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Object of the game Object of the game

B. B.

In Five Tribes, you play the role of a stranger venturing into the In Five Tribes, you play the role of a stranger venturing into the
legendary city-state of Naqala to maneuver the local Tribes, invoke legendary city-state of Naqala to maneuver the local Tribes, invoke
old Djinns and gain influence. At the end of the game, the player old Djinns and gain influence. At the end of the game, the player
with the most Victory Points is declared The Great Sultan and wins. with the most Victory Points is declared The Great Sultan and wins.

Victory Points Victory Points


Sam goes next: she cant go for spot 3 since Olivers Turn Marker
is already there, and 5 seems too much to pay for the privilege
Sa
is
You score Victory Points (VPs) at game end, in the following ways: of playingYou
before Oliver;
score SamPoints
Victory decides(VPs)
to pay
at1game
gold toend,
the in
bank
theand
following ways: of
places her Turn Marker on 1 on the Turn Order Track.
1 VP for each Gold Coin (GC) you own 1 VP for each Gold Coin (GC) you own
1 VP for each Vizier (Yellow Meeple) you own + 10 VPs for C. 1 VP for each Vizier (Yellow Meeple) you own + 10 VPs for
C.
each opponent who has strictly less Viziers than you do each opponent who has strictly less Viziers than you do
2 VPs per Elder (White Meeple) you own 2 VPs per Elder (White Meeple) you own
Sum of VPs for all your Djinns Sum of VPs for all your Djinns
Sum of VPs for all of your Tiles (those with one of your Sum of VPs for all of your Tiles (those with one of your
Camels on it) Camels on it)
3 VPs for each Palm Tree on all of your Tiles 3 VPs
Anna goes next: for each
she wants Palmher
to keep Tree
goldonforalllater
of your Tiles
and chooses A
to bid 0; she pays nothing and places her Turn marker on the 0 t
5 VPs for each Palace on all of your Tiles 5 VPsto
spotclosest forthe
each Palace
length onTurn
of the all of yourtrack.
Order Tiles
Sum of VPs for each series of Merchandise (but not Sum of VPs for each series of Merchandise (but not
Slaves)
5 Tribes rulebook you own that
EN DEF_Mise are all
en page different 14:45 Page3
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playerrulebook
choosesEN youzero
bid ownand
toDEF_Mise that are all
there
en page different
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Turn If a
Markers on 0s, these Turn markers are laterally pushed down the Mark
aisle of 0s to make room for the new Turn Marker: so whoever bids aisle o
Game turn Game turn
last on 0 will be the first of the Turn Markers on 0s to play; and
whoever chooses to bid first on 0 will always play last this Turn!
last o
whoe
At the start of the game and the beginning of all new turns, all At the start of the game and the beginning of all new turns, all
players must bid for Turn Order to determine the order in which D. players must bid for Turn Order to determine the order in which D.
they will play this turn: they will play this turn:

1.Object of the game 1.Object of the game


B. B.
Bid for Turn Order Bid for Turn Order
In
TheFive Tribes,
player you Turn
whose play the role of
marker a stranger
is in venturing
first position (spot into the
marked In
TheFive Tribes,
player you Turn
whose play the role of
marker a stranger
is in venturing
first position (spot into the
marked
legendary
1) on the city-state
Bid Orderoftrack
Naqala
goestofirst
maneuver the local which
and announces Tribes,spot
invoke
of legendary
1) on the city-state
Bid Orderoftrack
Naqala
goestofirst
maneuver the local which
and announces Tribes,spot
invoke
of
old
the Djinns and gain
Turn Order Trackinfluence.
she wishes Atto
the endher
place of the
Turngame,
Markertheon;
player
she old
the Djinns and gain
Turn Order Trackinfluence.
she wishes Atto
the endher
place of the
Turngame,
Marker theon;
player
she
with the mostpays
immediately Victory Points
to the bankis the
declared
amount TheofGreat
GoldSultan
Coins and wins.
indicated Peterwith
goesthe
lastmost
immediately Victory
andpays
sees Points
to the
that bank
if he is the
bids declared
hell The
zero,amount Great
GoldSultan
payofnothing Coins and wins.
indicated
on that spot, and places her Turn Marker there. onget
and still that
to spot, and places
play before Anna, her
whoTurn Marker
will now there.
play last; so thats a
what he chooses to do.
Victory
A.
Points There
Victory Points
Sam goes next: she cant go for spot 3 since Olivers Turn Marker
is already
canA.
there, and 5 seems too much to pay for the privilege
never be more than 3 Turn Markers
Sa
is
You score Victory Points (VPs) at game end, in the following ways: of playing before
You Oliver;
score Sam
Victory decides
Points to pay
(VPs) gold placed
at1game toend,
the inon 0s,
bank
theand
so
following ways:
Thof
if all threeplaces
0s her
are Turn
taken, the last
Marker player
on 1 must
on the Turnbid at least
Order Track.1 (and will if all t
1 VP for each Gold Coin (GC) you own get to play first,this
1 VPturn!).
for each Gold Coin (GC) you own get to
1 VP for each Vizier (Yellow Meeple) you own + 10 VPs for C.Players take their
1 VPturn based
for each on the
Vizier position
(Yellow of their
Meeple) youMarkers
own + 10onVPs for C.Pla
each opponent who has strictly less Viziers than you do the Turn Order Track,eachwith the highest
opponent who hasvalue Markers
strictly going first.
less Viziers than you do the T
2 VPs per Elder (White Meeple) you own 2 VPs per Elder (White Meeple) you own
E. E.
Sum
Oliver of VPs
wants forearly
to play all your
this Djinns
turn, but he doesnt want to pay too Sum
Oliver 4of VPs
wants forearly
to play all your
this Djinns
turn, but he doesnt want to pay too
much:Sum
he remembers
ofSo
VPs Gold Coins areTiles
worth Victory Points atofthe end much:Sum
he remembers Gold Coins areTiles
worth Victory Points atofthe end
ofthe game. hefor all oftoyour
decides go for spot(those
markedwith
3,one
paying 3your
gold of ofSo
the game. VPshefor all oftoyour
decides go for spot(those
markedwith
3,one
paying 3your
gold
Camels on bank
to the it) and placing his Turn marker there. Camels on bank
to the it) and placing his Turn marker there.
3 VPs for each Palm Tree on all of your Tiles 3 VPs
Anna goes next: for each
she wants Palmher
to keep Tree goldonforalllater
of your Tiles
and chooses A
The player whose Turn Marker is next on the Bid Order Track goes to bid 0; The player
she pays whoseand
nothing Turn Marker
places is next
her Turn on the
marker Bid0
on the Order Track goes t
5 VPs for each Palace on all of your Tiles
next, paying for the spot of their choice, and so on until all Turn next,
5 VPsto
spotpaying
closest forthe
each
for the
Palace
3 spot
length 2ofoftheon all of
1Turn
their
yourtrack.
Order
choice,
Tiles
and so on until all Turn
Sum
Markers haveofbeen
VPs placed
for each
onseries
the Turnof Merchandise (but not
Order Track. Except when Sum
Markers haveofbeenVPs placed
for each onseries
the Turn of Merchandise (but not
Order Track. Except when
This turn, Oliver will play first, followed byallSam, then Peter and
biddingSlaves) youcannot
0, players own that are nor
bid for, all different
place their Turn Marker on, the bidding Slaves)
0, you
players
If a player chooses to bidfinally own
cannot
zero andthat
bid are
for, nor different
place their
Anna.there are already some TurnTurn Marker on, the If a
same spot as any other Turn marker already on the Turn Order Track. same spot as any other Turn marker already
Markers on 0s, these Turn markers are laterally pushed down the on the Turn Order Track. Mark

Game turn
aisle of 0s to make room for the new Turn Marker: so whoever bids
Game turn
last on 0 will be the first of the Turn Markers on 0s to play; and
3 aisle o
last o
whoever chooses to bid first on 0 will always play last this Turn! whoe
At the start of the game and the beginning of all new turns, all At the start of the game and the beginning of all new turns, all
players must bid for Turn Order to determine the order in which D. players must bid for Turn Order to determine the order in which D.
they will play this turn: they will play this turn:

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