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CSW Forum Boardgaming *INDIVIDUAL GAMES AND GAME SERIES Discussion Era: Contemporary
Potential Conicts Objective Havana (MW#28) (aka Invasion Cuba)
The US contingency to invade Cuba in October 1962 if the Missile Crisis was not resolved by naval quarantine. Solitaire
game with the player commanding US air, naval, ground and special forces.
The upper number is the Reaction Level. The lower number is the number of Events (28.0) and Reinforcements
(30.1(2) ) generated when the index is at that level. Example: a Reaction Level is 7 would generate two Event checks
and if reinforcements are called for, two units.
17.0 denes Air Transport as both Air Drops and and Air Landings. So you need a MAC for airborne drops.
Also, the same MAC can not be used for both an Air Drop and Air Landing in the same turn.
If a (US) tactical air strike, then follow the procedure and run through the combat sequence (including an AAA).
I am correct that if there is no air defense or enemy air in the space, AAA is abstracted by rolling a "6" ?
I am correct that if there is no air defense or enemy air in the space, AAA is
abstracted by rolling a "6" ?
Yes. I like to integrate this sort of thing into the regular CRT.
Good tight game. We'll see tonight if I can take out Raul Castro in a tactical air raid.
Darin Leviloff - Feb 16, 2017 1:57 am (#10 Total: 20)
2016 War Game Bootcamp Grognard of the Year for Pacicon. Designer of Soviet Dawn, Israeli Independence, Hapsburg Eclipse and
Ottoman Sunset.
What happens if a ground force encounters a Soviet air unit? Obviously in the Tactical Air attack phase, it gets an
attack, but what if US forces remain after that? Can ground units hit the air unit? If not, what happens if all enemy
units are cleared except the air unit? Does the space remain contested until US air can come by and destroy the
plane?
Darin,
Rule 15.5 says at the End of Turn phase, they are returned to the reserve.
Thanks!
In this case, the US units could not re at Communist air units. Note that air defense is red in the Air Defense phase.
If not, what happens if all enemy units are cleared except the air unit?
RULES
MAP
Communist Reaction Level (clarication)
The upper number is the Reaction Level. The lower number is the number of Events (28.0) and Reinforcements (30.1(2) ) generated
when the index is at that level. Example: a Reaction Level is 7 would generate two Event checks and if reinforcements are called for, two
units.
(Correction)
The second box should be 2-Low-1 (not 1-Low-1).
(Clarication)
The Reaction Index is sometimes referred to as Command Index in the rules. These are the same thing.
Objective Havana 1
This was to be followed up with a massive assault on Communist held airelds. In part, we were experimenting with
strategies.
Day 5 dawns. Escalation under control. Central Cuba in American hands. The South being quelled. Have not moved on Havana yet. All
Cuban leaders dead.
See 18.0, under the rules header. You can conduct amphib moves from the US to Cuba or from Cuba to the US; but not
from port to port.
CSW Forum Boardgaming *INDIVIDUAL GAMES AND GAME SERIES Discussion Era: Contemporary
Potential Conicts Objective Havana (MW#28) (aka Invasion Cuba)
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