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Emily Buff

5/4/17

Math Game File

Kindergarten: Ten with Nine Cards

ACOS Standards Covered:


11.) For any number from 1 to 9, find the number that makes 10 when added to the
given number, e.g., by using objects or drawings, and record the answer with a drawing
or equation. [K-OA4]
9.) Solve addition and subtraction word problems, and add and subtract within 10, e.g.,
by using objects or drawings to represent the problem. [K-OA2]
10.) Decompose numbers less than or equal to 10 into pairs in more than one way, e.g.,
by using objects or drawings, and record each decomposition by a drawing or equation
(e.g., 5 = 2 + 3 and 5 = 4 + 1). [K-OA3

Ten with Nine Card allows students the opportunity to use many strategies for adding to ten. In
this game, students who are not yet familiar with fact families can use strategies like counting
on. By continuing to play Ten with Nine Cards, along with classroom instruction, students will
become familiar with fact families, and this game will help them conserve that knowledge. The
game would allow me to assess how familiar students are with adding numbers within 10.

First Grade: Foxes Boxes


Each student will have a foxes boxes game board. Students will draw a number card and write
the number in a square on the board. The first student who has a column that equals the sum at
the top of the column wins.

ACOS Standards Covered:


1.) Use addition and subtraction within 20 to solve word problems involving situations of
adding to, taking from, putting together, taking apart, and comparing, with unknowns in
all positions, e.g., by using objects, drawings, and equations with a symbol for the
unknown number to represent the problem. (See Appendix A, Table 1.) [1-OA1]
2.) Solve word problems that call for addition of three whole numbers whose sum is less
than or equal to 20, e.g., by using objects, drawings, and equations with a symbol for the
unknown number to represent the problem. [1-OA2]

Foxes Boxes gives students the chance to begin working addition and subtraction problems with
a) more than two numbers and b) sums up to 20. Foxes Boxes also requires strategic thinking in
order to win. Students will have to think ahead as to which number should be placed in which
box. They will have to find the missing number that will help equal the sum (6+___=19).
Students will have to keep track of multiple addition problems in order to figure out how to fill up
the boxes the quickest. Foxes Boxes will help students learn to think strategically and how to
keep track of more than one thing at a time in order to be the most successful.
Second Grade: Greater Than, Less Than
Students will work in partners. Each student will draw a set of number cards: one hundred, one
ten, and one ones card. They will put the place value cards together to create one number (3
hundred, 4 tens, 7 ones = 347). . On their worksheet, they will write down their number, then
their partners. They will determine compare the numbers and write the correct comparative sign
(<, >, =) in between. To further challenge students, each will draw two sets of cards and write
the math sentence as an addition problem (6+4 < 3+2).

ACOS Standards Covered:


5.) Understand that the three digits of a three-digit number represent amounts of
hundreds, tens, and ones; e.g., 706 equals 7 hundreds, 0 tens, and 6 ones.
8.) Compare two three-digit numbers based on meanings of the hundreds, tens, and
ones digits using >, =, and < symbols to record the results of comparisons.

This game covers many areas of math. It allows students to work on their understanding of
place value. Once they understand that, they can work on comparing those place values to
determine which number is larger. Because a firm grasp on place value is crucial to comparing
numbers, these two skills go hand in hand and work well together in this game.

Third Grade: Connect the Dots Multiplication


Students take turns rolling two dice. They multiply the two, then draw a line on the game board
on the multiplied number. The goal, like connect the dots, is the have as many filled in squares
as possible.

ACOS Standards Covered:


4.) Determine the unknown whole number in a multiplication or division equation relating
three whole numbers. [3-OA4]
7.) Fluently multiply and divide within 100, using strategies such as the relationship
between multiplication and division (e.g., knowing that 8 x 5 = 40, one knows 40 5 = 8)
or properties of operations. By the end of Grade 3, know from memory all products of
two one-digit numbers. [3-OA7]

Much like Foxes Boxes, Connect the Dots focuses on multiplication, but also requires strategy
in order to win. Students should be aware of not only what they are doing, but they must also
process what their partner is doing.

Fourth Grade: Constellation Angles


Students will be given pictures of a constellation. They will use their protractors to measure the
angles within each constellation.

ACOS Standards Covered:


23.) Recognize angles as geometric shapes that are formed wherever two rays share a
common endpoint, and understand concepts of angle measurement. [4-MD5]
24.) Measure angles in whole-number degrees using a protractor. Sketch angles of
specified measure. [4-MD6]

In order for students to be able to play this game, they first must recognize what is and is not an
angle. This activity gives students the chance to apply their knowledge of angles in countless
ways. In order for students to record the angles, they must be able to name them. They can also
identify whether angles are right, acute, or obtuse.

Fifth Grade: Battleship

ACOS Standards Covered:


23.) Use a pair of perpendicular number lines, called axes, to define a coordinate system
with the intersection of the lines (the origin) arranged to coincide with the 0 on each line
and a given point in the plane located by using an ordered pair of numbers, called its
coordinates. Understand that the first number indicates how far to travel from the origin
in the direction of one axis, and the second number indicates how far to travel in the
direction of the second axis, with the convention that the names of the two axes and the
coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate). [5-G1]

This is a game that will be appealing to fifth graders because it requires thinking and strategy,
and may be a game that they play at home. Playing this game will require students to think
ahead, thinking about not only their actions, but their partners. It will also allow students to
practice using coordinates and coordinate planes.

Sixth Grade: Robby the Robot


Students will use Robby the Robot to find the ratios of body to limbs and write the equations that
go with them.

ACOS Standards Covered:


1.) Understand the concept of a ratio, and use ratio language to describe a ratio
relationship between two quantities. [6-RP1]
3.) Use ratio and rate reasoning to solve real-world and mathematical problems, e.g., by
reasoning about tables of equivalent ratios, tape diagrams, double number line
diagrams, or equations. [6-RP3]

This game gives students a visual representation of ratios to help them better understand ratios
that might not be possible with just describing ratios as fractions.

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