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1
Masters Blood Bowl
GAME RULES
These are the core rules you will need in addition to those in the
Blood Bowl rulebook in order to play Masters Blood Bowl. Except
where noted below, coaches should use the rules in the CRP.
SETTING UP THE GAME
Each coach may set up 7 players between their End Zone and
their line of scrimmage. In Masters Blood Bowl the teams set up
apart from each other in a similar fashion to Rugby. This means
that there are two lines of scrimmage (one for each team), rather
than just one in the middle of the pitch. The following other
restrictions also apply:
1. The kicking team always sets up first.
FAME
Since both teams are so packed full of Stars the crowds drawn to
such events are massive and allegiances are practically
impossible to judge. Many fans come to watch matches played
by other races, just to see the legends in action. The result of
this confusion is that both teams are considered to have equal
(and in game terms, zero) FAME.
THE KICK OFF
After both players have set up, the coach of the kicking team
places the football anywhere on the field in front of the kicking
teams Line of Scrimmage. The kick then proceeds as usual but
a touchback only occurs if the ball goes off the field (as normal)
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Masters Blood Bowl
or crosses back over the kicking teams Line of Scrimmage (not
over the halfway line). Note: this may result in the ball finishing in
front of the receiving team.
THE INJURY TABLE
Masters Blood Bowl uses the following Injury table, rather than
the one in the Blood Bowl Handbook. This is a simpler version of
the table that is both quick and easy to use.
2D6 Result 2-7 STUNNED Leave the player on the field but
turn him face down. All he may do for his next action is turn face
up. Once face up, he may stand up on any subsequent turn
using the normal rules. 8-9 KOD Take the player off the field
and place this in the dugout in the KOd Players box. At the next
Kick-Off, before you set up any players, roll for each of your
players that have been KOd. On a roll of 1-3 they must remain in
the KOd box and may not be used, although you may roll again
for them at the next kick-off. On a roll of 4-6, you may return the
player to the Reserves box and can use them as normal from
then on. 10-12 BADLY HURT Take the player off the field and
place him in the Dead & Injured Players box. The player must
miss the rest of the game.
As with Star Players in the normal games of Blood Bowl, they
each have their own apothecaries who can bring them back from
even the most severe injuries. As such Masters players never
miss more than the rest of the current game. No matter how
badly injured, they will all be fight fit by the start of the next
game.
PASSING
Unlike in the 7s rules, there are no restrictions on passing
beyond those in the normal game. This means that a proficient
thrower could attempt a longbomb which was nearly the full
length of the pitch!
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Masters Blood Bowl
THE REF
Put simply there isnt one! Players may foul with impunity and
secret weapons do not have to be kept secret. In other words,
there are no sending offs in Masters Blood Bowl!
You can still only make one foul action per turn and trying to field
more than 7 players at once would result in the entire team being
lynched by the crowd, but one of this variants most crowd
pleasing features is TOTAL CARNAGE!!!
TEAM REROLLS
Team rerolls in the game of Blood Bowl represent practiced
plays or the developed relationships between players allowing
them to function better as a single unit. Star Players are NOT
team players (They know that they are better than the rest!) and
this means they dont need team rerolls. To put it bluntly, NO
TEAM REROLLS are used in Masters Blood Bowl. Although
players are allowed to use rerolls granted by their skills.
THE TEAMS
In CRP each team has 6 Star Players available to them. These
players are the core of your team. As the game are played as
Sevens matches and in this sport not having a reserve is close to
suicide each team can also take any 2 players that would be
available to them on their races normal roster. These 2 additions
are however not total rookies; they are in fact Local Heroes, as
yet to gain the recognition equivalent to their Masters
teammates.
Creating Local Heroes
Each local hero is picked from your chosen races roster. You
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Masters Blood Bowl
may choose any position of player for your 2 Local Heroes, but
may only choose one of any 0-1 positional. (I.e. A Chaos Pact
team could choose a troll and an ogre, but not 2 ogres.)
Each Hero has 5 development points, which may be spent as
follows:
And that is it! Whether you play these as a one off game,
a knock out tournament or a league. The point of these
rules is simple; to play fast action games with amazing
players.
Thank you to Tom Merrigan (who I hope doesnt mind me borrowing heavily from
his ideas!), Mike Nash for his idea of the Local Hero and Stephen Dobson (Rab)
for trying these rules out in some fun games.