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CONTENTS ...............................

11 I MENU ITEMS 28
11.1 PLAYERS 28
11.1.1 DEPLOYMENT 28
1 I INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 11.1.1.1 LINE-UP 29
11.1.1.2 INFO 35
.................................
2 I INSTALLATION 7 11.1.1.3 TACTICS 36
11.1.1.4 ROUTES 39
3 I TROUBLESHOOTING . . . . . . . . . . . . . . . . . . . . . . . 8 11.1.1.5 PLAYS 40
11.1.2 TRANSFER MARKET 41
.......................................
4 I OPERATION 9 11.1.3 TRAINING 44
11.1.4 STATISTICS 46
4.1 MOUSE POINTER 9 11.1.5 MOTIVATION 47
4.2 START MENU 10 11.1.6 TRAINING CAMP 49
....................... 11.2 LEAGUES 51
5 I PROGRAM START 10 11.2.1 TABLE 51
.............................. 11.2.2 MATCHES 52
6 I COMPETITIONS 12 11.2.3 STRENGTHS 52
6.1 FIRST LEAGUE 12 11.2.4 STATISTICS 53
6.2 SECOND LEAGUE 12 11.3 FINANCES 54
11.3.1 ADVERTISING 54
6.3 THIRD LEAGUE 12 11.3.2 BANK 57
6.4 FOURTH LEAGUE 13 11.3.3 BALANCE 60
6.5 DOMESTIC CUP 13 11.3.4 FOOTBALL POOLS 61

6.6 SUPER CUP 13 11.3 MANAGEMENT 62


11.4.1 STADIUM 62
6.7 EUROPEAN COMPETITIONS 14 11.4.2 HISTORY 65
6.7.1 CHAMPION'S CUP 14 11.4.3 ASSESSMENT 65
6.7.2 EUFA-CUP 14 11.4.4 HIGH SCORE 66

7 I THE SELECTION MENUS . . . . . . . . . . . . 15 12 I TOOLS .............................................


67
7.1 START MENU 15 12.1 LOAD 67
7.2 INFO BAR 15 12.2 SAVE 67
7.3 CARDS 15 12.3 OPTIONS 67
..................
7.4 ASSISTENTS 16 13 I THE MATCH BEGINS 68
7.5 CALENDAR 18 13.1 THE MATCH ANNOUNCEMENT 68
7.6 MAILBOX 19 13.2 THE MATCH SCENES 68
7.7 CONTINUE 19 13.3 HALF-TIME 71
13.4 GENERAL 71
8 I THE PLAYERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 13.5 AFTER THE MATCH 71
8.1 STRENGTH 20 ....................................
14 I THE EDITOR 72
8.2 TALENT 21
14.1 GENERAL 73
8.3 ATTRIBUTES 22 14.2 CLUBS 73
8.4 PLAYER INFORMATION 25 14.3 PLAYER DATA 74
............................................
9 I CLUBS 26 15 I TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
.
10 I AUCTION AND PLAYER PURCHASE 27 16 I CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

© 2003 by heart-line Software GmbH, Epilepsy warning


published by JoWooD Productions Software AG, Some people may experience epileptic seizures or loss of consciousness when exposed to certain
Technologiepark 4a , A-8786 Rottenmann, Austria. light patterns or flashing lights. Some types of graphics and computer game effects may induce an
All rights reserved. epileptic seizure or loss of consciousness in these individuals. Certain conditions may induce
previously undetected epileptic symptoms even in persons who have no history of prior seizures or
Software, graphics, music, text, names and manual are protected by copyright. No part of the epilepsy. If you, or anyone in your family, has an epileptic condition, consult your doctor before
software or this manual may be reproduced, quoted, or distributed in any form whatsoever or playing this game. If you experience any of the following symptoms while playing the game –
translated into another language without the express written permission of JoWooD Productions dizziness, loss of awareness, eye or muscle twitching, fainting, disorientation, any involuntary
Software AG. The majority of hardware and software designations in this manual are registered movement or convulsions – turn off your equipment IMMEDIATELY and consult your doctor before
trademarks and must be treated as such. resuming play.
.
2 3
1 I Introduction

In the catacombs of Matthews Stadium, I give my guys my final words of Damn, the players are taking my instructions to stick to their zones very seriously – I
encouragement to take along with them, knowing that I have done everything seem to enjoy an outstanding authority. Smith’s face is beet red – what, hasn’t the
conceivable for a successful match. If anything goes wrong now, it must be their fault. man got any legs? He teaches me better, shows me that he certainly is up to a burst
The stadium announcer individually introduces the players as they run into the packed across half the field, and drives straight into the opposing sweeper’s leg, studs first;
stadium. The atmosphere is terrific, the ploy with the three pounds' admission has paid he really is a bit out of control. Referee Smart sends Smith off the pitch.
off. 45,000 fans will enjoy a football fest with my team and probably celebrate us for
hours after the game – I consider flinging my shirt into the north curve after the game I move away a bit from the stadium exit towards the fan curve – contact with the fans
and undoing a few buttons so that will look cooler. is important. While I have my back to the match, the Blues surprise us with a free kick;
the scoreboard reads 0-1. I let my assistant show me the replay in slow motion. That
My assistant tells me that the ref, Smart, always blows the whistle for every little keeper really is like flypaper. (Sunderland has a decisive lead over Newcastle, 3-0 in
thing. That’s all right with me, since the football jugglers I’ve trained certainly don’t the 15th minute – blast, the pools bet – no one could have foreseen that.)
tend to overdo their roughness. Maybe some of the opposing players will be booted
off the pitch. I decide to try something new – building blocs! So, in the 25th minute (the Black Cats
are already leading 5-0 – only a miracle will help there), I send in my three remaining
The videotext display keeps me up to date on what’s happening in the first league forwards en bloc to try to turn the deficit into a glorious victory. Three defenders have
matches, so I can make the quickest possible decisions about the pools winnings I to make way – I put everything on a roll of the dice. I can already see the headlines:
have planned. The screen has room for four simultaneous broadcasts; in text mode I “Come from behind victory with brilliant tactic. A new coaching star ...“.
can even follow all of the matches.
We win the coin toss; that strikes me as a good omen. I decide to go for an element But after the 35th minute, my footballers seem curiously exhausted, and we’re
of surprise and call to Smith, who will receive the kick-off, to put the ball into the standing wide open in the back. 0-2 and 0-3 follow in rapid succession from the Blues'
opposing net with a long-range shot. The goalkeeper looks unsure to me – I can see centre forward. Didn’t I have him man-marked, I bellow. Bulasevic explains to me that
that from a hundred metres away. he was entrusted with the man-to-man marking and that I brought him out, which I
don’t regard as an excuse. I play my last trump card and explicitly instruct my players
The whistle blows and Smith shoots the ball powerfully and puts it right on the to use the plays I created.
opponent’s goal, but the keeper is lucky and holds the ball impressively securely –
maybe he isn’t as wet as I thought he was. But we have an outstanding keeper with The 85th minute arrives and my players start the rehearsed play for the twentieth time,
terrific reflexes as well – don’t we?? I quickly get information from my assistant about kick out by the goalkeeper, take the ball at midfield and pass it forward down the right
the man – Bath is the name of the wonder keeper in my ranks, but alas not on the outside lane, where Arveladse is supposed to cross the ball sharply to the inside, which
field. Horrified, I recognise the name of the playing goalkeeper; it’s Pröll, whose he just doesn’t do. He always kicks the ball listlessly over the by-line, giving the
abilities are worse than bad. The football business is a complex thing, it seems. I must opponent possession of the ball and against ten men that gives them shot after shot
have got them mixed up. at the goal. All hell has broken loose in the stadium, the score is 0-7 and the spectators
I notice that Smith is giving me dirty looks, maybe because of the lost chance; he is are chanting that they’ll be waiting for me outside, which disturbs me a bit – there
rather impulsive. Unfortunately, the last action led to loss of the ball, which cannot be seems to be a certain aggressiveness in the air.
ideal for a technically high-class, skilled team such as mine, since it's always preferable
to be in a situation with the ball. I’ve now instructed Smith to try pressing more, which After the longed-for final whistle, I want to give a reporter an interview quickly in
he also carries out well – he seems a more intelligent sort of player. I think he will order to try to find something positive in all this; however, two muscular club
develop very advantageously under my leadership. I only hope his morale is good, employees stop me and lead me home in a sturdy limousine, with the order to stay
because the Blues seem to be having fun letting Smith run around with the ball a bit; there.
that’s been going on for three minutes or so now – why doesn’t anyone help him
...???

4 5
2 I INSTALLATION

Of course, we hope that nothing like this happens to you when you have played Before you can abandon yourself to the SOCCER MANAGER PRO you need to install
SOCCER MANAGER PRO for a while, but that you mature into one of the most it on your local hard drive. Insert the CD in your DVD or CD-ROM drive and start the
successful coaches and managers in Europe. installation program (INSTALLPRORAMM.exe) or wait until it is automatically started
by Windows (unless you have disabled this option).
With the SOCCER MANAGER PRO you can take sole control (and responsibility) for the
club of your choice. You will be coach, manager and president, all in one. With this
IMPORTANT!!!!
simulation game you will learn to see football from an entirely different perspective.
When playing the SOCCER MANAGER PRO, the CD must always be inserted in
As manager or president, you will control the financial policies that will keep your club one of your DVD or CD-ROM drives! Only remove the CD after quitting the
in the black. You will be responsible for all player transfers, negotiate salaries, land game!
sponsor contracts, and so on.

As coach, you must try to build an effective line-up from your players, set the best After clicking on the “Install” button, you can enter the target directory for the
focus for training and give your men some motivational help. You even have the option SOCCER MANAGER PRO installation, as well as other options.
of rehearsing complete plays until they are perfect, and you can influence your men
by shouting instructions to them during the match and use different tactics for almost Because SOCCER MANAGER PRO is a DirectX game, you will need this software
every game situation. package from Microsoft. If DirectX 8.1 (or a more recent version) is not installed on
your system, leave the corresponding option marked so that it will be installed. All
Take the challenge and make your favourite club one of the leading teams in Europe. “File Options“ are normally enabled and only serve to reinstall individual SOCCER
MANAGER PRO components if necessary.
During the game, you will find numerous explanations, most in the form of so-called
“tool tips”; but it is nevertheless a good idea to read through the following handbook Under “Icon Shortcuts“ you can enter whether the SOCCER MANAGER PRO should
carefully, because the more complex possibilities offered by the game are dealt with place an icon on the desktop and/or an entry in the Start menu.
more intensively here.
Click on “Start“ to start the installation. The program requires approximately 450
megabytes of hard drive space (... but it is a very good investment ...!).

6 7
3 I TROUBLESHOOTING 4 I OPERATION

The SOCCER MANAGER PRO has been intensively tested over several months; 4.1 MOUSE POINTER
nevertheless some irregularities may still arise in a game with the complexity of this
football simulation. The mouse pointer will appear as one of the following symbols:
1) Normal mouse pointer

TECHNICAL SUPPORT AND CUSTOMER 2) “Blocked“


SERVICE
Nothing can be selected here at the moment.

3) “Movable“
Are you having technical problems with installing the software or are you stuck in the An object can be moved via "drag & drop". Click on an object, hold
game and don’t know how to proceed? down the left mouse button and drag it to the desired position. When
you let go of the mouse button, the object will now be located in the
email new position, if this is allowed.
jowoodhelp@bbigroup.co.uk
4) “Hourglass“
Please be patient, the computer is calculating.
or visit
“Mouse buttons“
www.bigbeninteractive.co.uk The red highlighting indicates which mouse button you can
use in the current mouse position. As a rule, you can make
direct settings with the left mouse button. The right mouse button first opens
a context menu, where you can then click on the menu items with the left
mouse button.

8-10) Combination of “Movable“ and “Mouse buttons“

11) “Text Input“


Text must be entered with the keyboard.

12) “Fits“
Icons which are being dragged can be “dropped” here.

12) “Begin Match Day“


A new match day will start.

12) “Rotate Playing Field“


By holding down the left mouse button on the playing field during a live
match, you can rotate the field as you please.

Tool tips will always be shown when you pause the mouse over a spot for a moment.
A brief explanation will appear.

8 9
4.2 START MENU The following settings must be adjusted:

Manager:
Use the “up” and “down” arrow symbols to select the number of managers in the
game.

Level:
The difficulty level of the game is set here. Beginners should select the lowest level in
order to best get acquainted with the game. But even experts will find the highest
difficulty level a “tough nut” to crack.

Name and Form of Address:


Enter the name and gender of the manager. You can then choose a portrait. Portraits
The Start menu is always located on the lower left edge of the screen. It is labelled which do not fit on the screen can be viewed by dragging the scroll bar on the right
with the currently active submenu and will accompany you through all of the menus. side (you will encounter this type of scroll bar frequently during the game).
Left-clicking on the Start menu will open it and grant you access to the main menu
entries. If you move the mouse pointer in this area, the menu fields for the selected Country:
categories will open. Move the mouse pointer to the desired field and a left-click will Select the country where your team should play. In the default configuration, you can
open the respective menu. choose from Germany, England, France, Italy, the Netherlands, Austria, Portugal,
Scotland, Switzerland and Spain.

Club:
Decide which club you want to play. You can also decide whether or not to go with the
5 I PROGRAM START original stadium size and team strength by left-clicking on the “Accept club strength
and stadium” field to show or hide the “tick mark”. When using “real” data, keep in
mind that you will be at a disadvantage with the selection of some clubs. The club
Once the installation is finished, you can roll up your sleeves and begin. In the entry strengths are displayed in the right column of the club selection.
screen, you will be asked if you want to start a new game, continue the last game
played, or load another game. You may also open the editor where you can change all League:
of the player and club data as you like. The least used option will certainly be leaving Highlight the league where your game should start.
the game right from this position. Select a button by left-clicking on it.
Once you have finished your settings, a security query appears which you can confirm
If you want to start a new game, you can now specify all the necessary pre-settings. by left-clicking on “Yes” if all your settings are correct. And then you can start your
To do this, navigate by left-clicking on the two “arrow” buttons. This also allows you game.
to reconsider decisions you have made.

10 11
6 I Competitions

If you use the default configuration file when playing, the competitions in which you
can play are, by and large, based on the regulations valid for the 2003/2004 season.

NOTE!!!
You can also play other pre-existing configurations, or build your own
competition structure using the editor. This option is explained further in the
next to last section of the manual (Configuration/The Editor).

In the default configuration, you can play the following competitions:

6.1 FIRST LEAGUE 6.4 FOURTH LEAGUE

The national league consists of 18 clubs. Every team plays every other The best two clubs from the fourth league will move up to the two
twice, once at home and once away. Three points are awarded for a regional leagues; there are no relegations from this league in our
win, one point for a tie and no points for a defeat. A table is game. The point system is the same as in the first league.
calculated from the total points of every team. If two clubs have the
same number of points, the goal difference determines the higher rank. At the end of
the season, the teams in the last three places are relegated to the second league. 6.5 DOMESTIC CUP

The Domestic Cup starts with 64 teams. All first and second league clubs
6.2 SECOND LEAGUE take part in the cup. The rest of the participants are the best ranking
teams in the regional leagues.
18 teams also play in the second league. The point system is the same The tournament is played in single elimination mode until the winner of
as in the first league. The three best clubs move up to the first league, the cup is determined.
the four last place teams drop into the regional leagues. The winner automatically qualifies for the EUFA Cup, the second will only do so if the
winner has already qualified for an international competition.

6.6 SUPER CUP


6.3 THIRD LEAGUE
The Super Cup is a tournament featuring the best teams from the
There are two regional leagues with 18 teams each. previous season. The qualifying round is played to determine two
The two first place teams from each regional league winners. The participants are the second, third, fourth and fifth place
move up to the second league; the last four teams in teams from the final table of the previous season. These two meet the
both leagues are relegated to the fourth league. The champion and the cup winner of the previous season in the semi-finals.
point system is the same as in the first league. After the final match, the winner may call himself the Super Cup winner.

12 13
7 I The Selection Menus

6.7 EUROPEAN COMPETITIONS 7.1 START MENU

Every team can take part in only one European competition per season. If the team The Start menu is always located on the lower left edge of the screen and will
qualifies for more than one competition, it only takes part in the highest ranking accompany you through all of the menus. Clicking on the Start menu button will open
competition. In that case, another team moves up to the other competition. Whoever the menu and provide access to the submenus. The closed Start menu always displays
plays on the European football stage, will do a very lucrative bit of extra business. the currently active submenu.
Good sources of income are available here. Also, the reputation of a club - with regard
to sponsorship contracts - is thus enhanced.
7.2 INFO BAR

6.7.1 CHAMPION'S CUP The Info bar is located immediately to the right of the Start menu and shows selected
status information about your manager activities in brief, regular intervals. Clicking on
The Champion's Cup begins with a qualification round. Here, 32 teams the Info bar will open it and provide access to the information which can be selected.
are matched up and play two games each to determine 16 winners. In Move the mouse over the information and click to add (indicated by an eye in front of
the first round, these teams then meet 16 other teams, divided into eight the information) or remove information to be displayed.
groups of four. Every team plays two games against every other team in
its group. The two first teams in each group qualify for the second round,
which is divided into four groups of four teams each to determine eight winners. This 7.3 CARDS
is followed by a quarter final round, a semi-final round and a final game. The winner
automatically qualifies for the Champion's Cup in the next season. The two first teams A distinctive feature of
from the first league are automatically in the first main round. The third and fourth the SOCCER MANAGER
have to fight their way to the main round via the qualification rounds. PRO is the bonus cards.
Through special events or
the simple purchase of
6.7.2 EUFA-CUP special cards you can
improve your abilities as
In the EUFA Cup, there are three initial qualification rounds. These rounds manager or those of your
begin with 24 teams. In the second round, there are twelve, and the three team. Left-clicking on the
winners from the third round are qualified for the first main round. There, playing card icon
64 teams play one another in six single elimination rounds until a winner immediately to the right
is determined. This winner automatically qualifies for the EUFA Cup in the of the Info bar will open
next season as well. The fifth and sixth place teams in the first league are also the cards window.
automatically in the first main round, as is the cup winner. The seventh and eighth The cards window is
place teams take part in the qualification. displayed as a collector’s
album divided into four categories on separate tabs: “Players“, “Team“, “Manager“
and “Code X“. The first three categories describe the area of activity of the cards,
whereas the category “Code X“ describes predominantly illegal effects. The cards
have the same colour as the tab. If you have a card in your album, you can select it by
left-clicking, whereupon it will appear enlarged in the right-hand area.

14 15
The upper part of the card indicates the type of card via an icon, a name and a number Assistants can take on the jobs that, shall we say, are less fun and that you don’t want
(referring to the order of the tabs). In the lower area you will find a description of the to take care of yourself. If, for example, you only feel capable of handling the team
possible uses (not every card can be used at just any time) and the way it works. line-up, click on your assistant and enable all other areas. These duties will then be
If you click on the “Purchase“ button, you will have the option of acquiring a new, taken on by the assistant. Another reason for using assistants is that a good man may
randomly selected card. If you would like to sell a card, click on the appropriate often handle things better than you would. You could learn from him.
button, whereupon the card will be sold at a new, slightly lower price. Acquired cards
can be used with the “Activate” button and they will begin to take effect. You can You may also have several assistants under contract at the same time and assign each
close the cards window by clicking on the “X“ on the upper right edge. one special duty areas (maximum 10). All assistants have their strengths and
weaknesses.

If you would like to engage an assistant, first consider how many years you would like
7.4 ASSISTANTS to have him under contract. Now you can assign him his duties.

Left-clicking on the
Assistant icon
immediately to the right
of the playing card icon
will open the Assistant
window. You can hire You will frequently encounter the stars shown above during the game and they will
your auxiliary staff in this always be an indicator of the quality of a game element. In the preceding example,
window. At the beginning assistants can have a maximum of six stars. Only the gold-filled areas of the stars are
of the game, you relevant (also half or quarter stars). According to the row of stars above the game
automatically have an element (here the assistant) has 4.5 out of 6 possible quality units.
assistant under contract.
There are two views
available – “Personnel”
and “Duties” – which can
be switched to with the corresponding buttons in the upper area.

In the “Personnel“ view, the assistants are located on the left side of the screen,
described by their name, their quality (displayed as stars), their cost/month and, if an
assistant is working for you, the length of contract. Furthermore, there is a descriptive
text in this column that will help you to properly judge an assistant’s special abilities.
The duty areas which have been or can be assigned are on the right. Duty assignments
or settings are made with the arrow button in the right column.

In the “Duties” view, you can get a quick overview of already assigned assistant duties
and you can use the arrow button to make new duty assignments. You can close the
window by clicking on the “X” on the upper right edge.

16 17
7.5 CALENDAR 7.6 MAILBOX

Left-clicking on the If you left-click on the


calendar page icon to the button with the
right of the cards button “Envelope” icon to the
opens the calendar, which right of the calendar, the
can be dragged anywhere message window will
on the screen. The open. You can get an
calendar is divided into overview of all messages
two areas. The selected there, provided you have
month and the selection not deleted them. Each
buttons are in the upper message belongs to a
area. You can page within specific category
the calendar using the (stadium, players, team,
arrow buttons next to the advertising, managers,
month display. The finances). On the left side
calendar can be closed of the message box, you can call up the individual categories and display their
using the “X” on the contents by left-clicking. You can delete messages which you have read by clicking on
upper right edge. At any the appropriate button or display the next unread message. There are messages for
time, the “Current Day” which you will have to make a decision (Example: another team suggests a friendly
button will show you the match and you must decide whether to agree ... or rather not). These messages will
current month and day be presented to you during the course of the game and, as with your other messages,
brightly highlighted on saved in your mailbox.
the calendar page. The
“Overview” menu allows you to see your next matches, all matches in the selected
month, all remaining dates or all training camps in a list. 7.7 CONTINUE

The calendar page takes up the much larger area, which gives you a quick overview Click the button at the bottom right (“Continue”, or “Kick-off!” if a match is
of scheduled dates. Match days, no matter for which league, are marked here with a scheduled), when you are finished with your settings for this round. This ends your
small cup. Clicking on such a day allows you to see the pairings for that day. Match turn. If you have a match on your schedule, you will now come to its pre-settings –
days in which you will take part are indicated by large cups. You will learn more about otherwise a few days will pass and you can make new settings. The upper screen bar
date planning with the calendar – for example how to arrange a friendly match or shows you data about your club and your opponent (if you have a match scheduled).
book a training camp – in some of the following screens. The calendar can be closed The cup to the left symbolises the current competition for which a match is set. If you
using the “X” on the upper right edge. left-click on it, a window with statistical data for the scheduled match will open. The
numbers on the golden discs next to the club names show you the strengths of the
teams. In the bar to the right you will see information about the results of the club’s
last games and just next to that you will see a diagram of the most recent changes in
table position.

18 19
8 I THE PLAYERS

8.1 STRENGTH “Energy” does not have an influence on the player’s total strength. Its effects are
visible, however, through the physical constitution of your footballer on the playing
Naturally, your players are the most important asset of your team. From field. A player who, for example, shows a poor energy value will hardly be in a position
them you must compile the best possible eleven. to prove his skills to the fullest. So allow a very exhausted player a break from the
game once in a while. He will thank you for it and soon recover. The energy value is
In order to understand the following explanation of your players’ strength values also a value between 0 and 99% (the higher the value, the fitter your player).
better, it is a good idea to open the “Player – Deployment” menu and take a closer Furthermore, the “Energy” value can be improved through restful training camps.
look at one of your players.
This type of calculation of the total strength is equally true for all players. If you add
To do this, right-click on one of your players in the player list or on the playing field. together the strengths of all your players and divide the result by the number of
The “Player Information” window will open; you can obtain all the necessary players, the result will be the total strength of your team. This strength will give you
information about the selected player there. some idea of how strong your team is in comparison to the rest of the teams. This is
also the value displayed in the upper screen bar described in section 5.3.
Every player has a total strength value and four additional components which can be
influenced during the game. The strength value represents the basic ability of the Special attributes, the fourth building block of a player’s total strength, have a very
player and is displayed as a number on a golden disc. The value falls within a range large influence on the strength of a player. This becomes very obvious during a live
of 0.0 to 10.0 (the higher the value, the better the player). The player with the strength broadcast.
disc displayed above therefore has a strength of 8.2 (of a maximum of 10.0).

However, four additional components are crucial to the total strength of the players. 8.2 TALENT

The “form” is expressed as a percentage value from 0 to 99%. This value only The “talent“ of a player does not have a direct effect on his strength,
influences 20% of the total strength, though; so the effects of fluctuations in form are however it will influence his learning and improvement capabilities
somewhat limited. throughout his career. So, for example, a less talented player will have a
lot more difficulty obtaining this or that attribute – it will also be more
The two additional areas “Morale” and “Energy” have varying, less apparent effects difficult for him to keep up with the others in the group during team training. The
on the strengths of the players. “talent” of a player is displayed as filled stars (in most views directly to the right of
his strength value) and cannot be changed. The talent of a player will always be
The “morale” of a player reflects how mentally “focussed” he is, it is also expressed displayed by a SINGLE star (in contrast to the assistants, for example); therefore, a
as a percentage value from 0 to –99%. A player with an optimal morale value will player with talent as depicted above has 50% of the maximum talent a footballer can
“give his all” for his team, whereas someone with poor morale will not put out much achieve.
effort. If necessary, the morale can be strengthened by booking a training camp.
Certain attributes (Club Loyalty, Team Spirit) help the player have a good morale value,
as well – more on that later.

20 21
8.3 ATTRIBUTE There are first, second, third and fourth level talents, where the first level is subdivided
(displayed as silver or silver-gold). These are:
Game strength, form, morale and energy alone still do not give a complete overview
of a player’s “quality”. The additional attributes which every player can master (either
F I E L D P L AY E R S :
well or poorly) are very important. These special properties make themselves clearly
apparent during a match and should in no case be disregarded. Someone, for example, 1st Level 2nd Level 3rd Level 4th Level
who constantly moves up with a centre forward who has a poor goal instinct and is
Tactical
also a poor shot should not wonder when the player does not end the season as the
Understanding Defence Head Dribble King Football God
top scorer in the league.
Overview Playmaker Super Pass
There is a series of special attributes which your players have at the
beginning of the game, or which you can develop for them later. These Ball Control Ball Keeping Power Shot
attributes are highly noticeable during the game. They have a vast
influence on the total strength of a player. You can learn their individual effects from Speed Dribbling Terrier
the talent information. This overview can be found wherever you have the option to
click on the small information switch “I”. Agility Flanking

All of the talents are displayed there in a tree structure. Not every player can learn all Pass Far Shot
the attributes. Those which he cannot train for are greyed out; those already learned
are bordered in green. Attributes for which a player can train in the course of his Shoot Free Kick
career appear in a lighter hue. Please note that not only currently trainable attributes
are highlighted, but also those which a player could theoretically train for in the Header Corner Ball
future.
Power Penalty
Some special abilities cannot be immediately trained. There are attributes that can
only be achieved if the player has certain “prerequisite attributes”. The necessary Team Spirit Joker
prerequisite and the current name of the attribute are shown when you move the
Club Loyalty Old Reliable
mouse pointer over an attribute. For example, a player can only become a good
penalty shooter when he already has the attributes “shot” and “nerve”. In order to
Stamina Man Marker
become a “Football God”, numerous “prerequisites” must be trained first.
Challenge Tough Guy GOALKEEPERS:
There are a total of 46 attributes (40 for the field players and six for the goalkeepers)
plus an unspecified number of negative attributes. Every player can be better or worse
Toughness Old Hand Reflexes
than the average in these areas. These attributes are displayed with the appropriate
icons next to the player, where the colour red indicates a negative attribute, silver the Penalty
Robustness Goal Getter
first level of an attribute, silver-gold the second step and gold the very top. Area Domination
Experience Dead Ball
Through skilful individual training you have the chance of “developing” certain of the
player’s talents. Nerve Penalty Killer

Goal Instinct Sure Catch

Right Bastard Man to Man

22 23
8.4 PLAYER INFORMATION

If you right-click on a player, you can call up a large amount of information about him.
Use the buttons on the right to determine which area you would like to see.

If you click on “General“, then a great deal of data about the selected player will be
displayed in the large frame. You can see detailed information there.

If you click on the “Insurance” button, then you can see data about any concluded
insurance contracts for the selected player.

The development graphs are only visible for players with human managers, for all
others only the current value is displayed. Up to six different curves showing the
development over the last 52 weeks can be switched on or off.

The following statistics (from top to bottom) are reported:

how many goals were shot on which match day


how many chances the player had on which match day
how many goals were shot in which minute of play
Furthermore, there is a negative version of every attribute which means that the player how many chances the player had in which minute of play
is below average in this area. A player must first get rid of these negative attributes what marking the player had in the last 16 matches
before he can develop the corresponding positive property. how many minutes the player played in the last 16 matches
what strengths the player had in which season
The players gain special abilities when you arrange special training for them. All how many goals the player scored in which season
special training costs money, though. And the player has the attribute only when he
has trained to 100%. You can move back and forth through your players using the two arrows in the upper
right part of the screen.
When you want to train a talent, note that only players within a certain age range can
learn it. This range is displayed, along with other information, in the lower section of
the screen when the mouse pointer is on an icon. The benefits a player draws from this
talent are described in detail.

Besides the special talents, there are also, unfortunately, negative properties
(independent of the negative versions of the attributes described above), which a
player can either have from the beginning, or which he can acquire through certain
events during the game. Beside the fact that these properties have a negative effect
in the game, they block the development of positive attributes.

Game strengths and abilities are primarily improved through targeted training and
trips to training camps.

24 25
9 I CLUBS 10 I AUCTION AND PLAYER
PURCHASE
You can not only get information about your own team here, but also a large amount
of data about all other clubs. If you would like to get a player from the transfer market for your team or sign a player
from another club after his contract ends, the transfer negotiations will take place in
You can right-click on almost every club name to display the “Team Information” the form of a round-based auction. However, it is not true that the highest bid will
context menu and so call up the data for all the teams. You will be taken to the automatically win the auction, rather the club of the “auctioned” player decides who
“Information” overview menu for the selected club. A variety of information about the gets the nod. Of course, the highest bid also has the best chance of being accepted.
club is waiting for you there. Depending on which of the buttons to the right you click, The player will also take his sporting prospects into consideration, so that, as a rule, a
the following data will be listed: poorly placed club will have to make a particularly attractive offer to the player. Up to
seven clubs (those who have previously made an offer) can take part in the auction.
series If more than seven clubs have bid for a player, only the seven highest offers will go to
the next matches the auction.
historic
comparisons The auction runs over five rounds when a transfer market player is being negotiated
players for and only one round in all other cases. Between the transfer rounds, you can present
table position an offer to players on the transfer market who do not have a club. The players will –
goals provided an acceptable offer exists – decide to join a new club so long as the transfer
chances market is open, which in SOCCER MANAGER PRO is only the case for a limited amount
opponent’s goals of time (which will be shown in the “Transfer market“ menu). Note that the best
opponent’s chances “bargains” are soon gone. And don’t start with your highest offer. You can go over the
challenges offers in your own time in the “Transfer market“ menu.
fouls lists
scorer lists In the “Transfer market“ menu, keep an eye on the extension of expiring contracts
bookings and, if necessary, attempts by the opposition to lure away players, which you should
oppose if the player matters to you at all.
If you are a statistics fan, you will be thrilled at how much valuable information can
be had about the clubs here. You can analyse all the data separately for home and
away matches by clicking on the two buttons. You can also select certain competitions
by left-clicking on the “arrow” button behind the competition icon. Then left-click in
the context menu to select the competition for which you would like to have the data.

Using the “arrow” buttons next to the club logo, you can switch between all the clubs
in the league at any time. You can leave the overview by left-clicking on the “X”. Note
that you also have the option of right-clicking on the players (for example, in the
scorer or penalty lists) and so immediately getting all the player info this way.

These information pages will become a particularly valuable tool for you, thanks to the
option of following cross-links between individual clubs and also switching
immediately to individual players.

26 27
11 I MENU ITEMS

All selection menus are located in the Start menu. Left-click on this button to open
the top menus. If you move the mouse pointer in this area, the menu fields for the
selected categories will open:

Player
Leagues
Finances
Management
Tools

Move the mouse pointer to the field you want and a left-click will open the menu.

11.1 PLAYERS

This menu area contains all your team procedures. Here you can adjust your team line-
up, give tactical instructions, set the training and victory bonuses, make transfers and
check the statistical player data at any time.
11.1.1.1 LINE-UP

11.1.1 DEPLOYMENT You can select the eleven players who will form your starting line-up in the next game,
determine your reserve players, order the degree of your team’s match-readiness and
The “Deployment” menu will be the screen you visit most often, because this is where offensive pressure, set the basic tactical information or determine how the automatic
you can adjust all your settings in order to get ready for your next opponent. The line-up mechanism should behave. Not least, you can display the line-up and
“Deployment” window contains five additional submenus: formation of any team here, above all else your next opponent.

Line-up What may seem complicated at first glance will be explained through clearly
Info organised texts and intuitive icons.
Tactic
Routes The screen has four areas: to the left are the player data divided into starters, reserve
Plays bench and grandstands. The playing field is depicted in the middle area.
All deployed players, yours and if applicable the ones of the opposing team are
located there. They are shown there in their tactical positions.
The degree of your crew’s teamwork is displayed in a bar to the upper right. Below
that are controls for the effort and offensive behaviour, the formation selection and
the preferences for the team view, as well as a few setting options for the automatic
line-up.

28 29
If according to the schedule (see also “Calendar” in chapter 7.5) you have a match In the upper area of the player list are the eleven players who are currently on the field
coming up, it is time to find the ideal team line-up. First you should decide what (that is, deployed). Next appear the reserve players and finally all the rest. If you have
system you want to face your opponent with, that is how many defenders, midfielders more than three players banished to the grandstands, a “Minimise-Maximise” button
and forwards you want to deploy. There are three mini-playing fields on the right side will appear in the grandstand view so that you can simplify the overview. Click it to
for this purpose, one of which has a golden frame – this is your current formation. If maximise the grandstand view (a maximum of six grandstand players will then be
you would like to select one of the other two formations, simply left-click on it. Below displayed, but as a result, only three reserve players). If a window contains more
the mini-playing fields are arrow buttons which you can use to select from 16 different entries than can be displayed in your current view, a vertical scroll bar will provide a
formations in a context menu. Move the mouse over the formations (which will bring comfortable way of scrolling through the entries which are not visible.
up a preview in the mini-playing field) and left-click to select. Note that the formation
can only be applied directly to your team if you are working with the currently framed In the first column of this view you will see the jersey number and team role, indicated
mini-playing field. The SOCCER MANAGER PRO has initially filled these fields with by the colour of the jersey:
some standard formations. Your current formation will automatically be saved and will
thus be available on a long-term basis. Red : Forward
Yellow : Midfield player
Green : Defender
WARNING!!!!
Formations which were previously saved in this field will be deleted for the time
White : Goalkeeper
being. However, you can continue editing the small fields by right-clicking to call
up a context menu.
By selecting “Restore defaults” you can restore the original formations which The second column gives the name of the footballer and his nationality, if he is not
were provided at the beginning of the game. So, be careful when using this from the country of your base league.
selection field!
The third column gives his best position (“Pos.“), i.e. the area in which the player feels
most at home. The following are the best positions whose colours correspond to the
Some examples of well-known and frequently played systems are: team roles:

4 - 4 - 2 CF = Centre Forward FO = Forward


4 - 3 - 3 BS = Behind the Striker RW = Right Wing
5 - 3 - 2 OM = Offensive Midfield LW = Left Wing
RM = Right Midfield CM = Centre Midfield
We will assume that you want to begin relatively offensively and will decide on four LM = Left Midfield DM = Defensive Midfield
defenders, three midfielders and three forwards (4 - 3 - 3). Now you should determine SID = Sweeper in front of the Defence ROD = Right Offensive Defender
which player will play best in each position. The player information which can be seen RB = Right Back LB = Left Back
on the left side of the screen in the player list is important for this purpose. If you move LOD = Left Offensive Defender RD = Right Defender
the mouse pointer over a player, his favourite position will be displayed as a circle on SW = Sweeper LD = Left Defender
the playing field. Of course, this also works for players who are not yet deployed. GK = Goalkeeper

Then come the strength value, the average of the “Form“, “Morale“ and “Energy“
(“FME“), as well as any attributes the player may have.

By clicking on the column headers, you can sort the entire list within the three
deployment states according to the column values. The corresponding column heading
will then be colour highlighted.

30 31
Very important are the attributes, the four most influential of which are displayed in If you have the feeling that your line-up is lacking in symmetry, you can click on the
the list. You can access the complete list of the player’s attributes by left-clicking on left-hand button under the playing field to force the players to align themselves to a
the attributes area in the list. grid (which can also be used with “drag & drop”). Another click on the button
removes the grid alignment again.
If you hold the mouse pointer over a player for a moment, you will get valuable
statistical information about him – the names of his attributes will be displayed in the The right-hand button below the playing field switches between the jersey and a facial
attributes area. depiction of your players – after all, footballers (sometimes) have a personality too.

You also have all the setting options for displaying the player list for the opposing Right-clicking on a player opens the player information window described in Chapter
team, if this is displayed in the list. If you like, you can also see all the data for any 8.4.
team in the league here. To do so, you only need to click on the “Select curr. opponent”
button on the “View” tab and then left-click on the button below which symbolises a The explanation of the data in the player list is located in Chapter 8 (“Players”). If you
list, so that its colour changes from green to red. You can always display your own still have questions, turn back for another look.
team again in this list by clicking the button again (so that it is once again green).
Above, under the text “Select another team”, is the name of the current opponent (if If you now want to create your line-up, you should, of course, start with your strongest
there is one); behind that is an arrow button which opens a context menu and enables players. You can do this easily with the automatic line-up. To do this, first click on the
you to select any club from all available leagues and display it in the list. As described “Auto line-up” button and then select the “Auto” tab. Now you can use the sliders to
in Chapter 9, you can open the “Club Info window“ by right-clicking on the club control the preferences of the automatic line-up. For example, to start only with the
name. This also functions in the player list which shows the currently displayed club in strongest players, slide the control “by strength” all the way to the right and all the
the “Deployment“ area. others all the way to the left – note how the statuses of the players are exchanged in
the list and on the field. The farther you move a slider to the right, the more strongly
You can adjust the field view by clicking on the button to the right of the list view the corresponding component will be considered in selecting the line-up. Try it out by
button, which shows a divided playing field. You have three view options: moving the sliders and paying attention to what happens on the playing field. Things
are even simpler on the “Special” tab; if, for example, you want to prefer players with
Your own team less playing experience, click the corresponding button and the rarely deployed players
Opposing or other team will appear in your starting line-up. The settings on the “Special” tab have preference
Both teams over the slider settings on the “Auto” tab.

The other team will always be displayed somewhat transparently on the field. If you Incidentally, injured players are marked with a cross, suspended players with a yellow
move the mouse pointer over an opposing player, he will be enlarged and the or red card. If the length of the injury or suspension will spread over more than one
transparency almost completely removed. You can also obtain the statistical (match) day, the length will be displayed in the graphic in (match) days. For this period,
information about opposing players by holding the mouse pointer over his jersey, as the graphic will replace the “FME” value.
with your own players.
When you move the mouse over a player, he will be highlighted in the player list and
You also have the good fortune that no coach in the real world has: you already know appear larger on the playing field. You can change the status of the players
what formation and what tactical positions your opponent will begin the match with. (“Deployed”, “Reserve Bench”, Grandstands”) by holding the left mouse button and
You can now prepare yourself accordingly. dragging him to a new position in the list or on the field. If you drag a player exactly
to the position of another player, they will exchange their positions. You can also
exchange the position by left-clicking on a player and then clicking on the position on
the playing field which he should occupy or left-clicking on another player.

32 33
11.1.1.2 INFO

Example: The “Info” submenu offers you expanded player information in the areas:

You want to bring your current reserve goalkeeper into the match. So you drag him Athletic
with the left mouse button to the exact position of the current goalkeeper. Now you Contracts
have a new goalkeeper. The previously deployed player is now the reserve goalkeeper Insurances
and appears on the reserve bench. This way you can determine exactly which players
are in the line-up, which are standing by in reserve and which are completely out of The “FME” value is divided into its components “Form“, “Morale“ and “Energy“, and
the game. You can take the players out of the game any time by dragging them from you will receive tabular information about match-relevant statistics such as challenge
the field with the mouse. Make sure, though, that you always have eleven players balance, fouls, and goal success or assists.
deployed and that you have named enough reserve players (max. six). This way you
will soon have your dream-team together. The average strength of your players on the In the area all the way to the right (“Function” column) you can assign the following
field will always be shown at the top of the screen. You can also see there how good special functions to your footballers, which from left to right are:
your next opponent currently is.
Free kicker
Finally, you should set the values for “Effort” and “Offensive“ to meet your Corner kicker
requirements. Use the slider to the upper right to increase (move to the right) or Penalty kicker
decrease (move to the left) these values. Too much effort can lead to unpleasant Captain
surprises in the state of your players’ health. Too little effort may cause your club to
play with the brakes on a bit too much. Of course, you can assign all of these functions except for “Captain” any number of
The current status will also be displayed by the arrow located on the playing field. The times, simply by left-clicking on the corresponding icon. During the match the selected
degree of transparency indicates the effort and the length of the arrow indicates the player will carry out the assigned function.
degree of readiness to charge down on the opponent. These two sliders are displayed
in every submenu under the “Deployment” menu, so that they can be accessed at any To the right of the button for the “Info” submenu is a small arrow which you can use
time. to switch to the above-mentioned views. Left-click this button and an overview of the
contract status of your players will appear. In the column all the way to the right
Once you have played a few matches, you will notice that the value in the upper right (“Misc.”“) you can get information from the icons about the special conditions which
(“Teamwork“) changes over the course of time. It reflects whether your team can were negotiated with the player. In detail, these are:
work together and adapt to the tactical system. If you frequently play with the same
players, this value will inevitably increase, whereas it will more likely get worse if you League connected, i.e. the contract is only valid for the current league.
use a frequent rotation. Constant change to the formation and tactical assignments Guaranteed position, i.e. you are committed to pay a penalty to the player
also, as a rule, have a negative effect on the meshing of your team’s cogwheels. if he is not deployed.
On loan, i.e. the player only has a loan contract with you and after it
expires he will return to his old club.

The icons are transparent if the corresponding special condition was not accepted. If
you left-click in this area, you can carry out contract negotiations with the player.

34 35
Click the arrow next to the Info button again and an overview of your players’ You now have the option of giving general tactical instructions to your entire team in
insurance status will appear. If a player is not insured, then an arrow button will be the area to the right. To do so, click on the “Tactics” button below in the submenu bar.
available all the way to the right of the appropriate line to help remedy this situation. This will change the right-hand area of the screen. Using the sliders and activation
If you left-click on this button, a context menu will open where you have the option buttons, you can assign routes. You can save up to five different tactical settings.
of insuring a player so that you will be paid money if he is injured (provided you
conclude the insurance contract before the injury). The insurance certainly costs First use the arrow to select a default tactic you would like to change. Afterwards, you
money up front, but if the player is later injured for a long time, you might even win can decide whether to give this tactic a new name. To do that, just click in the field
a bit of profit. If you want to take out an insurance, select the insurance company (the with the name of the tactic and change it as you please. The name and any changes
amount of payment per day of injury is given in parentheses after the name of the you may have made to the settings will now be permanently saved.
company) and the term in years (the annual cost of the policy is given in parentheses).
Click on the term and confirm the security query. The player is now insured.
You can issue the following tactical instructions:
This entire screen behaves exactly the same way as the player list in the “Line-up”
submenu, i.e. you can also exchange players between the individual windows. Short to long balls (“Long balls“):
The rapid, short-passing game is very effective, if you have the right technicians on
your team. The midfield can be bridged very quickly with long balls.

TIP!!!!
Low to high balls (“High balls“):
In order to get to know your team, sort your team a few times according to
Normally, a game with many low passes is the most effective. Low passes can be
different criteria. That way you will gain a quicker overview of the strengths and
weaknesses of your eleven. easily “processed” and passed on. Though if you have a lot of tall or high-jumping
players in your ranks, you can considerably inconvenience the opposing defence with
high balls.

11.1.1.3 TACTICS Man-to-man marking:


Instruct your players to orient themselves to the opposing players. This gives a certain
The players are deployed, however you still need to give them additional tactical measure of security, but it can limit the room for your own actions.
instructions for the match. The position where a player is located on the field is where
he will play. You should make sure that the areas on the field are relatively well filled, Fair Play:
because you can expect the opponent to be stronger where none of your players are. Fair play doesn’t always have to be declared, but “dive kings” are often exposed, and
if you play hard, your players must go to work with increased aggressiveness. That also
If you move the mouse over a player on the field, you will see his favourite position increases the risk of injury and, with niggling referees, can quickly reduce the number
displayed as a green circle. That indicates that the player is normally at his strongest of players on the field through red and yellow cards.
in this position. The farther you deploy him from his favourite position, the more you
must reckon on him playing more poorly than his actual strength would indicate. Beside the tactical settings made with the “-/+“ buttons, there are additional routes
Fortunately however, this will be shown to you in the player list – his value on the you can enable or disable.
strength disc will be adjusted accordingly.
Counterplay:
Counterplay with quick, nimble players from a secure defence has driven many
favourites to their knees.

36 37
11.1.1.4 ROUTES

Offside trap: Click on the “Route” button in the submenu bar to give your players precise individual
You should only run the offside trap when your team has good tactical understanding tactical instructions. On the one hand, you can assign certain routes to your players
and team unity. depending on ball possession and position, on the other hand, you can give individual
players additional instructions here. To do this, left-click on the player you want and
Dive: change his tactical settings in the lower right area of the screen.
If your players lack the athletic ability to assert themselves, you can also have them
try to achieve success by simulating fouls – perhaps this even corresponds to your So long as the now visible ball is located in the kick-off circle, all of the commands
general training orientation (training component “Dirty Tricks”) or the nature of your described below are valid for any general situation in the match, independent of
footballers (attribute “Dive king”). whether you or your opponent has possession of the ball or where it is located. If you
move the ball, the instructions are for the corresponding game situation (more on that
Play for time: later).
If you like, you can “stall” in order somehow to “idle out” a draw against a superior
opponent. If you click on the “Instructions” button, a coloured bar will appear under every player,
indicating the player’s individual instructions. If you now click on a player, horizontal
Wing play: sliders will appear in the lower right area of the screen; these sliders can be used to
Put your “crossing gods” properly in the scene over the wing positions. Quick, well- change the player’s instructions. So, for example, it is possible to issue an instruction
dribbling players also come through well in the middle. You can orient your game to to a player who is an excellent goal shooter to shoot at every opportunity under “Shot
the left or right. Perhaps you are particularly strong on one side and would like to use at goal”. To do that, drag the slider all the way to the right.
it better. Though, that will make your team more predictable.
After clicking on the “Def. area“ button on the right edge of the screen, you will see
You will soon recognise the tactical instructions you have given your team during the your defensive area divisions. This way you can see the areas your team are covering
match. For example, if you are playing very violently, you will determine that your and watching when your opponent is on the offensive. This area describes the space
players use more unfair methods than if you use “fair play”. That can have the on the field in which a player will attack an opponent with the ball if the situation
advantage that your people win challenges more often, but with strict referees, it can permits. You can move this area and change its size however you like by either moving
lead to you not finishing the match with eleven players. the player or dragging the corner of the area.

You should orient the tactical settings well to the options of your team and the At the same time, the routes the selected player will run in certain game situations are
vulnerabilities of your opponent. You will determine, for example, that the “wing play” shown as dots. The ball located in the centre can be moved by dragging it. This way
tactic will often bear fruit, if you have a player who can kick very good crosses and you can move it to one of the twelve different sections. This symbolises the position
perhaps also a forward who is good at head balls. A team of good technical players of the ball during the match. Using the “Ball possession“ button you can further
will learn the quick short-passing game in a shorter time than a pure troop of differentiate whether the instructions are for when you or your opponent have the
“warhorses”. ball. If the button is not activated and the text colour is white, the instructions are for
when you are in possession of the ball. If you now move the ball in your possession
Your tactical instructions will be visually displayed under and on the playing field. from the centre circle one section upwards toward the opponent’s goal, you will see
that the positions of your players change. These are the positions that the players
would take in the live match if the ball were in this area during your own offensive
efforts. Go ahead and drag the ball around the field and observe how your players
react (SOCCER MANAGER PRO has already pre-generated routes).

38 39
As an example, to order your forwards to switch their positions when you have the You can also delete a move (only works with the last!) or view the play sequences one
ball, that is to “cross” in front of the opposing penalty area, activate your own ball after the other using two buttons. Here is an example using a simple double pass at
possession, drag the ball to the middle second section from above and move a right the beginning of a match:
wing player to the left and a left wing player to the right. In the live match, your Two players should take part, so place one player on the left edge of the centre circle
players will carry out this action in the corresponding situation, which can give you and one on its right edge. Assign the ball to Player 1 by dropping the ball icon on the
unsuspected tactical options. Thus you can give realistic instructions without difficulty player. Now move to the next sequence and set both players a bit “upward”. Drag the
for almost every game situation and generate real forechecking, wing switch, double ball from the first player to Player 2 and again switch to the next sequence. Now in
marking – or whatever the football offers. the next and last sequence, place the players farther “up” and assign the ball to Player
1 again. The “offensive double pass” is finished when you click on the button next to
With the buttons under the playing field, you can move the ball step by step through the play number so that you can name it. The program will now look for situations that
the individual sections to check your settings again, without having to move the ball resemble the first sequence (provided this play is active) and then launch the
yourself. subsequent sequences (the footballers taking part do not play any role in this).

11.1.1.5 PLAYS 11.1.2 TRANSFER MARKET

Using the “Plays” button, you can set in advance how your team should react in On the transfer market,
certain situations. Up to five plays can be defined for this purpose; the program will you have the option of
automatically recognise when a situation in the live match corresponds to the starting searching for specific
position of one of your plays and will make sure that the relevant play is executed (of player types. And exactly
course, there is no guarantee of its success). those that are suited to
your team will appear.
Every play consists of a maximum of nine individual scenes, which can be selected With more than 8,000
with the horizontal “Play sequence” arrows. A play can be selected by clicking on the different players, it is very
button to the right of the name and it can be renamed in the text field next to it. difficult to find players
Furthermore, you can use the “Match situation” button to select whether the move that fit.
should be executed “from the match” or from a default situation.
If you are of the opinion
You can tell whether or not the move will be taken into account in the live match from that your team needs
the “Play active“ button, which you can switch on and off. Before you create a move, reinforcement, you
you should first be clear about the number of players taking part and then drag the certainly already know what type of player you are looking for. You must have already
necessary number of player icons (jerseys) onto the playing field. The ball must be thought about the position he should play, how strong he should be or how old he
assigned to a player by dropping it on the player. Now move the player to the position should be at the most. If this is not the case, the “Transfer market” menu will support
on the playing field which corresponds to the starting situation of the new move. If you in your search.
everything is set correctly, switch one scene further and then change the positions
according to the way the starting situation should proceed. On the left side of the screen is the player list which corresponds to the selected search
criteria. Above that you will find the current date and information about whether or
when the transfer market is open. The transfer market means that these players are
currently without a club and can switch to a new club without a transfer fee. You are
only obliged to pay these players their salary. The good players who are without a club
at the beginning and are on the transfer market will soon be gone, since they are much
sought-after by all the clubs because there is no transfer fee to pay.

40 41
Players whose contracts expire and do not receive new offers also land in the transfer You can use the buttons “Search A” to “Search C” to define a total of three search
market. Another possibility is that a player may well be under contract with a club, but areas, which you can exchange with the current ON button. The button all the way to
has been granted his release. That means that other clubs can present their offers for the left will show you your own team. In this view, there will also be black rectangles
this player. Finally the club which still has the player under contract will decide on the shown on the field, which show where your team is particularly strongly occupied, so
most lucrative offer and sell the player there. You can also try to sign a player who has that you do not have to worry about surplus players.
not yet been granted a release. After you have made an offer, the other club will
consider whether they want to grant the player concerned his release or not. If a certain player appeals to you, you can present him and his employer with an offer.
The four activation buttons under the playing field in the right-hand section of the This is done by left-clicking on the player. You will now see another submenu and can
screen modify the view of your own player list depending on selection. Furthermore, negotiate with the player.
you have the option of limiting the searched for players by age and strength, using the
horizontal sliders underneath. After clicking on the “I” button under the player’s picture you can see how long he is
still under contract, what his salary is, how high the transfer fee for him would be,
The lower four buttons are for the player list which is displayed in the left-hand section whether he has been released and whether or not there are other offers for him.
of the screen. At first the category “Search A” is enabled. To the right of that is a
button that allows you to view the search results. If you click this button, a golden You can present an offer for this player using the buttons in the lower area. Set the
rectangle will appear on the playing field to the upper right, which you can move and salary you would like to pay and decide if and when you would like to buy the player.
resize as you like. This symbolises your search area. The playing field is further You can get him to switch with bonuses or advance money if you like.
displayed with gradations of colour – this means: the brighter the playing field is, the
lower the quality of your squad at this position. To obtain a balanced squad, you If you would like to purchase a player, you must decide if you want to sign him while
should focus the search area on the bright spots on the playing field. he is still under contract or after it expires. After his contract expires, you will not have
to pay his employer a transfer fee, but he will only be available to you later. Left-click
Thus you can display details of only those players who exactly meet your requirements on the button you want and set a transfer fee if necessary.
in age, match strength and position.
The “Submit offer” button confirms all your settings. Whether you get the relevant
If a search field is enabled, you will see only those players whose age and strength fall player will be determined at the auction where the player and club decide if they will
between the minimum and maximum values set and whose favourite position is in the accept your offer. All managers of the clubs who have made an offer for a player who
set area on the turf. That way you can quickly find exactly the player (provided there has been released or is no longer under contract will be invited to an auction that
is one at the moment) who meets your needs and desires. takes place later (see Auctions).

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11.1.3 TRAINING The intensity is composed of the selected training units, which are also highlighted
with colours ranging from green to red. Below that is a bar diagram which shows you
Training is an important the development over the last 35 days of form, morale and energy, i.e. the most
component of your job important player values.
(unless you have
entrusted your assistants The training program will be carried out automatically until you make changes.
with directing training).
In this menu item you Always keep an eye on the training intensity. That will help you determine if your
have the option of troops are training too intensively or too little. If their exhaustion is too large, the
training your players to training will be ineffective. If the value is too low, your players will certainly lose their
look at their strength strength over time.
development and focus
on tactics. If you click on the “Players” button, you can train the attributes mentioned in Chapter
First you can use the 8.3 for the whole team. In the centre of the screen the selectable attributes from the
lower buttons to select upper groups located to the left and right will then appear. Drag the attributes to be
whether you want to trained onto the weekly schedule as in the previous screen to rehearse them. You will
change the general also find development diagrams here next to the attribute information, which show
tactical, player, team or individual training. the development in the past.

With tactical training you can set the training for the entire week. Every day can cover If you click the “Individual training” button, your player list will appear together with
up to four training units, which you can drag from below the calendar to the information about your men’s attributes. Here you can try to improve abilities through
placeholders on the individual weekdays. There are twelve different training targeted training. In the upper right area, you will see depicted as stars how many
components: players maximum you can give special training to. The number of training units
depends on your success in the “Manager assessment” category (more on this later).
Long balls
Short balls In the right-hand section of the screen, you will see which attributes the player
High balls selected on the left can train, how much they will cost you, whether your training
Low balls shows success and how many training units are necessary. Left-click on one of the
Defence attributes and then on the “Training” button to the lower right, and you will enter the
Midfield individual training mode. The player collects points here during training. If you enable
Up front play the “Automatic end of training“ switch, the computer will decide when to end training
Wing play for you; otherwise you decide when to send the player to the showers. During training
Counter the player collects points. This happens until training ends. Keep an eye on the
Offside “thermometer“ in the left-hand section of the screen. If the bar goes into the critical
Dirty tricks area, this can lead to breaking off training with the most serious of consequences; the
Mix player could be injured or even forfeit some of his strength. The longer you train
though, the more points your footballer will collect. If you have collected all the
The training of all these components has effects on the abilities and strengths of your necessary points, the player can use his newly learned talent.
team. You should not completely ignore any of these areas permanently; training
should remain balanced. Next to the icons for the individual training elements are
graphs showing the development of the property over the last 35 days. In the right-
hand area of the screen you will see an indicator for the training intensity of the
current week – here red means a higher intensity, while green hardly demands
anything of the players.

44 45
11.1.4 STATISTICS You can even limit the player information to specific match days or game minutes. To
do that, drag the respective slider to the desired position (hold down the left mouse
This is a menu that button and move the slider to the position). You can even see which players have
delivers outstanding scored the most goals in the last ten minutes of the match or which players have
statistics about all of the received the most yellow cards in the qualifying round.
players. Here you will
receive sorted overviews There is almost no limit to the settings and there are many data available to you about
of all conceivable the players that you can certainly use in your job as coach and manager. What, for
information that there is example, could be more obvious than to look at a current list of top scorers when you
about the players. In this are on the hunt for a top-flight, goal scoring forward who can help you out of your
menu you can display a goal drought?
list of the current top
scorers as well as a
ranking list of player 11.1.5 MOTIVATION
salaries. That way you can
gain valuable information Motivation is very
about both your own players and all of the others. When considering signing new important for your team.
players, these data are worth gold. What good does it do to
have the best and most
After the operation of this menu is explained, you should go ahead and sort the experienced players if
players by certain criteria. You will certainly enjoy the versatility of the display options. they don’t care whether
they win their match or
The upper selection list contains options you are already familiar with from other not? You can grant your
menus. First left-click to select the competition or league about whose players you players one or another
would like information. motivational aid using
this menu. In the upper
Use the buttons to the upper right to set the sorting criterion. area you can initiate
different activities that
You can limit the number of players listed either by using the buttons to the upper left should motivate your
to choose certain team roles or by displaying only the currently deployed (“Active”) team. The most important, which you should not avoid in any case, is setting bonuses.
players. To do this, click on the “Team bonus” button in the lower selection list.

There are more limiting options in the lower right section of the screen. If you left-click You can promise your players a variety of bonuses. You can make the settings by
on the button in front of the displayed club logo, then only the players from this club clicking on the button next to the £ amount. The right-hand buttons increase the set
will be listed. Left-click the button under that and only players from “manager clubs” values, the left-hand buttons lower them. If you have set all the bonuses you want,
will be displayed. If you are playing alone, then of course only your players will be left-click the “Accept” button to confirm. There will then be a security query which you
shown. By left-clicking on the arrow button, you can select any club from the context should pay attention to. Bonuses cannot be lowered at all during the season. So once
menu. you have offered a bonus, you cannot change your mind later. That would also not be
fair to your players. If you need some orientation as to what approximate range the
bonus should be in, click the “Proposal” button. The computer will make a suggestion
which you can then change. You will only set the bonus once you have clicked the
“Accept” button. Pay-day is only at the end of the season. The bonus payments are for
the entire team, incidentally, and not for each player individually.

46 47
11.1.6 TRAINING CAMP

Click the “Dates” button to hold special, motivation-improving activities. By visiting a training
With a club celebration, for example, you can increase your team’s sense of camp you can improve
togetherness. Though booze-ups that drain the players’ form have not been unheard your players’ match
of. Either click on the bottle icon in the upper right (the second from the left in the icon strengths. There are nine
bar) or click the horizontal arrow buttons until the text “Club celebration” appears. different training camps
Then left-click on the calendar icon (“Set date”) which will open the calendar. Now you can book. All differ in
select a suitable date by left-clicking on it and confirm it by clicking the “OK” button price and performance. If
in the upper right. When you confirm the security query, the icon for the celebration you have built your own
will appear in the calendar. training camp near your
stadium, you can also
You can use the other icons in the same way. Note that not every action will have the select this one – it is
same effect on all players (young players, for example, only go to the concert especially inexpensive to
unwillingly) and also the areas of effectiveness differ strongly from one another. For visit, however it still
example, the psychologist in no way strengthens the team spirit (as does the club generates costs for food
celebration), but he has revived many demoralised teams. After every activity, you will and drink.
receive a message in the news area about the success or failure – find out what will
do your team the best at the moment. In addition to normal training, a visit to a training camp gives you the opportunity to
improve your entire team. However, you cannot foresee which players will be improved
By clicking on the “Friendly match” button, you can arrange an unscheduled match by the training camp. The areas “Form”, “Energy” and “Morale” will be influenced
against any opponent. during the visit. Special abilities can also be improved here. Which training camp offers
Through test matches, you can try out tactical variants and find your dream-team. But what services can be seen in the upper right area of the screen.
bear in mind, too many matches increase the exhaustion value of your players. Left-
click on the arrow button to the upper left and select your ideal opponent from the Using the arrow icons you can get all the necessary basic information about the
context menu that appears. Afterwards use the calendar icon (“Select date”) as with training camps that are available. Under the picture you will see the cost per
the other motivational aids to select the desired date. Now you only need to wait and participating player and day as well as the name of the camp, and below that any
see if the team you have offered a friendly match to will agree. You will be informed special terms for certain periods. To the right of that you can easily set the
of this in the next few days via a message. corresponding periods in the calendar and book the training camp.

Left-clicking the info button to the right of the name will reveal more information
about the character and opening times. The bars to the upper right show you which
areas are the main focuses of training; below that you can see which attributes are
particularly improved.

If you decide to book a training camp manually, click on the calendar icon (“Select free
date”) after you have selected a training camp and choose a time period by drag and
drop. After confirming with “OK“, you can choose a mode of transportation (note that
not every training camp can be reached via an airport or teleporter) and the planned
number of participating players, which influences the total price. Bus trips are certainly
cheaper, but you lose two additional days for the trip (train trips cost one additional
travel day). After you have clicked the “Book” button and confirmed the security query,
the booking of the training camp is all wrapped up. However you can set aside your
plans by clicking the “Cancel” button.

48 49
11.2 LEAGUES

When you have confirmed your selection, the training camp will take place at the
scheduled time. On the final day of the camp you can intervene and take over the The main menu item “Leagues” includes four subitems:
training (unless you have entrusted one of your assistants with the job) – this will be
introduced by an animation sequence of the selected training camp. 11.2.1 TABLE

After left-clicking the mouse you will come to the departure screen for the selected If you select this
training camp, where you can edit the list of participating players. You can take players menu, you can see
with you by left-clicking so that there is a green tick in front of their names. If you leave all of the results,
scheduled players at home, you will receive a refund, but not of the full payment you tables and match
have already made. After clicking on the “Continue” button, you will arrive at the pairings. Here you
training camp and can now select a maximum of three players who will complete can see where you
either a fitness program to increase their energy reserves or an attribute-specific currently stand
training apart from the rest of the team. To do this, either click on the button all the with your team.
way to the right in the player’s line (“E“) or click one of the player’s displayed The SOCCER
attributes. MANAGER PRO
also provides some
Only those attributes which are supported by the training camp and for which the statistically
player meets the prerequisites are displayed. By left-clicking on the “Start training” interesting
button, you begin the training camp and the passing days will be shown under the information here.
player list (also those which, according to the calendar, have already passed; the
training camp takes you back to the past for these game sequences). To the right of the In the lower centre
time display is a slider for the training intensity, which can be used to demand a bit selection list, you can choose the competition about which you would like to see
more of the players (warning – increased danger of injury) or to proceed more slowly. information. Depending on which icon you select with the left mouse button,
Above this are indicators for the form, energy and morale development which show information about the corresponding competition will appear in the upper table area.
the probability of training progress in these areas. The same is true for players who are
participating in individual training, except that their bars are for the correspondingly In the lower left half of the screen, there are four additional buttons which are devoted
selected special programs. exclusively to statistical values. You can view the table in different variations by clicking
the buttons. You should go ahead and try these options.
After training has ended, you can trace the results of the training camp with the
“Before the training” and “After the training” buttons. “End visit” closes the training To the lower right is the “Tip” button, which orders the computer to project the table
camp screen and returns you to the real (game) calendar. for the entire season (which can sometimes be quite alarming). For cup competitions,
such as the EUFA Cup for example, no table will really make sense of course.

50 51
11.2.2 MATCHES

The matches for the In the lower left area, you can limit the view to different teams with the click of a
selected competition will button.
be listed in the upper box,
and at first only for the To the lower right you can switch between a view of all players on a team and one
current match day. with only those currently deployed.

You can display the match


pairings for other match 11.2.4 STATISTICS
days by left-clicking on
the arrow buttons This is a menu that
underneath the box. As a provides you with
result, you can view your outstanding statistics,
next opponents a long similar to the player
way ahead, in order to statistics, about all of the
know what is heading your way in the coming weeks. teams. You can receive
sorted overviews of all
The “Only matches for...“ button allows you to limit the display in the match pairings conceivable information
field to your own team. that there is for the
teams.
On the lower right side is the tip button familiar from the “Table” section which has
the computer project the pairings. Operation is to a large
extent analogous to the
player statistics. The large
11.2.3 STRENGTHS box to the left shows you the club logos of the teams which are taking part in the
selected competition. The arrangement in the box displays the strengths of the clubs.
This menu gives you a The farther to the right the logo is, the stronger the team is with regard to the selected
graphic display of the criteria. You can select these in the selection lists on the upper left and right edges of
strength values, the the screen. Left-clicking enables or disables the buttons. You can also, as an example,
number of positive and sort according to individual teams, consider only deployed players, or sort according to
negative attributes, as value or table position (these buttons are located in the lower right). Try out the
well as the salary different options. The visual display quickly “reveals” a team if it has particular
structures of all teams in a weaknesses in certain areas (e.g. defence). So you can gain useful information about
competition. The selection your team and your opponents.
of the competition is
made as in “Tables”.

52 53
11.3 FINANCES

Finances are a very important area that you have to take care of as a manager (unless On the one hand, it is very important for you or your assistant to take care of
you are letting your assistants do the job for you). advertising contracts very early in the game, because you will otherwise miss
important income. On the other hand, you shouldn’t blindly accept the first offer. Over
You should always make sure that your club is financially “healthy”, because if the pile the course of the season, the offers will increase and the demands for the table
of debts becomes too high, player sales are often the last chance to save your club position you must reach will sink.
from ruin. Loans may bring in money for the short-term, but bear in mind that they
have to be repaid later. Under the diagram you will see the logo of the selected advertiser in the right-hand
area. The more green the logo appears, the more interested the company is in a
partnership and would like to go into business with you. Your “reputation” is the
11.3.1 ADVERTISING deciding value for which firms would like to conclude contracts with you. And for that
your sporting successes are decisive. It is understandable that a firm would prefer to
There are a variety of conclude an advertising contract with a club that takes part in international
income sources to cover competitions and therefore is constantly present on television.
the costs of your team
and the entire club. Your reputation with the clubs is shown by the bar in the lower right area. During the
Besides the entrance fees negotiations, you must sell your club well to the advertisers: you can already announce
for home matches and what position you will reach at the end of the season and whether you plan to qualify
possible bonuses for for the international competitions. To do that, you can first use the “-/+“ buttons in the
victories in certain lower right under the bar. This changes the expected placement of your club. The higher
competitions, advertising you set your goal, the more companies will want to conclude a contract with you.
income is an important Above that is a button which you can enable with a left-click. If it is enabled, you
part of your financial promise to be represented in an international competition during the coming season.
planning. In this menu That increases your reputation with the companies. You must be careful with your
you conclude advertising selection of predictions. A high target may earn you better contracts at first, but if you
contracts (primary don’t reach the set goal, the company with which you have concluded the contract will
advertising) and determine who will take care of the public relations, merchandising not want to negotiate with you again anytime soon. So try to choose realistic targets.
and fan relations (secondary advertising).
You can conclude advertising contracts for the following areas:
In the “primary advertising” area, which you enter by clicking on the appropriate
button in the lower right of the screen, you will see in the upper left diagram all of the 14 x stadium advertising
advertising spaces for which you can conclude contracts. At the beginning of the game 1x TV rights
all of these spaces are unassigned. Therefore, you still do not have any advertising 1x equipment advertising
income. There is one exception in the easiest level, where you already have the best 1x jersey advertising
possible assistant and he has already looked around for the best contracts.

54 55
You can compare the companies’ offers with one another in the box to the right. Select There are three areas of your advertising that you cannot take care of yourself, but
the categories listed above individually with the corresponding tab. The information rather must hire another company to take over this business for you.
includes the basic amount per month, the term and special bonuses for every cup
match, international match or match with more than 30,000 spectators which you For this, click on the “secondary advertising” button. A screen will now appear that
have. For the term, you should consider how long you want to bind yourself to a shows you who is responsible for your public relations, who controls the sale of fan
contract. If you have the prospect of strongly improving your team in the next few articles (merchandising) and who takes on fan relations. If you click on the horizontal
months and years, you should not conclude all too long-term a contract. Perhaps in the arrow buttons, you will change your contract partner. Whom you choose is up to you.
near future you will get a better offer (advertising contracts cannot be ended Bear in mind that you can have additional influence on your reputation with
prematurely). advertisers and also on your fans. Besides that, the sale of fan articles can bring a few
extra pounds flowing into your coffers (the sale of fan articles is particularly effective
If you would like to conclude a contract, click on the logo of the company with the left if you have built a fan shop in your stadium). Make note that the pros charge more for
mouse button. It will then appear with all of the relevant information under the list of their work than beginners do.
your advertising contracts. You can now conclude a contract with the desired company
by clicking on the corresponding “Accept” button. If you have a respectable
negotiating skill (the chances of success are shown to you as a percentage), you should 11.3.2 BANK
try using the “Negotiate” button. A negotiation screen will open. Maybe you will be
presented with a better offer afterwards. If you have bad luck, though, the company You transact all of the
could also decide against you. To the left you will see the company’s offer and to the banking business in this
right your demands. If you click on the “Negotiate” button, you have a maximum of menu. You can invest
30 seconds to come together. If your potential partner does this, you will see this in the money, buy or sell shares,
changed amount of the offer, which will blink shortly. You have the option of correcting or even take out a loan if
your demands with the “arrow” buttons that now appear. If the advertising partner your financial situation is
accepts your demands, the negotiations may be ended prematurely and you can leave not as rosy as it should be.
the screen by left-clicking on the cross in the lower right. You can break off the
negotiations this way at any time. The menu is divided into
four submenus, consisting
If you have ended the negotiations, the main screen will open again and you will see of an overview of your
a list of your current advertising contracts in the diagram to the upper left. You will also investments or loans, the
see the term, your earnings and whether the advertising partner is satisfied with you option of investing or
(smiley icon). You can fill all of your free advertising space this way or wait for better taking out a loan, and one
offers. screen each for the purchase and sale of shares.

When advertising contracts expire, you will be sent an appropriate message. Make sure In the submenu screen “Investments“, important information is displayed in the left
that you then extend the contract or conclude a new one. Empty advertising spaces do frame of the upper screen which gives you a look at the general situation of the
not bring you any income. financial market. Here you will find information about interest rates, the stock
exchange index, your own assets and all investments which you currently have with
the bank. The interest rates differ depending on the term and change constantly during
the game. Before you take out a loan, it is advisable to wait for a favourable interest
situation. The interest on deposits which you receive when you invest money (time
deposit) is always less than the interest on debit for loans.

56 57
The general shares index gives you information about whether the shares are currently The data displayed here, of course, are no longer for your investments, but rather for
in a good position relative to the average or rather not. There are three values for this the loans you have taken out.
in the SOCCER MANAGER PRO. The “HNDSE” is the shares index for all British shares
(from London), the “DOW JAMES“ is the value for the international exchange (New In the “Shares purchase” or “Shares sale” submenus the share prices for the current
York), and the “Team index“ is for the best twelve teams in the first league. However, and previous days are in the upper left frame. Depending on which of the three buttons
there are not always shares for the twelve best placed clubs. Careful: if at the end of above the frame you click, the prices from New York, London or the teams will be
the season you happen to have shares in a club that does not finish in the best twelve, shown. The temperature chart under the values shows the course of the highlighted
these shares will be worthless. shares over the last 30 days. That way you can make out the trends. Activate a given
share value by left-clicking on the name of the share.
The dollar rate is significant if you want to buy shares on the international market. On
the American exchange the profit or loss is dependent on the rate change for the Your complete portfolio is listed in the upper right frame. Additionally, you will be
shares for one and on the change in the dollar rate for another. This way you can bring shown the price at which you bought the current shares and what they have become
in more profit. The risk of suffering high losses also increases though. worth in the mean time. That way you can see relatively easily whether you would
make a loss on a sale or not. Immediately after you have bought shares, you will see
Besides this, the interest rate for the overdraft facility and the account overdraft are that their value is already less than the purchase price. That is because all of the
shown. Because these interest rates are much higher than the interest rates for loans, commissions (there are commissions due on every sale of shares) are added to the
it is often better to take out a loan than to have your account constantly in the red. purchase price. Activate a given share value by left-clicking on the name of the share.

In the upper right frame are all your current investments with their term, amount and You will receive important news about the economic situation of various concerns
interest rate. during the game in the news window.

If you would like to invest money, first set the amount and the term using the buttons If the entire business of shares is unpleasant to you, we can tell you that this part of
in the lower left area of the screen. The corresponding interest rates which you will be the game is not compulsory. You can spruce up your purse a bit here, but it will not be
entitled to, can be seen to the right. If you want to invest the money, click with the left crucial to the game for you if you stay out of shares trading.
mouse button on the “Investments“ button. When you confirm the subsequent security
query, the money will be committed. This money will only be available to you again On the lower edge of the screen you will find the buttons with which you control the
when the term has expired. number of shares to be bought or sold. The settings are always for the highlighted
shares (shown to the left). If you would like others, you must first left-click on them.
Proceed exactly the same way in the “Loans” submenu screen, if you want to take out Then confirm your sale or purchase by left-clicking on the relevant button. After you
a loan, only remember that you must left-click on the “Loan” button after setting the have confirmed the security query, the shares transaction is finished.
amount and term.
The principle behind the stock market consists of taking advantage of the market gain
The button “Loan from” is only important if you are playing with more than one of shares. Shares should be bought as cheaply as possible and then sold again as
manager. Then you can borrow money not only from the bank, but also from other dearly as possible. Therefore the timing of the purchase and sale plays the most
players. Perhaps you will get a better interest rate there than with the bank. important role on the stock exchange.

If you click the button with the left mouse button, the context menu where you can
select the lender will appear. If you select another player, you must agree on an interest
rate. If you are playing alone, you have no other choice than to borrow money from the
bank. At any rate, loans in SOCCER MANAGER PRO are due, including interest, at the
end of the term. You should make sure that at this point you are in a position to repay
the loan.

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11.3.3 BALANCE 11.3.4 FOOTBALL POOLS

This menu item gives you an overview of your balance. All of the earnings and You can also build up your club coffers a bit by betting on the football pools.
expenses are listed here. The balance is divided into four areas: Depending on the stake, there is a great deal of money to be won. Important for this
Finances, Advertising, Team, Stadium is that all of the matches that you bet go the right way. Only then will you have won.
Also available is the “Analysis” area, which offers you tips about your current situation. If you call up the “Pools” submenu, all of the match pairings for the next betting day
will appear. You can make your bets on the right-hand side of the screen (by left-
In each of these areas, the earnings will be compared to the expenses. The result is the clicking on 1, 0 or 2). The odds for
balance, which will reveal either a surplus or a loss. If you left-click with the mouse in the match results will also be set
one of the areas, all the sections with their amounts will be shown in the right-hand there.
section of the screen.
Using the buttons below you can
From the total balance you will see if you have made a profit or a loss so far this season set your stake for the bet (max.
with your club. 100,000 pounds).

In any case, taxes will be due at Then choose the match result: a
the end of the year. This amount one for a home victory, a zero for
will be displayed under the a draw and a two for an away
general statement. victory. You must mark at least
three matches from the selection, though it can also be more. The more matches you
You can also view your balance choose, the higher your share of the prize money will be. Since you must not pick any
for any period which you have match incorrectly this will also increase the risk that your bet will be wrong.
previously set. To do this, use the
button in the upper left section of Put a cross next to the matches you would like to bet on by left-clicking on the match
the screen. If you click on the result (1, 0 or 2).
button and activate the “Balance If you are finished, your total share and possible winnings will be shown in the
in the current year“ with the left overview to the lower right. The total share is calculated by multiplying all the shares
mouse button, you will see an from matches which you have bet. The share is then multiplied by your stake and you
overview of the current earnings and expenses. Here, for example, are the currently receive your possible total winnings.
paid salaries as well as the average attendance to date.
Note that before your first league home match this value will not agree with your You can change the betting day with the button all the way to the lower left.
actual financial position. Make sure that your total balance in this view mode is not
constantly in the red, because sooner or later that will mean that you are in debt or The “Pools 2“ button switches to a special kind of betting which is available in SOCCER
that you will have to part with one of your players in order to get some cash. MANAGER PRO. Here you can bet on the coming series of all available clubs.
For this, click on the button in the upper left to select the desired club. Now click on
If you select “Balance prognosis to the end of the season“, the computer will try to the “Bet” button farther to the right to determine the type of series. Finally, use the
project your earnings and expenses up to the end of the season. arrow buttons to set the number of matches which the series should have. You have
Below that, you can also call up the balance from the previous year for comparison and now generated a bet of the type
display the balance for a specific month. “Arsenal wins 3 matches“.

Now determine your stake and left-click on the “Bet” button to make your bet. The
share and the possible winnings are then displayed in the centre of the screen with the
share calculated from the quality of the selected clubs and their opponents.
Good luck!

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11.4 MANAGEMENT

There are four submenus in the main “Management” menu. You can take care of your You can set all of the admission prices using the selection buttons to the right. You can
stadium and view club successes from previous years, your manager assessment and use these for individual grandstands (north-west curve, north grandstand, north-east
your high scores. curve, south grandstand, south-east curve and south-west curve) and also for the
stadium as a whole.

11.4.1 STADIUM For top matches it is possible to set a top surcharge. If you left-click on the button next
to the “Automatic top surcharge” field, the computer will set a top surcharge for you,
provided your opponent is in at least the set table position. For that you can use the
two long buttons under the top surcharge setting. Click with the left mouse button on
the upper field and you can set the desired percentage that should be added to the
normal price of admission in the context menu. By left-clicking on the lower button,
you can set the table position at which the surcharge should be automatically added.

With a sold-out house in a top match you can thus earn a few extra pounds. The set
values are shown next to the buttons. You must make the selection of the admission
price carefully. Too high admission prices scare away spectators. With too frequently
sold-out matches you are giving away money. An almost sold-out stadium tells you
that you have set the ideal admission price. The attendance numbers depend on several
factors. The prices have an effect, as do your table position and the condition of the
stadium. Your spectators are less willing to visit a dilapidated grandstand than a
refurbished one.

The large picture shows you a bird’s-eye view of the stadium complex. All of the
buildings you can call your own can be seen there. If you move the mouse over the
individual areas, you can see information about these components; by clicking with the
right mouse button, you can order new construction or renovate a component.

Naturally over the course of the years, your stadium should develop into a showpiece. If you click on the “Improvement“ button below, you will be taken to another view. The
At the beginning of the game, that is still not the case depending on the league in scrolling button on the right edge will take you to all areas of the complex. To the left
which you start. You can enlarge your stadium, build buildings and set new admission is a diagram of the current stadium component. If the graphics are only shaded, this
prices. part must still be built. Your stadium complex can consist of the following components:
grandstands, scoreboard, floodlights, turf heating, VIP stands, car-park, security, turf,
Important data about your stadium are in the upper edge of the screen. The number of sports school, training facility, rehab centre, fan shops, snack stands, airport, medical
usable seats is displayed, as are the necessary attendance average and, if applicable, laboratory, manager training centre, sport research, your own training camp and a
the number of season tickets sold for the current season. The necessary attendance monument. Perhaps you will even be in the financial position one day of being able to
average is the number of spectators you need in order to keep your finances in balance build a superarena.
at the currently set admission prices. If you achieve this average, then all of the costs
incurred by your club will be covered. If you are below the average, then your expenses The current condition of all areas is shown as a percentage. If you right-click on a line,
are greater than your earnings. the context menu for that part will appear. Here, exactly as with the stadium view,
either there is more detailed information or you can order new construction or
renovation work.

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11.4.2 HISTORY

If you select the “Renovation” button by left-clicking, you will be asked by a security This screen gives you an
query to confirm or cancel the order. During the renovation, the grandstands can still overview of the national
be used. and international results
You can also carry out renovations automatically. But to do that you should always which you have achieved
have the necessary wherewithal. Click on “Renovate automatically” in the lower part with your club in the years
of the screen and set a percentage. If the condition of the stadium sinks below the already played.
given percentage, renovations will be carried out automatically.

If you decide on a new construction, you must determine which company you would
like to work with in the menu that appears. The companies will show you their prices
and the duration of the construction. Click with the left mouse button on the “Build”
button behind the company you would like to give the bid to. After that a summary
security query will appear. Bear in mind that the entire grandstand area where you are
building will be unusable during construction. Even the seats which the relevant
grandstand already has cannot be used. New construction on several grandstands at
the same time can drastically reduce your stadium capacity for a time. 11.4.3 ASSESSMENT

If you are building new grandstands, you must use the selection buttons to determine Your entire performance
how many seats the stands should have after construction is finished. as manager and coach to
this point is assessed
In the lower submenu bar, you can choose between other types of screen displays. here. For one thing, it is
interesting to see how
If you click on the “Statistics” button, you will receive a great deal of information good your own abilities
about your stadium, which you should look at carefully. The “News” button gives you are, for another these
additional information. All buttons are enabled with the left mouse button. abilities bring you
important “manager
points”. The more
successfully you operate,
the more manager points
you can use.

These “stars” will bring you a bonus in some places in the game. Which areas you want
to improve you can determine yourself (changes which you make always take effect in
the following month). You can distribute the stars displayed to the areas “Development
in training”, “Finances and publicity”, “Motivation of the players” and ”Negotiating
skill”. The more stars you put in any area, the better your manager abilities will be
there.

The number of manager points you can distribute will change over time. In the lower
part of the screen you can see which successes or failures will take you up or down a
level.

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11.4.4 HIGH SCORE 12 I TOOLS
Here you can see if you are a
good manager and if other The “Tools” menu allows you to load and save games, set different program
clubs have taken an interest in parameters (“Options”) and quit the game.
you. Points and medals are
awarded for good work. The
two upper boxes show how 12.1. LOAD
you are assessed at the
current time. In order to load a game, click on the corresponding entry in the submenu and select
your saved game from the screen which opens. After you have left-clicked on the
The point total to the right is “Load” button, the saved game will be loaded. The last saved game in the list is always
calculated from the the last which was automatically saved. You can reject your selection by left-clicking
percentages which you on the “Cancel” button.
receive for the areas in the
left-hand frame, plus the points for additional successes (cup victories, championships,
etc.). At first, the point total will increase over the course of the years, because it is a 12.2 SAVE
cumulative value. Only after a few years, old successes will no longer be included in
this value. Therefore, if you have won some competitions previously, but then suddenly In order to save a game, click on the corresponding entry in the submenu, select a free
go without any success for a few years, your point total will decrease again. slot in the next screen that opens and enter a meaningful name. After you have left-
clicked on the “Save” button, the game will be saved. You can reject your selection by
You receive medals at the end of the season for good work in the areas of “Team left-clicking on the “Cancel” button.
development”, “Motivation”, “Contracts”, “Finances”, “Advertising”,
“Championship” and “Cup competitions”.
12.3 OPTIONS
When the percentage values in the upper left box move above 89%, you will receive a
medal for the corresponding area at the end of the season. However, only one medal Define the general settings for your current game under “Options”. Left-click on the
may be won per season and area. fields you want to select or deselect to add or remove a tick mark.

The medals are important for the favour you enjoy with other clubs. The lower right box The option of a time limit for each move speeds up the game in multi-player mode.
shows you at what number of points and what number of medals various clubs would Every manager then has a limited time to configure his settings. When this time is
be interested in signing you as manager. up, it is immediately the next manager's turn, or the game day starts. The remaining
option fields should be self-explanatory.
The lower left box gives you an overview of your personal successes. All of the clubs
for which you have worked as the manager and your successes there are listed.
In the upper right section of the screen, your coaching successes are displayed in the
form of a bar. At the beginning of the game this area is still empty.

You can gather from the lower right section of the screen whether other clubs have
already become aware of your successes and might present you with a contract offer.
Left-clicking on the corresponding line enables you to accept the club as your new
employer after confirming a security query.

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13 I THE MATCH BEGINS!

The live match scenes in the SOCCER MANAGER PRO are unique in the area of football All selected matches are displayed in their own windows. These can be closed or
simulations. You are offered options to get involved here that go far beyond the usual. changed in size with the buttons in the upper right.
In the match broadcast you will see all the players running across the playing field in
accordance with their abilities. Minimise: The playing field is reduced to a small icon bar on the lower edge of
Every player movement is calculated “live”. And not only in one match, but the screen. This is very useful if you want to see another match that is in a
simultaneously in every match of the day. This offers you unique opportunities. Thus window behind the current window.
you can switch to another game at any time or even display several games at once. Maximise: The playing field is expanded to its maximum size.
Close: The window will close.
You can be sure that all of the statistics that you see in the SOCCER MANAGER PRO
and that you use in your management work are really calculated from “live” matches. On the upper edge of every window, you will get information about the clubs in the
match, the current score and the minute of play.

13.1 THE MATCH ANNOUNCEMENT Only one of the playing fields displayed is active. This is indicated by a yellow club
name. If you click the selection buttons in the menu bar, the settings you make there
On every match day in which your club takes part, you will be graphically shown the are valid exclusively for the club whose name is in yellow or for its match. For manager
line-ups of both teams. The line-up shows what positions the players from the current clubs, you can switch the club by clicking on its name.
teams are in.
Left-clicking takes you to the actual match. The button bar enables you to get involved in various ways during the match. From left
to right these are:

13.2 THE MATCH SCENES Camera icon


With this you can switch to one of the five different camera views in the live
First you should click on match. Choose the best in your opinion by left-clicking.
the pause icon in the The +/- icons change the current zoom factor. Examine your players up close or
menu bar at the very get an overview of the whole field.
bottom, so you can read The “X“ button closes the camera menu.
the following explana- The small playing field button opens a playing field radar, so that you can better
tions and try them out. assess the formations.
Left-click on this button. The camera icon below that switches the above-mentioned camera menu on and
off.
The large, downward pointing arrow to the right of that switches the button bar
on and off.
The following buttons turn match day pairings and the current table on and off.
The button with the playing card enables you to use the special cards described
in Chapter 7.3. The window can be closed by left-clicking on the “X” button in
the upper right.
Slow motion: Click here if you want to see a scene again in slow replay.
Pause: The match events stop.

68 69
This way you have certain ways of influencing the players while the match is running
Forward: Fast forward; The fast forward depends on the calculation speed of your – though no more than a coach who runs up and down the sidelines shouting
computer. The matches are shown at top speed. If this speed is not enough for instructions to the players.
you, you can left-click on the “lightning” button farther to the right and hold it
down until the match is over. All the instructions given are always for the team displayed in yellow in the active
The jersey button allows you to substitute players and change tactical measures window. If two human players are going against one another you can change the
as described in Chapter 11.1.1 (Deployment). You can make a substitution by active club by clicking on the club logo above on the information bar. However, if you
dragging the deployed player onto a player on the reserve bench. If everything is want to avoid quarrels, we recommend that you disable the action control pad for this
OK with the intended substitution, then a substitution icon will appear next to match in the options context menu.
both players in place of their “FME” values. As soon as there is a favourable
situation in the match, the substitution will take place. Normally, you can make
up to three substitutions. 13.3 HALF-TIME

Sometimes the change must take place as quickly as possible. You can instruct your During half-time you can put your motivational skills to use. Now you have to consider
players that they should shoot the ball out of play in order to make the substitution what you want to say to your players. To do that, use the ten buttons to the right, next
possible. To do this, click on the corresponding button in the lower right. to the motivation curve. Keep an eye on the running curve. The course is very
important; it shows whether what you are saying motivates your players or not. You
You can stop the substitution at any time before it takes place. To do so, click again can also click a button more than once. But bear in mind: if you constantly preach the
with the left mouse button on the player whom you want to send in or out. As soon as same sermon, the effect of your speech on your players will decrease over time. For
the substitution icon vanishes, the substitution has been stopped. During the course of your dressing down (or your praise) you have exactly as much time as it takes the curve
the match, you see a blinking substitution icon over the player for whom the change to reach the outer right edge. This is the motivation value your boys will then have
is planned. The player who is to be sent in will “warm up” on the edge of the playing when they return to the field.
field in the meantime. Close the window by left-clicking on the “X” button in the upper
right.
13.4 GENERAL
The green (Load) and red (Save) diskettes enable you to load or save your game.
The action control pad offers you opportunities to get directly involved during the Because you can make changes at any time during the match, this can also change the
course of the match. You will see a control field to the lower left in the playing field events of the match. The match is constantly being recalculated. It is often worth
frame. With these controls you can shout instructions to your players during the bringing in fresh players, switching tactics or changing the effort. Many a team has
match. Whether these are always obeyed is another matter. been pulled from the jaws of defeat this way. So, good luck!!!

You can try to influence the player with the ball. If you click on the arrow buttons with
the left mouse button, you are giving the player with the ball instructions about which 13.5 AFTER THE MATCH
direction he ought to run. If you right-click on one of the arrows, he should pass in that
direction. After the match you will see the final match statistics comparing the players who were
in the game, including among other things match ratings, the clubs in comparison
A left-click on the ball means: (shots on goal, ball possession, cards, etc.) and general data about the game such as
"Shoot!!!" attendance and weather. Afterwards you will be presented with the results and final
table of the match day.

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14 I The Editor

14.1 GENERAL

The editor screen is divided into two areas. On the left is an overview of all clubs, on
the right you see the player list of the currently selected club.

Using the three switches in the lower right, you can load the existing configuration,
save your changes, or leave the editor.

14.2 CLUBS

The club data are initially sorted alphabetically by club name. Left-clicking on the
“Country” switch changes the sorting order. The selection list will then be sorted by
country name.

There is an “exchange” icon on the left edge of every line in both lists; this will be
explained in detail later.

To change the name of a team, select it by left-clicking. Then enter the new team name.
You can change other team data by left-clicking on the “magnifying glass” icon. This
opens another window. This is where you can change all of the team data.
Before entering the game, you have the option of using the editor to create your own
game configuration. If you want to exchange two teams for one another, left-click on the “Exchange icon”
for each of them. With this sort of exchange, you can change the league membership
All of the club and player data can be changed in any way you like. of the individual teams. This way you can, for example, promote or relegate teams into
different leagues.

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14.3 PLAYER DATA

All players of the currently selected club are always shown on the right side. All player Country:
data can be edited here. This includes the following components: Left-click to open a context menu through which you can change the nationality.

Number Appearance:
Player type Click on the “magnifying glass” icon to open a context menu which lets you edit the
First name footballer's skin colour, chin, eyes, hair, mouth and nose.
Last name
Strength All context menus are closed by right-clicking outside of the field which contains the
Talents overview.
Country
Appearance (via the “magnifying glass” icon) Using the “exchange function”, you can assign players to different clubs. This is done
in a similar way as exchanging teams. First left-click on the “exchange” icon of one of
Each of these areas can be changed; click to activate them. the two players you would like to switch. This player now appears in a “reminder field”
below the player list. Now select the club of the other player you want to switch. Then
Number: left-click on the player's “exchange” icon in the player list that appears. The two
Enter a jersey number. Numbers should be unique within a team. players have now switched their clubs.

First name: The transfer market players and scout players can also be edited. Select them by left-
Enter the first letter of the name. clicking on the corresponding field below the club overview.

Name:
Enter the last name of the player.
NOTE!
Strength: Do not forget to save your changes, or all your efforts will have been for
nothing.
The first field shows the existing playing strength, the star the existing talent of the
player.

Talents:
This is where you determine which attributes a player has at the beginning of the
game, and which he can learn in the course of the game. To do this, left-click to open
a context menu where you can assign the attributes to the player. Then click in the
individual fields to activate the symbols. The green tick means that the player has that
attribute at the beginning of the game, while the red “prohibition sign” indicates that
the player cannot learn this talent. All remaining abilities can be learned.

74 75
15 I TIPS

Be aware that your players’ attributes are very important and strongly influence Don’t let your players play all too far from their favourite positions, unless you are
their abilities. Make use of the good attributes in your formation. A forward who is willing to put up with a loss of strength. Note that the player with the “Football
good with head balls and has an instinct for goals belongs in the centre. god” ability can play all positions at the same strength. You can develop this ability
through targeted training.
If you want to sign good players, you can, with a bit of luck, kill two birds with one
stone. Try to lure players away from your direct competition. That way not only will If you feel overtaxed by the multitude of options at the beginning of your managing
you be stronger, but you will also weaken the other team. career, you should first assign some duty areas to your assistant. Watch him and, if
possible, learn from him. You can gradually relieve the assistant of his duties.
Try to sign younger players, whom you want to strongly improve through training
camps and targeted training, for the long term. As long as the players are still Keep an eye on the age of your players. Try to sell those old players whom you don’t
weaker, they don’t require as high a salary – and that will stay the same over years want to keep on your team at any price early. If such a player anticipates you and
if they have a long-term contract. announces the surprise end of his career, you will no longer have an opportunity to
gain a transfer fee for him somewhere ...
You should take a look around the transfer market at the beginning of the game. At
the start it is still substantially full and open. There is no transfer fee for players on Study the salaries and transfer fees of different players before you become active in
the transfer market. the transfer market. Learn to judge the prices on the market, otherwise you may pay
too high transfer fees or salaries than were really necessary.
Make sure that your squad of players doesn’t get too large. Your selection of players
may be quite extensive then, but an overly large squad results in very high costs It is worth it to study your opponent well and make use of his weak points. You have
through the players’ salaries. If you want to sign new players, you should part with numerous options for making tactical adjustments for every opponent.
others at the same time.
Don’t constantly substitute your entire team. A well-rehearsed team plays better
Try to extend contracts with players whom you want to keep for a long time as early than one that is always being jumbled together anew.
as possible. You will not get a penny in transfer fees for players who leave your club
after their contracts expire. If the schedule is not too full, you might risk a friendly match. You can test out the
effects of specific tactical variants there.
Never let your club get too far into debt. Additional costs through interest payments
on loans can really drain you over any length of time. The SOCCER MANAGER PRO enables you to buy new players at almost every point
in the program. You do not have to switch to a specific menu for this. If for example,
Pay attention to your necessary average attendance. It will inform you if your you would like to buy a player from the top team in the table, simply right-click on
earnings and expenses are in balance. You can find this value in the “Stadium” the team name in the table and select “Team Information“. Now enable the “Scorer
menu, directly over the picture of your arena. List“. If you now move the mouse over the players, you will get additional
information. Right-clicking will take you to the “Player information” for the selected
If your stadium is always full, it is more advisable to expand it, rather than to keep player. You can also make him an offer right here, if necessary. See point 11.1.2:
raising the prices. Constantly rising prices will put off your spectators. Transfer Market.

Don’t be afraid to make tactical changes or substitutions during the match. They
also have a strong influence on the outcome during the match.

76 77
16 I CREDITS

HEARTLINE JOWOOD

Concept & Game Design Head of Development


Werner Krahe Erik Simon
Jens Onnen
Director Product Management
Programming Michael Hengst
Gerth Donath
Werner Krahe Product Manager
Andreas Niedermaier Stefan Berger
Jens Onnen
Klaus Schumacher Producer
Marc Winterhoff Christian Braun

Graphic Design Marketing Manager


Mathhias „mAT“ Walterbach Gerald Kossaer

3D Graphics & Animations Localisation Manager


Thomas Bartos Kostka Nikolaus Gregorcic
Genom Code GmbH
Art Director
Sound Christian Glatz
www.MusicFillingStation.de
Anklang Studio Int. Security & Protection Manager
Gerhard Neuhofer
Consulting & Handbook
Jürgen Krahe Int. QA, Purchasing & Production
Director
Handbook Design Fritz Neuhofer
Sabine Rostock
Leadtester
Chef Tester Norbert Landertshamer
Stefan Damm Robert Hernler
Patrick Grigutsch Stefan Spill
Jürgen Krahe
Gerold Onnen Tester
Andi Pröschold Jörg Berger, Markus Brucher, Martin Bucher,
Martin Suttrop Uwe Drescher, Benedikt Eibl, Katharina
Grassegger, Georg Grieshofer, Petra Grossegger,
Techniques Anton Handl, Oliver Helmhart, Barbara
Uses Bink Video Copyright © 1997 – 2002 Hochwimmer, Andreas Kainer, Christian Kargl,
by RAD Game Tools, Inc Stefan Klaschka, Alexander Kumer, Rudolf
Kussberger, Peter Lippusch, Hedwig Matl, Mario
Uses Zlib Compression Library Moser, Bernd Pichlbauer, Harald Ploder, Stefan
© 1995 – 2002 Jean-Ioup Gailly & Mark Adler Pollheimer, Mihai Popescu, Stephan Radosevic,
Eveline Rinesch, Walter Schiedhofer, Gerald
FMOD sound and music system, Schurl, Matthias Thurner, Dagmar Tiefenbacher,
Copyright © Firelight Technologies Pty, Ltd., Kai Mayer, Thomas Schwarzl, Stefan Reitmaier,
1995 -2002 Harald Fritz

Proof Reader
Uta Hengst

78 79
© 2003 by heart-line Software GmbH, published by JoWooD Productions Software AG, Technologiepark 4a ,
A-8786 Rottenmann, Austria. All rights reserved. Image courtesy © Corbis.

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