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CLERIC 9 PRIVATEER

CLASS & LEVEL BACKGROUND PLAYER NAME


TEGAN "TEAG" GREATBRAID
DWARF CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Yer as 'ard as they come. A
18 0 25 perfectionist, you demand the best
16 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
from yourself and expect
the utmost from others.
+3+3 PERSONALITY TRAITS

Hit Point Maximum 84


+3
Strength It is the duty of every civilized Dwarfs to
DEXTERITY

10


+0

+2
Dexterity
Constitution
84 strengthen the bonds of Dwarven community and
the security of Dwarven civilization and it's preservation.

CURRENT HIT POINTS IDEALS


+0
Intelligence
+0+0 +8
Wisdom
+5
Charisma You aim to prove you are the
CONSTITUTION SAVING THROWS
greatest artisan of them all.
TEMPORARY HIT POINTS BONDS
15
0
Acrobatics (Dex) Total SUCCESSES You are greedy. So you cant part with
+2+2 money easily, and you haggle to get the best
4
Animal Handling (Wis) 9D8+2 FAILURES
possible deal.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+7
Athletics (Str)

10 1
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
0
History (Int) Preserve Life.
Warhamm +7 1D8+3 Cleric Channel Divinity feature
+0+0 4
Insight (Wis)
1
Intimidation (Cha) Hand ax +7 1D6+3
Advantage on saves vs poison,
WISDOM 0
Investigation (Int)
Xbow +4 1D8 poison damage resistance
8
Medicine (Wis)
18 0
Nature (Int) Double Prof bonus on stonework
Warhammer.5 ft blunt,
8
Perception (Wis)
+4+8 Handaxe.5 ft. or range 80/320 Healing spell lvl 1or higher heal an
1
Performance (Cha)
ft. slashing, additional 2+ level
1
Persuasion (Cha)
CHARISMA Xbow. 20/60 ft.pierce
4
Religion (Int) Turn Undead
12 0
Sleight of Hand (Dex)
0
Stealth (Dex) Preserve life
+1/+5
4
Survival (Wis)
Kill CR 2 undead that fail save vs
SKILLS ATTACKS & SPELLCASTING turning

PASSIVE WISDOM (PERCEPTION) Blessed Healer The healing spells


Ancient dwarven crossbow you cast on others heal you as well.
CP 30 bolt (artistic example), When you cast a spell of 1st level or
backpack, badge (guild), higher that restores hit points to a
Armor: All armor, Shields
SP 25 bedroll, chain mail, holy
creature other than you, you regain
symbol, common clothing
hit points equal to 2 + the spells
EP 2 with cleric vestments,
Weapons: Battleaxe, Simple level.
handaxe (2), healers kit,
Weapons, Warhammer jewelers tools, mess
Divine Strike You infuse your weapon
GP 30 kit, pouch, rations (10
days), shield (with holy strikes with divine energy. Once on
Damage Resistances: Poison PP symbol emblazoned), each o f your turns when you hit a
tinderbox, warhammer, creature with a weapon attack, you
Languages: Common, waterskin, 50ft Silk Rope can cause the attack to deal an extra
Money (50 gp) 1d8 radiant damage to the target.
Dwarvish, Giant
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
95 4'2" 250
AGE HEIGHT WEIGHT
TEGAN "TEAG" GREATBRAID
grey tanned red
CHARACTER NAME EYES SKIN HAIR

Crew of the TRUESILVER NAME


Dwarven Privateer Ship Moradin

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Channel Divinity (Recharges after You Finish a Short or Long Rest). You can channel divine
Before you became the Cleric to the energy to create one of the following effects. You can do so once. Preserve Life. As an
Dwarven Deities aboard a Privateer action, you present your holy symbol and evoke healing energy that can restore up to 15 hit
ship, you were a journeyman jeweler points. Choose any creatures within 30 feet of you, and divide those hit points among them.
This feature can restore a creature to no more than half of its hit point maximum. You cant
and gem cutter. Even outside your use this feature on an undead or a construct. Turn Undead. As an action, you present your
home, you are recognized by your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear
badge and skill. You have the aid of a you within 30 feet of you must succeed on a DC 13 Wisdom saving throw or become turned
loose coalition of guilds, and one day for 1 minute or until it takes any damage. A turned creature must spend its turns trying to
you shall become a master your own move as far away from you as it can, and it cant willingly move to a space within 30 feet of
right. Seeking such mastery is an act you. It also cant take reactions. For its action, it can use only the Dash action or try to
of worship to you. escape from an effect that prevents it from moving. If theres nowhere to move, the creature
can use the Dodge action.
Guild Member. Fellow guild members Life Domain. The Life domain focuses on the vibrant positive energy one of the fundamental
can provide you with necessities, and forces of the universe that sustains all life. You gain a number of domain spells, which are
the guild can use its political power to always considered to be prepared, as a result of this domain. In addition, you have access to
aid you. In some areas, a guildhall the following features Disciple of Life. When you cast a spell of 1st level or higher to restore
offers a place to meet other members hit points to a creature, the creature regains additional hit points equal to 2 + the spells level.
of your profession and those who aid
the guild. You must pay dues of 5 gp ADDITIONAL FEATURES & TRAITS
per month to the guild. If you miss
payments, you must make up back
dues to remain in the guilds good
graces.

Faction. You are the healer and


Cleric aboard the Truesilver a
Dwarven Privateer ship roaming the
inner sea. You serve as spiritual
guide to cut throats and killers hoping
to someday bring them to the light.

CHARACTER BACKSTORY TREASURE

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric:Life Domain 9 16 +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Sacred Flame (at will) Beacon of hope

Spare the Dying (at will) Spiritual Weapon

Thaumaturgy (at will) Mass Healing Word

Protection from Energy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Bless*

Cure Wounds*
4 3
Detect Evil and Good

Detect Poison and Disease Death Ward


SPELLS KNOWN

Guiding Bolt Guardian of Faith

Healing Word Freedom of Movement

Stone Shape

2 2
Calm Emotions

Lesser Restoration*

Prayer of Healing
5 1
Spiritual Weapon*

Mass Cure
9
Raise Dead

Flame Strike

Greater Restoration

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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