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GEARS OF WAR: THE BOARD GAME REFERENCE SHEET

SPECIAL ACTIONS
HEAL STEP

BLEEDING OUT!! CRAWL UP TO


Draw TWO cards. Cannot draw
more cards then max Health.
Special Action(s) can be taken
before or after any order step
action including movement.
It cannot interrupt

ONE SPACE ONLY


movement. The actions are:
ORDER STEP
MUST PLAY A CARD! Revive other player
NORMALLY ONE ORDER PER TURN.
Resolve action(s) in order. Pick up a weapon marker
May skip any action(s).
OR Activate equipment marker
Play any card to move 2 spaces.
OR May activate EACH once per
Play any card to perform one
turn.
attack. Discard ONE card per special
action.

LOCUS ACTIVATION

You refers to active player.


Reaction abilities
Check for each and group
types. DODGE. One card per attack. Must play before Locus
attack roll.
Locus have infinite range when
restrictions or LOS are not applied. GUARD. One GUARD per Locust Activation per players.
Can interrupt movement, mid-movement, or attack.
Locus activation can be interrupted
with a GUARD reaction at anytime. FOLLOW. You may move with active player if they start
or pass through your area.

Clarity of Terms
Area: A section of a map tile that can hold any number of figures. Figures exist everywhere within
the area, unless in cover.
You: Refers to the person reading the card, most likely the active player.
Ammo: Ammo tokens indicate how many times a weapon can be fired as overkill. A weapon
with no ammo tokens cannot normally be used. Bolo grenades are not ammo tokens. Constant
abilities do not require ammo.

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