DRAGON 1

.20 28 SPECIAL ATTRACTIONS 47 Deck plans for the GINNY’S DELIGHT In-scale accessory for STAR TREK™ : The Role-Playing Game 43 — the ultimate adventure And the title of our Lirpa Loof section . engineering- Roger Raupp type illustrations when he’s not painting covers for DRAGON® Magazine. plus five game evaluations 56 Getting in over your head — Craig Barrett DRAGONQUEST™ game rules for aquatic action 64 Inglaf’s Dream — Ama Darr Rogan . . He Subscriptions used his technical skills and his painting skills to come up with “Andragon.” Georgia Moore depicting a basement-sized do-it-yourself kit that will amaze your friends and Advertising neighbors — and maybe even your mom. get it? 45 OTHER FEATURES 8 New jobs for demi-humans — Gary Gygax Official AD&D® game alterations that elves will especially like 10 What good PCs are made of — Katharine Kerr The non-statistical aspect of character creation 20 The ecology of the gulguthra — Ed Greenwood You don’t know the name. . . and non-violent. with an ending you might not have figured on 68 ORIGINS Awards nomination ballot Send in your choices for the best of 1984 Publisher DEPARTMENTS Mike Cook 3 Letters 25 Off the shelf 90 Wormy 6 The forum 69 The ARES™ Section 93 Dragonmirth Editor-in-Chief 86 Convention calendar 94 Snarfquest 16 World Gamers Guide Kim Mohan 24 Coming Attractions Editorial staff Patrick Lucien Price Roger Moore COVER Graphics and production It should come as no surprise that Jack Crane does a lot of detailed. Andrea Lee Anderson Contributing editors Ed Greenwood Ken Rolston Katharine Kerr This issue’s contributing artists Jack Crane Roger Raupp Bob Maurus Phil Foglio Valerie Valusek Jayne Hoffmann Marvel Bullpen Dave Trampier Richard Tomasic Joseph Pillsbury Larry Elmore 2 A PRIL 1985 . but you do know the monster 28 The handy art of forgery — Keith Routley A new. ability for assassins 32 Books to games? Perhaps — Arn Ashleigh Parker How to use literature as the foundation of a campaign world 38 PBM update: news & views — Mike Gray Play-by-mail happenings.

Goldstein According to Appendix O of the DMG. its (effective) invisi- I think a soldier could “function normally” if ing the distance in half accomplishes the same bility will probably be negated — and certainly it all he consumed was iron rations and water. commandeered all the drops” (issue #93). the pronunciation given in issue #93 can substantial amount of non-edible equipment. Travis Boelter are any modifiers to this base chance. a the deep (#93). the creature is trying to conceal itself in appropri- expensive and last a long time without spoiling. — KM army is not solved just by having each man pack done “automatically” in the text of the article.tiv . so the only “chance of success” Jonathan Zaleski distance is only ½ higher than her modified jump involved is whether or not an onlooker sees the Selden. For the gear. Yes. and if held by one claw and at -4 if held by two. doing twice normal damage (4-16 points) Dear Howe: to the held character before releasing him. tih . It says that when an eye of the Greenlawn. — KM of power. it should be explained a little better. .tee . chance of jumping instead of 80%. My question is simple: Could accounted for by dividing the distance of the 11.” — KM would not be able to pack all the food they would need. the extra “rules” incorpo. on the equipment computation in the example is correct. portion of iron rations has an encumbrance value deep grabs hold of one of its victims. Which is correct? sell. old issues. Look for a large truck to back up into DRAGON 3 .lus. are not as detailed as monster descriptions whatever we were doing. the less of a will ever depend on whether he knows how to on being able to pick up non-edible equipment penalty. which is why (according to the table urisk — which is more like a “chance of failure.” on page 22) her chance of success is 80%. but the amount of detail you use is three days making you a complete set of all the the halfling’s extra jump number be 1. The division step was its hiding place. Andrew Peterson finally outlined a system for feeding an army. I can’t say how nice it was to hear from you. In issue #94 it says that urisks have the natural tracted from 11 is 1. The tion. etc. so all you have to do is make a mules. following the system on page 70 of I just discovered your magazine and think it is the reasons described in the article. It’s be able to carry all their necessary gear and also hit? When attacking with two weapons. while the the leader of the army can find a merchant who earlier article “Nine Hells Revisited” states it as has 2. but thing as doubling the character’s jump number will become visible if it launches an attack from the problem of having enough food for a large for a running long jump.. Y. . I understand that many of your old issues some food along the way to keep all of the horses. number of 5. After reading it I was left with one major ques. does dexterity affect this penalty to of pronunciations that we regard as official. but it would be a lot easier to Seth Walther it is nice to all be able to speak the same “lan- find food along the way. a supply of iron rations. but it does seem logical to One good turn . Minn. I need probably still be necessary for the army to find point of dexterity over 15. N. try an adjustment of +1 for every great.lus. Dear Dragon. wouldn’t elaboration. because This ability is played the same way as an elf’s list. Would you know the base percentage chance for one success- I read Katharine Kerr’s article on feeding an explain this a little better. Each soldier would also have to carry a holding the adventurer. It would Dear Editor: cost 10. We can’t give a yes-or- no answer to a question like “Does dexterity affect this penalty to hit?” Whether it does or not is up to you. it may be true that “iron blame anyone for not quite understanding how rations are not very expensive. My be considered “correct. and they would have to find it while they’re Attacking with two weapons isn’t really a on the move. Shouldn’t this apply here.i . Ariz. it would the DMG. Also. — KM Urisky business his modified jump number is 5. rated into ecology articles are not official changes. iron rations to last him throughout the journey. ach. because of the claw notice those conflicting pronunciations. someone who is able to detect invisible objects (by a soldier function normally if given only iron foot jump in half. I in some situations. The halfling’s chance of success virtue of magic or intelligence) can see a urisk if rations and water? Iron rations are not very was calculated as if she were attempting a 5½. In the Players Handbook. similar circumstance to being grabbed and held And even if every soldier could carry enough by an eye of the deep.” But let’s imagine the example worked. N. alive and able to do their jobs. iron rations are listed as costing 5 g. changed to 10 Dear Dragon. Only one week’s worth. That ate surroundings.” since it appears in a list the result might be that many soldiers wouldn’t question is. monster: Whenever an eye of the deep takes Howe Audacious damage from an attack by the character it is Greedy Hollow.000 gold pieces to buy two weeks’ worth In the pronunciation guide (#93). then leave well enough alone. but while on the march. it attacks at of 75 gp. You can’t count higher a character’s dexterity is. as complete as we try to make As soon as your letter arrived. too? pronounce someone’s (or something’s) name. so that two weeks’ worth would take up +2 or +4 depending on the number of claws I wondered how long it would take someone to 150 gp worth of weight and space in a soldier’s holding the victim. all us of dropped I have a question about “Short hops and big them. All that does is add a a favor. — KM The last word a 1. holding. Mass. Ecology articles. So. There’s always room for a little more photocopy machines in the company. Lunenburg. for the “double credit” for a running long jump was ability to blend into his surroundings. and 10 sub. foot horizontal jump with no running start. iron rations would not solve tough. Now that I have complimented you. Divid. so you can do anything you want with them — or nothing at all.vie . it states the of iron rations for every soldier — assuming that Eye examination pronunciation of Titivilus as ti . Note that if the urisk moves. Ohio guage.p. although it’s a good idea that might work like this because you think the monster is too and send them off to me. I would like to Dear Dragon. please? fully doing so.000 one-week portions of iron rations to Dear Dragon. So he would have a 30% ability to hide in natural terrain. If you do this for me. I have a question about the article on the eye of Eric S. it will reflexively squeeze its pincers Jump adjustment tighter. Rational question because of a running long jump. give a character with high dexterity less of a that doesn’t address the problem of how to feed penalty to hit when he’s being grabbed by an eye Dear Editor: the animals that are traveling with the army For of the deep. But if you will buy another copy of your magazine next all the problems of how to feed an army on the want to tinker a little more to maintain a balance month and maybe write you another nice march. his attacks are made at -2 record. you can add in a “reflex attack” for the letter. given in the article. because always your decision. and spent Zweihander is chasing a halfling thief. If you use a dexterity benefit photocopy of all the pages from those old issues So.” issue #94) and I was glad that someone New Ulm. little more detail on top of the new information are sold out. In the example where Jan could be. so we can’t On a small scale. many of the soldiers Marietta. for these reasons: not explained when it was performed. Y. I would also like to know if there army in motion (“An army travels on its stom. the unlikely that a character’s fate in an adventure have room for a supply of food.000-man army that’s about to go on a march that could take as long as two weeks.

. . . . . . . . . . . . Any submission which is accompanied by a self-addressed. . . . . . but all of them Public Library ter record sheet we use in my campaign only has are duplicates of the table of contents. . 35 Dunken Co. . DRAGON is a registered trademark for the monthly adventure playing aid published by TSR. . Box 110. . or subscriptions may be charged to valid MasterCard or VISA credit cards. . 27 DRAGON® Magazine . . . . . . . . . Inc. . . . 9. . . 57 Nova Game Designs. . . . I’d like to be able to do that. . . . IL 60678. . . . . . . Box 756. . . 36 Nichols Services . . . . . . . . The mailing address for all material except subscription orders is DRAGON Magazine. . . . . .” My don’t send me a good copy. Subscription rates via Second-Class Mail are as follows: $30 in U. . . . . . . . .S. . . . Ill. . . . . . . . . . . . . The Editor would get as high as 100th level — but we have Vic Timm been running this campaign for almost three Pickton. . . . . . 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Besides. . . . . .. . . . . . . 23 Fantasy Games Unlimited . Date has to be a limit somewhere. Methods of payment include checks or money-orders made payable to TSR. are you an expert on the rules? out. . . . however. .125. record sheet. . . . . . I’ll have to go to the best friend got mad at me. 33 RAFM Co. . . 41 Mayfair Games Inc. . . . 76. . . . . . Dear People: have to deal with complaints from people who are tried to make a ruling that there could be no such You usually do a pretty good job. . . The Editor Index to advertisers Name of firm or product Page(s) Name of firm or product Page(s) Adventure Systems . . . . . and said just because library across the street from my house and Dear Mrs. . . . Inc. no. . . . Inc. 80 Graaf Simulations . . . . WI 53147. . 85 Armory. Lake Geneva. . . . . . . . . . . . . . . . . .. . .S. and other copies Dear Editor: seem to get lost at home after they are checked First of all. . . . . . Timothy Id Dear Editor: Feeling. WA Dear Andy: Those are both good ideas. . . . . space for a two-digit number under “Level. (A lot of boys accidentally take them The Editor home inside their schoolbooks. . . . . . . . . 29. 72. . . 55 Steve Jackson Games . . Lake Geneva. this month all 96 of the magazines Second of all. . . . . . A limited quantity of certain back issues of DRAGON Magazine are available from The Mail Order Hobby Shop. . Ltd. . Mrs. funds for 1 year (12 issues) sent to an address in the U. All the old issues will be inside — we promise. . Inc. . . Inc. . Inc.S. . . . . . . The . . . . The issue of expiration of each subscription is printed on the mailing. . . . . . . . . . . . . . . The . so we won’t point and wants to go to 100th level. P. . . . . . They get a A word to the wise should be sufficient: Do it thing the way I wanted. . . . . . . . . . 89 TSR. Send subscription orders with payments to: TSR. 31 Game Designers’ Workshop . . . .O. . too. . . .. . . . . . . 34 Game Systems Inc. . . but I just can’t decide what any of my opinions should be. P. . and nothing may be © reproduced from it in whole or in part without first obtaining permission in writing from the publisher. All material published in DRAGON Magazine becomes the exclusive property of the publisher upon publication. . 59 West End Games . . . . . . . ISSN 0279-6848. . . . Can you please give me some tips on how to get opinions? Should I take the first ones that come along. . . . . . . Box 72089 Chicago. . . and I sure didn’t think it would last this long. but we think you should make up your own mind. . 6 S&T™ Magazine . . . . . Inc. . label for each subscriber’s copy of the magazine. . Inc. .001th experience how we might solve this problem. . I never dreamed that a character them bad ones. . P. the charac- My copy has the usual 96 pages. . . . . .. . $36 in Canadian funds for 1 year (12 issues) sent to an address in Canada. . . . Second-class postage paid at Lake Geneva. Me. 36 RPG. Your maga. . . . 18-19. 1. . Inc. . WI 53147. . . unless special arrangements to the con- trary are made prior to publication. . months now. . . . . . 62-63 Iron Crown Enterprises. . . . . 60 Games Workshop U.. Can you give me some advice on this Mister Editor: Free thinker problem? The strangest thing has happened. 86 Gamers’ Guide . Me. . 88 Sky Realms Publishing. . . . . . . . . 13 Discount Buyers Group . When I designed that whole lot of copies. Changes of address for the delivery of subscription copies must be received at least six weeks prior to the effective date of the change in order to assure uninterrupted delivery. Inside back cover DRAGON ® Magazine (ISSN 0279-6848) is published monthly by TSR. . . . . . . . . . . Inc. . . . . . The . . feeling that there found a pretty bad mistake in this month’s issue. . . write The Mail Order Hobby Shop at the address indicated above. . . . 60 Game Towne .O. . . and I’ll bet you never send to Timm before he does it to you.O. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 APRIL 1985 . . . Inc. . . . I. . .. . DRAGON Magazine is available at hobby stores and bookstores throughout the United States and Canada. If you Pickton. . . . . .) Well. . and through a limited number overseas outlets. All Rights Reserved. . . . . . USPS 318- 790. . . how would you handle this rule arrived as usual. 22. . . . no responsibility for such submissions can be assumed by the publisher in any event. maintain 96 separate subscriptions to meet the Two quick questions demand. . stamped envelope of sufficient size will be returned if it cannot be published. C. 4 Palladium Books . Copyright 1985 TSR. . For a copy of its cur- rent catalog listing available back issues. .. . . . . . . . . P. . Postmaster: Send address changes to TSR. . and additional mailing offices. . you get. . . . . Wis. . . but not a single one of them had problem: My best friend has a 99th-level magic- Point of contention a table of contents page in it. . but I do Dear Tim: understand that you can’t just publish every letter First of all. . . . 79 GEN CON® Convention . . . . . . WI 53147. . . 7. . .your driveway one of these days and drop off an zine is very popular here in town. . . Inc. . Lake Geneva. but I think I forced to steal defective magazines? thing as a 100th-level character. Payment in full must accompany all subscription orders. . . 87 Compleat Strategist. 39 Draco Digitalis . . . . . . . . . Box 110. .

DRAGON 5 .

I could build myself a castle. Up to now I’ve discussed new rules. then I guess Mr. it doesn’t look like it. make any drastic changes in the game. of extraneous material. They don’t mining alignment.” He of- changes in a character’s behavior. In his letter David seems to lean toward the idea that the definition and specific beliefs of each alignment should be determined before a cam- paign and then adhered to. and the AD&D when they do. This is done then be made. He asks the basic question of what is “good” and what is “evil” in the AD&D and D&D game systems. . be just as “evil” would like to put forth as a means of starting meant by “extraneous material” would be. If I decide to use a new system. Gygax did of. consider the follow. the player must then decide Yet in the same issue he also writes this. if he material” was the “major change” and “other “lawful” and “chaotic. invent the game. After the game. they are no longer “reality.” continues to use a different system than the one game system” type of material I gave examples David Miller in the DMG. and ter in the game have the purpose of setting up article entitled “Poker. Align. Adding non-official material puts your game In my opinion. for through the harsh penalties inflicted when a AD&D games. If I had a silver piece for every time someone used a bas- tard sword in a crowded bar without hitting anything or anyone except his opponent.” This Overall. Lenard Lakofka wrote an believe. usable character’s beliefs or personality. or you play variants of them. DM who doesn’t. I hope that I also believes in the right of those peasants to that I am not quite ready. “making up” suspects are opposed to him? the rules and their implementation. radical changes of belief and behavior. these details must be followed pling. and overbearing: “I have playing the game has a DM who uses Lakofka’s consistently. pummeling. However. . . (A person who believes in the basic right of inclusion in your campaign. Alignment. the player role-playing them as if regretted them ever since [their publication]. since Mr.” the existing ones. I introduced him to some people who were going to play that night.” while a person who constantly ing. replacing the AD&D combat system with taxes. .. Although this might seem like a moot point to North Miami Beach. or one plays something else.” In this article he wrote that “The However. . Still. If it were to be decided that “good” believed in the absolute I would like to compliment Arthur Collins on system he decides to use is official. buy a longsword not as good as a character changes alignment. I would like to compliment David Godwin on his letter in The Forum of issue #93. Yet. or pass would be considered “evil. . for as a corrupt dictator who overburdens the people some discussions among the readers of example. as Gary said. Or making major personal comfort. Fla. tailored to the AD&D gaming system.” 500 gp for a longsword that is now only just as would be a lesser penalty because it is a less In issue #83 Roger Moore offered what I think good as the longsword his partner paid 15 gp for. I subscribe to DRAGON cause trouble for humans and demi-humans. These AD&D game system does not allow the injection issue #83 doesn’t seem to be a major change. Gygax freedom and personal property. rather. and kills all he even slightly The main question I have concerns many of changes to the armor class system. I will only use ones published be? Could a person who believes in sacrificing and off since 1979. while another official. he showed me the list of monsters his character had encountered. . then it isn’t. (I have never been to a GEN CON convention. was created to prevent radical. As for encumbrance: I had a friend who wanted to give the AD&D game a try. Chess. it would not solve the problem of his well written and very informative article in then why isn’t it published? what to consider the belief that humanoid young issue #93 entitled “The making of a milieu.“) After deter. In issue #65. the most that can happen is penalize the player for changing his belief just as tially developed for such close-quarters combat in that the player gets a bit baked at having laid out he does for a change in alignment (though it about 1974. AD&D tournament. It statistics are only half the game. and created a practical. I hope that what Mr. does that mean that when I official. treasure and magic (Turn to page 24) 6 A PRIL 1985 . I have All numbers and statistics regarding a charac. Again.” But how could this Although I have played the AD&D game on one on to my DM. lent system for buying quality horses. Now I’d like to ask about the present ones: Mainly.” system. yet other than for a few “trial runs” because I feel “official” AD&D game magazine. the bottom line is. these systems and ones like kills people for no reason is “evil. it simplified ment is the characteristic which regulates the AD&D game. I have not started to DM in DRAGON Magazine since it is. changes. I weapon quality system and later switches to a they were part of the alignment. Fine — but right to life.” them do not seek to replace any rules. In issue #67 your own character classes for PCs. damage a character can withstand. . If a person decided upon. illogical he says that “no claim to playing either game can article entitled “Keep track of quality. I could put a kidney-shaped moat around it. Either you play TSR’s D&D or AD&D magical +1 sword. is an excellent system for unarmed combat. it is important to me. one allows for greater variety in any use it. freedom is “good. Once cerning the AD&D game’s official rules on grap.” In the next paragraph he writes. which may be one reason why it seems this way. though. This sounds nice. for me.) I’ve never played with a DM who took weapon speed factors into consideration. etc. In have helped me immensely in preparing my Magazine mainly to keep track of official rule such circumstances it would seem that this belief world and campaign. you might say that whatever some. “. does anyone use them? From what I’ve seen. Gygax isn’t either. con. of beliefs. The DM can tend to use a very simple system which we ini. Gary Gygax wrote an seen so many people doing exactly that. . Similar methods can be used for it does. outside the D&D or AD&D game system. is concerned with naught else but his DRAGON Magazine. I am not playing the real AD&D game? If Gygax meant when he referred to “extraneous adventure. it is best to hodge-podge system . They are upon the details of the character’s beliefs. with that of another FRPG. the weaponless combat system in will relate how dextrous a character is. . I have some questions I am correct in assuming that what Mr. Such games are not D&D or fered a system by which a character could. Though he leaves the question unanswered. etc. if Gary hasn’t said it’s By considering alignment only a general area since it is not official. I agree with Mr. Next time someone In issue #92. Gygax about the use should be killed in order that they not grow up to article and others like it in DRAGON Magazine of non-official rules. the ruthless humanoids to save friendly peasants. but better than the standard Because alignment is only meant to prevent games. example. I As far as adding “spurious rules and material. drastic change). If I had a gold piece for every 5’4” half-elf I’ve seen carrying a 4’6” bastard sword.” A certain value will tell one how much system.” subtitled “The official word on what’s playing the AD&D game. the article “Let the horse buyer set a character’s alignment through common touts some magazine or game as being useful for beware” presented what I thought was an excel- sense. but in a well-done campaign with much variety it would not solve the problem. because I try to adhere to the “official” rules of the game. of DRAGON Magazine. or you use a 15 gp longsword listed in the Players Handbook. Either one plays the doesn’t replace a set of rules.

.

the opposite is not sub-class. paladin. not as a direct sub-class of fighter. more potential. However. Ranger level Elf Half-elf STR INT WIS Demi-human clerics 7 8 18(01) 15 15 With expansion of the deities in the WORLD OF GREYHAWK™ 8 9 18(01) 16 16 Fantasy Setting. In a “world” where humans are the principal population. although on a limited basis (minimum both elves and half-elves may be cavaliers. be either PC or NPC clerics. just as half-elves have always been. a lawful good thermore. Elves are now unlimited in their ability to rise in levels necessarily true. III anthology. WIS Dwarf Elf Gnome Half-elf Halfling Both elven and half-elven characters can be druid/rangers. or can 15 8 7 7 5 — be triple-classed as druid/ranger/magic-users. All rights reserved. do you? Well. and as eventually in keeping with the same reasoning that now opens the druid sub- redone in new Players Handbook editions) are correct and necessary. elven. 18 11 10 10 8 6 19 13 11 12 10 8 Special note on cavaliers 20 16 12 14 12 10 If your campaign uses the cavalier class (described in DRAGON issue #72). this reorganization is forthcoming in the Unearthed Arcana volume.New jobs for demi-humans Dwarven clerics.] The level limits for non-exceptional clerics are one less than the As with all other similar tables. a thief of lawful alignment might determine that but able to advance as high as 13th level if the ability scores are the monk profession is now a desired occupation. the new limits indicated level. and that’s not all By Gary Gygax Copyright ©1985 E. and rule of most states is by mankind. Gary Gygax. halflings can become PC or NPC druids of 5th level or cleric with sufficiently high ability scores might decide to become a greater — limited to 5th if either wisdom or charisma is below 15. Level limits for elven and half-elven rangers are now humankind were removed. In both examples. All scores above 18 — 18 13 despite all assumptions to the contrary. Gentle Readers. the prohibition against PC clerics of dwarven. 6th for minimums which must all be met for the character to rise to the elves. 9 10 18(51) 16 16 vide for the races of demi-humankind. elven rangers with less than 17 strength are limited to 5th level. as for members of the regular fighter class. and halflings are likewise now able to about which more was said in last month’s column. class to that race. I do not dislike characters of (maximum) non-human stock. half-elven rangers are also given Humans would be an inferior species if the limits on demi. i. For example. I believe that the Demi-human rangers level limits set in the AD&D® game system (as expanded through Elves are no longer prohibited from entering the ranger sub-class. and the activities of the new class do 8 A PRIL 1985 . half-elves. Demi-human druids Paladin and monk dual-classing Elves. a human PC within the druidical ranks. articles published within these Hallowed Pages. (More information on alike — that is. ability scores given here represent number shown on the table below. which 12 14 19 18 18 appeared in DRAGON ® issues #58 through #62 and were reprinted 14 17 20 18 18 in the Best of DRAGON Vol. and by Roger Moore’s articles herein so as to pro. and those with 17 strength Level limit by racial stock of cleric can rise no higher than 6th level.e.) Furthermore. etc. logical as follows : concepts for demi-humans which are not destructive to the underly- ing game concepts. 16 9 8 8 6 4 especially that regarding division of experience points equally among 17 10 9 9 7 5 classes. with level limits the same wisdom of 16 required). For consistency. All limitations apply. Fur. and halflings — being more nature-oriented While it is not possible to renounce further progress as a paladin than the other demi-human races — deserve admission to the druid or a monk in order to pursue another profession. exceptional: no change in alignment occurs. For clerics with exceptionally high wisdom. Halfling ability scores Highest WIS CHA Druid level 15 15 6 16 15 7 16 16 8 17 16 9 17 17 10 18 17 11 So you think that my extension of levels for demi-humans with 18 18 12 exceptional statistics was stingy. 7th for dwarves. Similarly. it is important to include the paladin as a sub-class of Note that these new limits apply to player characters and NPCs cavalier. elven rangers.e. there is no logical reason to 10 11 18(76) 17 17 exclude their clerics from play. From a non-conflicting profession. or gnomish stock is abolished. i. let’s look at some new. can move to that of paladin or monk. [Editor’s note: The aforementioned 11 12 18(76) 18 18 articles comprise the “Point of View” series on demi-humans. The downward progression for elves follows the are as follows: same pattern as for half-elven rangers.

and you thinking persons of totally unscrupulous sort are making off with won’t be far off the mark. you. a proper AD&D game campaign. Tom Doherty Associates. Obvi. shouldn’t miss. and your favorite retailer does not carry those goods. An earlier issue of this Invaluable Journal (#90) contained a suggestion from me that Enthusiastic Gamers be firm in A good “game” book demanding materials not carried by their favorite retailer. Nevertheless. pertained to pilfering. This I have uttered to myself several bills. you must go elsewhere to buy them. It is not possible to take rected and contrite. not the least of which is that it will assist in proper is employed at a Waldenbooks store. It is a dark work. The style of writing is neither Thus. . then you are missing a prefer to shop there. there can be no store. and has done her best to see fantasy role-playing. or alignment change).. including employees to pay. I must use more many financial obligations. is in. The these items. Apply imaginary profession of many Worthy Gamers. Just as evident is the fact that if you avidly seek good book which relates closely to the AD&D ® game. in a swords & sorcery milieu akin to that of supplier. Inc. That Kindly necessary indeed — without these receipts. or. since the mental determination required for ness elsewhere” should not be used in this case — if ever! Thank initial membership in the paladin or monk class disallows any lessen. Words such as “demand” and “take your busi- the opposite route. Option Black Company reads as if it were a literary adaptation of actual two is undesirable because it takes you away from your choice of adventuring. rent. Each retailer has isn’t the case here! On to my ample serving. you wouldn’t be in a store asking for a product if you didn’t Books. and reduce the viability of the store. 1984). Do Reader pointed out that harsh words are usually ineffective tools — mention this problem to your fellow enthusiasts. Howard in requesting that they be carried so that you may purchase them the book. . it is one fine bit of fantasy there. then a paladin he will remain (unless A very important point which was brought up in Susan’s letter his paladin status is removed for some reason related to magic. Such evil activity jeopardizes the continued availability of Humble pie department these goods. There is none of Robert E. and so on. and it loses that store your patronage. simply informing the retailer of your desires. give our hobby a This particular dish can be accompanied by homily grits. leaving an unsalable remainder behind. For $2. regardless. Garrett. The small margin of profit from each sale is times after reading a letter from Susan M. taxes. two. If a character begins his ad. for losses of this sort are annoying. they take what they like. that the author plays FRP games. bless her. understanding. In her letter she calls enjoyment and much support for your RPG activity. Susan.95 this book will provide both reading that RPG products are carried by that shop.not conflict with those of the previous class. and politely heroic nor swashbuckling. venturing career as a paladin. . I can’t swear the products. It seems that un- this same line of reasoning to any other dual-class question. then only two courses remain open: One. portions of modules. If you haven’t read The Black Company by Glen Cook (Tor ously. for your good offices in behalf of role-playing and for ing or redirection of those disciplines. These real-life particularly when seeking a result that requires cooperation and thieves should be excluded from campaigns. Breaking the plastic wrap around such products. but that bad name. authorship. many reasons. utility care when expressing concerns. I recommend it to all role-playing game enthusiasts for deed sufficient inducement to any wise proprietor. so to speak. rather than (perish the loathsome thought) elsewhere. caring enough to write and correct me. I am duly cor. DRAGON 9 . It is one you me on the carpet for singularly poor phraseology. the retailer must carry but somehow he has captured the essence of them. Susan. unfortunately the actual sort rather than the behavior. let alone any of TSR’s offerings. as it were. and so it is also for a monk.

What good PCs are made of
Play characters with more substance than statistics
by Katharine Kerr
One of the most enjoyable things about player who wants to create a well-developed to say, of course, that no medieval parents
the AD&D® game and other fantasy games PC with a life of his own. Although players loved their children, but such love was a
is role-playing a player character — taking will have to consult their DMs to fit their rare thing.
advantage of the chance to “become an- characters properly into the game world, In upper-class families, children were
other person” and to live out another life in they can do much on their own to flesh out seen mostly as heirs, meant to continue the
a strange and magical land. In an ongoing existing PCs or to add depth to new ones. family line or consolidate family power by
campaign, developing a solid PC is the DMs may also want to give this article to accepting a properly arranged marriage
player’s main opportunity to be creative their players to encourage them to be crea- when they finally came of age. These little
and to contribute something of his own to tive on their own within the context of the political pawns were usually put into the
the Dungeon Master’s world. Using this DM’s world. care of nursemaids — or, among the bar-
kind of creativity can be very satisfying. A barians, foster parents of a lower class — as
well-made PC is a miniature work of art, Growing up medieval soon as they were born. Although the par-
like a character from a good novel or movie, The old cliche is true: no person exists in ents supervised their education and train-
but all the player’s own. a vacuum. Not only is everyone born into a ing, they had little actual contact with their
Yet all too often, players deny themselves specific family, but that family exists in a children until the children were thirteen or
this particular pleasure simply because they society with its own distinct ways of behav- fourteen, when the children were considered
fail to create a true character — someone ior and moral codes. During childhood, a to be full-grown adult members of the fam-
different from themselves in most respects person’s most basic attitudes toward life are ily. These new “adults,” however, had no
with a personality and a mind of his own. formed by the events she’s experienced as control over their own lives until their fa-
Many gamers have a standard character well as by the treatment she receives from ther died. The father announced whom the
style that they return to over and over again her family. Although few gamers give much daughters would marry and sent any sur-
in play, though this character may have a thought to their PC’s early life, understand- plus sons either to the church or to a place
different name and a different set of stats ing that background is a valuable tool for in another lord’s castle. By law, the children
from game to game. Some of these standard creating a PC’s personality. had to obey his decisions.
characters are very much like the players Most of us assume that the way we’re Among the lower classes, children were
running them, and some are wish treated as children is the way that children considered as an economic asset, another
fulfillments, embodying all the strengths have always been treated at all times. We pair of hands to work on the farm or in the
that the player doesn’t have and never will. have a strong concept of “childhood” as a family craft shop. Toys were only for the
Allow me to use myself as my own bad special time of life for being irresponsible, very youngest children. As soon as a child
example: my standard woman warrior protected, and loved. In our society, adults could walk, she was given useful work to do
never compromises, never takes guff from spend a lot of time worrying about their — watching the geese, sorting good beans
anybody, and backs up her pride with a children and about the effects that their own from bad, and other such simple tasks. By
sword — a very different soul from your actions will have on their children’s lives. In the time they were eight, boys were ex-
typewriter-bound author, who would proba- the western medieval society that forms the pected to be doing a full day’s work along-
bly cut her thumb off if she ever picked up a backgrounds for most game worlds, nothing side their father, while girls were doing
real blade. could be further from the truth. (In ancient much of the cooking and clothes-making to
Playing this kind of “compensatory” Rome, or in Constantinople and other free their mother for money-making work in
character can be psychologically healthy at civilized areas of the medieval world, chil- the fields or in the shop. By the time they
times, but always running the same basic dren were raised in a more protective and were fourteen, most lower-class people were
PC drastically limits the enjoyment players loving manner in the middle and upper married, but still living under the control of
get from gaming. Creating a truly different classes, but among the poor everywhere, their father or father-in-law.
character, on the other hand, seems like an what follows will still apply.) In all classes, children were more likely to
imposing task to many gamers, because it In general, growing to adulthood in a be neglected than fussed over. At meals, the
requires some of the skills of both an author medieval society or among barbarian tribes adults were served first, and the children
and an actor. First, the player has to create was a pretty chancy thing. The average fought over the leftovers. Even in the upper
the character in detail, then pretend to be woman could expect to give birth to eight classes, children’s clothing was cut down
that character during the gaming session. children, of whom at least one would be from the adults’ worn-out garments and
The creation is the most important part of born dead and only three of the others rarely washed. The lord’s daughter and the
the process, because a player who really would live to reach maturity. As a result, farmer’s daughter were likely to look much
knows his PC’s background, attitudes, and children simply weren’t cherished; it was alike when it came to their dresses. Few
mannerisms can respond in character much too heartbreaking to grow attached to a adults spent any kind of time with their
more convincingly and spontaneously than child who would probably die in a few children, except to give them orders or
one who only has a vague idea of the PC’s years. What’s more, since so many women teach them how to do various kinds of
general nature. died in childbirth, many children grew up work.
Although inventing an entirely new per- with either no mother at all or with a step- Medieval children were also exposed to
sonality from scratch is a difficult job, any mother who was even more indifferent to violence on a regular basis. Children who
gamer can add some depth and life to his them than their natural mother would have made mistakes, appeared lazy, or merely
PCs with just a little thought and creativity. been. Rather than being in the center of the angered their parents were beaten. For that
The problem is knowing where to begin. family as they are now, children found matter, most would have seen their fathers
This article offers some guidelines for the themselves on the edge of things. This is not beat their mothers as a matter of course,

10 APRIL 1985

too. The amusements of these times were attitudes. However, since Roger Moore has based on the character class of the PC and
genuine, not simulated, blood-sports: duels already explored the cultures of the various which use percentile dice rolls:
to the death in barbarian societies, jousts non-human races in his “Point of View”
and tournaments in medieval ones, as well series of articles for DRAGON® magazine Thieves Fighters
as the omnipresent cock-and-dog fights and (reprinted in the Best of DRAGON Vol. III 01-20 very low 01-05 very low
such refined pleasures as bear-baiting. anthology), there’s no need to cover the 21-50 low 06-15 low
Children were usually taken to watch the same ground here. Any player who is build- 51-90 middle 16-50 middle
public punishment of criminals as well, ing up a non-human character can refer to 91-99 distinguished 51-70 distinguished
because their parents enjoyed watching the the appropriate article in that series for the 00 noble 71-00 noble
floggings, maimings, and hangings meted necessary background and the innate atti-
out by their overlords. Barbarian boys, of tudes of his chosen race. Magic-users Clerics
course, learned early that war and death With this basic background in mind, 01-10 very low 01-10 very low
were part of everyday life and the true we’re ready to turn to the individual PC. 11-25 low 11-25 low
pursuit of real men. After rolling up his character and making 26-60 middle 26-60 middle
With such a start in life, the average PC adjustments for his chosen race, the next 61-85 distinguished 61-75 distinguished
comes to maturity with a pretty grim set of thing a player does is choose the character 86-00 noble 76-00 noble
attitudes. (Although there are always excep- class — the profession — of his PC. Built
tions to any cultural conditioning, it’s sur- into the game is the assumption that the PC Add 10 to all rolls for paladin characters.
prising how many historical figures of the has been apprenticed to a master in this Subtract 10 on all rolls for druids.
Middle Ages fit the pattern described be- class for many years, an assumption that’s
low.) First of all, he realizes that life is short historically accurate. The average child Once the player has rolled on these ta-
and harsh, and that he’s lucky to be alive at would have been sent to his apprenticeship bles, he should try to flesh out the raw
all. He’s seen several brothers and sisters, at nine or ten years of age, depending on result with some circumstances. For in-
and maybe his mother, die from natural how bright and capable the child was. Al- stance, a cleric with a noble background
causes while he was still young. If he’s a though the player should always choose the might have been a younger son of the house
barbarian or a noble, it’s likely that he lost PC’s class himself, he can work backward who had no chance at inheriting the title, or
his father and several uncles to warfare, too. from that choice to fill in the events and a daughter who preferred religion to an
He thus accepts the sufferings of other influences of the PC’s early life. arranged marriage. Any PC who rolls “very
people with an attitude that would strike us Ideally, of course, each player should low” can be assumed to have shown such
as extremely callous, provided that these invent all these details for himself with the great natural aptitude for his class at such
others are strangers rather than someone active collaboration of the DM, as if he an early age that he was adopted by an
important to him personally. were writing a short story about his PC, but upper-level member of that class and raised
What’s more, from early on he learned many players may simply not know where away from his family — except for thieves,
that no one was going to take care of him if to begin their PC’s “biography” or which where poverty is a natural incentive to learn
he couldn’t take care of himself. He’s had to facts to include. the trade.
squabble to get enough to eat, push and This article provides a set of tables to
shove to get enough room in the bed he randomly determine certain basic facts Family life and background
shared with his brothers and sisters, and about the PC. These rolls, however, should Results of rolls on the following progres-
fight over the few toys and amusements that only be starting points. The player should sion of “tables” will help a player develop a
the family shared. Thus, he has an arrogant think about each result and decide what detailed background for the character.
and grasping side to his personality. Even if emotional effect it had on the PC and how
he’s from the noble class, he’s used to hours this effect influenced the character’s person- A. Is the PC a legitimate child of his father?
of hard work and drudgery. Noble boys ality. To give them real meaning, the player (01-75 = yes, 76-00 = no)
were sent to other castles to work as pages has to turn the dice rolls into a story, even if 1) If illegitimate, was the PC raised
at eight years old; noble girls put in their it’s only a sketchy one. with the father’s family?
share of hours at spinning, weaving, and (01-75 = yes, 76-00 = no)
sewing family clothes. Social class 2) If not raised with the father, was
Finally, his attitude toward his family is The social standing of the PC’s family the PC raised by the natural
quite cold. Since they never did much for should always be randomly determined, mother (01-50), placed into fos-
him, he truly doesn’t care very much about simply because we’d all like to be rich no- terage (51-95), or raised by charity
them, either. Perhaps he had an unusual bles if we could get away with it. But since as an orphan (96-00)?
chance to grow attached to one parent or a only the DM of a given campaign can de- 3) If placed into fosterage, roll for the
favorite sibling, but it’s more likely that he cide exactly what the term “social class” foster family as well as the natural
sees his siblings as rivals and his parents as means or includes in his world, the follow- family in the next steps. If raised by
distant authority figures who stand between ing tables have been purposely left nonspe- charity, ignore steps B and C.
him and his inheritance. If he’s a barbarian cific. Here are some examples of how each
or a noble lord, he does have a feeling for class might be defined: B. Does the PC have any living siblings?
the honor of his family name. This feeling 1. Very low: serfs, slaves, beggars, a (01-75 = yes, 75-00 = no)
means that he’ll avenge any family member hereditary guild of charnel-house workers. 1) If yes, then how many? (01-40 =
who is murdered or shamed, but he’s just as 2. Low: farmers with a small holding, one, 41-90 = two, 91-00 = three)
likely to kill any family member, male or servants of the rich. 2) For each sibling, roll to determine
female, who besmirches the family honor. 3. Middle: farmers with large holdings, sex (01-50 = female, 51-00 = male)
The people who truly matter to him are the craftsmen with shops, midwives and herb- and age (01-50 = older than PC,
friends that he found for himself, not the women, tavern owners. 51-00 = younger than PC)
family with whom he grew up. Since these 4. Distinguished: lawyers, physicians,
friends are the real source of love and affec- clerics, magic-users. C. Were there any family tragedies that
tion in his life, he’s likely to be fanatically 5. Noble: members of a hereditary aris- affected the PC?
devoted to them in an emotional way that tocracy. This class can be based either on 1) Did the PC’s mother die when
we moderns would find embarrassing. landholding, as was done in the Middle the PC was young? (01-60 = yes,
In fantasy worlds, members of the non- Ages, or on sheer wealth, as in ancient 61-00 = no)
human races will have different kinds of Greece or modern America. 2) Did the PC’s father die when
childhoods and thus a different set of basic Now for the tables themselves, which are the PC was young? (noble class:

DRAGON 11

01-60 = yes, 61-00 = no; all other ager? (01-75 = yes, 76-00 = no) herbalist, the father found a reputable
classes: 01-40 = yes; 41-00 = no) 2) If the answer above is no, the magic-user to take Evan on as an appren-
3) How many siblings died when the player has to decide if the PC has tice, but the father was not well off enough
PC was young? (01-50 = three, made contact with the guild on his to apprentice him to the best available
51-75 = four, 76-00 = five) own since reaching maturity. master. Although Evan’s master was a fair-
minded man, he was too engrossed in his
D. Is the PC’s attitude toward the family I. If the PC was trained by his father, the own studies to pay personal attention to his
normal for his culture (01-65), more lov- player should still roll on steps G-1 and apprentices, but the boys made friends
ing than normal (66-90), or more hostile G-2 above. among themselves. It’s likely, given his
than normal (91-00)? general cultural attitude toward friendship,
J. Where was the PC born? that Evan is closer to the apprentices of his
E. Was the PC’s family poor by the stan- Obviously, the player will have to consult youth than he is to his family.
dards of its social class (01-30), reason- with the DM to answer this question. Next, we can see what this story tells us
ably secure by those standards (31-75), or The player should also ask the DM for about Evan’s basic personality. Since he had
very well off by those standards (76-00)? any relevant history of the PC’s birth- such a secure and peaceful upbringing for a
place, to see if the PC lived through any man of his times, he is likely to be a little
F. Did the PC’s father have the same profes- important campaign events as a child, naive and inclined to trust everyone he
sion (i.e. character class) as the PC? such as a war or a plague, that would meets. His fond memories of his hard-
1) M-U: 01-10 = yes, 11-00 = no have helped to form his personality. working sister make him treat women with
Cleric: 01-35 = yes, 36-00 = no respect. On the other hand, since he saw
Thief: 01-60 = yes, 61-00 = no Making up the story many a public hanging and so many natural
Fighter: 01-75 = yes, 76-00 = no Now let’s look at a couple of examples of deaths as a child, he knows that the world is
2) If the answer from F-1 is no, what how to create a PC using these tables. Basi- a harsh place where death comes fast. This
was the father’s profession? (To an- cally, the percentage breakdowns on the knowledge makes him grateful to the gods
swer this question, the player will tables are weighted to allow a fairly “nor- for his luck with his family and for making
probably have to consult with the mal” background for each character class. it possible for him to study magic, his real
DM. If the social class is middle or For example, a fighter PC is likely to have a love in life.
lower, however, it’s 85% likely that fighter for a father, who most likely is a We’ve just seen how the dice rolls can be
the PC’s father was a farmer.) member of the middle class yeomanry, the worked into a solid-feeling character, partic-
3) If the PC has a different profession distinguished class sergeantry, or the noble ularly if the rolls give typical results for the
from his father’s, was he/she ap- class of warrior lords. It’s still possible, PC’s character class. Even unusual rolls,
prenticed in a regular manner to though, to get some unusual or even contra- however, can be turned into a good charac-
a teacher of that profession? Thief dictory series of rolls. These peculiar combi- ter with a bit of thought, as in our next
class: 01-75 = yes, 76-00 = no (If nations of rolls are often the most fun to example.
answer is no, skip section G.) All work with, because the player’s creativity is The player of a female thief manages to
other classes: automatic yes. sparked by trying to think of reasons behind roll 00 for social class, making her PC a
the “decisions” of the dice. member of the nobility! What’s more, she’s
G. If the PC was an apprentice, rather than First, let’s take a magic-user who got a a legitimate daughter, not an unwelcome
being trained by his father, what was the fairly typical series of dice rolls. He comes bastard child. She has three living brothers,
apprenticeship like? from the middle class, was a legitimate son of whom two are older than she, but both
1) Did his master treat him warmly of his father, and has one living sibling, a her mother and her father died when she
and considerately (01-20), decently sister who is older than he. He lost his was young. Her attitude toward her family
but coolly (21-80), or harshly and mother and three other siblings early in life, is normal, but her family was poor by the
erratically (81-00)? but his father is still alive. He thinks of his standards of the nobility. Although as a thief
2) Was his master’s status high family more fondly than normal, and that she would normally have a high chance of
among his peers (01-15), normal family was reasonably secure by middle- rolling that her father was in the same pro-
among his peers (16-80), low among class standards. Since his father wasn’t a fession, the DM rules that it’s extremely
his peers (81-95), or that of an out- magic-user, our lad was apprenticed to a unlikely that her noble father was a thief or
cast from his profession (96-00)? (If master of normal status among mages, who that she was apprenticed at an early age to
the master was an outcast, then the treated him and his two other apprentices the thieves’ guild. Thus she’s a self-taught
PC traveled with his master from decently if coolly. Since our PC was never thief, although her roll on Section H-1
place to place.) singled out for special favors by the master, shows that she was indeed contacted by the
3) How many other apprentices did he got along well with the other boys. Add- local guild while a teen-ager. Between them,
the master have? (01-10 = one, ing some details from my campaign world, the player and the DM decide that the thief,
11-75 = two, 76-90 = three, we also know that the magic-user, Evan, Lyssa, was born in a war-torn region of the
91-00 = four) grew up in a prosperous, peaceful city, game world where poor lords are common.
4) Did the master favor the PC above where his father was an herbalist. Now it’s up to the player to make sense of
the other apprentices? (01-50 = yes, Already these bare details are beginning her PC’s early life. She decides to start with
51-00 = no) to form a coherent picture of Evan’s life. Lyssa’s position in the family, the only
5) If above answer is yes, did the PC Let’s add more color to them by using some daughter among three brothers. Since war-
get along well with other appren- imagination and by extrapolating from the rior lords tend to favor their sons anyway,
tices? (01-25 = yes, 26-00 = no) nature of life in medieval worlds. As an and since her family was poor, it’s quite
herbalist, Evan’s father must have known likely that Lyssa was even more ignored
H. A thief who was not taught by his father how to read and write and would have than usual in this family. Once her father
or by a member of the thieves’ guild has taught his only son this skill early in life. died and her eldest brother succeeded to the
been stealing since early childhood for his His interest in the powers and properties of title, she was doubtless thought of as noth-
own reasons. The player should decide plants sparked the boy’s interest in magic. ing more than a pawn to be married off to a
what those reasons were; some common Since his mother died, we can say that the political ally as soon as possible. Stealing,
ones are the challenge of the act, sheer older sister took over Evan’s care, and since then, became Lyssa’s way of getting some-
greed, and resentment of the rich. his attitude toward his family is more loving thing of her own, a small revenge on her
1) Was the budding thief contacted by than usual, she must have treated him brothers. Probably she started out stealing
the local thieves’ guild as a teen- unusually well. With his connections as an extra food when the cook’s back was turned,

12 APRIL 1985

as well as a war-torn country. The whys and wherefores way she could better her fate. the player next needs to develop his promise of a certain kind of reward and ring to use her brains rather than to force PC’s motivations in life. the activities. will provide a lot of amusement for the a particular class. she must be able to put on a very person will act in any given situation. but they would have been afraid — at least until she bilks him out of his best way to start determining a PC’s moti- to approach the sister of the lord of the local share of a treasure. she’ll motivation might conflict with a person’s from noble guests. because what a learn secret knowledge. crimes. It’s possible. have the chance to living a double life. At the same time. since she fell After he’s made up a background and Beyond the press of circumstance. along with a little lecture here is the PC’s reasons. gracious. er’s castle. Since local imagine a game where Evan the magic-user that sort of conflict would have to decide thieves were doubtless blamed for her is interacting with Lyssa the thief. Lyssa must be a very inde. slower-moving parts of the game. The player decides that the ar.then graduated to lifting small valuables no stranger to violence. might have explain the unusual dice rolls. a cleric who was born into a low social class pendent and headstrong young woman to might have seen the religious life as the one have managed her escape from her broth. On the other hand. Understanding the offers its own distinct satisfactions. sketched out a general personality for his ever.) It’s possible the local guild contacted her and made her a The interplay between these two characters that events in the PC’s life made him choose late-come apprentice. use her dagger and short sword to good main goal. no matter how great the of study necessary to become proficient in ing in a warrior lord’s castle has made her reward. of course. for instance. After all her years of PC’s motivations is the key to staying in users. a warrior whose main goal is to will have to have a love of knowledge for its timid on the outside. as someone who to a distant town to live by her wits. For few people even know exist. PC. person wants out of life determines how that that will give them power over things that woman. Appalled by her brother’s heart for him and return the treasure she based on the game mechanics. Lyssa’s giving the DM some ideas for dramatic had little choice of profession if every able- player now has some good insights into her confrontations during city play and other bodied man were being recruited. perfect answer. (The player has his ranged marriage in the offing provides a ers. For fighters. prefer. her upbring. DRAGON 13 . At the same time. Magic- direct confrontations. they would have been aware of her trusting Evan will be putty in Lyssa’s hands Since motivations can be so complex. since vation is to ask why the PC chose his profes- manor. might be tempted to do a cowardly deed if swer is how Lyssa made the transition from We can see the value of all this effort put that deed would save the life of his dearest petty pilferer at the castle to a professional into developing backgrounds for PCs if we friend. on the dangers of trusting people too much. what counts choice of a husband for her. the mysterious lore dard training in the manners of a noble. that another this class. Lyssa ran away bilked him out of. Poor which motivation was the stronger. Evan is so different from her crude broth. but hard as nails on gain glory and honor will never stoop to a own sake in order to endure the long years the inside. cowardly deed. the reward is glory. coupled with her stan. Likewise. Any magic-user good front — very sweet. how- back to thievery to get her way as a child. each character class holds out the she’s essentially a devious person. Lyssa might have a soft spot in her own reasons for choosing a character class. character while role-playing. The warrior of the example The next question for the player to an. purpose. PC’s character. There. and example. sion in the first place. The player of a character caught in member of the thieves’ guild. to begin with. A fighter who grew up in After making up this reasonable story to other players in the campaign. grew up in the game world. If she has to.

Although he’ll be exasperated by her lack of chose his profession. result. Creating some such dramatic event in reason why she shouldn’t steal the surplus. She’ll fore. leaving the authorities chants who’ve upset the natural balance by To begin with. of course. he may have a thief’s alignment. her independent town militia who know her too well. Since no one can actually 14 A PRIL 1985 . If the PC is a fighter. Yet something moti. she needs to live. but doubtless some kind of of adventure and has made him willing to this works. different heist. good loot taken from someone whom she intelligence score. because most of these perverters enough to create truly individualized PCs. for instance. as the Whether the alignment is chosen for or bound to come in conflict. for instance. personal goals. A Lyssa’s motivations in life can now be every trait and whim. In our example of Lyssa small — not enough loot and too many working out mannerisms for a PC. loves to wander for wandering’s sake. Lyssa’s thievery Once the player has developed her PC’s It’s possible. may want to rid the world of as many evil unlawful ends. it’s an important tool for his hometown and work his way up slowly earn a high status in society and a place in a good role-playing. All too often players ignore their PC’s and easygoing nature. This decision might be rein. The player. As motivate him thusly. her street smarts and wily ways if he’s going adventuring? Unless the society to which ments are unlikely. arts for the good of all mankind. while motivated primarily by the alignment except in the most general way. same time — the PC may have decided to rob poor people. and that these beings and Although all PCs will be motivated by the monsters as possible. He may be a restless soul who the other hand. right along with the PC’s PCs reconcile this conflict will be up to their where they were born. with a high one. she’s ecstatic. he faces the next inter. We can ity to live outside the law and their self. It’s up certain alignments among the PCs. the DM. turing life with his comfortable background that their reputations will outlive them. that his society and his upbringing PC’s background and find reasons that are her apprenticeship has become a bit too have had to mold into a personality. Once the player has decided why the PC raised magic-user. they’re the PC belongs is in a state of chaos. she also refuses to PC’s complete personality. One self and cause as much suffering for others he made a vow that he would devote his life cleric may want nothing more than the as he can in the process of fulfilling his to stamping out such misuses of the magical chance to serve his favorite god. may love arcane knowledge only for its own the PC’s class can only have a certain kind Hence. and even the neutral align. Sooner or later. while another may want the intellec.respect in the eyes of others and the hope of all the PC’s motivations. most people in that society are start when he’s making up his PC’s motiva. there- the thief. In the example of Evan the gently of magic have also amassed large fortunes. Thieves. also have the chance to but used properly. have a slightly different emphasis. She’ll be amused at his moral indig- vations in choosing the class. background and personality. that an event in was the result of childhood pressures. her to everyone’s amusement during the game. it’s ex. though. daring persons are well as having his own personal reasons for discovered that there are certain evil beings even more important rewards than the mere adventuring. She’s adventur. to survive. turer. One magic-user the player. because such details cleric may have made the head of her tem. During his studies. framed as doing as well as she can for her. which the player can gradually develop her On the other hand — and perhaps at the With her background. of course. for instance. tonly kill someone decent just to rob them. player can choose the PC’s alignment. The player needs to look at his ing because the small town where she spent were. kind of person who’d be content to stay in love of their gods. not general nature and motivations. After all. because it indicates the in the local magician’s guild. especially women — it just Although the PC’s background may play become an adventurer for psychological seems beneath her dignity. to have a complete catalogue of the PC’s fought on the losing side of a civil war. what really reasons. as it counting. it’s unnecessary for the player commit. sa’s alignment. PC was born with — the raw material. somehow. such as nasty monsters or mer. Let’s continue players and to the players of the other PCs vated each PC to take to the roads in search our example of Lyssa the thief to see how in the party. In his rage at this discovery. he should figure it in from the she casually slits the purse of a merchant instance. she sees no identify the PC as an individual. while a chaotic evil their polluted magic items are lying all over main goals of their profession. Filling in the details or combination of motives — was. On the other respected hierarchy. she can the PC’s life forced him to leave home. he’ll need esting question: Just why is this PC out evil alignment. Lyssa could be of an evil alignment. because no however. is a set of distinctive are always in danger of finding their home lifting material goods that other people mannerisms and modes of behavior that town too hot to hold them after a successful carelessly neglect to guard. The first other may have her sights set on that temple In some cases. some good role-playing can be the to the player to decide upon his PC’s moti. for by the player. At the beginning of haps he was framed for a crime he didn’t allows her to have this rather rare choice for a PC’s career. mannerisms are also the foundations upon the PC as a person with a history. or he pinch from a noble lord who reminds her of These abilities represent the traits that the may have always dreamed of riches beyond her brother. nature. a lawful good PC who pervert his beloved magic for their own money they steal. each PC will type will want to get as much gold for him.” How these two leading settled lives in or near the place tions and goals. The DM accepts this rationalization and a PC a distinct creation. while an. the most important thing a entirely too interested in her activities. however. way of talking. defines what certain of his goals will be. sake. their abil. for instance. just because he’s “too rich. He seems like the Clerics. either because the rules say that town and finding some of the misusers. he should make sure that it’s nation but more than willing to go along table of die rolls can possibly be flexible consistent with the PC’s background and with him. probably when result of a disastrous war or a plague. will develop naturally as the player runs the ple hierarchy so jealous of her abilities that self without upsetting the natural balance of PC over time and the PC’s character she was sent away to search for ways to life by doing undue harm to others. possibly in collaboration with player has no wish to play an evil character. and since she’s good at does need. his alignment is lawful good. player needs to create for her PC is the PC’s Alignment is another important factor in Evan. or per. the landscape. add those little details of behavior that make Perhaps his family was disgraced. What the player glorify her god’s name. A character with a low current town doesn’t hold enough opportu. the player should always keep these nature may have made her decide that her gladly sign up for any job that promises abilities in mind. the alignment is chosen for step. of alignment or because the DM wants only If Evan and Lyssa end up in the same tual power over others that it brings. overall way that the PC views the world and hand. will proba- nities for her. Since deepens with experience. is some. These the PC’s life will give the player a sense of but she would never turn bandit or wan. if she can make a good counts here are the rolled character abilities. some great hatred for law and the good. tremely implausible that he would be of any understanding on ethical issues. it might have been. hoarding wealth. he’s on the road. can rationalize as “deserving” of being bly talk in a very different way from a PC forced by a job that wasn’t as successful as robbed. Although its’s quite possible that accommodation can be worked out — much face the dangers that adventuring brings. On a part in his various habits. For thieves. not merely the what harder to motivate toward the adven- earning a place in a bard’s song or a saga so motive that made the PC become an adven. is getting out of his snug position as head of the cult. he concept as dangerous. for instance. from the PCs of the other players. When consistent with it. our example magic-user. should decide what this motive — and therefore opts for neutral good as Lys. If the party.

for example.” butchers should remember that his life may life. PC chooses to use. of course. however. and so on. . Running along with get on with it!” ways or to leave my group. them as distinct and different beings. the player should also give his PC A PC’s opinion of the people in power style to their speech. When the rest of us hear that voice. for instance. . These men were the exceptions. have a great effect on his of ah’s and um’s. ship distasteful and see it as essentially pattern of that speech and the words that his Beyond these rather superficial kinds of lawless. men who wrote these classics were highly whenever possible. politely asked to appear before the local lord slang. rapid way. while despising any speaking.see the PC during the game. another good way to individualize a PC. while some parts of the game world. these broad guidelines. general. Within sort. making this example. Everybody has a distinct behavior. Some people use a lot some opinions about certain important will. For or not the party shows up at the appointed and intelligence would speak. using allow them to change with experience or There’s one final subject that should be of lots of long words. such as the various conduct during the game. for instance. Another PC might always waggle one finger have an opinion is the government or power but also limited in what they can do by the at whomever she’s speaking to at the mo. Every time she enters a tavern. In in general and lordships in particular. which is part of good for any disorganized or inefficient power the illusion of being her PC. keep the banter light. and his religion. a magic. Finally. the political example of a group of adventurers who are speak precisely. Exaggera. there are role-playing was spoiling the fun. affairs if they choose. Adding this kind of habit to a ment. the bly has its roots in the attitude toward reli- ter during the game. is room for for example. his opinions to himself as much as possible. Conversely. but in this case. when they’re making up their PCs. Although oaths than polysyllables. which announce something like. Evan PC may find the idea of kingship so attrac- accent. One of the players in my campaign. goal of role-playing is to have fun. It ment. unless of course we find evidence AD&D® game (and some other games as people in a polytheistic society have little to that the orcs in question have indeed well). run by other players that they were disrupt. or second. and great contempt voice is her main instrument for creating identity with the PC. while a lawful PC who grew up in a Any player who’s too embarrassed to try PC gives the illusion of a character whose free city or some other form of representa- a different voice can still personalize his conduct is consistent over time as well as in tive government may find the idea of king- PC’s speech by paying attention to the the moment. If the player acting. We can take the speak in a clipped. ab- thief! I’ll smash that door to kindling. not to real and that they can intervene in human vous. Although it’s easier to ing table. but the player should try class should find ways of role-playing those sions of the classics we read in school. For most of us. often left to the clerics — religion. In presence and conflicting needs and demands ment. the player should make his PC’s Evan the magic-user. but this sort of thing has to be han. structure of her part of the game world. others throw in a lot of structure of his homeland. for example. that most promptly. has a PC who talks in a deep Lyssa the thief might stop at the door to many individual differences. the effect is very convincing. Some character. using her courtly wiles to fool somebody. I picks out one favorite god and ignores or “Oh. other character classes. how- Inventing some distinctive mannerisms is depend on the fighters in his party and keep ever. The idea that few people in a polytheistic ual way of talking for his PC. chaotics will see laws has any acting skill (or doesn’t mind ham. since Lyssa the thief has such a time or merely leaves town in the middle of pattern exaggerated at first until the player low opinion of noble lords. These divine beings heavens whenever he’s mad at his gods. or otherwise removed from everyday name isn’t . subtleties. and Greek writers. the player ing the game. go out of her way to help a noble lord unless the party members hold about government tions are always easier to remember than she sees the chance to steal from him. such as during a of either another race or another character comes from whatever watered-down ver- complex combat. The player should figure The PC should then always act in a way to give an account of themselves. the magic-user might insist on looking at tive that he gives his loyalty unthinkingly to we know instantly that Indro the thief is every single inn and tavern in a new town any true-born king. Once the player has invented an individ. taught that the gods were symbolic. Certain ers — seem to have very little idea of what thing like this: racial dislikes. even if they personally don’t agree gods are whimsical and capricious. Whether out how a person of his PC’s character class that’s consistent with his opinions. which is a real boon during con. Some people races. PCs who were so antagonistic to elven PCs tionship to the gods. in their societies. “Out of the way. which to stay. unless they find one ming it up a little). A be very carefully considered by players many gamers — and even some game writ- conversation between them might go some. before he allows the party to choose one in kind of oligarchy or democratic govern- fusing parts of the game action. Likewise. because he insisted on running dwarven clerics would have any kind of active rela- fying who’s speaking each line. being a member of a polytheistic religion “Um. One chaotic guttural voice with something of a Cockney look the place over before she goes in. these misconceptions is a third: that only The reader should have no trouble identi. the player can work up a set of and rulers as nuisances. “My fighter is going to try to batter in sarcastic banter. she would never the night will depend on the opinions that works into it as a matter of habit. by every god and his mother. structure. Most people in a polytheistic world firmly One might have the habit of running his Players should always remember that the and completely believe that the gods are hands through his hair whenever he’s ner. gion expressed by the great ancient Roman times when the game mechanics demand hancing it. His defense was that he was society are involved with their gods proba- should make every effort to speak in charac. A dwarf and an elf might engage educated members of an upper class who say. such as the well-known em.” it’s a lot more fun for to respecting each other’s feelings enough to abstract and skeptical philosophies. Of course. personally appealing or charismatic. might opinions rather broad in the beginning to Not for clerics only speak very deliberately and slowly. Their worshipers also see mannerisms whenever she’s speaking in have great respect for any well-run govern. not en. PCs of any lawful alignment will of other gods. These misconceptions seem to fall explore the intersection of these tunnels into the character creation process in the into two main categories: first. Another subject on which the PC should are seen as powerful beyond conception. for instance. while Lyssa the thief develop refinements as the player gets to importance to every PC but which is too would be direct and more at home with know his PC better. and so on. The to speak as the PC rather than for the PC opinions without causing fights at the gam. do with religion. while still turned away from their religion toward down the door. unless she was The question of racial prejudices has to most game worlds are polytheistic societies. for instance. our only that each player identify his PC instantly by Any player whose PC has a strong dislike acquaintance with polytheistic thought using his name or class. If the player acts out such general. are built means. not the rule. or shaking a fist at the assert the worst sides of our natures. playing in character. or my user who thinks all fighters are crass stract. let’s once had to ask a player either to change his even opposes the rest. she should try giving the actions or a pattern of behavior that the PC or more of the leaders of the government PC a distinctive voice or an accent of some always performs in certain circumstances. it seems most advisable for us to nity between elves and dwarves. that everyone passed—” dled lightly or it can cause real problems. some are DRAGON 15 . the player’s also gives the player a feeling of physical with some of the laws.

they incorporated many Celtic interested in them. believers are all very con. reading a well-written book. To a committed cleric. temple architecture of their time. plus gaming preferences. Taiwan #8 Lutzelsteiner Weg Maya Matsudaira (MSH. West Germany impression of the main characters. Seutter (AD. Turkey Gary G.RW) Corrado Coda (AD) the player adds not only to his own enjoy- El Escorial. the PCs will David Baker (DD. lawyer for worshipping Jupiter. by William Vernon (AD. one would have thought of closing her not mean that the person worshiped only This polytheistic attitude toward the gods temples or forbidding her worship. Box 39-244 David R. Puerto Rico 00630 Am Raestruper Bahnhof 32 their experiences deepen them. Aguiar (AD. Denmark 13051 Biella. Sabana Gardens Alfred Shook Bradford into focus as the author fills them out and Mark Kemperman (AD) Carolina.SF.GW) Hilo. New Zealand Apt. An even heard-of gods relate to his own deity. Believers make the effort to attend religious wars and certainly none of the want to keep the favor of their gods. Hawaii 96721. for instance. Even clerics should not starting a voyage without an expensive When the Romans conquered the Celts. India 21st Street. PCs who follow different gods remember them and to salute them when. like Neptune unknown god. he other. DRAGON ® Magazine. No Greek or Roman To a polytheistic worshiper. Italy ceeds. Soren Petersen (AD. in which case the god will often He never would have argued with or made offend or please her most important gods.SF. Although a person in ancient Although one god might be particularly of. West Germany Michiel Krohne Forreston 5233 the book is finished. for instance. 202 might learn that thinking before charging 110 Greenlands Crescent Bogota.O. the reader feels that she 6 Chemin de Bacounis South Australia. not only the clerics.GW) Wellington 3. No. In the first few P. Yet as the story proceeds. Hawaii 96762 pages. Even evil gods have that his life and the lives of his men de. Although it may take some effort. A dwarf who started out Damman 31471 Kucukyali Istanbul.MSH. this importance did offended some divine being.AD) 1000 Berlin 33. P. that the characters had better worship them cerned about having a right relationship to In a truly polytheistic society. which may teach them that their cher- full address. three-dimensional PC. there are no along with the rest of the populace if they the gods. Africa RYD As the campaign develops. Urbanization Gefionsparken 4 Via Costanzo No. not in tune.O. No. S. She was that god.MSH) Selauk Gozubuyuk (AD) role-player considers whether the events his Fluor Arabia Ltd. Clontarf 4019 Luca Somigli (CH) Av. The process is analogous to Elrik Schwartz (DD) 55-457 Moana St. the Mussoorie.CC) Sao Paulo 13100. It’s Mercury to get him a good price on the player should ask her DM about the pan- also possible to offend a god out of sheer goods he’d brought back from his voyage. might very well Saudi Arabia P.O. Sweden develop too.O. Residencias working out a solid. Since all the gods were real. Heitor Penteado. Box 54 Cumhuriyet cad. For a young people just starting their adventuring World Gamers Guide by sending your name and full explanation of how the World Gamers Guide life. even the gods of respect. Australia Robert Stockdale (AD) knows these people and that they have a life 1245 Collonge Bellrive Wayne Percival (AD. for instance. where the ple’s form of worship.O. 50143 Firenze. U. but to that of the group as a whole — El Rosal. not engage in banter about which is sailor. U.A. after all. 17 Kainui Road life. to millions of people — as was equally important in his or her own in the game world. would have dreamt of his enemies are real and worthy of respect. Guam 96910. that monotheistic religions have given us. Colombia Sunningdale Jonas Runberger (AD) into the enemy pays off in the long run. for only be tolerant of other gods but actively sacrifice to Neptune or Poseidon. A good role-player is in the 8000 Munich 70. 13 Kat: L in his personality. real and holy as the benevolent Krishna. some are always came home from a voyage. By the time Ironstone Road 4404 Telgte. 248179. are considered to be If you live outside the continental United Gamers Guide. States and Canada.RQ. a good Robert E. for instance. the reader gets a quickly drawn Taipei. safe trip. after all. Yahn (AD. 12 3000 Helsingor.S. A. 52 ment. the fighter who always Calle 126 A #24A-54 Hataitai trusted blindly in his skill with a sword Russel Davidoff (AD.TS) 1915-23 Kamariya-Chu pression which has to be consistent and c/o Woodstock School Challengers Gaming Group Kanazawa-Ku recognizable. P. The tentions and who know the correct rites.RQ) Innerkoflerstr. to World works. make the offender pay for his folly. to “my god is better than your god” taunting Likewise. of the year as religious holidays and hint expects them. temple rites. Venezuela 16 APRIL 1985 . U. better or stronger. S. should treat each other’s favorites with ever appropriate.GW) Patrick Hogan (AD. 1653 then refining that character as play pro- Queensland. S. Greeks erected statues and altars to every their place in the universe to a polytheistic pended on Neptune’s good favor. ler Piso. A. Box 3241 Agana. see page 14 of DRAGON issue #95. ished and unthinking opinions are gravely flawed. then prayed to Vesta to give his remember to give all the gods their due able by worshipers who have the right in. then no captain would have allowed better example of this kind of tolerance is stamping out or bad-mouthing other peo- one on his ship. #12 Yokohama City. he should remember The World Gamers Guide that opinions change over time as people learn from their experiences in life. Duygu apt. As the campaign develops. you can be included in the Box 110. Brazil Calle Sojo. no to the ship’s captain. PC has experienced have made any change P. Caracas 1060. theon of the world and find out what actions ignorance.T) the gaming group as a distinct personality. West Germany author’s position. Campinas. Box 10322 Samantha Hayman (AD) change his mind after an elven PC saved his Christian Raute (AD.SF. some are downright hostile and would have first thanked Neptune for the important to her character. would result in shipwreck or some other gods into their pantheon and built temples all divine knowledge is important. 16 Switzerland of their own. wife another child while he was home and to respect whenever it’s appropriate. sphere of influence. ter himself one day. if having a and altars for them in Gaul using the typical should be interested in learning how newly woman crew member would displease Nep. By the same token.TS. P.SF) Laie. There was even an altar marked “for the India might have shuddered at the very important to a certain person. single god or goddess they had ever heard worshiper. Japan characters take on depth and come more Urb. such folly instance.reliable and bound by law.” in case they had left out and mention of Kali’s name. Begin- ning PCs. fun of a soldier for worshiping Mars or a then try to avoid the one and follow the Since these gods are also omnipresent. she should misleading — but all of them are approach.AD) 38600 Farjestaden. When our sea captain Although the player of a PC can pick out Even though the player has to give his PC strong opinions to hold about religion as well as other things. Block 16. Australia Via Neri Di Bicci 22 Parque Taquaral. first presenting his PC to 3 Enoch Street Dan Lipp (AD. Italy a goal well worth working toward. Likewise. to give sacrifices to the gods. an im- Phil Caughley (DD. South America Johannesburg 2192. he one or two gods that would be especially beneficent. because he firmly believed the great temple in Athens. The DM should appoint certain days quite likely to show up just when no one might need a little help from Mars or Jupi. Lake Geneva WI 53147 U. each should have a part in every PC’s behavior — and still is.DD) hating elves. and he disaster. G.

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” — although he had muttered an aside to me “But why then does he not fight?” Eram- that it had better only last this one night. He longed for battles and otyugh and neo-otyugh). strong in battle. the elven-woods. a usual hushed. was wise and by Ed Greenwood just. I had introduced him as “Uncle with the outcasts of Sembia.” said Eram- Inner Sea. without the voices’. “Harrowdale’s at peace because it’s strong. I drawn into life. the Erammon was a minor lordling of the fewer to come at you all at once. green smoke rings rising fought with him. in the wars with Thar and from it.” eastern Dales — of Harrowdale on the “But father has enemies. so tranquil (that was not the word he used) “Gather round..” He waited until the The swordmaster. and his pipe had boy. “Why does he not raid into I’ll set down the tale as he told it — al. the Kitchen Midden. “Scardale. replied: small whirlwind of visiting nieces and neph. and Featherdale — and . or “Dung-Eaters” (the full of himself. The fewer enemies made.) and said.” and he was enjoying the role gleefully be feared over blades. mon. mon persisted. of course. or strike down the upstart though. are strange and ravening monsters and fell wizards so that deadly creatures indeed. since Oraun never seemed to fight. ews had settled at his feet. and it happened the day and walk into the taverns in Har- that upon his next visit the house was — rowdale to a hero’s welcome (and not the unexpected by us both — full of children. His father. Elminster did not disappoint. even then a sleepy farmers’ land. reckless and fun-loving and The Gulguthra. “The wise man fights only when he has to. old Thaeron. wary silence).” he said with a twinkle in and why his father was so respected as a his eye. in Scardale?” (Elminster is a master vocal mimic when he Thaeron fixed a cold eye on the prince wants to be. and well respected in the Dales. he’s a man to El. “and I’ll tell you of Erammon and fighter. and it’s strong because of your father. the Lord Oraun. Erammon was a young prince like any other. One day he captive audience to any sage worth his asked his swordmaster why Harrowdale was tongue. I asked Elminster he could swing his shining sword and win about them some time ago.

one lying in wait.” told. broke the quiet. talk travels. some foe! Dales. or a “Have you not wondered why the bal. with a toothed maw set into it.” stared into the fire and shrugged. less.” replied overlooks the stink of his kitchen midden?” ugh and its larger cousin. heart-shaped gripping protect — and they vanish.” he said.” Erammon said. garbage? And where do the kitchen-maids From a report by Phiraz of the Natural- you’ll see their swords. father can tell you that. Erammon fairly screamed. . Remember that. barred . wrinkling his moustache into Thaeron asked. .” vast layers. Thaeron. ?” so well is working properly. and the elves. be sure that recording instrument you hide phisticated level with creatures it encoun- “The kitchens? You mean we eat . shifted in my seat to hide initiate such communication. Elminster provided precise details of a “Aye. Otyughs often happily “To the hall?” Erammon asked. more than they hate him. opening a discussion I pile. A buried otyugh watches its surround- any strangers with swords. however. follow. and as a doppleganger. armies . head!” he barked. and the creature stumps and Harrowdale’s force of arms so strong?” Thaeron swung open the door and about on three fat legs of similar appear- the prince demanded. still bewil. arrows from that balcony until the whole remains of many ancient creatures lie in “So. and a flesh-colored and segmented lords know. . For such creatures they poison?” At that. be sure to spies in our kitchens? Nor your father in asked. But why?” (primarily) brown. “What about Erammon?” erings with others of their kind who have “And how not?” said Erammon in an “He lives. the neo-otyugh. and brigands. tentacles with large. and said. .” the old midden was aflame. or asleep when Elminster finished the tale. such “Aye. “Only your snatch warriors off their feet. ripple. and Thaeron made a gesture toward more besides. Then I conceal at the very bottom of their offal recoiled as though menaced by a dagger. yes. a scavenger of the brigand!” Erammon protested. and by a stout palisade of weathered timbers. . Erammon saw the festering garbage approach of a creature. returning to his flasks of oil and then quiversfull of flaming to bonepits deep under the earth.” Thaeron answered. take care that you direction of the feasting hall.” The closed. nor locked gaze with — eyes.” wooden door.” The sage 14 feet in length. . ringed ance. and leaned forward “Aye.” Erammon thought for a moment.” fought a1one. or so heart-stop some winters ago.everyone’s an enemy of Archendale. at least. Bend thine ears.” “An eye!” he cried. is it not?” Thaeron fastened chains and set bars in they consume carrion. . unlocking the last chain and share the form of a pile of festering dung what might have been a grin. hidden from view beneath the otyugh thrust. “Word spreads. this the other mon peered into the midden as he had been ends. Erammon. or. green.” Thaeron agreed. waving an arm at the place for a long time before he turned to ware this predator! great hall. . . pointed out into the fetid pit beyond. There they mate in mass gath- warrior said sarcastically. “Aye.” as though the refuse itself was alive. for the benefit of my hidden tape look around for another even more fear- theirs? No one dares to use poison in the recorder. attentively as Elminster began to read. Encountering an otyugh is bad “No! You think the other lords have no “That was an otyugh in the midden?” I enough — but if you do see one. where servants were scrubbing face the prince. “It turns out Thankfully. if Thaeron was already pulling the door these creatures is near. “Learn that. lest all the other lords retaliate. and know higher intelligence of the latter creature hall. a good mood when I asked him. “Some visitors disappear. otyughs mate only seldom “What. his archers emptied traveling by night and subterranean routes the swordmaster asked. tures that will plague your system is the “But I’ve never even seen an elf.” Thaeron shook his head. “What is a corpse but boy — when the hate overcomes the fear. which they always look of such cold disgust that the prince peace of the evening by the fireside. or offal. do they not?” overran Harrowdale. up from the ground like a worm!” look for it when you suspect that one of boy. his eyes cold and level. creature is wont to bury in piles of rubbish then said. has not come to reclaim his seat since elers as well as among those who live in Lashan’s fall. so it does. his face was Otyughs are terrifically strong. From this delightful bulk — which the Thaeron was silent for a moment. then?” that Lashan. Thaeron died fighting Lashan’s 1. enjoying the serve to guard treasure. Thaeron turned on him a and sat for a time in silence. then — and enables it to communicate on a more so- the far end. where the earlier line of discourse. but they are enemies who fear him will not hold Harrowdale for long. able to and dusting and filling lamps with oil for blank.” “Was. Erammon nodded. . fully extended) and senses. then. your father throw the garbage?” ists to the Commissioner of Public Sewers protects the dales to the south from the fell “In the midden. indeed. they will eat fresh meat as readily as “This is where all guests come. may exist in symbiosis with another (often Thaeron continued.3 irritated tone. tale to answer your query. and suddenly realized that he had wormlike stalk containing two yellow-purple “But I’ve never seen any fighting. An otyugh can communicate telepathically “But — no bones? No corpses on the ing times. . But I have more than a with creatures up to 4” away. but an instant before it slammed An otyugh is never surprised by the swordmaster paused. Certainly his body has not Notes Harrowdale. The pair kept walking through the with me a certain document. . come uninvited. hiding in exile. and dung — protrude two long1 ridged your father. but made the same journey. armor and all. “An eye — coming ings constantly by means of this stalk. “Uncle El” and I took up mugs of cocoa even a beholder. Be- Thaeron replied. and fling them aside as children throw dolls. for it has little DRAGON 21 . “Interest. or his mind leaped ahead. undulating right before his wide eyes or your men are not in turn surprised by “Come. When he did.” said the prince again — and then They were tucked into their beds. helm. he does not look hard. . and the dered. dung. could wait no longer to have. or thrilled. even you have noticed that.” Eram. The greatest of the nuisance crea- woods along the river Lis. itself. “You mean .” ters. do they not?” The children were petrified. . will-o-the-wisp.” been found. mottled purple. not understanding why the swordmaster “And if I were you.” Erammon said. in the city of Scornubel: elves. . you learn nothing else from me. your father tells the gossips. knew of it — when he (perhaps once in every seven years or so). “Those who come threatening “Look out to the base of the wall there . “One so dense my embarrassment. the neo- battlements?” Erammon asked. and look for an enemy. the evening ahead. some say. cony of your father’s audience chamber strangest appearance and habits. and of course Oraun died of gulguthra’s reach (tentacles can grow up to “Those who disappear are brigands. ettin. I flushed a bit. more dangerous or energetic) creature. “dungheap” or otyugh. jerked his head in the shut. and the brigands who live in the ing the swordmaster up to a stout. I’d make sure he was in They are under no circumstances to be had brought him here. .” Elminster replied. hurling its bar aside. Only rarely. The otyugh is most often solitary. so dangerous — “Yes . so “Only brigands threaten with swords. among trav. following “But — but — what is it. . An otyugh’s “But how do the other lords think these “Oh. . I have brought otyugh’s telepathic range is 6”.2 “And then they go to your father’s cham. out there?” attack and kill parties of three people or hastily. but bers for wine and sweets. will a gulguthra The prince gasped and began to go pale. body is lumpy. Besides. The oty- “He does a good job.

22 APRIL 1985 . and will gulguthra and having viewed only one such any such diseases carried in waste and filth wander off to seek its own “fortune. Due to the An eggmass that is fertilized. even though either they cannot track prey. its eyestalk and eyes function as neo-otyugh also likes to use a grasped crea. and expelling it again. a jellylike creature that comes within range of its ing for 2-4 points of damage per round until “eggmass” and travels underground (in a visual powers is instantly detected. Elminster has other sources.” re- encounter through the eyes of a sedentary themselves. Each pro- ually swivels. both out to a range of 9”. Gulguthras cannot smell with any (wastes are spat back out of its mouth). vided the eggmass. the more intelligent it regurgitates the eggmass from a second- state. having a mistrust of legends. and likewise that customarily surrounds them. see species can fertilize any eggmass. Phiraz. and so damage and a 90% likelihood of contracting for the neo-otyugh. percentile) strength for purposes of match. for the purpose of ture as a shield. ary stomach and wanders off. but this does not contribute to any A tentacle does 1-8 points of damage on a ing facts and observations: lack of alertness because the eyestalk contin. Then threatened. in its turn. Both eyes ing the creature’s grip or the force of its as Jovriam of the Mines. but it is attacking.) This the true natures of disguised creatures. into its mouth. an otyugh’s tentacles erupt a legend concerning gulguthra mating — are otherwise identical to their parents. toothed mouth. The presence of a torch or its suckerlike. will develop in one week’s time into disconcert these creatures that they do not dung and carrion) and its digestive system a miniature version of the parent that pro- attack. probably due to the dung and decay anyone bitten will suffer both 2-5 points of only produce another otyugh. and they are thought to be turning to its birthplace years later to breed scholar and not a fighting-man. patient journey) by instinct and mem- creature does sleep. but only when it is not grasped opponent and hurl the victim into a ory until it reaches others of its kind. tentacle their information boils down to this: When truth (periodic journeys far underground) of strength of 16) than mature specimens. he merely grow to maturity within 4 months. and from the concealing pile of offal and slap but. svirfnebli. and was able to glean the follow- stalk. Elminster checked with the sorcerer known sion. once every seven winters. The otyugh can lift a slow. (An otyugh eggmass will acuity.to “say” to any other creatures. constrict. below ground. if left undis- the casting of a light spell can sometimes so creature’s favored habitat (proximity to turbed. (The the hold is broken. his research had Gulguthra young are smaller (3-5 HD) abilities. and certain are positioned on the same side of their thrust against the strength of an opponent. The eyes of victims with force equivalent to 18 (no reported it briefly and without comment. and can also curl Every gulguthra is bisexual. or perhaps some internal light — for which reason the creature lives and will try to push such prey into reach of organ. but Either sort of creature can sense when a eggmass (except its own) by taking it briefly narrow to mere blurred slits in bright sun. never having fought a known cases of gulguthra suffering from tual urge to find warmth and food. stood. pages 13-14 of the DMG). that part of its though it were awake. vague and brief as to their fighting style and 3. duces. grasped opponent is weakened or disabled. is both immune or at least highly resistant to these. a gulguthra have infravision and ultravi. another gulguthra can fertilize any function very well in gloom or darkness. There are no “newborn” creature is driven by an instinc- 2. and even in this semi-dormant pit or against a wall. periscope-style. slap that hits its target.) The eyes fend off attacks from other adversaries. Phiraz again is vague. flailing the victim about to task done. nor readily discern typhus (treat as a parasitic infestation. In some manner not yet under- detecting approaching creatures. and any about an opponent within range. and gone so far as to confirm at least the partial and weaker (damage of 1-6/1-6/1-4.

DRAGON 23 .

the ground has split asunder. and told me about the adventure. The person who DM’s for our do they just “guesstimate” a lot? I would really they use that weight to determine movement rate. You know the spells your DRAGONS OF WINTER NIGHT for all players and referees. ©1985 Marvel Com- outwit your companion — but watch ics Group. All rights reserved. . by rolling the appropriate dice and modi. are official. have crumbled. ©1985 Lucasfilm adventure for D&D game characters of Ltd. NRRT Box 1364 when I become one. Overall. played with have done it the latter way. But can The epic quest continues as the action-packed game. 2 Survival Pack expands the rules of this havoc in the wrong hands. By the rule of 10 gp = based on race. The character was already 2nd level. there are going to be situations where almost had a heart attack. The THE GOLDEN GODDESS group is torn apart when the Dragon INDIANA JONES™ Game Module IJ4 Highlords attack Tarsis. a division of Cadence Industries out. I feel that this history is a very useful tool make your decision. and to keep the game from degen- level. but he Joseph M. All Marvel Characters and the distinctive book set. I have I start to DM regularly. Overall. For JUDGES SURVIVAL PACK ENDLESS QUEST® Book #27 D&D game characters of levels 4-14. Although the rules parties. the Judges father has developed could wreak DRAGONLANCE™ Chronicles: Vol. THUNDER OVER JOTUNHEIM™ MARVEL SUPER HEROES™ Game Module MH6 CASTLE ARCANIA The home of the Norse gods is ONE-ON-ONE™ Adventure Gamebook threatened and only MIGHTY THOR™ It’s your choice: You can play the can save it! A solitaire adventure using knight Eric Sunsword or the wizard the MAGIC VIEWER™ screen. Each book por- trays the adventure from an opposing THE SAVAGE COAST character’s viewpoint. D&D® Expert Set Module X9 A new module for players who enjoy the challenge of wilderness adventure. class. I would like to know if DMs “out fying results based on the terrain? Or do you just there” really take the time to use them. The party explores the hostile lands of the uncharted west. social status. The module contains a D&D® Companion Set Module CM4 MAGIC VIEWER™ screen so it can be Deep in the mountains a new terror used for solo or group play. All rights reserved. or an adventure and every so often during it? Do have exactly alike. and it can really be a pain. INDIANA JONES™ Role-Playing Somehow an evil lich has managed Game Accessory to break into your wizard father’s More bad guys! More vehicles and castle and make off with his chases! A combat computer! A must spellbook. I I believe in making up a character history. a particular person. Dornbierer how much time has passed in the dungeon? I’ve does recognize the value of character history and CTT1 USN never seen a DM do this yet. “nitty gritty” rules. Another example: When an outdoor encounter the “nitty gritty” rules and consider things like occurs. And on and on. small band of friends discover infor- tion protect you when you enter the mation leading them to believe that foul passages of the lich’s lair? crystals known as dragon orbs can be used to control the evil dragons. and the courses of rivers have changed. Of course. it seems that the people who follow all Imperial Beach CA 92032 24 APRIL 1985 . I’ve tried (From page 6) make an intelligent estimate? All the DMs I’ve DMing a few times using everything down to the items obtained. So. and the winds In this mission. LOST ARK™. I would like to find out: totaling the weight being carried by PCs prior to seen many people play all the characters they Do people really use the “nitty gritty” rules. he was carrying about 2 tons of gold any. . When I looked at the list of money alone. levels 15-25. place. Choose your character and likenesses thereof are trademarks of the use the information in your book to Marvel Comics Group. Yet. I feel it also erating into a “Monty Haul” scenario. though. I feel that and he had magic items that I would expect to see for a DM. group now doesn’t require a written history on like to know! and use the movement rate as a means of telling our characters (which I provided anyway). and country or land of all. Now the Earthshaker is INDIANA JONES and RAIDERS OF THE coming out of the mountains to claim LOST ARK are trademarks of Lucasfilm Ltd. but I intend to takes it into account. alignment. religion. he’ll be trying to do the same to Corporation. you! ONE-ON-ONE™ Gamebooks are two paperback volumes packed in a lightweight slipcase. or no rule exists at 1 pound. do DMs use the system given in the character history and world history in their DMG for determining the distance between the campaigns are in the minority. when he or she has to decide whether the rules should be followed for the system to possessed only by characters of much higher or not a character would have prior knowledge of work correctly. and you must use common sense when you and silver. Riches and terror await the brave-hearted who dare LAIR OF THE LICH travel along the Savage Coast. or event. his empire — the known world! An Used under authorization. INDIANA JONES™ of war carry the heroes on separate must recover the idol that was lost in searches for the dragon orbs . Before his tread canyons cardboard model of Indy’s biplane. before Do DMs “out there” go through the process of makes each character an individual. plus a 3-D has arisen. your newfound powers of mind projec. origin. and the adventure RAIDERS OF THE THE EARTHSHAKER each other. secondary skills if a given rule just doesn’t apply. Neves in this unique two-person game.

Loris’s new allies. the does not involve inept prose. In particular. a good deal better than the average fantasy imagination long after the last page has ters who react believably to demanding novel is. Besides being part character As a result. deviously their path. and he has taken the time to fill in all the details. sheds interesting light on the theory into the trap of assuming that the series star and practice of neutrality. But occasionally. it shows a streak of originality Katherine Kurtz they act far too much like RPG characters that is missing in far too many current Ballantine/Del Rey 0-345-31824-2 $14. seeing MOONHEART branch of the Royal Canadian Mounted the adventure first-hand rather than reading Charles de Lint Police that tracks down and documents the intrusive description. during the reign of Stephen King’s imitators. Kurtz was always careful to Folk singer Kieran Foy “changes class” characterize her villains — and the tests to from bard to spellcaster as the novel un- which they put the central characters — as folds. And there is though it contrasts sharply with the less such adjectives tend to erode professional most definitely an ancient evil lurking in the pronounced background of the earlier tales. he becomes a hero by the tale’s end. even without rose- Kurtz’s overall quality when she is at her price for a book that could have been much colored glasses to dull the critical faculties. ality.95 intent only on getting from point A to point fantasies. in the novel is connected with relatively design. In de Lint’s is always right. entry in a very good series. and full of memorable characters. The story opens two years after the more cheerful on the whole than that of events of High Deryni. are exceptionally diverse cast in the novel. the Ace 0-441-53719-7 $2. Moonheart only resembles a horror yarn on date. and members of a rebel faction of Meara. definitely capable of writing intellect. The pattern that de Lint weaves Like Katherine Kurtz’s previous books. it is merely an average stretching novels. falls too easily motion. Much of the action takes place in action occurs seems perfectly natural. crafted novel that can be appreciated on from hers. it be- the medieval period in which the Deryni gins and ends in Ottawa. Very few writers can match justifiably balk at paying the hardcover All praise aside. has escaped from genre. concerning their claim to Gwynedd’s throne All this scarcely scratches the surface of is of highly dubious validity. Also. by now. complete with two startling twists near Moonheart is one of those books. however. The book’s plot is equally strong. But even devoted Deryni fans may been turned. that urges even the most jaded columnist to But. and mixes a familiar more character interplay can be found in conflict with a new threat. and a great deal Kelson Haldane. it should. More a superficial level. and around a haunted house. keted as a psychic thriller. the fiscally To begin. and all the evidence than stereotypes. she has difficult. The touch of contemporary fantasy. they possess a tenuous claim to Kelson’s RCMP inspector John Tucker may be the own throne. and books are set. the novel has never have to confront the real ethical and elements of romance. while waiting for several levels. B and on knocking aside any obstacles set in from some of the genre’s most familiar The Bishop’s Heir is well written. And. In the past. catalytic presence sets the story’s events in The Bishop’s Heir. this new tale unimportant subplots. That makes the reader’s decision whether plot. with one significant variety of aeons and cultures are expertly of the Deryni is also a disappointment. Canada. like a detail. indeed. most complex character: he begins as a These Mearan rebels are the key to the “heavy. Kelson’s old Moonheart than in most efforts in the horror enemy. The Bishop’s better than this one is. exception involving the book’s final scenes. Settings and characters from a But unlike her earlier novels. without sacrificing his person- novel’s weakness. De Lint’s prose is much the end. and DRAGON 25 . Archbishop Loris. the paperback edition to appear. used too frequently. while all the elements are there. situations. the novel is still rare genius in Moonheart will linger in the shown the ability to create complex charac. Moonheart. next volume in her new trilogy will be a novel might just as easily have been mar- Kurtz’s narrative voice is firmly attuned to stimulating book.95 existence of people with paranormal Scottish Highland region where much of the Good reviewers are supposed to avoid the powers. intertwined to form a complex yet coherent If that sounds contradictory. each personality is stitched to- Kurtz is arguably one of the best stylists in or not to buy The Bishop’s Heir unusually gether with unusual realism. From any other hand. best. and Thomas Hengwr. high adventure. however. Moreover. we see very little of the hands. even mere hired gunmen are more Mearan dissidents. a druid whose consistently as she drew her protagonists. Nearly all of the emotional stress strands forms a refreshing and distinctive plotted. Readers are easily drawn into chronicles the efforts of a mysterious special the atmosphere of the author’s world. Kelson and his associates study and part occult thriller. After all. I might add — practice of Deryni magic. even with its flaws. Instead.” but. credibility. than that. are that de Lint has assembled a large and also determined to depose Kelson. labeling the tale a fantasy is The problem with the novel definitely conservative should also be hoping that the almost a case of deceptive marketing. minded DM.Off the shelf Literature with a flavor that gamers will savor Reviewed by John Bunnell THE BISHOP’S HEIR political issues raised by the revolt. it may be Kurtz’s least predictable novel to break out in rampant enthusiasm. Katherine Kurtz is Moonheart is still an intriguing and well- Heir would likely be a major achievement. confined exile to renew the long-standing The reasons for all that interaction — a struggle between church doctrine and the quite considerable amount. quotable superlative. a book appears shadows.

Gothic mystery. De Lint’s background Lack of originality is one of The Fire
material ranges from Celtic legend to The Sword’s problems, but not the deeper one.
Last of the Mohicans and beyond, yet all Martine-Barnes’s prose reveals echoes of
the diverse locales and characters are re- many other sources, both ancient and mod-
markably well integrated, and the novel as a ern, few of which are consistent in content,
whole manages not to seem overly eclectic. style, or mood. There is humor strongly
But if Moonheart is difficult to classify, it’s reminiscent of Elizabeth Scarborough’s
also very easy to appreciate. Novels this Argonian tales. The Light and Darkness are
good are rare indeed, and they are well forces not entirely unlike their namesakes in
worth a brief lapse into superlatives. The Dark is Rising sequence by Susan
Cooper. Wrolf, Eleanor’s wolf friend, is
drawn intact from an obscure Elizabeth
BRISINGAMEN Goudge novel, without so much as a change
Diana L. Paxson of name. And the novel blends Christian,
Berkley 0-425-07298-3 $2.75 Arthurian, and Celtic legends into a cosmic
The ingredients are all there: a powerful reality that defies comprehension.
and mysterious artifact, an ancient conflict On the surface, the reason The Fire
between the powers of order and chaos, and Sword lacks substance appears to be that
long-forgotten gods watching on the fringes Martine-Barnes hasn’t created a believable,
of the struggle with advice and support for three-dimensional protagonist. By turns,
their human patrons. But Brisingamen isn’t Eleanor cracks jokes, complains about her
a tale of an AD&D® game-style quest situation to anyone within earshot, leaps
through medieval lands populated by peas- into physical combat, or withdraws into
ants and monsters. It’s the story of what herself and tries to renounce her quest. Her
happens when graduate student Karen actions seem inconsistent, and readers are
Ingold comes across the legendary Norse never sure whether to empathize with her
necklace mentioned in the title in modern- Paxson has laced it with a light humor that position or to curse her for being chronically
day San Francisco. relieves some of the book’s psychological indecisive.
Paxson, in fact, precisely inverts the stress and lends credibility to its portrayal of However, the novel isn’t that simple, and
usual quest plot formula. Rather than focus academic life. neither is Eleanor’s personality, which grad-
her narrative on a search for the necklace, Different readers will find different ideas ually becomes clearer as her relationships
she drops the artifact into Karen’s lap at the and inspirations in the novel. Creative DMs with the other characters are carefully ex-
beginning of the story. As a result, Karen could experiment with Paxson’s approach to amined. It’s hard to tell whether Martine-
attracts considerable attention from a di- bringing deities down to earth, or they Barnes is preaching Freudian psychology or
verse cast of characters — mortal and other- could develop the necklace itself into an railing against it, but it’s certain that
wise — before the adventure ends. Her artifact or relic. While feminists will find an Eleanor suffers from some sort of identity
struggle to cope with events is both more intriguing role model in Karen Ingold, crisis, if not something more complicated.
challenging and less confusing than might prospective students may learn something The underlying themes of The Fire Sword
be expected: Karen, recovering from a about Berkeley’s campus subculture. But all revolve partially around sexual identity, but
broken romance, is not used to being in the those who pick up Brisingamen will find a Martine-Barnes is content to raise questions
middle of a situation. thoughtful, well-crafted adventure that and to pose problems without thinking
There is a quiet sense of reality about blends all the traditional ingredients into a seriously about the answers.
Brisingamen as well, even during its more most unusual meal. All of which is likely to leave readers
exotic moments, that keeps readers closely holding the book and shaking their heads.
tied to the story. In part, Paxson’s use of There’s a lot to be found in The Fire
real Bay Area settings is responsible. For THE FIRE SWORD Sword, but at the cover price, it’s not really
example, her university campus is the real Adrienne Martine-Barnes worth finding.
UC-Berkeley, and several poets from the Avon 0-380-87718-X $3.75
Greyhaven writers’ group turn up halfway Applied to books, “I couldn’t put it
through the novel at a coffeehouse. Even down” is usually a compliment. And the THE VULCAN ACADEMY MURDERS
more important, however, is her introduc- comment does apply to The Fire Sword, Jean Lorrah
tion of Vietnam into the fabric of the tale: twenty minutes after I finished reading it, Pocket 0-671-50054-6 $3.50
two major characters are veterans of that the book was still in my hand. The reaction At first glance, it seems odd to discuss a
conflict, and their responses to its influence wasn’t one of euphoria, though; rather, it Star Trek novel in the pages of DRAGON®
directly affect Karen’s destiny. was the frustration of losing the key piece to Magazine. Besides being a minor form of
Yet, for all its immediacy, the book man- a jigsaw puzzle. There is something percep- literature at best, the apocryphal adventures
ages the unlikely just as effectively. As the tibly wrong with the novel, but it’s hard to of Captain Kirk and his crew would seem to
novel’s events approach the climax, Karen isolate what that something is. have little or nothing to do with the business
and her newfound friends call on the old It isn’t the basic scenario, which is typical of rescuing fair maidens and slaying fire-
Norse gods to manifest themselves in order enough: Eleanor Hope, an American stu- breathing dragons.
to set matters right. Their summons suc- dent living in England, is abruptly trans- There are, however, two excellent reasons
ceeds, and in a state that both is and is not ported into an alternate eleventh-century for gamers to pick up Star Trek novels in
possession, Thor, Odin, Heimdall, and world in which history is subtly different general and The Vulcan Academy Murders
Freyja superimpose their personas on the and Albion has been overrun by Darkness. in particular. The first, of course, is that
tale’s human protagonists. The ensuing Almost immediately, she is dispatched by Star Trek has spawned an extensive role-
combat pits them against Loki, who is St. Bridget on a quest to restore the Light playing game. The second is that Jean
already abroad trying to touch off Ragnarok (which Eleanor conveniently radiates) by Lorrah’s novel is more than usually remi-
ahead of schedule. finding assorted persons and magical relics niscent of an RPG adventure module. As
Given its echoes of Vietnam and its hero- and by leading them to the proper battles. such, it offers useful insights on introducing
ine’s sometimes high-strung personality, While the pattern is hardly original, it has characters from science-fiction and fantasy
Brisingamen might easily have been a very served novelists and DMs alike, well and literature into role-playing situations, Star
dark, somber novel. Happily, it’s not; frequently. Trek or otherwise.

26 APRIL 1985

Players of STAR TREK®: The Role- rare stupidity in an incident late in the
Playing Game will find the book filled with novel just before finally solving the puzzle.
information about Vulcan life and customs Spock stays in character but out of Kirk’s
that could be adapted into individual cam- way. Instead, he fences with his father in a
paigns. It is revealed, for example, that subplot inspired by the “Journey to Babel”
Vulcan healers are virtually unknown in TV episode. As for McCoy, he is virtually
Starfleet, but enough is explained about ignored in favor of the treatment’s other
their abilities that some might reasonably be creator, a human Academy member in-
introduced as NPCs. Readers learn about volved in an elaborate romantic subplot
systems for surface travel on civilized which has little to do with the deaths.
worlds, a subject rarely mentioned in other Few Star Trek novels tend to satisfy all
Star Trek materials. Referees can easily readers, and Lorrah’s is no exception. Not
expand the Vulcan Science Academy to suit everyone will accept the portrait of Vulcan
their own needs, since Lorrah confines her behavior and culture that appears in The
narrative almost exclusively to its medical Vulcan Academy Murders. However, the
facilities. tale is by no means the worst of the growing
More ambitious referees may decide to series of books set in Captain Kirk’s uni-
try to adapt the novel itself into a game verse. For all its weaknesses, this novel is
scenario, if they can keep the book out of one that Star Trek aficionados are likely to
their players’ hands. The main thread of find interesting reading.
Lorrah’s plot is suitable for such treatment,
as it inserts Captain Kirk, Mr. Spock, and
Dr. McCoy into a situation where they are
essentially outsiders observing a sequence of If you’re interested in® contributing an
unexpected events. article to DRAGON Magazine, the
These events revolve around an experi- that the deaths are not accidental and sets first thing you need is a copy of our
mental regeneration treatment being devel- out to catch the murderer, in effect doing guidelines for writers. Send a self-
oped at the Academy and tested on three some role-playing of his own. addressed, stamped envelope to
subjects: an injured Enterprise crewman; As the premise for an RPG adventure — “Writer’s guidelines,” c/o DRAGON
Amanda, Spock’s mother; and the wife of and as a fair-play whodunit — this works Magazine, P.O. Box 110, Lake
the Vulcan medic partly responsible for fairly well. As a tale about Kirk, Spock, and Geneva WI 53147; and we’ll send
creating the process. All is going well until a McCoy, it’s less effective; the reader’s con- you back a sheet with all the basic
computer malfunction causes the latter flicting expectations stretch Lorrah’s plot in information you need to make sure
woman’s death and a similar incident too many directions at once. While Kirk is your manuscript has the best possi-
generally a credible sleuth, he behaves with
ble chance of being accepted.
claims the crewman’s life. Kirk concludes

DRAGON 27

The handy art of forgery
An assassin’s pen can be mightier than his dagger
by Keith Routley
Ningle strolled casually around the corner have been a witness. I should have used a backed away from the guardsmen, fixing
of the warehouse, not expecting to run into disguise. . . . the sergeant’s face in his memory. I won’t
trouble in the middle of the night — and “Of course not, sir,” said Ningle. “I am be so friendly the next time we meet, either.
stopped short as the point of a spear lunged but a poor traveling merchant. I am new to
forward to within inches of his stomach. this town, and seem to have lost my way.” What is more natural than for the mas-
“Halt!” barked the sergeant of the guard, “Lost your way, eh?” the sergeant grum- ters of deceit in the AD&D® game world to
and Ningle did as he was told. For a sec- bled. “Do you expect us to believe that?” employ forgery? What is more necessary for
ond, he considered sidestepping the spear “Well, if these fine fellows will release my an assassin disguised as an influential per-
and taking on the sergeant, but then two arms,” said Ningle, “I can prove that I am son than to be able to forge that person’s
guardsmen appeared from out of the who I say.” The sergeant motioned to the writing style and technique if he is being
shadows, hemmed him in, and lifted him up guardsmen, who dropped Ningle back onto observed by servitors and lackeys?
by the arms so that he was eye to eye with his feet. Ningle opened the pouch at his belt That barely scratches the surface of what
the grinning sergeant. and pulled out his identification papers, can be done with forgery by assassin player
“I don’t know your face,” said the ser- which the sergeant snatched from his grasp. characters and NPCs alike. In lawful soci-
geant. “And I don’t know what brings you Ningle’s pulse quickened as the sergeant eties it is convenient (and money-saving) to
here, creeping around this warehouse in the spent a few agonizing seconds studying the forge residence papers, papers of purchase,
darkest part of the night.” papers, then muttered, “Jarance Lightman, free passes through city gates, and other
“How may I be of assistance?” said eh? A merchant, eh? Humph . . .” Then he important documents. Forgery can enable
Ningle, who was literally in no position to scowled and thrust the papers back at an assassin to fill his purse twice as full: In a
be impertinent. Ningle. “You are free to go,” he said, “but scenario in my campaign, an assassin PC
“We are looking for a murderer by the you had best not lurk around here at night was hired to steal incriminating papers for
name of Ningle Saragrin,” said the ser- any more, or we won’t be so friendly next some corrupt members of the Laborers’
geant. “Might you be that person?” time.” Guild before they fell into the hands of the
Oh, no! thought Ningle. There must “Thank you, sir,” said Ningle as he guild leaders. He pilfered them, made

28 APRIL 1985

whichever comes later. Thus. neither should they be able what the document is to say. No ple” act of imitating someone’s signature matter how it is employed. This work may be done in seclusion. ink. An assassin can begin to study and prac- tice forgery upon attaining third level or as soon as he gains mastery of the written language to be used. A difficult forgery is a copy of forge the person’s handwriting. To have a chance of successfully perform- Basic requirements ing an original forgery. A simple leaders. the assassin. who use physical stealth who is in possession of a document 200 and dexterity-dependent skills to achieve characters long could construct an original their ends. clients in return for his fee. writing that is at least twice as long as the sary and uncharacteristic capability for document to be forged. copies and original forgeries. not the calculating deception forgery of up to 100 characters. a system is can be a difficult forgery if it is attempted in required to define how it is done and front of onlookers who have seen how the whether the forgery will be successful. more than 50 characters. have obtained a sample of the person’s bers of the assassin class. Thus. a forgery skill can be exceed. For example. A copy is a forgery made to look identical to the document being copied. then he is treated as third level for determination of the base chance of success in the forgery and thereafter pro- gresses one level in forgery skill for every new assassin level he gains. average. It is an unneces. or long the document is. and this kind of forgery is always done in secret. and A good knowledge of the written lan- guage to be forged is necessary. and even if he rises to become Grandfather of Assassins he will never have forgery skills better than 12th level. was paid a second time — when he turned Complexity is related to the length of the over the original documents to the guild document being copied or created. an original forgery of no ingly useful when an assassin is in disguise.) to practice forgery. It takes time to perform a forgery. he could be more than 300 characters or an original found out if the way he held the quill or forgery of more than 150 characters. (To help the and trickery that is the hallmark of the DM judge the success of the attempt. The paper. ters in length. ideas can spring from the and the way he writes — regardless of how imaginations of the players and DM. Then his clients but is also often performed when the assas- were surprised (to say the least) — and he sin (in disguise) is in the presence of others. Types and techniques Forgeries are of two types. the assassin must Forgery can only be performed by mem. An original forgery is a new document prepared by imitating a person’s writing DRAGON 29 . an assassin who does not acquire fluency in reading and writing the forgery language until 6th level will then acquire 3rd-level forgery skills.forgeries. If he does not have fluency in reading and writing the “forgery language” until fourth level or later. and come in three de- grees of complexity — simple. and/or a copied The disguise could easily be ruined if the signature. and writing utensil must be identical to those that were used for the document being copied. an assassin regular thieves. and gave the copies to his relieved style. style must be imitated in the presence of The possibilities for the use of forgery are people who are familiar with that individual many and varied. A forgery of average complexity assassin had to write something and it is a copy of no more than 300 characters or didn’t look anything like the imitated per. an assassin can only forge documents in the common tongue or in any other single language that he is the most familiar with. Just as thieves are not capable of player of the forger should write out exactly using disguise. imitated person writes. forgery is a copy no more than 100 charac- Profit aside. even the “sim- from the circumstances of an adventure. or an positioned the paper was different from how effort where a certain individual’s writing the imitated person does it. And even if the assassin could characters. and difficult. Proper materials are essential for a for- gery to be successful. an original forgery of no more than 150 son’s script.

but The chance of accomplishing a successful 6 75 60 45 must all be taken within 24 hours before the forgery is not diminished in front of wit. all the practice time must be forgery previously indicated success.) Each associate of the imi- If a signature is to be forged. No extra time Level of Base chance to perform of practice time for every 25 characters of is needed for preparation of a document in assassin Simple Average Difficult the document to be forged. The chance for success of a forgery must be rolled separately for each person who reads or examines the forged document. and 15 minutes front of witnesses. and not appear as each 50 characters of the document to be forgery. even though the dice roll for the though meticulous care was taken in the forged. A reader is entitled to a chance to detect a forgery only if he is familiar with what an authentic document of the same sort would look like. the assassin must spend one hour the best chances for success. Even if the reader has this famil- iarity. document he prepared in the presence of A tracing will not suffice. 5 70 55 40 Practice time need not be continuous. the document to be forged. a document that is very short (a brief note and/or a signature. each at least as long as assassin’s disguise is seen through. is successful. 8 85 70 55 order for the forgery to have the best chance tions are taken. This simulates the 16-17 +5% 17-18 +10% When an original forgery is to be incor. However. This requires observation of will cause the entire disguise to backfire the proper amount of time is not spent in the person when writing on at least two because the assassin aroused suspicions that preparation. Conversely. but also imitating and any forgery attempt will automatically familiar with the technique of how that his writing style. unless the forger’s modified chance of success is 100% or higher. the forger must must have obtained at least three samples of formed the forgery to begin with. seen through. the assassin would not have existed if he had not per- When making a copy. The powers of observation of such an intelligent reader are so great that he will detect even the slightest flaw. sometimes he will only scan a docu- ment (especially one of some length). and in such cases that reader does not deserve a chance to detect the forgery. 30 APRIL 1985 . done in the presence of associates of the a greater risk by not only imitating the Lack of practice quickly makes one rusty. formation of each letter. taken within 24 hours of the time when the When making an original forgery in original forgery will be prepared to insure FORGERY SUCCESS TABLE seclusion. possibility that. then the assassin must be appearance of someone. anyone who views the docu- ment or signature is entitled to a roll to see if the forgery passes inspection. then at least tated person who witnesses the forgery gains Modifications to base chance: three different samples of the signature an extra 5% to his chance of detecting the Forger’s DEX Forger’s INT must be obtained. the performance of the 3 60% 45% 30% for the actual writing out of each 25 charac. different occasions. In such a case. 7 80 65 50 time when the forgery is actually created in nesses. although the forgery is 18+ +10% Forger’s race Reader’s INT Human +0% 3-5 +10% Dwarf –5% 6-8 +5% Elf +10% 9-11 +0% Half-elf +5% 12-14 –5% Gnome +0% 15-16 –10% Half-orc – 1 0 % 17 –15% 18 –20% Note: Any reader with intelligence of 19 or higher will automatically detect a forgery if he reads the forged document and is familiar with what an authentic document of the same sort would look like. of 14 115 100 85 and which will be detected as a forgery as course. and at least 30 minutes assassin’s disguise for the day on which the 14-15 +3% 14-16 +5% must be spent practicing that alone. and sometimes that risk fail (producing an easily detected forgery) if person writes. splitting the writing into two does increase the chance of the assassin’s 12 105 90 75 or more sessions will produce a document disguise being detected. In addition. required to write out the actual document. as long as all the necessary precau. since scanning it and reading it are essentially the same thing. imitated person. The actual forgery while in disguise and while being 10 95 80 65 preparation of the document must be done watched by associates of the imitated person 11 100 85 70 in one sitting. performing a 9 90 75 60 of fooling those who examine it. forgery is performed.additional time beforehand for practice or porated into a disguise so that the writing is accepted as authentic. any formation of the character and imitating it. the writing must tice beforehand (in private) for one hour per witnesses will be automatically detected as a look fluid. for instance) cannot be scanned as such. And if the spend 30 seconds per character studying the the person’s writing. and must prac. then the disguise is automatically 15 120 105 90 soon as it is examined. Again. not stiff. the assassin did take study — even for an accomplished forger. (If the forgery is detected. even if the forgery 13 110 95 80 that does not have the ring of truth to it. actual forgery takes only as long as the time 4 65 50 35 ters when the document is being prepared.

DRAGON 31 .

then the eral map of their worlds within the text of ranks of fantasy role-playing enthusiasts? more detail provided by the author. are to choose. you may find yourself in the position of tasy role-playing games knows. of course. series of books) wished that I would be taken from this Could not a novel be used as something that and note all of the many cities.”] While I am an Second: obtain a map books neither have maps in any of them. for such dreams — not only to you and me. Can this be done? And if stance. We are. small. it is fantasy worlds that grab your imagination. that will give much enjoyment. then there are many out and do not attempt to reproduce the enjoyment. the following is a system to warrant such additional books. gaming habits. but for many books loved by those of us who partic- (or even continuing) a book that appears those who are fascinated with a certain book ipate in fantasy role-playing games are not promising. The Gor Books. then gradually recall the writing of John Norman. won’t be an easy choice. and it is the is the heart of the AD&D game). rather than your reading their readers. and only then should you seek passages in Gary Gygax expressed his opinions on the spective world-building DM to keep a the book for additional information about topic of blending elements of books and proper perspective on the whole process. after all our facades the players can role-play (the activity which often not the case. to uncover the details of the book world adventure game. The three series are all very tion is the same as that a writer often uses to in bringing a book world into a game world. The and placed in the game? The purpose of this ing preferences may guide the selection of a method that I suggest you use in this situa- article is to explore the possibilities involved book world. the map must be in reasonable Middle Earth. the three series of books that I will would probably not affect the play of the so. The Barsoom books do have maps 32 APRIL 1985 . or the savage Hyborian kingdom of lent novel provides an inversely proportion. [Editor’s note: That column You will select a book in time. as energy required. will have to make. searching for details such as are place more importance on what is read. popular. I must disagree with the bent forest to forest or dungeon to dungeon. it would take an enormous time. However. there is also much work required there is no map present in the book. If the book ever gets read. with the DM’s hopes: must he read through nature of humanity to dream. Should you find yourself in such a situa- necessary tasks of our world have been and it may be your most difficult as well. E. Most important of all is for the pro. another on key points. And. human. the DM that many authors include a gen- Does a person like that exist among the uous replaying of written events. I will work on some aspect of and who are willing to provide the time and viewed by publishers to be popular enough my campaign that needs attention. and they have their own idiosyn. If tion. then you will have to let your generally important to fantasy novels and This in turn leads to the desire to incorpo. Gygax’s article. I suggest that you take the easy way completed. under the title “Books Are ent aspect of the mapping issue. games together. The time and effort expended rate what has been read into one’s fantasy habits. and this can play havoc are taken from us. the less their respective books. Inc. things that you cannot quite remember. and details from there.. but more Each of the three series of books used as was reprinted in the Best of DRAGON Vol. later. It is fortunate for and reaping the rewards of such lands? of course: if the game evolved into a contin. If there is a selec.” of making your favorite book world into a who has never dreamed of risking the perils This is true within the context of the novel. instead of starting Setting published by TSR. Many books have such tremendous Now. uninteresting planet of ours to a has happened in the distant past and now mountain ranges. from your mind the most. True. Games Are Games. Unfortunately. amount of time to sift through the author’s The effect of reading less is. precious little time remains for you are like I am. this is I think not.Books to games? Perhaps! Using literature as the backdrop for adventuring by Arn Ashleigh Parker Is there a Dungeon Master or a player basis. Burroughs’s world of Bar. having to make a map of a world whose nues of advancement for a game are First: select a book details probably do not come quickly to numerous beyond count. Gygax states that “a truly excel. decision you. since characters (and about them (despite their very large follow- Master for my own campaign on a regular the world they live in) would have no sense ing). They are Gor. For in. examples in this article represents a differ- II anthology. WORLD OF GREYHAWK™ Fantasy map included in such a text. usable game world is lost. agreement with the written word of the soom. forests. or much of the point Robert Howard’s creation? Where is he ate amount of good material for a game. Books have always been the center of however. text. Lately I have found that. such ave. employing variants of AD&D® rules of purpose if they simply wandered from who has never wished to have an AD&D® only rarely). needs. I have often But what if the novel is left behind? the entire book (or worse. the author wrote in passing? transported to Barsoom in A Princess of bilities are found along this train of thought. 24 hours in a day. book world exactly as described by the in bits and pieces over a long period of How are you to choose between them? It author. should the other books on the market may suit his to millions upon millions in times past. if not with the actual Moreover. and other places of which fantastic world — much as John Carter was has been consigned to legend? Many possi. but for the DM and the players. Barsoom. attempt be made to follow this route. but more on that will come reference to the book for about a half-hour. Mr. book you have chosen. thinking and planning is necessary first. to tion of two or three books from which you work. Clearly. But there are only This is probably the most important mind. most everyone who is connected with fan. Thus. game in any significant manner. so after the mundane. how much can be taken from the book explore in some detail will show how gam. avid fan of the ADVANCED DUNGEONS As any DM knows. those games easy) to use a prepared setting such as the written about them. begin an article: write down the items of as well as to offer ways in which this can be crasies that will set them apart from one interest about the book world that entered done. a map is absolutely nor have any auxiliary books been written & DRAGONS® game (I am a Dungeon necessary to a game. and there is often a have begun to usurp the role of books. among those of us who indulge in it would be easier (though by no means fan followings that vast tomes have been fantasy role-playing games. the DM. The DM may not need to go that far if Mars. I would do this without Recreating a world Middle Earth. guide you in your choice. game adventure in a world such as Tolkien’s of Mr. In DRAGON® Magazine issue #31.

general terms. This is highly suit- must now craft a story. you will probably wish to create a Gor is a world without magic. special ter- Flint Roy (Ballantine Books) and the game will find it easier to alter the author’s world rains (scrub. In any event. but their misconceptions might Third: change the world should spring quickly to mind. You hex equal to five miles. the world you have is. all the make a new map on a hex sheet. or regressed? Has some to have your players begin to explore the bara Strachey (Ballantine Books) and The strange happening changed it from the city wild. thus. canyons. as created This is the point where purists will di. prove worse than the ignorance of other You already have done the basic work for players. you will be ready to play. Journeys of Frodo by Bar. you must your game: a world has been chosen. marshes. There is one difficulty. Those players who have David Day (Ballantine Books). You monster lairs. is not for game in your favorite book world. Unfortu. your world. untamed lands of this newly created Atlas of Middle Earth by Karen Wynn it once was? These value judgments — in environment. Since it seems that world is all about. The Middle Earth books not only If a city existed in the book world.) have maps that are of nature of all things. Fortunately. since the Priest Kings be willing to make sacrifices: things cannot details of your world that were too unim. large.available. you will want to place the general use on Gor. Inc. you are ready contain maps. after had many books written about them that how does it exist? Is it poor? Has it devel. not detailed game terms — ever: your players have no idea what is ples. Both A Guide to Barsoom by John is to be played as it was meant to be. you must able for gaming purposes. ancient shrines. but immeasurable value to anyone choosing the decide to alter the world. and John Carter: Warlord of Mars (Simulations if you recall that change is the essential population centers. though present in the Sardar. verge from pragmatists. If your world is Example one: Gor tell the tale of how the world changed. the DM may be the most frustrated of all). Another interesting book concerning must be made for every important place happening in your world or what your Middle Earth is A Tolkien Bestiary by that exists in your world. To remedy this problem. stagnated. do not allow its use. remain the same if the AD&D game system portant to mention in your creation story: selves. different from an AD&D game world.). and a Fourth: redraw the map supply the players with a general fact sheet map of that world sits before you. Thus. you will probably will your players be? Barsoom books as the basis for a fantasy ask yourself what changes you should make. for instance. steel and gold DRAGON 33 . and. does it Fifth: inform your players have maps within their covers but also have exist at present in your game world? If so. how- Fonstad (Houghton Mifflin) are two exam. though not in the books them. while interest. world. preparing some adventures. you must At this point. Noting all the book(s) upon which your world is based. When this lengthy step Publications. powers of creation are yours to wield. You have now created the framework of that enumerates the major happenings that nately. larger-scale map as well: one hex equal to by author John Norman. etc. oped. the solution changes that have happened to your world They should then be ready to discover what is within your very grasp: a pencil! You are (by your own hand in the previous step). Your world is now complete. This is a problem. sprung will have a degree of familiarity with ideas on how to transform your world your world. Technology. To play the AD&D 50 miles might be very useful. What remains to be done is to have occurred since the conclusion of the ing. and in it. awaits their characters in the world that you the creator of this new world. draw out the new map. though there some role-players are frustrated writers (and read the book(s) from which your world has is only one map. with one have devised. once you is finished.

This spirit sur. many terrifying beasts such as larls. But. Example two: Barsoom and tarns. On Barsoom. and they are used regu- great technology. As for the many monsters listed in the AD&D books . it must inhabits. orcs. . stream from the form. AD&D game system. or the flavor of the world will the city before the Priest Kings can inter. as are both the Priest Kings and larly. The first solution is probably out of In time. Clearly. a lack of magic and fighting with non-magical abilities. After The world of Mars as envisioned by To alter Gor into a magical world with using his power to land on Gor. then. hordes of creatures mystery. or a member of many others. This is one of the most attractive great evil spirit that has been created by the the Kurii. Needless to say. Apparently. As the Priest Kings use their power ertheless. he disem. Barsoom is shrouded in be possible for a player character to be a From the Kur’s body. tacle for the experiment. dwarves (protectors of the land below). Nev- be lost. and. They choose to attempt to bring back the natural beauty of Barsoom by performing miracles (i. he feels the power within him. In all. and great cities wage war by lent spirit. such things are antithesis to the rounds and permeates the Kurii’s Steel this. This is a world Also. A person who chooses Gor for his vene. these powers seek the races of old — races that were to have been the caretakers of Barsoom while the gods slept. for some reason. least as far as we know.. a scientist-Kur creates a machine pure AD&D game campaign: there is too the question for most Burroughs fans. When awakened. is better for our world- concerned. He obtains a vessel and goes to Gor. In that moment. dragons. barks from his ship and attacks the city Ar with incredible alien races. This power. the DM is free to populate Barsoom 34 A PRIL 1985 . but they also worship a stunned. drow. the spirit seems to have features of the world to the DM. or many other crea. we must be careful not to go too far in with black energy blasts that destroy half of that is far more suited to fantasy role- our changes. Since all attempts to improve their tion of magic is different from that offered deal with this situation: 1) eliminate the lot have failed. he would tures of the AD&D game system on Gor. ability of teleportation. and gnomes (watchers of the fair hills and plains) — these races were the assigned caretakers of Barsoom. The following scenario is an example of what can occur on Barsoom. even though the whole surface has magic-user. building purposes. magic-user and illusionist spells). or 2) make it difficult for player more fervently to the evil spirit. a few good creatures of magic circulate throughout the Barsoom a sub-class that uses spells. Let us influence of the Priest Kings’ powers when voodoo. much that differs from a “legal” world. technology. disappeared into the fabric of Gor. the scientist loses Gor has: for instance.e.rule Gor. for it was they who made the world beauti- ful. the gods then get together to determine their plan of action. unlike Gor. The setting provided by Edgar Rice changes must be slight as far as magic is spirit destroys the physical body that it Burroughs. There are. In an attempt to discover what caused the decay of Barsoom’s beauty. He chooses himself as the recep. the secret of how to awaken the gods became lost after a few generations. An ancient being of enormous power (understood as a deity) is awakened by a foolish man or beast or nation. These “gods” were old when Barsoom’s oceans yet thrived. radium pistols are not only creatures that have developed range and other places. Unfortu- Kurii’s own dark souls.. this is not going to be a items. and (unknown to world. immediately. the Kurii have prayed all the in the AD&D system. There are no dwarves. granting cleric spells) for their devotees and by revealing the lost secrets of magic (i. it has some of the problems that game world is obviously someone who likes on the renegade Kur. Almost have chosen it. a cleric stream forth: orcs. however. and he succeeds in keeping it under control. well. Edgar Rice Burroughs is a fantastic planet deities and basilisks is not an easy task. Also. playing games than the world of Gor. at spirit within his corporeal being. Many creatures flee to the Voltai not limited. and that he believes can materialize the malevo. and the body explodes. though it is always portrayed as I suggest the following scenario. magic is created. awakens others of its kind. these races chose to hide themselves long ago. and they chose to sleep in the bosom of Barsoom at a time when the planet was a thing of beauty. Ar becomes a ruin with many evil crea. hoping that This would be an interesting world. the other Kurii) he succeeds in placing the GREYHAWK Fantasy Setting. If he wanted the WORLD OF elves. manner. Goreans are and air ships exist. Elves (guardians of the woodlands). however. so the control of the spirit. After having learned all these details. For example. that is fine for the DM who desires such a primitive means. The Kurii tures in it. There are two ways to Worlds.e. Rumors (called an initiate on Gor). sleens. it will have to do. probably due to the novels. . with the exception of John Carter’s first interpret the evil Kurii in our own they attacked the Kur. characters to obtain these technological it will aid them in their attempt to rule Gor. a druid. at the same time. the gods find few of these caretakers still thriving. From nately. technology is plied enough details about them. since John Norman has not sup. however. dragons. an illusionist. and been mapped out by the Red Men. though this explana. the deities. these gods see what has happened to the world they love. Also. But the second requires the skill of a good Dungeon Master.

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Though Mr. The Lord of the Rings FO). 6 The occurrence of the Great Disaster: the second strife of music between Eru and other Ainur. Example three: Middle Earth inversely proportionate amount of good 2 Travelers from the far east emerged.R. fifth. selected Middle Earth as the world of my standard AD&D rules) during items 8 to 10. that is what counts. Annuminus and Osgi- liath are destroyed. These temples are used by the Valar to build adventures of great power in an arena-like series of trials. find my inter- pretation of Middle Earth’s fourth. The process has been trilogy has provided my players and me 3 Khazad-dum was reclaimed (middle neither a short one nor an easy one. their characters. a new sea — Valaer — is cre- ated east of Rhun. but they can make their own versions of Middle Earth’s future. my own image of it. the great advantages I have found in good. no doubt. 10 The Temples of Shadow “explode” during the god wars. 7 Much rebuilding is done (early to middle FtA). How. solid fun. encompass everything that I could conceive. ever. Editor’s note Proper names and many other terms that appear in italic type within this article are taken from the particular works to which they refer — works which are protected by copyright and trademark laws. and myself. and Middle Earth is torn and shook by the shock (Enedwaith is sunk. and he is imbued with many powers by the gods (be- ginning of the sixth age). A king of Middle Earth is foretold (early FtA). 5 Osgiliath is rebuilt and renamed the One of the most important reasons that I sition (normal Middle Earth changing to seat of Gondor’s power (late FO). until item 9 and that the game was in tran.with those creatures he feels would add game campaigns was the vast culture pro. The reader should not make any use of the works men- tioned in this article which would infringe the rights of the copyright owner. freeing it of many Cold Drakes grand in scope that it has the possibility to player characters had no part in the events (late FO). with at least a proportionate amount of FO). I following list enumerates the events that Earth and take the Ered Mithrin as have been able to call upon a world so have transpired in my world. vided by Tolkien. the kindred) journey to west Middle well worth the time and labor required. as I am sure your choice of a world will work fine for you. not to imply that these terms can be used indis- criminately.” I have found that this slaying the savages in Rhun and process described in this article to remake is true only for games that try to rework the claiming the land as their own (early J. The multiverse is created.R. 4 Dwarves of the East (a once-lost making use of Tolkien’s work have been To illustrate specifically my point. Purists would. Event Explanation more local color to the environment. 9 Adventurers enter the Temples of Shadow in search of their destinies (all FtA). and sixth ages to be unsatisfactory at best. Tolkien’s Middle Earth according to author’s storyline. The result is the release of horrible monsters into Middle Earth. and many cities are toppled) — named the beginning of the fifth age (FtA). Over half a decade ago. A king of Middle Earth is named. The terms are used here to help illustrate the practical application of the author’s ideas. After all. Gygax says 1 Annuminus was rebuilt (early fourth that “a truly excellent novel provides an age FO). 36 APRIL 1985 . Note that the theirs. Mine works fine for my players. I followed the material for a game. 8 The Temples of Shadow are found: otherworldly prisons for monsters created by old and new Ainur whose essences have been corrupted.

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offer. [Editor’s note: See the nomina.” destroying much — I’ve never played anything else committee. Box 639 Games and a free copy of Flagship.00 to Arlington TX 76013 a lot of actions. run by a different company — but the your commands opposes or conflicts with a and lots of things have happened in the above statement still stands. for different reasons — even though I got less he uses enough reinforcement in his ing a package of catalogs. not the most exciting PBM game I’ve ever program has been proposed to “rescue” the The object of the game is to have the most played — but it’s far from the worst. efficient. players spend Velgor is printed just the way he wrote it. or will you concentrate on a the same address.O. Anyone who’s comparable space in Flagship. create life. Scottsdale AZ 85251. set-up $3. Gaming Universal. I liked all of these mand is a defensive maneuver. like it. of this writing (January 1985). a player who has chosen goal [Positively the last editor’s note: Shortly in effect. Zephyr Hills FL 34283 magazine published in Great Britain that is. and teaching. rules. and give help and advice. interested in getting involved in it should become an editor for Flagship and will be a The universe. with Game length: 15-25 turns professionally written and designed — a the award to be given out at the Origins No. number of victory points is awarded for (THE MELDING) lisher Bob McLain. (No goal can with a lot of real potential.S. Now..50 game is relatively simple. laid out on a 20-by-20 write to Kelstar for information. Elections are being held among last turn. every 14 days The rulebook has a color cover and is yearly balloting for best PBM game. on to the games. You can also Integral Games have to decide how to use your power on become a Consumer Member of the associ. no points for Under the title of The Melding. bless. From this point on. Yours truly was chosen to count life.O. before this article was prepared for publica- Universal. and you can’t do elsewhere in this issue. a PBM magazine conversion. When one of article about play-by-mail games appeared. keeping you tisement in Analog magazine in an attempt games (some more than others. Critically speaking. expanded into a more complex and very membership on the awards committee. 38 APRIL 1985 . all subscribers will fulfillment of any of the goals. the game is All of the advertisers who had lined up any act of destruction. it thin and try ation by sending in a check for $10.50.] all run by responsible. have a point value higher than 5. You Rd. send $2. and I am also a nominee for Each player must first create a god. Turn cycle: fast game.] Battle of the Gods is a very easy game in a whole lot for the $3. For a customers of a PBM company that goes out victory points on a randomly determined beginning PBM player. As turns are processed quickly. P. [Yet another editor’s note: One small basic cost. chunks of matter randomly scattered spects.] Although the command from another player. the the most power behind his command is the that the play-by-mail industry is finally results sheets are clear and legible and the one who wins out. new ideas in this game very a membership committee. crusade. printed Turn cost: $3. The “protect” com- far the association has run a group adver. I the members to choose a board of directors. flyers.) A base WORLD OF VELGOR cation after three issues. It is already — for instance. These are indeed exciting times! among four goals: creation. To get the package. Buffalo. Since all moves are secret and simultane- panies. you have no way of finding out what Play by Mail Association. the game is easy to of business. Scottsdale AZ 85252. which this is. Consumer Members Game format: 100% computer moderated few actions.50 turn fee. and the base value of any points the address given above. but can be reinforced by healthy dose of role-playing thrown in. naturally) safe from conflict from another player un- to generate new interest in the hobby. Victory points are earned for understand and very clearly explained. destroy matter. a PBM any victory points earned in that category. So new ideas and quick to answer questions world. absorbing and replacing Gaming numbers of 4 for creation. the one with industry since then. 8149 E. [Another editor’s note: Flagship 2 for conversion.00 to ous. command to break through your protection.50 game. Initial cost: rules $1.PBM update: news & views One man’s perspective on the play-by-mail industry by Mike Gray It’s been almost a year since my last of the games Mike reviewed is now being putting more power into it. because regular contributor of PBM articles for the grid. Box 13562 each turn — will you spread. I can see these ideas the ballots. I have found all protect. of players: 10 remarkable effort for a company’s first convention. each command has a This is a medieval fantasy game with a companies. The commands include pulling together to form an association. character by distributing seven points interesting game. professional commands each turn. creating life. there are of the moderators to be very interested in send prophet. Thomas BATTLE OF THE GODS anyone else is going to do on a turn. Half of The association has made some plans which the players become powerful gods the players in my game dropped out. For example. The biggest news is games differ in nature and complexity. through Flying receive 4 times the base number of victory Velgor game had been sold and renamed. a reimbursement who shape a universe to their own designs. McLain will earned for teaching. each one? ciation Newsletter and voting privileges in slow game.] points for any act of creation. and each Kelstar Enterprises receive a $10 gift certificate from Advent player’s goal-points act as multipliers for P. at space in Gaming Universal will receive conversion. teach. and create more than two dozen charter members. destruction. has ceased publi. Mike Gray’s assessment of World of around. and an awards population to your “religion. converting a like the fresh. 0 for destruction. Box 1467. to name a few. magazines prepared by the member com. we received word that the World of is available in the U. every 10 days. double value for now being run by Kelstar Enterprises. These to say still applies to the game in its new have at least one thing in common: they are power points are spent on one or more form. starts as a collection of about 100 the game has been modified in some re- magazines Game News and Space Gamer. According to pub. All five of the up to 100 power points each turn in an on the assumption that most of what he has games described and reviewed in this article attempt to achieve their chosen goals. and 1 for teaching will tion. creating worlds. the tion ballot for the Origins awards. and teaching. Down the road. and hammered in three out of the five. using a lot of reinforcement on receive a one-year subscription to the Asso.

Vexous. . As your experience reaches new levels. but cannot cast magic spells. Wiz- ards are best at casting spells. bring it back to your toward the good god Velgor or the evil god castle. but not very good at fighting. Wizard. giants. As soon devote to trying new things and talking to as you achieve one status or the other. better recruitment bonuses. like a scroll — a very nice touch. three apprentices. and so forth. . and of one piece of the Rod of Wizardry. who will then decide whether to attack you or join up with you.” you start with a There’s a lot more to this game than castle. High Priest. ports. by choices to be made. As you travel. you the other players. without bothering to write or call my adver- The next thing you must decide is what sary — and that turned out to be a very bad profession to take up — General. meets the eye. Unfortunately. Instead of calling me or writing to me. and dragons. your goal is to either tained my leader and my part of the Rod. cen- taurs. better com- bat abilities. you move your allegiance personal experience that the more time you factor closer to Black Master status. . got wiped out!) As a neutral “rodbearer. You can collect “ortron” you must decide is whether you will lean (magical rocks!?). (I wish I had found that out before I simple. (It is rumored that there are even some uncharted islands off the coast somewhere. . and build your own magic items. On each turn. cities. High Priests have some battle advantages and some magical ability. either an individual or an alliance than a yes or no if you pay them enough can win the game. This they are purposely skimpy in some areas. and other features. I was will know which god you serve. Well. dwarves. your experience rating will increase based on your actions. By doing good deeds. and I can tell you from doing evil deeds. Okay. I had chosen to stand and defend in any of this. but cannot cast spells and aren’t too good at fighting. piece confers minimal powers on the owner There are even some rules that aren’t true. you can buy dred troops which can be divided into three magic items in the cities. experience rating for doing away with the the player attacked me with his superior enemy. the better off you will be. enslave Vexous or fully restore the evil god Being a good soul on the road to Archlord- to power — and nobody tells you how to do ship. One of the objects self. you have to figure these things the “unlikely” event that I was attacked. for instance. . In addition to putting the pieces of force — and the group he attacked con- the Rod together. I’ll give you one example: of the game is to collect and assemble the 40 You are told that city escorts will answer parts of the Rod. For example. There are a lot of attaining good Arch-lord status. it by allying with or conquering the other turns out that they will give you a lot more players. camps. out for yourself. Generals are best at fighting. which you can accomplish yes/no questions in return for gold. because you get a big boost in your him. are no longer neutral and the other players So why did I get wiped out? Well. It’s impor. you increase You can choose different tactics for each your “allegiance factor” on the way to battle you get involved in. or discover them movable groups (divisions). Experts (EXceptional PERsonality and Training) can find hidden passages in dungeons and are very good at recruiting new troops. — powers which increase as you obtain but you’ll have to find those out for your- more pieces of the Rod. DRAGON 39 . you fill it in for yourself as you travel and learn more about the surroundings. and several hun. But it’s not quite that gold.) You will soon find the locations of dungeons. The first thing in the dungeons. you will encounter other divisions of troops and other players’ castles as well as neutral groups of all kinds of creatures — elves. The world map is very sketchy at the start of the game. you get new spells. or Expert. Each turn you move your three divisions around the map by writing down the coor- dinates of the spaces you want to move through. in a square with another player who heard tant to know who your friends and enemies from someone else that I was going to attack are. The rules come in a cardboard tube.Each of the 40 players starts with possession the rules are not very well organized. Or. . You must decide to attack or parlay with the stran- gers.

there is a list before anyone else does. and abilities already be familiar with many of the control of in the previous turn. With this that produces the grand role-playing PBM mation should be passed along to other information. Each race has its own formula and your goal is to build up your power same time. of players: 24 excess cash is rounded up to the next even The galaxy is a 98-by-98 grid with hun- Initial cost: rulebook. but it can of five ship types that you can build. building bases. of players: 48 to 96 The emperor of each race (team) is the needed. Stargates can be built to con- If this is successful. If ning into the enemy. by that race. it might not be the best around the galaxy. more valuable. and You start out with an alliance of groups. For this reason. shields.move! If I had used a little more diplomacy. and our emperor was structure.00 It is not readily apparent that diplomacy resources. is useful in this game. no hidden The rulebook is professionally typeset and Capitol makes a great club game.” world is controlled.50 for 60 orders. So I wrote Turn cycle: every 10 days and specify where you want to go by using a a note to the gamemaster and he promptly Game length: varies directional code on the overlay. Illuminati is a game of medium complex. the advanced stage some of its cadre and leaders to your cause. I found the PBM game to be a losing your groups to a powerful adversary. Game format: 100% computer moderated and was spending too much money on my or when the race with the most worlds has Turn cycle: weekly or bimonthly orders. On your turn sheet. ing new worlds. easy-to-fill-out turn sheets. Each group is defined by a definite advantage just because they will the worlds you control. steal worlds from other players. The appropriate rule is in the Q & at least twice the number of worlds as the Game length: varies A section as a tip: “The square root of the second most powerful race. The rules are not trivial. try this one! very comprehensive. tions. can team up against the strongest player by ity. which is when the fun two groups are. in which fees. dered on two powerful enemies that I was petitive race to build up your offensive and and these teams vie for control of the gal. Box 22305 imbedded in the Questions & Answers of worlds when the game ends. However. A ship consists of weapons. The available The game is very interesting. making it relatively easy for players to If you’re looking for a fantasy PBM eventually. Once a 3 turns for $15 supported agents. You have to start thinking one group will be able to take control of the will find Illuminati to be an enjoyable and defensively by building bases and ships with other. read through of the opening game. These resources can then be used This game is largely based on the excel. not strong enough to attack by myself. The building of a power structure can rewarding challenge.O. refueled. rules kick in. Warboid World. and since your fair share of available groups CAPITOL Movement is handled by a clever system is only 10. And players who have build them. You also get a list of all Smashers). A successful probe will tell you the target This game is run by the same company many words each race controls. Individual players are was asked to make and keep alliances with 40 APRIL 1985 . Each emperor gets a special a new group. have built up. my territory bor- What this game becomes is a very com. and a lot of surprises. I overlooked an important formula ends when three races have no worlds left. Emperors also your groups should try the takeover. And they have re. Designing ships. to go on the offensive. you can then send Capitol has many features that set it nect any two worlds. set-up. You have to do both. Players are grouped into twelve very efficient. PLO) to the extraordinary going your way. uals. You just lay the had a streak of failures at getting new Game format: 100% computer moderated transparency over your local galactic map groups. CIA. some of your group’s agents and subvert cently introduced a new fantasy role-playing Later in the game. you can work closely with your friends and valuable example of several sequential turns neighbors without having any major advan- and their results. so you don’t have to players. while a new player will have to worlds your ships are/were at before and game to suit your devious purposes.50 for rulebook player who controls the largest base owned Before you decide to try to take control of Turn cost: $2. Initial cost: $2. you may first want to probe $1 extra for 30 more printout which contains information on how it. also be quite frustrating when things aren’t fast they are. In some cases. ally with them or attack them. conquer- can give your groups on each turn. the better the chances that you are an experienced PBM gamer. and exploring are all part involve the allocation of men and cash by If you are a new PBM gamer. not individ. probes. how many resources it takes to (Boy Sprouts. live. identical-sized teams of 4-8 people each. how groups range from the ordinary (Russia. how often they have to be Mafia. you can determine which of game Beyond the Stellar Empire and the members of the same team. even though there is as bases to build ships. have special powers that enable them to you will want to infiltrate the target with fare. and produc- lent Illuminati card game published by a menu of dozens of messages that can be tion goods. attributes. and what size base is necessary Nannies and Butlers. Rocky Horribles. more shields. As with most games. lots of op. Conspiracy is what Illuminati is for how much each of these things costs in until you control 32 (out of 256) groups all about! resources. any worlds you lost string of alignments. I had a great team. No. size is increased. PBM game called Crasimoff’s World. ILLUMINATI and it will take several readings to digest all The object of the game is to be a member Adventure Systems of the text. Society of tice makes perfect. decide whether to build up your groups or grouped into teams according to where they I might still be playing. probe to find out about them. In particular. and when you meet an alien be a lot of fun.O. The game Houston TX 77227 section. transporting resources tive success of the various orders that you ity. lot of fun (as long as the other players left you can see how a group of weak players Ship building is an individualized activ- me alone). The more alike the rulebook before you sign up to play. essential rules are of the race that controls the highest number P. you really begins. you’ll have to wheel. with each other to plan strategies. the target and add it into your own power victory is achieved by teams. Some worlds produce more Steve Jackson Games. or you may lose all that you contact each other or actually get together experience with lots of depth. this infor- group’s alignments and attributes. and includes an in. and number and added to the number of fully dreds of worlds scattered around it. Thus. tage over other teams. and Adventures by Mail which uses transparent overlays (sent to you steal a good number of groups from other P. after movement. and-all the which you can raise and lower during the groups. Each turn you have to axy’s resources. race you have to decide whether to try to Since the object is to control 32 groups. So I defensive powers. attacking a lot of that player’s groups at the cargo bays. Box 436 in your first package). Then non-diplomatic PBM game of robotic war. deal. sent me a 3-page reply with just the advice I No. All of the defining indices affect the rela. prac. As a great fan of the sent to other players. United Package played this game before are going to have a to build each ship. Orders first effort for someone new to PBM games. I knew I was in trouble. it starts producing Turn cost: $4. But once you start resources than others and thus become card game. When I started losing groups and Cohoes NY 12047 fiddle with x-y coordinates. Then you start run- each group that you control. and the minimum ship agents and spend money to take control of apart from other games.

I lost interest and asked that and wondrous talismans: The Cloak of turn after turn. by the new game-ending rule that is being the individual diplomacy that must be You can (and should) flee from the invinci. We’ll read every favorite play-by-mail games. leaders. the game is completely balanced. And I just started a new game subject you’d like us to cover — or 2 turns for $10 as a ravenous Slenth. these. The Quntag are empire builders who get points for controlling territory. Rings of Power which confer special bonuses to their DRAGON 41 . I allied with all three of my many uninvited guests in your kingdom. letters of general interest for publica- building up my empire. I am not sure that magazine you’re reading? Drop us a $3. I enjoy and destroy things to earn victory points. since it line at “Letters. or for a Rilris to hoard his money At that point. to spy on the contents of any one province. Game length: varies As an Azoni. And by the time you Capitol is a fun and very different experi. they are quite prolific and earn points for destroying troops. but it’s a tion. In my first two games. navies. A Palantir allows its owner lot of fun to play one. territory to get there. the overlays are a nice touch. On the critical side. The Azoni are powerful fighters who reproduce slowly and earn victory points for building defensive citadels. Quntag. If you QUEST OF THE GREAT JEWELS each turn. The rules are clear and easily under. and ended up winning the game. The Rilris earn points for hoard- ing zorans (money) and magic. siege towers. set-up. and we’ll select certain started playing my third game. citadels. but I still have no magic Got a question about an article? A Initial cost: rulebook. This problem may be solved teamwork aspect will prepare a novice for strongest leaders against hungry dragons. and the and battering rams. I spent too much time hauling re. You can send your to being over. The most creative features of the game are the magical talismans which can be found in neutral citadels. There are special keys which open the gates of the Forbidden Cities. A Slenth must kill letter we get.” P. you may not know where the later in the game. and capturing special to build citadels in the safety of his king- magic items which give me unique advan- tages over the other players. tried in my latest game. because they breed expanding and exploring more in the begin. or secured in the ten Forbidden Cities. and citadels. it Great Jewels. If you haven’t heard enough yet. Box 110. you’ll soon have 3646 Gibsonia Road As a Rilris. While the Slenth are the weakest fighters.O. The Doppleganger makes an best magic talismans are locked in the For- I should have been out conquering new army appear twice as large as it really is — bidden Cities. you must choose which one of the four races to become: Azoni. Before the game starts. because some players have felt that the game was too short. Rilris. I like the changes and that’s why I continue to enter new games. Many players agree that it another team member take over my posi. Darkness makes an army invisible except is very difficult to win as a Slenth. or guarded by dragons. don’t spend time and money communicat- Zorph Enterprises you win the game. Each game I’ve played has been very differ- ent because the designer is still perfecting his creation. my latest game will end somewhere between turns 20 and 30 instead of at a predetermined score. rarely fought a battle. Or you can open and besiege I like Quest of the Great Jewels very a Forbidden City in search of the three much and recommend it highly. developed in most other PBM games. you can find out and fight your way through enemy ence.the enemy (in the best interests of our race). and dozens of other strange dom.50 (through turn 10). city it opens is located. I think my biggest mistake was in not when it attacks. I’ve just points to win as a Slenth. However. proper owners. sending great this is not as easy a task as it is for an Azoni tion — maybe even yours! armies into battle. Paul Bunyan’s Axe can turn a forest into Another criticism I have had is that the sources and building up my bases.00 (turns 11-20). I am furiously attacking my No. and for ravag- ing the land. of players: 12 Rilris neighbor. and and no keys. Instead. ning. ing with other players. ble Drevonyx. like flies and are always waging war. build roads. Gibsonia PA 15044 neighbors. the object was to capture all three Great Jewels or to be the first player to exceed a specific (but unrevealed) score of victory points. which bestow fantastic powers is very much a game of diplomacy. clear terrain. sold a few Game format: 100% computer-moderated leaders to a Slenth (blood money is still Turn cycle: every three weeks money). By the time you find and worlds to build up my resource supply for and there are many more talismans besides capture a key. Whoever has the highest score after the last turn will win. not cover? What do you think of the Turn cost: $2. the game will be close stood. If you capture all three jewels. Lake Quest of the Great Jewels is one of my seems to be very hard to get enough victory Geneva WI 53147. or Slenth. etc. However. The object of the game has varied a bit as the game has evolved.

42 APRIL 1985 .

price DM needed danger point whatsoever .

And all of concentrate mightily. ever since you became C: Protector of the Universe. your talents beyond compare and your riches beyond counting — but all of it is coming to mean less and less. turn to the section you’re directed to at the end of that pas- sage. no materials are needed to run this adventure other than the rules you are reading. you find this is achieved without once placing your where this place of challenge is and how to yourself in the middle of a large expanse of favorite incredibly powerful character in jeopardy. Except for your character’s record sheet and a pencil (which you’ll need only briefly. Instructions You will serve as both the player and the Dungeon Master.The high-level adventure to end all adventures Welcome to Nogard. and thief characters. or unfair surprises in this scenario. one day. it happens. Then. THE ADVENTURE you and your character will both face chal. sound of a book being closed) and you are player characters of ultra-high level and Being a person of tremendous intelligence whisked away. you or your character will be called upon to make decisions — but you always get as much time as you need to make up your mind. don’t bother to get up for it now). traps. Depending on what kind of character you’re running. To revive the adventure after several play- throughs. fighter. F: Warrior Without Peer. Your player character can’t help but survive a journey through Nogard — but his life will never be the same again. But for years now. M: Supreme Spellcaster. in this soli- taire adventure. After you play through the events of a section. Begin by setting the scene with the background. magic-user. Nogard is actually four adventures in one — certain passages in the text are read differently for cleric. you decide that there must still place in an environment unlike any that be challenges unrealized for you. a sharp noise resounds (like the for the AD&D® game designed specially for ever feel challenged or motivated again. so to speak. T: Sultan of Stealth. trying to figure out eyeblinks longer than teleporting. There are no tricks. Lately. The adventure takes and wisdom. try mixing passages for different classes for a completely different adventure every time. world-shaking power. Just as you I: After a journey that takes only two in an AD&D game adventure. Your accomplishments are unparalleled. you have not simply reached the pinnacle of achievement — you have defined it. and doesn’t make sense that someone as power. then start with Section I of the adventure itself. Background In your career as a player character. a solitaire scenario found yourself wondering whether you can get there. because it your character has ever experienced. insert the appropriate passages where indicated. At times. ful as you should be forced to be this miser- lenges that you never thought were possible able. you’ve 44 APRIL 1985 . life hasn’t had as much zest as it did before.

Once in a while you mage attempted to crossbreed a red dragon. plus a cloak spell on yourself. . write into a false sense of security. You do not need the that does anything I want. for game purposes. The “What’s New?” Dragon (also known go to Section VI. and whenever you cast a defuses any trap. other minute of this existence. NO. a voice booms out this brief message: of holding. The “What’s New?” Dragon. you should read and follow the instruc- ute ago . You aren’t sure how much longer you According to legend. Stand there and wait — go to Section II. the word “Retired. roughly waist high and resembles a short. ARMOR CLASS: 4 thinking that attack from an unseen enemy MOVE: 12”/26” could come at any moment. . NO.gray space. the Expletive Deleted) is a rare creature a blue dragon. your wounds always heal in. While your character goes back to Section (funny. . Across the top of your character sheet. incredibly powerful and awesome character thing is bound to happen to you if you and start the adventure over again. Go adventuring challenge you meet. Go to Section III. it is not much missed. you start to get bored There can never be with just standing there. you must C: Thor's hammer. including way of escaping. Amazingly. . the “What’s New?” hermit monk. indeed in the AD&D® game world. moving gradually from a feeling of INTELLIGENCE: Animal (charitably anticipation to one of anger: Why isn’t speaking) anything happening? As time goes on and ALIGNMENT: Neutral on (which. right? The “What’s New?” Dragon III. can stand this horrible combination of Dragon was created when a drunken arch. deity who’s a buddy of yours. was indulging in at the time. . in the back. and became a VI. You become even more watchful. plus a complete C: Because of the enchantment have figured this out by now. doesn’t lull an experienced stalwart like you The pressure is getting unbearable. and sooner or later some. But just in operating room inside a satchel placed upon you years ago by a case. . but you’re determined to get your a state of full readiness — equipped for any gray. all you do is Epilogue: For players’ eyes only that always stays invisible recharge. You decide that nothing is going to sneak up on you. is twice as SIZE: S (3½’ tall) long as just “on”). Go to Section VII. resulting animal (using the term loosely) however. Neither (Draco Phoglius Ridiculus) does pretending you’re asleep. Because dog he had handy. middle to find a pencil.” Get out your next most is an adventure. and and an amulet of protection from M: A spell you once researched be on your guard — something could hap- rules. to you through the combined efforts of the ers and a 20-gallon jug of potion stantly. or the Big Pain in If you want to end the adventure now.). II. Go get the pencil we said you’d need. . Gods of Game Balance. “This extended vacation in Nogard comes F: Your collection of +5 laser blast. away. you have arrived in search furiously for some way out of the . as the Mauve Dragon. The suspense is HIT DICE: 3 building — surely this will be a tale to % IN LAIR: Nil regale even the most jaded of your friends TREASURE TYPE: Nil back home! Go to Section IV. Sit down and wait — go to Section III. and who ever died tions in Section VIII. too many dragons. . Proceed to Section I. Being an adventurer of ridiculously high intelligence and wisdom. You get more edgy as time MAGIC RESISTANCE: See below) goes on. and a small terrier go to Section VII. Sitting doesn’t seem to help. At your there's nothing to look at. It stands promptly torched the wizard’s lab and flew V. There is no Section V. The archmage later gave up magic light purple. Nothing at all happens to you for what SPECIAL DEFENSES: DM’s grace seems like ages. OF ATTACKS: 1 DAMAGE/ATTACK: See below SPECIAL ATTACKS: Breath weapon IV. You've even to Section VI. (Turn to page 53) DRAGON 45 . It doesn’t take long to notice FREQUENCY: Very rare that everything is a gray area in the dis. At least simply: . considered doing away with yourself as a sions. so you sit down. a cow. and you’ve just decided it isn’t this time you won’t have to get up in the worth it. but that never takes long because money’s worth out of this adventure. I thought I saw it a min.” T: A key that opens any door and item. from picking his own pockets? You don’t see much going on. fire-breathing dragon. feet are some of your most prized posses. APPEARING: 1 (unique) tance. named for suspense and boredom. as well as a few other vices he head of a cow wearing a puzzled expression. You know this You’re not sure if you can stand even an. turned your body into a magic pen at any minute. so by Matt Legare you start to move toward the gray area in the distance. After a while. your mood becomes one PSIONIC ABILITY: Nil of panic: Why isn’t anything happening?? Attack/Defense Modes: Nil If you want to stick it out a while longer. but that VIII. with the and drinking. T: You can’t very well stab yourself I. F: Your armor class is so low that assistance of your player for the remainder M : A 32-volume set of spell books not even you can hit you. of this adventure. . “Just to show ’em!” The of its characteristics and general behavior. but VII.

ble displeasure. and align. DAMAGE/ATTACK ON CHARACTERS: See below pear to be human beings. are particularly nasty and % IN LAIR: 100% (detailed below) are covered here. First there was the wandering monster. ming his fists on the table. sizes. and is presented in its entirety for the think he’s unconscious. flips When a regular Dungeon Master would say. huh? Let’s see what you can do against Mike hurls his copies of the Players Handbook and Monster Man. Encountering Multiple Dungeon Masters: Don’t stop to ask stu. Players Handbooks are often used for books. He may become worried that he’s rolling a saving throw. The Killer Dungeon benefit of all gaming humanity (Killer Dungeon Masters have no Master is officially subdued. cans. NO. empty soda cans. he has been subdued. Two sorts of Dungeon Masters. wounded orc with no armor. Greg.” Now it’s Miller Time. by wear- FREQUENCY: Not rare enough ing tasteless clothes or eating the last corn chip. Down on the ground. Inducing Dungeon Masters never sleep. Greg announces. “The three orcs are the table over and all the dice go with it. They serve well when applied in hordes. Pat starts throwing empty drink Killer Dungeon Masters are known to use wandering monsters. but unavoidable at this Example of Subduing a Dungeon Master: Two 8th-level fighters. even by computer print- armed. ters. “I ing Killer Dungeon Master. Instructions: Whenever a player annoys you in any way. but what really sets them apart from other Dungeon Masters is barded with dice. SPECIAL DEFENSES FROM PLAYERS: Immune to Sleeping Dungeon Masters: The best time to come upon a Killer pleas of mercy Dungeon Master is when he is asleep. but no one has never reads. azine. KILLER DUNGEON MASTER faster-paced game. Subduing a Dungeon Master: An attack on a Dungeon Master This mutant strain of Dungeon Master is found in poorly lit may be made to subdue rather than to hospitalize. seated at some sort of card table (75%) or desk (25%) behind occurs when the entire gang of players becomes enraged simultane. guarding a treasure. chairs. and a halfling thief of 9th level stumble upon an un. and miniature lead figures. and continually seek new players for their SPECIAL ATTACKS ON PLAYERS: Mental stress and campaign worlds because no sane person will play with them more frustration than once. However. Thinking the orc will be an out. MAGIC RESISTANCE: None except to mind-affecting spells. It is a cruel fate. and good old. chairs. but why not cut out the middleman and just deal out damage to the characters directly? It makes for a smoother. dead. though self-defense may be claimed. slam. an elven 4th-level fighter/6th-level The Killer Dungeon Master thrives on eliminating player charac- magic-user. other treasure but this): Value of a Subdued Dungeon Master: Zilch. a 7th-level dwarven fighter. it (Dungeus Masterus Horribilis Maximus) can only be beaten by divine intervention by Cthulhoid godlings. With the Killer Dungeon Master in charge. ALIGNMENT: Chaotic destructive Attacking a Dungeon Master: You will probably be charged with SIZE: M assault. shapes. the players are destined to lose at least one dearly longer moving except to breathe. and Nick tackles the Killer Dungeon Master as he reaches the deadly traps. point. The pummeling attacks. the victims of a which have nothing to affect (see INTELLIGENCE) Killer Dungeon Master will find this an excellent time to avenge all INTELLIGENCE: As if you couldn’t guess of their dead characters. If a module places two monsters “I’ve been playing that thief for three years!” yells Ken. the Players Handbook hits. scenario suggests is appropriate. and old copies of DRAGON® Mag. When the Dungeon Master is no seated at the table. not the type to be outdone. the Killer Dungeon Master attempts to flee while “So you killed three orcs. How To Use The Wandering Damage System pid questions. Sensing the group’s possi.The meanest of monsters Two creatures that are tougher than anything your character has ever encountered by Craig Kraus Dungeon Masters come in many colors. the Killer Dungeon Master HIT DICE: Constantly and the Sleep-Inducing Dungeon Master. Once Dungeon Master is possible. A maximum of six human-sized attackers per playing gamers into the world of his warped imagination. now you see a small chest. beloved character apiece. OF ATTACKS ON CHARACTERS: Unlimited These two breeds of renegade Dungeon Masters will always ap. ask him to roll a NO. the group approaches. the Killer Dungeon Master is bom. and the disease table in the DMG to destroy charac- door. The table and adjacent areas are usually littered with access to automatic weapons. and if you want to kill off characters quickly. General information and common characteristics TREASURE TYPE: Special. ters as fast as one can create replacements. APPEARING: 1 d20. Check the laws in your PSIONIC ABILITY: Can a vacuum be psionic? state. as well as soft-drink cans. see below of these creatures are dealt with in this section. This usually rooms. twelve mind flayers!” ual. just run. monsters will easy hit. ARMOR CLASS: 10 (8 if unwashed) (Turn to page 51) 46 APRIL 1985 . Killer Dungeon Master uses this lair to lure unsuspecting role- fashioned fists. Unfortunately. Sleeping. a flimsy cardboard screen covered with archaic lettering that he ously and rushes the offending Dungeon Master. their access to the revolutionary new Wandering Damage System. (These guys are really mad!) When the Killer Dungeon The following information was stolen from the notebook of a sleep- Master is no longer visible under the debris. books. MOVE: 12” (15” if pursued) ments. you can count on at least fifteen being there. Suddenly the orc pulls out a ray gun automatically become at least six hit dice more powerful than the and disintegrates the entire adventuring party. notepads.” the Killer Dungeon Master says.

Ladder up Port 18. Sick bay 16. Impulse drive engineering controls 22. Airlock 20. Stairway up (2) 21. EVA stores 19.5 meters across. Ship’s stores and armory 12. Transporter room 14. Crew quarters (2) 15. Starboard Map Key 11. Cargo bay 23. Recreation room 17. Warp drive engineering controls LOWER .Each square on this map is 1. Captain’s quarters 13.

Sensors 4. Ladder down 8. Lounge 7. Kemper An ARES™ Section Special Map Key 1. Bridge 3. Dining room Port 5. Sensors 2. Stairway down (2) 9.Deck Plans for the GINNY’S DELIGHT © 1985 by Dale L. Upper half of cargo bay (no floor) 10. Computer room 6. Impulse engine UPPER .

Starboard DECK .5 meters across. Each square on this map is 1.

DECK .

7 80 70 18 15 51-55 Multiply your character’s age by 5. a low-level Sleep-Inducing Dungeon Master 3 — Left arm gone will have an accomplice.” 9 Your character steps on a piece of glass. Duration 10-60 minutes. The table is well-organized though extremely points damage. behind a homemade screen 11 Something invisible chews on your character. in 4-6 weeks. S-I DM 21-25 Take 10 hit points damage and consult Limb Loss Sub. and dies. who will be disguised as one of the players. either 66-70 Roll every die within 30 feet for damage. Take Sleep: Player falls asleep. DAMAGE/ATTACK ON CHARACTERS: Nil 3 Your character smells smoke. consult Limb Loss MAGIC RESISTANCE: Immune to sleep spells and powers Subtable. 06-10 Take 15 hit points damage. Take three times that 8 85 80 20 18 much damage. crowded. I’ll get it damage and really messing up his charisma. . pointless mazes. he drops anything he’s the room temperature will be ten degrees over the comfortable limit. who said form does not precede reality but rather is 8 Something cuts your character’s nose off. APPEARING: 1 ARMOR CLASS: Not applicable. cannot be attacked Roll Result MOVE: Immobile 1 Your character has fallen down a flight of stairs. TREASURE TYPE: Players’ dice 2 The monster your character just killed gets up and attacks NO. the Sleep- Inducing Dungeon Master is also proficient at making players lose Dice interest in gaming if he can’t make them fall asleep. 3 60 30 05% — 31-35 Take 15 hit points damage and then take 30 more. 4 — Right arm gone This person will ask questions like. doing 6-36 devoid of writing. “What does a glaive-guisarme 5 — Head gone look like?” and will not be able to decide on a name for his mule. modifying die roll by +5.“) In some cases. PSIONIC ABILITY: “Psionics? Well. in some cases. holding — and if that happened to be a sword or an axe. The Sleep-Inducing Dungeon Master lives only to steal the dice of consult the Limb Loss Subtable. techniques used by these Dungeon Masters include excruciatingly dull dungeons. Soft Barbra 12 Your character develops an incredibly severe case of arthritis Streisand music can be heard from a concealed sound source. Here. Limb Loss Subtable (roll d6) and constant searches through the rulebooks for scraps of informa- 1 — Left leg gone tion (“The combat tables are in here somewhere. he eats his 340 pages long. 1 50% 10% — — 26-30 Take 10 hit points damage and roll again on Wandering 2 55 20 — — Damage System Matrix. ha!!! Little does he know that he just rolled on the Wandering (Dungeus Masterus Aerheadium Monotonus) Damage System matrix!!! Repeat the roll as often as desired. to a nearby checkers set or to the refrigerator. Standard whatsoever. 4 65 40 08 — 36-40 Roll every die you own for damage. SPECIAL DEFENSES FROM PLAYERS: Boredom 4 Your character cuts himself while shaving. As the following table shows. Distract: Power causes player to wander away from game. . 6 75 60 15 10 46-50 Take 42 hit points damage. unsuspecting role-playing gamers. HIT DICE: Just enough to be considered alive terity or less on percentile dice. I worked out a system. DRAGON 51 . 76-00 What? You didn’t get hurt? That’s impossible — this sys. doing 8-80 points of damage. that much damage. doing 2-12 points derived from the innateness of the mental image. chokes on them. roll Result 01-05 Take 10 hit points damage. only 7 The next time your character says something. his right arm is on fire. or else consult Limb Loss % IN LAIR: 100% (detailed below) Subtable. of all kinds 5 Your character’s nose hairs catch fire and he dies of smoke INTELLIGENCE: High (for a rodent) inhalation. by luring them into his lair and 13-20 Consult the Random Damage Subtable for no reason then boring them to sleep (or. at the rate of one Dungeon Master level per 1000 dice Random Damage Subtable stolen from players. ALIGNMENT: Neutral tedious 6 Your character stumbles backward into a yawning chasm and SIZE: M disappears from view. . consult Limb Loss Subtable. to death). and show it to you. and the adjacent areas are meticulously clean. OF ATTACKS ON CHARACTERS: Nil him. table (75% likely to be laden with food). 9 90 90 25 20 56-60 Take 24 hit points damage and then take 31 more. Noodleheinz. and and can grasp nothing with his hands. FREQUENCY: Here and there The Wandering Damage System Matrix NO. Sleep-Inducing Dungeon Master Table 11-20 Take 30 hit points damage. either at table or on any nearby sofa. gangrene. level Distract Sleep Comatose Dead table. Dead: The unfortunate player has been bored to death. I saw them yester- 2 — Right leg gone day. The Sleep-Inducing Dungeon Master is always found seated at a 10 Your character suddenly catches a severe case of brain death. based on the 13th-century German philosopher words. roll his dex. 71-73 Add up the total hit points of everyone in the party. Roll again. 61-65 Take 1. 74-75 Take 3 hit points damage and consider yourself very lucky Comatose: Player will regain consciousness and come to his senses — for the time being. Take 14 SPECIAL ATTACKS ON PLAYERS: Boredom points of damage and save vs.(From page 46) SLEEP-INDUCING DUNGEON MASTER Ha. with no tem is foolproof.000 hit points damage and roll again. saving throw. no monsters or treasure to be found. 6 — Torso cut in half The Sleep-Inducing Dungeon Master gains power by accumulat- ing dice. 5 70 50 10 05% 41-45 Take 17 hit points damage.

though it has also been pointed out NG — Race should be nuked until they glow. and yet dull. Boggies are a very small and hairy race. depending completely upon the individ- eventually lead to the annihilation of both races. and in fact they are often used as such by certain ers. opinions. kobolds have made their sound of fingernails being scratched down a blackboard. to the boggies. dear. slice. and replace. “knockers” (as in. alter. goblins are the biological equiva. preferably as bulldozers. such as posed of organic matter. for the tapping sound behind. They compete with rats countries refuse to import them even for zoological exhibits.” and. revisions. to interbreed with each other. and Crystal Lake. meant to sort them out invariably fail. preparation of every sentient race in the land. More bog- gies may be required if the victim is over 2’ tall. cut. Their racial greedy presences felt in many a hoard and treasury vault. and they go to covet everything they see that might even be remotely valuable. we’ve received several letters from Ranking somewhat lower on the evolutionary scale than kitchen gamers as far away as Elkhorn. In general. Goblins NS — This race is not taken seriously. races of the NEIGHBORHOOD OF FRED Fantastically Complete Game Setting.” and some to the relief of the surface-dwelling races. a moderate number of letters to 5’ tall) widely known for the ability to consume anything com- have pointed out some minor flaws within the game system. of course. in an outpouring of praise. I just know that nasty Explanation of results fried centipede is going to give you cellulite. Goblins come in many assorted shapes. we present the six major out of most unarmed opponents. True. and avant garde hair.. action”) that has continued for the last thousand years and could V — Variable reactions. rumored that biters have compiled an encyclopedia on the culinary come with a little time and patience. but despite this service. this biters will only grin in a silly way and show their teeth. grubby Santa Clauses. judging from their ability E — Desire exists to see this race become extinct. . lone wayfarers in a ratio of 20 boggies to one wayfarer. can chop. toasters. their mining tools make. fairies are widely respected as the foremost authori. . Fairies A GM PA GM R/N A ties on flower arrangement in the land. and they are prone to gang up on gladly waylay humans at every available opportunity. How: Feel about: Hum Kob Fair Gob Bit Bog Fairies Humans T M NS EN M A Artistically sensitive in temperament and prone to throw fits if not Kobolds M RI NS H E NG given their way. (“Oh. Barely habits of pocketing everything that isn’t nailed down and of leaving topping 4’ in height and resembling short.” “beardos. They are able to enter into any character something like a cross between halflings and rats. biters described monsters. and an unworkable combat system. highway departments. and the whole Kobolds assault may be called off if they cannot find a way to attack from Also known as “diggers. much as mongrel dogs will. M — Considerable mistrust is felt toward this race. Who’s hot and who’s not in this new game world by Adda Littlemore Since the release of the ENRAGED GLACIERS & GHOULS Biters Fantasy Role-Playing Game. and make julienne fries ment rules for the EG&G game system. bordering on nausea. “That’s an interesting Boggies have sharp. interior decorating. but we at are generally given the same regard and esteem as rattlesnakes. fairies are Boggies HE HE HE HE AV B prone to complain about their weight and are happy to offer dietary advice to all who care to listen. biters are a green-scaled reptilian race of short stature (4’ nois. Wise persons will cover their mouths when speaking to kobolds. Illi. col. Powerful. According to the best authori. an ongoing conflict (variously termed a “border conflict” or “police B C — This race is seen as beneath contempt. A — Considerable annoyance is felt toward this race. Despite a racial tendency toward anorexia. EN — Desire exists to enslave this race for use as unskilled labor- lent of bulldozers. teeth. Biters MD WD RA WD QS ? dressing. for which sentiment other races will characterized as sly and cowardly. Their ations. is felt toward this race. whiny voices that compare favorably to the pair of knockers coming up the street”). looking BORHOOD OF FRED. rude sayings scrawled on sidewalks and front doors have led many a kobolds live in great underground caverns and tunnel systems. Kobolds and goblins have had R/N — Revulsion. strong. It is TyrannoSaurus Rex. are the dominant race found in the NEIGH. Boggies and goblins for living space in most city sewer systems. we have not yet gotten Humans. H — Extreme hatred exists toward this race.It takes all kinds . Kobolds resent it that anyone should be taller than they are. great lengths to make the “big ’uns” pay for the insult. ties. Biter communities have been successfully the lack of any information on character races and classes. dice. though when asked of As the first part of a projected 138-part series of corrections. Inc.“) T — Will tolerate members of this race. and classification schemes RI — Strong feelings of rivalry exist toward this race. ual in question. they reach 3’ in height. Boggies Though you might have the impression that nothing could be Humans worse than any of the aforementioned races. ors. poorly employed as alternatives to landfills. to avoid showing Racial Preferences Table their fillings. They are lucky if class and may progress as far as they like in such classes. Fairies lead merry lives of Goblins RI H BC V PE E dancing in the woods. I just know it. particularly if such items appear to be made of gold. tinkerings. feel that these annoyances can be over. though their sticky little fingers have humans regard themselves as undeniably superior in every respect in reached into money purses much higher than that. or so it is hoped. Wisconsin. and sizes. Boggies may be comparison to other races. much race to speak knowledgeably about the “boggie menace. adjustments. 52 APRIL 1985 . by the way. goblins all belong to the same species. most mammals and reptiles as well. that goblins can also interbreed with numerous other races and with GM — This race is viewed as grody to the max.

RA — Individuals of this race should be served cooked rare. (Draco Godawfulus Armageddonus) hours to close its mouth. number as if a mirror image spell had been the terminal stages of what the gods call mail armor. der and burn. for it will then appear to multiply in Galactic Disk. It uses the vast amount of ligence. the wielder is. and those 28. that should cover all of the basics. that the Quazar Dragon has opened its red dragon’s. how. falling into ashes. platemail. but non. % IN LAIR: Nil. APPEARING: 1 (unique) Dragon will change its mind and not gulp though embarrassment is possible. and those nasty little kobold thingies. Instead. miles of iridium plating) The deities themselves cannot undo or barian?“) Magical items are allowed a MOVE: Effectively infinite have any say in the actions of the Quazar saving throw vs. keep gaming and we’ll get along well together. so the characters packs. will simply wander onto the scene at the The worst thing that characters can do is and it can detect the presence of such plan- DM’s discretion and investigate any loud to submerge the “What’s New?” Dragon in ets from a third of the distance across the noises. Sumo Wrestler. way to save oneself in such a situation is to in diameter. but those HE — Constant desire exists to humiliate and embarrass this race little walking lizards. and to be perfectly honest. allows it to survive all it meets. mous quantities of magic may be found. next year at this time. Chaplain. be housebroken. The Quazar Dragon magical metals will automatically melt into TREASURE TYPE: Planets may be found has gotten rid of many planets on which slag (again. after which cal to the original. and the gods are quite pleased metal will have magically cooled so that. punishable by being made +8 castle walls. The fiery blast lasts for half a immediately throw all the magical items one segment (3 seconds) and only affects non. putty knife. Flammable items struck by Quazar Dragon The Quazar Dragon will take about 12-48 the magical breath (such as clothes. Spells cast at the PSIONIC ABILITY: Psionics? How do (From page 45) dragon are dispelled mere inches away from you spell that? some pages in an ancient tome that first it. Next due to extra toughness. strangely by Susan Lawson every scrap of it. especially over those tacky. lives in interstellar space them want to do so. the dragon will get tired of is especially attracted to worlds where enor- than try to roll for it. my. lack of intel. Medic. tacky goblins race. the dragon will announce ever. word in the dragon’s language.600 km from nose to tail and a snickering DM. however. HIT DICE: All there are Dragon. back. etc. Splashing water magic items and are busy making even could mean many things. they are so gross. right? brought about by incredible twists of fate SIZE: L (120. all of them identi. and homeliness. gag me with a mace. they are the worst. Mugger.000d6 damage to all beings within The Quazar Dragon has no natural ene- without a can opener. It is able to INTELLIGENCE: Animal ever searching for another inflated world to invoke a condition known as “DM’s ALIGNMENT: Perpetually hungry have for a light snack. AV — Absolute avoidance of this race is practiced. such as those made by the average water. could prove difficult 10. the cone’s base is 15’ by a fire giant. even if it does mean while hot to the touch. must be destroyed. OF ATTACKS: 1 of the gods.” in which a Upon arrival. If this is victims to magically resist the flames. This duration it is kept in water. cast upon it. Such worlds are usually in party of adventurers in chainmail and plate. DAMAGE/ATTACK: One world’s worth with the overall result. tacky. being immune even to bumping into Despite its annoying habits. ALL magic. DRAGON 53 . the company of this race is prefer. oh. there is a 5% chance the Quazar no harm will come to people so affected — NO.” an annoying streak of unkillability too many dragons. the dragon’s breath causes its bitty bit of it. and the dragon will produce multiples handful of characters has managed to seize its presence by voicing its call. which will be appearing WD — Individuals of this race should be served cooked well done. The only possible the dragon’s mouth. Arquibusier. and FREQUENCY: Only once done. MD — Individuals of this race should be served cooked medium. (“What ARMOR CLASS: -4000 (equal to sixteen the planet down. living objects. Once the breath ends. does not have a lair. The first clue that a “Monty Haul” will be repeated for 1-6 rounds. PA — Despite petty arguments. see you in Fred’s Neighborhood! There can never be Grace. without harm coming to anyone in stomach characters dared call themselves the equals touched by it). The “images” are real. individuals of this race Apothecary. the “What’s MAGIC RESISTANCE: Magic? energy it takes in to launch itself across New?” Dragon has one peculiar ability that What’s that? interstellar space at trans-light velocities. wearing their +22 plate- breath weapon on whatever targets are to swim a froghemoth’s pond armed with a mail of prismatic invulnerability.) will automatically smol. SPECIAL DEFENSES: Has no enemies neutron stars. This is a sure indicator Its breath weapon is not unlike that of a No experience will be gained from attack. Commando. can get hold of into a sphere of annihilation. happened to your loincloth. they barf me out. every teensy weensy itty enough. magical fire. Getting out of a suit of melted SPECIAL ATTACKS: Belch causes create another new planet. it will not cause per bite having to go back to the drawing board and injuries. weapons miss it no matter how skilled described the beast. Until then. the NO. with a few notable differences.260 km wide mouth and is about to It forms a cone of fire extending 30’ from who try it should have their wrists slapped swallow the planet whole. It as well throw their dice off the table rather this nonsense. at every possible opportunity. like. do have a little lead time. “The Monty Haul Syndrome. Watering a “What’s world is about to be eaten comes when the (unless somebody answers the call with New?” Dragon is considered a felony in characters walk outside their gold-plated another “Growf!”) the dragon will use its most kingdoms. since it is the only upon it will automatically produce 1-4 more. and see handy. arrows. and thieves always step on a The dreaded Quazar Dragon is actually The chance of catching it while it is asleep squeaky board when creeping up on it (even an alien lifeform that consumes whole or unawares is so low that players could just in the outdoors). ing a “What’s New?” Dragon. the dragon the party and leave. and Prestidigitator. PE — This race would probably make good pets if they could ever B — Bickering is the rule within this race. month we’ll have the character classes: Halberdier. o mighty bar. none of Metallic items will not burn. After about ten minutes of worlds to sustain its energy requirements. QS — Aside from quarreling over scraps. This call multiples of the dragon. Caveman. “Growf!” of itself at a rate of 1-4 per round for the control of their entire world’s supply of (pronounced “growf” or “growph”). the sun disappear. ? — Uncertainty exists as to the best cooking procedures for this red over all others. Aside from the statistics for the races. one million kilometers mies.

he are needlessly burdened by them. etc. he Weapons: To their credit. This will cause the Hopeless character to be declared construct a stronghold for the following reasons: dangerous and harmful to the public welfare. those people character in a dangerous scenario. read the spell of the same name. etc. however. Not to worry. man. a Hopeless character receives 1-2 hp (flip a coin. 16. by their nature. and those with moving parts. 1 hp at 2nd level. Level Title Handbook.949 9* 1 Incompetent at that. No more. Hopeless characters may to 9th level will immediately gain the power to feeblemind an oppo- be of any alignment that will have them. much less use anyway. 52. treated in this manner. And shields? Shields are too cumbersome and Hopeless characters Anytime a Hopeless character rolls a 1 for a saving throw.010 7* 1 Maladroit Hit dice: Hopeless characters get only one roll for hit points. This confusion is similar to the druid gaining any new weapons as they rise in levels or anything.011 — 217. Then the character can acceptable character that the DM’s going to kill off in five minutes govern as many chickens and pigs he wishes. or any other dangerous parts. Any Hopeless character who. causing serious injury to either the ter take a -10% penalty on morale checks so long as they believe the thrower or the nearest ally. this IS supposed to be a hopeless 0 — 2. and all former hit points are dropped and primarily for the reader’s amusement. Six devas and an army of phase doppleganger simplest and most efficient of all weapons: the club. This coin toss is re. 2. 2. regardless of the company that the Hopeless char- no one can pronounce.395 4 * 1 Jerk human.025 — 4. A Hopeless character who actually about using them. them and have decided to do something about it. give it a class of its own? Henchmen and hirelings: Not a chance. he might be able to settle down at and rerolling and re-rerolling and re-re-rerolling the dice to get an some point and construct a straw or sod hut. have saving throws of 40 vs.024 1 1 Klutz character. all allies of a Hopeless charac- of a true Hopeless character.448 6 * 1 Fumbler characters. and leaves just the acter has at the time. and this just adds insult to injury for Hopeless 33. ahem.743 5* 1 Blunderer dwarves. a as we’re on the topic. None of them throws as 0-level humans.076 2* 1 Quack Race: All Hopeless characters are human. Shields do make nice dinner trays immediately takes the maximum possible amount of damage from and wall hangings. really now. optionally. then 2 hp at 3rd level. If he received any help on getting the project started. Besides. Oil? Poison? Hopeless char.351 3 * 1 Goof limits are too high for this class to qualify as anything other than 7. ately gains the power to cast fumble on himself once per day per acters avoid these for their own good. Conversely. then have known to have ever made it past 1st level. illusion/phantasm spells or enchantment/charm spells. servants. to an unlimited extent (this power limited only to one Strongholds: A Hopeless character will never settle down to use per round). makes it to 4th level gains the power to cause confusion in any intel- Number of attacks per round: Just one. This rule also applies to sharp weapons Hopeless character is attempting to support them. and the oppo- projected missiles may be used.Rules to lose by From an idea by Roger Koppy The Hopeless character class Almost every gamer has had his bad days with the dice when realize they were under the command of an incompetent and would creating a new character for AD&D® gaming. If. and they don’t even get to use regular dice 217.733 — 575. I mean. Hopeless characters may use any sort of automatically hits himself for normal damage (or. being too clumsy to even think level of experience thereafter. wouldn’t have the faintest notion of how to govern a castle complex. sharp edges to nearest ally for maximum damage).077 — 7. After all. Would you work for a Thus was born the Hopeless character class. by some major miracle or gift of the DM. its inhabitants. giving a range of 3-6 for all major characteristics Hopeless character experience table (strength. Uses of a Hopeless character 3. a character must have all ability scores rolled as d4 + 2. Life ain’t fair. since the racial ability 4. 101. A Hopeless character will suffer some Experience 2-Sided Die sort of penalty for each such characteristic. until such time as they anyhow. sion lasts for 1-4 days. why not just generate a thoroughly lousy character and overthrow him. humans are boring compared to things like elves. and he will be hunted 1. Hopeless characters don’t have to worry about power usable once per round. as given in the Players Points Level For Hit Pts. only no saving throw is given and the confu- paragraph above on weapons if you can’t figure out why. his weapon that has no moving parts to confuse them. henchmen. he Hopeless characters. Few Hopeless characters are forgotten.396 — 33. In order to qualify as guy like this? a Hopeless character. intelligence. Any Hopeless character who survives beyond 1st level immedi- Oil and poison: C’mon. the attack. Special abilities Armor: Any protection other than padded armor would be for. At 1st level. Also. If a Hopeless character rolls a 1 on a “to hit” roll. and the like. 54 APRIL 1985 . and. This is special because no one else is know how to put on anything more complicated than an old quilt. This eliminates all All enemies of a Hopeless character immediately gain a +10% to of the useless things like the spetum and the glaive-guisarme. with heads being 2 hp and tails being 1 hp). as these always backfire in the hands sition will still feel good. I’ve had my share of overthrow the character. down by the armed forces of any nation he passes through. the Hopeless A Hopeless character is useful if you don’t want to waste a better character accomplished both of the above objectives. as long ligent character who attempts to hold a conversation with him.449 — 101. You get the idea.744 — 52. All Hopeless characters attack as 0-level humans and make saving eign and useless in the hands of a Hopeless character.352 — 16. cut themselves on. They also make amusing attrac- who are supposed to be under his rulership would immediately tions in sideshows if one doesn’t approach them too closely. Instead of rolling If a Hopeless character is lucky. A 1st-level Hopeless character could have 2 hp. hirelings. get serious. or his retainers. makes it Alignment: As if it made any difference. * — All information on levels greater than 1st level is presented flipped at every level.732 8* 1 Public Hazard regardless of their level. or the persons who live in his realm. maids. No hurled or elf-trolls could be backing the Hopeless character up. which all morale checks. He wouldn’t have any idea of how to get such a project started. then back to 1 hp at 4th level. nent by touch.).

DRAGON 55 .

as receives a +5 addition to the base chance of types. water mages (or some other type) can also Rank 10. his EP cost for advancing in that skill As to whether Divers who are already gins to extend these and other abilities. Swimming speed immediate entrance into a magical College character’s right and left front) or a diving 56 APRIL 1985 .) PC increases his Swimming Rank.000 EPs per advantages of Divers described in this sec- self afloat in the water if he doesn’t panic.000 EPs/Rank to achieve to rule 83. to match the prowess of people who have treasures that has lured man from time spent all their lives in and around water. and they can see.0) is cluded for GMs to use in creating very only a visitor here. issue #86. earth mage. 65. provided that his Swim. PCs who are Divers can always adventure. or a (But Swimmers do get TMR 2 at Swim- diving is utterly appalling to him.500 EPs). the player expects most of his PC’s early fuzzily. through Rank 4.0. the Fortunately. The Diver option is primarily in- DRAGONQUEST™ game). He has a natural enter a magical college at a later stage of could happen to him once his head goes affinity for water that is almost magical and their careers. to fully establish his mastery of the described under rule 87. and He is. a persistent visitor. he better have an idea of what after he learned to walk. when. suffer one common disability swimming. Swimming Rank. In this way. underwater time in. players who feel that they’re players ought to reconcile themselves to the Some PCs begin campaigning at a higher getting their value’s worth can make their fact that sooner or later one of their charac. para. on the modified by 5 points in their favor.” They (hereafter called a sprint) a maximum dis. any further EPs ob- effort has been made to adhere to existing rule 8. Note: A PC must spend 3 aquatic advantages due to their origins. PC automatically receives the Swimming plied toward achieving Swimming Rank 11 So. and swimming without stopping Players are not encouraged to blithely underwater: they are “legally blind. or ritual of his water environment. For all humans.5 cubic hexes). fire. no matter but that’s about all. When a PC achieves Rank 1. tance of 25 yards. and sprint distance Rank described under the “Swimmers. ming Rank 12. All surface dwellers. by is reduced by 25%. by using goggles (which block peripheral increases by 2 pulses. Swimmers are not forever These rules are an attempt to meet that In order for a player to develop a PC who barred from the higher ranks of the Swim- need for knowledge of underwater life and is a Diver. desires. a Navigator. Up ever these skills are used in. be aware. (EP Divers. during the character generation ming skill. players should start thinking of swim. pulses (Ranks 1-4) or 6 pulses (Ranks 5-20) to illustrate the fact that latecomers to the Whether freshwater lake or saltwater ocean.5. If he is going to survive that who probably learned to swim very soon native. Given the most sophisticated modern 1½ at Rank 8.500 EPs/Rank to achieve Ranks skin diving) as an adventure skill (according 1. Chaosium’s Thieves’ World. he acquires College.6. a Swimmer can (Chapter VII). or black mages. he is an adept Swimmer. No Diver may become an air these abilities: diving under the surface to a mage. mage. and 10. chase speed tive” (see DRAGON® Magazine. and sprint distance cient to compensate for not being allowed vision into the rear half of each hex on the increases by 75 yards. providing the Diver became a water mage skill as described under rule 87.8). or black Underwater combat distance of 7½ feet (1. earth. man is still graph 2b. along and up. performing any talent. spell. A Diver who becomes a water mage before becoming any of the other four Rank 5 on. use the experience his Rank in that skill. for 6 pulses (30 seconds).” Every DRAGONQUEST character increases by 100 yards. He does not really be. p. Divers have using the option described in Eric Gold- point costs listed for Stealth. EPs are applied directly. for clarity’s sake. skill at Rank 5 (worth 7. his diving time is reduced by 30%. but he uses the skill increases per Swimmers creases by 3 pulses. hold. underwater time advantages of the Diver class are insuffi. yards/minute. When necessary. but the thought of specializing in aquatics. or under left to GM discretion. Once a Swimmer has achieved activities. if this isn’t sea face enormous difficulties in attempting the Deep is a repository of mysteries and done. A character can keep him. diving dis. Unless can locate light sources.7. enter their PCs into the Diver class. this should be Experience Point Cost Chart (87. With each advance in Ranks 16-20. and Movement Rates. however. for about 3 hexes. Swimmers are never Divers: the skill at Rank 0. when he comes to Swimming Rank 10. however. includes with the following advantages: must pay 7. determined by multiplying the TMR by 50 important NPCs who ought to have special long in this environment. this problem can be overcome tance increases by 7½ feet. on. mankind is an increases to TMR 1 at Rank 3 and to TMR or ready access to “The warrior alterna- alien. diving distance go as high as Swimming Rank 20 if he increases by 9 feet. If a Diver becomes a Beast Master how high a Swimming Rank they achieve. Without a merfolk’s cap. from 3. As the Ranger specializing in the ocean environ. enrolling the PC in a magical college. under the surface.Getting in over your head Sink-or-swim rules for the DRAGONQUEST™ game by Craig Barrett In the realm of the Deep. that every process he simply opts. he be. his heading above. DRAGONQUEST game Divers However. not the increases given for begins campaigning with the Swimming swimming speed increases to TMR 2. The a merfolk’s cap of woven gold can be ap- realism has been sacrificed to playability. At Rank 12. fire mage. that no landsman could ever hope to match. immemorial. 24). Also. at a speed of TMR ½.0). but that’s all. and excludes them from using the warrior alter- adventure. whether Swimmers ing his breath for 6 pulses while diving and or Divers. costs for Ranks 11-20 are 5. swimmers ming (which. which are their success percentages in these skills berg’s DRAGONQUEST article in exactly the same for Swimming. for his PC to be a Diver in lieu of tained during aquatic activity while wearing DRAGONQUEST rules. Rank. With each advance in Rank. In addition. ming Rank is at least 2 levels higher than become air. To chart this progress. I would favor it. A Diver can progress to Rank 20 in the 11-15. not as an acquired skill Swimming skill. adventures to be in and around water. equipment (or its magical equivalent in the in the Adventure Sequence (see 80. While this ters is going to be drawn into an aquatic who was born and raised around water. So. hyperventilating before diving. He can hold his breath 2. The Diver is a person PCs into Divers if they wish. Rank from Rank 11 up. EPs are applied to this the water. ment.) tion never apply to Swimmers.

weight. dwellers are unable to make effective vocal BCY point equal to 1 TMR. casting a spell. respectively. the Diver described above DRAGON 57 . Similarly. Only experience teaches com. Rank 3. second hex only.” a character below the surface hitting a charac. he melee combat. Attaching a total of seven flota- that no character who is 5 cubic hexes or tion to the 13 creatures listed in the Aquat. to their current damage modifier. and the demons Furcalor. Other non-aquatic creatures that are in require a 5-pound weight belt to achieve 0 Nets used underwater have a range of 2 water seldom move faster than TMR ½. an object floats where it has been BCY. Underwater. rather than a 10-pound weight belt. it sinks. The placed until it is moved. as well as -5 BCY. 10% at affect the use of magic. rise 1 hex every pulse until the bags reach reduced by 20. information for crocodiles. water elementals. and maximum rate of TMR 7. with reduced ranges tigers may also be met in the water. reduces under. both Class B as BCY). suarimes. Crossbows and heavy Vephar. However.mask (which gives unobstructed vision in minimum Physical Strength for proper use The following assumptions are made for those hexes). with directions unless the Water Breathing Spell (41. any melee Another critical factor in underwater pending Agility points. nixies. the process of pound object from the bottom of a lake. giant land tur. 5% at Rank 4. If the diver is at 0 BCY. Likewise. with 1 underwater. with -10 to the base chance for the BCY and require a 10-pound weight belt. can attach three 1-pound flotation bags Other than that. Maximum pensation for this. and These reductions do not apply to magic fast an object rises or sinks depends on how angles that also affects all surface dwellers weapons. fossergrim. and Forneus. The limited sounds descent. of Class B and C weapons is increased by 1 game purposes only: When used to balance Less easy to overcome is the 25% visual while underwater. vocal or not. 15% at Rank 2. The object will surface hitting a character underwater is used. 1 BCY point equals 5 pounds. Diver can hold onto a line attached to a ter above the surface is reduced by 15. Base chance of a book. as he likes. with the added provision A note on watergoing monsters: In addi. except for three. with 1 AG point or close combat weapon has its base chance combat is buoyancy (hereafter abbreviated equal to 1 BCY point. a 35- ter. At 0 AG points to overcome her +2 natural tion of -20 to their base chance. of 3 and 4 hexes respectively.0. heavy weight and move with it as far down All ranged weapons are useless underwa. the rules also contain swimming Example: To gain extra “bottom time. and then he can add one reversed: base chance of a character on the or the merfolk’s cap of woven gold is being more to get 1 TMR of lift. and 0% at Rank 5 that are possible serve magical purposes Example: If a Diver wants to raise a 15- and above. water breath time by 1 pulse in all cases — (each filled with +1 BCY equivalent of air) tially governed by rule 67. the surface. human females have a +2 natural hexes. nagas. combat from the surface. an object rises Example: A woman of AG 15 can use 2 and Class C weapons suffer a further reduc. Human males have +1 natural BCY and in the base chance for being underwater. so distortion is reduced communication while underwater does not rates are TMR 4 in ascent and TMR 7 in to 20% at Rank 1. reduced by 10.G-12) to get 0 BCY. with negative BCY. Buoyancy Or. BCY. tles. Tigers and sabertooth pound weight will take him down at the crossbows can be used. underwater only. This affects all ranged and perfectly well. How distortion with regard to distance. but no change these have TMRs of 1 and ½. the fact that surface much BCY it has in excess of 0 BCY. natural BCY can be overcome by ex- Both in and under the water. size. aquatic combat is essen. With positive BCY. in water. tion bags would give the maximum ascent more below the surface can be hit by ranged ics section of the DRAGONQUEST rule of TMR 4.

2 for boots. or portion thereof.) the 15-pound object). or towed in 13 AG points available for combat if she With only AG 16. he immediately expends 1 FT point for every 5 yards (+5 per Rank).0. All types of armor except chain mail man who is entangled. he doesn’t have much to worry about. The first FT penalty point is lost on the first Willpower pulse. He it a higher rate.) Men in this condi- swimmer so that he can move himself in have 30% added to their weight. Underwater. He can easily number of FT points. rounded up to 10). (In lieu of assigning available for combat (his normal 15 minus matter what his Swimming Rank is. or a drowning victim clutching move that weight. points (2 for clothes. objects in water (to lift. a man of AG 25 has a total AG loss of 7 Time spent active in water is always ming can be simultaneously used for com. 2 loss. Exceeding the limits Up to this point. or portion thereof. bat. But AG points used for swimming 49 pounds of weight. This burst of extra speed is possible only once per sprint or dive.9) as though he 15. 2. He must also pay 1 FT point per ½ TMR of extra speed. minimum AG loss of 2 points. 82. all of their AG = 1 BCY = 1 TMR. and their combatants.8. As long as he stays within his limits (and out of the reach of the nasties. section 3).could have used 4 AG points to lift the 15. at Ranks 12. 6 AG points are re. at Ranks 3-7. This would still leave him 7 AG apply 1 AG point to moving the weight he’s should be read as one level higher than the points unused and a total of 11 AG points carrying and 6 AG points to swimming. spent at extra speed. boots. or whether he could unbur- four flotation bags. (The same is true of a because AG points are also required for a points.9) and indicates how much other uses. pushed. Clothes If two men grapple in the water (two Agility dictates whether one can or cannot become waterlogged rapidly. Example: Wearing chain mail armor and 20. payable every 10 pulses. though. stealth. a BCY gives him a net result of 0 BCY. and AG used for swim. armor except plate mail add 1 to the wear. At Ranks 1-2. used 2 AG points to overcome her natural points to keep afloat. he would have enough water for a significant amount of time. AG points per ½ TMR. start- energy is needed to overcome the inertia of All of this points to the trouble a clothed ing the moment he entered the water. at Ranks 8-11. To do this. BCY. that leaves him full hour. all den himself. with a 5-pound weight belt for 0 BCY. The exercise rate TMR. er’s AG loss. he couldn’t even 4. or portion thereof.1 and 82. paragraph 3). If a character exceeds his sprint limit. (his 9-point reserve minus 1 point needed to This does not include the FT cost of Example: A woman of AG 15 would have keep the burden he’s carrying in motion). BCY. If a character dives past his Rank limit. an additional 1 AG point. or when determining Initiative armor). or push). 1. with a in panic at his rescuer). and plate mail doubles its AG account for the effects of mutual awkward- 3 AG points per ½ TMR. If the character is not able to take a breath by the time these pulses are 58 APRIL 1985 . While Physical Strength weight belt to counter her natural BCY. no matter what her Rank is or how swim even one stroke. But if he wants to complicate matters. and 3 for costly in Fatigue points for a landsman. He also suffers -10 BCY (7 + 42 = Whenever a character spends a significant Value. pull. How long he could pound object to the surface. rather than fast she chooses to swim. A character may exceed his underwa- ter time by a number of pulses equal to one- half of his Willpower (rounding down). Use this formula: 1 AG weight affects both BCY and AG. float. With a 10-pound float like that. 1 AG point per ½ TMR. with -2 BCY added to their total to quired per ½ TMR of speed. the life of a Swimmer or Diver is relatively easy and uncomplicated. consult the Fatigue and Example: At Swimming Rank 9 and AG but the additional 9 AG points applied to Encumbrance Chart (82. Shoes absorb points are absorbed in combat and cannot This can become dangerous. His natural BCY is +1. all types of tion rise or sink according to their combined water. but not enough to Determine this cost separately. and charge him the appropriate and 4 more to lift the 15-pound weight at 1 with 9 AG points to spare. and. anything being carried. With only AG 15. the FT penalty is pay- able every 5 pulses. divided by 5 = 9. With had been carrying 60 pounds of weight for a Diver needs 4 AG points to swim at 1 TMR 7 AG points already lost. Normal exertion points are not lost. These AG seven pounds of clothes and boots in water. 2 AG be used for BCY. he can exceed his limits — for a price. that he exceeds his limit. and armored man has in water. he immediately expends 1 FT penalty point for every 5 feet that he exceeds it by. ness in water. portion of any given hour in water (see cannot also be used for BCY. at a cost of 1 FT point every third pulse. he must have enough free AG points to account for the extra speed (at the usual AG cost for his Rank). 4.1. He’d sink at a rate of TMR 1. would depend on GM discre- states how much one can carry (see rules 15 of her AG points would be available for tion. no same exercise on land. During the tactical stage (rule 80. the cost of strenuous exer- only the 4 AG points used to lift and move even has a total of 8 AG points for combat cise is doubled. 3. again at a rate one level higher than on land. a character may double his TMR for a number of pulses equal to his Swimming Rank.

without pen. consult the Fright Table. paragraph 3. Rescue and recovery tom” FT points up to one-half of his initial To rescue a drowning victim.1. Once the character is able to Drowning may result from several things. a Rank 0 Swimmer who surface at 0 BCY. if he panics. To lessen this risk. but for a character in water. victim suffers a -10 penalty to his base the water. ter faces in the water. there is attempt on a panicked victim. or whenever an event ventilation cannot be used with a sounding occurs that would frighten him (such as a dive. These phantom FT points must not panicking presents no problems (use the be “restored” by sleeping 1 hour per 2 PS and AG of the rescuer. When all EN points are gone. Strike Chance Modifiers). he is were a person with PS 0 and FT 0 (see 19. Another point is Drowning succeeds. A panicked ately stunned and begins to drown if still in loss begins at the rate of 1 point per pulse. paragraph 2): the character is immedi. plus (the rescuer’s their current level. (FT points lost to immediately makes a Willpower test to see highest Swimming Rank should make the causes other than these five cannot be re. for example). If the grapple action loses 1 FT penalty point. and descends at TMR 3 30 seconds the swimmer remains in the (for males) or TMR 2 (for females). he is declared to be ing techniques when he learns to swim. drowning. Aquatic enemies may Buoyancy. the process or is brought to a place of safety — essen- losses due to these five causes are fairly easy continues until it is corrected by direct tially. Whenever a character underwater uses up made to end the drowning process. FT Once drowning has begun.6. but wherever there is water. action.5) on the tom point is expended. Panic may result from anything that but only dives for 70% or less of his allotted would cause panic on land (see rule 64. a further WP check is made every feet into the air. When body of water up to neck level makes an the character wants to make an extra-rapid immediate Willpower check. of Fatigue and Endurance point loss. and another going Drowning is the greatest danger a charac. When consulting the Fright that dive is automatically restored at the Table (44. higher. equal to or less than the base chance. An unstunned victim may also attempt a pulses are spent at rest. all his breath time. two FT penalty losses due to these five causes or may not be present in any given situa. of course. he loses 1 FT point. have to be recovered in the normal fashion. he immediately begins to drown. floating log. only). rescuers may make a combined restrain are cumulative during a single sprint or tion. alty. the rescuer must attempt to break lost going past 66 feet. or some mulates FT penalties greater than one-third pulse a character is declared to be drown. fright occurs. 1 phantom FT A panicked victim. and points. rule 82. he immediately victim. of his original Endurance level (rounding ing. 1 FT point lost during for example). DRAGON 59 .6). so long as the character is dead. successful restrain action (16. In the a rope. If he rolls higher. to grapple (16. rule a character halfway up on a log or rock which aren’t. all unrecovered points after that A character who is stunned in or under time become normal FT losses that will the water is also declared to be drowning.used up. A victim who is either stunned or collapses. EN point 17. throws his occurs. Swimming Rank x 3). (A sprint is ended when at least 3 the danger of drowning. his rate of recovery is determined by divid. dive. by making a sounding dive. Fortunately. he jackknifes in the water. If he rolls equal to or less than primary lifesaving attempt. Hyper. Therefore. and then continues and pull himself to safety. often while using a diving (voluntarily or involuntarily) enters a free mask and snorkel to observe below. or until the character dies. including his extra Every Swimmer and Diver learns lifesav- ing his normal FT level by his Swimming Willpower pulses. whenever a surface point equals one half-hour of exhaustion. any end of the dive. In the following pulse. a dive. underwater time. the effect is the same as if he had to lose 1 FT point every pulse thereafter. with ter has can be exceeded (as in rule 82. however. In addition. The technique is to float on the In addition. or both may sink (see past 99 feet. He cannot recover from being stunned or FT penalty points are treated as lost points panicked until after the drowning process is for all purposes until they are recovered. the rescuer FT points (rounding down) in aquatic must come into close contact and execute a activity. If Even the number of FT points a charac. out of the water.3) any rescuer who comes dweller dives past 33 feet. Swim rate is reduced to 1/3 TMR improves them as his Swimming Rank ber of pulses of rest it takes him to recover (plus BCY ascent rate).6. If no fright dive. result from 26-95 should be considered as Also note that a character can exceed his panic only — use the 26-76 explanation TMR limit while descending. above). the grapple is determined as if the object suffered these losses due to a wound (rule When he has lost all FT points. he retains his self-control chance for this is the total of the victim’s Females recover FT penalty points as if and can continue to help himself (by releas. the character chance. this is dire danger. The result is the num. the victim’s hold. In the pulse in which the last phan. the rescuer with the each FT penalty point. (By now. If stopped (presuming he’s rescued). only possible at Swimming Rank 8 or All panicked victims begin to drown. water at that depth. splash sending water over his head). bush. Base chance of down). branch. and only when this is completed can the victim can be pulled to safety at ½ the character begin restoring real FT TMR (if rescuer has a Swimming Rank points.) If a character accu. 01-20 as given and 21 + as a panic reaction.) (Willpower x 4).) For ming Rank from 8-20). x 3. (recognizing that in water a panicked. and Rank (rounding up). to be considered safe — can an attempt be spend time resting totally out of the water. stunned.8) for characters in water. The character may expend “phan. drowning is a process self-rescue by using a grapple action to seize character resurfaces. he immediately within range and sight. remaining FT and EN points at the mo- they were one Swimming Rank higher than ing his weight belt if he hasn’t already done ment of the attempt. This is drowning victim is virtually immobilized). so. a character hyperventilates for a full dive. other object that is within reach and sight. Only when the drowning victim reaches doesn’t incur the drowning penalty. and the character increases. penalties. he pan. though the GM may to recover — unlike normal FT losses. FT penalty points have from 1-7) or 1 TMR (if rescuer has a Swim- become normal FT losses. will attempt 5. If a D100 roll is A character has one hour to recover FT ics and can no longer help himself. when the For game purposes. The base covered in this fashion.

plus 1 per mage’s Rank). strength of the spell. 2 SPs. he can collect all the rewards of the Deep and perhaps suffer none of its penalties.. Diver’s safety line: 150 ft. that principle has come across in this article. The self-save attempt may be re. 60 APRIL 1985 . Belt has sewn pouches for items small enough to pass through the mesh of a diver’s net sack.. Class A. icked victim to grapple rescuers are reduced Diving goggles: 9 oz. the extra Willpower pulses the weapons and goods lists: added to his breath time are increased by Diving knife: 14 oz. 30 SPs. A final word: These rules are designed for a Mediterranean-style climate. Hopefully.. tim’s fitness. All MC. use increase of 5. long. 5 SPs.. all FT and EN losses end. cost 12. 4 SPs. the sack never adds + BCY beyond what- ever is placed inside. succeeds. 10- panic ends in the pulse that lifesaving suc- pound type. peated only until the character becomes stunned. ery may begin at once. saved. range P increased by the strength of the spell (base (not weighted for throwing). as measured by his Swimming (An unstunned victim who is not panicking Rank. In real life. drowning stops at once. 15-pound type. If more than one rescuer is present. 15 SPs. If a Swimmer or Diver stays within his limits. If not.) victim sleeps.. First. If no EN points were lost. MD 11. lost EN points are recovered at may add his unmodified Swimming Rank a rate of 2 per Rank for every six hours the to that of a single rescuer. be prepared to add warm clothing — long- johns. ceeds. (Attempts by a pan- 15 SPs. Once that process is com- An unstunned victim who has performed pleted and all EN points lost due to near- a self-rescue may attempt a self-save by drowning are recovered. for example (of the waterproof sort) — to the basic goods list. can be used on either leg. Used to In the pulse that a lifesaving attempt breathe while floating facedown in water. drowning victims may attempt to recover from stun continues. Flotation (air) bags: 1-pound size. New weapons and basic goods If the victim is under the Spell of Flota- The following items should be added to tion (41. and it also has loops for carrying tools and weapons.. helps its target in spite of himself. the hallmark of the good swimmer or diver is caution. made every pulse until the victim is saved Once the drowning victim has been or dies. Since water flows through the fine. 3 SPs. 1 SP. stunned Belts have quick-loose ties and should be put on last when donning diving gear so that they can be released without trouble during emergencies. 15 lbs. then FT points lost adding his unmodified Swimming Rank to due to near-drowning are recovered at a his remaining FT and EN points.. and his chance of resisting panic is chance 50. base 50%.. Skill Ranks with daggers rescue and lifesaving attempts (both by himself and others) also benefit by the apply. 2 SPs. which affect BCY. by the strength of the spell — the magic Diving mask: 16 oz. damage modifier +1. but further attempts may be (see rule 19). Beginning with this pulse. Be sure icked victims will not resist lifesaving. cut-resistant mesh. If cam- paigns are to occur in cold Northern waters. and Weight belts: 5-pound type. Used for carry- ing a diving knife (only) at the calf. It has a drawstring closure. Pan- Sounding dives will not dislodge it. Wisdom dic- tates that he knows his limits and that he doesn’t go beyond them. though they may have resisted rescue.) Snorkel tube: 12 oz. 2 SPs. FT recov- points. rate of 2 per Rank every hour the victim icked victim uses only his FT and EN rests. recovery of FT and EN points lost a second rescuer may assist by adding his due to near-drowning depends on the vic- (Swimming Rank x 2) to the base chance.G-4). Diver’s belt: 12 oz. 4 SPs. to clear it of water before each use. Remember that the gear that a diver actually wears is made for underwater use and never imposes BCY or AG penalties on the wearer — except for weight belts. PS 7. a pan. Calf sheath: 8 oz. Diver’s net sack: 8 oz.

DRAGON 61 .

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64 APRIL 1985 .

Briony was stirring. but if not. “Depend upon it. “Keep an eye on him.” As the day wore on into the afternoon. Look. In a few hours her party would be on the move again and. never fear. . Sister?” asked Briony. An admirable trait in a ranger. no physical weight would cause Illustrations by Valerie Valusek DRAGON 65 . “Then let us build up the fire for breakfast. She probably had reason for her concern. there’s something else troubling him. Briony. The cleric nodded again. I’ve been watching for a time to consult with you privately. Suddenly rolling over and sitting bolt by Ama Darr Rogan upright.” Ayala slapped her knees with a decisive air. then moved around the campfire and squatted beside Ayala. Inglaf’s N A HILLTOP JUST NORTH OF Wyndark. but it’s cold!” she growled. The ranger was not a fidgeter. Ayala peered across the fire at the figure of the war- rior bundled in his sleeping robes. No. Again. before nightfall — with the Goddess’ bless- Dream ing. bowed his head like a heavy burden. “Have you noticed nothing amiss with Inglaf?” Briony asked.” the ranger replied. but I’m wor- ried. of course. . Why did he say nothing of it to me last night?” The ranger poked at the fire with a branch. remembering a certain incident at the inn in Usseresk.” Briony thrust the stick into the fire impatiently. Sister. Briony scattered her fur wraps. folding her arms under her cloak again. leaping from her bed as if the camp were being attacked. Ayala smiled. worse than that! Inglaf’s strength was his pride. She crossed her arms under her cloak and rubbed her thin shoulders. “Is his wound paining him? I would have sworn it was healed. Ayala reached toward the pile of firewood by her side. We’ll need every fighter alert and whole-hearted until then. The tall ranger stood. even if we are nearly out of the wilderlands. Her militant order was not noted for its austerity. A bed tonight. Ayala nodded vigorously. her order was not noted for its austerity. Picking her way between the sleepers. touching Ayala’s outstretched hand. I don’t know what. turning to scrutinize the party still sleeping behind her. won’t you. Ayala. but one with occasionally humorous results. “bide for a moment. “I’ll ferret out whatever it is that ails him. Sister Ayala began to wish that she had not spoken so confidently. smiled more broadly. “No. I’m no healer. The ranger always woke thus. and be gone the sooner. rouse up these sluggards. thought the cleric automatically — out of these debatable lands and in the river settle- ments. Sister Ayala huddled by the campfire in the grey pre-dawn chill.” Puzzled.” she answered after a brief pause. “God’s teeth. “Perhaps he’s slept off his trouble. “I don’t think it is his wound.” “Nay. Gloom wrapped Inglaf like a cloak. Briony moved to the fire. No. She stared at the still forms for a moment. but he moved lithely enough yesterday. . A movement among her sleeping companions caught the attention of the little priestess. the little cleric sat back. and no night watches. we’re not home yet.

ain’t it?” the door. yes. of our Sovereign Lady and Mother. but was stocked held it out toward him and called. . It was not a Ayala drew herself erect. “Sit here beside me. now she answered with a sigh of her “Don’t ask me.” answered the priestess briskly. “Don’t trifle with me. . His only answer then had been a thing weighing on your mind. Outside. “It weren’t no common dream. so I must sit here moment. his spirits restored. Ludo Piedevair leered up at tall the little cleric an unearthly aura? Briony. the fighter sank to his knees. There’s some- asked him earlier. Sister. that it was never I alone who healed the road again! Party time! Then she caught sight of your wounds. tiently or he caught her thought. I tell you. his demeanor has begun to infect the rest of the noise belike. . tentment. . it were like this. slouched at the end of the bar knocking back your wounded spirit.” she replied as patiently as possible. With another sigh. “M — m . “Shall I come along and scrub your back. however. “Ah. Two nights! That altered the The night air. his face in his hands and groaned. “Not here.” Ayala quickly grabbed his shoulder.” It had clean beds. She patted The barmaid who was offering her the refilled mug his hand. but my Goddess. Outside.” with laughter. You’ve put away It’s most unlikely that this is either a portent or an enough. A comely “Well. stammering. “No.” he repeated. The heat and tle cleric. as dwarves! thought Ayala an. She shook her head with vexation. Don’t ask me. brother. I beg you. “Now speak. Come. Inglaf. for he shot her a wiped her mouth on her sleeve. Even Trath. “Inglaf Ingmarson. “And don’t pretend you’re drunk. No use. my friend. Then. God. and marched over to Inglaf. As dour as . I Somewhat hesitantly he obeyed her. trying to recapture the Oh. “Attend!” she said again. Ayala sighed with con. the loops and “Heat and noise. I —” robe. then his head dropped and he covered his freezing. “Kneel not to me. That’s his arm. After she had guided him gently to the bench why I was trying to get drunk. that thou mayst have solace. “I adjure thee. . worried the lit. . it’s come on me Half pulling. Ayala nodded slowly. she set down the mug.” He leaned forward. Attend to me. I wish Her now to heal Inglaf.” elvish kindred. Inglaf.” the ranger sputtered Her servant. slamming it firmly behind them. “I thank you. Why can’t Inglaf take a clasped together on his knees. His hands dropped. or the ale. “Go on. not loudly. Ayala mused. she drew her feet in under her face with his hands. in the name m’dear?” he asked. as I am only Her his . Heaven bless us! thought the cleric crossly. the little cleric these two nights running. staring at his hands enough wench. Jov. the most compas- “What! You’d steal the soap. commanding tone. or one of his diseased imagination.” she snapped. Damn the man! thought Ayala furiously.” “Some dreams are sent from the gods. Outside. I hope.” Then she What ails Inglaf? she asked herself just as she had added more kindly. Ayala. “Oh. him. “You ially. him to hang his head.” “Come along. You know this fuss for a mere dream! Either she fidgeted impa- your duty. she particularly elegant accommodation. Now that’s more like a send- bundled the warrior through the taproom and out of ing. indeed! Look me in the eye and give braids of her ritual headdress dancing in the sunlight. me that sort of a child’s tale. Say what you like. “Come now. if you dare. Tell me.” her toes. . .” omen. which now seemed as warm as Ludo’s. And it had superlative ale. Inglaf has had a nightmare. “Not no common dream. “Well. And worst of all. his fourth mug of ale as if it had been earthly instrument. . you must tell me what your trouble water. .” Again he buried own and trudged onward. “Nay. Inglaf done no good. She could feel her first mugful clear down to my Lady . sharp with frost. half shoving him. “And tonight?” she asked. she thought. Pick on someone your own size. braced Inglaf for a moment. Unobtrusively. then said. noted Trath. man. Off know.” contritely fingering the medallion at her breast. grily. But you were right: It under the lantern hanging by the inn door. What happens in your dream?” 66 APRIL 1985 . case considerably. “though who’d complain of a flea or three after spiders Was it a trick of lantern light and moonlight com- and wood lice?” bined. Sister. I . but it’s had no effect. “It’s the third night. fancy to her and take his mind off his troubles? Ayala Ayala. as if to clear away the disturbing visions. Inglaf. “All that can from the lamplight. the Ayala he knew? Trembling. squared her shoulders. still and clear. Clasping her medallion. . don’t know what came over me in there. she banged the mug on the bar for a refill.” brought Ayala’s thoughts back to reality. like. whatever I may say to soothe him. is.” she whispered. Inglaf. that gave It had hot water. And what’s more. It were a dream. Sister. Could this be Ayala. but that the party.” despairing sigh.” took a deep draught of the ale.” She moved to the bench. of course — or The fighter gazed at her dully. and his half-brother Lilliard looked Ayala snatched his hand from his face and glared at dour. shaking his head didn’t really mean it. .” yearned during the cold morning watches. All party mood. Sister. I can tell. Inglaf. Ayala relaxed her grip on He shuddered. God! The At eventide they found the inn for which Ayala had horror of it. she told herself. from elsewhere. to reveal thy distress to me. I help is to tell me. usually as light-hearted as his were uncommon powerful ale.” They stood staring at each other for a No. and he gazed at her with awe. “More of a Come on.” vision. sharp glance. you see. but in a with the homely comforts weary travelers most desire. Sister .” she said quietly.” slumped down. He threw up a hand to shield his eyes “No. you half-pint thief! sionate Queen of Heaven.

all alone in the dark .” moon riding the sky above the tree tops. and I’m in another body. . So then it’s light. it’s She leaned toward him. “Oh. Karl. all of us. I adjured Withdrawing her hand — tactfully she hoped — she you in the name of my Goddess. marked off like He wrung his hands. . Inglaf. . Sister Ayala sat on a rough bench by an inn door. . but frozen. to see where the light comes they quieten down some and one voice — the one from. gang. and I’m staring down something. “I understand. but my two enormous ones. A drowsy innkeeper waited to bolt the soothingly. Inglaf. That’s what You were right: It is a terrible dream. One . She statue’s turned a little so I can just catch a glimpse of hardly noticed the pain. “All the rest of they’re tiddly little things not so big as your thumb. the river. that Karl. I’m pulled out of my I can see. Ayala undressed the first bit. it may sometimes seem — but nothing “In my dream his statue . and it “They go on for a bit about rolls and about how he get lighter and lighter. billowing “And then. shut up. Ayala. let us pray to Our Lady that she will heal thy her braids quivering. .’ bar in St.” more. saw that they were tightly clenched. it’s fallen over. “And then . ‘Fat chance!’ Like that — kind of nasty. Inglaf. .” She gazed across the road to the fields sloping down to Ayala signed him to continue. Don’t you see? We’re all statues “I look up then. . . he into a statue for a hundred year — or so he said. There. that they are us and that we are naught but their running.” Inglaf cried angrily. Sister Ayala stand what they say. At you would ask me. dashed the tears from her eyes. curtained bed. . Ayala. . He’s she said softly. them to the life. Inglaf.” Then the while. that can move and feel. . I understand that these folk believe that out behind them like there’s a high wind or like they’re . there. shiny parchment . always looking out for any little thing.” move at all. us — our company. forcing herself to speak Inglaf whispered. and they can’t fantasy. And there’s our statues again.” calmly.” began to dream. lined up as we usually march. But door behind them as they stole softly up the stairs. following his “What do they say?” Ayala was almost afraid to ask. . her thin shoulders shaking. sort of. she was asleep. Now. “It is but a dream — a strange and fear- dead!” ful dream. ‘Okay. even though I can under. Sister — the horrible thing is their cloaks. patted his cheek. But I can’t turn my didn’t make a roll nor she didn’t make a roll. Let’s get on with tell I’m on a vast. . in that roll up another character. a little at a by firelight. you’re a priestess. “No. stiffened.” He looked at her Inglaf looked away.” “Oh. Ayala sat rigid. Inglaf took Ayala’s hand again. The first night — into the high. I wounded heart and mind and grant thee peace.” tried so hard!” A little later. She nodded. . Ayala.” “Is that all? Ayala. Sister. He looked at his hands again. That’s Too tired to bother lighting a lamp. I can hear. And another voice — it’s a woman this “It’s like that. Then Trath let’s get our butts out of Jack’s little trap here. I can’t move nor look around. And then head. And soon. of you. . . you must Beside him Ayala trembled with a chill that had know. the little cleric and the fighter crept Inglaf put his arm around her. Then. .” “Goodnight. says. voices are gabbling all at once. It’s a horrible din at first. she laid her hands on his head.” tiles. . But then. nor even my eyes. merciful Gods.” at that pavement. I didn’t just ask you. no!” she cried. . then I do notice . . in the statue there. very slow. murmuring her evening prayers through a time. But this time.” she whispered. . and I’ll put him in later.” Standing. Inglaf grabbed her hand between his “And then . It’s that’s been yelling loudest — says. all of a sudden. patting her shoulder into the inn. you see. . I can’t see sky nor walls nor anything else. “And She was sobbing now. . And . But there’s no wind at all. And I adjure you still. their playthings for an idle hour. I tried to save him. Karl. she crawled me. she ferret. “There. . It’s . so immodestly as they’re dressed. You like — do you remember that fellow we met.” body. Instantly. ‘Same level?’ First voice. I’m standing there but I can’t move at all. stretching as far as it. ‘All right. Briony’s out in party of strange youths and maidens — if maidens they front. to the forest dark beyond. DRAGON 67 . “Go on. there’s Reynar. “I won’t repeat what the other inquiringly. it don’t make sense at all. Inglaf gestured toward the inn door. “It’s . “It begin with me. female behind and flanking her like always. Finally. Far above succession of jawbreaking yawns. Well.” her door. Ayala. her hand would be sore for a week. Sharper than a looks around at the company and speaks — Ayala. You’ll sleep finish telling me if I’m to help you. . off to bed with you. Inglaf. Then “No!” She drew a deep breath. he were alive inside. . reaches for the figure of Briony on the parchment. wrenching it in his anguish. to the hunter’s “Beyond you . Are we but a game for these gods or devils?” nothing to do with the autumn night.” He nodded. sort of a great. But all says. where I can just see. Sister. . Sylla that time? Poor bastard were magicked And another voice says. and I can time — she says ‘Oh. he is. “That’s all right. on point. . She grimaced She gulped. but it ain’t no pavement. gaze. “That can’t be. . one He hesitated. But you must I’m here for. Don’t try to spare well tonight” me. “It don’t make any sense. come to judgment. Clean sheets! And I’m forgive me! — I thought it was the gods and I was almost too weary to care. then. “Thank you again. “That ain’t the worst yet. now. . And little Ludo’s about ten paces be. slightly. I’m sorry. great pavement. and I’m sitting at a table with a too.’ And then.’ And she and Lilliard’s behind them and — oh. It’s speaks with Briony’s voice! — saying. “Nay.

1984: 3. John Hill. Ian Livingstone USA: Awards. Read Carefully. interested gamers. is open to year 1984. Vic Australia 3138 . 1984: 12. or show Adventure Gaming. WELLS AWARDS FOR OUTSTANDING THE CHARLES ROBERTS AWARDS FOR ACHIEVEMENT IN MINIATURES AND ROLE-PLAYING OUTSTANDING ACHIEVEMENT IN GAMES BOARDGAMING 1. 1984: (includes cover and interior art. 1984: 13. Marc Miller and Steve Jackson. attempts at stuffing will not be counted. in Baltimore. payable to This ballot may be reproduced and circulated by any means Mike Girard. The nomination ballot is open to ail categories. Dunnigan. They comprise the Charles Roberts Awards for Boardgaming. Best Role-Playing Rules. Best Play-By-Mail Game. An Awards per category.O. 1984: for land. Print legibly or type your nom- popular series of awards aimed at recognizing Outstanding achievements in inations. Tom Shaw. Best Professional Role-Playing Magazine. Best Fantasy Boardgame. presented at Origins each year. Wells Awards for Miniatures and Role-Playing Games. UK and European members may send 2 pound sterling payable available. YOUR VOTE can make a real difference! A final ballot is You may vote only once. Best Pre-20th Century Boardgame. Clubs and other organizations should circulate copies Manufacturers Association. Dungeons & Dragons. Redmond Simonsen. N. ACADEMY OF ADVENTURE GAMING ARTS & DESIGN OFFICIAL ORIGINS AWARDS NOMINATION BALLOT for the year 1984. Middletown. ONT London NW10 Plano. 1985. to be presented at ORIGINS ’85. Best Adventure Game for Home Computer. 1984: components. publications due to come out during the interval from February to vention itself. YOU MUST SIGN THE BALLOT! And include your address. Adrian Pett RR 1 27-29 Sunbeam Rd 3304 Crater Lane Breakout Magazine South Woodslee. accomplished hobbyists. $3/year. June 27-30.G. campaign modules. Membership guidelines significant exposure and acclaim during 1984. Best Role-Playing Adventure. are an international. both pro and amateur. but primarily independents) directs the voting as meaningful as possible. 1985 to only one of the following addresses: Canada: Awards. Correspondence nominations should be for product lines which are either new or have should be sent to the USA address. Best Historical Series. Best Professional Boardgaming Magazine. their check with this ballot. US and all others may send US $3 payable to GAMA. Howard Barasch Australia & NZ: Awards. 1984: 7. it does not matter in what order you list them. 1984: 17. scenarios. Academy membership. Best Amateur Adventure Gaming Magazine. Present members may renew by sending been substantially expanded in 1984.) Name: Address City/State or Province/Zip or Postal Code Send in your ballot by April 28. air or space) 4. 1984: 2. prepared by the committee and voted on by members of the Academy of Nominations should be for products produced during the calendar Adventure Gaming Arts & Design.APRIL 28.G. not filled out correctly. Best Graphic Presentation in an Adventure Game. All Adventure Gamers are encouraged to vote! DEADLINE . To keep Committee of hobbyists (some professionals. provided its contents are faithfully copied. in Adventure Gaming in general. write P. 1984: 6. 9. 1984: 14. sea. 1984: 16. and publishers should plan to include the ballot in an issue of their The Academy and the Awards Committee as well as the Origins con. Canadians may send $3 Canadian. etc) 18. do not make selections in unfamiliar end administers the awards system. among the members shortly after the first of the year. Best Fantasy/SF Series. Adventure Gaming Hall of Fame: (Previous winners are Don Turnbull. 07748) The Origins Awards. Miniature figure series are available for a SASE from the addresses given below. You may list three nominees and the H. Best Miniature Rules. Instructions. 1984: 11. Mike Girard UK & Europe: Awards. James F. Best Professional Miniatures Magazine. Box 139. Best Science Fiction (includes any man-made conveyance Boardgame. Exceptions are permitted for older products which gain active. Gary Gygax. the Game April of 1985. Magazine editors to Ian Livingstone. Empire. 1984: 10. Dave Isby. Maryland (for information about Origins ’85.J. etc) 15. Texas 75023 PO Box 162 Canada NOR 1VO UNITED KINGDOM Moorool Bark. 1985 THE H. 1984: 8. Best 20th Century Boardgame. 1984: 5. 1984: The following categories recognize outstanding achievement (dungeons. Ballots that are messy. Best Vehicular Series. function under the overall direction of GAMA.

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Kemper . Copyright © 1985 Marvel Comics Group. except in unusual circumstances. stamped envelope with your ques- tions. the unstoppable Juggernaut™. 70 APRIL 1985 . . . . Any questions sent to us will be answered only in the THE MARVEL ® -PHILE column. . . . . LOG LISTEN UP! If you’ve been sending letters to Jeff or the CONTENTS ARES™ Section asking to see the Uncanny X-Men™. . Roger Raupp All materials published in the ARES Section become the exclusive property of the publisher upon publication. . . . Inc. Jeff. . . MARVEL SUPER HEROES is a trademark of the Marvel Comics Group. Eileen Lucas. 70 Grey™ (in all of her incarnations). Unsolicited manuscripts are welcome. . Copyright © 1985 TSR. . the Morlocks™. the Hellfire Club™. . unless special arrangements to the con- trary are made prior to publication. 84 A new race for the STAR FRONTIERS® game ARES™ Section 96 THE SCIENCE-FICTION GAMING SECTION Editor: Roger E. Moore Design: John Meyers Editorial assistance: Patrick Lucien Price. . See “Not Quite the Marvel®-Phile” for more. the Brother- hood of Evil Mutants™. . . All Marvel characters and ‘the distinctive likenesses thereof are trademarks of the Marvel Comics Group. . 81 time to make personal replies. . . or Jean ARES Log . . . Maxstadt . . . set in the center of this issue. SMILING? We have our very first ARES Section Special: The deck John M. . 71 April is here. . a division of Cadence Industries Corporation. self-addressed envelope of sufficient size and volume. . but you get the Incredible Iron Duck™ as well! Thanks. 74 plans for an adventure-class starship for the STAR TREK® New body parts for GAMMA WORLD® game. . “THESE ARE THE the new all-mutant module for the MARVEL SUPER VOYAGES OF THE HEROES™ game. . ARES is a trademark of TSR. Also note that POLYHEDRON™ Part 2 of the Invincible Iron Man™! Newszine has a “Dispel Confusion” column that answers some science-fiction gaming questions. . but the publisher assumes no responsibility for them and they will not be returned unless accompanied by a stamped. even if you couldn’t include Winda WHY IS THIS MUTANT Weston™. then GO IMMEDIATELY TO YOUR HOBBY SHOP and purchase Operation Wideawake. Not only will you get the Invincible Iron Man™. . . We have a nasty little gaming surprise for the hardened Star Lawmen among you: the Sathar’s cousins — as player characters — and mutant Not Quite THE gamers (aren’t we all?) will find more mutations for their MARVEL ®-PHILE money in this section.’s science-fiction gaming section in DRAGON® Magazine. Inc. 77 With regards to the StarQuestions column: please don’t This column is just ducky send a self-addressed. dance to it. Georgia Moore Graphics and production: Kim Lindau. . GAMMA WORLD. . . . . Play it. . . Jeff Grubb . . and nothing may be reproduced from it without prior permission in writing from the publisher. the New Mutants™. STAR TREK is a trademark of Paramount Pictures Corpora- tion. We don’t have the Jeff Grubb . . . POLYHEDRON. . All rights on the contents of this section are reserved. Inc. . . . eat it. . . . .” and have fun. DRAGON. . . read it. . All Rights Reserved. . . . and STAR FRONTIERS are trademarks of TSR. Dale L. . . just get it GINNY’S DELIGHT. . . and with it we bring a special bonus to all A tramp trader with a twist Marvel® Universe freaks out there. THE COMING OF THE See you next month! S’SESSU David Cook . .

23 MCR Many science-fiction gamers enjoy supplements or magazines. If no such ships are available Overall height: 15 meters ing parties of up to four characters. “These are the voyages of the Ginny’s Delight . safe cruising speed: Warp 7. then the game master or Deck ceiling height: 2.5 band of adventurers. Contractor: Belter Industries ture-class” vessels published in various Cost: 29. Only The supplements already published for Warp engines imagination should limit what charac- the STAR TREK® game that deal with Type: One FWA ters can do. and it is ideal for adventur- starships. ships that usually have 300-400 Vessel name: Ginny's Delight Type: FIA crewmen aboard them.P. The manuals are Vessel Class: Tramp trader. Kemper Some games fill this gap with “adven. This article creating adventuring parties which go Overall length: 48 meters presents one such ship for the STAR Overall width: 34 meters from planet to planet in their own small TREK game. starships (such as the Klingon and Fed. Hodekker Impulse engine Navy. Metric tonnage (empty): 8000 Klingon Naval personnel. . Kemper © 1985 by Dale L. The in the game. small Emergency speed: Warp 9 instead concerned with the larger ships Vessel Type: Merchantman of Star Fleet and the Klingon Imperial Designer: T. Movement point ratio: 1/1 eration Ship Recognition Manuals) are Power units available: 6 quite limited in their presentation of Tramp Trader Ginny’s Delight Stress charts: F/G vessels that could be run by a small Max.5 meters STAR TREK game is not just for those one of the players with an interest in Cargo units: 90 who wish to be Star Fleet officers or starship design will have to create them.” An adventuring starship for STAR TREK®: The Role-Playing Game by Dale L. . Hull number: MM 13920 Power units available: 2 DRAGON 71 .

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high-profit cargoes. assist. Ontario Barnes and various free-lance to make an emergency warp out of the crew personnel picked up at starbase area and to ask questions later. pry the deck plans way that make her unique. combined with her Damage: 6 worn appearance. is Exploration Zone. she is well known in some of the detected by most standard sensors. Built some thirty been very effective in keeping the ship have been placed on the four center years ago. Delight is a Tractor beams: None The Delight was constructed by one of Crew requirements: 1-4* the smaller ship construction yards. the vessel. * — Captain. Found Superstructure points: 5 nacelle. complete the picture. when ply their trade within the Federation rently owned and operated by Captain approached by any suspicious vessel. cur. With her loose. There are no passenger facilities. navigator. engineer. She is easily recogniz- Armaments the Delight has surprised a number of able by her unique forward-positioned Type: FP-2 photon torpedo mount unwary pirates. eager for an easy kill. located amid the aster- oid field surrounding Dicameron VI. warp nacelle on her upper hull and by Location: Bow No deflector shields have as yet been the large cargo hatch aft. The old-style Firing chart: 3 installed. Passenger facilities: Varies Damage chart: A one-of-a-kind Belter Industries. vessel. and major ports there. the mount cannot be areas. and lay them out flat for use in most important alterations is the Type low cargo capacity. Because of the to be one of the most interesting tramp The tramp merchant trader Ginny’s currently poor defensive capabilities of merchantmen amid the thousands that Delight is a one-of-a-kind vessel. her usual tactic. but Other data G Captain Barnes has been known to take Transporters: One standard 2-person on a “paying” crewman or two.. ture figures or cardboard counters. but Captain Barnes has fre. Named by her designer after the mem- ory of a pleasant leave spent on the ant engineer. sensor array and swept-back atmo- Power to arm: 1 quently announced his intention to spheric winglets. however. usually model Shuttlecraft: None inny’s being smuggled into one system or another.. DRAGON 73 . she usually is found your STAR TREK® gaming with minia- FP-2 photon torpedo mount situated transporting smaller. Simply bend ber of “special modifications” along the The Ginny’s Delight is streamlined and back the staples. pages of this magazine. mount some eventually. the ship has acquired a num. Being in such close proximity to mainly in the Federation/Orion border Deflector shield type: None the warp drive. This has The deck plans for the Ginny’s Delight bars and flop houses. One of the capable of planetary landings. she continues the ship. in one piece. One person may operate pleasure asteroid Alovar. Shields and damage control beneath the forepart of the warp sometimes of an illegal nature.

rather than a combination of dry stats and official mutations. this system creates prob- lems. either. why won’t you accept mine?”). Everyone has the same chance at the best mutations. The idea seems to be that such a variable mutation. When the GM does have the strength and the judgment to hold the line against an overambitious player. Maxstadt to design any sort of new body part he thinks will help his character. some players constantly push for all they can get. New body parts in GAMMA neous physical. and it cuts down on conflicts. subject to the GM’s approval. too. chances are that the whole group will simply fasten on the one new body part they consider the best that the GM will allow. After the furor has died down and the hard feelings have settled in. the player is allowed WORLD® gaming by John M. and some GMs may lack either the experience to balance sug- gested mutations fairly or the foresight to imagine how a clever and ambitious player could wreck a campaign with a mutation that seemed harmless enough when it was approved. This destroys the whole point of new body parts: variety. In the current GAMMA WORLD® game rules. Not everyone can be creative at the drop of the per- centile dice. if you won’t allow that. at least in my experience. Hopefully. The system is hard on the GM. who must regulate these player- designed mutations to keep them sane and reasonably balanced. mutational advantage. especially now that the latter have been greatly expanded. this one is extensive enough to bring variety to the mutation without demanding impromptu inven- WHY IS THIS tions from the players or snap rulings from the GM. the physical mutation new body parts has been left as a sort of miscella. None of them are utterly useless. When it is rolled. how about this?”) or bickering (“You accepted his mutation. Random percentile rolls are used to keep SMILING? the system fair. since players seldom argue with ten-sided dice. As we all know. it can be the beginning of an exhausting round of haggling (“All right. Some mutations given here are better than others. just as some offi- MUTANT cial physical mutations are better than the others. and it is not fair to make the party wait a week before adventur- ing while one player designs his new body part. Some players have trouble inventing original mutations which are more than mere variations of the official mutations in the book. However. A table of new body parts is given below. will make a character unique. but none are doomsday. 74 APRIL 1985 .

However. this ability is not effec- tive if the mutant is wearing shoes. with two exceptions. with a gained on the tip of the mutant’s tail. etc. appropriate. In the have greater strength than opponent). Human. should not hamper his character’s other able stalks replace ordinary eyes. The eyeshields close them. If the to remember The mutant may climb sheer. 27-29: A swimming bladder and fins/ since they are more powerful than the 7-8: An acid pump is attached to the flippers are set on the mutant’s abdo- rest. ter. The tongue may wield a dagger. after the first hit from fluid draining attack is not effective vs. carnivore jaws sight in two directions at once. new body parts should be third eyelids) are gained inside the rerolled if the character already has beneficial mutant’s eyelids. 47-49: A clublike tail replaces the oid characters run these two risks with 16-18: Beetlelike mandibles are set on mutant’s ordinary tail (if any). This organ the mutant’s upper torso. The light covers day). The acid corrodes metallic locks. own. etc. robots. and the tail may be used as a new body parts are rolled to hit on mandibles may act as can openers. It may reach out to 6 and siphon mouth do not lower a char. Physical Attack Matrix II.or lobster-like jaws) is gained on the mutant’s face. etc. feet. act as scis. claws. or other useful appendages. sors. round (maximum of 5 poison uses per poison intensity of 9-18 (d10 + 8). The table itself requires a few words range as weapon class 13 (damage 4-24). parts for avian characters. but do not confer should be. he that new body speed. Most will not allow humanoids to “pass” made per round for 3-12 damage each. and multimorphism) should be excluded. the last two (duo-animalism The tentacles cannot perform fine each limb hits as weapon class 3. ent mutation. twice per day. instinctively to negate light generation. One attack per round attack per round at 3-18 damage is Unless otherwise specified. or club for an extra attack will have proportioned limbs of their each round. This descriptions. It is important to remem. The of explanation. and many will the pincers can open cans. AC better than 5). One other opponents without bodily fluids). mutant may move normally and can ber that new body parts is a beneficial machinery. One any physical mutation. Poison intensity is 13-18 (d6 + 12). however. back. Hands are no more new body parts for a humanoid than are mutation. or wherever all the time. and than 4. entire body. One attack in nature. 52-54: Poison fangs are gained in the attack is allowed per round (maximum 21-24: A light-producing organ is mutant’s mouth. Two attacks may be per round. jump 24 meters forward or 10 meters mutation. Carnivore jaws or fur would be 34-37: Sucker or friction pads are rerolled for a reptilian character. parts is a 38-39: Eyeshields (shaded transparent Likewise. The adhesion may of his voice). should disallow and reroll these new gloves. I t is important feet. This table could also be used as a list (no damage vs. multiple body parts being a differ. heightened smell mutations. etc. the GM 40-42: A saurian snout (with toothy should avoid looking for situations in 12-15: Two crab. Roll percentile die and consult the round at 1-6 damage may be made. would be net disadvantages over the creature’s own natural attributes. not allow them to fit into armor. straight up. limbs) may be made. allowing one attack per of five poison uses per day). etc. One attack per per round at 2-12 damage may be made. dark dependency. One final note: the mutant’s face. attacks with at 4-16 damage can be made. and they protect eyes with infravision. 50-51: A constricting tail is gained New body parts 19-20: A siphon mouth. so the parts that a player rolls 9-11: Stalked eyes on 20-cm retract.. giving 32-33: A chameleon-like. etc. as they gained on the mutant’s fingers and toes. Two attacks may divide time into search turns or combines the heightened taste and per round are allowed at 1-6/1-6 damage even action turns as desired). or elsewhere. with and damage can continuously be applied following list of new body part continuous 1-6 damage every round every round after the first hit. In keeping with the ben. around tongue is gained. palm. mosquito-like instead of an ordinary tail.5 meters a 15-meter radius area for a maximum 55-56: A viper tongue replaces the long with suction disks. any AC better 1-4: A poison sting is gained on the (ineffective against androids. at 1-8 damage each. making them rather squirts a stream of hydrochloric diges. upper torso or tail. latter case. It men. These allow swimming in common instead of very rare as they tive acid 4 meters long and 7 cm wide. mutant’s tail. smooth walls and even cross ceilings at slow GM rules that a hump or clublike tail would prevent a bird from flying. or armor. corners. pincers. water at land speeds. For example. 1-4 to assign new body parts himself or who disarm opponents (must hit AC 10 and attacks per round (roll d4 for number of has the players choose them. 43-46: Scales cover the mutant’s as pure strain humans. fingers. prehensile abilities. manipulation. Obviously. eficial nature of the mutation. but hand axe. hinges. are attached to of two march turns per day (the mutant mutant’s ordinary tongue. giving it AC 7. scissors. and the allowed.. is gained. acter’s charisma or impede his speech with a strength comparable to the char- (although they might change the sound acter’s arm strength. they do scales for a snake or carnivore jaws for not negate physical damage taken from a bear or tiger. Talons. dark dependency. which new parts could be troublesome pincers are gained on the mutant’s Mutant may bite for 3-18 damage once and restricting. or hands be broken at will by the mutant charac- will not replace existing hands. hammer. The mutant DRAGON 75 . hitting anything in its the ability to breathe water. Players would tend to choose them mutant’s digestive system and mouth. or anywhere else. The 25-26: Bladelike limbs are gained on of suggestions for any GM who prefers tentacles can grasp objects and can the mutant’s upper torso or tail. 5-6: Two tentacles. 30-31: Froglike legs are gained. each 1. meters to snatch objects by adhesion. battering ram.

Any second each other. as per hump above. gills.may track prey by “tasting” the air over gained by mutant animals. giving them resembles having twins or triplets with a any terrain. below. 82-84: Retractable claws are gained on the mutant’s fingers. mutant is combined with another animal (which may make the separate bodies 63-67: Fur is gained over the mutant’s type to form a hybrid creature. The player and each body. are miles apart. Each body heals at 70-72: A food-storing hump is gained together and agree on its abilities. giving one attack per round at handle artifacts. These acter should not abandon his original Hit points are rolled separately for flaps may also be used as a parachute to animal type altogether. damage. Half. but this ability is ineffective coherent. but it cannot melee effectively unless brought around to the front where the mutant can see it. wings.” though in the latter instance the morphism is generated are common to may be made. so mental attacks must roll limbs. effectively multiplying on the mutant’s back. The layer negates poison dam- age from claws. If and water for four days with no ill mutant’s consciousness exists simultane. The hump must be replenished ously in more than one body. arms. 6 = three bodies. speech. 73-75: A fatty layer is gained under the skin. all bodies. The layer also provides insulation in cold weather.. talons. etc. All bodies tongue also detects heat and radiation. entire body. by two days of heavy eating before its like temporal fugue. a human/bird might have Each multimorph can sense every- tion in cold weather. GM should design a hybrid character points to each other. while retaining the alliga. It acts as a third hand (see prehensile trunk). 79-81: Carnivore jaws are added to the mutant’s face. humanlike speech capabilities. 96-97: Roll twice on the above table. but the mutant cannot use his hands for other purposes at the same time as he attacks. tion as individuals. but those rolled after this objects but cannot perform fine 99: Duo-animalism is gained. to hit each brain separately (as per dual from any higher elevation to a lower tor’s size. lamia. 76-78: A prehensile trunk is gained on the mutant’s face. and they cannot “loan” hit slow falls and negate falling damage. perform fine manipulation. This is not transfer to the survivor(s). be hit by the same area attack if near may wish to consider hot-air thermals minotaur. Mutations rolled before multi- feet. An alligator/lobster might guides the bodies. and the trunk can even fire a pistol or type (slowly). providing AC 8 and insula. giving one attack per round for 2-12 damage. single guiding mind. brain. Other uses are possible. one body dies. effectively multiplying the and other wind phenomena for long animal type is acceptable. example. stalked eyes. but the char. except that each brain hit by an one. Roll a d6: 1-5 = if the trail is over an hour old. The GM fantasy literature (such as the centaur. The hump has no encumbrance value. but thing the other bodies can. unless a “to hit” roll 4 or more points over the number needed to hit was rolled. and a bird’s beak. 85-87: A prehensile tail 2 meters long is gained. Gliding may be accomplished and pincers. Two attacks per round at 1-10 each twice. even if they 68-69: Skin flaps that allow gliding could retain human size. except as noted the face. fangs. and harpy). extending to the lower (rear) have a full carapace. its hit points do not effects. The mutation are split evenly between them manipulation. Two attacks may be made per round for 1-6 damage each. torso or feet. A single consciousness are gained on the mutant’s arms (fore. etc. For look different). The the character’s overall healing rate. for a horizontal distance equal to human duo-animals are common in attack will take damage). This 92-95: Hands are gained on the upper two bodies. and tail-slap attacks. providing food 00: Multimorphism is gained. These hands may wield may attack at once and otherwise func- 57-59: An eaglelike beak is gained on weapons. own brain. and the mutant may go with- out food (but not water) for two days. 1-8 damage. All bodies are basically identical in 60-62: Talons are gained on the ignoring any result over 95. it more closely resources can be used again. stings. These talons can grasp player must roll for random abilities). glides beginning at great heights. All bodies may the difference in elevation x 5. but each body has its legs). the normal rate. serving as a third hand for an extra weapon attack each round. and hands. 88-91: Vocal articulators may be 76 APRIL 1985 . appearance and have similar ability mutant’s upper torso limbs or on his 98: Pick any of above (including “roll scores. bite.

like eons. a division of Cadence Industries. Stilt-Man™? Let’s see hands!) Endurance: GOOD (10) I’ll wait. Quack Fu is a very obscure This is because these characters are lot of grit. Thanks for everything guys. they show pluck. upgraded. Flashy outfits. currently unemployed the Iron Man™ article entitled “Pumping kind of silly to start with. I mean a long time. All Rights Reserved. most of the popu- All Marvel characters. and a QUACK FU. Fighting: GOOD (10) Iron. Funky names. determination. (How Agility: GOOD (10) Man’s over on page 81.” be warned that this ain’t it! Iron Funny abilities. Karma: 50 long time. go there. appear in a module. If you want real many of YOU would call yourself Strength: TYPICAL (6) Marvel®-stuff. “Hey! Are you for real?” Popularity: ? Mephisto™ and Pluto™ will get into a Each of these characters has had that Known Powers: snowball fight before these characters said to them at least once. martial art. is bigger than he is. © 1985 Marvel Comics Group. Not Quite The ® MARVEL -Phile Iron Duck™? Would I kid you? by Jeff Grubb A caveat to the reader: If you are wrong with being silly. lation of the U. Health: 36 product. most heroes are Duck. Glaciers will have to ated. Such charac. (Of course. there is nothing Don’t forget to write. If you think HOWARD THE DUCK™ looking for the inspired second half of about it long and hard. and adamantium ing in a MARVEL SUPER HEROES™ steel alloys could imagine. and say. high-powered hero sit up Resources: FEEBLE move south and cover Lake Geneva. Still. I’d like to dedicate this bounds of what even a world that Intuition: GOOD (10) article to a few individuals who would accepts the existence of radioactive spi- Psyche: REMARKABLE (30) normally wait some time before appear. Howard can stun basically silly. Now. and slam opponents who are bigger than he is. ders. their likenesses. there are those that go beyond the Reason: GOOD (10) Back? OK. irradi. A really ters would make your standard. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group. Despite that. gamma bombs. With it.) DRAGON 77 .S. then come back.

During that adventure. 1-area range). will ya?) Reason: TYPICAL (6) Intuition: POOR (4) Psyche: TYPICAL (6) Health: 26 Karma: 14 Resources: POOR Popularity: 3 78 A PRIL 1985 . The suit was shred- ded in a conflict with the nefarious Dr. Actually. Doctor Strange™. he attempted to set things right. It is a good bet he won’t get lost there. cynical. and with the aid of the Man-Thing™. He has made some important human friends. Created by Claude Stark (short for Starkowski). including the master of mystical arts. Happy now? [Yes. IRON DUCK SUIT. Howard tried to make a living in a “world he never made. dish- washer. Howard fell from the deadly Stones of Oblivion to his doom. an alternate world where ducks are the most highly advanced species. Ohio. Bong™. 2-area range) and a chest lamp (Typical inten- sity. and gener- ally bad-tempered in dealing with others. the Iron Duck suit provided Excellent protection from physical attacks. Howard is caustic. In the years that followed. in Cleveland. He is usually easy to identify as a cigar-smoking humanoid duck.] Talents: Howard is a licensed cab driver in the city of Cleveland. In addition.” and he held several jobs in suc- cession. Men (or “hairless apes”) are unknown on Duckworld. Howard’s story: Howard is a native of Duckworld. He landed in our world. including cab driver. THE FABULOUS FROG–MAN™ Eugene Paul Colorito High School Student Fighting: POOR (4) Agility: POOR (4) Strength: POOR (4) Endurance: EXCELLENT (20) (give the kid a break. bill collector. the suit was equipped with a small flame- thrower (Excellent Damage. Howard was pulled from his world by the machina- tions of a power-hungry demon mucking about with the Cosmic Axis. it was worse than doom. He has also taken some odd fares to New York City as well. Howard landed near the Nexus of All Realities. Ohio. and candidate for President of the United States. I mention it here only because Roger nagged me into it. and it had springs which allowed Howard to jump 1 story high and 2 areas away.

a front for the Maggia™. Intuition: TYPICAL (6) went straight. increased technol- Eugene is DOWN TWO to be hit and WILLY LUMPKIN™ ogy caught up with Willy. however. LEAPING: Frog-Man wears a suit Torch™ in battles against Marvel Super Postal Service. After several stinging There is no truth to the rumors that Reason: TYPICAL (6) defeats. courteous. He true. Fortunately. kind. based on his ear- only a matter of time before he leaps FEAT to stop. as Willy’s skills were better used in like a drunken pinball. was usually filled with letters to the FF 3 areas at a hop. However. Leapfrog retired and Vincent WilIy Lumpkin is really the Hobgoblin™. when bouncing around so erratically. a Agility: POOR (4) small-time villain who wore a frog suit and he is always welcome at the Baxter Strength: POOR (4) that allowed him to leap small buildings Building. who was sent Eugene is very earnest and truthful. Asgard. Sadly. clean. DRAGON 79 . helpful.] Okay. He hasn’t been croaked yet. leaping coils that allow him to reach a Four™. Vincent Colorito. I’ll be good. Eugene does not from fans and other true believers. The FF politely declined. Karma: 18 nor is he Thor’s™ brother.S. As the years past. if any of the above is Known Powers: brave (sort of). rebounding off buildings or the column gets cut off. and the old shifts UP ONE to charge an opponent. Willy’s route included the equipped with electrically-powered Baxter Building. postman retired with a pension and the Mailman Frog-Man’s story: Eugene is the son of love of the people on his former route. Fighting: POOR (4) He still visits his old friends on occasion. Seeking to redeem his nor is he a former Herald of Galactus™. obedient. He can. (tah-dah) The Fabulous Frog-Man. wriggle his ears real good. the next area. serving the government. FIRST! He is also a klutz who’s going to get hurt human powers. alias the Leapfrog. or he keeps on going into from his pad into action against— [Stop wriggling skill. The bulk of his overfull mailbag but he’s always bounced back to tell height of 6 stories per jump and to cross ribbitting tales of his Incredible FEETs. Eugene donned the cos. and reverent. loyal. no more. home of the Fantastic Villains™. Endurance: GOOD (10) in a single bound. Psyche: TYPICAL (6) father’s name. he must make a Agility the Fantastic Four. Resources: POOR (pension) down to Earth to learn humility and He is also trustworthy. it’s one point.Known Powers: Frog-Man has sprung into combat Willy’s story: Once a mail carrier for alongside Spider-Man™ and the Human the New York City branch of the U. Popularity: ? whose paperwork was then lost in friendly. Willy Lumpkin has no known super. Willy offered his services to when he lands. okay. the man that tume to turn it into a force for good as Health: 22 taught Daredevil™ everything he knows. if someone doesn’t watch out for him. At Though he told Spidey™ that he’s toad have very good control over his leaping: the line and has acted more cautiously. remember that you heard it here embodies the hero’s code as he sees it.

.

The MARVEL®-Phile Pumping Iron. and Designed and used by Tony Stark of a normal Marvel®-Phile. The stats This section will describe some of the Psyche: TYPICAL (6) available in MH AC 2. The first section went ing out this article is a history of the into depth on Iron Man’s familiar red. Armors were destroyed. Secret Health: 100 recently. Check with your (but foolish) designer set about describ. Man #191 and gets a workout in the local Judge. Finally. (See DRAGON® characters only for those players who Intuition: EXCELLENT (20) issue #95. and MARVEL SUPER HEROES are trademarks of the Marvel Comics Group. Strength: REMARKABLE (30) Iron Man suits. The Space Armor first NEW IRON MAN™ ARMOR ended up with an article twice the size appeared in Iron Man #142 to #144. ©1985 Marvel Comics Group. He undersea. Part 2 by Jeff Grubb Last time. he carved it down into two man. should be sufficient for most of All Marvel characters. and under the Stealth Armor first appeared in Iron (lost) the gentle(?) prodding of the ARES™ Man #152. and MH Special. All Rights Reserved. you will remember. DRAGON 81 . The most recent set of armor Wars™. Both the Stealth and Space Fighting: EXCELLENT (20) editor. ing all of the important gizmos that following issues.) are die-hard Shell-head fans. the brave worn by Tony Stark first appears in Iron your gaming needs. Endurance: INCREDIBLE (40) and-gold suit and gave the stats for Tony A final note: I recommend use of these Reason: INCREDIBLE (40) Stark™ and Jim Rhodes™. It was recently lost were part of the Iron Man™ armor. round- Agility: GOOD (10) ageable sections. Avengers™ different suits that have popped up Assembled!. a division of Cadence Industries. their likenesses.

have resulted in Unearthly damage to all mally moved at Amazing speed when on One their way to an American firebase. wave-modifier that curved the radar limited repulsor power capable of doing waves back on themselves. but Stark took vengeance on at Amazing Speed. the BODY ARMOR: Tony’s most recent set of Stealth Armor was equipped with X-ray armor was similar to his original set. Stark was wounded (a piece of (destroyed) shrapnel lodged dangerously near his Health: 195 heart) by a booby trap and taken pris- Fighting: EXCELLENT (20) Known Powers: oner by the Viet Cong. government. Iron Man was one of 82 APRIL 1985 . The jets were baffled to pre- and life support. offered to have the BODY ARMOR: The properties of this Strength: INCREDIBLE (40) shrapnel removed if Stark would pro- armor were similar to the suit noted in Endurance: MONSTROUS (75) duce a super-weapon for him to use DRAGON® issue #95. save that it pro. The Viet Cong Agility: REMARKABLE (30) leader. The new. the inner atmosphere. with a pacemaker to allow Stark’s heart BODY ARMOR: The Stealth Armor was to continue functioning. It was the standard suit now worn by James at a cost of lowered resistance to energy equipped with all-band radio. but EXO-UNIT GAUNTLETS: In addition to and sonic scanning capabilities. Stark Industries. ter pilot downed behind enemy lines. James R. In addition. He kept his rated into the standard suits. it could NO REPULSORS: The Stealth Armor had that Iron Man was only an employee of create a deflector beam (the opposite of no repulsor capabilities. the Space Armor was which had a range of half a mile. Armor caused Monstrous damage at a transistorized suit of armor. Anthony Stark was the heir of industri- alist Howard Stark. and acid. Excellent speeds. the armor. Armor was devoted to transportation detection).S. Reason: INCREDIBLE (40) against the ARVN and American forces. a helicop- thrusters inside the atmosphere would Unearthly speeds in open air.S. Yinsen perished FLIGHT: Short term flight was managed designed for speed and non-detection. with a range of 1 to the U. ple baffles to eliminate noise and to In the years that followed. as well as an automatic camera multimillion-dollar industrial complex Fighting: GOOD (10) designed to withstand the rigors of with major munitions and weapons Agility: GOOD (10) Strength: MONSTROUS (75) space. ECM: The Space Armor had the same non-reflective coating that detered both OTHER: Tony’s gray suit had no air sup- electro-magnetic countermeasures as mechanical detection and visual sighting. as well as the suit’s thrusters. cold. Its jet gasses passed through multi. and they could be attacks (including radiation. devices. but nor. vent sonic detection. each of it was much less powerful. lets that could act as long-range grap- photographic equipment loaded with tection from physical attack and ples. as it was not repulsors. including Rhodes. Wong-Chu. contracts with the Department of Endurance: UNEARTHLY (100) Defense. Iron Man could survive FLIGHT: The new suit flew by less pow. which could apply SENSORS: In addition to the standard Monstrous Strength to an object. ply as Rhodey’s armor did. Viet Cong supply dump. Due to the powerful nature of attacks. Rhodes. slate. Using this original armor. whose achievements IRON MAN™ SPACE ARMOR OTHER: This suit was equipped with included the development of the Designed and used by Tony Stark standard radar/sonar detection units Arsenal™ robot for the U. and manipulated as if they were still part of ECM: The mostly highly developed set of fire). identity secret. capable of reaching was cooled to deter heat-seeking water in his suit. letting the world believe beam could provide illumination up to 15 areas away. government. equipped Known Powers: range of 15 areas. (This is known as Bad Karma. vided Monstrous resistance to heat and Intuition: EXCELLENT (20) Distrusting Wong-Chu. Finally. traveling at treetop the two of them flushed out a secret radiation. The designed for combat. including Wong-Chu and scattered his guerillas. radar/sonar package and radio. below him and produced a high level of secret missions. Stark used VARIO-BEAM SPOTLIGHT: An extension produce a quiet ride. Rhodey’s private wavelength. and aided by a cold as opposed to Remarkable. The jet-boots could the armor to fight criminals and threats of the Unibeam that was never incorpo- be used offensively. Stark made ger his nuclear thrusters that provided his way back to safe territory. Excellent protection from most energy to 7 areas away. Reason: INCREDIBLE (40) While supervising the test of one of Intuition: EXCELLENT (20) IRON MAN™ STEALTH ARMOR his transistorized weapon systems in Psyche: TYPICAL (6) Designed and used by Tony Stark Vietnam. REPULSORS: The repulsors of the Space Health: 165 Stark built an electrically powered. ability to evade detection when the thrusters were in use. the Stealth Armor gauntlets allowed them to be used only evaded standard radar detection by a REPULSORS: The new suit of armor had in zero-gravity situations. It in an attempt to let Stark fully charge by conventional boot thrusters that flew had only Remarkable protection against the armor. the vario- area for Remarkable damage. and the waste gas for 4-5 weeks on the recycled air and erful boot-jets. The weak mooring of the armor in this regard. Psyche: TYPICAL (6) captured physicist named Ho Yinsen. Once the suit cleared physical and energy attacks.Known Powers: the tractor beam).) level. cold. Tony could trig- fire. radiation. (destroyed) and radio hook-up with a 2000-mile Stark built his father’s business into a range. The gauntlets could maneuver up infrared film. Triggering the FLIGHT: The Stealth Armor could reach aided by Lt. He was Unearthly speed in space. the armor had a black. the wearer had no IRON MAN’S™ STORY the radar/sonar package. equipped with a separate set of gaunt- Stealth Armor was also equipped with gray armor provided Remarkable pro. producing no Remarkable damage at a range of 8 AIR SUPPLY: The bulk of the Space image (Monstrous protection from radar areas.

in particular methods of pre. cover the source of his headaches. Rhodes began having advanced. his credit frozen. and he feared that Rhodey left Circuits Maximus to dis- Stark also received an artificial heart. recent set of armor resembled the origi- Man™. using several new techniques he facilities. Rhodey used the armor to repel attackers on Stark International and to disable and destroy the majority of the machinery capable of creating more Iron Man armor. as Iron Man. severe headaches whenever he used the each other when Rhodey lost control of During this period. oped specialized suits of armor for unusual missions. Unable to function as Iron Man. Stark closed out his weapons rect the problem several times without retain his new suit of Iron Man armor. developing an advanced “s- circuit” that allowed greater use of avail- DRAGON 83 . Even- allowing him to survive without wearing Though justifiably proud of his service tually he learned that they were the his pacemaker chest plate. Tony debated for a time whether to technology. While this most Iron Man #200. a small hi. The two Iron Men confronted mother’s name. Wasp™. The takeover of Stark (now Stane) International succeeded. At first it was believed that the his rage. it provided the team with its New York created Circuits Maximus. including an atomic- powered set of Space Armor and a low- radar-profile set of Stealth Armor. tion. medicine. a business rival. as Iron Man. The pressure of being an inventor. and Thor™. state-of-the-art venting override of his circuits. Tony passed the armor on to Jim Rhodes. Stark also devel. about Rhodey’s now-violent temper. using the West Coast Avenger successfully attempted by Justin Ham. with his new armor and knowl- flourished. The new suit will premiere in mer. with Giant able area than standard transistors.the original Avengers™. Rhodey’s suit. Man armor properly. who had joined Stark International following the end of the Vietnam War as Tony’s private pilot. and hero led Stark to drink. and he developed homicidal friend Tony suffered from alcoholism. while his a slate-gray suit into its present form. as was he created a new suit of Iron Man version. calming Rhodey and talking out plex on Long Island. first socially and then to excess. worked freelance for some time. worsened.” It was not more powerful than through the Maria Stark Foundation. uneasy over his ability to use the Iron the pressures that drove him to drink. undertook a long battle to conquer his alcoholism. Stark made a brief recovery only to plunge back into the bottle under the influence of another business rival. which edge of Rhodey’s armor. was adjusted to respond to Tony Stark’s fight. but it was more highly trust organization set up in Tony’s late As time went on. Tony has set to defenses. armor. Stark Industries armor. Stark and Rhodes nal gray armor developed in Viet Nam. a jobs that Rhodes provided as Iron Man. result of repressed guilt over enjoying Iron Man’s armor slowly evolved from hostile. The Space and Stealth Armors were also destroyed. wished to try out. Rhodey became irritated. while Tony returned to inventing. becoming Stark International cybernetic helmet of the armor. Tony. developing instead new tech. and Morley’s sister Clytemnestra (a computer specialist) relocated to Cali- fornia. After losing his “new” gray Iron Man the hero be able to develop new Tony became increasingly worried suit in a recent battle. while Tony. success. he became an alcoholic and his work and life suffered accordingly. who played upon Stark’s weak- nesses in an attempt to take over Stark’s company. and work building an all-new. and space technology. was controlled by more precise “s-cir- Headquarters. Aware of the grow. and irrational as his headaches the use of the Iron Man armor. Rhodey became increasingly as the role of being a hero was one of niques and equipment for communica. Hulk™. specific brain patterns. ing misuse of powerful weapons Rhodey’s mind. was ill-fitted to their difficulties. Rhodey. a former Stark scientist named Morley Erwin. Rhodes. Obadiah Stane. The “new” Iron Man joined Hawkeye™ and the West Coast Avengers™. Tony attempted to cor. New methods of attack demanded that tendencies. businessman. Stark With the Erwins. and supported the group tech company funded from specialized cuits. contracts. Tony won the and controlling a large industrial com. Tony would ask for the armor back.

FRONTIERS ® game system. with the scout and refrained from offen- Senses The discovery of the S’sessu has pre- sive action. The scout vessel returned fire S’sessu speak with a hissing lisp.. this is true. A S’sessu S’sessu are an offshoot of the Sathar stumbled onto a Sathar base. may which they considered a prize ship. one of the two or green-tinted skin. To Orbital stations registered the arrival of their heads that the Sathar have. have the patterns of dots or stripes on power. If a S’sessu believes there is some sort future releases from TSR. A Sathar’s skin is yellow or spaceship is the absolute leader of all an emergency jump and re-entered brown.] the S’sessu worlds. allowing it to see in theory held among scientists is that the Hellscar’s captain. petitive and self-centered. ance to Sathar. not on what is right or wrong. all other descriptive information “wrong” are those that keep it from was sent to investigate. the fleet commander organized this is not the case. an attack/rescue ual does what it wants. speak the language of their own race. because of this and the frigate captain’s will work cooperatively with other gamers may adopt them into their familiarity with the S’sessu from his beings. When televisual ship-to-ship S’sessu’s double pupils give it superior until contact with the UPF. but its sense of similarity to Sathar and were in fact unused frequency in an untranslated smell is somewhat less well developed. Due to their simi- car’s captain that the aliens were not murder and violence are rampant. company is controlled by one extremely The Hellscar. Each individ. the separation between the Fortunately. Other. since the scout was of an A S’sessu’s sense of hearing is equal to a sented a puzzle for xenobiologists. it make no reference to the S’sessu. them in most situations. a S’sessu the S’sessu and the UPFS frigate Hellscar. at times luck and careful diplomacy that they the first diplomatic missions and formal S’sessu can be highly organized and were not immediately attacked as hostile 84 APRIL 1985 . believing he had several directions at once. would seem to create a society where to the S’sessu worlds. The current communication was established. consisting of two stellar fleet arrived off Phri’sk. They long before the Sathar or the S’sessu are and managed to cripple the frigate. Indeed. and violent crime is an of the original designers of the STAR Federation proceeded unhindered. S’sessu only hold claim to a small Several weeks later. S’sessu philoso- normal space off Phri’sk. the most obvious differ. The Coming of the S’sessu A new alien race for the STAR FRONTlERS® game by David Cook [Editor’s note: David “Zeb” Cook was one contact between the S’sessu and the cooperative. Though S’sessu refused to give up the frigate.000 years ago. Inc. However. possessions are only for those S’sessu Gruna Garu system. the frigate’s fire-control Sathar and S’sessu would have to have systems were damaged and the shots Speech occurred more than 20. beings aboard that ship. the all-around vision. opened always has a +2 Initiative Modifier race. Having who can take and keep them. world at that time. S’sessu are extremely com. The frigate’s captain broad. but he and his crew were Society and customs group of S’sessu to their present home- unable to resist a boarding attempt by In general. Power and planet) lying ten light years from the S’sessu. and this seems well-supported. on Sathar can be applied to S’sessu. reaching its goal in the best and safest The Hellscar established visual contact manner possible. missed. a S’sessu. The uncommon occurrence among them. but larity to the Sathar. because of its excellent vision. on a line running sidering their racial tendencies. and another group might hire them up in the campaign. the Hellscar’s captain was their money to build an interstellar so allows and if care is used in setting designated temporary ambassador to spaceship. of personal gain to be had in doing so. it was only through Sathar. They can also unknown race of aliens (possibly the standards. caring little for region of space. The S’sessu do not phies are based on getting and keeping settled worlds belonging to the S’sessu. It though the smaller ship’s weapons were their existence was discovered. severely damaged in an ence between them being body powerful boss. the only actions that are the warship. Thus. A group of S’sessu might pool games as player characters if the referee captivity. a police force to protect them from robbery or murder by others. This from Dixon’s Star to Gruna Garu and on determined by talking with the Hells. The UPFS fleet others except for those who can help systems (each with one small inhabited was large enough to suitably impress the the S’sessu achieve its goals. the captain of a S’sessu encounter with two Sathar ships. a remarkable achievement con. have quickly learned Pan-Galactic since known to have developed space travel. group known to xenoarchaeologists as cast a long-range distress call to the the Tetrarchs) transplanted a small Federation. made coloration. and they has been speculated that an ancient technologically outmoded by UPFS can speak it normally. Its sense of taste is slightly S’sessu have no explanation for their the Hellscar were returned on an better than a Human‘s. but a S’sessu has a bright pink. the S’sessu. First contact with the S’sessu occurred Physical appearance S’sessu will have only one leader among shortly after a brief skirmish between S’sessu are almost identical in appear. If fire on the scout vessel. The unknown design. and an interplanetary scout wise. A unaware of the existence of the Sathar language. Hailing signals from Human’s.

though the race as are only for Sathar do. This ability may only be used business dealings from the S’sessu love for “dirty tricks”). This is the percent- age chance a S’sessu has of learning one ability score or skill level of a being he observes. They walk at 10 meters per turn. A roll over 05 S’sessu. Ability Insight may Sathar. S’sessu adventurers often work well as team members. percentile dice. This has P ower and possessions STR/STA: +0 DEX/RS: +0 INT/LOG: +10 PER/LDR: -10 caused Star Law to take an active inter. The referee secretly rolls intense concentration required to use it. those S’sessu move long distances at 3 kilometers per hour. extent of betraying others without a would indicate uncertainty and no S’sessu have a +5 reaction bonus to second thought to save itself. with S’sessu: ther knowing nor caring about the dif. especially if they see their chances of finding per- sonal gain and wealth are improved through cooperative effort. Vrusk (who have suffered in certain raised. In their attempts to lowing Ability Modifiers are used when gain an equal footing with the other creating a S’sessu: races in the Frontier Sector. run at 20 meters per turn. Special abilities Ability Insight. Nonetheless. S’sessu characters are created in the The S’sessu are extremely aggressive same way as other characters. Attitudes who can take The following Racial Reaction Modi- fiers may also be used when dealing The S’sessu are essentially amoral (nei. Asphenomenas will have learned established. It is a S’sessu. especially by the just like any other ability score may be Vrusk. even to the the smuggler’s DEX score. Of course. Because of the extremely competitive nature of S’sessu society. Aspheno- menas secretly watches the smuggler. S’sessu have the same movement rate as est in certain foreign and business affairs of the S’sessu. and the player tells the referee that Asphenomenas wants to use his Ability Insight to determine the smuggler’s DEX DRAGON 85 . individuals have developed the ability to judge the strengths and weaknesses of opponents. “every-worm-for-itself” attitude makes be increased by spending experience. or suppress activities the S’sessu deem “unfriendly” in the Fron- tier systems closest to them. infiltrate. steal from. leaving the door open for possible treachery. The fol- business dealers.aliens by the rescue force that found score (based upon the smuggler’s shoot. sees a smuggler outside a spaceport. For example. The smuggler is trying to shoot a beam weapon at a guard robot. often with great success and mutual benefit for both sides. the other races have learned to work with the S’sessu. as friendly diplo. a S’sessu. good bet that a S’sessu will always do Vrusk have a -10 reaction penalty to exactly what is best for it. Little is known about ing ability). and a whole is not regarded as dangerous or hostile. Asphenomenas. simulating the their homeworld. All S’sessu start with a score of 5% in this ability. The S’sessu must see his oppo- nent actually doing something related to that ability score before he can make this judgment. they have hired adventurers to spy on. and keep them. This knowledge gained. S’sessu have a -5 reaction penalty to the S’sessu disliked. once per game hour. the S’sessu’s history. Humans have a -5 reaction penalty to ference between good and evil). If the die roll is 05 or Creating a S’sessu character matic relations have only recently been under. a better offer might always be made by someone else.

Ohio State University. tion will be staged at the Sheraton Denver 08903. EXPLOR-O-CON ’85. Featured events will include a writer’s panel. Ohio Ferris Booth Hall at Columbia University In Union. Cayce. contact: Col- College Ave. or telephone (617)632-9588. or.. 327 will be acclaimed author Anne McCaffrey. ALTI-EGOS. Hopkins SC Columbia University. Northeaster 3. 19-21 This science-fiction and fantasy conven- 126 College Ave. The university of Maine Gamer’s Society an art show. 20-21 This convention will be held at the Air Force Academy in Colorado Springs. New Brunswick NJ To be held at the Holiday Inn in Troy. gamemasters will have their ad. and there will be no admission charge. 5-7 tournaments. Robert umbia Games Club. Gamemaster. Apr. Apr. Colo. For more information. 19-21 films. Road. seminars will be among the featured events. science-fiction and fantasy presents its third annual gaming convention. contact: Pine $2 per day. 1851 Windover ment. 218 Gannett Hall. this convention promises many in. and speaker inquiries are invited. Apr. contact: Ed Vincent. Columbus OH CAROLINA CON IV. panels. Box 435. contact: Alti-Egos. CAPCON VIII. 26-28 Box 101. For more details.O. High. For more information. P. 29061. Tech Center in Denver. Features will include activities. and a model contest. Gardner MA 01440-435. Columbia SC 29204. contact. 1739 N. at the Orono campus. Lake Orion MI 48035. contact: Explor-o-con ’85. Guest of honor teresting events. For more informa. A game auction. Mich. contact: Jeff Gerckens. S.. P. Orono ME 04469. Preregistration fees are $12 for the 80841. N. FAL CON IV. CONTRAPTION. a costume party. UMO. For details. Box 21. and Chenoweth.C. including numerous RPG tour. WIZARDCON ’85. naments. Contact: Contraption. campus of Rutgers University. Colorado Springs CO This gaming convention will be staged at surprises. PINE CON III. and lots of Box 1016 USAFA. Although assortment of role-playing. For more details. Apr. Con III Director. Apr. Apr. 12-14 Orion Terrace. Lakewood CO 80226. Apr. 20 mission fees refunded. and role-playing (614)764-6085. contests.. Rutgers College Student center. dealer. this convention will offer an and board game tournaments.Y. contact: Paul Toro. board. Admission fees are weekend. 19-21 New York. Apr. or telephone (614)876-2170 or To be held at the Tremont Motor Inn in demonstrations. seminars. 301 Ferris Booth Hall. .O. Registration fees which will be held at the University of Maine This convention will offer many gaming are $35. New York NY 10027. 12-14 miniatures tournaments. 133 Casbel Court. This gaming convention will be held in tion. a nominal NORTHEASTER 3. Events will include 43201. For more information. Box 261000. entry fee will be required for each tourna- This gaming convention will be held at the tion. Col. For more informa. Apr.

Box 3894. Registration fees are To take place at the Peach Tree Mall in College in Spokane. telephone (203)743-1872. 26-28 tion will be held at Middletown High School SYCCON I. June 8 To be held at Spokane Falls Community in Middletown. Vancouver.O. Hilton in Tallahassee. contact: The Grinning will include historical. CONJURATION 2. contact: ConJuration 2. c/o Louis B.O. Winners will naments and board games. Registration fees are $6 until chewan. contact: R. Ind. CT SF Society.S. Armed Forces are SEAGA ’85. May 26 about convention offerings or about judging Sponsored by the Military Interests and events. contact: (312)465-7006 during evenings only. Saskat. Okla. an art show. May 24-26 RPGA luncheon. send a self-addressed. and $20 at the door.O. or telephone (309)329-2934. P. N. this event will feature all and $3 for Sunday attendance only. over 70 events. and $10 thereafter. Norcross GA 33093. Ill. fantasy.. K.O.. and “filksinging. May 24-26 To be held at the Airport Ramada Inn in ther details about this convention. or Waikiki. and guest of honor will be Mike vention will include a hat masquerade.O. convention. seminars. miniatures. May 10-12 This event will be held at the Camelot HATCON 3. Featured activities include telephone (414)242-2304 after 3:00 P..I. and movies. Though admission is free. area. MILCON. VI. Tallahassee fiction games. a champagne Sunday brunch. $4 for Saturday attendance only. (918)438-3336. Hamilton. and an be game designer Steve Jackson. P. Registration fees are $1 in advance. Association Recreation Centre in Cam- Cairdel Lane. Sponsored by the RECAP Truancy 108 Park Ave. contact: V-Con 13. addressed. 26-28 tailored travel arrangements. and $2 Oakley. Wis. 24 Peach telephone (509)325-9114. contact: UPdate Pro- West 621 Mallon. B. this convention will feature Ontario. Registration fees are $6. seminars. Preregistration ’85. May 17-19 event. GOLD CON III. Registration fees are $18 (in Canadian funds contact: SEAGA. Guest of honor will masquerade. Spokane WA 99201. Apr.C. contact: George To be held at the Willow Creek Hotel in M. this convention $3.. HI 96825. 5616 W. Sprague and Catherine Crook de April 15. theme which focuses on the bizarre. telephone (812)858-5419. this event will feature a Saskatchewan. For more information. and $15 at the door. events for this convention For more details. Admission fees are $12 until June pano Beach FL 33066. July 5-7 welcome. this science-fiction and 48478. 6908 N. Bawdfen. 15. contact: Paul Wilson.. Guest of honor will be information. Tulsa OK 74169. Mengsol III.F. Chicago IL 60645. Registra- tion fees are $15. south weekend.C. This gaming convention will be held at the Frank Mentzer. Canada V7X 1A2. Ontario. Apr. For more information. 1000 Coconut Creek Blvd. tournaments. feature role-playing games. For more details.Y.. this con- Ed Bryant.. P.. $8 until June 1. Marysville CA 95901.C. P.G. For popular role-playing and board games. Hawaii. June 6-7 Hotel in Tulsa. this convention will feature will offer a large variety of role-playing tour. Inc. Saskatoon. c/o The Game Warden. a game room. or telephone (904)385-1518. registration fees are $5 for a 10940. Astoria IL 61501. June 14-16 This annual gaming convention will be HawaiiCon. P. Registration fees are $30 until June 1. Scott Filipek. Ga. Registration fees are only $1. LITTLE WARS. Canada. contact: GLATHRICON. Fla. of Astoria. contact: Todd Fisher. For additional information.” Registration fees are $15. For P. this convention will ductions. Camp. 824-C W. Mequon WI 53092. Canada L8K 5P6.M. Guests of honor will be Box 690064. door macabre. or To be held at Omni Auditorium in Pom. British fantasy convention will feature Car Wars™. Ill. Box 930031.O. admission fees are $6 for the entire To be staged at Camp Emmanuel. DRAGON 87 . Preregistration fees are CAMPCON ’85. Pom- events will include role-playing and board welcomed. Tree Mall. Guests of honor for TSR. 11 Veevers Drive... For there will be a $1 registration fee for each more details. Kitchener-Waterloo Regional Police tion.. Sager.. Bentall Centre. 27-28 only) until May 23... formation about the convention or about Apr. contact: This science-fiction convention has a Atlanta. stamped envelope to: Madness a variety of gaming events. Featured prizes. 27-28 and sale. Box 833. various movies. May 4-5 For additional information. game designer and editor 801C Broadway Ave. this gaming conven. and a dealers’ room.S. and a dealers’ FL 32303. Wash. Participants of U. Evansville.GAME FAIRE ’85. or telephone at the door. and comic books. Dealer inquiries are North. wargaming tournaments and a painting competition. stamped Games Society. and $35 at the door.. Gremlin. Be aware that openings are limited. and a dealers’ area.. Cal. 34 South Street. and various games. contact: The Wizard’s Corner. and AD&D® tournaments. Omni Box Office. Chill™. strictly for fantastic and historic miniatures. or telephone Ian and Betty Ballantine and Fred Haskell. For fur. Fla. Danbury CT 06810. games. and the supernatural. MADNESS ’85. this gaming convention will John Dunn. c/o HAWAIICON ’85. Columbia. Box 25445 Honolulu To be held at the Sheraton Inn in held at the Travel Lodge in Saskatoon. V-CON 13. or Prevention Program. Toastmaster will be To be held at the Ramada Inn. For more TALLY CON 4. Inc. For more details about this gaming pool party. Tharpe St. To be held at the Ramada Inn in more details. Merlyn’s Science Fiction/Fantasy Store. Canada S7N 1B5. Palatine. this event will be held at the envelope to: Metropolitan Gaming Associa. pano Beach. For more in- WIZARD’S CHALLENGE ’85. Inc. Marysville. details. To be staged at the Pacific Beach Hotel in For more information. For more information M. will be L. Apr. Kevin B. Evansville IN 47737. a Resnick. Activities will include an art show For more information. the feature computer gaming tournaments.A. single day and $9 for a weekend pass. or bridge. panel discussions.S. and science. Box Milwaukee. Middletown NY receive $50 worth of gaming merchandise fees are $7. send a self. June 1 $5. or telephone (305)973-2249. May 11 contact: Kennedy Poyser.

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