ATLANTILEAN MERWYCHES
MELEE WEAPONS ingg Attic ToHie To Wows) ond Damp:
RELIC STAVE gfe te a1
y RELICKHOPESH 1" 2 4 tt a4
MISSLE WEAPONS — Ringe Attacks To Hit To Wound Rend Damage
GEECIANWITCHFLAME 12" D3 9 44 3+ “1 aw
DESCRIPTION ABILITIES:
AUnit of Merwyches has INTIMIDATE:
3 or more models. They Ifa unit of Merwyches
arearmed with Rel is within S" of another
Staves, except forthe Mer- _Atlantilean unit, roll a d6
‘Wych Sea-Hag who carries ona roll of 1-3 then that unit
aRelic Khopesh, does not need to take the next,
battleshock test, On a rell of
SEA-HAG: 4-6 nothing happens.
‘The leader of this unit AIL DEATH and CHAOS wizards knows
is aSea-Hag it carries the summon Merwyches spell. Ithas a casting
‘a Relic Khopesh rather value of 8, if sucessfully cast place a unit of Mer-
thana Relic Stave italso _wyches within 4" of either a realmgate, or
wears a RelicDeathmask —_ SpawningPool.
which makes it immune to
rending.
(GREE sravrean, men, vearis, cHaos
ATLANTILEAN DEEP ONES
MELEE WEAPONS — Ranje Attacks Toit To Wound Rend Damage
DEEP TALONS vo. Se wed
MISSLE WEAPONS — Range Attacks ToHIt To Wound Rend Danmge
DISGUSTINGSALIVA 3" 1 S# St
DESCRIPTION: ABILITIES:
AUnit of Deep Ones has SLIPPERY SWARM:
Ifthls unit has 15 or more
models then add 1 to all their
hit rolls, 2 if there are 30.
10 or more models. They
are armed with Deep Talons
and can spit Disgusting Saliva.
All DEATH and CHAOS wizards know
the summon Deep Ones spell. thas a
casting value of 6 and if sucessfully cast,
placea unit of Deep Ones within 4” of either
‘2 realmgate of a Spawning Pool.
ALPHA:
‘The leader of this unit is an
‘Alpha. It makes 2 attacks in the
combat phase.
All DEATH wizards know the Ressurect
Deep Ones spall, ithasa casting value ofS
and if sucessfully cast, place up to three
fallen Deep Ones back on the beard at the back
of the ui
{STLANTILEAN, MER, DEATH, CHAOS, SERAPHONPIRATE CREW
MELEE WEAPONS
CUTTHROAT BLADE
DRUNK MAN'S FISTS
a
isste WEAPONS
DODGEY PISTOL
DESCRIPTION:
A Pirate Crew Unit can
have up to 25 models and no
more, They are armed with Cut-
throat blades, Drunk Man's Fists
and Dodgey Pistols,
FIRST MATE:
‘The leader of this unit isa First Mate,
‘They make 2 attacks in the combat,
phase.
BOOZEMAN
One model in this unit may ke a Bozeman.
Range Attacks ToHit ToWousd Rend Damage
oa be dee 1
ee ae 1
Range Attacks ToWit ToWound) Rend Damage
eo Se fea
ABILITIES:
RABBLE MENTALITY:
Ifthis unit has 15 or more
models then they make an extra
attack per 3 models,
PASSED OUT DRUNK:
For every three turns the Bozeman
is present 1 Pirate is removed in the combat,
phase. If the Boozeman is slain, roll a déand on.
25+ the pirates can return, having sobered up.
Ifa boozeman is present then the unit does not
need to take battleshock tests as they are drunk,
GEE vtavrtean, mercenary, mare