Académique Documents
Professionnel Documents
Culture Documents
thistledownsname@gmail.com
Version 1.1.0
Released 2-10-2017
I like to make character generators, so when I got the new rules for 7th sea I dove in and
made a new generator. Compared to first edition, the coding on this was vastly simpler.
The Builder tab is where you actually build the character. The boxed areas are for you to
fill in as you go along. Some will limit what you can type, others will not. The shaded
area is for general users of the generator. The guts of the generator are in the hidden
area on the right.
While the sheet is protected, there is no password on the protection, and if you feel like
tampering with it, go right ahead. But if you then re-upload it, please keep what I've
written on this page intact.
Note that some descriptions are paraphrased to fit on the page better.
The Print tab is my own style of character sheet, with a bit more information on it. But it
also takes 2 or 3 pages. It will fill in everything from the builder tab. The style is inspired
by my old 7th sea character generator, which was originally based upon NecroBob's 7th
Sea Character Generator. The stories area might be too small - I'm still messing around
with that.
The Sheet tab imports the information from the builder tab onto something similar to
the character sheet provided in the rulebook. It has a second page to it that copies the
descriptions of various things listed on the main sheet, but due to how excel treats
wrapped text some rows may need to be resized before printing.
The adv shuffle tab (hidden by default) is a series of functions to remove the blanks
between advantages before loading them onto the sheets.
The Styles tab (hidden by default) has tables for the fighting styles and sorcery
descriptions.
Revision Log
1.0 6/15/2016 Base release. Includes most of main rulebook.
1.0.1 6/16/2016 Includes descriptions for sorceries and duelist schools
1.0.2 6/20/2016 Includes character advancement options
1.0.3 6/21/2016 Made "sheets" tab more accomdating to other programs.
1.0.4 7/7/2016 Added descriptions to the builder tab, added a page of descriptions to the Sheets tab. Fixed Large adv
1.0.5 8/12/2016 Fixed errors on backgrounds with overlapping advantages.
1.0.6 9/26/2016 Fixed Cast Iron Stomach lookup error, fixed minor glamours
1.1.0 2/10/2017 Added Heroes & Villains and Pirate Nations Sourcesbooks
heets tab. Fixed Large adv, schools printout, and various misspellings.
Character
Player
Concept
Backgrounds
First Second
Quirk Quirk
#N/A #N/A
0
0
0
0
0
0
0
0
0
Story
Name Type
Goal
Reward
Step 1
Reputation Religion
Languages one per wits Wealth
Old Thean points lef 0
#N/A
Ships Charter? no
Arcana
Virtue #N/A
Hubris
Secret Society
#N/A
0
Write in new quirk
Corruption
corruption gained:
corruption costs 4 steps to lower
corruption lowered:
corruption total: 0
Arcana requires 4 steps to change
new virtue
new hubris
Use Aim when you point a pistol at someone and pull the trigger. Use Aim when you throw a knife across a crowded room with
pinpoint accuracy, whether your target is a person or an object.
Use Athletics to swing across a room on a chandelier, jump from roofop-to-roofop, or otherwise perform a dangerous physica
Use Brawl whenever you punch or kick someone in the face. Use Brawl when you grab someone and drag him down an alleyw
Use Convince when you appeal to another characters better nature. Use Convince when you assure someone youre being com
honest with her and she should trust you.
Use Empathy when you want to tell if someone is being genuine. Use Empathy when you determine someones general menta
theyre afraid, theyre nervous, theyre angry.
Use Hide when you sneak through a dark room without the guard on watch seeing you. Use Hide when you keep a weapon or
item hidden, and avoid it being found if you are searched. Use Hide to attack an unsuspecting victim with a weapon or your fis
Hide to construct a disguise or camouflage a location.
Use Hide when you sneak through a dark room without the guard on watch seeing you. Use Hide when you keep a weapon or
item hidden, and avoid it being found if you are searched. Use Hide to attack an unsuspecting victim with a weapon or your fis
Hide to construct a disguise or camouflage a location.
Use Intimidate when you make someone do what you want under threat of some action from you, physical or otherwise.
Use Notice when you investigate a crime scene or search a Villains study for clues. Use Notice when you want to pick out fine
a glance.
Use Perform when you try to captivate an audience with your showmanship. Use Perform to get across a particular message to
audience or to elicit a specific emotion from them through your performance to make them laugh at your comedy, to make t
weep at your tragedy, to rile them up with a motivational speech, etc.
Use Ride when you engage in a high-speed carriage chase. Use Ride when you ride a horse through the forest at a gallop.
Use Sailing whenever you navigate your way through a ships rigging. Use Sailing when you attempt to steer a ship during a pitc
battle at sea, or through a dangerously narrow channel.
Use Scholarship when you wax ecstatic about a certain subject matter, either from personal experience or teachings. Use Scho
when you consult your knowledge to fill in the details on a certain subject. Use Scholarship when you call upon your medical tr
tend to an injury.
Use Tempt when you bribe someone to do something for you that she really shouldnt agree to do. Use Tempt when you convi
someone to give you a little alone time.
Use Thef when you swipe something from someones pocket without him noticing. Use Thef when you pick a lock, crack a sa
something similar.
Use Warfare whenever you need tactical expertise, such as when youre breaching a castles defense. Use Warfare when you le
army in battle.
Use Weaponry when you attack something with a sword, axe, hammer, or knife in your hand.
--
--
Descriptions
trigger. Use Aim when you throw a knife across a crowded room with
bject.
p from roofop-to-roofop, or otherwise perform a dangerous physical stunt.
ce. Use Brawl when you grab someone and drag him down an alleyway.
tter nature. Use Convince when you assure someone youre being completely
enuine. Use Empathy when you determine someones general mental state
he guard on watch seeing you. Use Hide when you keep a weapon or other
Use Hide to attack an unsuspecting victim with a weapon or your fists. Use
nt under threat of some action from you, physical or otherwise.
a Villains study for clues. Use Notice when you want to pick out fine details at
. Use Ride when you ride a horse through the forest at a gallop.
ips rigging. Use Sailing when you attempt to steer a ship during a pitched
you that she really shouldnt agree to do. Use Tempt when you convince
cket without him noticing. Use Thef when you pick a lock, crack a safe, or
as when youre breaching a castles defense. Use Warfare when you lead an
Arcana
Virtue: 0
#N/A
Hubris: 0
#N/A
#N/A
0
#N/A
#N/A
10/20/2017 16:44
0
Sorcery
--
--
10/20/2017 16:44
CHARACTER INFORMATION TRAITS BACKGROUNDS
Character 0 BRAWN 0 0 0
0
Player 0 FINESSE 0 0 0
#N/A
Concept 0 RESOLVE 0 0 0
Nation 0 WITS 0 0 0 0
Religion 0 PANACHE 0 0 0
#N/A
Reputation 0
SKILLS ADVANTAGES
Wealth 0 AIM 0 0 0 0 0
PERFORM 0 0 0 0 0
ARCANA ATHLETICS 0 0 0 0 0
RIDE 0 0 0 0 0
BRAWL SAILING
Virtue ()
0 0 0 0 0 0 0 0 0 0
#N/A CONVINCE 0 0 0 0 0
SCHOLARSHIP 0 0 0 0 0
EMPATHY 0 0 0 0 0
TEMPT 0 0 0 0 0
HIDE 0 0 0 0 0
THEFT 0 0 0 0 0
INTIMIDATE WARFARE
Hubris ()
0 0 0 0 0 0 0 0 0 0
#N/A NOTICE 0 0 0 0 0
WEAPONRY 0 0 0 0 0
Sorcery