Scarborough’s
also very easy to appreciate. Novels this Argonian tales. The Light and Darkness are
good are rare indeed, and they are well forces not entirely unlike their namesakes in
worth a brief lapse into superlatives. The Dark is Rising sequence by Susan
Cooper. Wrolf, Eleanor’s wolf friend, is
drawn intact from an obscure Elizabeth
BRISINGAMEN Goudge novel, without so much as a change
Diana L. Paxson of name. And the novel blends Christian,
Berkley 0-425-07298-3 $2.75 Arthurian, and Celtic legends into a cosmic
The ingredients are all there: a powerful reality that defies comprehension.
and mysterious artifact, an ancient conflict On the surface, the reason The Fire
between the powers of order and chaos, and Sword lacks substance appears to be that
long-forgotten gods watching on the fringes Martine-Barnes hasn’t created a believable,
of the struggle with advice and support for three-dimensional protagonist. By turns,
their human patrons. But Brisingamen isn’t Eleanor cracks jokes, complains about her
a tale of an AD&D® game-style quest situation to anyone within earshot, leaps
through medieval lands populated by peas- into physical combat, or withdraws into
ants and monsters. It’s the story of what herself and tries to renounce her quest. Her
happens when graduate student Karen actions seem inconsistent, and readers are
Ingold comes across the legendary Norse never sure whether to empathize with her
necklace mentioned in the title in modern- Paxson has laced it with a light humor that position or to curse her for being chronically
day San Francisco. relieves some of the book’s psychological indecisive.
Paxson, in fact, precisely inverts the stress and lends credibility to its portrayal of However, the novel isn’t that simple, and
usual quest plot formula. Rather than focus academic life. neither is Eleanor’s personality, which grad-
her narrative on a search for the necklace, Different readers will find different ideas ually becomes clearer as her relationships
she drops the artifact into Karen’s lap at the and inspirations in the novel. Creative DMs with the other characters are carefully ex-
beginning of the story. As a result, Karen could experiment with Paxson’s approach to amined. It’s hard to tell whether Martine-
attracts considerable attention from a di- bringing deities down to earth, or they Barnes is preaching Freudian psychology or
verse cast of characters — mortal and other- could develop the necklace itself into an railing against it, but it’s certain that
wise — before the adventure ends. Her artifact or relic. While feminists will find an Eleanor suffers from some sort of identity
struggle to cope with events is both more intriguing role model in Karen Ingold, crisis, if not something more complicated.
challenging and less confusing than might prospective students may learn something The underlying themes of The Fire Sword
be expected: Karen, recovering from a about Berkeley’s campus subculture. But all revolve partially around sexual identity, but
broken romance, is not used to being in the those who pick up Brisingamen will find a Martine-Barnes is content to raise questions
middle of a situation. thoughtful, well-crafted adventure that and to pose problems without thinking
There is a quiet sense of reality about blends all the traditional ingredients into a seriously about the answers.
Brisingamen as well, even during its more most unusual meal. All of which is likely to leave readers
exotic moments, that keeps readers closely holding the book and shaking their heads.
tied to the story. In part, Paxson’s use of There’s a lot to be found in The Fire
real Bay Area settings is responsible. For THE FIRE SWORD Sword, but at the cover price, it’s not really
example, her university campus is the real Adrienne Martine-Barnes worth finding.
UC-Berkeley, and several poets from the Avon 0-380-87718-X $3.75
Greyhaven writers’ group turn up halfway Applied to books, “I couldn’t put it
through the novel at a coffeehouse. Even down” is usually a compliment. And the THE VULCAN ACADEMY MURDERS
more important, however, is her introduc- comment does apply to The Fire Sword, Jean Lorrah
tion of Vietnam into the fabric of the tale: twenty minutes after I finished reading it, Pocket 0-671-50054-6 $3.50
two major characters are veterans of that the book was still in my hand. The reaction At first glance, it seems odd to discuss a
conflict, and their responses to its influence wasn’t one of euphoria, though; rather, it Star Trek novel in the pages of DRAGON®
directly affect Karen’s destiny. was the frustration of losing the key piece to Magazine. Besides being a minor form of
Yet, for all its immediacy, the book man- a jigsaw puzzle. There is something percep- literature at best, the apocryphal adventures
ages the unlikely just as effectively. As the tibly wrong with the novel, but it’s hard to of Captain Kirk and his crew would seem to
novel’s events approach the climax, Karen isolate what that something is. have little or nothing to do with the business
and her newfound friends call on the old It isn’t the basic scenario, which is typical of rescuing fair maidens and slaying fire-
Norse gods to manifest themselves in order enough: Eleanor Hope, an American stu- breathing dragons.
to set matters right. Their summons suc- dent living in England, is abruptly trans- There are, however, two excellent reasons
ceeds, and in a state that both is and is not ported into an alternate eleventh-century for gamers to pick up Star Trek novels in
possession, Thor, Odin, Heimdall, and world in which history is subtly different general and The Vulcan Academy Murders
Freyja superimpose their personas on the and Albion has been overrun by Darkness. in particular. The first, of course, is that
tale’s human protagonists. The ensuing Almost immediately, she is dispatched by Star Trek has spawned an extensive role-
combat pits them against Loki, who is St. Bridget on a quest to restore the Light playing game. The second is that Jean
already abroad trying to touch off Ragnarok (which Eleanor conveniently radiates) by Lorrah’s novel is more than usually remi-
ahead of schedule. finding assorted persons and magical relics niscent of an RPG adventure module. As
Given its echoes of Vietnam and its hero- and by leading them to the proper battles. such, it offers useful insights on introducing
ine’s sometimes high-strung personality, While the pattern is hardly original, it has characters from science-fiction and fantasy
Brisingamen might easily have been a very served novelists and DMs alike, well and literature into role-playing situations, Star
dark, somber novel. Happily, it’s not; frequently. Trek or otherwise.

26 APRIL 1985

Players of STAR TREK®: The Role- rare stupidity in an incident late in the
Playing Game will find the book filled with novel just before finally solving the puzzle.
information about Vulcan life and customs Spock stays in character but out of Kirk’s
that could be adapted into individual cam- way. Instead, he fences with his father in a
paigns. It is revealed, for example, that subplot inspired by the “Journey to Babel”
Vulcan healers are virtually unknown in TV episode. As for McCoy, he is virtually
Starfleet, but enough is explained about ignored in favor of the treatment’s other
their abilities that some might reasonably be creator, a human Academy member in-
introduced as NPCs. Readers learn about volved in an elaborate romantic subplot
systems for surface travel on civilized which has little to do with the deaths.
worlds, a subject rarely mentioned in other Few Star Trek novels tend to satisfy all
Star Trek materials. Referees can easily readers, and Lorrah’s is no exception. Not
expand the Vulcan Science Academy to suit everyone will accept the portrait of Vulcan
their own needs, since Lorrah confines her behavior and culture that appears in The
narrative almost exclusively to its medical Vulcan Academy Murders. However, the
facilities. tale is by no means the worst of the growing
More ambitious referees may decide to series of books set in Captain Kirk’s uni-
try to adapt the novel itself into a game verse. For all its weaknesses, this novel is
scenario, if they can keep the book out of one that Star Trek aficionados are likely to
their players’ hands. The main thread of find interesting reading.
Lorrah’s plot is suitable for such treatment,
as it inserts Captain Kirk, Mr. Spock, and
Dr. McCoy into a situation where they are
essentially outsiders observing a sequence of If you’re interested in® contributing an
unexpected events. article to DRAGON Magazine, the
These events revolve around an experi- that the deaths are not accidental and sets first thing you need is a copy of our
mental regeneration treatment being devel- out to catch the murderer, in effect doing guidelines for writers. Send a self-
oped at the Academy and tested on three some role-playing of his own. addressed, stamped envelope to
subjects: an injured Enterprise crewman; As the premise for an RPG adventure — “Writer’s guidelines,” c/o DRAGON
Amanda, Spock’s mother; and the wife of and as a fair-play whodunit — this works Magazine, P.O. Box 110, Lake
the Vulcan medic partly responsible for fairly well. As a tale about Kirk, Spock, and Geneva WI 53147; and we’ll send
creating the process. All is going well until a McCoy, it’s less effective; the reader’s con- you back a sheet with all the basic
computer malfunction causes the latter flicting expectations stretch Lorrah’s plot in information you need to make sure
woman’s death and a similar incident too many directions at once. While Kirk is your manuscript has the best possi-
generally a credible sleuth, he behaves with
ble chance of being accepted.
claims the crewman’s life. Kirk concludes


The handy art of forgery
An assassin’s pen can be mightier than his dagger
by Keith Routley
Ningle strolled casually around the corner have been a witness. I should have used a backed away from the guardsmen, fixing
of the warehouse, not expecting to run into disguise. . . . the sergeant’s face in his memory. I won’t
trouble in the middle of the night — and “Of course not, sir,” said Ningle. “I am be so friendly the next time we meet, either.
stopped short as the point of a spear lunged but a poor traveling merchant. I am new to
forward to within inches of his stomach. this town, and seem to have lost my way.” What is more natural than for the mas-
“Halt!” barked the sergeant of the guard, “Lost your way, eh?” the sergeant grum- ters of deceit in the AD&D® game world to
and Ningle did as he was told. For a sec- bled. “Do you expect us to believe that?” employ forgery? What is more necessary for
ond, he considered sidestepping the spear “Well, if these fine fellows will release my an assassin disguised as an influential per-
and taking on the sergeant, but then two arms,” said Ningle, “I can prove that I am son than to be able to forge that person’s
guardsmen appeared from out of the who I say.” The sergeant motioned to the writing style and technique if he is being
shadows, hemmed him in, and lifted him up guardsmen, who dropped Ningle back onto observed by servitors and lackeys?
by the arms so that he was eye to eye with his feet. Ningle opened the pouch at his belt That barely scratches the surface of what
the grinning sergeant. and pulled out his identification papers, can be done with forgery by assassin player
“I don’t know your face,” said the ser- which the sergeant snatched from his grasp. characters and NPCs alike. In lawful soci-
geant. “And I don’t know what brings you Ningle’s pulse quickened as the sergeant eties it is convenient (and money-saving) to
here, creeping around this warehouse in the spent a few agonizing seconds studying the forge residence papers, papers of purchase,
darkest part of the night.” papers, then muttered, “Jarance Lightman, free passes through city gates, and other
“How may I be of assistance?” said eh? A merchant, eh? Humph . . .” Then he important documents. Forgery can enable
Ningle, who was literally in no position to scowled and thrust the papers back at an assassin to fill his purse twice as full: In a
be impertinent. Ningle. “You are free to go,” he said, “but scenario in my campaign, an assassin PC
“We are looking for a murderer by the you had best not lurk around here at night was hired to steal incriminating papers for
name of Ningle Saragrin,” said the ser- any more, or we won’t be so friendly next some corrupt members of the Laborers’
geant. “Might you be that person?” time.” Guild before they fell into the hands of the
Oh, no! thought Ningle. There must “Thank you, sir,” said Ningle as he guild leaders. He pilfered them, made

28 APRIL 1985

style must be imitated in the presence of The possibilities for the use of forgery are people who are familiar with that individual many and varied. not the calculating deception forgery of up to 100 characters. was paid a second time — when he turned Complexity is related to the length of the over the original documents to the guild document being copied or created. ink. an assassin can only forge documents in the common tongue or in any other single language that he is the most familiar with. or long the document is. the assassin must Forgery can only be performed by mem. ideas can spring from the and the way he writes — regardless of how imaginations of the players and DM. even the “sim- from the circumstances of an adventure.forgeries. an assassin who does not acquire fluency in reading and writing the forgery language until 6th level will then acquire 3rd-level forgery skills. To have a chance of successfully perform- Basic requirements ing an original forgery. and difficult. An assassin can begin to study and prac- tice forgery upon attaining third level or as soon as he gains mastery of the written language to be used. the assassin. copies and original forgeries. Proper materials are essential for a for- gery to be successful. And even if the assassin could characters. If he does not have fluency in reading and writing the “forgery language” until fourth level or later. an assassin regular thieves. then he is treated as third level for determination of the base chance of success in the forgery and thereafter pro- gresses one level in forgery skill for every new assassin level he gains. No ple” act of imitating someone’s signature matter how it is employed. A simple leaders. an original forgery of no ingly useful when an assassin is in disguise. An original forgery is a new document prepared by imitating a person’s writing DRAGON 29 . an original forgery of no more than 150 son’s script. and this kind of forgery is always done in secret. neither should they be able what the document is to say. This work may be done in seclusion. (To help the and trickery that is the hallmark of the DM judge the success of the attempt. a forgery skill can be exceed. ters in length. A difficult forgery is a copy of forge the person’s handwriting. whichever comes later. Just as thieves are not capable of player of the forger should write out exactly using disguise. who use physical stealth who is in possession of a document 200 and dexterity-dependent skills to achieve characters long could construct an original their ends. a system is can be a difficult forgery if it is attempted in required to define how it is done and front of onlookers who have seen how the whether the forgery will be successful. clients in return for his fee. forgery is a copy no more than 100 charac- Profit aside. and come in three de- grees of complexity — simple. It takes time to perform a forgery. average. and/or a copied The disguise could easily be ruined if the signature. Thus. imitated person writes. or an positioned the paper was different from how effort where a certain individual’s writing the imitated person does it. and even if he rises to become Grandfather of Assassins he will never have forgery skills better than 12th level. more than 50 characters. writing that is at least twice as long as the sary and uncharacteristic capability for document to be forged. Types and techniques Forgeries are of two types. The paper. and writing utensil must be identical to those that were used for the document being copied. A forgery of average complexity assassin had to write something and it is a copy of no more than 300 characters or didn’t look anything like the imitated per. have obtained a sample of the person’s bers of the assassin class. and gave the copies to his relieved style. he could be more than 300 characters or an original found out if the way he held the quill or forgery of more than 150 characters. and A good knowledge of the written lan- guage to be forged is necessary. For example. Thus. Then his clients but is also often performed when the assas- were surprised (to say the least) — and he sin (in disguise) is in the presence of others. It is an unneces.) to practice forgery. A copy is a forgery made to look identical to the document being copied.

performing a 9 90 75 60 of fooling those who examine it.additional time beforehand for practice or porated into a disguise so that the writing is accepted as authentic. document he prepared in the presence of A tracing will not suffice. A reader is entitled to a chance to detect a forgery only if he is familiar with what an authentic document of the same sort would look like. The powers of observation of such an intelligent reader are so great that he will detect even the slightest flaw. This requires observation of will cause the entire disguise to backfire the proper amount of time is not spent in the person when writing on at least two because the assassin aroused suspicions that preparation. taken within 24 hours of the time when the When making an original forgery in original forgery will be prepared to insure FORGERY SUCCESS TABLE seclusion. possibility that. This simulates the 16-17 +5% 17-18 +10% When an original forgery is to be incor. and 15 minutes front of witnesses. 5 70 55 40 Practice time need not be continuous. as long as all the necessary precau. Again. forgery is performed. the document to be forged. then at least tated person who witnesses the forgery gains Modifications to base chance: three different samples of the signature an extra 5% to his chance of detecting the Forger’s DEX Forger’s INT must be obtained. actual forgery takes only as long as the time 4 65 50 35 ters when the document is being prepared. the assassin must spend one hour the best chances for success. anyone who views the docu- ment or signature is entitled to a roll to see if the forgery passes inspection. any formation of the character and imitating it. 30 APRIL 1985 . even though the dice roll for the though meticulous care was taken in the forged. and not appear as each 50 characters of the document to be forgery. for instance) cannot be scanned as such. the writing must tice beforehand (in private) for one hour per witnesses will be automatically detected as a look fluid. sometimes he will only scan a docu- ment (especially one of some length). However. imitated person. required to write out the actual document. splitting the writing into two does increase the chance of the assassin’s 12 105 90 75 or more sessions will produce a document disguise being detected. And if the spend 30 seconds per character studying the the person’s writing. Even if the reader has this famil- iarity.) Each associate of the imi- If a signature is to be forged. In addition. (If the forgery is detected. In such a case. and at least 30 minutes assassin’s disguise for the day on which the 14-15 +3% 14-16 +5% must be spent practicing that alone. not stiff. although the forgery is 18+ +10% Forger’s race Reader’s INT Human +0% 3-5 +10% Dwarf –5% 6-8 +5% Elf +10% 9-11 +0% Half-elf +5% 12-14 –5% Gnome +0% 15-16 –10% Half-orc – 1 0 % 17 –15% 18 –20% Note: Any reader with intelligence of 19 or higher will automatically detect a forgery if he reads the forged document and is familiar with what an authentic document of the same sort would look like. 8 85 70 55 order for the forgery to have the best chance tions are taken. of 14 115 100 85 and which will be detected as a forgery as course. The actual forgery while in disguise and while being 10 95 80 65 preparation of the document must be done watched by associates of the imitated person 11 100 85 70 in one sitting. then the disguise is automatically 15 120 105 90 soon as it is examined. and must prac. The chance for success of a forgery must be rolled separately for each person who reads or examines the forged document. different occasions. then the assassin must be appearance of someone. seen through. all the practice time must be forgery previously indicated success. a document that is very short (a brief note and/or a signature. each at least as long as assassin’s disguise is seen through. even if the forgery 13 110 95 80 that does not have the ring of truth to it. No extra time Level of Base chance to perform of practice time for every 25 characters of is needed for preparation of a document in assassin Simple Average Difficult the document to be forged. done in the presence of associates of the a greater risk by not only imitating the Lack of practice quickly makes one rusty. the assassin did take study — even for an accomplished forger. but The chance of accomplishing a successful 6 75 60 45 must all be taken within 24 hours before the forgery is not diminished in front of wit. and sometimes that risk fail (producing an easily detected forgery) if person writes. unless the forger’s modified chance of success is 100% or higher. the assassin would not have existed if he had not per- When making a copy. the performance of the 3 60% 45% 30% for the actual writing out of each 25 charac. the forger must must have obtained at least three samples of formed the forgery to begin with. is successful. formation of each letter. and in such cases that reader does not deserve a chance to detect the forgery. but also imitating and any forgery attempt will automatically familiar with the technique of how that his writing style. 7 80 65 50 time when the forgery is actually created in nesses. since scanning it and reading it are essentially the same thing. Conversely.


rather than your reading their readers. Books have always been the center of however. so after the mundane. I will work on some aspect of and who are willing to provide the time and viewed by publishers to be popular enough my campaign that needs attention. things that you cannot quite remember. and only then should you seek passages in Gary Gygax expressed his opinions on the spective world-building DM to keep a the book for additional information about topic of blending elements of books and proper perspective on the whole process. another on key points. for such dreams — not only to you and me. begin an article: write down the items of as well as to offer ways in which this can be crasies that will set them apart from one interest about the book world that entered done. then there are many out and do not attempt to reproduce the enjoyment. then the eral map of their worlds within the text of ranks of fantasy role-playing enthusiasts? more detail provided by the author. small. Unfortunately. agreement with the written word of the soom. will have to make. Burroughs’s world of Bar. The DM may not need to go that far if Mars. book you have chosen.”] While I am an Second: obtain a map books neither have maps in any of them. and there is often a have begun to usurp the role of books. We are. to uncover the details of the book world adventure game. as energy required. precious little time remains for you are like I am. Gygax states that “a truly excel. [Editor’s note: That column You will select a book in time. or the savage Hyborian kingdom of lent novel provides an inversely proportion. the less their respective books. then gradually recall the writing of John Norman. are to choose. However. Thus. Games Are Games. If tion. examples in this article represents a differ- II anthology. from your mind the most. how much can be taken from the book explore in some detail will show how gam. should the other books on the market may suit his to millions upon millions in times past. the three series of books that I will would probably not affect the play of the so. thinking and planning is necessary first. guide you in your choice. it would take an enormous time.Books to games? Perhaps! Using literature as the backdrop for adventuring by Arn Ashleigh Parker Is there a Dungeon Master or a player basis. They are Gor. if not with the actual Moreover. Should you find yourself in such a situa- necessary tasks of our world have been and it may be your most difficult as well. since characters (and about them (despite their very large follow- Master for my own campaign on a regular the world they live in) would have no sense ing). If the book ever gets read. and other places of which fantastic world — much as John Carter was has been consigned to legend? Many possi. True. the following is a system to warrant such additional books. most everyone who is connected with fan. And. won’t be an easy choice. a map is absolutely nor have any auxiliary books been written & DRAGONS® game (I am a Dungeon necessary to a game. But there are only This is probably the most important mind. The time and effort expended rate what has been read into one’s fantasy habits. later. games together. Can this be done? And if stance. Clearly. you may find yourself in the position of tasy role-playing games knows. I must disagree with the bent forest to forest or dungeon to dungeon. series of books) wished that I would be taken from this Could not a novel be used as something that and note all of the many cities. searching for details such as are place more importance on what is read. The and placed in the game? The purpose of this ing preferences may guide the selection of a method that I suggest you use in this situa- article is to explore the possibilities involved book world. uninteresting planet of ours to a has happened in the distant past and now mountain ranges. the DM that many authors include a gen- Does a person like that exist among the uous replaying of written events. under the title “Books Are ent aspect of the mapping issue. Most important of all is for the pro. such ave. this is I think not. WORLD OF GREYHAWK™ Fantasy map included in such a text. after all our facades the players can role-play (the activity which often not the case. In DRAGON® Magazine issue #31. of course. popular. Mr. book world exactly as described by the in bits and pieces over a long period of How are you to choose between them? It author. and this can play havoc are taken from us. but for many books loved by those of us who partic- (or even continuing) a book that appears those who are fascinated with a certain book ipate in fantasy role-playing games are not promising. it is fantasy worlds that grab your imagination. there is also much work required there is no map present in the book. usable game world is lost. and it is the is the heart of the AD&D game). Inc. I have often But what if the novel is left behind? the entire book (or worse. E. but for the DM and the players. I would do this without Recreating a world Middle Earth. to tion of two or three books from which you work. attempt be made to follow this route. It is fortunate for and reaping the rewards of such lands? of course: if the game evolved into a contin. The Gor Books. text. employing variants of AD&D® rules of purpose if they simply wandered from who has never wished to have an AD&D® only rarely). that will give much enjoyment. but more on that will come reference to the book for about a half-hour. If there is a selec. Many books have such tremendous Now. 24 hours in a day. Lately I have found that. and details from there. gaming habits..” of making your favorite book world into a who has never dreamed of risking the perils This is true within the context of the novel. with the DM’s hopes: must he read through nature of humanity to dream. or much of the point Robert Howard’s creation? Where is he ate amount of good material for a game. having to make a map of a world whose nues of advancement for a game are First: select a book details probably do not come quickly to numerous beyond count. game in any significant manner. Barsoom. Gygax’s article. forests. decision you. For in. instead of starting Setting published by TSR. avid fan of the ADVANCED DUNGEONS As any DM knows. those games easy) to use a prepared setting such as the written about them. then you will have to let your generally important to fantasy novels and This in turn leads to the desire to incorpo. needs. game adventure in a world such as Tolkien’s of Mr. amount of time to sift through the author’s The effect of reading less is. but more Each of the three series of books used as was reprinted in the Best of DRAGON Vol. The three series are all very tion is the same as that a writer often uses to in bringing a book world into a game world. human. among those of us who indulge in it would be easier (though by no means fan followings that vast tomes have been fantasy role-playing games. the map must be in reasonable Middle Earth. and they have their own idiosyn. the DM. I suggest that you take the easy way completed. the author wrote in passing? transported to Barsoom in A Princess of bilities are found along this train of thought. The Barsoom books do have maps 32 APRIL 1985 .

marshes. stagnated. When this lengthy step Publications. since the Priest Kings be willing to make sacrifices: things cannot details of your world that were too unim. Journeys of Frodo by Bar. though present in the Sardar. and John Carter: Warlord of Mars (Simulations if you recall that change is the essential population centers. Inc. and in it. preparing some adventures. There is one difficulty. canyons. powers of creation are yours to wield. In any event.). Your world is now complete. steel and gold DRAGON 33 . after had many books written about them that how does it exist? Is it poor? Has it devel. you will want to place the general use on Gor. verge from pragmatists. etc. You have now created the framework of that enumerates the major happenings that nately. as created This is the point where purists will di. not detailed game terms — ever: your players have no idea what is ples.) have maps that are of nature of all things. This is highly suit- must now craft a story. you will probably wish to create a Gor is a world without magic. is not for game in your favorite book world. large. Another interesting book concerning must be made for every important place happening in your world or what your Middle Earth is A Tolkien Bestiary by that exists in your world. To play the AD&D 50 miles might be very useful. do not allow its use. all the make a new map on a hex sheet. the DM may be the most frustrated of all). Fortunately. you must able for gaming purposes. the solution changes that have happened to your world They should then be ready to discover what is within your very grasp: a pencil! You are (by your own hand in the previous step). you must At this point. how- Fonstad (Houghton Mifflin) are two exam. Thus. with one have devised. world. Since it seems that world is all about. prove worse than the ignorance of other You already have done the basic work for players.available. while interest. remain the same if the AD&D game system portant to mention in your creation story: selves. you will probably will your players be? Barsoom books as the basis for a fantasy ask yourself what changes you should make. you will be ready to play. Unfortu. thus. and. This is a problem. Technology. awaits their characters in the world that you the creator of this new world. your world. but their misconceptions might Third: change the world should spring quickly to mind. To remedy this problem. If your world is Example one: Gor tell the tale of how the world changed. You monster lairs. What remains to be done is to have occurred since the conclusion of the ing. special ter- Flint Roy (Ballantine Books) and the game will find it easier to alter the author’s world rains (scrub. or regressed? Has some to have your players begin to explore the bara Strachey (Ballantine Books) and The strange happening changed it from the city wild. The Middle Earth books not only If a city existed in the book world. general terms. Both A Guide to Barsoom by John is to be played as it was meant to be. does it Fifth: inform your players have maps within their covers but also have exist at present in your game world? If so. though there some role-players are frustrated writers (and read the book(s) from which your world has is only one map. larger-scale map as well: one hex equal to by author John Norman. Those players who have David Day (Ballantine Books). you are ready contain maps. untamed lands of this newly created Atlas of Middle Earth by Karen Wynn it once was? These value judgments — in environment. ancient shrines. sprung will have a degree of familiarity with ideas on how to transform your world your world. though not in the books them. but immeasurable value to anyone choosing the decide to alter the world. different from an AD&D game world. draw out the new map. for instance. oped. and a Fourth: redraw the map supply the players with a general fact sheet map of that world sits before you. Noting all the book(s) upon which your world is based. the world you have is. you must your game: a world has been chosen. You hex equal to five miles. once you is finished.

drow. hoping that This would be an interesting world. The setting provided by Edgar Rice changes must be slight as far as magic is spirit destroys the physical body that it Burroughs. and. As the Priest Kings use their power ertheless. we must be careful not to go too far in with black energy blasts that destroy half of that is far more suited to fantasy role- our changes. he disem. But the second requires the skill of a good Dungeon Master. the Kurii have prayed all the in the AD&D system. and great cities wage war by lent spirit. dragons. magic-user and illusionist spells). A person who chooses Gor for his vene. . When awakened. and he succeeds in keeping it under control. Goreans are and air ships exist. The first solution is probably out of In time. building purposes. with the exception of John Carter’s first interpret the evil Kurii in our own they attacked the Kur. sleens. he would tures of the AD&D game system on Gor. granting cleric spells) for their devotees and by revealing the lost secrets of magic (i. and gnomes (watchers of the fair hills and plains) — these races were the assigned caretakers of Barsoom. a scientist-Kur creates a machine pure AD&D game campaign: there is too the question for most Burroughs fans. There are no dwarves. dwarves (protectors of the land below). In that moment. unlike Gor. Example two: Barsoom and tarns. much that differs from a “legal” world. and they are used regu- great technology. There are.e. From nately. characters to obtain these technological it will aid them in their attempt to rule Gor. Almost have chosen it.rule Gor. stream from the form. technology is plied enough details about them. he feels the power within him. . AD&D game system. it must inhabits. Unfortu- Kurii’s own dark souls. even though the whole surface has magic-user. ability of teleportation. The following scenario is an example of what can occur on Barsoom. An ancient being of enormous power (understood as a deity) is awakened by a foolish man or beast or nation. least as far as we know. Needless to say. the scientist loses Gor has: for instance. since John Norman has not sup. Rumors (called an initiate on Gor). well. or a member of many others. and been mapped out by the Red Men. but they also worship a stunned. After The world of Mars as envisioned by To alter Gor into a magical world with using his power to land on Gor. Since all attempts to improve their tion of magic is different from that offered deal with this situation: 1) eliminate the lot have failed. awakens others of its kind. or 2) make it difficult for player more fervently to the evil spirit. Also. Clearly. probably due to the novels. the gods then get together to determine their plan of action. the deities. a few good creatures of magic circulate throughout the Barsoom a sub-class that uses spells. Nev- be lost. and they chose to sleep in the bosom of Barsoom at a time when the planet was a thing of beauty.. manner. barks from his ship and attacks the city Ar with incredible alien races. dragons. the spirit seems to have features of the world to the DM. or many other crea. though this explana. These “gods” were old when Barsoom’s oceans yet thrived. After having learned all these details. for it was they who made the world beauti- ful. that is fine for the DM who desires such a primitive means. For example. then. and that he believes can materialize the malevo. Let us influence of the Priest Kings’ powers when voodoo. In all. magic is created. an illusionist. the other Kurii) he succeeds in placing the GREYHAWK Fantasy Setting. This is a world Also. orcs.. a lack of magic and fighting with non-magical abilities. though it is always portrayed as I suggest the following scenario. as are both the Priest Kings and larly. however. He chooses himself as the recep. the DM is free to populate Barsoom 34 A PRIL 1985 . He obtains a vessel and goes to Gor. Many creatures flee to the Voltai not limited. tacle for the experiment. But. technology. hordes of creatures mystery. it will have to do. is better for our world- concerned. immediately. at spirit within his corporeal being. Ar becomes a ruin with many evil crea. Barsoom is shrouded in be possible for a player character to be a From the Kur’s body. If he wanted the WORLD OF elves. however. the secret of how to awaken the gods became lost after a few generations. and (unknown to world. these races chose to hide themselves long ago. the gods find few of these caretakers still thriving. or the flavor of the world will the city before the Priest Kings can inter. many terrifying beasts such as larls. such things are antithesis to the rounds and permeates the Kurii’s Steel this. these gods see what has happened to the world they love. Edgar Rice Burroughs is a fantastic planet deities and basilisks is not an easy task. On Barsoom. Also. it has some of the problems that game world is obviously someone who likes on the renegade Kur. Elves (guardians of the woodlands). As for the many monsters listed in the AD&D books . This power. There are two ways to Worlds. Apparently. these powers seek the races of old — races that were to have been the caretakers of Barsoom while the gods slept. a druid.e. however. for some reason. at the same time. and the body explodes. This spirit sur. playing games than the world of Gor. this is not going to be a items. radium pistols are not only creatures that have developed range and other places. In an attempt to discover what caused the decay of Barsoom’s beauty. a cleric stream forth: orcs. This is one of the most attractive great evil spirit that has been created by the the Kurii. so the control of the spirit. disappeared into the fabric of Gor. They choose to attempt to bring back the natural beauty of Barsoom by performing miracles (i. The Kurii tures in it.


The reader should not make any use of the works men- tioned in this article which would infringe the rights of the copyright owner. with at least a proportionate amount of FO). A king of Middle Earth is named. their characters. not to imply that these terms can be used indis- criminately. the great advantages I have found in good. 6 The occurrence of the Great Disaster: the second strife of music between Eru and other Ainur. The multiverse is created.” I have found that this slaying the savages in Rhun and process described in this article to remake is true only for games that try to rework the claiming the land as their own (early J. The result is the release of horrible monsters into Middle Earth. that is what counts. selected Middle Earth as the world of my standard AD&D rules) during items 8 to 10.with those creatures he feels would add game campaigns was the vast culture pro. After all.R. vided by Tolkien. 36 APRIL 1985 . Purists would. I following list enumerates the events that Earth and take the Ered Mithrin as have been able to call upon a world so have transpired in my world. and he is imbued with many powers by the gods (be- ginning of the sixth age).R. and Middle Earth is torn and shook by the shock (Enedwaith is sunk. solid fun. 7 Much rebuilding is done (early to middle FtA). The terms are used here to help illustrate the practical application of the author’s ideas. 4 Dwarves of the East (a once-lost making use of Tolkien’s work have been To illustrate specifically my point. a new sea — Valaer — is cre- ated east of Rhun. Mine works fine for my players. and sixth ages to be unsatisfactory at best. I followed the material for a game. 9 Adventurers enter the Temples of Shadow in search of their destinies (all FtA). no doubt. Annuminus and Osgi- liath are destroyed. Tolkien’s Middle Earth according to author’s storyline. Note that the theirs. 8 The Temples of Shadow are found: otherworldly prisons for monsters created by old and new Ainur whose essences have been corrupted. and many cities are toppled) — named the beginning of the fifth age (FtA). The Lord of the Rings FO). find my inter- pretation of Middle Earth’s fourth. fifth. Gygax says 1 Annuminus was rebuilt (early fourth that “a truly excellent novel provides an age FO). the kindred) journey to west Middle well worth the time and labor required. 10 The Temples of Shadow “explode” during the god wars. 5 Osgiliath is rebuilt and renamed the One of the most important reasons that I sition (normal Middle Earth changing to seat of Gondor’s power (late FO). until item 9 and that the game was in tran. encompass everything that I could conceive. Over half a decade ago. as I am sure your choice of a world will work fine for you. freeing it of many Cold Drakes grand in scope that it has the possibility to player characters had no part in the events (late FO). Example three: Middle Earth inversely proportionate amount of good 2 Travelers from the far east emerged. Though Mr. Editor’s note Proper names and many other terms that appear in italic type within this article are taken from the particular works to which they refer — works which are protected by copyright and trademark laws. ever. but they can make their own versions of Middle Earth’s future. Event Explanation more local color to the environment. and myself. The process has been trilogy has provided my players and me 3 Khazad-dum was reclaimed (middle neither a short one nor an easy one. A king of Middle Earth is foretold (early FtA). my own image of it. How. These temples are used by the Valar to build adventures of great power in an arena-like series of trials.


[Editor’s note: See the nomina. starts as a collection of about 100 the game has been modified in some re- magazines Game News and Space Gamer. through Flying receive 4 times the base number of victory Velgor game had been sold and renamed.50 turn fee. converting a like the fresh. the game is All of the advertisers who had lined up any act of destruction. on to the games. Since all moves are secret and simultane- panies. (No goal can with a lot of real potential. offer. destruction. interested in getting involved in it should become an editor for Flagship and will be a The universe. which this is. a PBM any victory points earned in that category. I liked all of these mand is a defensive maneuver. there are of the moderators to be very interested in send prophet. The biggest news is games differ in nature and complexity. Critically speaking. naturally) safe from conflict from another player un- to generate new interest in the hobby. Victory points are earned for understand and very clearly explained. the one with industry since then. The “protect” com- far the association has run a group adver. Box 1467. have a point value higher than 5. Elections are being held among last turn. and each Kelstar Enterprises receive a $10 gift certificate from Advent player’s goal-points act as multipliers for P.” destroying much — I’ve never played anything else committee. I can see these ideas the ballots. [Yet another editor’s note: One small basic cost.] Battle of the Gods is a very easy game in a whole lot for the $3. players spend Velgor is printed just the way he wrote it. Now. Initial cost: rules $1. because regular contributor of PBM articles for the grid. Buffalo. character by distributing seven points interesting game. I the members to choose a board of directors. McLain will earned for teaching. you have no way of finding out what Play by Mail Association. Down the road. magazines prepared by the member com. To get the package. double value for now being run by Kelstar Enterprises. every 10 days. Anyone who’s comparable space in Flagship. number of victory points is awarded for (THE MELDING) lisher Bob McLain. of this writing (January 1985). and teaching. crusade. and you can’t do elsewhere in this issue. and the base value of any points the address given above. 0 for destruction. You can also Integral Games have to decide how to use your power on become a Consumer Member of the associ. and hammered in three out of the five. Thomas BATTLE OF THE GODS anyone else is going to do on a turn. run by a different company — but the your commands opposes or conflicts with a and lots of things have happened in the above statement still stands. laid out on a 20-by-20 write to Kelstar for information. According to pub. and 1 for teaching will tion. teach. Scottsdale AZ 85252. expanded into a more complex and very membership on the awards committee. Gaming Universal. [Another editor’s note: Flagship 2 for conversion. I have found all protect. professional commands each turn. flyers. or will you concentrate on a the same address. These are indeed exciting times! among four goals: creation. Consumer Members Game format: 100% computer moderated few actions. every 14 days The rulebook has a color cover and is yearly balloting for best PBM game. the the most power behind his command is the that the play-by-mail industry is finally results sheets are clear and legible and the one who wins out.O. set-up $3. These to say still applies to the game in its new have at least one thing in common: they are power points are spent on one or more form.PBM update: news & views One man’s perspective on the play-by-mail industry by Mike Gray It’s been almost a year since my last of the games Mike reviewed is now being putting more power into it. the tion ballot for the Origins awards. not the most exciting PBM game I’ve ever program has been proposed to “rescue” the The object of the game is to have the most played — but it’s far from the worst. 8149 E. Half of The association has made some plans which the players become powerful gods the players in my game dropped out.. Mike Gray’s assessment of World of around. Turn cycle: fast game. with Game length: 15-25 turns professionally written and designed — a the award to be given out at the Origins No. Box 639 Games and a free copy of Flagship. As turns are processed quickly. it thin and try ation by sending in a check for $10. You Rd. It is already — for instance.50 game.) A base WORLD OF VELGOR cation after three issues. keeping you tisement in Analog magazine in an attempt games (some more than others. each one? ciation Newsletter and voting privileges in slow game. send $2. command to break through your protection. at space in Gaming Universal will receive conversion. Scottsdale AZ 85251. Box 13562 each turn — will you spread.] points for any act of creation. each command has a This is a medieval fantasy game with a companies. and create more than two dozen charter members.O.00 to ous. printed Turn cost: $3. Zephyr Hills FL 34283 magazine published in Great Britain that is. and teaching. using a lot of reinforcement on receive a one-year subscription to the Asso. but can be reinforced by healthy dose of role-playing thrown in. a PBM magazine conversion. 38 APRIL 1985 .50. chunks of matter randomly scattered spects. creating life. creating worlds. before this article was prepared for publica- Universal. P. and I am also a nominee for Each player must first create a god. no points for Under the title of The Melding. All five of the up to 100 power points each turn in an on the assumption that most of what he has games described and reviewed in this article attempt to achieve their chosen goals. For a customers of a PBM company that goes out victory points on a randomly determined beginning PBM player. the game is easy to of business. we received word that the World of is available in the U. to name a few. create life. a reimbursement who shape a universe to their own designs. and give help and advice. for different reasons — even though I got less he uses enough reinforcement in his ing a package of catalogs.50 game is relatively simple. new ideas in this game very a membership committee. efficient.] all run by responsible. and an awards population to your “religion.S. destroy matter. The commands include pulling together to form an association. of players: 10 remarkable effort for a company’s first convention.] Although the command from another player. a player who has chosen goal [Positively the last editor’s note: Shortly in effect. From this point on. absorbing and replacing Gaming numbers of 4 for creation. For example. has ceased publi. bless. Yours truly was chosen to count life. When one of article about play-by-mail games appeared.00 to Arlington TX 76013 a lot of actions. rules. So new ideas and quick to answer questions world. like it. all subscribers will fulfillment of any of the goals.

. the better off you will be. are no longer neutral and the other players So why did I get wiped out? Well. or Expert.) You will soon find the locations of dungeons. because you get a big boost in your him. you fill it in for yourself as you travel and learn more about the surroundings. Experts (EXceptional PERsonality and Training) can find hidden passages in dungeons and are very good at recruiting new troops. Instead of calling me or writing to me. As your experience reaches new levels. DRAGON 39 . like a scroll — a very nice touch. and build your own magic items. three apprentices. High Priests have some battle advantages and some magical ability. better recruitment bonuses. and several hun. Each turn you move your three divisions around the map by writing down the coor- dinates of the spaces you want to move through. dwarves. (It is rumored that there are even some uncharted islands off the coast somewhere. You must decide to attack or parlay with the stran- gers. meets the eye. it by allying with or conquering the other turns out that they will give you a lot more players. — powers which increase as you obtain but you’ll have to find those out for your- more pieces of the Rod. (I wish I had found that out before I simple. It’s impor. you move your allegiance personal experience that the more time you factor closer to Black Master status. cen- taurs. For example. and other features. Unfortunately. but cannot cast magic spells. You can collect “ortron” you must decide is whether you will lean (magical rocks!?). you the other players. and of one piece of the Rod of Wizardry. The rules come in a cardboard tube. cities. you get new spells. you will encounter other divisions of troops and other players’ castles as well as neutral groups of all kinds of creatures — elves. your experience rating will increase based on your actions. you can buy dred troops which can be divided into three magic items in the cities. ports. you have to figure these things the “unlikely” event that I was attacked. enslave Vexous or fully restore the evil god Being a good soul on the road to Archlord- to power — and nobody tells you how to do ship. out for yourself. but not very good at fighting. One of the objects self. camps. got wiped out!) As a neutral “rodbearer. experience rating for doing away with the the player attacked me with his superior enemy. There are a lot of attaining good Arch-lord status. Okay. By doing good deeds. and I can tell you from doing evil deeds. I had chosen to stand and defend in any of this.Each of the 40 players starts with possession the rules are not very well organized. I was will know which god you serve.” you start with a There’s a lot more to this game than castle. by choices to be made. Wizard. and dragons. without bothering to write or call my adver- The next thing you must decide is what sary — and that turned out to be a very bad profession to take up — General. This they are purposely skimpy in some areas. High Priest. piece confers minimal powers on the owner There are even some rules that aren’t true. who will then decide whether to attack you or join up with you. Vexous. you increase You can choose different tactics for each your “allegiance factor” on the way to battle you get involved in. better com- bat abilities. for instance. . But it’s not quite that gold. which you can accomplish yes/no questions in return for gold. bring it back to your toward the good god Velgor or the evil god castle. . Or. or discover them movable groups (divisions). The first thing in the dungeons. On each turn. but cannot cast spells and aren’t too good at fighting. I’ll give you one example: of the game is to collect and assemble the 40 You are told that city escorts will answer parts of the Rod. Well. your goal is to either tained my leader and my part of the Rod. giants. In addition to putting the pieces of force — and the group he attacked con- the Rod together. and so forth. Wiz- ards are best at casting spells. As you travel. . The world map is very sketchy at the start of the game. As soon devote to trying new things and talking to as you achieve one status or the other. . in a square with another player who heard tant to know who your friends and enemies from someone else that I was going to attack are. . either an individual or an alliance than a yes or no if you pay them enough can win the game. Generals are best at fighting.

Conspiracy is what Illuminati is for how much each of these things costs in until you control 32 (out of 256) groups all about! resources.” world is controlled.00 It is not readily apparent that diplomacy resources. So I defensive powers. while a new player will have to worlds your ships are/were at before and game to suit your devious purposes. and since your fair share of available groups CAPITOL Movement is handled by a clever system is only 10. size is increased. Each turn you have to axy’s resources. not individ. You just lay the had a streak of failures at getting new Game format: 100% computer moderated transparency over your local galactic map groups. ILLUMINATI and it will take several readings to digest all The object of the game is to be a member Adventure Systems of the text. A successful probe will tell you the target This game is run by the same company many words each race controls. and the minimum ship agents and spend money to take control of apart from other games. this infor- group’s alignments and attributes. to go on the offensive. Orders first effort for someone new to PBM games. which is when the fun two groups are. and produc- lent Illuminati card game published by a menu of dozens of messages that can be tion goods. you really begins. The rules are not trivial. and-all the which you can raise and lower during the groups. you can then send Capitol has many features that set it nect any two worlds. in which fees. you’ll have to wheel. identical-sized teams of 4-8 people each. and our emperor was structure. In some cases. CIA. Stargates can be built to con- If this is successful. you can work closely with your friends and valuable example of several sequential turns neighbors without having any major advan- and their results. When I started losing groups and Cohoes NY 12047 fiddle with x-y coordinates. I knew I was in trouble. If ning into the enemy. the better the chances that you are an experienced PBM gamer. ing new worlds. there is a list before anyone else does. you can determine which of game Beyond the Stellar Empire and the members of the same team. of players: 48 to 96 The emperor of each race (team) is the needed. the advanced stage some of its cadre and leaders to your cause. attacking a lot of that player’s groups at the cargo bays. As with most games. So I wrote Turn cycle: every 10 days and specify where you want to go by using a a note to the gamemaster and he promptly Game length: varies directional code on the overlay. The more alike the rulebook before you sign up to play. by that race. Players are grouped into twelve very efficient. no hidden The rulebook is professionally typeset and Capitol makes a great club game. can team up against the strongest player by ity. and when you meet an alien be a lot of fun. shields. and what size base is necessary Nannies and Butlers. and abilities already be familiar with many of the control of in the previous turn. Initial cost: $2. making it relatively easy for players to If you’re looking for a fantasy PBM eventually. and You start out with an alliance of groups. And players who have build them. PLO) to the extraordinary going your way. I had a great team. the target and add it into your own power victory is achieved by teams. Each group is defined by a definite advantage just because they will the worlds you control. You have to start thinking one group will be able to take control of the will find Illuminati to be an enjoyable and defensively by building bases and ships with other. it might not be the best around the galaxy. any worlds you lost string of alignments. some of your group’s agents and subvert cently introduced a new fantasy role-playing Later in the game. Each emperor gets a special a new group. so you don’t have to players. Then non-diplomatic PBM game of robotic war. decide whether to build up your groups or grouped into teams according to where they I might still be playing. In particular. or you may lose all that you contact each other or actually get together experience with lots of depth.O.50 for rulebook player who controls the largest base owned Before you decide to try to take control of Turn cost: $2. and a lot of surprises. probes. Thus. is useful in this game. how many resources it takes to (Boy Sprouts. As a great fan of the sent to other players. and Adventures by Mail which uses transparent overlays (sent to you steal a good number of groups from other P. Then you start run- each group that you control. live. essential rules are of the race that controls the highest number P. also be quite frustrating when things aren’t fast they are. and number and added to the number of fully dreds of worlds scattered around it. tage over other teams. Designing ships. conquer- can give your groups on each turn. And they have re. ally with them or attack them. The appropriate rule is in the Q & at least twice the number of worlds as the Game length: varies A section as a tip: “The square root of the second most powerful race.move! If I had used a little more diplomacy. even though there is as bases to build ships. transporting resources tive success of the various orders that you ity. The building of a power structure can rewarding challenge. But once you start resources than others and thus become card game.O. more valuable. On your turn sheet. deal. For this reason. However. try this one! very comprehensive. I found the PBM game to be a losing your groups to a powerful adversary. race you have to decide whether to try to Since the object is to control 32 groups. with each other to plan strategies. No. read through of the opening game. uals. Game format: 100% computer moderated and was spending too much money on my or when the race with the most worlds has Turn cycle: weekly or bimonthly orders. steal worlds from other players. tions. Some worlds produce more Steve Jackson Games. Each race has its own formula and your goal is to build up your power same time. dered on two powerful enemies that I was petitive race to build up your offensive and and these teams vie for control of the gal. sent me a 3-page reply with just the advice I No. Society of tice makes perfect. Box 436 in your first package). PBM game called Crasimoff’s World. you may first want to probe $1 extra for 30 more printout which contains information on how it. The game Houston TX 77227 section. have special powers that enable them to you will want to infiltrate the target with fare. I overlooked an important formula ends when three races have no worlds left. probe to find out about them. and includes an in. All of the defining indices affect the rela. attributes. after movement. it starts producing Turn cost: $4. With this that produces the grand role-playing PBM mation should be passed along to other information. The available The game is very interesting. You have to do both. my territory bor- What this game becomes is a very com. You also get a list of all Smashers). These resources can then be used This game is largely based on the excel. Individual players are was asked to make and keep alliances with 40 APRIL 1985 . building bases. refueled. and exploring are all part involve the allocation of men and cash by If you are a new PBM gamer. lot of fun (as long as the other players left you can see how a group of weak players Ship building is an individualized activ- me alone). but it can of five ship types that you can build. lots of op. prac. Box 22305 imbedded in the Questions & Answers of worlds when the game ends. United Package played this game before are going to have a to build each ship. A ship consists of weapons. more shields. set-up. rules kick in.50 for 60 orders. Illuminati is a game of medium complex. Emperors also your groups should try the takeover. how groups range from the ordinary (Russia. how often they have to be Mafia. Rocky Horribles. of players: 24 excess cash is rounded up to the next even The galaxy is a 98-by-98 grid with hun- Initial cost: rulebook. Warboid World. not strong enough to attack by myself. have built up. easy-to-fill-out turn sheets. Once a 3 turns for $15 supported agents.

In my first two games. I lost interest and asked that and wondrous talismans: The Cloak of turn after turn. I allied with all three of my many uninvited guests in your kingdom. On the critical side. tried in my latest game. rarely fought a battle. and for ravag- ing the land. etc. If you haven’t heard enough yet. but I still have no magic Got a question about an article? A Initial cost: rulebook. A Palantir allows its owner lot of fun to play one. If you capture all three jewels. Or you can open and besiege I like Quest of the Great Jewels very a Forbidden City in search of the three much and recommend it highly. However. I am not sure that magazine you’re reading? Drop us a $3. the game will be close stood. clear terrain. The Rilris earn points for hoard- ing zorans (money) and magic. and dozens of other strange dom. and citadels. Rings of Power which confer special bonuses to their DRAGON 41 . which bestow fantastic powers is very much a game of diplomacy. If you QUEST OF THE GREAT JEWELS each turn. developed in most other PBM games. Lake Quest of the Great Jewels is one of my seems to be very hard to get enough victory Geneva WI 53147. And by the time you Capitol is a fun and very different experi. siege towers. they are quite prolific and earn points for destroying troops.00 (turns 11-20). letters of general interest for publica- building up my empire. You can send your to being over. Each game I’ve played has been very differ- ent because the designer is still perfecting his creation. it Great Jewels. and and no keys. Many players agree that it another team member take over my posi. And I just started a new game subject you’d like us to cover — or 2 turns for $10 as a ravenous Slenth. the game is completely balanced. and the and battering rams. you must choose which one of the four races to become: Azoni. sold a few Game format: 100% computer-moderated leaders to a Slenth (blood money is still Turn cycle: every three weeks money). and ended up winning the game. ble Drevonyx. or guarded by dragons.O. I am furiously attacking my No. you may not know where the later in the game. and we’ll select certain started playing my third game. citadels. or secured in the ten Forbidden Cities. A Slenth must kill letter we get. or Slenth. ning. the overlays are a nice touch. city it opens is located. but it’s a tion. Quntag.the enemy (in the best interests of our race). ing with other players. The Quntag are empire builders who get points for controlling territory. by the new game-ending rule that is being the individual diplomacy that must be You can (and should) flee from the invinci. However. like flies and are always waging war. While the Slenth are the weakest fighters. This problem may be solved teamwork aspect will prepare a novice for strongest leaders against hungry dragons. Rilris. leaders. Before the game starts. not cover? What do you think of the Turn cost: $2. you can find out and fight your way through enemy ence. I’ve just points to win as a Slenth. Whoever has the highest score after the last turn will win. because they breed expanding and exploring more in the begin. my latest game will end somewhere between turns 20 and 30 instead of at a predetermined score. I spent too much time hauling re. of players: 12 Rilris neighbor. There are special keys which open the gates of the Forbidden Cities. Instead. By the time you find and worlds to build up my resource supply for and there are many more talismans besides capture a key. because some players have felt that the game was too short. The rules are clear and easily under. The object of the game has varied a bit as the game has evolved. set-up. to spy on the contents of any one province. proper owners. you’ll soon have 3646 Gibsonia Road As a Rilris. and capturing special to build citadels in the safety of his king- magic items which give me unique advan- tages over the other players. Gibsonia PA 15044 neighbors. don’t spend time and money communicat- Zorph Enterprises you win the game. territory to get there. We’ll read every favorite play-by-mail games. these.50 (through turn 10). navies. since it line at “Letters. The most creative features of the game are the magical talismans which can be found in neutral citadels. The Doppleganger makes an best magic talismans are locked in the For- I should have been out conquering new army appear twice as large as it really is — bidden Cities. I enjoy and destroy things to earn victory points. build roads. or for a Rilris to hoard his money At that point. Box 110. Game length: varies As an Azoni. sending great this is not as easy a task as it is for an Azoni tion — maybe even yours! armies into battle. the object was to capture all three Great Jewels or to be the first player to exceed a specific (but unrevealed) score of victory points. Darkness makes an army invisible except is very difficult to win as a Slenth. Paul Bunyan’s Axe can turn a forest into Another criticism I have had is that the sources and building up my bases. I like the changes and that’s why I continue to enter new games. I think my biggest mistake was in not when it attacks.” P. The Azoni are powerful fighters who reproduce slowly and earn victory points for building defensive citadels.

42 APRIL 1985 .

price DM needed danger point whatsoever .

M: Supreme Spellcaster. Nogard is actually four adventures in one — certain passages in the text are read differently for cleric. no materials are needed to run this adventure other than the rules you are reading. or unfair surprises in this scenario. To revive the adventure after several play- throughs. After you play through the events of a section. and thief characters. in this soli- taire adventure. turn to the section you’re directed to at the end of that pas- sage. THE ADVENTURE you and your character will both face chal. Just as you I: After a journey that takes only two in an AD&D game adventure. Background In your career as a player character. you or your character will be called upon to make decisions — but you always get as much time as you need to make up your mind.The high-level adventure to end all adventures Welcome to Nogard. life hasn’t had as much zest as it did before. magic-user. one day. At times. T: Sultan of Stealth. But for years now. Then. so to speak. Instructions You will serve as both the player and the Dungeon Master. There are no tricks. you find this is achieved without once placing your where this place of challenge is and how to yourself in the middle of a large expanse of favorite incredibly powerful character in jeopardy. you’ve 44 APRIL 1985 . a solitaire scenario found yourself wondering whether you can get there. Depending on what kind of character you’re running. because it your character has ever experienced. F: Warrior Without Peer. fighter. then start with Section I of the adventure itself. And all of concentrate mightily. Your player character can’t help but survive a journey through Nogard — but his life will never be the same again. The adventure takes and wisdom. sound of a book being closed) and you are player characters of ultra-high level and Being a person of tremendous intelligence whisked away. Lately. don’t bother to get up for it now). Except for your character’s record sheet and a pencil (which you’ll need only briefly. you decide that there must still place in an environment unlike any that be challenges unrealized for you. it happens. a sharp noise resounds (like the for the AD&D® game designed specially for ever feel challenged or motivated again. ful as you should be forced to be this miser- lenges that you never thought were possible able. Begin by setting the scene with the background. insert the appropriate passages where indicated. traps. trying to figure out eyeblinks longer than teleporting. your talents beyond compare and your riches beyond counting — but all of it is coming to mean less and less. Your accomplishments are unparalleled. world-shaking power. try mixing passages for different classes for a completely different adventure every time. and doesn’t make sense that someone as power. you have not simply reached the pinnacle of achievement — you have defined it. ever since you became C: Protector of the Universe.

The “What’s New?” Dragon (also known go to Section VI. Go adventuring challenge you meet. from picking his own pockets? You don’t see much going on. The suspense is HIT DICE: 3 building — surely this will be a tale to % IN LAIR: Nil regale even the most jaded of your friends TREASURE TYPE: Nil back home! Go to Section IV. But just in operating room inside a satchel placed upon you years ago by a case. but VII. doesn’t lull an experienced stalwart like you The pressure is getting unbearable. . The archmage later gave up magic light purple. feet are some of your most prized posses. The “What’s New?” Dragon.gray space. but that never takes long because money’s worth out of this adventure. Gods of Game Balance. is twice as SIZE: S (3½’ tall) long as just “on”). was indulging in at the time. and and an amulet of protection from M: A spell you once researched be on your guard — something could hap- rules. You've even to Section VI. You do not need the that does anything I want. or the Big Pain in If you want to end the adventure now. . Sit down and wait — go to Section III. of this adventure. plus a complete C: Because of the enchantment have figured this out by now. Sitting doesn’t seem to help. as well as a few other vices he head of a cow wearing a puzzled expression. Being an adventurer of ridiculously high intelligence and wisdom. write into a false sense of security. you should read and follow the instruc- ute ago . You decide that nothing is going to sneak up on you. other minute of this existence. APPEARING: 1 (unique) tance. plus a cloak spell on yourself. II. . away. Across the top of your character sheet. F: Your armor class is so low that assistance of your player for the remainder M : A 32-volume set of spell books not even you can hit you. . the Expletive Deleted) is a rare creature a blue dragon. Nothing at all happens to you for what SPECIAL DEFENSES: DM’s grace seems like ages. Because dog he had handy. but that VIII. “This extended vacation in Nogard comes F: Your collection of +5 laser blast. and a small terrier go to Section VII. Once in a while you mage attempted to crossbreed a red dragon. Proceed to Section I. Neither (Draco Phoglius Ridiculus) does pretending you’re asleep. turned your body into a magic pen at any minute. with the and drinking. I thought I saw it a min. Stand there and wait — go to Section II. . At least simply: . right? The “What’s New?” Dragon III. While your character goes back to Section (funny. . and sooner or later some. named for suspense and boredom. but you’re determined to get your a state of full readiness — equipped for any gray. roughly waist high and resembles a short. indeed in the AD&D® game world. as the Mauve Dragon. At your there's nothing to look at. a cow. all you do is Epilogue: For players’ eyes only that always stays invisible recharge. . . in the back. resulting animal (using the term loosely) however.” Get out your next most is an adventure. your mood becomes one PSIONIC ABILITY: Nil of panic: Why isn’t anything happening?? Attack/Defense Modes: Nil If you want to stick it out a while longer. NO.). deity who’s a buddy of yours. T: You can’t very well stab yourself I. and who ever died tions in Section VIII. Go to Section VII. Go to Section III. it is not much missed. You aren’t sure how much longer you According to legend. too many dragons. “Just to show ’em!” The of its characteristics and general behavior. fire-breathing dragon. Amazingly. you must C: Thor's hammer. and you’ve just decided it isn’t this time you won’t have to get up in the worth it. After a while. can stand this horrible combination of Dragon was created when a drunken arch. for game purposes. including way of escaping. a voice booms out this brief message: of holding. incredibly powerful and awesome character thing is bound to happen to you if you and start the adventure over again. ARMOR CLASS: 4 thinking that attack from an unseen enemy MOVE: 12”/26” could come at any moment. . Go get the pencil we said you’d need. It doesn’t take long to notice FREQUENCY: Very rare that everything is a gray area in the dis. You become even more watchful. It stands promptly torched the wizard’s lab and flew V. and became a VI. your wounds always heal in. so you sit down. you start to get bored There can never be with just standing there. you have arrived in search furiously for some way out of the . middle to find a pencil. and whenever you cast a defuses any trap. the “What’s New?” hermit monk. You know this You’re not sure if you can stand even an. to you through the combined efforts of the ers and a 20-gallon jug of potion stantly. so by Matt Legare you start to move toward the gray area in the distance. You get more edgy as time MAGIC RESISTANCE: See below) goes on. (Turn to page 53) DRAGON 45 .” T: A key that opens any door and item. moving gradually from a feeling of INTELLIGENCE: Animal (charitably anticipation to one of anger: Why isn’t speaking) anything happening? As time goes on and ALIGNMENT: Neutral on (which. NO. considered doing away with yourself as a sions. There is no Section V. OF ATTACKS: 1 DAMAGE/ATTACK: See below SPECIAL ATTACKS: Breath weapon IV. the word “Retired.

Once Dungeon Master is possible. a 7th-level dwarven fighter. and continually seek new players for their SPECIAL ATTACKS ON PLAYERS: Mental stress and campaign worlds because no sane person will play with them more frustration than once. their access to the revolutionary new Wandering Damage System. It is a cruel fate. and good old. sizes. cans. a flimsy cardboard screen covered with archaic lettering that he ously and rushes the offending Dungeon Master. He may become worried that he’s rolling a saving throw. are particularly nasty and % IN LAIR: 100% (detailed below) are covered here. scenario suggests is appropriate. MOVE: 12” (15” if pursued) ments. twelve mind flayers!” ual. chairs. and align. Killer Dungeon Master uses this lair to lure unsuspecting role- fashioned fists.The meanest of monsters Two creatures that are tougher than anything your character has ever encountered by Craig Kraus Dungeon Masters come in many colors. When the Dungeon Master is no seated at the table. but unavoidable at this Example of Subduing a Dungeon Master: Two 8th-level fighters. How To Use The Wandering Damage System pid questions. guarding a treasure. seated at some sort of card table (75%) or desk (25%) behind occurs when the entire gang of players becomes enraged simultane. and a halfling thief of 9th level stumble upon an un. beloved character apiece. ask him to roll a NO. slam. dead. ming his fists on the table. The pummeling attacks. the Killer Dungeon Master is bom. Two sorts of Dungeon Masters. Sensing the group’s possi. though self-defense may be claimed. see below of these creatures are dealt with in this section. A maximum of six human-sized attackers per playing gamers into the world of his warped imagination. First there was the wandering monster. and old copies of DRAGON® Mag. OF ATTACKS ON CHARACTERS: Unlimited These two breeds of renegade Dungeon Masters will always ap. but no one has never reads. and miniature lead figures. If a module places two monsters “I’ve been playing that thief for three years!” yells Ken. ble displeasure. notepads. and the disease table in the DMG to destroy charac- door. point. SPECIAL DEFENSES FROM PLAYERS: Immune to Sleeping Dungeon Masters: The best time to come upon a Killer pleas of mercy Dungeon Master is when he is asleep. APPEARING: 1 d20. KILLER DUNGEON MASTER faster-paced game. the Killer Dungeon Master HIT DICE: Constantly and the Sleep-Inducing Dungeon Master. the Players Handbook hits. With the Killer Dungeon Master in charge. They serve well when applied in hordes. just run. huh? Let’s see what you can do against Mike hurls his copies of the Players Handbook and Monster Man. However.” Now it’s Miller Time. the group approaches. ters. Instructions: Whenever a player annoys you in any way. as well as soft-drink cans. wounded orc with no armor. an elven 4th-level fighter/6th-level The Killer Dungeon Master thrives on eliminating player charac- magic-user. but why not cut out the middleman and just deal out damage to the characters directly? It makes for a smoother. now you see a small chest. Inducing Dungeon Masters never sleep. chairs. not the type to be outdone. Sleeping. Thinking the orc will be an out. flips When a regular Dungeon Master would say. “The three orcs are the table over and all the dice go with it. empty soda cans. books. you can count on at least fifteen being there. MAGIC RESISTANCE: None except to mind-affecting spells. Greg announces. other treasure but this): Value of a Subdued Dungeon Master: Zilch. (These guys are really mad!) When the Killer Dungeon The following information was stolen from the notebook of a sleep- Master is no longer visible under the debris. the players are destined to lose at least one dearly longer moving except to breathe. ARMOR CLASS: 10 (8 if unwashed) (Turn to page 51) 46 APRIL 1985 . and Nick tackles the Killer Dungeon Master as he reaches the deadly traps. DAMAGE/ATTACK ON CHARACTERS: See below pear to be human beings. the Killer Dungeon Master attempts to flee while “So you killed three orcs. Subduing a Dungeon Master: An attack on a Dungeon Master This mutant strain of Dungeon Master is found in poorly lit may be made to subdue rather than to hospitalize. General information and common characteristics TREASURE TYPE: Special. Players Handbooks are often used for books. by wear- FREQUENCY: Not rare enough ing tasteless clothes or eating the last corn chip. ters as fast as one can create replacements. azine. The Killer Dungeon benefit of all gaming humanity (Killer Dungeon Masters have no Master is officially subdued. and if you want to kill off characters quickly. Down on the ground. shapes. it (Dungeus Masterus Horribilis Maximus) can only be beaten by divine intervention by Cthulhoid godlings. ALIGNMENT: Chaotic destructive Attacking a Dungeon Master: You will probably be charged with SIZE: M assault. he has been subdued. Suddenly the orc pulls out a ray gun automatically become at least six hit dice more powerful than the and disintegrates the entire adventuring party. the victims of a which have nothing to affect (see INTELLIGENCE) Killer Dungeon Master will find this an excellent time to avenge all INTELLIGENCE: As if you couldn’t guess of their dead characters. and is presented in its entirety for the think he’s unconscious. Pat starts throwing empty drink Killer Dungeon Masters are known to use wandering monsters. monsters will easy hit. This usually rooms. Encountering Multiple Dungeon Masters: Don’t stop to ask stu. Check the laws in your PSIONIC ABILITY: Can a vacuum be psionic? state. even by computer print- armed.” the Killer Dungeon Master says. “I ing Killer Dungeon Master. Greg. NO. but what really sets them apart from other Dungeon Masters is barded with dice. The table and adjacent areas are usually littered with access to automatic weapons. Unfortunately.

Recreation room 17. Captain’s quarters 13. Ship’s stores and armory 12.5 meters across. EVA stores 19. Impulse drive engineering controls 22. Transporter room 14. Crew quarters (2) 15. Starboard Map Key 11. Sick bay 16. Ladder up Port 18.Each square on this map is 1. Airlock 20. Stairway up (2) 21. Cargo bay 23. Warp drive engineering controls LOWER .

Stairway down (2) 9.Deck Plans for the GINNY’S DELIGHT © 1985 by Dale L. Sensors 4. Dining room Port 5. Ladder down 8. Computer room 6. Impulse engine UPPER . Bridge 3. Lounge 7. Sensors 2. Kemper An ARES™ Section Special Map Key 1. Upper half of cargo bay (no floor) 10.

5 meters across. Each square on this map is 1. Starboard DECK .


cannot be attacked Roll Result MOVE: Immobile 1 Your character has fallen down a flight of stairs. a low-level Sleep-Inducing Dungeon Master 3 — Left arm gone will have an accomplice. . table (75% likely to be laden with food). Sleep-Inducing Dungeon Master Table 11-20 Take 30 hit points damage. unsuspecting role-playing gamers. PSIONIC ABILITY: “Psionics? Well. ALIGNMENT: Neutral tedious 6 Your character stumbles backward into a yawning chasm and SIZE: M disappears from view. 76-00 What? You didn’t get hurt? That’s impossible — this sys. with no tem is foolproof. who said form does not precede reality but rather is 8 Something cuts your character’s nose off. 3 60 30 05% — 31-35 Take 15 hit points damage and then take 30 more. techniques used by these Dungeon Masters include excruciatingly dull dungeons. in 4-6 weeks. 9 90 90 25 20 56-60 Take 24 hit points damage and then take 31 more. he drops anything he’s the room temperature will be ten degrees over the comfortable limit. . consult Limb Loss Subtable. The table is well-organized though extremely points damage. consult Limb Loss MAGIC RESISTANCE: Immune to sleep spells and powers Subtable. 6 — Torso cut in half The Sleep-Inducing Dungeon Master gains power by accumulat- ing dice. Roll again. of all kinds 5 Your character’s nose hairs catch fire and he dies of smoke INTELLIGENCE: High (for a rodent) inhalation. Take three times that 8 85 80 20 18 much damage. or else consult Limb Loss % IN LAIR: 100% (detailed below) Subtable. roll Result 01-05 Take 10 hit points damage. I worked out a system. TREASURE TYPE: Players’ dice 2 The monster your character just killed gets up and attacks NO. that much damage. Dead: The unfortunate player has been bored to death. level Distract Sleep Comatose Dead table. Duration 10-60 minutes. no monsters or treasure to be found. who will be disguised as one of the players. Distract: Power causes player to wander away from game. his right arm is on fire. roll his dex. doing 2-12 points derived from the innateness of the mental image. Limb Loss Subtable (roll d6) and constant searches through the rulebooks for scraps of informa- 1 — Left leg gone tion (“The combat tables are in here somewhere. DRAGON 51 . FREQUENCY: Here and there The Wandering Damage System Matrix NO. S-I DM 21-25 Take 10 hit points damage and consult Limb Loss Sub. 71-73 Add up the total hit points of everyone in the party. 61-65 Take 1. 7 80 70 18 15 51-55 Multiply your character’s age by 5. Standard whatsoever. modifying die roll by +5.(From page 46) SLEEP-INDUCING DUNGEON MASTER Ha. either at table or on any nearby sofa. in some cases. to a nearby checkers set or to the refrigerator. 6 75 60 15 10 46-50 Take 42 hit points damage. gangrene. based on the 13th-century German philosopher words. the Sleep- Inducing Dungeon Master is also proficient at making players lose Dice interest in gaming if he can’t make them fall asleep. Take Sleep: Player falls asleep. SPECIAL DEFENSES FROM PLAYERS: Boredom 4 Your character cuts himself while shaving.000 hit points damage and roll again. and show it to you. DAMAGE/ATTACK ON CHARACTERS: Nil 3 Your character smells smoke. 74-75 Take 3 hit points damage and consider yourself very lucky Comatose: Player will regain consciousness and come to his senses — for the time being. doing 6-36 devoid of writing. either 66-70 Roll every die within 30 feet for damage. The Sleep-Inducing Dungeon Master lives only to steal the dice of consult the Limb Loss Subtable.” 9 Your character steps on a piece of glass. pointless mazes. 06-10 Take 15 hit points damage. chokes on them. Noodleheinz. As the following table shows. behind a homemade screen 11 Something invisible chews on your character. only 7 The next time your character says something. Here. I saw them yester- 2 — Right leg gone day. saving throw. “What does a glaive-guisarme 5 — Head gone look like?” and will not be able to decide on a name for his mule. . 4 — Right arm gone This person will ask questions like. OF ATTACKS ON CHARACTERS: Nil him. The Sleep-Inducing Dungeon Master is always found seated at a 10 Your character suddenly catches a severe case of brain death. I’ll get it damage and really messing up his charisma. to death). Take 14 SPECIAL ATTACKS ON PLAYERS: Boredom points of damage and save vs. and and can grasp nothing with his hands. holding — and if that happened to be a sword or an axe. HIT DICE: Just enough to be considered alive terity or less on percentile dice.“) In some cases. 1 50% 10% — — 26-30 Take 10 hit points damage and roll again on Wandering 2 55 20 — — Damage System Matrix. at the rate of one Dungeon Master level per 1000 dice Random Damage Subtable stolen from players. doing 8-80 points of damage. Soft Barbra 12 Your character develops an incredibly severe case of arthritis Streisand music can be heard from a concealed sound source. 4 65 40 08 — 36-40 Roll every die you own for damage. ha!!! Little does he know that he just rolled on the Wandering (Dungeus Masterus Aerheadium Monotonus) Damage System matrix!!! Repeat the roll as often as desired. crowded. 5 70 50 10 05% 41-45 Take 17 hit points damage. by luring them into his lair and 13-20 Consult the Random Damage Subtable for no reason then boring them to sleep (or. and the adjacent areas are meticulously clean. he eats his 340 pages long. APPEARING: 1 ARMOR CLASS: Not applicable. and dies.

Despite a racial tendency toward anorexia. Inc. dear. and they go to covet everything they see that might even be remotely valuable.“) T — Will tolerate members of this race. EN — Desire exists to enslave this race for use as unskilled labor- lent of bulldozers. fairies are widely respected as the foremost authori. to interbreed with each other. feel that these annoyances can be over. Fairies lead merry lives of Goblins RI H BC V PE E dancing in the woods. dice. and Crystal Lake. is felt toward this race. though their sticky little fingers have humans regard themselves as undeniably superior in every respect in reached into money purses much higher than that. we’ve received several letters from Ranking somewhat lower on the evolutionary scale than kitchen gamers as far away as Elkhorn. races of the NEIGHBORHOOD OF FRED Fantastically Complete Game Setting. Wisconsin. grubby Santa Clauses. ual in question. and an unworkable combat system. . Kobolds and goblins have had R/N — Revulsion. H — Extreme hatred exists toward this race. They are able to enter into any character something like a cross between halflings and rats. much race to speak knowledgeably about the “boggie menace. Illi. I just know it. Goblins NS — This race is not taken seriously. they reach 3’ in height. looking BORHOOD OF FRED. Goblins come in many assorted shapes. It is TyrannoSaurus Rex. Wise persons will cover their mouths when speaking to kobolds. cut. highway departments. col. whiny voices that compare favorably to the pair of knockers coming up the street”). but despite this service.” and. bordering on nausea. teeth. poorly employed as alternatives to landfills. adjustments. and sizes. in an outpouring of praise. Their racial greedy presences felt in many a hoard and treasury vault. Biters MD WD RA WD QS ? dressing. They compete with rats countries refuse to import them even for zoological exhibits. can chop. Boggies may be comparison to other races. “knockers” (as in. ors. Their ations. Biter communities have been successfully the lack of any information on character races and classes. we present the six major out of most unarmed opponents. . their mining tools make. Kobolds resent it that anyone should be taller than they are. More bog- gies may be required if the victim is over 2’ tall. depending completely upon the individ- eventually lead to the annihilation of both races. and replace. and classification schemes RI — Strong feelings of rivalry exist toward this race. and the whole Kobolds assault may be called off if they cannot find a way to attack from Also known as “diggers. such as posed of organic matter. this biters will only grin in a silly way and show their teeth. kobolds have made their sound of fingernails being scratched down a blackboard. by the way. and avant garde hair. “That’s an interesting Boggies have sharp. interior decorating. but we at are generally given the same regard and esteem as rattlesnakes. revisions. for which sentiment other races will characterized as sly and cowardly. great lengths to make the “big ’uns” pay for the insult. are the dominant race found in the NEIGH. preferably as bulldozers. Barely habits of pocketing everything that isn’t nailed down and of leaving topping 4’ in height and resembling short. to the boggies. Boggies are a very small and hairy race. M — Considerable mistrust is felt toward this race.It takes all kinds . lone wayfarers in a ratio of 20 boggies to one wayfarer. meant to sort them out invariably fail. Powerful. an ongoing conflict (variously termed a “border conflict” or “police B C — This race is seen as beneath contempt. fairies are Boggies HE HE HE HE AV B prone to complain about their weight and are happy to offer dietary advice to all who care to listen. goblins all belong to the same species. we have not yet gotten Humans. In general. A — Considerable annoyance is felt toward this race.” “beardos. Boggies and goblins for living space in most city sewer systems. and make julienne fries ment rules for the EG&G game system. I just know that nasty Explanation of results fried centipede is going to give you cellulite. most mammals and reptiles as well. that goblins can also interbreed with numerous other races and with GM — This race is viewed as grody to the max. How: Feel about: Hum Kob Fair Gob Bit Bog Fairies Humans T M NS EN M A Artistically sensitive in temperament and prone to throw fits if not Kobolds M RI NS H E NG given their way. of course. and in fact they are often used as such by certain ers. 52 APRIL 1985 . (“Oh. rumored that biters have compiled an encyclopedia on the culinary come with a little time and patience. action”) that has continued for the last thousand years and could V — Variable reactions. much as mongrel dogs will. particularly if such items appear to be made of gold. though it has also been pointed out NG — Race should be nuked until they glow. Who’s hot and who’s not in this new game world by Adda Littlemore Since the release of the ENRAGED GLACIERS & GHOULS Biters Fantasy Role-Playing Game. a moderate number of letters to 5’ tall) widely known for the ability to consume anything com- have pointed out some minor flaws within the game system.” and some to the relief of the surface-dwelling races. Boggies Though you might have the impression that nothing could be Humans worse than any of the aforementioned races. and they are prone to gang up on gladly waylay humans at every available opportunity. toasters. opinions. rude sayings scrawled on sidewalks and front doors have led many a kobolds live in great underground caverns and tunnel systems. ties. According to the best authori. True. Fairies A GM PA GM R/N A ties on flower arrangement in the land. or so it is hoped.. though when asked of As the first part of a projected 138-part series of corrections. preparation of every sentient race in the land. goblins are the biological equiva. for the tapping sound behind. alter. biters described monsters. to avoid showing Racial Preferences Table their fillings. tinkerings. strong. and yet dull. biters are a green-scaled reptilian race of short stature (4’ nois. judging from their ability E — Desire exists to see this race become extinct. slice. They are lucky if class and may progress as far as they like in such classes.

) will automatically smol. the sun disappear. see you in Fred’s Neighborhood! There can never be Grace. Flammable items struck by Quazar Dragon The Quazar Dragon will take about 12-48 the magical breath (such as clothes. how. so the characters packs. especially over those tacky. The Quazar Dragon magical metals will automatically melt into TREASURE TYPE: Planets may be found has gotten rid of many planets on which slag (again. the company of this race is prefer. MD — Individuals of this race should be served cooked medium. mous quantities of magic may be found. lack of intel. and Prestidigitator. they barf me out. after which cal to the original. which will be appearing WD — Individuals of this race should be served cooked well done. % IN LAIR: Nil. and thieves always step on a The dreaded Quazar Dragon is actually The chance of catching it while it is asleep squeaky board when creeping up on it (even an alien lifeform that consumes whole or unawares is so low that players could just in the outdoors). Once the breath ends. right? brought about by incredible twists of fate SIZE: L (120. being immune even to bumping into Despite its annoying habits. DAMAGE/ATTACK: One world’s worth with the overall result. After about ten minutes of worlds to sustain its energy requirements. OF ATTACKS: 1 of the gods. but those HE — Constant desire exists to humiliate and embarrass this race little walking lizards. and the dragon will produce multiples handful of characters has managed to seize its presence by voicing its call. next year at this time. Getting out of a suit of melted SPECIAL ATTACKS: Belch causes create another new planet. the dragon will get tired of is especially attracted to worlds where enor- than try to roll for it. will simply wander onto the scene at the The worst thing that characters can do is and it can detect the presence of such plan- DM’s discretion and investigate any loud to submerge the “What’s New?” Dragon in ets from a third of the distance across the noises. the wielder is. all of them identi. it will not cause per bite having to go back to the drawing board and injuries.” an annoying streak of unkillability too many dragons. Caveman. gag me with a mace. does not have a lair. Commando. platemail. they are the worst. ALL magic. Chaplain. “Growf!” of itself at a rate of 1-4 per round for the control of their entire world’s supply of (pronounced “growf” or “growph”). the NO. and homeliness. o mighty bar. do have a little lead time. the “What’s MAGIC RESISTANCE: Magic? energy it takes in to launch itself across New?” Dragon has one peculiar ability that What’s that? interstellar space at trans-light velocities. It is able to INTELLIGENCE: Animal ever searching for another inflated world to invoke a condition known as “DM’s ALIGNMENT: Perpetually hungry have for a light snack. falling into ashes. Arquibusier. every teensy weensy itty enough. “The Monty Haul Syndrome. Such worlds are usually in party of adventurers in chainmail and plate. such as those made by the average water. even if it does mean while hot to the touch.” in which a Upon arrival. can get hold of into a sphere of annihilation. and those nasty little kobold thingies. but non. putty knife. ? — Uncertainty exists as to the best cooking procedures for this red over all others. one million kilometers mies. the dragon the party and leave. It uses the vast amount of ligence. keep gaming and we’ll get along well together. The first clue that a “Monty Haul” will be repeated for 1-6 rounds. The “images” are real. This call multiples of the dragon. and the gods are quite pleased metal will have magically cooled so that.000d6 damage to all beings within The Quazar Dragon has no natural ene- without a can opener. happened to your loincloth. there is a 5% chance the Quazar no harm will come to people so affected — NO. tacky. This is a sure indicator Its breath weapon is not unlike that of a No experience will be gained from attack. month we’ll have the character classes: Halberdier.260 km wide mouth and is about to It forms a cone of fire extending 30’ from who try it should have their wrists slapped swallow the planet whole. HIT DICE: All there are Dragon. must be destroyed. the dragon will announce ever. QS — Aside from quarreling over scraps. however. PA — Despite petty arguments. cast upon it. punishable by being made +8 castle walls. that should cover all of the basics. the cone’s base is 15’ by a fire giant. Until then. without harm coming to anyone in stomach characters dared call themselves the equals touched by it). arrows. be housebroken. ing a “What’s New?” Dragon. word in the dragon’s language. none of Metallic items will not burn. Splashing water magic items and are busy making even could mean many things. The fiery blast lasts for half a immediately throw all the magical items one segment (3 seconds) and only affects non. PE — This race would probably make good pets if they could ever B — Bickering is the rule within this race. living objects. back. could prove difficult 10. strangely by Susan Lawson every scrap of it. etc. der and burn. magical fire. that the Quazar Dragon has opened its red dragon’s. DRAGON 53 . for it will then appear to multiply in Galactic Disk. they are so gross. wearing their +22 plate- breath weapon on whatever targets are to swim a froghemoth’s pond armed with a mail of prismatic invulnerability. at every possible opportunity. Mugger. Next due to extra toughness. (“What ARMOR CLASS: -4000 (equal to sixteen the planet down. allows it to survive all it meets. Spells cast at the PSIONIC ABILITY: Psionics? How do (From page 45) dragon are dispelled mere inches away from you spell that? some pages in an ancient tome that first it. lives in interstellar space them want to do so. like.600 km from nose to tail and a snickering DM. Instead. with a few notable differences. my. and those 28. weapons miss it no matter how skilled described the beast. RA — Individuals of this race should be served cooked rare. If this is victims to magically resist the flames. number as if a mirror image spell had been the terminal stages of what the gods call mail armor. the dragon’s breath causes its bitty bit of it. miles of iridium plating) The deities themselves cannot undo or barian?“) Magical items are allowed a MOVE: Effectively infinite have any say in the actions of the Quazar saving throw vs. tacky goblins race. individuals of this race Apothecary. oh. and FREQUENCY: Only once done. way to save oneself in such a situation is to in diameter. It as well throw their dice off the table rather this nonsense. since it is the only upon it will automatically produce 1-4 more. SPECIAL DEFENSES: Has no enemies neutron stars. and see handy. This duration it is kept in water. Sumo Wrestler. and to be perfectly honest. Medic. The only possible the dragon’s mouth. AV — Absolute avoidance of this race is practiced. Aside from the statistics for the races. Watering a “What’s world is about to be eaten comes when the (unless somebody answers the call with New?” Dragon is considered a felony in characters walk outside their gold-plated another “Growf!”) the dragon will use its most kingdoms. APPEARING: 1 (unique) Dragon will change its mind and not gulp though embarrassment is possible. (Draco Godawfulus Armageddonus) hours to close its mouth.

and the oppo- projected missiles may be used. and he will be hunted 1. then have known to have ever made it past 1st level. optionally.). ately gains the power to cast fumble on himself once per day per acters avoid these for their own good. its inhabitants. Six devas and an army of phase doppleganger simplest and most efficient of all weapons: the club. and leaves just the acter has at the time. wouldn’t have the faintest notion of how to govern a castle complex. I mean. Not to worry. No more. maids. henchmen. a Hopeless character receives 1-2 hp (flip a coin. 2. have saving throws of 40 vs. 101. sharp edges to nearest ally for maximum damage). he might be able to settle down at and rerolling and re-rerolling and re-re-rerolling the dice to get an some point and construct a straw or sod hut. which all morale checks. servants. Special abilities Armor: Any protection other than padded armor would be for. This coin toss is re.076 2* 1 Quack Race: All Hopeless characters are human. he are needlessly burdened by them. and all former hit points are dropped and primarily for the reader’s amusement. as given in the Players Points Level For Hit Pts. Hopeless characters may to 9th level will immediately gain the power to feeblemind an oppo- be of any alignment that will have them. a as we’re on the topic. They also make amusing attrac- who are supposed to be under his rulership would immediately tions in sideshows if one doesn’t approach them too closely. and the like.743 5* 1 Blunderer dwarves. read the spell of the same name.077 — 7. he Hopeless characters. 52. This eliminates all All enemies of a Hopeless character immediately gain a +10% to of the useless things like the spetum and the glaive-guisarme. Shields do make nice dinner trays immediately takes the maximum possible amount of damage from and wall hangings.024 1 1 Klutz character. This will cause the Hopeless character to be declared construct a stronghold for the following reasons: dangerous and harmful to the public welfare. 16. I’ve had my share of overthrow the character. by their nature. by some major miracle or gift of the DM. he Weapons: To their credit. or the persons who live in his realm. give it a class of its own? Henchmen and hirelings: Not a chance. as these always backfire in the hands sition will still feel good. You get the idea.732 8* 1 Public Hazard regardless of their level. this IS supposed to be a hopeless 0 — 2. At 1st level. sion lasts for 1-4 days. man. a character must have all ability scores rolled as d4 + 2.395 4 * 1 Jerk human. really now. Also.733 — 575. regardless of the company that the Hopeless char- no one can pronounce. then back to 1 hp at 4th level. much less use anyway.351 3 * 1 Goof limits are too high for this class to qualify as anything other than 7. treated in this manner. makes it Alignment: As if it made any difference. or his retainers.Rules to lose by From an idea by Roger Koppy The Hopeless character class Almost every gamer has had his bad days with the dice when realize they were under the command of an incompetent and would creating a new character for AD&D® gaming. nent by touch. After all. And shields? Shields are too cumbersome and Hopeless characters Anytime a Hopeless character rolls a 1 for a saving throw.449 — 101.011 — 217. ahem. He wouldn’t have any idea of how to get such a project started. Uses of a Hopeless character 3. the Hopeless A Hopeless character is useful if you don’t want to waste a better character accomplished both of the above objectives. the attack. None of them throws as 0-level humans. cut themselves on. Few Hopeless characters are forgotten. All Hopeless characters attack as 0-level humans and make saving eign and useless in the hands of a Hopeless character.352 — 16. * — All information on levels greater than 1st level is presented flipped at every level. Any Hopeless character who survives beyond 1st level immedi- Oil and poison: C’mon. why not just generate a thoroughly lousy character and overthrow him. Conversely. Life ain’t fair. all allies of a Hopeless charac- of a true Hopeless character.744 — 52. causing serious injury to either the ter take a -10% penalty on morale checks so long as they believe the thrower or the nearest ally. Besides. Any Hopeless character who. A Hopeless character will suffer some Experience 2-Sided Die sort of penalty for each such characteristic. If he received any help on getting the project started. Oil? Poison? Hopeless char. A 1st-level Hopeless character could have 2 hp. hirelings.949 9* 1 Incompetent at that. Hopeless characters may use any sort of automatically hits himself for normal damage (or. and they don’t even get to use regular dice 217. If a Hopeless character rolls a 1 on a “to hit” roll. illusion/phantasm spells or enchantment/charm spells. Then the character can acceptable character that the DM’s going to kill off in five minutes govern as many chickens and pigs he wishes. Instead of rolling If a Hopeless character is lucky. giving a range of 3-6 for all major characteristics Hopeless character experience table (strength. intelligence. to an unlimited extent (this power limited only to one Strongholds: A Hopeless character will never settle down to use per round). his weapon that has no moving parts to confuse them. and this just adds insult to injury for Hopeless 33. with heads being 2 hp and tails being 1 hp). No hurled or elf-trolls could be backing the Hopeless character up. them and have decided to do something about it. makes it to 4th level gains the power to cause confusion in any intel- Number of attacks per round: Just one. This rule also applies to sharp weapons Hopeless character is attempting to support them. until such time as they anyhow. and. being too clumsy to even think level of experience thereafter. Level Title Handbook.448 6 * 1 Fumbler characters.396 — 33. get serious.010 7* 1 Maladroit Hit dice: Hopeless characters get only one roll for hit points. since the racial ability 4. This confusion is similar to the druid gaining any new weapons as they rise in levels or anything. This is special because no one else is know how to put on anything more complicated than an old quilt. 2. then 2 hp at 3rd level. or any other dangerous parts. down by the armed forces of any nation he passes through. only no saving throw is given and the confu- paragraph above on weapons if you can’t figure out why.025 — 4. If. 1 hp at 2nd level. humans are boring compared to things like elves. In order to qualify as guy like this? a Hopeless character. and those with moving parts. 54 APRIL 1985 . etc. A Hopeless character who actually about using them. as long ligent character who attempts to hold a conversation with him. Hopeless characters don’t have to worry about power usable once per round. etc. however. those people character in a dangerous scenario. Would you work for a Thus was born the Hopeless character class.


tance of 25 yards.0. In addition. ment. Rank. his EP cost for advancing in that skill As to whether Divers who are already gins to extend these and other abilities. suffer one common disability swimming. no matter but that’s about all. When necessary. players who feel that they’re players ought to reconcile themselves to the Some PCs begin campaigning at a higher getting their value’s worth can make their fact that sooner or later one of their charac. whether Swimmers ing his breath for 6 pulses while diving and or Divers. a Swimmer can (Chapter VII). during the character generation ming skill. ming Rank is at least 2 levels higher than become air. or under left to GM discretion. adventures to be in and around water. any further EPs ob- effort has been made to adhere to existing rule 8. Once a Swimmer has achieved activities. skill at Rank 5 (worth 7. which are their success percentages in these skills berg’s DRAGONQUEST article in exactly the same for Swimming. para. He has a natural enter a magical college at a later stage of could happen to him once his head goes affinity for water that is almost magical and their careers. He can hold his breath 2. but the thought of specializing in aquatics. When a PC achieves Rank 1. or a (But Swimmers do get TMR 2 at Swim- diving is utterly appalling to him. A Diver can progress to Rank 20 in the 11-15. man is still graph 2b. he better have an idea of what after he learned to walk.5 cubic hexes). mage. earth mage. for about 3 hexes. EPs are applied to this the water. underwater time advantages of the Diver class are insuffi. diving dis. The Diver option is primarily in- DRAGONQUEST™ game).0) is cluded for GMs to use in creating very only a visitor here. EPs are applied directly. PC automatically receives the Swimming plied toward achieving Swimming Rank 11 So.5.0). or black mages. or ritual of his water environment. water mages (or some other type) can also Rank 10. With each advance in Rank. yards/minute. through Rank 4. hold. To chart this progress. on the modified by 5 points in their favor.000 EPs per advantages of Divers described in this sec- self afloat in the water if he doesn’t panic. for clarity’s sake. that every process he simply opts. he acquires College. The a merfolk’s cap of woven gold can be ap- realism has been sacrificed to playability. Swimming speed immediate entrance into a magical College character’s right and left front) or a diving 56 APRIL 1985 .” They (hereafter called a sprint) a maximum dis. providing the Diver became a water mage skill as described under rule 87. 65. 24). performing any talent. enter their PCs into the Diver class. provided that his Swim. I would favor it. While this ters is going to be drawn into an aquatic who was born and raised around water. from 3. DRAGONQUEST game Divers However. (EP Divers. and swimming without stopping Players are not encouraged to blithely underwater: they are “legally blind. however. earth.8). The Diver is a person PCs into Divers if they wish. and sprint distance cient to compensate for not being allowed vision into the rear half of each hex on the increases by 75 yards. and they can see. and 10. If he is going to survive that who probably learned to swim very soon native. the Fortunately. enrolling the PC in a magical college. underwater time in. diving distance go as high as Swimming Rank 20 if he increases by 9 feet. swimmers ming (which.500 EPs). and He is. No Diver may become an air these abilities: diving under the surface to a mage. fire. by is reduced by 25%. spell. and sprint distance Rank described under the “Swimmers. All surface dwellers. to fully establish his mastery of the described under rule 87. players should start thinking of swim. PCs who are Divers can always adventure. At Rank 12. or black Underwater combat distance of 7½ feet (1. Without a merfolk’s cap. Divers have using the option described in Eric Gold- point costs listed for Stealth. equipment (or its magical equivalent in the in the Adventure Sequence (see 80. Swimmers are never Divers: the skill at Rank 0. his heading above. when. use the experience his Rank in that skill. issue #86.6. pulses (Ranks 1-4) or 6 pulses (Ranks 5-20) to illustrate the fact that latecomers to the Whether freshwater lake or saltwater ocean. his diving time is reduced by 30%.) PC increases his Swimming Rank. Unless can locate light sources. chase speed tive” (see DRAGON® Magazine. on. fire mage.000 EPs/Rank to achieve to rule 83. Swimmers are not forever These rules are an attempt to meet that In order for a player to develop a PC who barred from the higher ranks of the Swim- need for knowledge of underwater life and is a Diver. hyperventilating before diving. He does not really be. for 6 pulses (30 seconds).” Every DRAGONQUEST character increases by 100 yards. includes with the following advantages: must pay 7. but he uses the skill increases per Swimmers creases by 3 pulses. as receives a +5 addition to the base chance of types. and excludes them from using the warrior alter- adventure. Also.) tion never apply to Swimmers. determined by multiplying the TMR by 50 important NPCs who ought to have special long in this environment. by using goggles (which block peripheral increases by 2 pulses. to match the prowess of people who have treasures that has lured man from time spent all their lives in and around water. but that’s all. a persistent visitor. this should be Experience Point Cost Chart (87. p. under the surface. along and up. So. For all humans. that no landsman could ever hope to match. he is an adept Swimmer. If a Diver becomes a Beast Master how high a Swimming Rank they achieve. ming Rank 12. Swimming Rank. desires. if this isn’t sea face enormous difficulties in attempting the Deep is a repository of mysteries and done. In this way. when he comes to Swimming Rank 10. not the increases given for begins campaigning with the Swimming swimming speed increases to TMR 2. Given the most sophisticated modern 1½ at Rank 8. Note: A PC must spend 3 aquatic advantages due to their origins. Up ever these skills are used in. Rank from Rank 11 up. for his PC to be a Diver in lieu of tained during aquatic activity while wearing DRAGONQUEST rules.500 EPs/Rank to achieve Ranks skin diving) as an adventure skill (according 1. Chaosium’s Thieves’ World. immemorial.7. not as an acquired skill Swimming skill. a Navigator. he be. and Movement Rates. A Diver who becomes a water mage before becoming any of the other four Rank 5 on. be aware. at a speed of TMR ½. this problem can be overcome tance increases by 7½ feet. the player expects most of his PC’s early fuzzily. As the Ranger specializing in the ocean environ. mankind is an increases to TMR 1 at Rank 3 and to TMR or ready access to “The warrior alterna- alien. costs for Ranks 11-20 are 5. however. A character can keep him. With each advance in Ranks 16-20.Getting in over your head Sink-or-swim rules for the DRAGONQUEST™ game by Craig Barrett In the realm of the Deep.

with reduced ranges tigers may also be met in the water. vocal or not. Other non-aquatic creatures that are in require a 5-pound weight belt to achieve 0 Nets used underwater have a range of 2 water seldom move faster than TMR ½. with directions unless the Water Breathing Spell (41. 10% at affect the use of magic. it sinks. Crossbows and heavy Vephar. 15% at Rank 2. of Class B and C weapons is increased by 1 game purposes only: When used to balance Less easy to overcome is the 25% visual while underwater. with negative BCY. Similarly. of 3 and 4 hexes respectively. rather than a 10-pound weight belt. and 0% at Rank 5 that are possible serve magical purposes Example: If a Diver wants to raise a 15- and above. the process of pound object from the bottom of a lake. With positive BCY. At 0 AG points to overcome her +2 natural tion of -20 to their base chance. Human males have +1 natural BCY and in the base chance for being underwater. Diver can hold onto a line attached to a ter above the surface is reduced by 15.G-12) to get 0 BCY. combat from the surface. reduced by 10. Buoyancy Or. but no change these have TMRs of 1 and ½. a 35- ter. and then he can add one reversed: base chance of a character on the or the merfolk’s cap of woven gold is being more to get 1 TMR of lift. to their current damage modifier. both Class B as BCY). 5% at Rank 4. can attach three 1-pound flotation bags Other than that. except for three. The placed until it is moved. an object rises Example: A woman of AG 15 can use 2 and Class C weapons suffer a further reduc. suarimes. an object floats where it has been BCY. and the demons Furcalor. so distortion is reduced communication while underwater does not rates are TMR 4 in ascent and TMR 7 in to 20% at Rank 1. weight. he melee combat. the rules also contain swimming Example: To gain extra “bottom time. in water. nagas. second hex only. fossergrim.mask (which gives unobstructed vision in minimum Physical Strength for proper use The following assumptions are made for those hexes). as well as -5 BCY. underwater only. Only experience teaches com. and maximum rate of TMR 7.0. 1 BCY point equals 5 pounds. If the diver is at 0 BCY. BCY. with -10 to the base chance for the BCY and require a 10-pound weight belt. Attaching a total of seven flota- that no character who is 5 cubic hexes or tion to the 13 creatures listed in the Aquat. aquatic combat is essen. and These reductions do not apply to magic fast an object rises or sinks depends on how angles that also affects all surface dwellers weapons. with the added provision A note on watergoing monsters: In addi. However. size. dwellers are unable to make effective vocal BCY point equal to 1 TMR. respectively. Rank 3.” a character below the surface hitting a charac. water elementals. water breath time by 1 pulse in all cases — (each filled with +1 BCY equivalent of air) tially governed by rule 67. Tigers and sabertooth pound weight will take him down at the crossbows can be used. casting a spell. the fact that surface much BCY it has in excess of 0 BCY. This affects all ranged and perfectly well. any melee Another critical factor in underwater pending Agility points. with 1 AG point or close combat weapon has its base chance combat is buoyancy (hereafter abbreviated equal to 1 BCY point. as he likes. and Forneus. the surface. information for crocodiles. How distortion with regard to distance. Likewise. human females have a +2 natural hexes. natural BCY can be overcome by ex- Both in and under the water. giant land tur. heavy weight and move with it as far down All ranged weapons are useless underwa. The object will surface hitting a character underwater is used. nixies. rise 1 hex every pulse until the bags reach reduced by 20. Underwater. The limited sounds descent. Base chance of a book. Maximum pensation for this. tles. with 1 underwater. the Diver described above DRAGON 57 . tion bags would give the maximum ascent more below the surface can be hit by ranged ics section of the DRAGONQUEST rule of TMR 4. reduces under.

or portion thereof. rather than fast she chooses to swim. a man of AG 25 has a total AG loss of 7 Time spent active in water is always ming can be simultaneously used for com. with a in panic at his rescuer). (In lieu of assigning available for combat (his normal 15 minus matter what his Swimming Rank is. He also suffers -10 BCY (7 + 42 = Whenever a character spends a significant Value. the FT penalty is pay- able every 5 pulses. payable every 10 pulses. With a 10-pound float like that.could have used 4 AG points to lift the 15. float. objects in water (to lift. Exceeding the limits Up to this point. at a cost of 1 FT point every third pulse. He must also pay 1 FT point per ½ TMR of extra speed. He it a higher rate. If the character is not able to take a breath by the time these pulses are 58 APRIL 1985 . that leaves him full hour. The exercise rate TMR. These AG seven pounds of clothes and boots in water. 82. During the tactical stage (rule 80. would depend on GM discre- states how much one can carry (see rules 15 of her AG points would be available for tion. or push). armor except plate mail add 1 to the wear. With had been carrying 60 pounds of weight for a Diver needs 4 AG points to swim at 1 TMR 7 AG points already lost.9) as though he 15.) Men in this condi- swimmer so that he can move himself in have 30% added to their weight. er’s AG loss. bat. and their combatants. the cost of strenuous exer- only the 4 AG points used to lift and move even has a total of 8 AG points for combat cise is doubled. with a 5-pound weight belt for 0 BCY. consult the Fatigue and Example: At Swimming Rank 9 and AG but the additional 9 AG points applied to Encumbrance Chart (82. no same exercise on land. 2 loss. At Ranks 1-2. Shoes absorb points are absorbed in combat and cannot This can become dangerous. minimum AG loss of 2 points. A character may exceed his underwa- ter time by a number of pulses equal to one- half of his Willpower (rounding down).1 and 82. 4. he couldn’t even 4. pushed. or whether he could unbur- four flotation bags. at Ranks 8-11. His natural BCY is +1. Underwater. he would have enough water for a significant amount of time. and charge him the appropriate and 4 more to lift the 15-pound weight at 1 with 9 AG points to spare. boots. paragraph 3). All types of armor except chain mail man who is entangled. but not enough to Determine this cost separately. stealth. or a drowning victim clutching move that weight. and armored man has in water. To do this. (The same is true of a because AG points are also required for a points. 2 AG be used for BCY. 2. or towed in 13 AG points available for combat if she With only AG 16. AG points per ½ TMR. or portion thereof. 1. again at a rate one level higher than on land. Normal exertion points are not lost. points (2 for clothes. pull. or portion thereof. This would still leave him 7 AG apply 1 AG point to moving the weight he’s should be read as one level higher than the points unused and a total of 11 AG points carrying and 6 AG points to swimming. While Physical Strength weight belt to counter her natural BCY. He’d sink at a rate of TMR 1. he can exceed his limits — for a price. 2 for boots. spent at extra speed. used 2 AG points to overcome her natural points to keep afloat.0. at Ranks 12.9) and indicates how much other uses. 6 AG points are re. 1 AG point per ½ TMR. ness in water.1. If a character dives past his Rank limit. and plate mail doubles its AG account for the effects of mutual awkward- 3 AG points per ½ TMR. a character may double his TMR for a number of pulses equal to his Swimming Rank. all den himself. 3. start- energy is needed to overcome the inertia of All of this points to the trouble a clothed ing the moment he entered the water. Use this formula: 1 AG weight affects both BCY and AG. and AG used for swim.8. BCY. If a character exceeds his sprint limit. the life of a Swimmer or Diver is relatively easy and uncomplicated. he doesn’t have much to worry about. But AG points used for swimming 49 pounds of weight. With only AG 15. he immediately expends 1 FT point for every 5 yards (+5 per Rank). Clothes If two men grapple in the water (two Agility dictates whether one can or cannot become waterlogged rapidly. that he exceeds his limit. all of their AG = 1 BCY = 1 TMR. he immediately expends 1 FT penalty point for every 5 feet that he exceeds it by. This burst of extra speed is possible only once per sprint or dive. He can easily number of FT points. How long he could pound object to the surface. As long as he stays within his limits (and out of the reach of the nasties. Example: Wearing chain mail armor and 20. at Ranks 3-7.) the 15-pound object). with -2 BCY added to their total to quired per ½ TMR of speed. and. divided by 5 = 9. BCY. But if he wants to complicate matters. or when determining Initiative armor). he must have enough free AG points to account for the extra speed (at the usual AG cost for his Rank). The first FT penalty point is lost on the first Willpower pulse. and 3 for costly in Fatigue points for a landsman. though. portion of any given hour in water (see cannot also be used for BCY. a BCY gives him a net result of 0 BCY. no matter what her Rank is or how swim even one stroke. anything being carried. section 3). (his 9-point reserve minus 1 point needed to This does not include the FT cost of Example: A woman of AG 15 would have keep the burden he’s carrying in motion). an additional 1 AG point. rounded up to 10). all types of tion rise or sink according to their combined water.

his rate of recovery is determined by divid. In the a rope. he jackknifes in the water. the victim’s hold. the grapple is determined as if the object suffered these losses due to a wound (rule When he has lost all FT points. other object that is within reach and sight. so long as the character is dead. and descends at TMR 3 30 seconds the swimmer remains in the (for males) or TMR 2 (for females). dive. of course. so. will attempt 5. he is declared to be ing techniques when he learns to swim. When all EN points are gone.used up. This is drowning victim is virtually immobilized). When body of water up to neck level makes an the character wants to make an extra-rapid immediate Willpower check. and only when this is completed can the victim can be pulled to safety at ½ the character begin restoring real FT TMR (if rescuer has a Swimming Rank points. equal to or less than the base chance. and another going Drowning is the greatest danger a charac. Swim rate is reduced to 1/3 TMR improves them as his Swimming Rank ber of pulses of rest it takes him to recover (plus BCY ascent rate). plus (the rescuer’s their current level. often while using a diving (voluntarily or involuntarily) enters a free mask and snorkel to observe below. The base covered in this fashion. throws his occurs. and points. and then continues and pull himself to safety. (recognizing that in water a panicked. water at that depth. and the character increases. of Fatigue and Endurance point loss. a dive. or some mulates FT penalties greater than one-third pulse a character is declared to be drown. victim suffers a -10 penalty to his base the water. 01-20 as given and 21 + as a panic reaction. Once the character is able to Drowning may result from several things. To lessen this risk. have to be recovered in the normal fashion. A panicked ately stunned and begins to drown if still in loss begins at the rate of 1 point per pulse. If stopped (presuming he’s rescued). the effect is the same as if he had to lose 1 FT point every pulse thereafter. the character chance. underwater time. but wherever there is water. (By now. there is attempt on a panicked victim. paragraph 3. any end of the dive. Strike Chance Modifiers). however. all unrecovered points after that A character who is stunned in or under time become normal FT losses that will the water is also declared to be drowning. a further WP check is made every feet into the air. Swimming Rank x 3). Rescue and recovery tom” FT points up to one-half of his initial To rescue a drowning victim. he is were a person with PS 0 and FT 0 (see 19. (FT points lost to immediately makes a Willpower test to see highest Swimming Rank should make the causes other than these five cannot be re. In addition. result from 26-95 should be considered as Also note that a character can exceed his panic only — use the 26-76 explanation TMR limit while descending. If a D100 roll is A character has one hour to recover FT ics and can no longer help himself. the rescuer FT points (rounding down) in aquatic must come into close contact and execute a activity. whenever a surface point equals one half-hour of exhaustion.6. If no fright dive. or both may sink (see past 99 feet. to be considered safe — can an attempt be spend time resting totally out of the water. consult the Fright Table. ter faces in the water. Hyper. A victim who is either stunned or collapses. drowning. alty. he immediately begins to drown. FT Once drowning has begun. drowning is a process self-rescue by using a grapple action to seize character resurfaces. In the pulse in which the last phan. only). out of the water. he loses 1 FT point. If the grapple action loses 1 FT penalty point. though the GM may to recover — unlike normal FT losses. including his extra Every Swimmer and Diver learns lifesav- ing his normal FT level by his Swimming Willpower pulses. higher.6). paragraph 2): the character is immedi. 1 FT point lost during for example). fright occurs. by making a sounding dive. Aquatic enemies may Buoyancy. stunned.) For ming Rank from 8-20). with ter has can be exceeded (as in rule 82. Fortunately. The result is the num. If he rolls equal to or less than primary lifesaving attempt. for example). Panic may result from anything that but only dives for 70% or less of his allotted would cause panic on land (see rule 64. of his original Endurance level (rounding ing. action. rescuers may make a combined restrain are cumulative during a single sprint or tion. In the following pulse.6. penalties. When consulting the Fright that dive is automatically restored at the Table (44. The technique is to float on the In addition. a character hyperventilates for a full dive. EN point 17. remaining FT and EN points at the mo- they were one Swimming Rank higher than ing his weight belt if he hasn’t already done ment of the attempt. he pan. but for a character in water. If Even the number of FT points a charac.8) for characters in water. and Rank (rounding up). without pen. when the For game purposes. Another point is Drowning succeeds. all his breath time. he retains his self-control chance for this is the total of the victim’s Females recover FT penalty points as if and can continue to help himself (by releas. bush. If he rolls higher.5) on the tom point is expended. rule 82. the rescuer with the each FT penalty point. rule a character halfway up on a log or rock which aren’t. 1 phantom FT A panicked victim. Only when the drowning victim reaches doesn’t incur the drowning penalty. These phantom FT points must not panicking presents no problems (use the be “restored” by sleeping 1 hour per 2 PS and AG of the rescuer. successful restrain action (16. to grapple (16.) (Willpower x 4). or until the character dies. Base chance of down). floating log. (A sprint is ended when at least 3 the danger of drowning. only possible at Swimming Rank 8 or All panicked victims begin to drown.1. FT penalty points have from 1-7) or 1 TMR (if rescuer has a Swim- become normal FT losses. or whenever an event ventilation cannot be used with a sounding occurs that would frighten him (such as a dive. x 3. He cannot recover from being stunned or FT penalty points are treated as lost points panicked until after the drowning process is for all purposes until they are recovered. branch. splash sending water over his head). if he panics. DRAGON 59 . An unstunned victim may also attempt a pulses are spent at rest. above). the rescuer must attempt to break lost going past 66 feet. he immediately victim. a Rank 0 Swimmer who surface at 0 BCY. he immediately within range and sight. The character may expend “phan. Therefore.) If a character accu. Whenever a character underwater uses up made to end the drowning process.3) any rescuer who comes dweller dives past 33 feet. the process or is brought to a place of safety — essen- losses due to these five causes are fairly easy continues until it is corrected by direct tially. two FT penalty losses due to these five causes or may not be present in any given situa. this is dire danger.

Pan- Sounding dives will not dislodge it. MD 11. 15 lbs. If no EN points were lost. the sack never adds + BCY beyond what- ever is placed inside. Diver’s net sack: 8 oz. 2 SPs. to clear it of water before each use. The self-save attempt may be re. that principle has come across in this article. Diver’s safety line: 150 ft. If not.. and Weight belts: 5-pound type. If cam- paigns are to occur in cold Northern waters. which affect BCY. be prepared to add warm clothing — long- johns. 5 SPs. PS 7. ery may begin at once. ceeds. icked victim to grapple rescuers are reduced Diving goggles: 9 oz. range P increased by the strength of the spell (base (not weighted for throwing). helps its target in spite of himself. Class A. and his chance of resisting panic is chance 50. drowning victims may attempt to recover from stun continues.. then FT points lost adding his unmodified Swimming Rank to due to near-drowning are recovered at a his remaining FT and EN points. he can collect all the rewards of the Deep and perhaps suffer none of its penalties. Since water flows through the fine. 15-pound type. Wisdom dic- tates that he knows his limits and that he doesn’t go beyond them. the extra Willpower pulses the weapons and goods lists: added to his breath time are increased by Diving knife: 14 oz. for example (of the waterproof sort) — to the basic goods list. Remember that the gear that a diver actually wears is made for underwater use and never imposes BCY or AG penalties on the wearer — except for weight belts. 30 SPs. Once that process is com- An unstunned victim who has performed pleted and all EN points lost due to near- a self-rescue may attempt a self-save by drowning are recovered. Calf sheath: 8 oz. a pan. strength of the spell. Beginning with this pulse. New weapons and basic goods If the victim is under the Spell of Flota- The following items should be added to tion (41.. Diver’s belt: 12 oz. saved. though they may have resisted rescue. Hopefully. lost EN points are recovered at may add his unmodified Swimming Rank a rate of 2 per Rank for every six hours the to that of a single rescuer. 60 APRIL 1985 .) Snorkel tube: 12 oz. plus 1 per mage’s Rank). A final word: These rules are designed for a Mediterranean-style climate. FT recov- points. If more than one rescuer is present. Belt has sewn pouches for items small enough to pass through the mesh of a diver’s net sack. 15 SPs. 1 SP. Be sure icked victims will not resist lifesaving. 4 SPs. can be used on either leg. use increase of 5. 10- panic ends in the pulse that lifesaving suc- pound type. Used for carry- ing a diving knife (only) at the calf. rate of 2 per Rank every hour the victim icked victim uses only his FT and EN rests. the hallmark of the good swimmer or diver is caution. base 50%.. by the strength of the spell — the magic Diving mask: 16 oz. made every pulse until the victim is saved Once the drowning victim has been or dies. In real life. Skill Ranks with daggers rescue and lifesaving attempts (both by himself and others) also benefit by the apply. recovery of FT and EN points lost a second rescuer may assist by adding his due to near-drowning depends on the vic- (Swimming Rank x 2) to the base chance. drowning stops at once. all FT and EN losses end. Flotation (air) bags: 1-pound size.... If a Swimmer or Diver stays within his limits. Used to In the pulse that a lifesaving attempt breathe while floating facedown in water. long. succeeds. stunned Belts have quick-loose ties and should be put on last when donning diving gear so that they can be released without trouble during emergencies.) victim sleeps. tim’s fitness. 2 SPs. It has a drawstring closure. cost 12. 3 SPs. All MC. peated only until the character becomes stunned. as measured by his Swimming (An unstunned victim who is not panicking Rank. 4 SPs. but further attempts may be (see rule 19). 2 SPs. (Attempts by a pan- 15 SPs. First.G-4). and it also has loops for carrying tools and weapons.. cut-resistant mesh. damage modifier +1.




64 APRIL 1985 .

Again. won’t you.” As the day wore on into the afternoon. Gloom wrapped Inglaf like a cloak. She probably had reason for her concern. The cleric nodded again.” Ayala slapped her knees with a decisive air. but it’s cold!” she growled. of course. leaping from her bed as if the camp were being attacked. folding her arms under her cloak again. remembering a certain incident at the inn in Usseresk. then moved around the campfire and squatted beside Ayala. thought the cleric automatically — out of these debatable lands and in the river settle- ments. The ranger was not a fidgeter.” she answered after a brief pause. Why did he say nothing of it to me last night?” The ranger poked at the fire with a branch. Sister?” asked Briony. Sister. Look. . bowed his head like a heavy burden. worse than that! Inglaf’s strength was his pride. In a few hours her party would be on the move again and. Sister Ayala huddled by the campfire in the grey pre-dawn chill. Ayala peered across the fire at the figure of the war- rior bundled in his sleeping robes. but he moved lithely enough yesterday. but if not. Her militant order was not noted for its austerity. Inglaf’s N A HILLTOP JUST NORTH OF Wyndark. “Perhaps he’s slept off his trouble. Briony was stirring. the little cleric sat back. Ayala reached toward the pile of firewood by her side. her order was not noted for its austerity. turning to scrutinize the party still sleeping behind her. Briony scattered her fur wraps. A bed tonight. “God’s teeth. An admirable trait in a ranger. rouse up these sluggards. and be gone the sooner. there’s something else troubling him. “Is his wound paining him? I would have sworn it was healed. “bide for a moment. Picking her way between the sleepers. “Keep an eye on him. We’ll need every fighter alert and whole-hearted until then. “I’ll ferret out whatever it is that ails him. A movement among her sleeping companions caught the attention of the little priestess.” Briony thrust the stick into the fire impatiently. Ayala nodded vigorously. “Depend upon it. Briony. smiled more broadly. No. no physical weight would cause Illustrations by Valerie Valusek DRAGON 65 . The tall ranger stood. “Then let us build up the fire for breakfast.” “Nay. The ranger always woke thus.” the ranger replied. “No. I’ve been watching for a time to consult with you privately. I don’t know what. before nightfall — with the Goddess’ bless- Dream ing. Suddenly rolling over and sitting bolt by Ama Darr Rogan upright. we’re not home yet. Ayala smiled. “Have you noticed nothing amiss with Inglaf?” Briony asked. touching Ayala’s outstretched hand. and no night watches. Sister Ayala began to wish that she had not spoken so confidently.” Puzzled. . Ayala. . but one with occasionally humorous results. She stared at the still forms for a moment. I’m no healer. never fear. No. “I don’t think it is his wound. She crossed her arms under her cloak and rubbed her thin shoulders. Briony moved to the fire. but I’m wor- ried. even if we are nearly out of the wilderlands.

Ayala sighed with con. she set down the mug. . Inglaf has had a nightmare.” brought Ayala’s thoughts back to reality.” He leaned forward. as I am only Her his . Inglaf. grily.” she replied as patiently as possible. me that sort of a child’s tale. . . . As dour as . With another sigh. yes. “Sit here beside me. is. as dwarves! thought Ayala an.” took a deep draught of the ale. It were a dream. his demeanor has begun to infect the rest of the noise belike. “Oh. as if to clear away the disturbing visions. the Ayala he knew? Trembling. Inglaf. she thought. or the ale. She shook her head with vexation. . There’s some- asked him earlier. “Come now. You’ve put away It’s most unlikely that this is either a portent or an enough. “Not no common dream. Could this be Ayala. she drew her feet in under her face with his hands.” contritely fingering the medallion at her breast. which now seemed as warm as Ludo’s. Even Trath. commanding tone. “Well. usually as light-hearted as his were uncommon powerful ale. I beg you. Pick on someone your own size. not loudly. case considerably. Ayala mused. but my Goddess. That’s his arm. but it’s had no effect. shaking his head didn’t really mean it. After she had guided him gently to the bench why I was trying to get drunk.” despairing sigh. from elsewhere.” omen. sharp glance. “Inglaf Ingmarson.” slumped down. him. Outside. to reveal thy distress to me. Clasping her medallion. Heaven bless us! thought the cleric crossly.” Then she What ails Inglaf? she asked herself just as she had added more kindly.” Ayala quickly grabbed his shoulder.” They stood staring at each other for a No. man.” answered the priestess briskly. . Damn the man! thought Ayala furiously. Sister. but was stocked held it out toward him and called.” elvish kindred. Two nights! That altered the The night air. “Don’t trifle with me. worried the lit. of course — or The fighter gazed at her dully. “Shall I come along and scrub your back.” she snapped. noted Trath. Ayala. Off know. “Now speak. And worst of all. Inglaf. . Say what you like. tentment. it’s come on me Half pulling. Then. but that the party. No use. Tell me.” She moved to the bench. Inglaf.” the ranger sputtered Her servant. however. . for he shot her a wiped her mouth on her sleeve. whatever I may say to soothe him. Outside. and he gazed at her with awe. like. brother. She patted The barmaid who was offering her the refilled mug his hand. His only answer then had been a thing weighing on your mind. “It’s the third night. you see. “And don’t pretend you’re drunk.” yearned during the cold morning watches. she banged the mug on the bar for a refill. A comely “Well.” with laughter. “All that can from the lamplight. his face in his hands and groaned. “No. Now that’s more like a send- bundled the warrior through the taproom and out of ing. indeed! Look me in the eye and give braids of her ritual headdress dancing in the sunlight. slamming it firmly behind them. and marched over to Inglaf. but in a with the homely comforts weary travelers most desire. “Ah. now she answered with a sigh of her “Don’t ask me.” Again he buried own and trudged onward. stammering. It was not a Ayala drew herself erect. she told herself.” he repeated. still and clear. “Attend!” she said again. it were like this. braced Inglaf for a moment. him to hang his head. I . He threw up a hand to shield his eyes “No. All party mood. The heat and tle cleric.” she said quietly. “It weren’t no common dream. But you were right: It under the lantern hanging by the inn door. “Kneel not to me. I —” robe. you half-pint thief! sionate Queen of Heaven. don’t know what came over me in there. my friend. the little cleric these two nights running. the fighter sank to his knees. Don’t ask me. I tell you. Ludo Piedevair leered up at tall the little cleric an unearthly aura? Briony. Unobtrusively. trying to recapture the Oh. that gave It had hot water. I help is to tell me. “Nay.” “Some dreams are sent from the gods. “Not here. His hands dropped. I hope. I can tell. “M — m . squared her shoulders. You know this fuss for a mere dream! Either she fidgeted impa- your duty. “You ially. “Go on. I wish Her now to heal Inglaf. she particularly elegant accommodation. Come. Outside. Sister. Ayala nodded slowly. Inglaf done no good. “I thank you. “though who’d complain of a flea or three after spiders Was it a trick of lantern light and moonlight com- and wood lice?” bined. or one of his diseased imagination. and his half-brother Lilliard looked Ayala snatched his hand from his face and glared at dour. I Somewhat hesitantly he obeyed her. slouched at the end of the bar knocking back your wounded spirit. “More of a Come on. “And tonight?” she asked. God. She could feel her first mugful clear down to my Lady . Why can’t Inglaf take a clasped together on his knees. . What happens in your dream?” 66 APRIL 1985 . “I adjure thee. his fourth mug of ale as if it had been earthly instrument. so I must sit here moment. And what’s more. staring at his hands enough wench.” “Come along. you must tell me what your trouble water. of our Sovereign Lady and Mother. . Attend to me. sharp with frost. ain’t it?” the door. half shoving him. the loops and “Heat and noise. in the name m’dear?” he asked. Inglaf. Ayala relaxed her grip on He shuddered. Jov. fancy to her and take his mind off his troubles? Ayala Ayala. God! The At eventide they found the inn for which Ayala had horror of it. . Sister. if you dare. tiently or he caught her thought. the most compas- “What! You’d steal the soap.” her toes.” It had clean beds. then his head dropped and he covered his freezing. that thou mayst have solace. Sister. that it was never I alone who healed the road again! Party time! Then she caught sight of your wounds. .” vision.” she whispered. Sister . his spirits restored. And it had superlative ale. then said.

Well. Don’t you see? We’re all statues “I look up then. Sister. merciful Gods.” body. ‘Fat chance!’ Like that — kind of nasty. he into a statue for a hundred year — or so he said. sort of a great.” she whispered. . shut up. Inglaf took Ayala’s hand again. very slow. in the statue there.” Standing.” Inglaf cried angrily. “I won’t repeat what the other inquiringly. “Thank you again. shiny parchment . And I adjure you still. And soon. It’s a horrible din at first. But this time. there’s Reynar. Then “No!” She drew a deep breath. it don’t make sense at all. stretching as far as it. She statue’s turned a little so I can just catch a glimpse of hardly noticed the pain. DRAGON 67 . And then head. . she crawled me. her thin shoulders shaking. At you would ask me. it may sometimes seem — but nothing “In my dream his statue . come to judgment. all alone in the dark . “Go on. Ayala. Ayala sat rigid. He looked at his hands again.” tiles. You’ll sleep finish telling me if I’m to help you. you must Beside him Ayala trembled with a chill that had know. to the forest dark beyond. You like — do you remember that fellow we met. Inglaf. Then. . “And then . But I can’t turn my didn’t make a roll nor she didn’t make a roll. . ‘All right. . Then Trath let’s get our butts out of Jack’s little trap here. and I can time — she says ‘Oh. I can hear. And . Clean sheets! And I’m forgive me! — I thought it was the gods and I was almost too weary to care. But there’s no wind at all. it’s She leaned toward him. and it “They go on for a bit about rolls and about how he get lighter and lighter. where I can just see. then I do notice . I understand that these folk believe that out behind them like there’s a high wind or like they’re . Ayala undressed the first bit. . the river.” her door. on point. “There. But all says. . Karl. to the hunter’s “Beyond you . The first night — into the high. us — our company. but it ain’t no pavement. . curtained bed. “It is but a dream — a strange and fear- dead!” ful dream. sort of. even though I can under. . she was asleep. . It’s speaks with Briony’s voice! — saying. gang. patting her shoulder into the inn. billowing “And then.’ And she and Lilliard’s behind them and — oh.” She gazed across the road to the fields sloping down to Ayala signed him to continue. . I adjured Withdrawing her hand — tactfully she hoped — she you in the name of my Goddess. Far above succession of jawbreaking yawns. It’s that’s been yelling loudest — says. Sharper than a looks around at the company and speaks — Ayala. I’m pulled out of my I can see. And another voice — it’s a woman this “It’s like that. no!” she cried. and they can’t fantasy. . . and I’ll put him in later. and I’m sitting at a table with a too. always looking out for any little thing.” moon riding the sky above the tree tops. dashed the tears from her eyes. “Oh. She grimaced She gulped. . gaze. I’m sorry. her hand would be sore for a week. now. he were alive inside.” calmly. She nodded. the little cleric and the fighter crept Inglaf put his arm around her. “It don’t make any sense. you see. . Inglaf grabbed her hand between his “And then .” He looked at her Inglaf looked away. let us pray to Our Lady that she will heal thy her braids quivering. But then. I can’t see sky nor walls nor anything else. But you must I’m here for. I didn’t just ask you. Briony’s out in party of strange youths and maidens — if maidens they front. Now. Ayala. . voices are gabbling all at once. reaches for the figure of Briony on the parchment. Karl. He’s she said softly. and I’m in another body. . to see where the light comes they quieten down some and one voice — the one from. murmuring her evening prayers through a time. ‘Same level?’ First voice. . “That ain’t the worst yet. Sister Ayala stand what they say. she laid her hands on his head. that they are us and that we are naught but their running. And there’s our statues again.” at that pavement. wrenching it in his anguish. . . so immodestly as they’re dressed. but frozen. So then it’s light. But door behind them as they stole softly up the stairs. nor even my eyes. he is. “All the rest of they’re tiddly little things not so big as your thumb. of you. Inglaf. There. their playthings for an idle hour. that can move and feel. Don’t try to spare well tonight” me. Inglaf. I can’t move nor look around.’ bar in St. one He hesitated. forcing herself to speak Inglaf whispered. “I understand.” He nodded. “That can’t be.” tried so hard!” A little later. a little at a by firelight. “That’s all right. great pavement.’ And then. “Nay. in that roll up another character.” Then the while. you’re a priestess. female behind and flanking her like always. And little Ludo’s about ten paces be. Finally. there.” “Is that all? Ayala. “No. marked off like He wrung his hands. . says. I’m standing there but I can’t move at all. lined up as we usually march. .” move at all. and I’m staring down something. off to bed with you. Sister Ayala sat on a rough bench by an inn door. patted his cheek. It’s . . Let’s get on with tell I’m on a vast. . Inglaf. Are we but a game for these gods or devils?” nothing to do with the autumn night. all of a sudden. “And She was sobbing now. I tried to save him. saw that they were tightly clenched. Inglaf. . Sister. Inglaf gestured toward the inn door. . slightly. Sister — the horrible thing is their cloaks. them to the life. Instantly. “It begin with me. . that Karl.” “Goodnight. stiffened.” “Oh. Ayala. all of us. That’s what You were right: It is a terrible dream. . then. following his “What do they say?” Ayala was almost afraid to ask. “It’s .” more. One . Ayala. she ferret. A drowsy innkeeper waited to bolt the soothingly. That’s Too tired to bother lighting a lamp. Sylla that time? Poor bastard were magicked And another voice says. but my two enormous ones. ‘Okay. it’s fallen over. . .” began to dream. I wounded heart and mind and grant thee peace.

Middletown. and publishers should plan to include the ballot in an issue of their The Academy and the Awards Committee as well as the Origins con. N. write P. UK and European members may send 2 pound sterling payable available. All Adventure Gamers are encouraged to vote! DEADLINE . Correspondence nominations should be for product lines which are either new or have should be sent to the USA address. 1984: 2. Canadians may send $3 Canadian. air or space) 4. Howard Barasch Australia & NZ: Awards. Gary Gygax. Best Professional Role-Playing Magazine. Ballots that are messy. Magazine editors to Ian Livingstone.) Name: Address City/State or Province/Zip or Postal Code Send in your ballot by April 28. scenarios.APRIL 28. but primarily independents) directs the voting as meaningful as possible. Best Vehicular Series. Maryland (for information about Origins ’85. campaign modules. Wells Awards for Miniatures and Role-Playing Games. prepared by the committee and voted on by members of the Academy of Nominations should be for products produced during the calendar Adventure Gaming Arts & Design. Tom Shaw. 1984: 10. Membership guidelines significant exposure and acclaim during 1984. Adrian Pett RR 1 27-29 Sunbeam Rd 3304 Crater Lane Breakout Magazine South Woodslee. Academy membership. Marc Miller and Steve Jackson. To keep Committee of hobbyists (some professionals. You may list three nominees and the H. 1985 THE H. Best Historical Series. 1984: 13. Best Professional Boardgaming Magazine. it does not matter in what order you list them. Dave Isby. not filled out correctly. etc) 15. is open to year 1984. Print legibly or type your nom- popular series of awards aimed at recognizing Outstanding achievements in inations. payable to This ballot may be reproduced and circulated by any means Mike Girard. Best Fantasy/SF Series. provided its contents are faithfully copied. 1985.G. Vic Australia 3138 . interested gamers. to be presented at ORIGINS ’85. Instructions. 1984: 16. Clubs and other organizations should circulate copies Manufacturers Association. do not make selections in unfamiliar end administers the awards system. YOUR VOTE can make a real difference! A final ballot is You may vote only once. function under the overall direction of GAMA. Best Role-Playing Adventure. Read Carefully. Exceptions are permitted for older products which gain active. Best Role-Playing Rules. Best Amateur Adventure Gaming Magazine. 1984: 7. 1984: 14. in Baltimore. Texas 75023 PO Box 162 Canada NOR 1VO UNITED KINGDOM Moorool Bark. June 27-30. James F. publications due to come out during the interval from February to vention itself. Dungeons & Dragons. Best 20th Century Boardgame. Mike Girard UK & Europe: Awards. Best Play-By-Mail Game. US and all others may send US $3 payable to GAMA. 1984: for land. Best Professional Miniatures Magazine.J. Best Pre-20th Century Boardgame. Ian Livingstone USA: Awards. 9. 1984: components. $3/year. Best Science Fiction (includes any man-made conveyance Boardgame. accomplished hobbyists. Best Miniature Rules. in Adventure Gaming in general. 07748) The Origins Awards. or show Adventure Gaming. their check with this ballot. 1984: (includes cover and interior art. Box 139. are an international. The nomination ballot is open to ail categories. the Game April of 1985. Miniature figure series are available for a SASE from the addresses given below. An Awards per category. 1984: 6. sea. Dunnigan. Best Adventure Game for Home Computer. among the members shortly after the first of the year. 1984: 3. 1985 to only one of the following addresses: Canada: Awards. presented at Origins each year. ACADEMY OF ADVENTURE GAMING ARTS & DESIGN OFFICIAL ORIGINS AWARDS NOMINATION BALLOT for the year 1984.G. Empire. 1984: 12. 1984: 11. 1984: The following categories recognize outstanding achievement (dungeons. 1984: 5. They comprise the Charles Roberts Awards for Boardgaming. ONT London NW10 Plano. Adventure Gaming Hall of Fame: (Previous winners are Don Turnbull. both pro and amateur. John Hill. Best Graphic Presentation in an Adventure Game. 1984: 17. 1984: 8. YOU MUST SIGN THE BALLOT! And include your address. Redmond Simonsen. WELLS AWARDS FOR OUTSTANDING THE CHARLES ROBERTS AWARDS FOR ACHIEVEMENT IN MINIATURES AND ROLE-PLAYING OUTSTANDING ACHIEVEMENT IN GAMES BOARDGAMING 1. Present members may renew by sending been substantially expanded in 1984. etc) 18. attempts at stuffing will not be counted. Best Fantasy Boardgame.O.


70 APRIL 1985 . We don’t have the Jeff Grubb . . and nothing may be reproduced from it without prior permission in writing from the publisher. SMILING? We have our very first ARES Section Special: The deck John M. . but the publisher assumes no responsibility for them and they will not be returned unless accompanied by a stamped. . . . Not only will you get the Invincible Iron Man™. . . the unstoppable Juggernaut™. . . . . . 74 plans for an adventure-class starship for the STAR TREK® New body parts for GAMMA WORLD® game. the New Mutants™. . eat it. Inc. . or Jean ARES Log . “THESE ARE THE the new all-mutant module for the MARVEL SUPER VOYAGES OF THE HEROES™ game. Inc. Copyright © 1985 TSR. . . . . Roger Raupp All materials published in the ARES Section become the exclusive property of the publisher upon publication. the Hellfire Club™. . . . . Dale L. . STAR TREK is a trademark of Paramount Pictures Corpora- tion. All rights on the contents of this section are reserved. Kemper . . . Unsolicited manuscripts are welcome. . and with it we bring a special bonus to all A tramp trader with a twist Marvel® Universe freaks out there. Play it. . . Moore Design: John Meyers Editorial assistance: Patrick Lucien Price. . Also note that POLYHEDRON™ Part 2 of the Invincible Iron Man™! Newszine has a “Dispel Confusion” column that answers some science-fiction gaming questions. Inc. Eileen Lucas. POLYHEDRON. . then GO IMMEDIATELY TO YOUR HOBBY SHOP and purchase Operation Wideawake. . . All Rights Reserved. Copyright © 1985 Marvel Comics Group. . . and STAR FRONTIERS are trademarks of TSR. . a division of Cadence Industries Corporation. Jeff Grubb . . just get it GINNY’S DELIGHT. See “Not Quite the Marvel®-Phile” for more. dance to it. . 70 Grey™ (in all of her incarnations). . except in unusual circumstances. unless special arrangements to the con- trary are made prior to publication. . . MARVEL SUPER HEROES is a trademark of the Marvel Comics Group.’s science-fiction gaming section in DRAGON® Magazine. . . . . . . . . GAMMA WORLD. . the Morlocks™. but you get the Incredible Iron Duck™ as well! Thanks. . . 71 April is here. 84 A new race for the STAR FRONTIERS® game ARES™ Section 96 THE SCIENCE-FICTION GAMING SECTION Editor: Roger E. . read it. 77 With regards to the StarQuestions column: please don’t This column is just ducky send a self-addressed. the Brother- hood of Evil Mutants™. . . DRAGON. Georgia Moore Graphics and production: Kim Lindau. . . We have a nasty little gaming surprise for the hardened Star Lawmen among you: the Sathar’s cousins — as player characters — and mutant Not Quite THE gamers (aren’t we all?) will find more mutations for their MARVEL ®-PHILE money in this section. . Maxstadt . . . . . Any questions sent to us will be answered only in the THE MARVEL ® -PHILE column. stamped envelope with your ques- tions. 81 time to make personal replies. set in the center of this issue. . LOG LISTEN UP! If you’ve been sending letters to Jeff or the CONTENTS ARES™ Section asking to see the Uncanny X-Men™. THE COMING OF THE See you next month! S’SESSU David Cook .” and have fun. self-addressed envelope of sufficient size and volume. ARES is a trademark of TSR. All Marvel characters and ‘the distinctive likenesses thereof are trademarks of the Marvel Comics Group. Jeff. . even if you couldn’t include Winda WHY IS THIS MUTANT Weston™.

small Emergency speed: Warp 9 instead concerned with the larger ships Vessel Type: Merchantman of Star Fleet and the Klingon Imperial Designer: T. Hull number: MM 13920 Power units available: 2 DRAGON 71 .5 band of adventurers. Movement point ratio: 1/1 eration Ship Recognition Manuals) are Power units available: 6 quite limited in their presentation of Tramp Trader Ginny’s Delight Stress charts: F/G vessels that could be run by a small Max. . If no such ships are available Overall height: 15 meters ing parties of up to four characters.23 MCR Many science-fiction gamers enjoy supplements or magazines. Metric tonnage (empty): 8000 Klingon Naval personnel. Only The supplements already published for Warp engines imagination should limit what charac- the STAR TREK® game that deal with Type: One FWA ters can do. The in the game. safe cruising speed: Warp 7. The manuals are Vessel Class: Tramp trader.” An adventuring starship for STAR TREK®: The Role-Playing Game by Dale L.P. “These are the voyages of the Ginny’s Delight . . starships (such as the Klingon and Fed. and it is ideal for adventur- starships. then the game master or Deck ceiling height: 2. Kemper Some games fill this gap with “adven. Contractor: Belter Industries ture-class” vessels published in various Cost: 29. Hodekker Impulse engine Navy. Kemper © 1985 by Dale L. This article creating adventuring parties which go Overall length: 48 meters presents one such ship for the STAR Overall width: 34 meters from planet to planet in their own small TREK game. ships that usually have 300-400 Vessel name: Ginny's Delight Type: FIA crewmen aboard them.5 meters STAR TREK game is not just for those one of the players with an interest in Cargo units: 90 who wish to be Star Fleet officers or starship design will have to create them.


Built some thirty been very effective in keeping the ship have been placed on the four center years ago. the vessel. engineer. vessel. however.. usually model Shuttlecraft: None inny’s being smuggled into one system or another. she continues the ship. mount some eventually. Because of the to be one of the most interesting tramp The tramp merchant trader Ginny’s currently poor defensive capabilities of merchantmen amid the thousands that Delight is a one-of-a-kind vessel. in one piece. high-profit cargoes. when ply their trade within the Federation rently owned and operated by Captain approached by any suspicious vessel. is Exploration Zone. sensor array and swept-back atmo- Power to arm: 1 quently announced his intention to spheric winglets. Passenger facilities: Varies Damage chart: A one-of-a-kind Belter Industries. assist. Shields and damage control beneath the forepart of the warp sometimes of an illegal nature. combined with her Damage: 6 worn appearance.. the ship has acquired a num. There are no passenger facilities. She is easily recogniz- Armaments the Delight has surprised a number of able by her unique forward-positioned Type: FP-2 photon torpedo mount unwary pirates. DRAGON 73 . eager for an easy kill. the mount cannot be areas. navigator. This has The deck plans for the Ginny’s Delight bars and flop houses. warp nacelle on her upper hull and by Location: Bow No deflector shields have as yet been the large cargo hatch aft. and major ports there. * — Captain. cur. The old-style Firing chart: 3 installed. she usually is found your STAR TREK® gaming with minia- FP-2 photon torpedo mount situated transporting smaller. Simply bend ber of “special modifications” along the The Ginny’s Delight is streamlined and back the staples. pry the deck plans way that make her unique. Delight is a Tractor beams: None The Delight was constructed by one of Crew requirements: 1-4* the smaller ship construction yards. With her loose. One of the capable of planetary landings. she is well known in some of the detected by most standard sensors. located amid the aster- oid field surrounding Dicameron VI. Found Superstructure points: 5 nacelle. Ontario Barnes and various free-lance to make an emergency warp out of the crew personnel picked up at starbase area and to ask questions later. pages of this magazine. Named by her designer after the mem- ory of a pleasant leave spent on the ant engineer. and lay them out flat for use in most important alterations is the Type low cargo capacity. Being in such close proximity to mainly in the Federation/Orion border Deflector shield type: None the warp drive. ture figures or cardboard counters. but Captain Barnes has fre. but Other data G Captain Barnes has been known to take Transporters: One standard 2-person on a “paying” crewman or two. complete the picture. her usual tactic. One person may operate pleasure asteroid Alovar.

too. the player is allowed WORLD® gaming by John M. When it is rolled. The idea seems to be that such a variable mutation. subject to the GM’s approval. Some mutations given here are better than others. Everyone has the same chance at the best mutations. chances are that the whole group will simply fasten on the one new body part they consider the best that the GM will allow. especially now that the latter have been greatly expanded. Some players have trouble inventing original mutations which are more than mere variations of the official mutations in the book. None of them are utterly useless. However. since players seldom argue with ten-sided dice. at least in my experience. mutational advantage. why won’t you accept mine?”). New body parts in GAMMA neous physical. 74 APRIL 1985 . Not everyone can be creative at the drop of the per- centile dice. After the furor has died down and the hard feelings have settled in. it can be the beginning of an exhausting round of haggling (“All right. Maxstadt to design any sort of new body part he thinks will help his character. this system creates prob- lems. just as some offi- MUTANT cial physical mutations are better than the others. some players constantly push for all they can get. As we all know. and some GMs may lack either the experience to balance sug- gested mutations fairly or the foresight to imagine how a clever and ambitious player could wreck a campaign with a mutation that seemed harmless enough when it was approved. but none are doomsday. if you won’t allow that. Hopefully. this one is extensive enough to bring variety to the mutation without demanding impromptu inven- WHY IS THIS tions from the players or snap rulings from the GM. how about this?”) or bickering (“You accepted his mutation. will make a character unique. When the GM does have the strength and the judgment to hold the line against an overambitious player. the physical mutation new body parts has been left as a sort of miscella. Random percentile rolls are used to keep SMILING? the system fair. and it is not fair to make the party wait a week before adventur- ing while one player designs his new body part. This destroys the whole point of new body parts: variety. The system is hard on the GM. rather than a combination of dry stats and official mutations. either. and it cuts down on conflicts. who must regulate these player- designed mutations to keep them sane and reasonably balanced. A table of new body parts is given below. In the current GAMMA WORLD® game rules.

One other opponents without bodily fluids). 47-49: A clublike tail replaces the oid characters run these two risks with 16-18: Beetlelike mandibles are set on mutant’s ordinary tail (if any). round (maximum of 5 poison uses per poison intensity of 9-18 (d10 + 8). etc. The table itself requires a few words range as weapon class 13 (damage 4-24). corners. Talons. not allow them to fit into armor. act as scis. the last two (duo-animalism The tentacles cannot perform fine each limb hits as weapon class 3. palm. after the first hit from fluid draining attack is not effective vs. Two attacks may be per round. entire body. new body parts should be third eyelids) are gained inside the rerolled if the character already has beneficial mutant’s eyelids. Players would tend to choose them mutant’s digestive system and mouth. dark dependency. or other useful appendages. feet.. pincers. so the parts that a player rolls 9-11: Stalked eyes on 20-cm retract. 52-54: Poison fangs are gained in the attack is allowed per round (maximum 21-24: A light-producing organ is mutant’s mouth. with two exceptions. with and damage can continuously be applied following list of new body part continuous 1-6 damage every round every round after the first hit. with a gained on the tip of the mutant’s tail. or club for an extra attack will have proportioned limbs of their each round. instinctively to negate light generation. is gained. 5-6: Two tentacles. and they protect eyes with infravision. Roll percentile die and consult the round at 1-6 damage may be made. hitting anything in its the ability to breathe water. In keeping with the ben. Most will not allow humanoids to “pass” made per round for 3-12 damage each. which new parts could be troublesome pincers are gained on the mutant’s Mutant may bite for 3-18 damage once and restricting. One final note: the mutant’s face. appropriate. they do scales for a snake or carnivore jaws for not negate physical damage taken from a bear or tiger. This organ the mutant’s upper torso. own. are attached to of two march turns per day (the mutant mutant’s ordinary tongue. 27-29: A swimming bladder and fins/ since they are more powerful than the 7-8: An acid pump is attached to the flippers are set on the mutant’s abdo- rest. One attack per per round at 2-12 damage may be made.. battering ram. I t is important feet. This table could also be used as a list (no damage vs. giving it AC 7. For example. and many will the pincers can open cans. fingers. prehensile abilities. Physical Attack Matrix II. parts is a 38-39: Eyeshields (shaded transparent Likewise. hinges. sors. he that new body speed. straight up. It is important to remem. or armor. latter case. eficial nature of the mutation. limbs) may be made. parts for avian characters. One attack in nature. allowing one attack per of five poison uses per day). and than 4. however. as they gained on the mutant’s fingers and toes. but do not confer should be. manipulation. any AC better 1-4: A poison sting is gained on the (ineffective against androids. and the allowed. etc. should not hamper his character’s other able stalks replace ordinary eyes. but hand axe. carnivore jaws sight in two directions at once. back. hammer. meters to snatch objects by adhesion. scissors. at 1-8 damage each. The acid corrodes metallic locks. Obviously.or lobster-like jaws) is gained on the mutant’s face. robots. would be net disadvantages over the creature’s own natural attributes. If the to remember The mutant may climb sheer. claws. The tongue may wield a dagger. or elsewhere. this ability is not effec- tive if the mutant is wearing shoes. 43-46: Scales cover the mutant’s as pure strain humans. upper torso or tail. and the tail may be used as a new body parts are rolled to hit on mandibles may act as can openers. heightened smell mutations. etc. The 25-26: Bladelike limbs are gained on of suggestions for any GM who prefers tentacles can grasp objects and can the mutant’s upper torso or tail. giving 32-33: A chameleon-like. and multimorphism) should be excluded.5 meters a 15-meter radius area for a maximum 55-56: A viper tongue replaces the long with suction disks. 30-31: Froglike legs are gained. Carnivore jaws or fur would be 34-37: Sucker or friction pads are rerolled for a reptilian character. Hands are no more new body parts for a humanoid than are mutation. The light covers day). It men. acter’s charisma or impede his speech with a strength comparable to the char- (although they might change the sound acter’s arm strength. This descriptions. should disallow and reroll these new gloves. twice per day. However. 50-51: A constricting tail is gained New body parts 19-20: A siphon mouth. etc. The mutant DRAGON 75 . etc. Two attacks may divide time into search turns or combines the heightened taste and per round are allowed at 1-6/1-6 damage even action turns as desired). smooth walls and even cross ceilings at slow GM rules that a hump or clublike tail would prevent a bird from flying. The eyeshields close them. It may reach out to 6 and siphon mouth do not lower a char. Human. In the have greater strength than opponent). attacks with at 4-16 damage can be made. These allow swimming in common instead of very rare as they tive acid 4 meters long and 7 cm wide. ter. Poison intensity is 13-18 (d6 + 12). dark dependency. or anywhere else. or hands be broken at will by the mutant charac- will not replace existing hands. mutant’s tail. around tongue is gained. or wherever all the time. ent mutation. mutant may move normally and can ber that new body parts is a beneficial machinery. One attack per round attack per round at 3-18 damage is Unless otherwise specified. jump 24 meters forward or 10 meters mutation. mosquito-like instead of an ordinary tail. each 1. The of explanation. One any physical mutation. making them rather squirts a stream of hydrochloric diges. water at land speeds. The adhesion may of his voice). AC better than 5). etc. the GM 40-42: A saurian snout (with toothy should avoid looking for situations in 12-15: Two crab. multiple body parts being a differ. 1-4 to assign new body parts himself or who disarm opponents (must hit AC 10 and attacks per round (roll d4 for number of has the players choose them.

tion as individuals. appearance and have similar ability mutant’s upper torso limbs or on his 98: Pick any of above (including “roll scores. The hump must be replenished ously in more than one body. while retaining the alliga. torso or feet. extending to the lower (rear) have a full carapace.” though in the latter instance the morphism is generated are common to may be made. speech. effectively multiplying on the mutant’s back. for a horizontal distance equal to human duo-animals are common in attack will take damage). The layer also provides insulation in cold weather. are miles apart. but the char. unless a “to hit” roll 4 or more points over the number needed to hit was rolled. All bodies tongue also detects heat and radiation. Two attacks per round at 1-10 each twice. These hands may wield may attack at once and otherwise func- 57-59: An eaglelike beak is gained on weapons. arms. Gliding may be accomplished and pincers. and they cannot “loan” hit slow falls and negate falling damage. wings. This is not transfer to the survivor(s). and tail-slap attacks. by two days of heavy eating before its like temporal fugue. all bodies. The the character’s overall healing rate. but it cannot melee effectively unless brought around to the front where the mutant can see it. 1-8 damage. Half. damage. it more closely resources can be used again. its hit points do not effects. but thing the other bodies can. 73-75: A fatty layer is gained under the skin. These talons can grasp player must roll for random abilities). An alligator/lobster might guides the bodies. All bodies may the difference in elevation x 5. a human/bird might have Each multimorph can sense every- tion in cold weather. 96-97: Roll twice on the above table. For look different). giving one attack per round for 2-12 damage. GM should design a hybrid character points to each other. giving one attack per round at handle artifacts.. 6 = three bodies. but each body has its legs). but the mutant cannot use his hands for other purposes at the same time as he attacks. 76-78: A prehensile trunk is gained on the mutant’s face. Roll a d6: 1-5 = if the trail is over an hour old. be hit by the same area attack if near may wish to consider hot-air thermals minotaur. the normal rate. entire body. Two attacks may be made per round for 1-6 damage each. effectively multiplying the and other wind phenomena for long animal type is acceptable.may track prey by “tasting” the air over gained by mutant animals. except that each brain hit by an one. If and water for four days with no ill mutant’s consciousness exists simultane. example. lamia. The mutation are split evenly between them manipulation. providing food 00: Multimorphism is gained. giving them resembles having twins or triplets with a any terrain. single guiding mind. but this ability is ineffective coherent. A single consciousness are gained on the mutant’s arms (fore. but those rolled after this objects but cannot perform fine 99: Duo-animalism is gained. etc. All bodies are basically identical in 60-62: Talons are gained on the ignoring any result over 95. and the mutant may go with- out food (but not water) for two days. stalked eyes. gills. even if they 68-69: Skin flaps that allow gliding could retain human size. glides beginning at great heights. brain. 85-87: A prehensile tail 2 meters long is gained. It acts as a third hand (see prehensile trunk). one body dies. Mutations rolled before multi- feet. humanlike speech capabilities. and harpy). 79-81: Carnivore jaws are added to the mutant’s face. bite. This 92-95: Hands are gained on the upper two bodies. stings. fangs. below. The player and each body. providing AC 8 and insula. Each body heals at 70-72: A food-storing hump is gained together and agree on its abilities. serving as a third hand for an extra weapon attack each round. and a bird’s beak. Other uses are possible. so mental attacks must roll limbs. as per hump above. The layer negates poison dam- age from claws. etc. talons. The hump has no encumbrance value. and hands. mutant is combined with another animal (which may make the separate bodies 63-67: Fur is gained over the mutant’s type to form a hybrid creature. to hit each brain separately (as per dual from any higher elevation to a lower tor’s size. 88-91: Vocal articulators may be 76 APRIL 1985 . Any second each other. except as noted the face. The GM fantasy literature (such as the centaur. own brain. and the trunk can even fire a pistol or type (slowly). These acter should not abandon his original Hit points are rolled separately for flaps may also be used as a parachute to animal type altogether. perform fine manipulation. 82-84: Retractable claws are gained on the mutant’s fingers.

go there. Thanks for everything guys. Flashy outfits. I’d like to dedicate this bounds of what even a world that Intuition: GOOD (10) article to a few individuals who would accepts the existence of radioactive spi- Psyche: REMARKABLE (30) normally wait some time before appear. “Hey! Are you for real?” Popularity: ? Mephisto™ and Pluto™ will get into a Each of these characters has had that Known Powers: snowball fight before these characters said to them at least once. Despite that. Quack Fu is a very obscure This is because these characters are lot of grit. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group. martial art. most heroes are Duck. determination. and say. gamma bombs. Not Quite The ® MARVEL -Phile Iron Duck™? Would I kid you? by Jeff Grubb A caveat to the reader: If you are wrong with being silly. currently unemployed the Iron Man™ article entitled “Pumping kind of silly to start with. there are those that go beyond the Reason: GOOD (10) Back? OK. Stilt-Man™? Let’s see hands!) Endurance: GOOD (10) I’ll wait. appear in a module. like eons. Fighting: GOOD (10) Iron. Howard can stun basically silly. and a QUACK FU. and slam opponents who are bigger than he is. Such charac. then come back. All Rights Reserved. irradi. upgraded. Health: 36 product.” be warned that this ain’t it! Iron Funny abilities.S. (How Agility: GOOD (10) Man’s over on page 81. I mean a long time. their likenesses. Still. a division of Cadence Industries. A really ters would make your standard. (Of course. Karma: 50 long time. high-powered hero sit up Resources: FEEBLE move south and cover Lake Geneva. © 1985 Marvel Comics Group.) DRAGON 77 . If you want real many of YOU would call yourself Strength: TYPICAL (6) Marvel®-stuff. there is nothing Don’t forget to write. With it. is bigger than he is. lation of the U. Funky names. most of the popu- All Marvel characters. Now. ders. they show pluck. Glaciers will have to ated. If you think HOWARD THE DUCK™ looking for the inspired second half of about it long and hard. and adamantium ing in a MARVEL SUPER HEROES™ steel alloys could imagine.

including the master of mystical arts. In the years that followed. During that adventure. including cab driver. It is a good bet he won’t get lost there. dish- washer. He is usually easy to identify as a cigar-smoking humanoid duck. Doctor Strange™. THE FABULOUS FROG–MAN™ Eugene Paul Colorito High School Student Fighting: POOR (4) Agility: POOR (4) Strength: POOR (4) Endurance: EXCELLENT (20) (give the kid a break. 2-area range) and a chest lamp (Typical inten- sity. Ohio. He has made some important human friends. and candidate for President of the United States.] Talents: Howard is a licensed cab driver in the city of Cleveland.” and he held several jobs in suc- cession. and gener- ally bad-tempered in dealing with others. it was worse than doom. Men (or “hairless apes”) are unknown on Duckworld. the suit was equipped with a small flame- thrower (Excellent Damage. and with the aid of the Man-Thing™. The suit was shred- ded in a conflict with the nefarious Dr. Howard tried to make a living in a “world he never made. and it had springs which allowed Howard to jump 1 story high and 2 areas away. IRON DUCK SUIT. an alternate world where ducks are the most highly advanced species. Happy now? [Yes. In addition. he attempted to set things right. will ya?) Reason: TYPICAL (6) Intuition: POOR (4) Psyche: TYPICAL (6) Health: 26 Karma: 14 Resources: POOR Popularity: 3 78 A PRIL 1985 . Created by Claude Stark (short for Starkowski). Howard landed near the Nexus of All Realities. Howard was pulled from his world by the machina- tions of a power-hungry demon mucking about with the Cosmic Axis. Howard’s story: Howard is a native of Duckworld. Bong™. I mention it here only because Roger nagged me into it. Ohio. 1-area range). bill collector. Actually. He landed in our world. Howard fell from the deadly Stones of Oblivion to his doom. in Cleveland. the Iron Duck suit provided Excellent protection from physical attacks. Howard is caustic. He has also taken some odd fares to New York City as well. cynical.

serving the government. remember that you heard it here embodies the hero’s code as he sees it. it’s one point. if any of the above is Known Powers: brave (sort of). home of the Fantastic Villains™. FIRST! He is also a klutz who’s going to get hurt human powers. a Agility: POOR (4) small-time villain who wore a frog suit and he is always welcome at the Baxter Strength: POOR (4) that allowed him to leap small buildings Building. clean. Karma: 18 nor is he Thor’s™ brother. he must make a Agility the Fantastic Four. who was sent Eugene is very earnest and truthful. DRAGON 79 . if someone doesn’t watch out for him. the man that tume to turn it into a force for good as Health: 22 taught Daredevil™ everything he knows. Asgard. or he keeps on going into from his pad into action against— [Stop wriggling skill. rebounding off buildings or the column gets cut off. After several stinging There is no truth to the rumors that Reason: TYPICAL (6) defeats.Known Powers: Frog-Man has sprung into combat Willy’s story: Once a mail carrier for alongside Spider-Man™ and the Human the New York City branch of the U. Fortunately. Psyche: TYPICAL (6) father’s name. I’ll be good. helpful. At Though he told Spidey™ that he’s toad have very good control over his leaping: the line and has acted more cautiously. Vincent Colorito. He can. loyal.] Okay. Willy Lumpkin has no known super. when bouncing around so erratically. as Willy’s skills were better used in like a drunken pinball. LEAPING: Frog-Man wears a suit Torch™ in battles against Marvel Super Postal Service. leaping coils that allow him to reach a Four™. Willy offered his services to when he lands. Intuition: TYPICAL (6) went straight. no more. (tah-dah) The Fabulous Frog-Man. However. Leapfrog retired and Vincent WilIy Lumpkin is really the Hobgoblin™. The bulk of his overfull mailbag but he’s always bounced back to tell height of 6 stories per jump and to cross ribbitting tales of his Incredible FEETs. He hasn’t been croaked yet. As the years past. the next area. The FF politely declined. Willy’s route included the equipped with electrically-powered Baxter Building. okay. was usually filled with letters to the FF 3 areas at a hop. increased technol- Eugene is DOWN TWO to be hit and WILLY LUMPKIN™ ogy caught up with Willy. Resources: POOR (pension) down to Earth to learn humility and He is also trustworthy. however. Endurance: GOOD (10) in a single bound. kind. a front for the Maggia™. and reverent. Eugene donned the cos. He true. courteous. obedient. Fighting: POOR (4) He still visits his old friends on occasion. and the old shifts UP ONE to charge an opponent. Eugene does not from fans and other true believers. Sadly. alias the Leapfrog. Popularity: ? whose paperwork was then lost in friendly. postman retired with a pension and the Mailman Frog-Man’s story: Eugene is the son of love of the people on his former route. Seeking to redeem his nor is he a former Herald of Galactus™.S. wriggle his ears real good. based on his ear- only a matter of time before he leaps FEAT to stop.


Avengers™ different suits that have popped up Assembled!.) are die-hard Shell-head fans. Finally. Part 2 by Jeff Grubb Last time. DRAGON 81 . and under the Stealth Armor first appeared in Iron (lost) the gentle(?) prodding of the ARES™ Man #152. The most recent set of armor Wars™. Secret Health: 100 recently. ©1985 Marvel Comics Group. (See DRAGON® characters only for those players who Intuition: EXCELLENT (20) issue #95. a division of Cadence Industries. and MH Special. Both the Stealth and Space Fighting: EXCELLENT (20) editor. their likenesses. should be sufficient for most of All Marvel characters. Armors were destroyed. The Space Armor first NEW IRON MAN™ ARMOR ended up with an article twice the size appeared in Iron Man #142 to #144. The first section went ing out this article is a history of the into depth on Iron Man’s familiar red. It was recently lost were part of the Iron Man™ armor. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group. Man #191 and gets a workout in the local Judge. The MARVEL®-Phile Pumping Iron. All Rights Reserved. He undersea. he carved it down into two man. you will remember. The stats This section will describe some of the Psyche: TYPICAL (6) available in MH AC 2. ing all of the important gizmos that following issues. Strength: REMARKABLE (30) Iron Man suits. the brave worn by Tony Stark first appears in Iron your gaming needs. round- Agility: GOOD (10) ageable sections. and Designed and used by Tony Stark of a normal Marvel®-Phile. Check with your (but foolish) designer set about describ. Endurance: INCREDIBLE (40) and-gold suit and gave the stats for Tony A final note: I recommend use of these Reason: INCREDIBLE (40) Stark™ and Jim Rhodes™.

The jet-boots could the armor to fight criminals and threats of the Unibeam that was never incorpo- be used offensively. and acid. contracts with the Department of Endurance: UNEARTHLY (100) Defense. but EXO-UNIT GAUNTLETS: In addition to and sonic scanning capabilities. with a pacemaker to allow Stark’s heart BODY ARMOR: The Stealth Armor was to continue functioning. traveling at treetop the two of them flushed out a secret radiation. Stark Industries. equipped Known Powers: range of 15 areas. producing no Remarkable damage at a range of 8 AIR SUPPLY: The bulk of the Space image (Monstrous protection from radar areas.S. slate. The weak mooring of the armor in this regard. Stark used VARIO-BEAM SPOTLIGHT: An extension produce a quiet ride. the armor. Iron Man was one of 82 APRIL 1985 . vent sonic detection. Yinsen perished FLIGHT: Short term flight was managed designed for speed and non-detection.Known Powers: the tractor beam). James R. and they could be attacks (including radiation. The new. It was the standard suit now worn by James at a cost of lowered resistance to energy equipped with all-band radio. cold. radiation. Armor was devoted to transportation detection). including Wong-Chu and scattered his guerillas. offered to have the BODY ARMOR: The properties of this Strength: INCREDIBLE (40) shrapnel removed if Stark would pro- armor were similar to the suit noted in Endurance: MONSTROUS (75) duce a super-weapon for him to use DRAGON® issue #95. as it was not repulsors. the wearer had no IRON MAN’S™ STORY the radar/sonar package. each of it was much less powerful. Once the suit cleared physical and energy attacks. and the waste gas for 4-5 weeks on the recycled air and erful boot-jets.S. The jets were baffled to pre- and life support. as well as an automatic camera multimillion-dollar industrial complex Fighting: GOOD (10) designed to withstand the rigors of with major munitions and weapons Agility: GOOD (10) Strength: MONSTROUS (75) space. wave-modifier that curved the radar limited repulsor power capable of doing waves back on themselves. Its jet gasses passed through multi. ple baffles to eliminate noise and to In the years that followed. Tony could trig- fire. Reason: INCREDIBLE (40) against the ARVN and American forces. The Viet Cong Agility: REMARKABLE (30) leader. the vario- area for Remarkable damage. ply as Rhodey’s armor did. (This is known as Bad Karma.) level. He was Unearthly speed in space. Psyche: TYPICAL (6) captured physicist named Ho Yinsen. Iron Man could survive FLIGHT: The new suit flew by less pow. as well as the suit’s thrusters. ability to evade detection when the thrusters were in use. but Stark took vengeance on at Amazing Speed. government. In addition. REPULSORS: The repulsors of the Space Health: 165 Stark built an electrically powered. Excellent speeds. Viet Cong supply dump. but nor. The gauntlets could maneuver up infrared film. He kept his rated into the standard suits. whose achievements IRON MAN™ SPACE ARMOR OTHER: This suit was equipped with included the development of the Designed and used by Tony Stark standard radar/sonar detection units Arsenal™ robot for the U. Finally. government. the inner atmosphere. letting the world believe beam could provide illumination up to 15 areas away. have resulted in Unearthly damage to all mally moved at Amazing speed when on One their way to an American firebase. (destroyed) and radio hook-up with a 2000-mile Stark built his father’s business into a range. Wong-Chu. Armor caused Monstrous damage at a transistorized suit of armor. Stark was wounded (a piece of (destroyed) shrapnel lodged dangerously near his Health: 195 heart) by a booby trap and taken pris- Fighting: EXCELLENT (20) Known Powers: oner by the Viet Cong. The designed for combat. Triggering the FLIGHT: The Stealth Armor could reach aided by Lt. with a range of 1 to the U. devices. a helicop- thrusters inside the atmosphere would Unearthly speeds in open air. radar/sonar package and radio. identity secret. including Rhodes. below him and produced a high level of secret missions. Excellent protection from most energy to 7 areas away. equipped with a separate set of gaunt- Stealth Armor was also equipped with gray armor provided Remarkable pro. and aided by a cold as opposed to Remarkable. It in an attempt to let Stark fully charge by conventional boot thrusters that flew had only Remarkable protection against the armor. Reason: INCREDIBLE (40) While supervising the test of one of Intuition: EXCELLENT (20) IRON MAN™ STEALTH ARMOR his transistorized weapon systems in Psyche: TYPICAL (6) Designed and used by Tony Stark Vietnam. ECM: The Space Armor had the same non-reflective coating that detered both OTHER: Tony’s gray suit had no air sup- electro-magnetic countermeasures as mechanical detection and visual sighting. save that it pro. Due to the powerful nature of attacks. cold. which could apply SENSORS: In addition to the standard Monstrous Strength to an object. Rhodes. capable of reaching was cooled to deter heat-seeking water in his suit. lets that could act as long-range grap- photographic equipment loaded with tection from physical attack and ples. Stark made ger his nuclear thrusters that provided his way back to safe territory. the armor had a black. the BODY ARMOR: Tony’s most recent set of Stealth Armor was equipped with X-ray armor was similar to his original set. and manipulated as if they were still part of ECM: The mostly highly developed set of fire). Using this original armor. the Stealth Armor gauntlets allowed them to be used only evaded standard radar detection by a REPULSORS: The new suit of armor had in zero-gravity situations. the Space Armor was which had a range of half a mile. Anthony Stark was the heir of industri- alist Howard Stark. it could NO REPULSORS: The Stealth Armor had that Iron Man was only an employee of create a deflector beam (the opposite of no repulsor capabilities. ter pilot downed behind enemy lines. vided Monstrous resistance to heat and Intuition: EXCELLENT (20) Distrusting Wong-Chu. Rhodey’s private wavelength.

a jobs that Rhodes provided as Iron Man. The “new” Iron Man joined Hawkeye™ and the West Coast Avengers™. with Giant able area than standard transistors. uneasy over his ability to use the Iron the pressures that drove him to drink. and hero led Stark to drink. in particular methods of pre. Rhodey became irritated. Obadiah Stane. while his a slate-gray suit into its present form. first socially and then to excess. Rhodey became increasingly as the role of being a hero was one of niques and equipment for communica. calming Rhodey and talking out plex on Long Island. businessman. Rhodey used the armor to repel attackers on Stark International and to disable and destroy the majority of the machinery capable of creating more Iron Man armor. about Rhodey’s now-violent temper. including an atomic- powered set of Space Armor and a low- radar-profile set of Stealth Armor. it provided the team with its New York created Circuits Maximus. Even- allowing him to survive without wearing Though justifiably proud of his service tually he learned that they were the his pacemaker chest plate. Stark made a brief recovery only to plunge back into the bottle under the influence of another business rival. After losing his “new” gray Iron Man the hero be able to develop new Tony became increasingly worried suit in a recent battle. Tony has set to defenses. Tony won the and controlling a large industrial com. Rhodey’s suit. Tony passed the armor on to Jim Rhodes. a business rival. worked freelance for some time. Unable to function as Iron Man. Man armor properly. was controlled by more precise “s-cir- Headquarters. success. Aware of the grow. The new suit will premiere in mer. state-of-the-art venting override of his circuits. Stark also devel. as Iron Man. Rhodes began having advanced. contracts. undertook a long battle to conquer his alcoholism. and work building an all-new. specific brain patterns. was adjusted to respond to Tony Stark’s fight. which edge of Rhodey’s armor. using the West Coast Avenger successfully attempted by Justin Ham. developing an advanced “s- circuit” that allowed greater use of avail- DRAGON 83 . The two Iron Men confronted mother’s name. Tony debated for a time whether to technology. he became an alcoholic and his work and life suffered accordingly. and he developed homicidal friend Tony suffered from alcoholism. and space technology. and Morley’s sister Clytemnestra (a computer specialist) relocated to Cali- fornia. developing instead new tech. The takeover of Stark (now Stane) International succeeded. and supported the group tech company funded from specialized cuits. becoming Stark International cybernetic helmet of the armor. cover the source of his headaches. Hulk™. as Iron Man. Stark Industries armor. result of repressed guilt over enjoying Iron Man’s armor slowly evolved from hostile. recent set of armor resembled the origi- Man™. While this most Iron Man #200. The pressure of being an inventor. who had joined Stark International following the end of the Vietnam War as Tony’s private pilot. Tony would ask for the armor back. The Space and Stealth Armors were also destroyed. was ill-fitted to their difficulties. ing misuse of powerful weapons Rhodey’s mind. but it was more highly trust organization set up in Tony’s late As time went on. Stark and Rhodes nal gray armor developed in Viet Nam. his credit frozen. At first it was believed that the his rage.” It was not more powerful than through the Maria Stark Foundation. and irrational as his headaches the use of the Iron Man armor. while Tony. Stark With the Erwins. New methods of attack demanded that tendencies. and Thor™. medicine. with his new armor and knowl- flourished. who played upon Stark’s weak- nesses in an attempt to take over Stark’s company. Rhodes. as was he created a new suit of Iron Man version. wished to try out. worsened. Wasp™. Tony attempted to cor.the original Avengers™. Rhodey. oped specialized suits of armor for unusual missions. Stark closed out his weapons rect the problem several times without retain his new suit of Iron Man armor. severe headaches whenever he used the each other when Rhodey lost control of During this period. armor. a small hi. a former Stark scientist named Morley Erwin. and he feared that Rhodey left Circuits Maximus to dis- Stark also received an artificial heart. tion. Tony. using several new techniques he facilities. while Tony returned to inventing.

consisting of two stellar fleet arrived off Phri’sk. allowing it to see in theory held among scientists is that the Hellscar’s captain. Inc. possessions are only for those S’sessu Gruna Garu system. The unknown design. have quickly learned Pan-Galactic since known to have developed space travel. and an interplanetary scout wise. Having who can take and keep them. the only actions that are the warship. because of this and the frigate captain’s will work cooperatively with other gamers may adopt them into their familiarity with the S’sessu from his beings. and they has been speculated that an ancient technologically outmoded by UPFS can speak it normally. since the scout was of an A S’sessu’s sense of hearing is equal to a sented a puzzle for xenobiologists. It though the smaller ship’s weapons were their existence was discovered. beings aboard that ship. have the patterns of dots or stripes on power. Due to their simi- car’s captain that the aliens were not murder and violence are rampant. at times luck and careful diplomacy that they the first diplomatic missions and formal S’sessu can be highly organized and were not immediately attacked as hostile 84 APRIL 1985 . believing he had several directions at once. a police force to protect them from robbery or murder by others. Hailing signals from Human’s. Each individ. Power and planet) lying ten light years from the S’sessu. the S’sessu. They can also unknown race of aliens (possibly the standards. severely damaged in an ence between them being body powerful boss.000 years ago. S’sessu philoso- normal space off Phri’sk. may which they considered a prize ship. it make no reference to the S’sessu. world at that time.] the S’sessu worlds. Though S’sessu refused to give up the frigate. S’sessu only hold claim to a small Several weeks later. an attack/rescue ual does what it wants. A group of S’sessu might pool games as player characters if the referee captivity.. and another group might hire them up in the campaign. the separation between the Fortunately. However. not on what is right or wrong. S’sessu are extremely com. They long before the Sathar or the S’sessu are and managed to cripple the frigate. The Coming of the S’sessu A new alien race for the STAR FRONTlERS® game by David Cook [Editor’s note: David “Zeb” Cook was one contact between the S’sessu and the cooperative. The S’sessu do not phies are based on getting and keeping settled worlds belonging to the S’sessu. The current communication was established. A S’sessu S’sessu are an offshoot of the Sathar stumbled onto a Sathar base. speak the language of their own race. on a line running sidering their racial tendencies. would seem to create a society where to the S’sessu worlds. the all-around vision. all other descriptive information “wrong” are those that keep it from was sent to investigate. a remarkable achievement con. but its sense of similarity to Sathar and were in fact unused frequency in an untranslated smell is somewhat less well developed. Its sense of taste is slightly S’sessu have no explanation for their the Hellscar were returned on an better than a Human‘s. To Orbital stations registered the arrival of their heads that the Sathar have. on Sathar can be applied to S’sessu. Thus. but a S’sessu has a bright pink. one of the two or green-tinted skin. The UPFS fleet others except for those who can help systems (each with one small inhabited was large enough to suitably impress the the S’sessu achieve its goals. the captain of a S’sessu encounter with two Sathar ships. A unaware of the existence of the Sathar language. but larity to the Sathar. the fleet commander organized this is not the case. The frigate’s captain broad. with the scout and refrained from offen- Senses The discovery of the S’sessu has pre- sive action. the Hellscar’s captain was their money to build an interstellar so allows and if care is used in setting designated temporary ambassador to spaceship. Indeed. First contact with the S’sessu occurred Physical appearance S’sessu will have only one leader among shortly after a brief skirmish between S’sessu are almost identical in appear. If a S’sessu believes there is some sort future releases from TSR. reaching its goal in the best and safest The Hellscar established visual contact manner possible. petitive and self-centered. FRONTIERS ® game system. a S’sessu the S’sessu and the UPFS frigate Hellscar. the frigate’s fire-control Sathar and S’sessu would have to have systems were damaged and the shots Speech occurred more than 20. made coloration. A Sathar’s skin is yellow or spaceship is the absolute leader of all an emergency jump and re-entered brown. opened always has a +2 Initiative Modifier race. missed. it was only through Sathar. and this seems well-supported. If fire on the scout vessel. ance to Sathar. the most obvious differ. This from Dixon’s Star to Gruna Garu and on determined by talking with the Hells. The scout vessel returned fire S’sessu speak with a hissing lisp. this is true. The uncommon occurrence among them. Other. of personal gain to be had in doing so. because of its excellent vision. them in most situations. and violent crime is an of the original designers of the STAR Federation proceeded unhindered. group known to xenoarchaeologists as cast a long-range distress call to the the Tetrarchs) transplanted a small Federation. caring little for region of space. but he and his crew were Society and customs group of S’sessu to their present home- unable to resist a boarding attempt by In general. a S’sessu. When televisual ship-to-ship S’sessu’s double pupils give it superior until contact with the UPF. company is controlled by one extremely The Hellscar.

This ability may only be used business dealings from the S’sessu love for “dirty tricks”). Vrusk (who have suffered in certain raised. and a whole is not regarded as dangerous or hostile. those S’sessu move long distances at 3 kilometers per hour. and the player tells the referee that Asphenomenas wants to use his Ability Insight to determine the smuggler’s DEX DRAGON 85 . especially by the just like any other ability score may be Vrusk. steal from. Special abilities Ability Insight.aliens by the rescue force that found score (based upon the smuggler’s shoot. even to the the smuggler’s DEX score. “every-worm-for-itself” attitude makes be increased by spending experience. In their attempts to lowing Ability Modifiers are used when gain an equal footing with the other creating a S’sessu: races in the Frontier Sector. S’sessu adventurers often work well as team members. Asphenomenas will have learned established. Attitudes who can take The following Racial Reaction Modi- fiers may also be used when dealing The S’sessu are essentially amoral (nei. This knowledge gained. sees a smuggler outside a spaceport. The S’sessu must see his oppo- nent actually doing something related to that ability score before he can make this judgment. Ability Insight may Sathar. Asphenomenas. Aspheno- menas secretly watches the smuggler. percentile dice. as friendly diplo. Humans have a -5 reaction penalty to ference between good and evil). S’sessu have the same movement rate as est in certain foreign and business affairs of the S’sessu. a S’sessu. For example. a better offer might always be made by someone else. They walk at 10 meters per turn. S’sessu characters are created in the The S’sessu are extremely aggressive same way as other characters. This is the percent- age chance a S’sessu has of learning one ability score or skill level of a being he observes. Because of the extremely competitive nature of S’sessu society. It is a S’sessu. the other races have learned to work with the S’sessu. S’sessu have a -5 reaction penalty to the S’sessu disliked. especially if they see their chances of finding per- sonal gain and wealth are improved through cooperative effort. The fol- business dealers. once per game hour. the S’sessu’s history. The smuggler is trying to shoot a beam weapon at a guard robot. extent of betraying others without a would indicate uncertainty and no S’sessu have a +5 reaction bonus to second thought to save itself. If the die roll is 05 or Creating a S’sessu character matic relations have only recently been under. Little is known about ing ability). individuals have developed the ability to judge the strengths and weaknesses of opponents. The referee secretly rolls intense concentration required to use it. though the race as are only for Sathar do. often with great success and mutual benefit for both sides. or suppress activities the S’sessu deem “unfriendly” in the Fron- tier systems closest to them. run at 20 meters per turn. with S’sessu: ther knowing nor caring about the dif. Of course. leaving the door open for possible treachery. good bet that a S’sessu will always do Vrusk have a -10 reaction penalty to exactly what is best for it. All S’sessu start with a score of 5% in this ability. infiltrate. A roll over 05 S’sessu. Nonetheless. simulating the their homeworld. and keep them. This has P ower and possessions STR/STA: +0 DEX/RS: +0 INT/LOG: +10 PER/LDR: -10 caused Star Law to take an active inter. they have hired adventurers to spy on.

O. panels. contact: Paul Toro. Apr. High. Featured events will include a writer’s panel. The university of Maine Gamer’s Society an art show. FAL CON IV.O. For more informa.. naments. contact: Ed Vincent. Ohio Ferris Booth Hall at Columbia University In Union. Columbus OH CAROLINA CON IV. Ohio State University. Apr. or. board. or telephone (617)632-9588. For more details. For more details. N. Columbia SC 29204. 19-21 This science-fiction and fantasy conven- 126 College Ave. A game auction. 19-21 New York. 301 Ferris Booth Hall. For more information. 327 will be acclaimed author Anne McCaffrey. Apr. Apr. This gaming convention will be held in tion. Con III Director. Apr. Events will include 43201. contact: Jeff Gerckens. gamemasters will have their ad. contests. 133 Casbel Court. seminars. and a model contest. CAPCON VIII. entry fee will be required for each tourna- This gaming convention will be held at the tion. contact: Alti-Egos. Apr. 1851 Windover ment. Tech Center in Denver. 218 Gannett Hall.. Road. CONTRAPTION. For more information. 12-14 Orion Terrace. . contact: Pine $2 per day. Box 261000. contact: Col- College Ave.C. Colorado Springs CO This gaming convention will be staged at surprises. and there will be no admission charge. tion will be staged at the Sheraton Denver 08903. campus of Rutgers University.Y. Apr. a costume party. this convention promises many in. including numerous RPG tour. For details. 19-21 films.. Hopkins SC Columbia University. Preregistration fees are $12 for the 80841. Registration fees which will be held at the University of Maine This convention will offer many gaming are $35. 29061. PINE CON III. and speaker inquiries are invited. Colo. Although assortment of role-playing. Rutgers College Student center. and role-playing (614)764-6085. Guest of honor teresting events. Robert umbia Games Club. 1739 N. For more information. Northeaster 3. Gamemaster. 12-14 miniatures tournaments. Mich. Box 21. Features will include activities. ALTI-EGOS. 20 mission fees refunded. P. P. S. dealer. EXPLOR-O-CON ’85. 20-21 This convention will be held at the Air Force Academy in Colorado Springs. and lots of Box 1016 USAFA. Lakewood CO 80226. 26-28 Box 101. this convention will offer an and board game tournaments. New Brunswick NJ To be held at the Holiday Inn in Troy. For more informa. contact. 5-7 tournaments. UMO. Contact: Contraption. contact: Explor-o-con ’85. Gardner MA 01440-435. a nominal NORTHEASTER 3. and Chenoweth. Admission fees are weekend. Apr. Lake Orion MI 48035. at the Orono campus. Box 435. Cayce. New York NY 10027. seminars will be among the featured events. Col. or telephone (614)876-2170 or To be held at the Tremont Motor Inn in demonstrations. Orono ME 04469. science-fiction and fantasy presents its third annual gaming convention. Apr. WIZARDCON ’85.

Ga. this event will feature a Saskatchewan. Norcross GA 33093.. Columbia. Registration fees are only $1. Tree Mall. and the supernatural. this convention $3. For fur. contact: ConJuration 2.O.. June 14-16 This annual gaming convention will be HawaiiCon. theme which focuses on the bizarre. P.O. this event will feature all and $3 for Sunday attendance only. Though admission is free. fantasy. Admission fees are $12 until June pano Beach FL 33066. Omni Box Office. For more information M.. MADNESS ’85. Box 930031.. Okla. contact: UPdate Pro- West 621 Mallon. Vancouver. Featured activities include telephone (414)242-2304 after 3:00 P. Sager. Dealer inquiries are North. MILCON.. details. June 1 $5. HI 96825. Sponsored by the RECAP Truancy 108 Park Ave.. area. and AD&D® tournaments. Registra- tion fees are $15. and $15 at the door. Tallahassee fiction games. or Waikiki. For additional information.. Be aware that openings are limited.S. send a self-addressed. and “filksinging. Evansville. For more information. Bentall Centre.. Box 833. or Prevention Program. the feature computer gaming tournaments. For P. and various games.. Fla. contact: GLATHRICON. Fla. To be held at the Ramada Inn in more details. stamped envelope to: Madness a variety of gaming events. For more details. contact: R.. May 26 about convention offerings or about judging Sponsored by the Military Interests and events. or telephone (904)385-1518. formation about the convention or about Apr. Astoria IL 61501. events for this convention For more details. Preregistration fees are CAMPCON ’85. Registration fees are To take place at the Peach Tree Mall in College in Spokane. a Resnick. For popular role-playing and board games. Saskat. Featured prizes. 6908 N.O.I. 5616 W. Chill™. and a dealers’ FL 32303.. Apr. door macabre. Middletown NY receive $50 worth of gaming merchandise fees are $7. and guest of honor will be Mike vention will include a hat masquerade. V-CON 13. tournaments. strictly for fantastic and historic miniatures. Canada L8K 5P6. send a self. this convention will ductions. Toastmaster will be To be held at the Ramada Inn. Hamilton. a champagne Sunday brunch. panel discussions. British fantasy convention will feature Car Wars™.” Registration fees are $15. P. Ind. and a dealers’ area. this event will be held at the envelope to: Metropolitan Gaming Associa. Registration fees are $6 until chewan. c/o HAWAIICON ’85. 27-28 and sale. contact: Paul Wilson.O. CONJURATION 2. contact: V-Con 13. telephone (812)858-5419. or telephone (309)329-2934. convention. contact: The Wizard’s Corner. For more details about this gaming pool party. Canada.. or telephone (305)973-2249. June 8 To be held at Spokane Falls Community in Middletown..S. Cal. and $10 thereafter. and $2 Oakley. Apr. Activities will include an art show For more information. contact: This science-fiction convention has a Atlanta. For more information. July 5-7 welcome. May 24-26 RPGA luncheon. Preregistration ’85. Tulsa OK 74169. P. CT SF Society. May 4-5 For additional information. 1000 Coconut Creek Blvd. Participants of U. Winners will naments and board games. Marysville CA 95901. $8 until June 1. May 10-12 This event will be held at the Camelot HATCON 3. and comic books. $4 for Saturday attendance only. Apr. K. 34 South Street.. single day and $9 for a weekend pass. 24 Peach telephone (509)325-9114. 26-28 tion will be held at Middletown High School SYCCON I. May 24-26 To be held at the Airport Ramada Inn in ther details about this convention. For there will be a $1 registration fee for each more details. Camp. P. and science. Sprague and Catherine Crook de April 15. feature role-playing games. this gaming conven. Inc. Ill. 27-28 only) until May 23. miniatures. contact: (312)465-7006 during evenings only. Registration fees are $1 in advance.GAME FAIRE ’85. P. Guest of honor will masquerade. Association Recreation Centre in Cam- Cairdel Lane. this convention will feature Ontario. Registration fees are $30 until June 1.O. this science-fiction and 48478. Registration fees are $6. Hawaii.O. this convention will feature will offer a large variety of role-playing tour. an art show. contact: George To be held at the Willow Creek Hotel in M. Guests of honor for TSR. or To be held at Omni Auditorium in Pom.S. June 6-7 Hotel in Tulsa. a game room. Registration fees are $18 (in Canadian funds contact: SEAGA.Y.G. Mequon WI 53092. stamped Games Society. Pom- events will include role-playing and board welcomed. 15.. this con- Ed Bryant. Inc.C. contact: The Grinning will include historical. Box 3894.C. or telephone at the door. and $20 at the door. To be staged at the Pacific Beach Hotel in For more information. and an be game designer Steve Jackson. Canada S7N 1B5. contact: Todd Fisher. registration fees are $5 for a 10940. B. Palatine. Ill. games. N.F. Guest of honor will be information. or bridge. seminars. of Astoria. Inc. c/o The Game Warden. Box Milwaukee. this gaming convention will John Dunn. Tharpe St. Kevin B. May 17-19 event. wargaming tournaments and a painting competition. south weekend. Danbury CT 06810. Chicago IL 60645. VI. over 70 events. seminars.C. Ontario. Armed Forces are SEAGA ’85. Wis. For more TALLY CON 4. Hilton in Tallahassee. pano Beach. Canada V7X 1A2. and movies. telephone (203)743-1872. Kitchener-Waterloo Regional Police tion. Scott Filipek. Merlyn’s Science Fiction/Fantasy Store. various movies. Gremlin. LITTLE WARS.. (918)438-3336. Mengsol III. This gaming convention will be held at the Frank Mentzer. DRAGON 87 . 11 Veevers Drive. c/o Louis B. admission fees are $6 for the entire To be staged at Camp Emmanuel. Wash. Box 25445 Honolulu To be held at the Sheraton Inn in held at the Travel Lodge in Saskatoon. will be L. 824-C W. May 11 contact: Kennedy Poyser. and $35 at the door. addressed. GOLD CON III. Bawdfen. Guests of honor will be Box 690064. or telephone Ian and Betty Ballantine and Fred Haskell. Saskatoon. game designer and editor 801C Broadway Ave. and a dealers’ room.M. Marysville. For more in- WIZARD’S CHALLENGE ’85. Spokane WA 99201. Evansville IN 47737. 26-28 tailored travel arrangements.A.

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