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Ranger (1) Criminal

CLASS & LEVEL BACKGROUND PLAYER NAME

Elf/Wood Elf Lawful Evil


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +4 35
5 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-3 PERSONALITY TRAITS

Hit Point Maximum 12



-1 Strength
DEXTERITY
+6 Dexterity

18 +2 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

+4 +1 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

15 +4 Acrobatics (Dex) Total 1d10 SUCCESSES

+2 +1 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE
-1 Athletics (Str)

11
+2 Deception (Cha)
0 History (Int)
NAME

Longbow
ATK BONUS DAMAGE/TYPE

+6 1d8 + 4 piercing
Darkvision: 60 ft.
0 +1 Insight (Wis) Immunities: magical-sleep
0 Intimidation (Cha) Shortsword +6 1d6 + 4 piercing
Criminal Contact. You have a
WISDOM 0 Investigation (Int) contact into a network of criminals
+1 Medicine (Wis)
(see PHB 129).
12

+2 Nature (Int) Favored Enemy. You have

+3 Perception (Wis) advantage on survival checks to
+1 track goblin and kobold creatures
0 Performance (Cha)
and on INT checks to recall info
CHARISMA 0 Persuasion (Cha) about them (see PHB 91).
0 Religion (Int)

11 +4 Sleight of Hand (Dex)


+6 Stealth (Dex)
Fey Ancestry. Advantage on
charmed saves and immune to
sleep magic (see PHB 23).

0
+3 Survival (Wis)
Mask of the Wild. Hide when lightly
SKILLS ATTACKS & SPELLCASTING obscured by natural phenomena.
(see PHB 24).
13 PASSIVE WISDOM (PERCEPTION)
CP Pouch (1); Clothes, Natural Explorer. Your favored
common (1); Arrow terrain type is forest. Related to the
(20); Piton (10); terrain type: 2X proficiency bonus
SP
Tool Proficiencies: Playing Card for INT and WIS checks for which
Set; Thieves' Tools
Leather (1); Quiver you are proficient, difficult terrain
EP
(1); Waterskin (1); doesn't slow your group, always
Weapon Proficiencies: Martial; Rations (1 day) (10); alert for danger, can move stealthily
Simple Rope, hempen (1); alone at normal pace, 2x food when

Armor Proficiencies: Light; Medium;


GP
15 Tinderbox (1); foraging, while tracking learn exact
number, size, and when they
Shields
Hammer (1); passed through (see PHB 91).
PP
Backpack (1);
Language Proficiencies: Common; Crowbar (1); Torch Trance. Trance 4 hrs. instead of
Draconic; Elvish; Goblin (10) sleep 8 (see PHB 23).

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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