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CLERIC 3 PRIVATEER

CLASS & LEVEL BACKGROUND PLAYER NAME


TEGAN "TEAG" GREATBRAID
DWARF CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Personality Trait. Yer as 'ard as they
18 -1 25 come. A perfectionist, you demand the
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
best from yourself and expect
the utmost from others.
+2/+2 PERSONALITY TRAITS

Hit Point Maximum


+2
Strength Ideal. It is the duty of every civilized Dwarfs to
DEXTERITY

9


-1

+2
Dexterity
Constitution
27 strengthen the bonds of Dwarven community and
the security of Dwarven civilization and it's preservation.

CURRENT HIT POINTS IDEALS


+0
Intelligence
-1/-1 +5
Wisdom
Bond. You aim to prove you are the
+3
Charisma
greatest artisan of them all.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
15
-1
Acrobatics (Dex) Total SUCCESSES Flaw. You are greedy. So you cant part
+2/+2 with money easily, and you haggle to get
3
Animal Handling (Wis) 3D8+2 FAILURES
the best possible deal.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
4
Athletics (Str)

10 1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Preserve Life.
Warhamm +4 1D8+2
+0/+0 3
Insight (Wis) Cleric Channel Divinity feature
1
Intimidation (Cha) Hand ax +4 1D6+2
WISDOM 0
Investigation (Int) Advantage on saves vs poison,
Xbow +1 1D8
5
Medicine (Wis) poison damage resistance
16 0
Nature (Int)
Warhammer.5 ft blunt,
5
Perception (Wis) Double Prof bonus on
+3/+5 Handaxe.5 ft. or range 80/320
1
Performance (Cha) stonework
ft. slashing,
1
Persuasion (Cha)
CHARISMA Xbow. 20/60 ft.pierce
2
Religion (Int) Healing spell lvl 1or higher heal
12 -1
Sleight of Hand (Dex) an additional 2+ level
-1
Stealth (Dex)
+1/+3
3
Survival (Wis) Turn Undead
SKILLS ATTACKS & SPELLCASTING
Preserve life
PASSIVE WISDOM (PERCEPTION)
Ancient dwarven crossbow
CP 10 bolt (artistic example), Kill CR 1 undead that fail save
backpack, badge (guild), vs turning
PArmor: All armor, Shields SP 18 bedroll, chain mail, holy
symbol, common clothing Blessed Healer The healing
Weapons: Battleaxe, Simple Weapons, EP 25 with cleric vestments,
handaxe (2), healers kit, spells you cast on others heal
Warhammer
jewelers tools, mess you as well. When you cast a
Damage Resistances: Poison
GP 50 kit, pouch, rations (10 spell of 1st level or higher that
days), shield (with holy restores hit points to a creature
Languages: Common, Dwarvish, Giant PP symbol emblazoned),
tinderbox, warhammer,
other than you, you regain hit
Languages: Common, Dwarvish, Giant
waterskin, 50ft Silk Rope points equal to 2 + the spells
Money (50 gp) level.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
95 4'2" 250
AGE HEIGHT WEIGHT
TEGAN "TEAG" GREATBRAID
grey tanned red
CHARACTER NAME EYES SKIN HAIR

Crew of the TRUESILVER NAME


Dwarven Privateer Ship Moradin

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Channel Divinity (Recharges after You Finish a Short or Long Rest). You can channel divine
Before you became the Cleric to the energy to create one of the following effects. You can do so once. Preserve Life. As an
Dwarven Deities aboard a Privateer ship, action, you present your holy symbol and evoke healing energy that can restore up to 15 hit
you were a journeyman jeweler and gem points. Choose any creatures within 30 feet of you, and divide those hit points among them.
cutter. Even outside your home, you are This feature can restore a creature to no more than half of its hit point maximum. You cant
recognized by your badge and skill. You use this feature on an undead or a construct. Turn Undead. As an action, you present your
have the aid of a loose coalition of guilds, holy symbol and speak a prayer censuring the undead. Each undead that can see or hear
and one day you shall become a master you within 30 feet of you must succeed on a DC 13 Wisdom saving throw or become turned
your own right. Seeking such mastery is for 1 minute or until it takes any damage. A turned creature must spend its turns trying to
an act of worship to you. move as far away from you as it can, and it cant willingly move to a space within 30 feet of
you. It also cant take reactions. For its action, it can use only the Dash action or try to
Guild Member. Fellow guild members escape from an effect that prevents it from moving. If theres nowhere to move, the creature
can provide you with necessities, and can use the Dodge action.
the guild can use its political power to
Life Domain. The Life domain focuses on the vibrant positive energy one of the fundamental
aid you. In some areas, a guildhall offers
forces of the universe that sustains all life. You gain a number of domain spells, which are
a place to meet other members of your
always considered to be prepared, as a result of this domain. In addition, you have access to
profession and those who aid the guild.
the following features Disciple of Life. When you cast a spell of 1st level or higher to restore
You must pay dues of 5 gp per month to hit points to a creature, the creature regains additional hit points equal to 2 + the spells level.
the guild. If you miss payments, you
must make up back dues to remain in the
guilds good graces. ADDITIONAL FEATURES & TRAITS

Faction. You are the healer and Cleric


aboard the Truesilver a Dwarven
Privateer ship roaming the inner sea.
You serve as spiritual guide to cut
throats and killers hoping to someday
bring them to the light. Cleric aboard the
Truesilver a Dwarven Privateer ship
roaming the inner sea. You serve as
spiritual guide to cut throats and killers
hoping to someday bring them to the
light.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric:Life Domain 3 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Sacred Flame (at will)
Spare the Dying (at will)
Thaumaturgy (at will)

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Bess*

Cure Wounds*
4
Detect Evil and Good

Detect Poison and Disease


SPELLS KNOWN

Guiding Bolt

Healing Word

2 2
Calm Emotions

Lesser Restoration*

Prayer of Healing
5
Spiritual Weapon*

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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