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5/4/17
Ten with Nine Card allows students the opportunity to use many strategies for adding to ten. In
this game, students who are not yet familiar with fact families can use strategies like counting
on. By continuing to play Ten with Nine Cards, along with classroom instruction, students will
become familiar with fact families, and this game will help them conserve that knowledge. The
game would allow me to assess how familiar students are with adding numbers within 10.
Foxes Boxes gives students the chance to begin working addition and subtraction problems with
a) more than two numbers and b) sums up to 20. Foxes Boxes also requires strategic thinking in
order to win. Students will have to think ahead as to which number should be placed in which
box. They will have to find the missing number that will help equal the sum (6+___=19).
Students will have to keep track of multiple addition problems in order to figure out how to fill up
the boxes the quickest. Foxes Boxes will help students learn to think strategically and how to
keep track of more than one thing at a time in order to be the most successful.
Second Grade: Greater Than, Less Than
Students will work in partners. Each student will draw a set of number cards: one hundred, one
ten, and one ones card. They will put the place value cards together to create one number (3
hundred, 4 tens, 7 ones = 347). . On their worksheet, they will write down their number, then
their partners. They will determine compare the numbers and write the correct comparative sign
(<, >, =) in between. To further challenge students, each will draw two sets of cards and write
the math sentence as an addition problem (6+4 < 3+2).
This game covers many areas of math. It allows students to work on their understanding of
place value. Once they understand that, they can work on comparing those place values to
determine which number is larger. Because a firm grasp on place value is crucial to comparing
numbers, these two skills go hand in hand and work well together in this game.
Much like Foxes Boxes, Connect the Dots focuses on multiplication, but also requires strategy
in order to win. Students should be aware of not only what they are doing, but they must also
process what their partner is doing.
In order for students to be able to play this game, they first must recognize what is and is not an
angle. This activity gives students the chance to apply their knowledge of angles in countless
ways. In order for students to record the angles, they must be able to name them. They can also
identify whether angles are right, acute, or obtuse.
This is a game that will be appealing to fifth graders because it requires thinking and strategy,
and may be a game that they play at home. Playing this game will require students to think
ahead, thinking about not only their actions, but their partners. It will also allow students to
practice using coordinates and coordinate planes.
This game gives students a visual representation of ratios to help them better understand ratios
that might not be possible with just describing ratios as fractions.