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#include "Maps/T2GameTypes.txt"
#include "Maps/T2GameRules.txt"
#include "Maps/T2Advice.txt"
// BEGIN_TITLE
// /text/epis/scen/pipa/titl
// END_TITLE
//
// BEGIN_DESCRIPTION
// /text/epis/scen/pipa/desc
// END_DESCRIPTION
rule setup
{
frequency initialization;
conditions
{
always_true;
}
actions
{
action set_player_cash {amount: 2500;}
action execute_once { }
}
}
//
rule victory_gold
{
frequency day;
conditions
{
game_tick > 73040;
player_hoard > 9999;
}
actions
{
action win_game { level: "gold"; summary:
"/text/dial/endg/gold/mess";gameOver: 0;}
action execute_once { }
}
}
//
rule victory_silver
{
frequency day;
conditions
{
game_tick > 73040;
player_hoard < 10000;
player_hoard > 6999;
}
actions
{
action win_game { level: "silver"; summary:
"/text/dial/endg/silv/mess";gameOver: 0;}
action execute_once { }
}
}
//
rule victory_bronze
{
frequency day;
conditions
{
game_tick > 73040;
player_hoard < 7000;
player_hoard > 0;
}
actions
{
action win_game { level: "bronze"; summary:
"/text/dial/endg/bron/mess";gameOver: 0;}
action execute_once { }
}
}
//
rule defeat
{
frequency day;
conditions
{
game_tick > 73040;
player_hoard < 1;
}
actions
{
action lose_game {summary: "/text/dial/endg/hoar/mess"; }
action execute_once { }
}
}