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Age of Fantasy: Skirmish Dark Elves v1.

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by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Background About OPR


Dark Elves are an elf faction that focuses on piracy, torture OPR (onepagerules) is the home of many free games which
and other despicable activities. They make heavy use of are designed to be fast to learn and easy to play. This project
witchcraft and enslave wild beasts and mythical creatures to was made by gamers for games and it can only exist thanks to
fight for them on the battlefield. the generous support of our awesome community!

As the separatists elves left the great forest and started their If youd like to support the continued development of our
new seafaring ways, they quickly splintered into two different games you can donate on patreon.com/onepagerules.
factions. The Dark Elves are those who believed that their
skills should be used to roam the seas to attack other races Find more of our games at onepagerules.wordpress.com.
and take what they wanted instead of trading.
Join the community by following us here:
Dark Elves are feared across all Tyrian seas and nobody dares
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cross any ship bearing their flag.
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Strategy
If you want to give us your feedback or have any questions
The Dark Elves are a very aggressive army that has units with feel free to contact us:
great quality values and a variety of special attacks. All of this
comes at the cost of Defense however, with very few units Forum: onepagerules.proboards.com
having more than basic armor. E-Mail: onepageanon@gmail.com

Because of this you should focus on pushing your main battle Thank you for playing and happy wargaming!
line past any objectives so as to keep the enemy from ever
reaching them, and use your support troops to hold them. Gaetano Ferrara (onepageanon)

Since your main troops have such low armor make sure to use
cavalry, crossbowmen and magic to deal as much damage as
possible in order to waver and rout units quickly. Note that
your crossbowmen have shorter range than usual, so dont
forget to put them in safe locations or covered by other units.

When playing Dark Elves you have to keep pushing forward


and disregard casualties, then you will surely win.
Age of Fantasy: Skirmish Dark Elves v1.0
by Gaetano Ferrara (http://onepagerules.wordpress.com/)

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Dark Lord [1] 3+ 4+ Hand Weapon (A3) Hero, Prowess, Tough(3) A 40pts
Sorceress [1] 4+ 2+ Hand Weapon (A1) Hero, Tough(3), Wizard(1) B 35pts
Assassin [1] 3+ 3+ 2x Hand Weapons (A2) Ambush, Fearless, Hero, Tough(3) C 40pts
Dark Warriors [3] 4+ 3+ Hand Weapons (A1) - E 25pts
Harpies [3] 5+ 2+ Claws (A2) Flying - 25pts
Corsairs [3] 4+ 4+ Hand Weapons (A1) Furious F 35pts
Dark Guardian [1] 3+ 3+ Halberd (A1, AP(1)) Furious - 15pts
Slaughter Sister [1] 3+ 2+ Hand Weapon (A2) Blade Dance - 15pts
Executioner [1] 3+ 3+ Great Weapon (A1, AP(3)) - - 15pts
Witch [1] 4+ 2+ 2x Hand Weapons (A1, Poison) Furious - 20pts
Shadow Killer [1] 3+ 2+ Hand Weapon (A1) Scouts, Skirmishers H 15pts
Crossbowman [1] 4+ 2+ Repeater Crossbow (24, A2, AP(1)) - - 25pts
Black Horseman [1] 4+ 3+ Spear (A1, Impact(1)) Fast G 15pts
Warlock [1] 3+ 4+ Hand Weapon (A2, Poison) Fast D 25pts
Raptor Knight [1] 3+ 5+ Lance (A1, Impact(2)), Claws (A1) Fast, Fear - 30pts
Black Horse [-] - - Hooves (A1) Fast - -
Raptor [-] - - Claws (A2) Fast, Fear - -
Black Pegasus [-] - - Hooves (A2) Fast, Flying, Tough(3) - -

A Replace Hand Weapon: Special Rules


Lance (A3, Impact(2)) mounted only +5pts Blade Dance: This model gets Defense +2 against
Halberd (A3, AP(1)) +5pts melee attacks.
2x Hand Weapons (A3) +10pts Prowess: When the hero is activated pick one
Great Weapon (A3, AP(2)) +10pts friendly unit within 3. The hero and his unit get
Upgrade with one: +1 to their melee attack rolls until the end of the
Repeater Handbow (12, A2) +10pts round.
2x Repeater Handbows (12, A2) +15pts
Wizard Spells
Repeater Crossbow (24, A2, AP(1)) +25pts
Darkness (2+): Target friendly unit within 6 gets
Mount on:
AP(1) until the end of the round.
Black Horse +10pts
Despair (3+): Target enemy unit within 12 gets
Raptor +15pts
-1 to its morale rolls until the end of the round.
Black Pegasus +35pts
Steal Soul (4+): Target enemy model within 18
takes D3 automatic hits with AP(2).
B Upgrade Wizard(1):
World of Pain (5+): Target enemy unit within 24
Wizard(2) +20pts
get -1 to its melee or shooting rolls until the end
Mount on:
of the round (pick one).
Black Horse +5pts
Blade Storm (6+): Target enemy unit within 24
Raptor +10pts
takes D6 automatic hits with AP(2).
Black Pegasus +25pts
Black Bolt (6+): Target enemy unit within 18
C Upgrade with one: takes 2D6 automatic hits with AP(1).
Dark Toxin (AP(1) in melee) +10pts
Lotus Poison (Poison in melee) +10pts
Black Venom (Deadly in melee) +10pts

D Upgrade with:
Wizard(1) +20pts

E Replace all Hand Weapons:


Spears (A1, Phalanx) +5pts

F Replace all Hand Weapons:


2x Hand Weapons (A1) +10pts
Repeater Handbows (12, A2) +20pts

G Upgrade with:
Repeater Crossbow (24, A2, AP(1)) +20pts

H Replace Hand Weapon:


Great Weapon (A1, AP(2)) +5pts
2x Hand Weapons (A1) +5pts
Repeater Crossbow (24, A2, AP(1)) +25pts

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