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INSPIRATION
STRENGTH
15 +3 40
14 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
16 Constitution
CURRENT HIT POINTS IDEALS
Intelligence
+3 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
11 2d8
Acrobatics (Dex) Total SUCCESSES
-
Animal Handling (Wis) FAILURES
8 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
History (Int)
Unarmed +5 1d4+3 2 Ki Points:
-1 Insight (Wis)
Flurry Of Blows: Use to make
Intimidation (Cha) Darts +5 1d4+3 2 Unarmed Hits as a bonus
WISDOM Investigation (Int)
Greatclub +5 1d8+3 action.
Medicine (Wis)
15 Nature (Int)
Patient Defense: Make a
+2 Perception (Wis)
dodge action as a bonus
Performance (Cha)
action.
CHARISMA Persuasion (Cha)
Religion (Int)
13 Step Of The Wind: Disengage
Sleight of Hand (Dex)
Stealth (Dex)
or Dash as bonus action and
+1
Survival (Wis)
double jump distance.
SKILLS ATTACKS & SPELLCASTING
SP
EP
GP
PP
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