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Level 2 Monk

CLASS & LEVEL BACKGROUND PLAYER NAME


The Wild
Human CE
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +3 40
14 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 15


Strength
DEXTERITY
Dexterity

16 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
+3 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
11 2d8
Acrobatics (Dex) Total SUCCESSES
-
Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
Athletics (Str)

8 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Unarmed +5 1d4+3 2 Ki Points:
-1 Insight (Wis)
Flurry Of Blows: Use to make
Intimidation (Cha) Darts +5 1d4+3 2 Unarmed Hits as a bonus
WISDOM Investigation (Int)
Greatclub +5 1d8+3 action.
Medicine (Wis)
15 Nature (Int)
Patient Defense: Make a
+2 Perception (Wis)
dodge action as a bonus
Performance (Cha)
action.
CHARISMA Persuasion (Cha)
Religion (Int)
13 Step Of The Wind: Disengage
Sleight of Hand (Dex)
Stealth (Dex)
or Dash as bonus action and
+1
Survival (Wis)
double jump distance.
SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP

SP

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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