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WHAT IS THE
TABLE OF CONTENTS
BLUE DRAGON
ROLE PLAYING CARD GAME?
What is the BLUE DRAGON ROLE PLAYING CARD GAME? 2
Items You Need to Play 3 The Blue Dragon Role Play-
Getting Started
7 3 6 3
ing Card Game (RPCG) is 4 7
Deck a new form of game that
Counters combines the fun of a Trad-
ing Card Game (TCG) in
Game Mat
building a Deck with a
4 Types of Game Cards 5 variety of cards, with the
BLUE DRAGON
Once per turn, during your Command
Phase, you can pay 2 EXP to draw 1 card
CHIMERA Lv.3
Once per turn, you can pay 2 EXP to
add 1 Mecha-Family Partner from your
from your Deck. Trash to your Hand.
8 3 EXP 1 8 3 EXP 1
Game (RPG) that lets you
LEVEL UP CHANGE EXP LEVEL UP CHANGE EXP
Skill Cards 11
more Experience (EXP) Points
you gain, making your other
How to use EXP 13 half your Shadow level
Command Phase 1 16
Battle Phase 17
Command Phase 2 20
TO WIN:
Each Player begins the game with 20 Life Points (LP). The game
Ending Your Turn 20 proceeds as players take turns and continues until one wins.
Card Icons 21
Your opponent's LP becomes 0
Other Rules 23
Glossary 25 Your opponent has no more cards to draw
Other
Getting Started
ITEMS YOU NEED TO PLAY
DECK
A Deck is a set of cards each player uses to play this game. There
are 4 types of cards Shadow, Partner, Command, and Skill Cards
in the game. Just follow the deck-building rules below, select any
cards you like from the wide range of card choices and youre free
to create your own unique Deck. To improve your skills and gain
Experience, try to build a variety of Decks and play them against SHADOW GAME FLOW CHART
your friends. This is where you place your This chart explains the flow of
Shadow. You can only have 1 the game step-by-step. Follow the
Shadow on the Field at a time. chart when you get confused.
A Deck must contain 40 or more cards
DECK Identical cards are allowed, but only up to 3 of
PARTNER DECK
the same card This is where you place your This is where you place your
RULES You can include up to 15 Shadow Cards
Partners. You can call up to face-down Deck.
3 Partners onto your side of
the Field. Remember, you cant
call 2 or more Partners of the
TRASH
Cards that youve paid as
COUNTERS same name.
"Used EXP" are placed in the
You can use a coin or a button to mark what your LP currently is on Trash. Cards may also be sent
the game mat. Place it on the number of your current LP on the game
mat and relocate it as LP is gained or lost. If you choose not to use
BATTLE FIELD to the Trash by card effects.
the game mat, you can keep track of your LP by writing it down with
a pen on paper.
This is where you can place
your Command and Skill Cards LP COUNTER
before they resolve. Set cards This shows your Life Points. You
are also placed here. start with 20 LP. Use a coun-
GAME MAT ter to indicate how many Life
The game mat is a very useful item when you play. It shows the
EXP POOL Points you have left.
placements of the card you play. You can play without it, but having This is where you leave your
it definitely helps until you familiarize yourself with all the place- used-up cards. The sum of the
ments. EXP Points of all cards in the EXP
Pool becomes your EXP Points.
About Cards
SHADOW
4 TYPES OF GAME CARDS CARD
The Shadow Card battles as
There are 4 types of cards in the Blue Dragon RPCG, according to their
roles and functions. You must consider the ability each card has and
your other half. It has high
ATK points and plays the role 7 3
when it can be used most effectively in order to build a strong Deck. of the primary attacker. It
does not normally participate
4
7 3 in your defense, because it is
4 flipped faced-down during your
About Cards
About Cards
opponents turn. When you
have gathered enough Experience
Players' "Other Half" Friends Who Help You Out
BLUE DRAGON (EXP), you can level up your
Once per turn, during your Command
Phase, you can pay 2 EXP to draw 1 card
from your Deck. SHADOW CARD PARTNER CARD Shadow so it will grow stronger
and stronger.
LEVEL UP 8 CHANGE EXP 3 EXP 1
BLUE DRAGON
Shadow Cards represent your Partner Cards assist your Attribute Once per turn, during your Command
other half. They have various Shadow Card in battles. They Phase, you can pay 2 EXP to draw 1 card
play an important role when This indicates the Shadows from your Deck.
effects and high ATK points.
defending. You can call up to Attribute. There are 7 different
Knowing how to use this card is
3 Partners on the Field. Attributes. Each Attribute has 8 3 EXP 1
critical in this game. LEVEL UP CHANGE EXP
its own special qualities. In collaboration with MISTWALKER BLUE DRAGON PROJECT / TV TOKYO BDS1-EN003
About Cards
in your EXP Pool to level up your
Field, by a card effect. (You to bring out a Partner from your
Shadow within the same Attribute.
can continue to play without Hand to the Field. Partners are
This takes place during your Com- your Shadow.) In that case,
mand Phase by sending your current not removed from the Field as a
the Attribute is considered to
Shadow to the EXP Pool and replac- result of battle.
be lost. If you have enough
ing it with your new Shadow. You Level Up EXP Points, you
can even level up from Level 1 to can call a Shadow of any Attribute
Level 3, if you meet the EXP Attribute. You dont need to
requirement. pay Change EXP. This indicates the Partners Attribute.
Some card effects affect a specific
Attribute. These are the same as
CHANGE TO A DIFFERENT ATTRIBUTE the Attributes of Shadows.
During your Command Phase, you can change your Shadow to a
Attributes
different Attribute by paying the Change EXP Points indicated next to None Light Dark
Change EXP on your Shadow Card that is on the Field. You can only
Card Effect
Fire Wind Water Earth
change to a Shadow thats the same level in your Hand. (Ignore the The card effect is written here.
Level Up EXP since there is no change in level.) Understanding the effect and
using it wisely is the key to your
Card Name
SEND YOUR SHADOW FROM The name of the card is written here.
victory. Some cards do not have
Effects, but they have interesting
YOUR HAND TO THE EXP POOL IMPORTANT! You can't call another Partner with
information about the Partner in
a box that looks like a scroll. The
the same name onto your Field.
You can send any number of Shadows effect of a Partner may be used
(Group Partners are an exception
from your Hand to the EXP Pool during You can only level up, during your Command Phase.
your Command Phase, as a way to to this rule.)
change, or call your
accumulate EXP. Make sure to plan
Shadow to the Field
EXP Information
before sending the Shadows to ATK/DEF These numbers show the cards
the EXP Pool, so you dont run out once per turn.
These are the attack and defense EXP Points. Look on page 13
of Shadow Cards when you need
points of the card. for more information.
them.
SPECIAL USES OF THE COMMAND
PARTNER CARD CARD
Command Cards can gener-
Use Your Partner as a Shield to Reduce Damage ally be played during the
Command Phase of your turn.
When you receive damage to your Life Points (LP), you can They have various effects that
select 1 or more of your Partners on the Field to use as a help your game play favorably.
Shield, reducing the damage by 1 point damage per Partner You can use any number of
sent to the EXP Pool. Whether to do it or not, is your choice. Command Cards from your
About Cards
About Cards
Hand during your Command
Phase. Normally, the Command
Cards are only used for your
Group Icon of a Partner Card Shadow or Partners, not for
your opponent's.
You usually cannot call more than 1 Partner with the Category
same name on the Field. However, you can call up to
3 Partner cards with the same name if they have the These icons represent the Card Cat-
Group icon. egories. There are 9 Categories.
Categories
If You Have 3 Partners on the Field Sword
EXP Information
If you already have 3 Partners on the Field when you call an- Black White Power Barrier
These numbers show the cards EXP
other one, you must choose one of the Partners already on the Points. Look on page 13 for more
Field, and send it to the EXP Pool. information.
Destroyer Monk Armor Combination
Set/Accessory Icon
Card Name Cards with this icon must
IMPORTANT! This is the name of the card. be placed face-down on
You can only call 1 Partner Card per turn except the Field before being
Card Effect played.
when a Partner is called by a card effect.
The effect of the card and its condi- Cards with this icon can
tions for activation are written here. be equipped to a Partner
Read carefully and use the card Card. They stay equipped
correctly. on the Field.
SKILL USING THE
CARD SKILL CARD
Skill Cards have various effects, 1. Select the attacking Shadow or Partner
The attacking player may A Card.
such as increasing ATK points and choose to attack with or with- T 2. Select, if you want, 1 of your Skill Cards
stopping the opponents attack. T
out using a Skill Card. Next, A to use.
Skill Cards are used during the the defending player can C You do not have to use a Skill Card.
K
Battle Phase between the players. choose to use a Skill Card. 3. If your opponent uses 1 of their Skill
Normally, Skill Cards only last for S Cards, you can choose whether or not
After that, and only if the I to use another of your Skill Cards.
1 attack. opponent plays a Skill Card, D
About Cards
About Cards
Your opponent does not have to
E
you can choose to play another use a Skill Card.
Category Skill Card. (You may play
D
1. When the opponent attacks, you
only 1 Skill Card at a time.) E can choose to use 1 of your Skill
These icons represent the Card Cat- Continue using the Skill Cards F Cards.
egories. There are 9 Categories, the E
alternately until one player N This applies even if your opponent
same as those of Command Cards. stops using Skill Cards. S does not use a Skill Card.
E 2. If your opponent uses 1 of their
Once this has occurred, the
Categories effects of the Skill Cards are S Skill Cards after you, you can
I choose whether or not to use
Sword
resolved in the reverse order D another of your Skill Cards.
E
of their play. So, to recap: Your opponent does not have
to use a Skill Card.
Black White Power Barrier
Determine who goes first (play Rock-Paper-Scissors, roll a die, flip Call a Partner (only 1 Partner per turn)
a coin, etc.)
Draw 5 cards from your Deck (this becomes your Hand) Call, level up or change your Shadow to a different
Attribute (you can only do one of these actions each
turn)
At the beginning of each game, if you dont like your 5-card
opening Hand, you can shuffle the 5 cards back into your Use the effects of your Shadow or your Partner Card(s)
Deck and draw 5 new cards Some effects are used at a specific time or even
during your opponents turn
How To Play The Game
During the initial turn of the game (first players first Set Command and/or Skill Cards including those with
turn), you cannot flip your Shadow Card face-up the Set icon face-down on the Battle Field
Remember cards set this turn cannot be
played until a later turn
2. Draw 1 card from your Deck and add it to your Hand
Do not let your opponent see it
2 Use 1 of your Skill Cards Repeat 1 to 8 if you have other attacking cards
You do not have to have a Skill Card to attack.
You can use a Skill Card that had been set on the Field in a DAMAGE CALCULATION
previous turn or from your Hand.
How To Play The Game
the total DEF of the defending cards. The side with the higher +
number wins the battle and the difference is taken away from DEF increases by card effects
the losers LP.
When ATK is higher than DEF, EXAMPLE
the attacking card wins. The dif-
ON ATTACK
ference is subtracted as damage
from the defenders LP.
ATK DEF ATTACK
IN DEFENSE
When ATK equals DEF, no one
takes damage.
ATK/DEF SET
These icons represent the attack points and defense points of a A card with this icon must be set face-down on your Battle
Shadow or a Partner. UP means an increase in the ability. Field during your Command Phase before use. After the turn
it is set, the Command or Skill Card can be used like the
cards you play from your Hand.
Group LEVEL UP
Up to 3 Partner Cards with this icon can be called on the Field, The amount of EXP you need in the EXP Pool to call
which is an exception to the basic rules. LEVEL UP this Shadow from your Hand to the Field.
Other
to the situation before the use of the card. For example, when
you attempt to add a DARK Card from your Deck instead of
drawing a card by the effect of Land Shark (BDS2-EN014)
and you do not find a DARK card in your Deck, you will replay
and draw a card.
GLOSSARY
ATK / DEF Original ATK/DEF
Each Shadow and Partner Card has an attack value and defense The ATK/DEF printed on the card, not ATK/DEF that is increased
value. When it says ATK of this card, this is the combined with a Command or Skill Card.
number of ATK of the card with whatever effect that is applied
to the card by a Command or Skill Card.
PAY
Call a Partner To send EXP from your EXP Pool to the Trash to fulfill a cards
To take a Partner from your Hand and place it in a Partner space Used EXP cost, or when you pay LP for a card effect.
on the Field. Check the Required EXP and Used EXP on the Part-
ner Card and make sure you have enough EXP in your EXP Pool RECALL
to call that Partner. Normally you can only call 1 Partner per To call a Partner onto the Field from your EXP Pool or Trash (not
turn, and can only have up to 3 Partners on the Field. from your Hand). Unlike a normal call, when you recall a
Partner, you ignore the Required EXP, Used EXP or other condi-
Direct Damage tions required to call that Partner.
When you inflict damage directly to your opponents LP with a
Partners attack or card effects regardless of the DEF of your op- REPLAY
ponent, it is called direct damage (note however that certain To return to the point of action before a mis-fired effect was
Partners such as Stonezaurus (BD01-EN024) have effects that attempted.
allow them to stop direct damage).
SEND
DRAW To move a card to other parts of the Field. For example, you will
To take 1 card from the top of your Deck and add it to your send from your Hand to the EXP Pool, from the Field to the EXP
Hand. You are not allowed to look at the faces of the cards in Pool, or send from the EXP Pool to the Trash.
the Deck or change the order of the cards before you draw.
SET A CARD
FIELD To place a card on the Battle Field face-down. You can check the
When on the Field is mentioned in your card effect, it covers content of the set card on your field any time, but you cannot
the Shadow/Partner zones and the Battle Field on your side. It check the content of your opponents set cards. You cannot
does not include EXP Pool or the Trash. withdraw a card once it has been set.
Other
Other
HAND SHUFFLE
It is the group of cards you have in your hand (you can have a
Hand of 0 cards). You can have up to 6 cards in your Hand. To randomly mix the order of your cards in the Deck. You must
At the end of your turn, if you have more than 6, you must send not look at the card faces as you shuffle. Have your opponent
cards from your Hand to the Exp Pool until you only have 6. shuffle after you shuffle for a fairer result.
FREQUENTLY How many Command and/or Skill Cards can I set on the Field?
ASKED QUESTIONS You can set as many as you want. There is no limit to the number
of Command and Skill Cards you have set on the Field.
There is no change from the EXP cards you pay. Remember it Can I select and recall the card that is sent to the Trash as Used
is always better to pay for your 1 Used EXP card with a card EXP cost for the effect of Sahlias Cookies (BDS1- EN033)?
that has an EXP value of exactly 1 EXP. No. The card you sent to the Trash as Used EXP cannot be se-
lected as the effect target of the card you are playing (since
it is actually being used as a condition of activating Sahlias
Can I send a Partner to the EXP Pool when I have only 2 Partners Cookies). The same rule applies to all Partner, Command and
on the Field? Skill Cards.
The answer is no. If you have 3 Partners on the Field (the maxi-
mum number of Partners you can call on the Field), you can send
While there are 3 Partners on the Field, can I use Sahlias
Other
Other
1 Partner from the Field to the EXP Pool to call a new Partner.
Cookies (BDS1-EN033)?
When there are 2 (or fewer) Partners on the Field, you cannot
send a Partner from the Field to the EXP Pool unless you use a Yes, you can. You can recall a Partner by selecting 1 Partner on
card effect or use them as Shields. your Field and sending it to the Trash.
Does Magic Sword Lv. 2 (BDS1-EN028) give me the ATK When I attack with Blazing Jelly (BDS2-EN016), if I decrease
equal to my opponents DEF at the time the card is used +2, or the number of my opponents Partner to 2 by the effect of
the opponents final DEF +2? Counterattack Boost (BDS2-EN027), what happens to the ef-
fect of Blazing Jelly, to inflict direct damage?
It gives you the ATK equal to the opponents final DEF after all
the Skill Cards have been resolved +2. Even if your opponent The effect of Blazing Jelly, to inflict damage directly will be
uses an additional Skill Card to increase their DEF after you cancelled. The attack will be a normal attack, using the regu-
play Magic Sword Lv. 2, your ATK will be the final DEF of lar ATK. The attack is not replayed even though the number
your opponent +2. of your opponents Partners changed after the declaration of
your attack.
What happens if I cannot find the target card in my Deck when Can cards without the be set on the Battle Field?
I use a card that allows me to search for a particular card by
Other
Other
sending cards like Shu or Kluke from the Field?
Cards with the Set icon MUST be set on the Battle Field before
The effect is said to be mis-fired, and the game is replayed you can play it. Cards without the Set icon can also be set on
from the point just before the activation of the card. the Battle Field. This allows you to trick your opponent into think-
ing that you have a powerful Set Command or Skill Card. Re-
member, cards set this turn cannot be played until a later turn.
For further information on the
Blue Dragon Role Playing Card Game,
please visit:
www.konami.com/bluedragonrpcg
Contact:
Konami Digital Entertainment, Inc.
at
US-cardsupport@konami.com
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