Vous êtes sur la page 1sur 9

Emotional intelligence

Mikos Codemaster Guide


This is a game guide for Code Master, Mikos Coding Game.
There are two ways to open Mikos Code Master.
1. On the top right-hand corner of the My Miko app, you will nd the icon of
a game controller. This opens Mikos Playhouse, which contains all the
games which can be downloaded and played with Miko. On this screen,
you will nd Mikos Code Master, Tap the play button to play the game.

2. Open Mikos Code Master app after downloading and play directly.

3. You can exit the game at any time by taping the back button.
1. Once you tap the play button you will be taken to the chapters screen, it
is here you can select and play the chapters that will teach your child
coding.

2. Each chapter is based on a dierent topic and contains 10 levels which


will gradually teach the child coding concepts of that topic.

3. Each chapter will unlock as you complete the previous one.

4. The Top Left Arrow will take the player back to the main menu screen.

5. The icons shown on the screens are respectively as:

Activity Icon Chapters Icon


Takes you to the This takes you back
activity screen. from the activity
screen to the chapters
screen.

Settings Icon Achievements Icon


Adjust the Music & Takes you to the
Sounds eects of achievement screen.
the game.
1. Once you tap the Chapter you want to play, you will be taken to the
chapter level screen, where you will be able to play the levels within the
chapter.

2. Each level will unlock as you complete the previous one.

3. For completing each level your child will receive a star rating based on his
performance in that level.

4. We know your child might outshine the star ratings, if so then your child
will receive an extra credit ribbon as well, this will be given for completing
a level in a single attempt.

5. When 10 levels within a chapter are completed an activity will be


unlocked and can be accessed via the Activity Screen.

6. The Top Left Arrow will take the player back to the previous screen.
This is the in-game screen, where all the action takes place.
The various elements in this screen are :
Hamburger Menu This lets players exit the level, go to the chapters screen
or change the settings of the game.

Chapter/ This helps players know the current chapter and the level
LevelMarker being played.

Blocks Counter This lets players know the number of blocks used and
available for the solution.

Code Blocks The objects in the centre of the workspace (When Run,
Move Front) are known as code blocks and are arranged
to create a solution.

Blocks Drawer The panel to the left with options such as Drive, Lights,
Display etc. is known as the Blocks Drawer, it is here
where all the codes blocks to be used for the various
tasks are found.

Drive Contains code blocks to control the Navigation


of Miko. You can make Miko move forward,
move backward,turn left and turn right.
Light Contains Code blocks to Control Mikos lights
and its patterns. You can make Mikos side rims
and ear lights glow Red, yellow, orange, blue,
light pattern Blink, fade in etc.
Display Contains set of commands to emote mikos
emotions.

Sounds Contains set of commands to play sounds.

Objectives Panel This area displays the objectives for the current level.

Run Button Once the code is assembled and connected to the


When Run Block, use this button to Run the code.

Reset Button This will clear the entire workspace and reset the level.

Map Button This button display the map to understand the level
objective.
Solution Button This button appears after 5 retry attempts have been
made to clear the level. Once the solution button is
tapped, the solution for the level is added in the
workspace.
(*Note - This instantly gives players 1 star if used.)

Trash Can Code Blocks to be deleted can be dragged and dropped


here.
Types of Code Blocks
There are various types of code blocks that can be found throughout the
game in Code Master they all fall under one of these categories :
Fundamental The When Run block is an example of it. This block
Blocks appears automatically in each level and for your code to
run, all blocks must be connected to this block via a code
block chain. Any block not connected to this block will not
execute.

Present Movable These are blocks provided in the level workspace which
Blocks are part of the solution and can be moved by players, but
cannot be deleted.

Present These are blocks provided in the level workspace which are
Non-Movable part of the solution which cannot be moved or deleted by
Blocks : players.

Non-Editable These are usable blocks, which can be used by players to


Blocks create a solution. These are simple blocks which cannot be
edited and must be used as it is.

Editable Blocks These are usable blocks, which can be used by players to
create a solution, these blocks are denoted by the
Drop Down arrow(s) present next to their respective elds.
When the drop down arrow is tapped an additional pop-up
is opened allowing players to edit the eld values.
Map Indicators
These are various indicators which can be found on the Map screen, these
provide hints to players as to the type of action that needs to be perform at
that particular spot in the map. :

Turn Right 180 This is used to indicate when players have to


Turn Miko around 180 Degrees from the Right
Hand Side.

Turn Left 180 This is used to indicate when players have to


Turn Miko around 180 Degrees from the Left
Hand Side.
Rotate Clockwise This is used to indicate when players have to
Turn Miko around 360 Degrees from the
Right Hand Side.

Rotate Anticlockwise This is used to indicate when players have


to Turn Miko around 360 Degrees from the
Left Hand Side.

Light Bulb Icon This is used to indicate when players have to


change the Light Colour or Set a Lightn Pattern
or Both. (This is indicated via the objective text)
Achievements Screen
All the conquests and exploits players have achieved during their game
sessions will be displayed here in all its glory. These comprise of :

Coding Level This level increases as players collect more and more stars
in every levels.

Extra Coding Level This level increases as players collect extra credits in
levels.

Badges These are awarded and indicate the Chapters which


have been successfully completed by players. Each
chapter has a badge of its own.

Certicates Tapping on a badge, will reveal the cool


Certicate of Completion awarded for the
completion of that chapter. Each chapter has a
certicate of its own, which players can
show-o to their friends.

Happy Coding !!!

Vous aimerez peut-être aussi