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Analyst AI
Security AI
Among the most marvelous of technological wonders are artificial intelligences.
Each artificial intelligence (or AI) has its own personality and interests, but its
actual ability to interact with the world requires a being installed into a robot
or structure (known as a host).
An AI that is installed in a robot enhances that robot with the aggregate template.
Creating An AI
An artificial intelligences stat block is similar to that of an intelligent magic
item. Note that these statistics reflect only the intelligence itself, not the
host. Building an AI stat block requires the following statistics.
CR: An artificial intelligences CR sets its ability scores, saves, and skill
checks. It also sets its XP value for defeating itthis award is typically granted
as a story award once the AI has been overcome, but in some cases (such as when an
AI is installed in a single robot), this XP award is replaced by the standard XP
for defeating that robot.
Initiative: The installed AI modifies its initiative check with its Intelligence
modifier, not its Dexterity modifier.
Ability Scores: An AIs base ability scores are 14, 12, and 10. Arrange them in any
order desired. For every 2 points of CR it possesses, it gains a +2 bonus to an
ability score (assigned by the GM).
Skills: An AI has skill points equal to 6 + its Intelligence modifier per point of
CR. An AI has a number of class skills equal to its Charisma modifier. These may be
any skill, though the most common class skills for AIs are: Bluff, Diplomacy,
Intimidate, Knowledge (all), Linguistics, Perception, and Sense Motive.
Feats: An AI has a number of feats equal to half its CR (minimum 1). An AI must
meet all prerequisites of its feats. AIs also gain Technologist as a bonus feat.
Special Abilities: Use this section to cover any unusual abilities the AI
possesses.