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ATLANTILEAN MERWYCHES MELEE WEAPONS ingg Attic ToHie To Wows) ond Damp: RELIC STAVE gfe te a1 y RELICKHOPESH 1" 2 4 tt a4 MISSLE WEAPONS — Ringe Attacks To Hit To Wound Rend Damage GEECIANWITCHFLAME 12" D3 9 44 3+ “1 aw DESCRIPTION ABILITIES: AUnit of Merwyches has INTIMIDATE: 3 or more models. They Ifa unit of Merwyches arearmed with Rel is within S" of another Staves, except forthe Mer- _Atlantilean unit, roll a d6 ‘Wych Sea-Hag who carries ona roll of 1-3 then that unit aRelic Khopesh, does not need to take the next, battleshock test, On a rell of SEA-HAG: 4-6 nothing happens. ‘The leader of this unit AIL DEATH and CHAOS wizards knows is aSea-Hag it carries the summon Merwyches spell. Ithas a casting ‘a Relic Khopesh rather value of 8, if sucessfully cast place a unit of Mer- thana Relic Stave italso _wyches within 4" of either a realmgate, or wears a RelicDeathmask —_ SpawningPool. which makes it immune to rending. (GREE sravrean, men, vearis, cHaos ATLANTILEAN DEEP ONES MELEE WEAPONS — Ranje Attacks Toit To Wound Rend Damage DEEP TALONS vo. Se wed MISSLE WEAPONS — Range Attacks ToHIt To Wound Rend Danmge DISGUSTINGSALIVA 3" 1 S# St DESCRIPTION: ABILITIES: AUnit of Deep Ones has SLIPPERY SWARM: Ifthls unit has 15 or more models then add 1 to all their hit rolls, 2 if there are 30. 10 or more models. They are armed with Deep Talons and can spit Disgusting Saliva. All DEATH and CHAOS wizards know the summon Deep Ones spell. thas a casting value of 6 and if sucessfully cast, placea unit of Deep Ones within 4” of either ‘2 realmgate of a Spawning Pool. ALPHA: ‘The leader of this unit is an ‘Alpha. It makes 2 attacks in the combat phase. All DEATH wizards know the Ressurect Deep Ones spall, ithasa casting value ofS and if sucessfully cast, place up to three fallen Deep Ones back on the beard at the back of the ui {STLANTILEAN, MER, DEATH, CHAOS, SERAPHON PIRATE CREW MELEE WEAPONS CUTTHROAT BLADE DRUNK MAN'S FISTS a isste WEAPONS DODGEY PISTOL DESCRIPTION: A Pirate Crew Unit can have up to 25 models and no more, They are armed with Cut- throat blades, Drunk Man's Fists and Dodgey Pistols, FIRST MATE: ‘The leader of this unit isa First Mate, ‘They make 2 attacks in the combat, phase. BOOZEMAN One model in this unit may ke a Bozeman. Range Attacks ToHit ToWousd Rend Damage oa be dee 1 ee ae 1 Range Attacks ToWit ToWound) Rend Damage eo Se fea ABILITIES: RABBLE MENTALITY: Ifthis unit has 15 or more models then they make an extra attack per 3 models, PASSED OUT DRUNK: For every three turns the Bozeman is present 1 Pirate is removed in the combat, phase. If the Boozeman is slain, roll a déand on. 25+ the pirates can return, having sobered up. Ifa boozeman is present then the unit does not need to take battleshock tests as they are drunk, GEE vtavrtean, mercenary, mare

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